Files
l2j_mobius/trunk/dist/game/data/stats/items/23600-23699.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

1194 lines
66 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23600" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="23601" name="Player Commendation - Gift Box" additionalName="Event" type="EtcItem">
<!-- Gift given after accumulating 1-hr worth of PC Points. Double-click to use. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="COTTON" />
</item>
<item id="23602" name="Hussar's Wing" type="Armor">
<!-- Special armor used first by the Polish army between the 16th - 18th century. Equip on cloak slot. -->
<set name="icon" val="BranchSys3.icon1.g_agathion_hussar_pl" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CLOTH" />
<set name="weight" val="220" />
</item>
<item id="23603" name="Automatic Appearance: Emerald Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Emerald Weapons of corresponding types. Can be used on shields and sigils.. . Note: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="COTTON" />
</item>
<item id="23604" name="Automatic Appearance: Japanese Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Japanese Weapons of corresponding types. Can be used on shields and sigils.. . Note: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="COTTON" />
</item>
<item id="23605" name="SP Rune 50% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 50% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="PEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23606" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 85 Kartia's Labyrinth solo dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23607" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 90 Kartia's Labyrinth solo dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23608" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 95 Kartia's Labyrinth solo dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23609" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 85 Kartia's Labyrinth party dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23610" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 90 Kartia's Labyrinth party dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23611" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 95 Kartia's Labyrinth party dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23612" name="Elixir of Life (Novice)" type="EtcItem">
<!-- Recovers HP by 50%. Only for Lv. 84 or below to use on themselves. Cooldown is 5 min. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_life_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
</item>
<item id="23613" name="2012 Tournament Winner's Crown - Cain" type="Armor">
<!-- Crown bestowed upon the winner of the tournament. The hero's name will be forever engraved in server history. -->
<set name="icon" val="BranchSys.icon.br_comfortspirit_hat_a_i00" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="23614" name="Vitality Maintaining Potion (10-minute)" additionalName="No Weekly Usage Limit" type="EtcItem">
<!-- Maintains Vitality for 10 min. Cooldown is 30 min. No weekly usage limit. -->
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
</item>
<item id="23615" name="Black Gem Mask" additionalName="Vitality (7-day) (No Weekly Usage Limit)" type="Armor">
<!-- Black gem mask made of luxurious metal. -->
<set name="icon" val="BranchSys.icon.br_black_gem_mask_i00" />
<set name="bodypart" val="hair" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="10080" />
<set name="weight" val="10" />
</item>
<item id="23616" name="Artisan's Goggles" additionalName="Vitality (7-day) (No Weekly Usage Limit)" type="Armor">
<!-- Large round goggles to protect your eyes. Uses 2 accessory slots. -->
<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="10080" />
<set name="weight" val="10" />
</item>
<item id="23617" name="Vitality Maintaining Potion Pack" additionalName="No Weekly Usage Limit" type="EtcItem">
<!-- Wrapped Pack containing Vitality Maintaining Potion with no weekly usage limit. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="commissionItemType" val="POTION" />
<set name="default_action" val="PEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="23618" name="Black Gem Mask Pack (7-day)" additionalName="Vitality (No Weekly Usage Limit)" type="EtcItem">
<!-- Wrapped Pack containing Black Gem Mask (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="PEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="23619" name="Artisan's Goggles Pack (7-day)" additionalName="Vitality (No Weekly Usage Limit)" type="EtcItem">
<!-- Wrapped Pack containing Artisan's Goggles (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="PEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="23620" name="Dragon Vitality Replenishing Potion" additionalName="No Weekly Usage Limit" type="EtcItem">
<!-- Replenishes a certain amount of Vitality. Cooldown is 1 min. No weekly usage limit. -->
