Files
l2j_mobius/trunk/dist/game/data/stats/skills/17200-17299.xml
2015-02-08 01:38:33 +00:00

674 lines
32 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="17200" levels="1" name="Potion of Protection: Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- When used, increases sleep resistance + 5%. Cannot be used in the Olympiad or the Ceremony of Chaos. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17201" levels="1" name="Potion of Protection: Poison">
<!-- AUTO GENERATED SKILL -->
<!-- When used, increases poison resistance + 5%. Cannot be used in the Olympiad or the Ceremony of Chaos. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17202" levels="1" name="Potion of Protection: Knock Back/ Knock Down">
<!-- AUTO GENERATED SKILL -->
<!-- When used, increases knock-back and knock-down resistance + 5%. Cannot be used in the Olympiad or the Ceremony of Chaos. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17203" levels="1" name="Potion of Protection: Aerial Yoke">
<!-- AUTO GENERATED SKILL -->
<!-- When used, increases aerial yoke resistance + 5%. Cannot be used in the Olympiad or the Ceremony of Chaos. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i11" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17204" levels="1" name="Scroll: 100,000 SP">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 100,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll1_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17205" levels="1" name="Scroll: 1,000,000 SP">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 1,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll2_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17206" levels="1" name="Scroll: 10,000,000 SP">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 10,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll3_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17207" levels="1" name="Master Yogi's Special Scroll: Enchant Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17208" levels="1" name="Transformation Potion: Metal Suit">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hour, changes the appearance of Metal Shoes to the equipped appearance. -->
<set name="icon" val="icon.etc_whiteday_herb" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
</skill>
<skill id="17209" levels="1" name="Metal Suit Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17210" levels="1" name="Metal Suit Breastplate Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17211" levels="1" name="Metal Suit Gaiters Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17212" levels="1" name="Metal Suit Boots Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17213" levels="1" name="Metal Suit Gloves Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17214" levels="1" name="Master Yogi's Force Effect (Free)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="17215" levels="11" name="Master Yogi's Force - Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- You can obtain an item in 1 hr. There are 10 stages, so you can acquire up to 10 items. Return to Master Yogi for another buff when the buff wears out. (Note:) If you are dead while the item is given, you cannot acquire the Master Yogi's Force buff or the items. You also cannot acquire the items if your inventory is full. -->
<table name="#castRanges"> 900 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 </table>
<set name="icon" val="icon.yogi_stick_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="#castRanges" />
<set name="isMagic" val="4" />
</skill>
<skill id="17216" levels="1" name="Master Yogi's Force Effect (Paid)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="17217" levels="11" name="Master Yogi's Force - Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- You can obtain an item in 1 hr. There are 10 stages, so you can acquire up to 10 items. Return to Master Yogi for another buff when the buff wears out. (Note:) If you are dead while the item is given, you cannot acquire the Master Yogi's Force buff or the items. You also cannot acquire the items if your inventory is full. -->
<table name="#castRanges"> 900 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 </table>
<set name="icon" val="icon.yogi_stick_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="#castRanges" />
<set name="isMagic" val="4" />
</skill>
<skill id="17218" levels="1" name="Valiant Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.new_user_box" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17219" levels="1" name="Hero's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- You can obtain Hero's Energy if you obtain enough XP. -->
<set name="icon" val="icon.etc_raid_d_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="17220" levels="1" name="Valiant Scroll">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. + 10%, M. Atk. + 21%, P. Def. + 15%, M. Def. + 15%, Max HP, MP, and CP + 15%, and applied time + 30 minutes. Does not disappear upon death. -->
<set name="icon" val="icon.etc_cave_page_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1800000" />
<set name="isMagic" val="4" />
</skill>
