Files
l2j_mobius/trunk/dist/game/data/stats/skills/22200-22299.xml
2015-12-21 11:05:04 +00:00

1098 lines
46 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="22200" levels="1" name="Transformation Scroll - Veil Master Event">
<!-- Transformed into a Veil Master. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21181" /> <!-- Transformation Scroll: Veil Master Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="4" />
</effect>
</for>
</skill>
<skill id="22201" levels="1" name="Transformation Scroll - Saber Tooth Tiger Event">
<!-- Transformed into a Saber Tooth Tiger. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21182" /> <!-- Transformation Scroll: Saber Tooth Tiger Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="5" />
</effect>
</for>
</skill>
<skill id="22202" levels="1" name="Transformation Scroll - Ol Mahum Event">
<!-- Transformed into an Ol Mahum. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21183" /> <!-- Transformation Scroll: Ol Mahum Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="6" />
</effect>
</for>
</skill>
<skill id="22203" levels="1" name="Transformation Scroll - Doll Blader Event">
<!-- Transformed into a Doll Blader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21184" /> <!-- Transformation Scroll: Doll Blader Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="7" />
</effect>
</for>
</skill>
<skill id="22204" levels="1" name="Transformation Scroll - Zaken Event">
<!-- Transformed into Zaken. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21185" /> <!-- Transformation Scroll: Zaken Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="305" />
</effect>
</for>
</skill>
<skill id="22205" levels="1" name="Transformation Scroll - Anakim Event">
<!-- Transformed into Anakim. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21186" /> <!-- Transformation Scroll: Anakim Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="306" />
</effect>
</for>
</skill>
<skill id="22206" levels="1" name="Transformation Scroll - Venom Event">
<!-- Transformed into Venom. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21187" /> <!-- Transformation Scroll: Venom Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="307" />
</effect>
</for>
</skill>
<skill id="22207" levels="1" name="Transformation Scroll - Gordon Event">
<!-- Transformed into Gordon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21188" /> <!-- Transformation Scroll: Gordon Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="308" />
</effect>
</for>
</skill>
<skill id="22208" levels="1" name="Transformation Scroll - Ranku Event">
<!-- Transformed into Ranku. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21189" /> <!-- Transformation Scroll: Ranku Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="309" />
</effect>
</for>
</skill>
<skill id="22209" levels="1" name="Transformation Scroll - Kechi Event">
<!-- Transformed into Kechi. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21190" /> <!-- Transformation Scroll: Kechi Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="310" />
</effect>
</for>
</skill>
<skill id="22210" levels="1" name="Transformation Scroll - Demon Prince Event">
<!-- Transformed into Demon Prince. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21191" /> <!-- Transformation Scroll: Demon Prince Event -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="311" />
</effect>
</for>
</skill>
<skill id="22211" levels="1" name="Blessed Scroll of Escape">
<!-- none -->
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22212" levels="1" name="Superior Quick Healing Potion">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22213" levels="1" name="Mysterious Scroll: Drum Melody">
<!-- "For 60 minutes, receives help from a great spirit to increase Max HP by 20%, rate of critical attack by 20%, rate of Prominent Damage through magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buff by 10%. Decreases Speed by 20%. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on an enemy." -->
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill1357" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21200" /> <!-- Mysterious Scroll - Prophecy of Wind -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.2" />
<mul stat="critRate" val="1.2" />
