1002 lines
42 KiB
XML
1002 lines
42 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="14900" levels="1" name="Elise' Radiant Heal">
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<!-- AUTO GENERATED SKILL -->
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<!-- Heals the target with 1519 power. If HP is full, CP is restored with the remaining power. -->
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<set name="icon" val="icon.skill11755" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="3000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14901" levels="1" name="Elise' Radiant Heal">
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<!-- AUTO GENERATED SKILL -->
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<!-- Heals the target with 1557 power. If HP is full, CP is restored with the remaining power. -->
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<set name="icon" val="icon.skill11755" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="3000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14902" levels="1" name="Elise' Summon Tree of Life">
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<!-- AUTO GENERATED SKILL -->
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<!-- Summons a Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing. -->
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<set name="icon" val="icon.skill11774" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="5500" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14903" levels="1" name="Elise' Summon Tree of Life">
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<!-- AUTO GENERATED SKILL -->
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<!-- Summons a Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing. -->
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<set name="icon" val="icon.skill11774" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="5500" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14904" levels="1" name="Elise' Summon Tree of Life">
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<!-- AUTO GENERATED SKILL -->
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<!-- Summons a Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing. -->
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<set name="icon" val="icon.skill11774" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="5500" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14905" levels="1" name="Elise' Radiant Recharge">
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<!-- AUTO GENERATED SKILL -->
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<!-- Instantly recovers the target's MP with a maximum of 166 power depending on the target's Lv.. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
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<set name="icon" val="icon.skill11760" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="3000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14906" levels="1" name="Elise' Radiant Recharge">
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<!-- AUTO GENERATED SKILL -->
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<!-- Instantly recovers the target's MP with a maximum of 174 power depending on the target's Lv.. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
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<set name="icon" val="icon.skill11760" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="3000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14907" levels="1" name="Elise' Radiant Recharge">
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<!-- AUTO GENERATED SKILL -->
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<!-- Instantly recovers the target's MP with a maximum of 183 power depending on the target's Lv.. Also, for 10 seconds, recovers 13 MP per second. Ineffective on classes that have the Recharge skill. -->
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<set name="icon" val="icon.skill11760" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="3000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14908" levels="1" name="Elise' Crystal Regeneration">
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<!-- AUTO GENERATED SKILL -->
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<!-- Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover HP and MP by 100%. -->
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<set name="icon" val="icon.skill11765" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="300000" />
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</skill>
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<skill id="14909" levels="1" name="Elise' Crystal Regeneration">
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<!-- AUTO GENERATED SKILL -->
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<!-- Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover HP and MP by 100%. -->
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<set name="icon" val="icon.skill11765" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="300000" />
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</skill>
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<skill id="14910" levels="1" name="Elise' Crystal Regeneration">
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<!-- AUTO GENERATED SKILL -->
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<!-- Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover HP and MP by 100%. -->
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<set name="icon" val="icon.skill11765" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="300000" />
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</skill>
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<skill id="14911" levels="1" name="Dimensional Blow">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0003" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="150" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14912" levels="1" name="Dimensional Blow">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0003" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="150" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14913" levels="1" name="Dimensional Blow">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0003" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="150" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14914" levels="1" name="Dimensional Blow">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0003" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="150" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14915" levels="1" name="Dimensional Blow">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0003" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="150" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14916" levels="1" name="Dimensional Blow">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0003" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="150" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14917" levels="1" name="Dimensional Haste">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Atk. Spd. by 15% for 20 minutes. -->
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<set name="icon" val="icon.skill1086" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="2000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14918" levels="1" name="Twisted Dimension Magic">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14919" levels="1" name="Twisted Dimension Magic">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14920" levels="1" name="Twisted Dimension Magic">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14921" levels="1" name="Twisted Dimension Magic">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14922" levels="1" name="Twisted Dimension Magic">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14923" levels="1" name="Twisted Dimension Magic">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14924" levels="1" name="Dimensional Magic Rift">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14925" levels="1" name="Dimensional Magic Rift">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14926" levels="1" name="Dimensional Magic Rift">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14927" levels="1" name="Dimensional Magic Rift">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14928" levels="1" name="Dimensional Magic Rift">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14929" levels="1" name="Dimensional Magic Rift">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="8000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="14930" levels="1" name="Dimensional Sweep">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0036" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14931" levels="1" name="Dimensional Sweep">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0036" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14932" levels="1" name="Dimensional Sweep">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0036" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14933" levels="1" name="Dimensional Sweep">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0036" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14934" levels="1" name="Dimensional Sweep">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0036" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14935" levels="1" name="Dimensional Sweep">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0036" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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</skill>
