Files
l2j_mobius/trunk/dist/game/data/stats/items/38700-38799.xml
2015-01-13 09:50:20 +00:00

1236 lines
64 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="38700" name="Steel Soldat Estoc" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Stormbringer\n(Soul Crystal Enhancement)\nCritical + 86.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="C" />
<set name="weight" val="477" />
<for>
<add stat="pAtk" val="97.0" />
<add stat="mAtk" val="61.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38701" name="Steel Arbalest" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Crystallized Bow\n(Soul Crystal Enhancement)\nAccuracy + 5. -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="CROSSBOW" />
<set name="crystal_type" val="C" />
<set name="weight" val="597" />
<for>
<add stat="pAtk" val="135.0" />
<add stat="mAtk" val="61.0" />
<add stat="pAtkSpd" val="303.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38702" name="Steel Flamberge" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 86. -->
<set name="icon" val="icon.weapon_flamberge_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="C" />
<set name="weight" val="670" />
<for>
<add stat="pAtk" val="130.0" />
<add stat="mAtk" val="61.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38703" name="Steel Chakram" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nWhen HP drops to 60% or below, Atk. Spd. + 13%. -->
<set name="icon" val="icon.weapon_chakram_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALFIST" />
<set name="crystal_type" val="C" />
<set name="weight" val="497" />
<for>
<add stat="pAtk" val="130.0" />
<add stat="mAtk" val="61.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38704" name="Steel Sword of Valhalla" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. -->
<set name="icon" val="icon.weapon_sword_of_valhalla_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="B" />
<set name="weight" val="300" />
<for>
<add stat="pAtk" val="140.0" />
<add stat="mAtk" val="122.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38705" name="Steel Spell Breaker" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. -->
<set name="icon" val="icon.weapon_spell_breaker_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="B" />
<set name="weight" val="540" />
<for>
<add stat="pAtk" val="140.0" />
<add stat="mAtk" val="122.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38706" name="Steel StormBringer*Ultimate Sword" additionalName="" type="Weapon">
<!-- Cannot augment. As with two-handed swords/blunts and fist weapons, dualswords have a greater increase in P. Atk. when enchanted than one-handed swords. When enchanted to + 4 or above, P. Atk. + 166 in a Critical Attack. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="B" />
<set name="weight" val="747" />
<for>
<add stat="pAtk" val="197.0" />
<add stat="mAtk" val="86.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38707" name="Steel Wizard's Tear" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. -->
<set name="icon" val="icon.weapon_tears_of_wizard_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="B" />
<set name="weight" val="450" />
<for>
<add stat="pAtk" val="155.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38708" name="Steel Great Axe" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a Critical attack, 27% chance of inflicting Stun. -->
<set name="icon" val="icon.weapon_great_axe_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="B" />
<set name="weight" val="647" />
<for>
<add stat="pAtk" val="175.0" />
<add stat="mAtk" val="91.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38709" name="Steel Twilight Knife" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 71. -->
<set name="icon" val="icon.weapon_hell_knife_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="B" />
<set name="weight" val="247" />
<for>
<add stat="pAtk" val="122.0" />
<add stat="mAtk" val="122.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38710" name="Steel Dark Elven Longbow" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a normal Critical Attack, 41% chance of inflicting Bleed. -->
<set name="icon" val="icon.weapon_dark_elven_long_bow_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BOW" />
<set name="crystal_type" val="B" />
<set name="weight" val="573" />
<for>
<add stat="pAtk" val="397.0" />
<add stat="mAtk" val="100.0" />
<add stat="pAtkSpd" val="227.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38711" name="Steel Innominate Victory" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Greatsword\n(Soul Crystal Enhancement)\nCritical + 68. -->
<set name="icon" val="icon.weapon_nameless_victory_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="crystal_type" val="B" />
<set name="weight" val="643" />
<for>
<add stat="pAtk" val="190.0" />
<add stat="mAtk" val="91.0" />
<add stat="pAtkSpd" val="350.0" />
<add stat="accCombat" val="2.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38712" name="Steel Military Fleuret" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Keshanberk\n(Soul Crystal Enhancement)\nCritical + 68.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_assult_fleuret_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="B" />
<set name="weight" val="457" />
<for>
<add stat="pAtk" val="159.0" />
<add stat="mAtk" val="91.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38713" name="Steel Hell Hound" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Bow of Peril\n(Soul Crystal Enhancement)\nSkill MP Consumption - 12%. -->
<set name="icon" val="icon.weapon_hell_hound_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="CROSSBOW" />
<set name="crystal_type" val="B" />
<set name="weight" val="567" />
<for>
<add stat="pAtk" val="245.0" />
<add stat="mAtk" val="99.0" />
<add stat="pAtkSpd" val="303.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38714" name="Steel Great Sword" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 68. -->
<set name="icon" val="icon.weapon_great_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="B" />
<set name="weight" val="643" />
<for>