<mul stat="critDmg" val="1.2" />
<mul stat="pAtk" val="1.1" />
<mul stat="pDef" val="1.2" />
<mul stat="pAtkSpd" val="1.2" />
<mul stat="mAtk" val="1.2" />
<mul stat="mDef" val="1.2" />
<mul stat="mAtkSpd" val="1.2" />
<sub stat="debuffVuln" val="10" />
<mul stat="runSpd" val="0.8" />
<add stat="absorbDam" val="5" />
</effect>
</for>
</skill>
<skill id="22214" levels="1" name="MP Recovery Potion">
<!-- Magic potion that quickly recovers MP by 50% when used. -->
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21210" /> <!-- MP Recovery Potion -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="300000" />
<set name="targetType" val="SELF" />
<for>
<effect name="ManaHealPercent">
<param power="50" />
</effect>
</for>
</skill>
<skill id="22215" levels="1" name="Vitality Recovering Potion">
<!-- "For 30 minute(s), energy is replenished when Exp. is acquired through hunting." -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="100" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.etc_hot_spring_mineral_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21212" /> <!-- Vitality Replenishing Herb Tea -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="vitalityConsumeRate" val="10" />
</effect>
</for>
</skill>
<skill id="22216" levels="1" name="Transformation Scroll: Anakim">
<!-- Transformed into Anakim. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21224" /> <!-- Transformation Scroll: Anakim -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="600000" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="306" />
</effect>
</for>
</skill>
<skill id="22217" levels="1" name="Super Healthy Juice (HP)">
<!-- Magic juice that instantly fully recovers HP. -->
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21239" /> <!-- Super Healthy Juice (HP) -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="300000" />
<set name="targetType" val="SELF" />
<for>
<effect name="HealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="22218" levels="1" name="Super Healthy Juice (HP)">
<!-- Magic juice that instantly fully recovers HP. -->
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21240" /> <!-- Super Healthy Juice (HP) - Event -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="300000" />
<set name="targetType" val="SELF" />
<for>
<effect name="HealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="22219" levels="1" name="Super Healthy Juice (CP)">
<!-- Magic juice that temporarily recovers CP in full. -->
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21243" /> <!-- Super Healthy Juice (CP) -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="300000" />
<set name="targetType" val="SELF" />
<for>
<effect name="CpHealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="22220" levels="1" name="Super Healthy Juice (CP)">
<!-- Magic juice that temporarily recovers CP in full. -->
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21244" /> <!-- Super Healthy Juice (CP) - Event -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="300000" />
<set name="targetType" val="SELF" />
<for>
<effect name="CpHealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="22221" levels="1" name="Vitality Replenishing Potion">
<!-- Vitality is replenished to 100% upon use. -->
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21247" /> <!-- Vitality Replenishing Beverage -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="VitalityPointUp">
<param value="20000" />
</effect>
</for>
</skill>
<skill id="22222" levels="1" name="Vitality Replenishing Potion">
<!-- Vitality is replenished to 100% upon use. -->
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21248" /> <!-- Vitality Replenishing Beverage - Event -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="VitalityPointUp">
<param value="20000" />
</effect>
</for>
</skill>
<skill id="22223" levels="1" name="Vitality Maintaining Potion">
<!-- Energy is maintained for 30 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="effectPoint" val="100" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="BranchSys2.icon.br_essence_rose_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21251" /> <!-- Vitality Maintainig Potion (30 Minutes) -->
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="vitalityConsumeRate" val="0" />
</effect>
