280 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package ai.individual;
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| 
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| import static com.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
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| import static com.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
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| import static com.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
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| 
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| import java.util.ArrayList;
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| import java.util.Collection;
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| 
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| import com.l2jmobius.gameserver.GeoData;
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| import com.l2jmobius.gameserver.datatables.SkillData;
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| import com.l2jmobius.gameserver.model.L2Object;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.actor.L2Npc;
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| import com.l2jmobius.gameserver.model.actor.instance.L2DecoyInstance;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.util.Util;
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| import com.l2jmobius.util.Rnd;
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| 
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| import ai.npc.AbstractNpcAI;
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| 
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| /**
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|  * @author Micr0, Zerox
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|  */
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| final class ScarletVanHalisha extends AbstractNpcAI
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| {
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| 	private L2Character _target;
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| 	private Skill _skill;
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| 	private long _lastRangedSkillTime;
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| 	private final int _rangedSkillMinCoolTime = 60000; // 1 minute
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| 	
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| 	// NPCs
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| 	private static final int HALISHA2 = 29046;
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| 	private static final int HALISHA3 = 29047;
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| 	
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| 	public ScarletVanHalisha()
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| 	{
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| 		super(ScarletVanHalisha.class.getSimpleName(), "ai/individual");
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| 		addAttackId(HALISHA2, HALISHA3);
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| 		addKillId(HALISHA2, HALISHA3);
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| 		addSpellFinishedId(HALISHA2, HALISHA3);
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| 		registerMobs(HALISHA2, HALISHA3);
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| 	}
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| 	
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| 	@Override
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| 	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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| 	{
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| 		switch (event)
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| 		{
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| 			case "attack":
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| 			{
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| 				if (npc != null)
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| 				{
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| 					getSkillAI(npc);
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| 				}
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| 				break;
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| 			}
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| 			case "random_target":
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| 			{
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| 				_target = getRandomTarget(npc, null);
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| 				break;
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| 			}
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| 		}
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| 		return super.onAdvEvent(event, npc, player);
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| 	}
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| 	
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| 	@Override
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| 	public String onSpellFinished(L2Npc npc, L2PcInstance player, Skill skill)
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| 	{
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| 		getSkillAI(npc);
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| 		return super.onSpellFinished(npc, player, skill);
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| 	}
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| 	
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| 	@Override
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| 	public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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| 	{
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| 		startQuestTimer("random_Target", 5000, npc, null, true);
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| 		startQuestTimer("attack", 500, npc, null, true);
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| 		return super.onAttack(npc, attacker, damage, isSummon);
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| 	}
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| 	
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| 	@Override
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| 	public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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| 	{
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| 		cancelQuestTimers("attack");
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| 		cancelQuestTimers("random_Target");
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| 		return super.onKill(npc, killer, isSummon);
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| 	}
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| 	
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| 	private Skill getRndSkills(L2Npc npc)
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| 	{
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| 		switch (npc.getId())
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| 		{
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| 			case HALISHA2:
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| 			{
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| 				if (Rnd.get(100) < 10)
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| 				{
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| 					return SkillData.getInstance().getSkill(5015, 2);
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| 				}
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| 				else if (Rnd.get(100) < 10)
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| 				{
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| 					return SkillData.getInstance().getSkill(5015, 5);
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| 				}
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| 				else if (Rnd.get(100) < 2)
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| 				{
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| 					return SkillData.getInstance().getSkill(5016, 1);
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| 				}
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| 				else
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| 				{
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| 					return SkillData.getInstance().getSkill(5014, 2);
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| 				}
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| 			}
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| 			case HALISHA3:
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| 			{
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| 				if (Rnd.get(100) < 10)
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| 				{
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| 					return SkillData.getInstance().getSkill(5015, 3);
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| 				}
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| 				else if (Rnd.get(100) < 10)
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| 				{
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| 					return SkillData.getInstance().getSkill(5015, 6);
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| 				}
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| 				else if (Rnd.get(100) < 10)
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| 				{
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| 					return SkillData.getInstance().getSkill(5015, 2);
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| 				}
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| 				else if (((_lastRangedSkillTime + _rangedSkillMinCoolTime) < System.currentTimeMillis()) && (Rnd.get(100) < 10))
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| 				{
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| 					return SkillData.getInstance().getSkill(5019, 1);
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| 				}
