Files
l2j_mobius/trunk/dist/game/data/stats/skills/16500-16599.xml
2015-11-07 01:36:06 +00:00

633 lines
32 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Part of the Bamonti was affected by the darkness of Nemis and was reborn as Vengeful Edaire. Currently aiming for Gludin from another dimension in order to carry out Nemis' will. -->
<skill id="16500" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Part of the Weiss was affected by the darkness of Nemis and was reborn as Vengeful Agonia. Currently aiming for Gludin from another dimension in order to carry out Nemis' will. -->
<skill id="16501" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Triol took Pa'agrio's form to control warriors of the Nerva Orc. Currently aiming for Schuttgart from another dimension under Triol's orders. -->
<skill id="16502" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Amden Orc Turahot was cursed by Nemis and is currently aiming for Schuttgart from another dimension under Nemi's orders. -->
<skill id="16503" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Hero of the noble Orc royalty. Currently aiming for Schuttgart from another dimension under Triol's orders. -->
<skill id="16504" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Originally a half-orc hero, but now turned to a demon due to excessive dark energy. Only dictated by primal instinct, and is currently aiming for Gainak from another dimension. -->
<skill id="16505" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Originally a half-orc hero, but now turned to a demon due to excessive dark energy. Only dictated by primal instinct, and is currently aiming for Gainak from another dimension. -->
<skill id="16506" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Originally a half-orc hero, but now turned to a demon due to excessive dark energy. Only dictated by primal instinct, and is currently aiming for Gainak from another dimension. -->
<skill id="16507" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- A mechanical minion for Garamor. Has achieved its current form by devouring the resentful soul and stealing the body of a peasant revolutionary. Currently aiming for Oren from another dimension under Garamor's orders. -->
<skill id="16508" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- A mechanical minion for Garamor. Has achieved its current form by devouring the resentful soul and stealing the body of a peasant revolutionary. Currently aiming for Oren from another dimension under Garamor's orders. -->
<skill id="16509" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- A mechanical minion for Garamor. Has achieved its current form by devouring the resentful soul and stealing the body of a peasant revolutionary. Currently aiming for Oren from another dimension under Garamor's orders. -->
<skill id="16510" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16511" levels="1" name="Solo Fighter Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16512" levels="1" name="Solo Mage Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16513" levels="1" name="Solo Archer Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16514" levels="1" name="Party Fighter Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16515" levels="1" name="Party Mage Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16516" levels="1" name="Party Archer Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- One of the seven disciples of Embryo. Received the power of the Seal of Calamity froM Etis van Etina, and is in control of the Atelia Fortress. Materializes the power of the Seal of Calamity. Currently, in charge of turning the Atelia obtained from the Garden of Spirits into Dark Atelia. -->
<skill id="16517" levels="1" name="Kelbim">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Invincible to regular hits and skills, as well as buffs/debuffs. No HP Recovery. -->
<skill id="16518" levels="1" name="Event Invincibility">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great physical damage to nearby enemies and makes them bleed for 15 seconds. -->
<skill id="16519" levels="1" name="Slay X">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P./M. Def. by $s1. -->
<skill id="16520" levels="1" name="Shild of Atelia">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Temporarily increases P. Atk. And Atk. Spd. by 50%%. -->
<skill id="16521" levels="1" name="Embryo's Call">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great physical damage and decreases P./M. Def by 50%% for 15 seconds. -->
<skill id="16522" levels="1" name="Shield Swing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great physical damage around the target and burns enemies for 10 seconds. -->
<skill id="16523" levels="1" name="Magma Splash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great physical damage to target and decreases P./M. Def by $s2 for $s1. -->
<skill id="16524" levels="1" name="Full Swing Crusher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Temporarily increases P. Atk. And Atk. Spd. by 25%% and decreases P./M. Def. by 30%% for 15 seconds. -->
<skill id="16525" levels="1" name="Spirit of Master">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The supplies to the camp have been blocked. Decreases P./M. Atk. and Atk./Casting Spd. by $s1. -->