</for>
</skill>
<skill id="22224" levels="1" name="Vitality Maintaining Potion">
<!-- Energy is maintained for 30 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="effectPoint" val="100" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="BranchSys2.icon.br_essence_rose_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21252" /> <!-- Vitality Maintainig Potion (30 Minutes) - Event -->
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="vitalityConsumeRate" val="0" />
</effect>
</for>
</skill>
<skill id="22225" levels="1" name="Gludio Homemade Cookie">
<!-- Increases P. Atk. by 10% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22226" levels="1" name="Gludio Homemade Cookie">
<!-- Increases P. Atk. by 10% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22227" levels="1" name="Dion Homemade Cookie">
<!-- Increases P. Def. by 15% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22228" levels="1" name="Dion Homemade Cookie">
<!-- Increases P. Def. by 15% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22229" levels="1" name="Aden Homemade Cookie">
<!-- "For 60 minutes, receives help from a great spirit to recover 20% of HP, and to increase Max HP by 20%, the chance of prominent magic damage by 2, Critical Attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to de-buffs by 10%, and Accuracy by 4. Decreases Speed by 20%." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22230" levels="1" name="Aden Homemade Cookie">
<!-- "For 60 minutes, receives help from a great spirit to recover 20% of HP, and to increase Max HP by 20%, the chance of prominent magic damage by 2, Critical Attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to de-buffs by 10%, and Accuracy by 4. Decreases Speed by 20%." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22231" levels="1" name="Giran Homemade Cookie">
<!-- "Increases P. Def. against Critical by 30% for 60 minutes. When the target receives an attack above a certain amount of damage, the Critical Damage of general short-range physical attack is increased for 8 seconds." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22232" levels="1" name="Giran Homemade Cookie">
<!-- "Increases P. Def. against Critical by 30% for 60 minutes. When the target receives an attack above a certain amount of damage, the Critical Damage of general short-range physical attack is increased for 8 seconds." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22233" levels="1" name="Rune Homemade Cookie">
<!-- Greatly increases the power of recharge received for 60 minutes. The amount of recovered MP may differ according to the level. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22234" levels="1" name="Rune Homemade Cookie">
<!-- Greatly increases the power of recharge received for 60 minutes. The amount of recovered MP may differ according to the level. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22235" levels="1" name="Crystal of Fortune Treasure Sack">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22236" levels="1" name="Crystal of Fortune Treasure Sack">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22237" levels="1" name="Enchant Scroll of Fortune Treasure Sack">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22238" levels="1" name="Enchant Scroll of Fortune Treasure Sack">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22239" levels="1" name="Bead of Fortune Treasure Sack">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22240" levels="1" name="Bead of Fortune Treasure Sack">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22241" levels="1" name="Rider Pouch">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22242" levels="1" name="Rider Pouch">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22243" levels="1" name="Fashion Pouch">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22244" levels="1" name="Fashion Pouch">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22245" levels="1" name="Buff Pouch">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22246" levels="1" name="Buff Pouch">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22247" levels="1" name="Olf's T-shirt Enchant Scroll">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="22248" levels="1" name="Blessed Olf's T-shirt Enchant Scroll">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="22249" levels="1" name="Birthday Cake">