<add stat="pAtk" val="213.0" />
<add stat="mAtk" val="91.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38715" name="Steel Arthro Nail" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nWhen HP drops to 60% or below, Atk. Spd. + 10%. -->
<set name="icon" val="icon.weapon_arthro_nail_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALFIST" />
<set name="crystal_type" val="B" />
<set name="weight" val="473" />
<for>
<add stat="pAtk" val="213.0" />
<add stat="mAtk" val="91.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38716" name="Steel Elemental Sword" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCuring magic use, MP Consumption + 15% and M. Atk. + 153. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_elemental_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="A" />
<set name="weight" val="277" />
<for>
<add stat="pAtk" val="170.0" />
<add stat="mAtk" val="143.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38717" name="Steel Spiritual Eye" additionalName="" type="Weapon">
<!-- Cannot augment. \n(Soul Crystal Enhancement)\n Casting Spd. + 15%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_eye_of_soul_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="A" />
<set name="weight" val="517" />
<for>
<add stat="pAtk" val="170.0" />
<add stat="mAtk" val="143.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38718" name="Steel Keshanberk*Keshanberk" additionalName="" type="Weapon">
<!-- Cannot augment. As with two-handed swords/blunts and fist weapons, dualswords have a greater increase in P. Atk. when enchanted than one-handed swords. When enchanted to + 4 or above, Atk. Spd. + 8%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="A" />
<set name="weight" val="693" />
<for>
<add stat="pAtk" val="259.0" />
<add stat="mAtk" val="107.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38719" name="Steel Sword of Miracles" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_sword_of_miracle_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="A" />
<set name="weight" val="280" />
<for>
<add stat="pAtk" val="186.0" />
<add stat="mAtk" val="152.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38720" name="Steel Halberd" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a Critical attack, 25% chance of inflicting Stun.Additional damage during PvP. -->
<set name="icon" val="icon.weapon_halbard_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="A" />
<set name="weight" val="633" />
<for>
<add stat="pAtk" val="213.0" />
<add stat="mAtk" val="107.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38721" name="Steel Bloody Orchid" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 67. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_bloody_orchid_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="A" />
<set name="weight" val="320" />
<for>
<add stat="pAtk" val="186.0" />
<add stat="mAtk" val="107.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38722" name="Steel Carnage Bow" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a normal Critical Attack, 35% chance of inflicting Bleed. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_carnium_bow_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BOW" />
<set name="crystal_type" val="A" />
<set name="weight" val="557" />
<for>
<add stat="pAtk" val="440.0" />
<add stat="mAtk" val="107.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38723" name="Steel White Lightning" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Tallum Blade\n(Soul Crystal Enhancement)\nAtk. Spd. + 6%. Additional damage during PvP.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_lightning_blaze_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="A" />
<set name="weight" val="443" />
<for>
<add stat="pAtk" val="193.0" />
<add stat="mAtk" val="107.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38724" name="Steel Doomchanter" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Carnage Bow\n(Soul Crystal Enhancement)\nIn a normal Critical Attack, 35% chance of inflicting Bleed. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_doom_singer_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="CROSSBOW" />
<set name="crystal_type" val="A" />
<set name="weight" val="557" />
<for>
<add stat="pAtk" val="270.0" />
<add stat="mAtk" val="107.0" />
<add stat="pAtkSpd" val="303.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38725" name="Steel Divine Pain" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Infernal Master\n(Soul Crystal Enhancement)\nCritical + 61. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_pain_of_godness_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="crystal_type" val="A" />
<set name="weight" val="633" />
<for>
<add stat="pAtk" val="231.0" />
<add stat="mAtk" val="107.0" />
<add stat="pAtkSpd" val="350.0" />
<add stat="accCombat" val="2.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38726" name="Steel Infernal Master" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 61. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_inferno_master_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="A" />
<set name="weight" val="633" />
<for>
<add stat="pAtk" val="259.0" />
<add stat="mAtk" val="107.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38727" name="Steel Blood Tornado" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 61. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_blood_tornado_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALFIST" />
<set name="crystal_type" val="A" />
<set name="weight" val="457" />
<for>
<add stat="pAtk" val="259.0" />
<add stat="mAtk" val="107.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38728" name="Steel Forgotten Blade" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 84. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_forgotten_blade_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="S" />
<set name="weight" val="433" />
<for>
<add stat="pAtk" val="281.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38729" name="Steel Basalt Battlehammer" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nMax HP + 25%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_basalt_battlehammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="S" />
