Files
l2j_mobius/trunk/dist/game/data/stats/skills/18200-18299.xml
2015-11-07 01:36:06 +00:00

693 lines
26 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18200" levels="1" name="Red Save Card (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18201" levels="1" name="Red Save Card (R95-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18202" levels="1" name="Red Save Card (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18203" levels="1" name="Royal Blue Save Card (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18204" levels="1" name="Royal Blue Save Card (R95-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18205" levels="1" name="Royal Blue Save Card (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18206" levels="1" name="Royal Red Save Card (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18207" levels="1" name="Royal Red Save Card (R95-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18208" levels="1" name="Royal Red Save Card (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18209" levels="1" name="Dandy's Home Run Ball">
<!-- AUTO GENERATED SKILL -->
<!-- Increases XP and SP by 100% for 1 hr. The appearace of the armor will change to NC Dinos' uniform. Cannot be stacked with Fall of the Dragon. -->
<set name="icon" val="icon.ev_dinos_baseball" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="4" />
</skill>
<skill id="18210" levels="1" name="Alien Power">
<!-- AUTO GENERATED SKILL -->
<!-- A buff that the aliens used for luck when they purchased the lottery. Rumor has it that the user might see the winning numbers in a dream, or even get an increased success rate when enchanting weapons with scrolls. Who knows if the rumors true. -->
<set name="icon" val="Icon.ev_invasion_debuff" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1200" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="4" />
</skill>
<skill id="18211" levels="1" name="Entrance Pass: Spezion (Epic)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18212" levels="1" name="Entrance Pass: Baylor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18213" levels="1" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18214" levels="1" name="Transformation Potion: L2B2">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into the very fast L2B2 for 10 minutes. -->
<set name="icon" val="Icon.ev_invasion_debuff" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="18215" levels="1" name="Alien's Nano Cannister">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18216" levels="1" name="Appearance Stone: Formal Wear (30-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18217" levels="5" name="Flame Spear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="18218" levels="5" name="Fire Stigma">
<!-- AUTO GENERATED SKILL -->
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="18219" levels="1" name="Defense Decrease">
<!-- AUTO GENERATED SKILL -->
<!-- The blazing energy weakens and reduces P./M. Def. by 20% -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="18220" levels="1" name="Blazing Swamp Teleport">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="18221" levels="1" name="Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible state. -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18222" levels="1" name="Extra Pass - Nightmare Kamaloka">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18223" levels="1" name="Power Scroll">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Attack Attribute +100, P. Atk. +20%, M. Atk. +30%, Atk./Casting Spd. +10%, P./M. Accuracy +4, Speed +10, Max HP/MP/CP +10%, P./M. Def. +10%, and Skill MP Consumption -10%. Cannot be stacked with Art of Seduction. Buff remains after death. -->
<set name="icon" val="icon.event_altair_enchant_scroll_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="18224" levels="1" name="Appearance Stone: Zorro Hat (90-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18225" levels="1" name="Appearance Stone: Top Hat (90-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18226" levels="1" name="Appearance Stone: Napoleon Hat (90-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18227" levels="1" name="Appearance Stone: Ruthless Tribe Mask (90-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18228" levels="1" name="Cool Hat Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18229" levels="1" name="Appearance Stone: Zorro Hat (1-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18230" levels="1" name="Appearance Stone: Top Hat (1-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18231" levels="1" name="Appearance Stone: Napoleon Hat (1-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18232" levels="1" name="Appearance Stone: Ruthless Tribe Mask (1-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18233" levels="1" name="Harp's Reward Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18234" levels="1" name="Damaged PK Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18235" levels="1" name="Intact PK Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18236" levels="1" name="Damaged Reputation Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18237" levels="1" name="Intact Reputation Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18238" levels="1" name="Damaged Elcyum Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18239" levels="1" name="Intact Elcyum Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18240" levels="1" name="Flash Grenade">
<!-- AUTO GENERATED SKILL -->
<!-- Throws a flare that will identify traps and targets who are hiding. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="18241" levels="1" name="Mackerel">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18242" levels="1" name="Minnow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18243" levels="1" name="Flatfish">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18244" levels="1" name="Mandarin Fish">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18245" levels="1" name="Rockfish">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18246" levels="1" name="Goldfish">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18247" levels="1" name="Salmon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18248" levels="1" name="Eel">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18249" levels="1" name="Fresh Marlin">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18250" levels="1" name="Fresh Catfish">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18251" levels="1" name="Fresh Tuna">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18252" levels="1" name="Fresh Carp">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18253" levels="1" name="Whale">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18254" levels="1" name="Wooden Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18255" levels="1" name="Silver Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18256" levels="1" name="Golden Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18257" levels="1" name="Zodiac Agathion Pack (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18258" levels="1" name="Radiant Zodiac Agathion Pack (30-day">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18259" levels="1" name="Twinkling Zodiac Agathion Pack (30-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18260" levels="1" name="Special Bait Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18261" levels="1" name="SP Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18262" levels="1" name="Zodiac Agathion Pack (15-day)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="18264" levels="1" name="Red Devils' Fighting Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- Speed increases by 16 and XP/SP increase by 16% for 90 minutes. -->
<set name="icon" val="branchsys2.br_soccer_ball_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1200" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="4" />
</skill>
<!-- Buff filled with Pippi's love. Acquired XP/SP through hunting increases by $s2 for $s1. Once the effect wears off, receive Pippi's Fortune Pocket - Stage $s3. <Note:> Cannot receive item if you are dead or don't have space in your inventory. Deleted when changing main/dual/sub classes. -->
<skill id="18265" levels="1" name="Pippi's Love">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18266" levels="1" name="Spellbook: Fate of the Exalted">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Shaper Focus. -->
<skill id="18270" levels="1" name="Apocalypse Shaper Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18706" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Cutter Focus. -->
<skill id="18271" levels="1" name="Apocalypse Cutter Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18708" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Slasher Focus. -->
<skill id="18272" levels="1" name="Apocalypse Slasher Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18710" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Avenger Focus. -->
<skill id="18273" levels="1" name="Apocalypse Avenger Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18715" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Fighter Focus. -->
<skill id="18274" levels="1" name="Apocalypse Fighter Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18716" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Stormer Damage Up. -->
<skill id="18275" levels="1" name="Apocalypse Stormer Damage Up">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18721" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Thrower Focus. -->
<skill id="18276" levels="1" name="Apocalypse Thrower Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18723" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Shooter Focus. -->
<skill id="18277" levels="1" name="Apocalypse Shooter Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18725" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Buster Acumen. -->
<skill id="18278" levels="1" name="Apocalypse Buster Acumen">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18728" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Caster Acumen. -->
<skill id="18279" levels="1" name="Apocalypse Caster Acumen">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18732" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Retributer Acumen. -->
<skill id="18280" levels="1" name="Apocalypse Retributer Acumen">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18735" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Dualsword Damage Up. -->
<skill id="18281" levels="1" name="Apocalypse Dualsword Damage Up">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18740" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Dual Dagger Focus. -->
<skill id="18282" levels="1" name="Apocalypse Dual Dagger Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18741" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Dual Blunt Weapon Damage Up. -->
<skill id="18283" levels="1" name="Apocalypse Dual Blunt Weapon Damage Up">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18745" itemCount="1" />
</effect>
</for>
</skill>
</list>