l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/conditions/ConditionPlayerActiveSkillId.java
2016-04-24 16:30:15 +00:00

66 lines
1.9 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* The Class ConditionPlayerActiveSkillId.
* @author DrHouse
*/
public class ConditionPlayerActiveSkillId extends Condition
{
private final int _skillId;
private final int _skillLevel;
/**
* Instantiates a new condition player active skill id.
* @param skillId the skill id
*/
public ConditionPlayerActiveSkillId(int skillId)
{
_skillId = skillId;
_skillLevel = -1;
}
/**
* Instantiates a new condition player active skill id.
* @param skillId the skill id
* @param skillLevel the skill level
*/
public ConditionPlayerActiveSkillId(int skillId, int skillLevel)
{
_skillId = skillId;
_skillLevel = skillLevel;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
for (Skill sk : effector.getAllSkills())
{
if ((sk != null) && (sk.getId() == _skillId) && ((_skillLevel == -1) || (_skillLevel <= sk.getLevel())))
{
return true;
}
}
return false;
}
}