<skill id="17221" levels="1" name="Hero's SP Scroll (Novice)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_sp_scroll1_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="17222" levels="1" name="Hero's SP Scroll (Experienced)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_sp_scroll2_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="17223" levels="1" name="Hero's SP Scroll (Expert)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_sp_scroll3_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="17224" levels="1" name="Valentine Appearance Stone: Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17225" levels="1" name="Valentine Appearance Stone: One-handed Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17226" levels="1" name="Valentine Appearance Stone: Two-handed Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17227" levels="1" name="Valentine Appearance Stone: One-handed Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17228" levels="1" name="Valentine Appearance Stone: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17229" levels="1" name="Valentine Appearance Stone: Spear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17230" levels="1" name="Valentine Appearance Stone: Bow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17231" levels="1" name="Valentine Appearance Stone: Crossbow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17232" levels="1" name="Valentine Appearance Stone: One-handed Magic Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17233" levels="1" name="Valentine Appearance Stone: One-handed Magic Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17234" levels="1" name="Valentine Appearance Stone: Two-handed Magic Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17235" levels="1" name="Valentine Appearance Stone: DualSword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17236" levels="1" name="Valentine Appearance Stone: Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17237" levels="1" name="Valentine Appearance Stone: Dual Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17238" levels="1" name="Valentine Appearance Stone: Shield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17239" levels="1" name="Valentine Appearance Stone: Sigil">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17240" levels="1" name="Valentine Appearance Stone: Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17241" levels="1" name="Valentine Appearance Stone: One-handed Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17242" levels="1" name="Valentine Appearance Stone: Two-handed Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17243" levels="1" name="Valentine Appearance Stone: One-handed Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17244" levels="1" name="Valentine Appearance Stone: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17245" levels="1" name="Valentine Appearance Stone: Spear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17246" levels="1" name="Valentine Appearance Stone: Bow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17247" levels="1" name="Valentine Appearance Stone: Crossbow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17248" levels="1" name="Valentine Appearance Stone: One-handed Magic Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17249" levels="1" name="Valentine Appearance Stone: One-handed Magic Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17250" levels="1" name="Valentine Appearance Stone: Two-handed Magic Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17251" levels="1" name="Valentine Appearance Stone: DualSword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17252" levels="1" name="Valentine Appearance Stone: Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17253" levels="1" name="Valentine Appearance Stone: Dual Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17254" levels="1" name="Valentine Appearance Stone: Shield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17255" levels="1" name="Valentine Appearance Stone: Sigil">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17256" levels="1" name="Hero's XP Scroll">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="17257" levels="1" name="Hero's SP Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Acquired SP + 10%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17258" levels="1" name="NC Dinos Hat Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17259" levels="1" name="NC Dinos Hat Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17260" levels="1" name="Zorro Hat Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17261" levels="1" name="Zorro Hat Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17262" levels="1" name="Leona's Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17263" levels="1" name="Warrior's Quick Healing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17264" levels="1" name="Scroll of Escape: Hellbound">
<!-- AUTO GENERATED SKILL -->
<!-- Scroll to teleport to Hellbound. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="17265" levels="1" name="Leona's Reward Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17266" levels="3" name="SP Rune 10%">
<!-- AUTO GENERATED SKILL -->
<!-- SP Acquisition + 10% -->
<table name="#icons"> br_cashtex.skill.br_cash_rune_of_sp_buff_1 br_cashtex.skill.br_cash_rune_of_sp_buff_2 br_cashtex.skill.br_cash_rune_of_sp_buff_3 </table>
<set name="icon" val="#icons" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17267" levels="3" name="SP Rune 10%">
<!-- AUTO GENERATED SKILL -->
<!-- SP Acquisition + 10% -->
<table name="#icons"> br_cashtex.skill.br_cash_rune_of_sp_buff_1 br_cashtex.skill.br_cash_rune_of_sp_buff_2 br_cashtex.skill.br_cash_rune_of_sp_buff_3 </table>
