l2j_mobius/trunk/dist/game/data/scripts/custom/FactionSystem/FactionSystem.java
2016-06-12 01:34:09 +00:00

186 lines
6.4 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.FactionSystem;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import ai.AbstractNpcAI;
/**
* @author Mobius
*/
public final class FactionSystem extends AbstractNpcAI
{
// NPCs
private static final int MANAGER = Config.FACTION_MANAGER_NPCID;
private static final int GOOD_GUARD = Config.FACTION_GOOD_GUARD_NPCID;
private static final int EVIL_GUARD = Config.FACTION_EVIL_GUARD_NPCID;
// Other
private static final String[] TEXTS =
{
Config.FACTION_GOOD_TEAM_NAME + " or " + Config.FACTION_EVIL_TEAM_NAME + "?",
"Select your faction!",
"The choice is yours!"
};
private FactionSystem()
{
addSpawnId(MANAGER);
addStartNpc(MANAGER);
addTalkId(MANAGER);
addFirstTalkId(MANAGER);
addAggroRangeEnterId(EVIL_GUARD, GOOD_GUARD);
if (Config.FACTION_SYSTEM_ENABLED)
{
addSpawn(MANAGER, Config.FACTION_MANAGER_LOCATION, false, 0);
}
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
switch (event)
{
case "selectGoodFaction":
{
if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllGoodPlayers().size() >= (L2World.getInstance().getAllEvilPlayers().size() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT)))
{
final String htmltext = null;
final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
packet.replace("%name%", player.getName());
packet.replace("%more%", Config.FACTION_GOOD_TEAM_NAME);
packet.replace("%less%", Config.FACTION_EVIL_TEAM_NAME);
player.sendPacket(packet);
return htmltext;
}
if (Config.FACTION_AUTO_NOBLESS)
{
player.setNoble(true);
}
player.setGood();
player.getAppearance().setNameColor(Config.FACTION_GOOD_NAME_COLOR);
player.getAppearance().setTitleColor(Config.FACTION_GOOD_NAME_COLOR);
player.setTitle(Config.FACTION_GOOD_TEAM_NAME);
player.sendMessage("You are now fighting for the " + Config.FACTION_GOOD_TEAM_NAME + " faction.");
player.teleToLocation(Config.FACTION_GOOD_BASE_LOCATION);
broadcastMessageToFaction(Config.FACTION_GOOD_TEAM_NAME, Config.FACTION_GOOD_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
L2World.addFactionPlayerToWorld(player);
break;
}
case "selectEvilFaction":
{
if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllEvilPlayers().size() >= (L2World.getInstance().getAllGoodPlayers().size() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT)))
{
final String htmltext = null;
final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
packet.replace("%name%", player.getName());
packet.replace("%more%", Config.FACTION_EVIL_TEAM_NAME);
packet.replace("%less%", Config.FACTION_GOOD_TEAM_NAME);
player.sendPacket(packet);
return htmltext;
}
if (Config.FACTION_AUTO_NOBLESS)
{
player.setNoble(true);
}
player.setEvil();
player.getAppearance().setNameColor(Config.FACTION_EVIL_NAME_COLOR);
player.getAppearance().setTitleColor(Config.FACTION_EVIL_NAME_COLOR);
player.setTitle(Config.FACTION_EVIL_TEAM_NAME);
player.sendMessage("You are now fighting for the " + Config.FACTION_EVIL_TEAM_NAME + " faction.");
player.teleToLocation(Config.FACTION_EVIL_BASE_LOCATION);
broadcastMessageToFaction(Config.FACTION_EVIL_TEAM_NAME, Config.FACTION_EVIL_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
L2World.addFactionPlayerToWorld(player);
break;
}
case "SPEAK":
{
if (npc != null)
{
npc.broadcastSay(ChatType.NPC_GENERAL, TEXTS[getRandom(TEXTS.length)], 1500);
}
break;
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
final String htmltext = null;
final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
packet.setHtml(getHtm(player.getHtmlPrefix(), "manager.html"));
packet.replace("%name%", player.getName());
packet.replace("%good%", Config.FACTION_GOOD_TEAM_NAME);
packet.replace("%evil%", Config.FACTION_EVIL_TEAM_NAME);
player.sendPacket(packet);
return htmltext;
}
@Override
public String onSpawn(L2Npc npc)
{
if (npc.getId() == MANAGER)
{
startQuestTimer("SPEAK", 10000, npc, null, true);
}
return super.onSpawn(npc);
}
private void broadcastMessageToFaction(String factionName, String message)
{
if (factionName.equals(Config.FACTION_GOOD_TEAM_NAME))
{
for (L2PcInstance player : L2World.getInstance().getAllGoodPlayers())
{
player.sendMessage(message);
}
}
else
{
for (L2PcInstance player : L2World.getInstance().getAllEvilPlayers())
{
player.sendMessage(message);
}
}
}
@Override
public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
{
if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && ((player.isGood() && (npc.getId() == EVIL_GUARD)) || (player.isEvil() && (npc.getId() == GOOD_GUARD))))
{
addAttackDesire(npc, player);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
public static void main(String[] args)
{
new FactionSystem();
}
}