678 lines
31 KiB
XML
678 lines
31 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="22900" levels="1" name="Ninja Top Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22901" levels="1" name="Ninja Pants Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22902" levels="1" name="Ninja Gloves Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22903" levels="1" name="Ninja Shoes Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22904" levels="1" name="Traditional Taiwanese Top Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22905" levels="1" name="Traditional Taiwanese Pants Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22906" levels="1" name="Traditional Taiwanese Gloves Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22907" levels="1" name="Traditional Taiwanese Shoes Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22908" levels="1" name="Metal Suit Top Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22909" levels="1" name="Metal Suit Pants Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22910" levels="1" name="Metal Suit Gloves Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22911" levels="1" name="Metal Suit Shoes Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22912" levels="1" name="Military Top Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22913" levels="1" name="Military Pants Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22914" levels="1" name="Military Gloves Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22915" levels="1" name="Military Shoes Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22916" levels="4" name="Ninja's Hide">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can use Hide when Top, Pants, Gloves, and Shoes are all modified. -->
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<table name="#reuseDelays"> 0 0 0 3600000 </table>
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<set name="icon" val="BranchSys3.icon1.g_co_ninja_u" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="#reuseDelays" />
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</skill>
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<skill id="22917" levels="4" name="Rainbow Warrior's Recovery">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can use recovery skill when Top, Pants, Gloves, and Shoes are all modified. -->
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<table name="#hitTimes"> 0 0 0 1000 </table>
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<table name="#reuseDelays"> 0 0 0 3600000 </table>
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<set name="icon" val="BranchSys3.icon1.g_co_paiwan_u" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="#hitTimes" />
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<set name="reuseDelay" val="#reuseDelays" />
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</skill>
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<skill id="22918" levels="4" name="Resurrection Device">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can use resurrection skill when Top, Pants, Gloves, and Shoes are all modified. -->
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<table name="#castRanges"> -1 -1 -1 400 </table>
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<table name="#hitTimes"> 0 0 0 3000 </table>
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<table name="#reuseDelays"> 0 0 0 3600000 </table>
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<set name="icon" val="BranchSys3.icon1.g_co_sf_u" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="#castRanges" />
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<set name="hitTime" val="#hitTimes" />
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<set name="reuseDelay" val="#reuseDelays" />
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</skill>
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<skill id="22919" levels="4" name="Special Ops' Experience">
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<!-- AUTO GENERATED SKILL -->
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<!-- Critical Rate increases in dire situations when Top, Pants, Gloves, and Shoes are all modified. -->
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<set name="icon" val="BranchSys3.icon1.g_co_military_u" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22920" levels="1" name="Blessed Scroll: Enchant Weapon (A-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22921" levels="1" name="Blessed Scroll: Enchant Weapon (S-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22922" levels="1" name="Blessed Scroll: Enchant Weapon (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22923" levels="1" name="Blessed Scroll: Enchant Armor (A-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22924" levels="1" name="Blessed Scroll: Enchant Armor (S-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22925" levels="1" name="Blessed Scroll: Enchant Armor (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22926" levels="1" name="Top-grade Drop Rate Rune">
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<!-- AUTO GENERATED SKILL -->
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<!-- Item acquisition through monster drop rates, amount, and Spoil + 200%. -->
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<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22927" levels="1" name="Premium Cube">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="-1000" />
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</skill>
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<skill id="22928" levels="1" name="Horn Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., P. Atk. + 19%, P. Def. + 15%, M. Atk. + 83%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="22929" levels="1" name="Horn Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="22930" levels="1" name="Drum Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 10%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="22931" levels="1" name="Drum Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="22932" levels="1" name="Lute Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Atk. Spd. + 35%, Casting Spd. + 32%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="22933" levels="1" name="Lute Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Atk. Spd. + 34%, Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="22934" levels="1" name="Pipe Organ Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Max HP + 39%, Max MP + 39%, Max CP + 39%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="22935" levels="1" name="Pipe Organ Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Max HP + 37%, Max MP + 37%, Max CP + 37%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="22936" levels="1" name="Guitar Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., P. Critical Rate + 34%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="22937" levels="1" name="Guitar Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="22938" levels="1" name="Harp Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., P. Accuracy + 6, P. Evasion/ M. Evasion + 6, Speed + 35. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="22939" levels="1" name="Harp Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., P. Accuracy + 5, P. Evasion/ M. Evasion + 5, Speed + 34. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<set name="icon" val="icon.etc_fruit_cocktail_i01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="22940" levels="1" name="Vitality Recovery Potion">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., recovers Vitality upon XP gain. -->
