Files
l2j_mobius/trunk/dist/game/data/stats/items/33800-33899.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

1814 lines
89 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="33800" name="Mentee Certificate" type="EtcItem">
<!-- Mentee Diploma. At level 85 or above, you can go find the Mentor Guide and exchange it for Diplomas. Diplomas can be exchanged for R-grade equipment after Awakening. -->
<set name="icon" val="icon.mentee_certificate" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
</item>
<item id="33801" name="Mentoring Guidebook" type="EtcItem">
<!-- Guidebook containing details about mentoring. -->
<set name="icon" val="icon.etc_magic_book_black_i00" />
<set name="default_action" val="SHOW_HTML" />
<set name="handler" val="Book" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="33802" name="Mentee Certificate Pack" type="EtcItem">
<!-- Dimensional Item Pack. Contains a Mentee Certificate and a Mentoring Guidebook. Once the pack is opened, it cannot be shared among characters within an account through the Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="33803" name="Mentee Coupon" type="EtcItem">
<!-- Contains a Mentee Certificate Pack. -->
<set name="icon" val="icon.mentee_coupon" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
</item>
<item id="33804" name="Mentee's Mark" type="EtcItem">
<!-- Item given to a Mentor when one of your Mentees levels up. You can exchange Mentee's Marks for items at a Mentor Guide. -->
<set name="icon" val="icon.mentee_mark" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
</item>
<item id="33805" name="Diploma" type="EtcItem">
<!-- Acquired after graduating from being a Mentee. You can go find the Mentor Guide to exchange it for various items. -->
<set name="icon" val="icon.mentee_graduate_proof" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
</item>
<item id="33806" name="Giant's Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 2 for all D-grade weapons with the exception of bows. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_d" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9244-1" /> <!-- Giant's Scroll: Enchant Weapon (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33807" name="Giant's Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for C-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapon -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_c" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9246-1" /> <!-- Giant's Scroll: Enchant Weapon (C-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33808" name="Giant's Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapon -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_b" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9248-1" /> <!-- Giant's Scroll: Enchant Weapon (B-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33809" name="Giant's Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 5 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapon -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_a" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9250-1" /> <!-- Giant's Scroll: Enchant Weapon (A-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33810" name="Giant's Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 6 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 10 for bow weapons. M. Atk. + 4 for all weapo -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9252-1" /> <!-- Giant's Scroll: Enchant Weapon (S-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33811" name="Giant's Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9254-1" /> <!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33812" name="Giant's Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 -->
<set name="icon" val="icon.giant_scrl_of_ench_am_d" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9245-1" /> <!-- Giant's Scroll: Enchant Armor (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33813" name="Giant's Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 -->
<set name="icon" val="icon.giant_scrl_of_ench_am_c" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9247-1" /> <!-- Giant's Scroll: Enchant Armor (C-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33814" name="Giant's Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and -->
<set name="icon" val="icon.giant_scrl_of_ench_am_b" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9249-1" /> <!-- Giant's Scroll: Enchant Armor (B-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33815" name="Giant's Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and -->
<set name="icon" val="icon.giant_scrl_of_ench_am_a" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9251-1" /> <!-- Giant's Scroll: Enchant Armor (A-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33816" name="Giant's Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for S-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 -->
<set name="icon" val="icon.giant_scrl_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9253-1" /> <!-- Giant's Scroll: Enchant Armor (S-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33817" name="Giant's Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. Every enchant attempt has a chance of -->
<set name="icon" val="icon.giant_scrl_of_ench_am_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9255-1" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33818" name="Scroll: Enchant Hair Accessory" additionalName="Event" type="EtcItem">
<!-- Increases M. Def. of hair accessories by 2. It is greatly increased starting at + 4. Can be safely enchanted to + 3. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_HR" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9234-1" /> <!-- Scroll: Enchant Hair Accessory -->
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="33819" name="Life Stone: Hair Accessory" additionalName="Event" type="EtcItem">
<!-- Life Stone for Hair Accessories. -->
<set name="icon" val="icon.life_dust_hairacc_general" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33820" name="Decayed Unbind Scroll (D-grade)" additionalName="Event" type="EtcItem">