<!-- High Five Skill -->
<!-- Birthday Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="139" npcCount="1" despawnDelay="1200000" />
</effect>
</for>
</skill>
<skill id="22250" levels="1" name="Birthday Cake Vitality Buff">
<!-- Confirmed CT2.5 -->
<!-- Birthday Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="affectRange" val="200" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="Buff">
<mul stat="vitalityConsumeRate" val="0" />
</effect>
</for>
</skill>
<skill id="22251" levels="1" name="Honey Rice Cakes">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22252" levels="1" name="Vitality Replenishing Potion">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22253" levels="1" name="Prophecy of Water">
<!-- "For 60 minute(s), increases Max MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20%, the chance of prominent damage occurring through magic damage by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption needed for skill use by 5%." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22254" levels="1" name="Blessed Olf's T-shirt Enchant Scroll">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="22255" levels="1" name="Honey Rice Cakes">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22256" levels="1" name="Might">
<!-- Increases P. Atk. by 15% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22257" levels="1" name="Wind Walk">
<!-- Increases Speed by 33 for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22258" levels="1" name="Haste">
<!-- Increases Atk. Spd. by 33% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22259" levels="1" name="Vampiric Rage">
<!-- "For 60 minutes, 9% of the standard short-range physical damage inflicted on an enemy is recovered as HP." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22260" levels="1" name="Berserker Spirit">
<!-- "Decreases P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8 for 60 minutes." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22261" levels="1" name="Empower">
<!-- Increases M. Atk. power by 75% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22262" levels="1" name="Acumen">
<!-- Increases Casting Spd. by 30% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22263" levels="1" name="Shield">
<!-- Increases P. Def. by 15% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22264" levels="1" name="Focus">
<!-- Increases Critical Rate by 30% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22265" levels="1" name="Death Whisper">
<!-- Increases Critical Damage by 35% for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22266" levels="1" name="Guidance">
<!-- Increases Accuracy by 4 for 60 minutes. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22267" levels="1" name="Clarity">
<!-- "For 60 minutes, decreases physical skill exhaustion MP by 20%, magic skill exhaustion MP By 10%, and song/dance skill exhaustion MP by 20%." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22268" levels="1" name="Wild Magic">
<!-- "For 60 minutes, increases by 2 the damage rate of magic." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22269" levels="6" name="Concentration">
<!-- Decreases magic cancel damage by 53 for 60 minutes. -->
<!-- This skill only has one level, 6. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22270" levels="1" name="Letter Collector's Gift">
<!-- "For 2 hours, increases Atk. Spd. by 15%, Casting Spd. by 15%, and Speed by 20." -->
<set name="abnormalTime" val="7200" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="BranchSys.icon.br_shield_bread_i01" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22271" levels="1" name="Maestro's Key">
<!-- High Five Skill -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="40" />
<set name="effectPoint" val="-8" />
<set name="effectRange" val="400" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="8000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="UNLOCKABLE" />
<cond msgId="109">
<target npcType="L2ChestInstance" />
</cond>
<for>
<effect name="OpenChest" />
</for>
</skill>
<skill id="22272" levels="1" name="Beginner Adventurer's Treasure Sack">
<!-- High Five Skill -->
