l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/quest/State.java
2015-12-31 23:53:41 +00:00

85 lines
2.4 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.quest;
/**
* This class merely enumerates the three necessary states for all quests:<br>
* <ul>
* <li>CREATED: a quest state is created but the quest is not yet accepted.</li>
* <li>STARTED: the player has accepted the quest. Quest is currently in progress</li>
* <li>COMPLETED: the quest has been completed.</li>
* </ul>
* In addition, this class defines two functions for lookup and inverse lookup of the state given a name.<br>
* This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.<br>
* All quests have these and only these states.
* @author Luis Arias; version 2 by Fulminus
*/
public class State
{
public static final byte CREATED = 0;
public static final byte STARTED = 1;
public static final byte COMPLETED = 2;
/**
* Get the quest state's string representation from its byte value.
* @param state the byte value of the state
* @return the String representation of the quest state (default: Start)
*/
public static String getStateName(byte state)
{
switch (state)
{
case 1:
{
return "Started";
}
case 2:
{
return "Completed";
}
default:
{
return "Start";
}
}
}
/**
* Get the quest state's byte value from its string representation.
* @param statename the String representation of the state
* @return the byte value of the quest state (default: 0)
*/
public static byte getStateId(String statename)
{
switch (statename)
{
case "Started":
{
return 1;
}
case "Completed":
{
return 2;
}
default:
{
return 0;
}
}
}
}