l2j_mobius/L2ClientDat/dist/structure/dats/chargrp.xml
2018-05-13 13:35:03 +00:00

338 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list>
<file pattern="kor_lindvior" isSafePackage="true">
<for name="Char" size="17" hidden="false">
<for name="hair" size="10">
<for name="class_name" size="15">
<node name="ahair_mesh0" reader="UNICODE" />
<node name="ahair_texture0" reader="UNICODE" />
<node name="bhair_mesh0" reader="UNICODE" />
<node name="bhair_texture0" reader="UNICODE" />
</for>
</for>
<node name="face_mesh" reader="UINT" />
<for name="face_mesh" size="#face_mesh">
<node name="param_face_mesh" reader="UNICODE" />
</for>
<node name="face_texture" reader="UINT" />
<for name="face_texture" size="#face_texture">
<node name="param_face_texture" reader="UNICODE" />
</for>
<node name="beard_mesh" reader="UINT" />
<for name="beard_mesh" size="#beard_mesh">
<node name="param_beard_mesh" reader="UNICODE" />
</for>
<node name="beard_texture" reader="UINT" />
<for name="beard_texture" size="#beard_texture">
<node name="param_beard_texture" reader="UNICODE" />
</for>
<for name="test" size="29">
<node name="chest" reader="UINT" />
<for name="chest" size="#chest">
<node name="param_chest" reader="UNICODE" />
</for>
<node name="legs" reader="UINT" />
<for name="legs" size="#legs">
<node name="param_legs" reader="UNICODE" />
</for>
<node name="feet" reader="UINT" />
<for name="feet" size="#feet">
<node name="param_feet" reader="UNICODE" />
</for>
<node name="gloves" reader="UINT" />
<for name="gloves" size="#gloves">
<node name="param_gloves" reader="UNICODE" />
</for>
<node name="parse1" reader="UCHAR" />
<for name="parse1" size="#parse1">
<node name="param_parse1" reader="UCHAR" />
</for>
<node name="parse2" reader="UCHAR" hide="false" />
<for name="parse2" size="#parse2">
<node name="param_parse2" reader="UCHAR" />
</for>
<node name="global_chest" reader="UINT" />
<for name="global_chest" size="#global_chest">
<node name="param_global_chest" reader="UNICODE" />
</for>
<node name="global_legs" reader="UINT" />
<for name="global_legs" size="#global_legs">
<node name="param_global_legs" reader="UNICODE" />
</for>
<node name="global_feet" reader="UINT" />
<for name="global_feet" size="#global_feet">
<node name="param_global_feet" reader="UNICODE" />
</for>
<node name="global_gloves" reader="UINT" />
<for name="global_gloves" size="#global_gloves">
<node name="param_global_gloves" reader="UNICODE" />
</for>
</for>
<node name="attack_effect" reader="UNICODE" />
<node name="walkanimframe" reader="UINT" />
<node name="attack_sound" reader="CNTR" />
<for name="attack_sound" size="#attack_sound">
<node name="param_attack_sound" reader="UNICODE" />
</for>
<node name="defense_sound" reader="CNTR" />
<for name="defense_sound" size="#defense_sound">
<node name="param_defense_sound" reader="UNICODE" />
</for>
<node name="damage_sound" reader="CNTR" />
<for name="damage_sound" size="#damage_sound">
<node name="param_damage_sound" reader="UNICODE" />
</for>
<for name="voice_sound_weapon" size="14">
<node name="voice_sound_weapon1" reader="UINT" />
<for name="voice_sound_weapon1" size="#voice_sound_weapon1">
<node name="param_voice_sound_weapon1" reader="UNICODE" />
</for>
</for>
<node name="unk1" reader="UINT" />
<node name="class_name" reader="ASCF" />
<node name="race" reader="UINT" />
<node name="class_id" reader="UINT" />
<node name="class_type" reader="UINT" />
<node name="unk2" reader="UINT" />
<for name="unk2" size="#unk2">
<node name="parse" reader="UNICODE" />
</for>
<node name="unk3" reader="UINT" />