<!-- Unbind Scroll that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.cursed_free_r" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33821" name="Decayed Unbind Scroll (C-grade)" additionalName="Event" type="EtcItem">
<!-- Unbind Scroll that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.cursed_free_r" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33822" name="Decayed Unbind Scroll (B-grade)" additionalName="Event" type="EtcItem">
<!-- Unbind Scroll that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.cursed_free_r" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33823" name="Decayed Unbind Scroll (A-grade)" additionalName="Event" type="EtcItem">
<!-- Unbind Scroll that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.cursed_free_r" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33824" name="Decayed Unbind Scroll (S-grade)" additionalName="Event" type="EtcItem">
<!-- Unbind Scroll that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.cursed_free_r" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33825" name="Decayed Unbind Scroll (S80-grade)" additionalName="Event" type="EtcItem">
<!-- Unbind Scroll that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.cursed_free_r" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33826" name="Unbind Scroll (R-grade)" additionalName="Event" type="EtcItem">
<!-- Converts a Bound item (R-grade) to Standard state through the Blacksmith of Mammon. -->
<set name="icon" val="icon.cursed_free_r" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33827" name="Unbind Scroll (R95-grade)" additionalName="Event" type="EtcItem">
<!-- Converts a Bound item (R95-grade) to Standard state through the Blacksmith of Mammon. -->
<set name="icon" val="icon.cursed_free_r95" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33828" name="Decayed Soul Crystal Change Stone (A-grade)" additionalName="Event" type="EtcItem">
<!-- Soul Crystal Change Stone that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.etc_bead_red_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33829" name="Decayed Soul Crystal Change Stone (S-grade)" additionalName="Event" type="EtcItem">
<!-- Soul Crystal Change Stone that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.etc_bead_silver_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33830" name="Decayed Soul Crystal Change Stone (S80-grade)" additionalName="Event" type="EtcItem">
<!-- Soul Crystal Change Stone that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.etc_bead_silver_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33831" name="Decayed Soul Crystal Change Stone (R-grade)" additionalName="Event" type="EtcItem">
<!-- Soul Crystal Change Stone that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33832" name="Decayed Soul Crystal Change Stone (R95-grade)" additionalName="Event" type="EtcItem">
<!-- Soul Crystal Change Stone that has decayed over time. You might be able to sell it to a merchant. -->
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="33833" name="Attribute Change Crystal (S-grade)" additionalName="Event" type="EtcItem">
<!-- Can change an S-grade weapon's attribute. -->
<set name="icon" val="icon.change_elemental_crystal" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="33834" name="Attribute Change Crystal (S80-grade)" additionalName="Event" type="EtcItem">
<!-- Can change an S80 -grade weapon's attribute. -->
<set name="icon" val="icon.change_elemental_crystal" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="33835" name="Attribute Change Crystal (R-grade)" additionalName="Event" type="EtcItem">
<!-- Can change an R-grade weapon's attribute. -->
<set name="icon" val="icon.change_elemental_crystal" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="33836" name="Attribute Change Crystal (R95-grade)" additionalName="Event" type="EtcItem">
<!-- Can change an R95-grade weapon's attribute. -->
<set name="icon" val="icon.change_elemental_crystal" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="33837" name="Attribute Change Crystal (R99-grade)" additionalName="Event" type="EtcItem">
<!-- Can change an R99-grade weapon's attribute. -->
<set name="icon" val="icon.change_elemental_crystal" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="33838" name="Destruction Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 2 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 2 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 4 for bow weapons. M. Atk. + 2 for al -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22367-1" /> <!-- Destruction Scroll: Enchant Weapon (D-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33839" name="Destruction Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for al -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22365-1" /> <!-- Destruction Scroll: Enchant Weapon (C-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33840" name="Destruction Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for al -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22363-1" /> <!-- Destruction Scroll: Enchant Weapon (B-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33841" name="Destruction Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bow weapons. M. Atk. + 3 for al -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22361-1" /> <!-- Destruction Scroll: Enchant Weapon (A-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33842" name="Destruction Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bow weapons. M. Atk. + 4 for a -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22359-1" /> <!-- Destruction Scroll: Enchant Weapon (S-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33843" name="Destruction Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="12872-1" /> <!-- Destruction Scroll: Enchant Armor (R-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33844" name="Destruction Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item f -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22368-1" /> <!