<skill id="16526" levels="1" name="Supply Blockade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The supplies to the camp have been blocked and the equipment haven't been repaired. Decreases P./M. Atk. by 20%%. -->
<skill id="16527" levels="1" name="Poor Equipment">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Brainwashed by the power of Atelia. -->
<skill id="16528" levels="1" name="Atelia Brainwashing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- With Aden Vanguard Captain Adolph's help, launch a strong hit to Commander Burnstein and stun him for 15 seconds. Can only be used inside the Command Post. -->
<skill id="16529" levels="1" name="Adolph's Will of Steel">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- With Aden Vanguard Captain Adolph's help, launch a strong hit to Commander Burnstein and stun him for 15 seconds. Can only be used inside the Command Post. -->
<skill id="16530" levels="1" name="Adolph's Will of Steel">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 20%% for 60 seconds when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by 20%%. -->
<skill id="16531" levels="1" name="Barton's Potential Force">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Aden Vanguard Barton appears and attacks Commander Burnstein's pawns Guardian Sinistra and Guardian Destra, killing them. Can only be used inside the Command Post. -->
<skill id="16532" levels="1" name="Barton's Lunatic Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks nearby enemies and knocks them down. Over-hit. Critical. -->
<skill id="16533" levels="1" name="Barton's Sonic Star">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Recovers party members' HP by 100%%. Aden Vanguard Elise appears and makes all party members invincible and recovers HP by 100%%. Can only be used inside the Command Post. -->
<skill id="16534" levels="1" name="Elise's Protection Prayer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons an Enchanted Tree of Life that cannot be targeted. The summoned tree heals nearby party members for 30 seconds and casts a debuff canceling blessing. -->
<skill id="16535" levels="1" name="Elise's Summon Tree of Life">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Powerful bomb attack on enemies in selected area. -->
<skill id="16536" levels="1" name="Hayuk's Phoenix Arrow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 sec., Atk. Spd. + 40%% when equipped with a bow/crossbow. -->
<skill id="16537" levels="1" name="Hayuk's Quick Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Shadow Hell. -->
<skill id="16538" levels="1" name="Eliyah's Shadow Hell">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Aden Vanguard Eliyah appears and launches an Elemental bomb to Commander Burnstein. Decrease Burnstein's HP by 200%% and Resistance to all elements by 30%% for 30 seconds. Can only be used inside the Command Post. -->
<skill id="16539" levels="1" name="Eliyah's Elemental Detonation">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Petrify status. -->
<skill id="16540" levels="1" name="Revolutionaries' Petrification">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Stigma that proves that Commander Burnstein in Atelia Fortress' 3rd floor has withdrawn. -->
<skill id="16541" levels="1" name="Burstein's Stigma">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The supplies to the $s1st floor have been blocked because of Quartermaster Hummel's death, decreasing their Max HP by $s2. The effect disappears when Quartermaster Hummel respawns. -->
<skill id="16542" levels="1" name="Supply Blockade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- When the Fortress Spy finds infiltrators inside the fortress will request aid and summon Fortress Raider, Atelia Passionate Soldier, and Atelia Elite Captain. -->
<skill id="16543" levels="1" name="Spy's Aid Request">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Event presentation skill. -->
<skill id="16544" levels="1" name="Rescue Captive">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Geork swings his hammer, dealing physical damage to enemies around and knocking them back. -->
<skill id="16545" levels="1" name="Geork's Hammer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Banished from battle for 60 minutes by Geork. -->
<skill id="16546" levels="1" name="Banished Captive">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Has slight resistance to Danger Zone. -->
<skill id="16547" levels="1" name="Danger Zone Attack Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16548" levels="1" name="Eternal Blizzard">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Frozen solid and unable to move. -->
<skill id="16549" levels="1" name="Freeze - Eternal Ice">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts ranged physical damage and knocks them back for 2 seconds. -->
<skill id="16550" levels="1" name="Zellaka's Quake">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16551" levels="1" name="Ice Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Freeze the opponent along with the damage from your first. -->
<skill id="16552" levels="1" name="Ice Fist">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Freeze enemies in front of you with your breath. -->
<skill id="16553" levels="1" name="Ice Breath">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage and stuns enemies around. -->