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<set name="icon" val="BranchSys2.br_essence_rose_i00" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="3000" />
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<set name="reuseDelay" val="14400000" />
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<set name="isMagic" val="4" />
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</skill>
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<skill id="22941" levels="1" name="Warrior's Quick CP Potion">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0001" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22942" levels="1" name="Improved Lucky Enchant Stone: Weapon (D-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22943" levels="1" name="Improved Lucky Enchant Stone: Weapon (C-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22944" levels="1" name="Improved Lucky Enchant Stone: Weapon (B-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22945" levels="1" name="Improved Lucky Enchant Stone: Weapon (A-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22946" levels="1" name="Improved Lucky Enchant Stone: Weapon (S-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22947" levels="1" name="Improved Lucky Enchant Stone: Weapon (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="22948" levels="1" name="Improved Lucky Enchant Stone: Armor (D-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22949" levels="1" name="Improved Lucky Enchant Stone: Armor (C-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22950" levels="1" name="Improved Lucky Enchant Stone: Armor (B-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22951" levels="1" name="Improved Lucky Enchant Stone: Armor (A-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22952" levels="1" name="Improved Lucky Enchant Stone: Armor (S-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22953" levels="1" name="Improved Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22954" levels="1" name="Giant's Lucky Enchant Stone: Weapon (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22955" levels="1" name="Giant's Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22956" levels="1" name="Blessed Giant's Lucky Enchant Stone: Weapon (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22957" levels="1" name="Blessed Giant's Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22958" levels="1" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22959" levels="1" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22960" levels="1" name="Blessed Lucky Enchant Stone: Weapon (D-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22961" levels="1" name="Blessed Lucky Enchant Stone: Weapon (C-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22962" levels="1" name="Blessed Lucky Enchant Stone: Weapon (B-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22963" levels="1" name="Blessed Lucky Enchant Stone: Weapon (A-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22964" levels="1" name="Blessed Lucky Enchant Stone: Weapon (S-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22965" levels="1" name="Blessed Lucky Enchant Stone: Weapon (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22966" levels="1" name="Blessed Lucky Enchant Stone: Armor (D-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22967" levels="1" name="Blessed Lucky Enchant Stone: Armor (C-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22968" levels="1" name="Blessed Lucky Enchant Stone: Armor (B-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22969" levels="1" name="Blessed Lucky Enchant Stone: Armor (A-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22970" levels="1" name="Blessed Lucky Enchant Stone: Armor (S-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22971" levels="1" name="Blessed Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22972" levels="1" name="Uthanka's Treasure Chest">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22973" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3500" />
|
|
</skill>
|
|
<skill id="22974" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3500" />
|
|
</skill>
|
|
<skill id="22975" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3500" />
|
|
</skill>
|
|
<skill id="22976" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3500" />
|
|
</skill>
|
|
<skill id="22977" levels="1" name="Transformation Potion: Uthanka">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 min., transforms into Pirate Captain Uthanka. -->
|
|
<set name="icon" val="icon.skilltransform3" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="60000" />
|
|
</skill>
|
|
<skill id="22978" levels="1" name="Transparent Armor Appearance Stone">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22979" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22980" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22981" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22982" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22983" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22984" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22985" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22986" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22987" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22988" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22989" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22990" levels="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22991" levels="1" name="Vitality Replenishing Star Candy">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="60000" />
|
|
</skill>
|
|
<skill id="22992" levels="1" name="Vitality Recovering Star Candy">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 min., regain Vitality with XP gain through hunting. -->
|
|
<set name="icon" val="BranchSys.br_rudolf_food_purple_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="22993" levels="1" name="Vitality Maintaining Star Candy">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 min., Vitality is retained. -->
|
|
<set name="icon" val="BranchSys.br_rudolf_food_blue_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="22994" levels="1" name="Vitality Maintaining Potion">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 min., Vitality is retained. -->
|
|
<set name="icon" val="icon.etc_lesser_potion_blue_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="1800000" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="22995" levels="1" name="Uthanka's Blessed Scroll of Resurrection">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="400" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="500" />
|
|
</skill>
|
|
<skill id="22996" levels="1" name="Golden Crate">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22997" levels="1" name="Silver Crate">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22998" levels="1" name="Bronze Crate">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="22999" levels="1" name="Talisman Crate">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
</list> |