<set name="weight" val="523" />
<for>
<add stat="pAtk" val="281.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38730" name="Steel Tallum Blade*Dark Legion's Edge" additionalName="" type="Weapon">
<!-- Cannot augment. As with two-handed swords/blunts and fist weapons, dualswords have a greater increase in P. Atk. when enchanted than one-handed swords. When enchanted to + 4 or above, Max HP + 15%, Max MP + 20%, Max CP + 30%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="S" />
<set name="weight" val="693" />
<for>
<add stat="pAtk" val="342.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38731" name="Steel Arcana Mace" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_arcana_mace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="S" />
<set name="weight" val="433" />
<for>
<add stat="pAtk" val="225.0" />
<add stat="mAtk" val="175.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38732" name="Steel Saint Spear" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nAtk. Spd. + 7%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_saint_spear_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="S" />
<set name="weight" val="600" />
<for>
<add stat="pAtk" val="281.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38733" name="Steel Angel Slayer" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nAtk. Spd. + 7%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_angel_slayer_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="S" />
<set name="weight" val="317" />
<for>
<add stat="pAtk" val="246.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38734" name="Steel Gram" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Heaven's Divider\n(Soul Crystal Enhancement)\nCritical + 84. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_gram_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="crystal_type" val="S" />
<set name="weight" val="600" />
<for>
<add stat="pAtk" val="304.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="350.0" />
<add stat="accCombat" val="2.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38735" name="Steel Laevateinn" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Forgotten Blade\n(Soul Crystal Enhancement)\nCritical + 84. Additional damage during PvP.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_leavatein_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="S" />
<set name="weight" val="433" />
<for>
<add stat="pAtk" val="255.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38736" name="Steel Sarunga" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Draconic Bow\n(Soul Crystal Enhancement)\nCritical + 88. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_sarnga_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="CROSSBOW" />
<set name="crystal_type" val="S" />
<set name="weight" val="533" />
<for>
<add stat="pAtk" val="356.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="303.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38737" name="Steel Heaven's Divider" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 84. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_heavens_divider_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="S" />
<set name="weight" val="460" />
<for>
<add stat="pAtk" val="342.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38738" name="Steel Demon Splinter" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 80. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_demon_splinter_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALFIST" />
<set name="crystal_type" val="S" />
<set name="weight" val="450" />
<for>
<add stat="pAtk" val="342.0" />
<add stat="mAtk" val="132.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38739" name="Steel Dynasty Phantom" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="S" />
<set name="weight" val="510" />
<for>
<add stat="pAtk" val="267.0" />
<add stat="mAtk" val="202.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38740" name="Steel Dynasty Cudgel" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nMax HP + 25%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="S" />
<set name="weight" val="580" />
<for>
<add stat="pAtk" val="333.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38741" name="Steel Dynasty Dualsword" additionalName="" type="Weapon">
<!-- Cannot augment. As with two-handed swords/blunts and fist weapons, dualswords have a greater increase in P. Atk. when enchanted than one-handed swords. When enchanted to + 4 or above, Critical + 109, Max HP + 10%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="S" />
<set name="weight" val="510" />
<for>
<add stat="pAtk" val="405.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38742" name="Steel Dynasty Halberd" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a Critical Attack, 48% chance of inflicting Stun. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_spear_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="S" />
<set name="weight" val="670" />
<for>
<add stat="pAtk" val="333.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38743" name="Steel Dynasty Knife" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 116. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="S" />
<set name="weight" val="510" />
<for>
<add stat="pAtk" val="291.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38744" name="Steel Dynasty Crossbow" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Dynasty Bow\n(Soul Crystal Enhancement)\nCritical + 116. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_crossbow_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="CROSSBOW" />
<set name="crystal_type" val="S" />
<set name="weight" val="530" />
<for>
<add stat="pAtk" val="401.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="303.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38745" name="Steel Dynasty Ancient Sword" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Dysnasty Blade\n(Soul Crystal Enhancement)\nCritical + 111. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_ancient_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="crystal_type" val="S" />