<table name="#extractableItems">71,1,3.76;72,1,3.76;73,1,3.76;74,1,3.76;75,1,3.76;76,1,3.76;77,1,3.76;84,1,3.76;88,1,4.76;89,1,3.76;90,1,4.76;93,1,4.76;94,1,3.76;95,1,3.76;96,1,3.76;123,1,4.76;129,1,4.76;131,1,3.76;132,1,3.76;133,1,3.76;134,1,3.76;135,1,3.76;145,1,3.76;156,1,4.76;158,1,4.76;160,1,3.76;161,1,3.76;162,1,3.76;166,1,4.76;167,1,4.76;169,1,4.76;172,1,4.76;173,1,3.76;174,1,3.76;178,1,4.76;191,1,3.76;192,1,3.76;193,1,3.76;194,1,3.76;195,1,3.76;196,1,3.76;197,1,3.76;198,1,3.76;199,1,3.76;200,1,3.76;201,1,3.76;202,1,3.76;203,1,3.76;204,1,3.76;205,1,3.76;206,1,3.76;220,1,4.76;221,1,4.76;224,1,4.76;226,1,3.76;227,1,3.76;228,1,3.76;230,1,3.76;231,1,3.76;232,1,3.76;233,1,3.76;242,1,3.76;258,1,4.76;261,1,4.76;263,1,3.76;265,1,3.76;266,1,3.76;274,1,4.76;279,1,4.76;281,1,3.76;282,1,3.76;283,1,3.76;285,1,3.76;286,1,3.76;291,1,4.76;294,1,4.76;298,1,3.76;299,1,3.76;301,1,3.76;302,1,3.76;303,1,3.76;312,1,4.76;318,1,4.76;324,1,3.76;325,1,3.76;326,1,3.76;327,1,3.76;328,1,3.76;329,1,3.76;330,1,3.76;331,1,3.76;332,1,3.76;333,1,3.76;334,1,3.76;2502,1,3.76;2503,1,3.76;4233,1,3.76;5286,1,3.76;7882,1,3.76;7887,1,3.76;7888,1,3.76;7891,1,3.76;7897,1,3.76;7898,1,3.76;9228,1,3.76;9232,1,3.76;9236,1,3.76;9240,1,3.76;9244,1,3.76;9248,1,3.76;9252,1,3.76;9256,1,3.76;9260,1,3.76;9264,1,3.76;9268,1,3.76;9272,1,3.76;9276,1,3.76;9280,1,3.76;9284,1,3.76;9288,1,3.76;9292,1,3.76;9296,1,3.76;9300,1,3.76</table>
<set name="blockedInOlympiad" val="true" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="22273" levels="1" name="Experienced Adventurer's Treasure Sack">
<!-- High Five Skill -->
<table name="#extractableItems">78,1,4.16;79,1,4.16;80,1,2.5;81,1,2.5;82,1,0.45;85,1,2.5;91,1,4.16;92,1,4.16;97,1,4.16;98,1,2.5;142,1,4.16;146,1,4.16;147,1,2.5;148,1,4.16;149,1,2.5;150,1,2.5;151,1,2.5;164,1,2.5;171,1,4.16;175,1,4.16;207,1,4.16;208,1,4.16;209,1,4.16;210,1,4.16;211,1,4.16;212,1,2.5;213,1,2.5;229,1,4.16;234,1,4.16;235,1,2.5;236,1,2.5;243,1,4.16;264,1,4.16;267,1,4.16;268,1,4.16;269,1,2.5;270,1,2.5;284,1,4.16;287,1,4.16;288,1,2.5;289,1,2.5;300,1,4.16;304,1,2.5;305,1,2.5;335,1,4.16;336,1,4.16;337,1,4.16;338,1,4.16;339,1,4.16;340,1,4.16;341,1,2.5;342,1,2.5;343,1,2.5;344,1,2.5;345,1,2.5;346,1,0.45;2500,1,2.5;2504,1,2.5;6364,1,0.45;6365,1,0.45;6366,1,0.45;6367,1,0.45;6368,1,0.45;6369,1,0.45;6370,1,0.45;6371,1,0.45;6372,1,0.45;6579,1,0.45;7575,1,0.45;7883,1,4.16;7884,1,2.5;7889,1,4.16;7892,1,4.16;7893,1,4.16;7894,1,2.5;7895,1,2.5;7899,1,2.5;7900,1,4.16;7901,1,4.16;7902,1,2.5;8678,1,2.5;8682,1,2.5;8683,1,2.5;8684,1,2.5;8685,1,2.5;8686,1,2.5;8688,1,2.5;9304,1,4.16;9308,1,4.16;9312,1,4.16;9316,1,4.16;9320,1,4.16;9324,1,4.16;9328,1,2.5;9332,1,2.5;9336,1,2.5;9340,1,2.5;9344,1,2.5;9348,1,2.5;9352,1,2.5;9356,1,2.5;9360,1,2.5;9364,1,0.45;9368,1,0.45;9372,1,0.45</table>
<set name="blockedInOlympiad" val="true" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="22274" levels="1" name="Great Adventurer's Treasure Sack">
<!-- High Five Skill -->
<table name="#extractableItems">9442,1,3.33;9443,1,3.33;9444,1,3.33;9445,1,3.33;9446,1,3.33;9447,1,3.33;9448,1,3.33;9449,1,3.33;9450,1,3.33;9376,1,3.33;9380,1,3.33;9384,1,3.33;10253,1,3.33;10252,1,3.33;10215,1,2.3;10216,1,2.3;10217,1,2.3;10218,1,2.3;10219,1,2.3;10220,1,2.3;10221,1,2.3;10222,1,2.3;10223,1,2.3;10224,1,2.3;10225,1,2.3;10226,1,2.3;13457,1,1.33;13458,1,1.33;13459,1,1.33;13460,1,1.33;13461,1,1.33;13462,1,1.33;13463,1,1.33;13464,1,1.33;13465,1,1.33;13466,1,1.33;13467,1,1.33;13468,1,1.33;13469,1,1.33;13470,1,1.33</table>
<set name="blockedInOlympiad" val="true" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="22275" levels="1" name="Rune Jewelry Box - Crystal">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22276" levels="1" name="Rune Jewelry Box - Talisman">
<!-- none -->
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22277" levels="1" name="Pablo's Box">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22278" levels="1" name="Large Ancient Weapon">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22279" levels="1" name="Giant Ancient Weapon">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22280" levels="1" name="Small Ancient Jewel">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22281" levels="1" name="Large Ancient Jewel">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22282" levels="1" name="Giant Ancient Jewel">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22283" levels="1" name="Player Commendation - Blessing">