<for name="unk3" size="#unk3">
<node name="param_unk3" reader="UNICODE" />
</for>
</for>
</file>
<file pattern="kor_ertheia" isSafePackage="true">
<for name="Char" size="19" hidden="false">
<for name="hair" size="11">
<for name="class_name" size="15">
<node name="ahair_mesh0" reader="UNICODE" />
<node name="ahair_texture0" reader="UNICODE" />
<node name="bhair_mesh0" reader="UNICODE" />
<node name="bhair_texture0" reader="UNICODE" />
</for>
</for>
<node name="face_mesh" reader="UINT" />
<for name="face_mesh" size="#face_mesh">
<node name="param_face_mesh" reader="UNICODE" />
</for>
<node name="face_texture" reader="UINT" />
<for name="face_texture" size="#face_texture">
<node name="param_face_texture" reader="UNICODE" />
</for>
<node name="beard_mesh" reader="UINT" />
<for name="beard_mesh" size="#beard_mesh">
<node name="param_beard_mesh" reader="UNICODE" />
</for>
<node name="beard_texture" reader="UINT" />
<for name="beard_texture" size="#beard_texture">
<node name="param_beard_texture" reader="UNICODE" />
</for>
<for name="test" size="36">
<node name="chest" reader="UINT" />
<for name="chest" size="#chest">
<node name="param_chest" reader="UNICODE" />
</for>
<node name="legs" reader="UINT" />
<for name="legs" size="#legs">
<node name="param_legs" reader="UNICODE" />
</for>
<node name="feet" reader="UINT" />
<for name="feet" size="#feet">
<node name="param_feet" reader="UNICODE" />
</for>
<node name="gloves" reader="UINT" />
<for name="gloves" size="#gloves">
<node name="param_gloves" reader="UNICODE" />
</for>
<node name="parse1" reader="UCHAR" />
<for name="parse1" size="#parse1">
<node name="param_parse1" reader="UCHAR" />
</for>
<node name="parse2" reader="UCHAR" hide="false" />
<for name="parse2" size="#parse2">
<node name="param_parse2" reader="UCHAR" />
</for>
<node name="global_chest" reader="UINT" />
<for name="global_chest" size="#global_chest">
<node name="param_global_chest" reader="UNICODE" />
</for>
<node name="global_legs" reader="UINT" />
<for name="global_legs" size="#global_legs">
<node name="param_global_legs" reader="UNICODE" />
</for>
<node name="global_feet" reader="UINT" />
<for name="global_feet" size="#global_feet">
<node name="param_global_feet" reader="UNICODE" />
</for>
<node name="global_gloves" reader="UINT" />
<for name="global_gloves" size="#global_gloves">
<node name="param_global_gloves" reader="UNICODE" />
</for>
</for>
<node name="attack_effect" reader="UNICODE" />
<node name="walkanimframe" reader="UINT" />
<node name="attack_sound" reader="CNTR" />
<for name="attack_sound" size="#attack_sound">
<node name="param_attack_sound" reader="UNICODE" />
</for>
<node name="defense_sound" reader="CNTR" />
<for name="defense_sound" size="#defense_sound">
<node name="param_defense_sound" reader="UNICODE" />
</for>
<node name="damage_sound" reader="CNTR" />
<for name="damage_sound" size="#damage_sound">
<node name="param_damage_sound" reader="UNICODE" />
</for>
<for name="voice_sound_weapon" size="15">
<node name="voice_sound_weapon1" reader="UINT" />
<for name="voice_sound_weapon1" size="#voice_sound_weapon1">
<node name="param_voice_sound_weapon1" reader="UNICODE" />
</for>
</for>
<node name="unk1" reader="UINT" />
<node name="class_name" reader="ASCF" />
<node name="race" reader="UINT" />
<node name="class_id" reader="UINT" />
<node name="class_type" reader="UINT" />
<node name="unk2" reader="UINT" />
<for name="unk2" size="#unk2">
<node name="parse" reader="UNICODE" />
</for>
<node name="unk3" reader="UINT" />
<for name="unk3" size="#unk3">
<node name="param_unk3" reader="UNICODE" />