<set name="weight" val="600" />
<for>
<add stat="pAtk" val="361.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="350.0" />
<add stat="accCombat" val="2.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38746" name="Steel Dynasty Rapier" additionalName="" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Dynasty Sword\n(Soul Crystal Enhancement)\nCritical + 111. Additional damage during PvP.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_dynasty_rapier_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="S" />
<set name="weight" val="430" />
<for>
<add stat="pAtk" val="302.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="38747" name="Steel Dynasty Blade" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 111. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="S" />
<set name="weight" val="580" />
<for>
<add stat="pAtk" val="405.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38748" name="Steel Dynasty Bagh-Nakh" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nAtk. Spd. + 10%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALFIST" />
<set name="crystal_type" val="S" />
<set name="weight" val="520" />
<for>
<add stat="pAtk" val="405.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38749" name="Steel Dynasty Bow" additionalName="" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 116. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_bow_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BOW" />
<set name="crystal_type" val="S" />
<set name="weight" val="510" />
<for>
<add stat="pAtk" val="654.0" />
<add stat="mAtk" val="151.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38750" name="Lara the Cat's Card Key" additionalName="" type="EtcItem">
<!-- Carry this to pass for the Lineage II business team. You need this to receive buffs from Kuhina. Temporary event item. -->
<set name="icon" val="icon.cardkey_raracat" />
<set name="is_stackable" val="true" />
</item>
<item id="38751" name="Lara the Cat's Business Card" additionalName="" type="EtcItem">
<!-- Kuhina's offering a prize for anyone who collects 10 or 13 of her business cards. Temporary event item. -->
<set name="icon" val="icon.namecard_raracat" />
<set name="is_stackable" val="true" />
</item>
<item id="38752" name="Lara the Cat's Secret Gift" additionalName="" type="EtcItem">
<!-- A gift from Kuhina! Seems a bit hastily thrown together, but hey, it's a gift. Temporary event item. -->
<set name="icon" val="icon.special_cube_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38753" name="Lara the Cat's Quality Secret Gift" additionalName="" type="EtcItem">
<!-- A gift from Funog! A tremendous gift awaits if you're lucky. Temporary event item. -->
<set name="icon" val="BranchSys.icon.br_ghost_magicalbox_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38754" name="Shiny Elemental Shirt + 8 Coupon" additionalName="" type="EtcItem">
<!-- Talk to a GM to receive a Shiny Elemental Shirt + 8. -->
<set name="icon" val="icon.etc_lottery_card_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38755" name="Shiny Elemental Shirt + 7 Coupon" additionalName="" type="EtcItem">
<!-- Talk to a GM to receive a Shiny Elemental Shirt + 7. -->
<set name="icon" val="icon.etc_lottery_card_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38756" name="Chaos Essence Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain a Chaos Essence (30-day). -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38757" name="Blessed High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Success rate + 20% for enchanting R-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.bless_high_ench_wp_stone_i02" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="38758" name="Blessed High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Success rate + 30% for enchanting R-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. One-piece armor must be enchanted between + 4 and + 9. -->
<set name="icon" val="icon.bless_high_ench_amr_stone_i02" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="38759" name="Blessed High-grade Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Success rate + 20% for enchanting S-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.bless_high_ench_wp_stone_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="38760" name="Blessed High-grade Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<!-- Success rate + 30% for enchanting S-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. One-piece armor must be enchanted between + 4 and + 9. -->
<set name="icon" val="icon.bless_high_ench_amr_stone_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="38761" name="Energy of Destruction 3-unit Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain Energy of Destruction x 3. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38762" name="Energy of Destruction 20-unit Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain Energy of Destruction x 20. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38763" name="Energy of Destruction 100-unit Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain Energy of Destruction x 100. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38764" name="My Teleport Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain a My Teleport Book and My Teleport Scroll x 10. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38765" name="Lara the Cat's Card Key Pack" additionalName="Luxury" type="EtcItem">
<!-- Double-click to obtain Lara the Cat's Card Key, Lara the Cat's Secret Gift x 3 and Lara the Cat's Quality Secret Gift. Temporary event item. -->
<set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38766" name="La Vie En Rose's Brooch" additionalName="" type="Armor">
<!-- Activates 2 jewel slots when equipped. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<for>
<add stat="mDef" val="17.0" />
<set stat="broochJewels" val="2" />
</for>
</item>