-- Destruction Scroll: Enchant Armor (D-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33845" name="Destruction Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for C-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction s -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22366-1" /> <!-- Destruction Scroll: Enchant Armor (C-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33846" name="Destruction Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for B-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction s -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22364-1" /> <!-- Destruction Scroll: Enchant Armor (B-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33847" name="Destruction Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for A-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction s -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22362-1" /> <!-- Destruction Scroll: Enchant Armor (A-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33848" name="Destruction Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction s -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22360-1" /> <!-- Destruction Scroll: Enchant Armor (S-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="33849" name="Destruction Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 2 for R-grade armor and accessories, and greatly increases it starting from + 4. Can be safely enchanted up to + 3. When enchanted to + 4 or more, HP also increases according to the enchantment stats. If enchanting fails, the power of the Goddes -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="12873-1" /> <!-- Rune of Destiny -->
<set name="material" val="PAPER" />
</item>
<item id="33850" name="Lucky Enchant Stone: Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (D-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33851" name="Lucky Enchant Stone: Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 18% for weapons (C-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33852" name="Lucky Enchant Stone: Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 15% for weapons (B-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33853" name="Lucky Enchant Stone: Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 12% for weapons (A-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33854" name="Lucky Enchant Stone: Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (S-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33855" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33856" name="Lucky Enchant Stone: Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 35% for armor (D-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33857" name="Lucky Enchant Stone: Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 27% for armor (C-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33858" name="Lucky Enchant Stone: Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 23% for armor (B-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33859" name="Lucky Enchant Stone: Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 18% for armor (A-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33860" name="Lucky Enchant Stone: Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 15% for armor (S-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33861" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="33862" name="Elixir of Blessing" additionalName="Event" type="EtcItem">
<!-- For 30 minutes, receives the following level 1 effects: Horn Melody, Guitar Melody, Pipe Organ Melody, Harp Melody, and Lute Melody. Can be used at level 85 or above. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i03" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
</item>
<item id="33863" name="Fire Stone (+ 60)" additionalName="Event" type="EtcItem">
<!-- Increases fire attribute by 60 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2329-1" /> <!-- Fire Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33864" name="Water Stone (+ 60)" additionalName="Event" type="EtcItem">
<!-- Increases water attribute by 60 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2330-1" /> <!-- Water Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33865" name="Earth Stone (+ 60)" additionalName="Event" type="EtcItem">
<!-- Increases earth attribute by 60 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2332-1" /> <!-- Earth Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33866" name="Wind Stone (+ 60)" additionalName="Event" type="EtcItem">
<!-- Increases wind attribute by 60 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2331-1" /> <!-- Wind Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33867" name="Dark Stone (+ 60)" additionalName="Event" type="EtcItem">
<!-- Increases dark attribute by 60 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2334-1" /> <!-- Dark Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33868" name="Holy Stone (+ 60)" additionalName="Event" type="EtcItem">
<!-- Increases holy attribute by 60 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2333-1" /> <!-- Holy Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="33869" name="Fire Stone (+ 150)" additionalName="Event" type="EtcItem">
<!-- Increases fire attribute by 150 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2329-1" /> <!-- Fire Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="33870" name="Water Stone (+ 150)" additionalName="Event" type="EtcItem">
<!-- Increases water attribute by 150 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2330-1" /> <!-- Water Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="33871" name="Earth Stone (+ 150)" additionalName="Event" type="EtcItem">
<!-- Increases earth attribute by 150 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2332-1" /> <!-- Earth Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="33872" name="Wind Stone (+ 150)" additionalName="Event" type="EtcItem">