<set name="icon" val="icon.etc_potion_of_energy_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="23621" name="Vitality Suspending Potion (30-minute)" additionalName="No Weekly Usage Limit" type="EtcItem">
<!-- Stops Vitality consumption and bonuses for 30 min. Cooldown is 60 min. No weekly usage limit. -->
<set name="icon" val="BranchSys3.lcon.g_vitality_potion_stop" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="36" />
</item>
<item id="23622" name="Name Change Ticket" type="EtcItem">
<!-- To change your character's name, follow these steps:. 1. Create a new character with the desired name on your Account.. 2. Submit a ticket to Support with Rename Character in the title and indicate the new nickname.. 3. The character with the item in the -->
<set name="icon" val="icon.etc_exchange_ticket_i01" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">
<!-- To change the gender of your character, follow these steps:. 1. Submit a ticket to our Support from this account.. 2. Put Change gender in the ticket title. The gender of the character with this item in the inventory will be changed.. Note: You cannot cha -->
<set name="icon" val="icon.etc_exchange_ticket_i02" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="23624" name="Gorale Hat" type="Armor">
<!-- Hat worn by mountain dwellers. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon1.g_hair_gorale_hat_pl" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="23625" name="Fancy Hat" type="Armor">
<!-- Fancy hat with feathers worn by Polish aristocrats in the 17th century. Requires 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon1.g_hair_fancy_hat_pl" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="23626" name="Hat of Cheers" type="Armor">
<!-- Red and white hat worn by Polish fans at soccer games. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon1.g_hair_jester_hat_pl" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="23627" name="Chocolate Doughnut" type="EtcItem">
<!-- Famous Polish chocolate doughnut. Maintains vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_chocolate_doughnut_pl" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23628" name="Piroscki" type="EtcItem">
<!-- Famous Polish dish. Restores vitality upon XP gain through hunting for 30 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_dumpling_pl" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23629" name="Torun Gingerbread" additionalName="1-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="time" val="60" />
</item>
<item id="23630" name="Torun Gingerbread" additionalName="1.5-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="time" val="30" />
</item>
<item id="23631" name="Torun Gingerbread" additionalName="2-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="time" val="120" />
</item>
<item id="23632" name="Torun Gingerbread" additionalName="2.5-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="time" val="30" />
</item>
<item id="23633" name="Torun Gingerbread" additionalName="3-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="time" val="180" />
</item>
<item id="23634" name="Torun Gingerbread" additionalName="4-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="time" val="240" />
</item>
<item id="23635" name="Flint" type="EtcItem">
<!-- Creates a campfire that lasts for 30 min. The warmth of the bonfire reduces the amount of MP consumption during skill use, and increases HP/MP/CP Recovery Rate. The closer you sit to the fire, the better the effect. All members. -->
<set name="icon" val="BranchSys2.icon.g_campfire_flint" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23636" name="Cloak (Poland)" type="Armor">
<!-- Cloak for Poland only. Elaborately embroidered. -->
<set name="icon" val="BranchSys3.icon1.g_pl_cape" />
<set name="bodypart" val="back" />
<set name="commissionItemType" val="CLOAK" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CLOTH" />
<set name="weight" val="220" />
<for>
<add stat="pDef" val="25" order="0" />
</for>
</item>
<item id="23637" name="Blessed Antharas' Earring" additionalName="3-day" type="Armor">
<!-- MP + 59, Bleed Resistance + 50%, Bleed Attack Rate + 50%, Stun/Mental Resistance + 40%, Stun/Mental Attack + 40%, CON + 3, and MEN + 3. Increases Heal Amount, Vampiric Rage Effect, Earth Resistance, Holy Resistance, P. Def., and M. Def. Decreases P. Skill -->
<set name="icon" val="icon.accessory_earring_of_antaras_i00" />
<set name="bodypart" val="rear;lear" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="4320" />
<set name="weight" val="150" />
<for>
<add stat="CON" val="3" />
<add stat="MEN" val="3" />
<add stat="maxMp" val="59" />
<add stat="mDef" val="170" order="0" />
</for>
</item>
<item id="23638" name="Blessed Antharas' Earring" additionalName="7-day" type="Armor">
<!-- MP + 59, Bleed Resistance + 50%, Bleed Attack Rate + 50%, Stun/Mental Resistance + 40%, Stun/Mental Attack + 40%, CON + 3, and MEN + 3. Increases Heal Amount, Vampiric Rage Effect, Earth Resistance, Holy Resistance, P. Def., and M. Def. Decreases P. Skill -->