<!-- "For 20 minute(s), recovers energy when Exp. is acquired through hunting." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22284" levels="1" name="PC Vitality">
<!-- "For 60 minute(s), energy is replenished when Exp. is acquired through hunting." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22285" levels="1" name="PC Vitality">
<!-- "For 2 hours, recovers energy when Exp. is acquired through hunting." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22286" levels="1" name="PC Vitality">
<!-- "For 3 hours, recovers energy when Exp. is acquired through hunting." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22287" levels="1" name="PC Vitality">
<!-- "For 4 hours, recovers energy when Exp. is acquired through hunting." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22288" levels="1" name="Player Commendation - Vitality Pack">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22289" levels="1" name="Santa Claus's Treasure Box">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="22290" levels="1" name="Scroll: Valakas Call">
<!-- One-time use scroll that teleports you to Watcher of Valakas Klein in the Hall of Flames. -->
<set name="hitTime" val="3000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503" />
</not>
</and>
</cond>
<for>
<effect name="Teleport">
<param x="183624" y="-114891" z="-3340" />
</effect>
</for>
</skill>
<skill id="22291" levels="1" name="Jewel of Valakas">
<!-- Mysterious jewel that teleports you to Watcher of Valakas Klein in the Hall of Flames. Re-use time is 60 minutes. -->
<set name="hitTime" val="3000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503" />
</not>
</and>
</cond>
<for>
<effect name="Teleport">
<param x="183624" y="-114891" z="-3340" />
</effect>
</for>
</skill>
<skill id="22292" levels="1" name="Scroll: Antharas Call">
<!-- One-time use scroll that teleports you to the entrance to Antharas's Lair. -->
<set name="hitTime" val="3000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503" />
</not>
</and>
</cond>
<for>
<effect name="Teleport">
<param x="154596" y="121127" z="-3812" />
</effect>
</for>
</skill>
<skill id="22293" levels="1" name="Jewel of Antharas">
<!-- Mysterious jewel that teleports you to the entrance to Antharas's Lair. Re-use time is 60 minutes. -->
<set name="hitTime" val="3000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503" />
</not>
</and>
</cond>
<for>
<effect name="Teleport">
<param x="154596" y="121127" z="-3812" />
</effect>
</for>
</skill>
<skill id="22294" levels="1" name="Totem of Body">
<set name="blockedInOlympiad" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="143" npcCount="1" despawnDelay="1800000" />
</effect>
</for>
</skill>
<skill id="22295" levels="1" name="Totem of Spirit">
<set name="blockedInOlympiad" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="144" npcCount="1" despawnDelay="1800000" />
</effect>
</for>
</skill>
<skill id="22296" levels="1" name="Totem of Courage">
<set name="blockedInOlympiad" val="true" />
<set name="despawnDelay" val="1800000" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="145" npcCount="1" despawnDelay="1800000" />
</effect>
</for>
</skill>
<skill id="22297" levels="1" name="Totem of Fortitude">
<set name="blockedInOlympiad" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="146" npcCount="1" despawnDelay="1800000" />
</effect>
</for>
</skill>
<skill id="22298" levels="1" name="Refined Red Dragon Blood">
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="BranchSys2.icon.refined_red_blood_of_dragon" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21903" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PARTY" />
<for>
<effect name="Heal">
<param power="1000" /> <!-- TODO: Custom. -->
</effect>
</for>
</skill>
<skill id="22299" levels="1" name="Refined Blue Dragon Blood">
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="BranchSys2.icon.refined_blue_blood_of_dragon" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="21904" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PARTY" />
<for>
<effect name="ManaHeal">
<param power="1000" /> <!-- TODO: Custom. -->
</effect>
</for>
</skill>
</list>