<set name="icon" val="#icons" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17268" levels="1" name="Master Yogi's Force Effect (Free)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="17269" levels="1" name="Master Yogi's Force Effect (Paid)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="17270" levels="1" name="Scroll: 1,000,000,000 SP">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="17271" levels="1" name="Kat the Cat's Surprise Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17272" levels="1" name="Pig Lollipop Appearance Stone: One-handed Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17273" levels="1" name="Chrono Cithara Appearance Stone: One-handed Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17274" levels="1" name="Chrono Unitus Appearance Stone: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17275" levels="1" name="Chrono Campana Appearance Stone: Spear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17276" levels="1" name="Chrono Darbuka Appearance Stone: Two-handed Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17277" levels="1" name="Chrono Maracas Appearance Stone: Dualsword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17278" levels="1" name="Pumpkin Dagger Appearance Stone: Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17279" levels="1" name="Pumpkin Dual Dagger Appearance Stone: Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17280" levels="1" name="Scarecrow Sword Appearance Stone: One-handed Magic Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17281" levels="1" name="Pig Lollipop Appearance Stone: One-handed Sword (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17282" levels="1" name="Chrono Cithara Appearance Stone: One-handed Sword (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17283" levels="1" name="Chrono Unitus Appearance Stone: Fist Weapon (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17284" levels="1" name="Chrono Campana Appearance Stone: Spear (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17285" levels="1" name="Chrono Darbuka Appearance Stone: Two-handed Blunt Weapon (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17286" levels="1" name="Chrono Maracas Appearance Stone: Dualsword (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17287" levels="1" name="Pumpkin Dagger Appearance Stone: Dagger (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17288" levels="1" name="Pumpkin Dual Dagger Appearance Stone: Dual Dagger (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17289" levels="1" name="Scarecrow Sword Appearance Stone: One-handed Magic Sword (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17290" levels="1" name="Player Commendation - Art of Seduction">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 30%, P. Def./ M. Def. + 30%, P. Atk. + 10%, M. Atk. +20%. Cooldown is 5min. -->
<set name="icon" val="BranchSys2.icon.br_rosalia_rose_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="17291" levels="1" name="Player Commendation - Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 10%, Casting Spd. + 20%, Max HP + 20%, MP Recovery Bonus + 10%. M. Skill MP Consumption - 5%. Decreased chance of cancellation while casting. -->
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17292" levels="1" name="Player Commendation - Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 5%, M. Atk. + 10%, Atk. Spd./ Casting Spd. + 5%. P. Def. - 4%, M. Def. - 4%, P. Evasion - 4. Has a chance of applying 5% Vampiric Rage effect, and reflect 10% of received damage to enemy. -->
<set name="icon" val="icon.skill11530" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17293" levels="1" name="Player Commendation - Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., HP Recovery Bonus + 10%, P. Accuracy + 2, P. Evasion + 2, Speed + 10. Skill MP Consumption - 10%, Skill Cooldown - 5%. -->
<set name="icon" val="icon.skill11532" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17294" levels="1" name="Player Commendation - Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17295" levels="1" name="Player Commendation - Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17296" levels="1" name="Player Commendation - Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, Skill Cooldown -20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="17297" levels="1" name="Emperor's Cookie: Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, MP Recovery Bonus + 20%. M. Skill MP Consumption + 10%. Decreased chance of cancellation while casting. Cooldown is 1hr. Effect remains after death. -->
<set name="icon" val="icon.etc_bm_sonata_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17298" levels="1" name="Emperor's Cookie: Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. P. Def. - 3%, M. Def. - 11%, P. Evasion - 4. Has a chance of applying 8% Vampiric Rage effect and reflect 10% of received damage to enemy. Cooldown is 1hr. Effect remains after death. -->
<set name="icon" val="icon.etc_bm_sonata_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="17299" levels="1" name="Emperor's Cookie: Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, Speed + 20. Skill MP Consumption - 20%, Skill Cooldown - 10%. Cooldown is 1hr. Effect remains after death. -->
<set name="icon" val="icon.etc_bm_sonata_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
</list>