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| 				else if (((_lastRangedSkillTime + _rangedSkillMinCoolTime) < System.currentTimeMillis()) && (Rnd.get(100) < 10))
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| 				{
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| 					return SkillData.getInstance().getSkill(5018, 1);
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| 				}
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| 				else if (Rnd.get(100) < 2)
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| 				{
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| 					return SkillData.getInstance().getSkill(5016, 1);
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| 				}
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| 				else
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| 				{
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| 					return SkillData.getInstance().getSkill(5014, 3);
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| 				}
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| 			}
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| 		}
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| 		
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| 		return SkillData.getInstance().getSkill(5014, 1);
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| 	}
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| 	
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| 	private synchronized void getSkillAI(L2Npc npc)
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| 	{
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| 		if (npc.isInvul() || npc.isCastingNow())
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| 		{
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| 			return;
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| 		}
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| 		if ((Rnd.get(100) < 30) || (_target == null) || _target.isDead())
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| 		{
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| 			_skill = getRndSkills(npc);
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| 			_target = getRandomTarget(npc, _skill);
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| 		}
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| 		final L2Character target = _target;
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| 		Skill skill = _skill;
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| 		if (skill == null)
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| 		{
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| 			skill = (getRndSkills(npc));
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| 		}
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| 		
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| 		if (npc.isPhysicalMuted())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if ((target == null) || target.isDead())
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| 		{
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| 			npc.setIsCastingNow(false);
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| 			return;
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| 		}
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| 		
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| 		if (Util.checkIfInRange(skill.getCastRange(), npc, target, true))
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| 		{
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| 			npc.getAI().setIntention(AI_INTENTION_IDLE);
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| 			npc.setTarget(target);
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| 			npc.setIsCastingNow(true);
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| 			_target = null;
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| 			npc.doCast(skill);
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| 		}
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| 		else
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| 		{
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| 			npc.getAI().setIntention(AI_INTENTION_FOLLOW, target, null);
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| 			npc.getAI().setIntention(AI_INTENTION_ATTACK, target, null);
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| 			npc.setIsCastingNow(false);
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| 		}
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| 	}
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| 	
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| 	private L2Character getRandomTarget(L2Npc npc, Skill skill)
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| 	{
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| 		final Collection<L2Object> objs = npc.getKnownList().getKnownObjects().values();
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| 		final ArrayList<L2Character> result = new ArrayList<>();
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| 		{
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| 			for (L2Object obj : objs)
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| 			{
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| 				if (obj.isPlayable() || (obj instanceof L2DecoyInstance))
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| 				{
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| 					if (obj.isPlayer() && obj.getActingPlayer().isInvisible())
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| 					{
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| 						continue;
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| 					}
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| 					
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| 					if (((((L2Character) obj).getZ() < (npc.getZ() - 100)) && (((L2Character) obj).getZ() > (npc.getZ() + 100))) || !(GeoData.getInstance().canSeeTarget(((L2Character) obj).getX(), ((L2Character) obj).getY(), ((L2Character) obj).getZ(), npc.getX(), npc.getY(), npc.getZ())))
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| 					{
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| 						continue;
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| 					}
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| 				}
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| 				if (obj.isPlayable() || (obj instanceof L2DecoyInstance))
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| 				{
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| 					int skillRange = 150;
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| 					if (skill != null)
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| 					{
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| 						switch (skill.getId())
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| 						{
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| 							case 5014:
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| 							{
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| 								skillRange = 150;
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| 								break;
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| 							}
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| 							case 5015:
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| 							{
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| 								skillRange = 400;
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| 								break;
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| 							}
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| 							case 5016:
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| 							{
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| 								skillRange = 200;
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| 								break;
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| 							}
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| 							case 5018:
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| 							case 5019:
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| 							{
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| 								_lastRangedSkillTime = System.currentTimeMillis();
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| 								skillRange = 550;
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| 								break;
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| 							}
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| 						}
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| 					}
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| 					if (Util.checkIfInRange(skillRange, npc, obj, true) && !((L2Character) obj).isDead())
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| 					{
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| 						result.add((L2Character) obj);
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| 					}
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| 				}
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| 			}
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| 		}
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| 		if (!result.isEmpty() && (result.size() != 0))
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| 		{
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| 			final Object[] characters = result.toArray();
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| 			return (L2Character) characters[Rnd.get(characters.length)];
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| 		}
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| 		return null;
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| 	}
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| 	
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| 	public static void main(String[] args)
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| 	{
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| 		new ScarletVanHalisha();
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| 	}
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| } | 