<!-- Increases wind attribute by 150 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2331-1" /> <!-- Wind Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="33873" name="Dark Stone (+ 150)" additionalName="Event" type="EtcItem">
<!-- Increases dark attribute by 150 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2334-1" /> <!-- Dark Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="33874" name="Holy Stone (+ 150)" additionalName="Event" type="EtcItem">
<!-- Increases holy attribute by 150 at once. Additional Elemental attributes cannot be bestowed. 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="2333-1" /> <!-- Holy Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="33875" name="Requiem Shaper" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, physical Critical Damage increases. -->
<set name="icon" val="icon.weapon_aspeda_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13279-3" /> <!-- Dagger Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="369" />
<set stat="mAtk" val="186" />
<sub stat="accCombat" val="3.75" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33876" name="Requiem Cutter" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, Accuracy and P. Critical Rate increase. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13252-3" /> <!-- One-handed Sword Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="186" />
<set stat="pAtk" val="422" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33877" name="Requiem Slasher" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_polion_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13258-3" /> <!-- Two-handed Sword Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1740" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="186" />
<set stat="pAtk" val="514" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33878" name="Requiem Avenger" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, physical Critical Damage increases. -->
<set name="icon" val="icon.weapon_batista_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13253-3" /> <!-- One-handed Blunt Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1740" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="186" />
<set stat="pAtk" val="422" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33879" name="Requiem Fighter" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, Atk. Spd. Increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_fantasma_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;32;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13264-3" /> <!-- Fist Weapon Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALFIST" />
<set name="weight" val="1550" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="186" />
<set stat="pAtk" val="514" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33880" name="Requiem Stormer" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, Multi-attack additionally increases. -->
<set name="icon" val="icon.weapon_soryu_i00" />
<set name="attack_range" val="80" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;66;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13263-3" /> <!-- Spear Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3599-1" /> <!-- Polearm Multi-attack -->
<set name="material" val="BRONZE" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="2010" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="422" />
<set stat="mAtk" val="186" />
<sub stat="accCombat" val="3.75" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33881" name="Requiem Thrower" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, P. Skill Power increases. -->
<set name="icon" val="icon.weapon_grabathus_i00" />
<set name="attack_range" val="500" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;10;0" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13289-3" /> <!-- Bow Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="reuse_delay" val="1500" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="831" />
<set stat="mAtk" val="186" />
<sub stat="accCombat" val="3.75" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33882" name="Requiem Shooter" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, Atk. Spd. Increases. -->
<set name="icon" val="icon.weapon_shyayaka_i00" />
<set name="attack_range" val="400" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13294-3" /> <!-- Crossbow Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="reuse_delay" val="400" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="CROSSBOW" />
<set name="weight" val="1580" />
<cond msgId="1518">
<player races="KAMAEL" />
</cond>
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="748" />
<set stat="mAtk" val="186" />
<sub stat="accCombat" val="3.75" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33883" name="Requiem Buster" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, Magical Accuracy and M. Critical Rate increase. -->
<set name="icon" val="icon.weapon_kaynon_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13295-3" /> <!-- Magic Sword Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="245" />
<set stat="pAtk" val="338" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33884" name="Requiem Caster" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, Magical Accuracy and M. Critical Damage increase. -->
<set name="icon" val="icon.weapon_anatrian_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13296-3" /> <!-- Magic One-handed Blunt Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1080" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="245" />
<set stat="pAtk" val="338" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33885" name="Requiem Retributer" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, M. Atk. M. Critical Damage, and Casting Spd. Increase. -->
<set name="icon" val="icon.weapon_grangkaz_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13301-3" /> <!-- Magic Two-handed Blunt Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1080" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<add stat="accMagic" val="8.0" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="270" />