</for>
</for>
</file>
<file pattern="kor_helios_p2" isSafePackage="true">
<for name="Char" size="19" hidden="false">
<for name="hair" size="11">
<for name="class_name" size="15">
<node name="ahair_mesh0" reader="MAP_INT" />
<node name="ahair_texture0" reader="MAP_INT" />
<node name="bhair_mesh0" reader="MAP_INT" />
<node name="bhair_texture0" reader="MAP_INT" />
</for>
</for>
<node name="face_mesh" reader="UINT" />
<for name="face_mesh" size="#face_mesh">
<node name="param_face_mesh" reader="MAP_INT" />
</for>
<node name="face_texture" reader="UINT" />
<for name="face_texture" size="#face_texture">
<node name="param_face_texture" reader="MAP_INT" />
</for>
<node name="beard_mesh" reader="UINT" />
<for name="beard_mesh" size="#beard_mesh">
<node name="param_beard_mesh" reader="MAP_INT" />
</for>
<node name="beard_texture" reader="UINT" />
<for name="beard_texture" size="#beard_texture">
<node name="param_beard_texture" reader="MAP_INT" />
</for>
<for name="test" size="36">
<node name="chest" reader="UINT" />
<for name="chest" size="#chest">
<node name="param_chest" reader="MAP_INT" />
</for>
<node name="legs" reader="UINT" />
<for name="legs" size="#legs">
<node name="param_legs" reader="MAP_INT" />
</for>
<node name="feet" reader="UINT" />
<for name="feet" size="#feet">
<node name="param_feet" reader="MAP_INT" />
</for>
<node name="gloves" reader="UINT" />
<for name="gloves" size="#gloves">
<node name="param_gloves" reader="MAP_INT" />
</for>
<node name="parse1" reader="UCHAR" />
<for name="parse1" size="#parse1">
<node name="param_parse1" reader="UCHAR" />
</for>
<node name="parse2" reader="UCHAR" hide="false" />
<for name="parse2" size="#parse2">
<node name="param_parse2" reader="UCHAR" />
</for>
<node name="global_chest" reader="UINT" />
<for name="global_chest" size="#global_chest">
<node name="param_global_chest" reader="MAP_INT" />
</for>
<node name="global_legs" reader="UINT" />
<for name="global_legs" size="#global_legs">
<node name="param_global_legs" reader="MAP_INT" />
</for>
<node name="global_feet" reader="UINT" />
<for name="global_feet" size="#global_feet">
<node name="param_global_feet" reader="MAP_INT" />
</for>
<node name="global_gloves" reader="UINT" />
<for name="global_gloves" size="#global_gloves">
<node name="param_global_gloves" reader="MAP_INT" />
</for>
</for>
<node name="attack_effect" reader="MAP_INT" />
<node name="walkanimframe" reader="UINT" />
<node name="attack_sound" reader="CNTR" />
<for name="attack_sound" size="#attack_sound">
<node name="param_attack_sound" reader="MAP_INT" />
</for>
<node name="defense_sound" reader="CNTR" />
<for name="defense_sound" size="#defense_sound">
<node name="param_defense_sound" reader="MAP_INT" />
</for>
<node name="damage_sound" reader="CNTR" />
<for name="damage_sound" size="#damage_sound">
<node name="param_damage_sound" reader="MAP_INT" />
</for>
<for name="voice_sound_weapon" size="15">
<node name="voice_sound_weapon1" reader="UINT" />
<for name="voice_sound_weapon1" size="#voice_sound_weapon1">
<node name="param_voice_sound_weapon1" reader="MAP_INT" />
</for>
</for>
<node name="unk1" reader="UINT" />
<node name="class_name" reader="ASCF" />
<node name="race" reader="UINT" />
<node name="class_id" reader="UINT" />
<node name="class_type" reader="UINT" />
<node name="unk2" reader="UINT" />
<for name="unk2" size="#unk2">
<node name="parse" reader="MAP_INT" />
</for>
<node name="unk3" reader="UINT" />
<for name="unk3" size="#unk3">
<node name="param_unk3" reader="MAP_INT" />
</for>
</for>
</file>
</list>