<set name="icon" val="icon.accessory_earring_of_antaras_i00" />
<set name="bodypart" val="rear;lear" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="10080" />
<set name="weight" val="150" />
<for>
<add stat="CON" val="3" />
<add stat="MEN" val="3" />
<add stat="maxMp" val="59" />
<add stat="mDef" val="170" order="0" />
</for>
</item>
<item id="23639" name="Blessed Valakas' Necklace" additionalName="3-day" type="Armor">
<!-- HP + 625, MP + 79, Sleep Resistance + 50%, Sleep Attack Rate + 50%, Fire Resistance + 30, Dark Resistance + 20, STR + 3, INT + 3, P. Skill Attack + 5%, P. Atk. + 10%, M. Atk. + 20%. Wild Magic Effect, and Damage Shield effect. Decreases P. Skill cooldown -->
<set name="icon" val="icon.accessory_necklace_of_valakas_i00" />
<set name="bodypart" val="neck" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="4320" />
<set name="weight" val="150" />
<for>
<add stat="INT" val="3" />
<add stat="STR" val="3" />
<add stat="darkRes" val="20" />
<add stat="maxHp" val="625" />
<add stat="mDef" val="226" order="0" />
<add stat="maxMp" val="79" />
<add stat="fireRes" val="30" />
<mul stat="pAtk" val="1.10" />
<mul stat="mAtk" val="1.20" />
</for>
</item>
<item id="23640" name="Blessed Valakas' Necklace" additionalName="7-day" type="Armor">
<!-- HP + 625, MP + 79, Sleep Resistance + 50%, Sleep Attack Rate + 50%, Fire Resistance + 30, Dark Resistance + 20, STR + 3, INT + 3, P. Skill Attack + 5%, P. Atk. + 10%, M. Atk. + 20%. Wild Magic Effect, and Damage Shield effect. Decreases P. Skill cooldown -->
<set name="icon" val="icon.accessory_necklace_of_valakas_i00" />
<set name="bodypart" val="neck" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="10080" />
<set name="weight" val="150" />
<for>
<add stat="INT" val="3" />
<add stat="STR" val="3" />
<add stat="darkRes" val="20" />
<add stat="maxHp" val="625" />
<add stat="mDef" val="226" order="0" />
<add stat="maxMp" val="79" />
<add stat="fireRes" val="30" />
<mul stat="pAtk" val="1.10" />
<mul stat="mAtk" val="1.20" />
</for>
</item>
<item id="23641" name="Star Agathion Pack" type="EtcItem">
<!-- Double-click to obtain a random Star Agathion (7-day). -->
<set name="icon" val="icon.etc_pi_box_joy_pack" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="23642" name="Vitality Replenishing Star Candy" type="EtcItem">
<!-- Replenishes an amount of Vitality. Can be used more than 5 times a week. -->
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23643" name="Vitality Recovering Star Candy" type="EtcItem">
<!-- Replenishes Vitality for 10 min. Can be used more than 5 times a week. -->
<set name="icon" val="BranchSys.br_rudolf_food_purple_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="1" />
</item>
<item id="23644" name="Vitality Maintaining Star Candy" type="EtcItem">
<!-- Replenishes Vitality for 10 min. Can be used more than 5 times a week. -->
<set name="icon" val="BranchSys.br_rudolf_food_blue_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="36" />
</item>
<item id="23645" name="MP Recovery Potion" type="EtcItem">
<!-- Restores 50% of Max MP. -->
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
</item>
<item id="23646" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="23647" name="High-grade Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 30% for armor (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="23648" name="Knighthood's Fortune Box" type="EtcItem">
<!-- Wrapped Pack containing supplies used by knights, such as various XP Rune Packs, Vitailty Star Candies, firecrackers, etc. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_cube_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="COTTON" />
</item>
<item id="23649" name="Royal Guard's Fortune Box" type="EtcItem">
<!-- Wrapped Pack containing supplies used by royal guards, such as Blessed Scrolls, Unbind Scrolls, Enchant Scrolls, and Enchant Stones of various levels and types. -->
<set name="icon" val="BranchSys.icon.br_fortuna_cube_s_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="COTTON" />
</item>
<item id="23650" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23651" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23652" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23653" name="Blessed Weapon Appearance Stone (B-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23654" name="Blessed Weapon Appearance Stone (C-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23655" name="Blessed Weapon Appearance Stone (D-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23656" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23657" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23658" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23659" name="Blessed Weapon Appearance Stone (B-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23660" name="Blessed Weapon Appearance Stone (C-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23661" name="Blessed Weapon Appearance Stone (D-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23662" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23663" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23664" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23665" name="Blessed Weapon Appearance Stone (B-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23666" name="Blessed Weapon Appearance Stone (C-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23667" name="Blessed Weapon Appearance Stone (D-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23668" name="Blessed Armor Appearance Stone (R-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23669" name="Blessed Armor Appearance Stone (S-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23670" name="Blessed Armor Appearance Stone (A-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23671" name="Blessed Armor Appearance Stone (B-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23672" name="Blessed Armor Appearance Stone (C-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23673" name="Blessed Armor Appearance Stone (D-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="1440" />
</item>
<item id="23674" name="Blessed Armor Appearance Stone (R-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23675" name="Blessed Armor Appearance Stone (S-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23676" name="Blessed Armor Appearance Stone (A-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23677" name="Blessed Armor Appearance Stone (B-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23678" name="Blessed Armor Appearance Stone (C-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23679" name="Blessed Armor Appearance Stone (D-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23680" name="Blessed Armor Appearance Stone (R-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23681" name="Blessed Armor Appearance Stone (S-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23682" name="Blessed Armor Appearance Stone (A-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23683" name="Blessed Armor Appearance Stone (B-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23684" name="Blessed Armor Appearance Stone (C-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23685" name="Blessed Armor Appearance Stone (D-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-clic -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23686" name="Dimension Traveler's Red Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores some Vitality. -->
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23687" name="Dimension Traveler's Blue Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Traveler's Red Vitality Potion. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23688" name="Dimension Traveler's Gold Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Traveler's Blue Vitality Potion. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23689" name="Dimension Protector's Red Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores some Vitality. -->
<set name="icon" val="icon.etc_hot_spring_sulfur_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23690" name="Dimension Protector's Blue Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Protector's Red Vitality Potion. -->
<set name="icon" val="icon.etc_hot_spring_mineral_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23691" name="Dimension Protector's Gold Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Protector's Blue Vitality Potion. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23692" name="Ninja Top" additionalName="Modified Set" type="Armor">
<!-- Ninja Top. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_u" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="23693" name="Ninja Pants" additionalName="Modified Set" type="Armor">
<!-- Ninja Pants. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_l" />
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="legs" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="23694" name="Ninja Gloves" additionalName="Modified Set" type="Armor">
<!-- Ninja Gloves. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_g" />
<set name="bodypart" val="gloves" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="23695" name="Ninja Shoes" additionalName="Modified Set" type="Armor">
<!-- Ninja Shoes. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_b" />
<set name="bodypart" val="feet" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="23696" name="Ninja Top Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of a top to that of a Ninja outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23697" name="Ninja Pants Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of pants to that of a Ninja outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23698" name="Ninja Gloves Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of gloves to that of a Ninja outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23699" name="Ninja Shoes Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of shoes to that of a Ninja outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
</list>