<set stat="pAtk" val="411" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33886" name="Requiem Dualsword" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, P. Critical Rate increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13274-3" /> <!-- Dualsword Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="186" />
<set stat="pAtk" val="514" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33887" name="Requiem Dual Dagger" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, P. Critical Damage increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;44;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13284-3" /> <!-- Dual Dagger Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="2050" />
<cond msgId="1518">
<and>
<player level="85" />
<player categoryType="DAGGER_MASTER" />
</and>
</cond>
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="422" />
<set stat="mAtk" val="186" />
<sub stat="accCombat" val="3.75" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33888" name="Requiem Dual Blunt Weapon" additionalName="Event" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 Special Soul Crystal. When enchanted to + 4, P. Skill Power increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="true" />
<set name="enchant4_skill" val="13269-3" /> <!-- Dual Blunt Weapon Special Ability -->
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="weight" val="1740" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="186" />
<set stat="pAtk" val="514" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="33889" name="Immortal Helmet" additionalName="Heavy (Event)" type="Armor">
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="bodypart" val="head" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BONE" />
<set name="weight" val="530" />
<for>
<add stat="pDef" val="114" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33890" name="Immortal Breastplate" additionalName="Heavy (Event)" type="Armor">
<!-- Bestows an attack or defense type set option. Increases P. Def. and decreases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="chest" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BRONZE" />
<set name="weight" val="7520" />
<for>
<add stat="pDef" val="304" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33891" name="Immortal Gaiters" additionalName="Heavy (Event)" type="Armor">
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.armor_t501_l_i00" />
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="legs" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SCALE_OF_DRAGON" />
<set name="weight" val="3170" />
<for>
<add stat="pDef" val="190" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33892" name="Immortal Gauntlets" additionalName="Heavy (Event)" type="Armor">
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.armor_t501_g_i00" />
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
<set name="weight" val="510" />
<for>
<add stat="pDef" val="76" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33893" name="Immortal Boots" additionalName="Heavy (Event)" type="Armor">
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.armor_t501_b_i00" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
<set name="weight" val="1070" />
<for>
<add stat="pDef" val="76" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33894" name="Immortal Shield" additionalName="Heavy (Event)" type="Armor">
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="bodypart" val="lhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="DAMASCUS" />
<set name="weight" val="1130" />
<for>
<set stat="rShld" val="20" />
<set stat="sDef" val="415" />
<sub stat="rEvas" val="8" />
<enchant stat="sDef" val="0" />
</for>
</item>
<item id="33895" name="Immortal Leather Helmet" additionalName="Light Armor (Event)" type="Armor">
<!-- Can bestow the assassin type or strong type set option. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="bodypart" val="head" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BONE" />
<set name="weight" val="530" />
<for>
<add stat="pDef" val="114" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33896" name="Immortal Leather Armor" additionalName="Light Armor (Event)" type="Armor">
<!-- Bestows an assassin or enchant type set option. When enchanted to + 4, increases Evasion, Speed and P. Atk. Resistance, and decreases the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="armor_type" val="LIGHT" />
<set name="bodypart" val="chest" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BRONZE" />
<set name="weight" val="4140" />
<for>
<add stat="rEvas" val="5" />
<add stat="pDef" val="243" order="0" />
<add stat="mEvas" val="5.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33897" name="Immortal Leather Leggings" additionalName="Light Armor (Event)" type="Armor">
<!-- Bestows an assassin or enchant type set option. -->
<set name="icon" val="icon.armor_t502_l_i00" />
<set name="armor_type" val="LIGHT" />
<set name="bodypart" val="legs" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SCALE_OF_DRAGON" />
<set name="weight" val="1320" />
<for>
<add stat="rEvas" val="3" />
<add stat="pDef" val="152" order="0" />
<add stat="mEvas" val="3.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33898" name="Immortal Leather Gloves" additionalName="Light Armor (Event)" type="Armor">
<!-- Bestows an assassin or enchant type set option. -->
<set name="icon" val="icon.armor_t502_g_i00" />
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
<set name="weight" val="510" />
<for>
<add stat="pDef" val="76" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33899" name="Immortal Leather Boots" additionalName="Light Armor (Event)" type="Armor">
<!-- Bestows an assassin or enchant type set option. -->
<set name="icon" val="icon.armor_t502_b_i00" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
<set name="weight" val="1070" />
<for>
<add stat="pDef" val="76" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
</list>