<skill id="16554" levels="1" name="Spinning Slash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Tries to inflict a powerful vital spot attack. -->
<skill id="16555" levels="1" name="Kelbim Deadly Blow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Makes the target show their back and inflicts damage. -->
<skill id="16556" levels="1" name="Kelbim Bluff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great damage to enemies within range and makes them bleed. -->
<skill id="16557" levels="1" name="Dancing Blade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases success rate of vital spot attacks. -->
<skill id="16558" levels="1" name="Kelbim Mortality">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Make an attack with a shield, stunning the target. -->
<skill id="16559" levels="1" name="Dragonclaw Shield Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Def. -->
<skill id="16560" levels="1" name="Dragonclaw Ultimate Defense">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a whirlwind, inflicting wind damage on the enemy. -->
<skill id="16561" levels="1" name="Dragonclaw Hurricane">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Frightens the enemy and causes him to flee. -->
<skill id="16562" levels="1" name="Dragonclaw Curse Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks the enemy with great power. -->
<skill id="16563" levels="1" name="Dragonclaw Iron Punch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Hurls an iron-fist, stunning the enemy. -->
<skill id="16564" levels="1" name="Dragonclaw Soul Breaker">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Detonate holy energy to inflict damage on nearby enemies. -->
<skill id="16565" levels="1" name="Dragonclaw Divine Flash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Restores the target's HP very fast. -->
<skill id="16566" levels="1" name="Dragonclaw Battle Heal">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Ignites nearby enemies. -->
<skill id="16567" levels="1" name="Dragonclaw Blaze Quake">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks the enemy with great power. -->
<skill id="16568" levels="1" name="Dragonclaw Power Smash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks long-range enemies. -->
<skill id="16569" levels="1" name="Dragonclaw Power Shot">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Ignites flames on your body, inflicting fire damage on the enemy. -->
<skill id="16570" levels="1" name="Dragonclaw Blaze">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Def. is decreased. -->
<skill id="16571" levels="1" name="Decrease P. Def.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Unable to move due to Seal Archangel's wrath. -->
<skill id="16572" levels="1" name="Seal Archangel's Wrath">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Petrified and unable to move temporarily. -->
<skill id="16573" levels="1" name="Kelbim Petrify">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P./M. Def. + 15%%. -->
<skill id="16574" levels="1" name="Shield of Infinity">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16575" levels="1" name="Eternal Blizzard">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Frozen solid and unable to move. -->
<skill id="16576" levels="1" name="Freeze - Eternal Ice">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Tricks the enemy. Make the enemy show their back and stun them for 9 seconds. -->
<skill id="16577" levels="1" name="Dragonclaw Bluff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage to enemies around and stuns them. -->
<skill id="16578" levels="1" name="Dragonclaw Crush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Stirs up a vortex connecting to the dimension of Fire and inflicts Fire damage on the enemy for 30 seconds. Decreases Speed by 10%%, Atk. Spd. by 30%%, Casting Spd. by 10%%, and Fire Resistance by 20. -->
<skill id="16579" levels="1" name="Dragonclaw Vortex">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Provokes nearby enemies to attack. -->
<skill id="16580" levels="1" name="Dragonclaw Aggression Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Turns aggressive due to hunger. -->
<skill id="16581" levels="1" name="Growth Accelerator">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Typhoon summons his guardians. -->
<skill id="16582" levels="1" name="Let the Dogs Out!">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Pounces on the enemy and knocks them out. -->
<skill id="16583" levels="1" name="Pounce">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicted with Fear and moving against own will momentarily. -->
<skill id="16584" levels="1" name="Mass Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Bombards enemies around the target. -->
<skill id="16585" levels="1" name="Dragonclaw Cannon">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deal a powerful attack on the enemy. -->
<skill id="16586" levels="1" name="Dragonclaw Siege Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks the target with great power, knocking them back. -->
<skill id="16587" levels="1" name="Dragonclaw Siege Punch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- On fire due to the explosion. Received Damage + 50%%. -->
<skill id="16588" levels="1" name="Time Bomb Explosion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16589" levels="1" name="Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>