<item id="38767" name="La Vie En Rose's Noble Brooch" additionalName="" type="Armor">
<!-- Activates 3 jewel slots when equipped. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<for>
<add stat="mDef" val="43.0" />
<set stat="broochJewels" val="3" />
</for>
</item>
<item id="38768" name="La Vie En Rose's Brilliant Brooch" additionalName="" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot + 12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<for>
<add stat="mDef" val="87.0" />
<set stat="broochJewels" val="4" />
<add stat="inventoryLimit" val="12" />
</for>
</item>
<item id="38769" name="Test: Jewel Lv.1" additionalName="1" type="Armor">
<!-- Test Jewel -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38770" name="Test: Jewel Lv.2" additionalName="1" type="Armor">
<!-- Test Jewel -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38771" name="Test: Jewel Lv.1" additionalName="2" type="Armor">
<!-- Test Jewel -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38772" name="Test: Jewel Lv.2" additionalName="2" type="Armor">
<!-- Test Jewel -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38773" name="Test: Jewel Lv.1" additionalName="3" type="Armor">
<!-- Test Jewel -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38774" name="Test: Jewel Lv.2" additionalName="3" type="Armor">
<!-- Test Jewel -->
<set name="icon" val="icon.etc_bm_jewel_Tourmaline_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38775" name="Sealed Antharas Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="574.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38776" name="Sealed Antharas Slasher Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="798.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38777" name="Sealed Antharas Thrower Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_bow_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="1291.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38778" name="Sealed Antharas Buster Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="524.0" />
<add stat="mAtk" val="339.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38779" name="Sealed Antharas Cutter Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="656.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38780" name="Sealed Antharas Stormer Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_spear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="656.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38781" name="Sealed Antharas Fighter Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_fist_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="798.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38782" name="Sealed Antharas Avenger Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="656.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38783" name="Sealed Antharas Dual Blunt Weapon Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dual_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="798.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38784" name="Sealed Antharas Dualsword Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="798.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38785" name="Sealed Valakas Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="574.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38786" name="Sealed Valakas Cutter Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="656.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38787" name="Sealed Valakas Slasher Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="798.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38788" name="Sealed Valakas Thrower Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_bow_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="1291.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38789" name="Sealed Valakas Buster Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="524.0" />
<add stat="mAtk" val="339.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38790" name="Sealed Valakas Caster Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="524.0" />
<add stat="mAtk" val="339.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38791" name="Sealed Valakas Retributer Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_twohand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="638.0" />
<add stat="mAtk" val="372.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="accMagic" val="8.0" />
<add stat="rCrit" val="6.0" />
</for>
</item>
<item id="38792" name="Sealed Lindvior Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="574.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38793" name="Sealed Lindvior Thrower Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_bow_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="1291.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38794" name="Sealed Lindvior Slasher Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="798.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38795" name="Sealed Lindvior Caster Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_onehand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="524.0" />
<add stat="mAtk" val="339.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38796" name="Sealed Lindvior Cutter Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_onehand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="656.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="38797" name="Sealed Lindvior Shooter Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_crossbow_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="1163.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38798" name="Sealed Lindvior Dual Dagger Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="656.0" />
<add stat="mAtk" val="254.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="38799" name="Antharas Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dagger_i01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="500" />
<for>
<add stat="pAtk" val="673.0" />
<add stat="mAtk" val="360.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
</list>