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<skill id="14936" levels="1" name="Stun">
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<!-- AUTO GENERATED SKILL -->
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<!-- Stuns the target. -->
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<set name="icon" val="icon.skill3080" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="14937" levels="1" name="Stun">
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<!-- AUTO GENERATED SKILL -->
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||
<!-- Stuns the target. -->
|
||
<set name="icon" val="icon.skill3080" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="reuseDelay" val="30000" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14938" levels="1" name="Stun">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Stuns the target. -->
|
||
<set name="icon" val="icon.skill3080" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="reuseDelay" val="30000" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14939" levels="1" name="Dimensional Shadow Dash">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 15 seconds, increases Speed by 40, P. Evasion by 10, and HP Recovery Bonus by 10. -->
|
||
<set name="icon" val="icon.skill10525" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="500" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="reuseDelay" val="60000" />
|
||
</skill>
|
||
<skill id="14940" levels="1" name="Rage Grand Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0036" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="1500" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14941" levels="1" name="Bloody Grand Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0036" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="1500" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14942" levels="1" name="Destruction Grand Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0036" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="1500" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14943" levels="1" name="Dimensional Wring">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0003" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="150" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14944" levels="1" name="Dimensional Pierce">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Receives damage and incurs bleeding. -->
|
||
<set name="icon" val="icon.skill0223" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="1500" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="reuseDelay" val="30000" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14945" levels="1" name="Dimensional Shock Wave">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Stunned and unable to move momentarily. -->
|
||
<set name="icon" val="icon.skill3080" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="2500" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="reuseDelay" val="30000" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14946" levels="1" name="Kalios' Rage">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- You have reached your physical limit. Increases debuff resistance, Speed, P. Atk., Accuracy, P. Def., Atk. Spd., and Critical Damage. When the target is killed, recovers HP by 20%. When HP falls below 60%, increases P. Atk. by 10% and Critical Rate by 100. When HP falls below 30%, increases P. Atk. by 30% and Critical Rate by an additional 300. -->
|
||
<set name="icon" val="icon.skill10274" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="300000" />
|
||
<set name="isMagic" val="4" />
|
||
</skill>
|
||
<skill id="14947" levels="1" name="Pelline's Thirst">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="600" />
|
||
<set name="hitTime" val="1500" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14948" levels="1" name="Zellaka's Roar">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Afflicted with Fear and moving against own will. -->
|
||
<set name="icon" val="icon.skill1092" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="2500" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="reuseDelay" val="30000" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14949" levels="1" name="Succubus Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="800" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14950" levels="1" name="Succubus Cut">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="800" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14951" levels="1" name="Succubus Flash">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
</skill>
|
||
<skill id="14952" levels="1" name="Succubus Magic Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="500" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14953" levels="1" name="Phantom Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="800" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14954" levels="1" name="Phantom Cut">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="800" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14955" levels="1" name="Phantom Flash">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
</skill>
|
||
<skill id="14956" levels="1" name="Phantom Magic Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="500" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14957" levels="1" name="Phantom Bleed Strike">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- HP decreases from bleeding momentarily. -->
|
||
<set name="icon" val="icon.skill0096" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="6000" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14958" levels="1" name="Apparition Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="800" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14959" levels="1" name="Apparition Cut">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="800" />
|
||
<set name="coolTime" val="500" />
|
||
</skill>
|
||
<skill id="14960" levels="1" name="Apparition Flash">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
</skill>
|
||
<skill id="14961" levels="1" name="Apparition Magic Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="500" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14962" levels="1" name="Apparition Bleed Strike">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- HP decreases from bleeding momentarily. -->
|
||
<set name="icon" val="icon.skill0096" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="6000" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14963" levels="1" name="Spirit Gathering">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Gather spirit. -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="4000" />
|
||
<set name="coolTime" val="300" />
|
||
</skill>
|
||
<skill id="14964" levels="1" name="Rush">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Rushes the enemy to inflict Shock for 1 second(s). -->
|
||
<set name="icon" val="icon.skill11508" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="600" />
|
||
<set name="hitTime" val="100" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="10000" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14965" levels="1" name="Judgment of Blood">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="40" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="6000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14966" levels="1" name="Group Heal">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Restores all party members' HP with 66 Power. -->
|
||
<set name="icon" val="icon.skill1027" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="6000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14967" levels="1" name="Judgment of Death">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0036" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
</skill>
|
||
<skill id="14968" levels="1" name="Judgment of Darkness">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="6000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14969" levels="1" name="Group Heal">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Restores all party members' HP with 66 Power. -->
|
||
<set name="icon" val="icon.skill1027" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="6000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14970" levels="1" name="Judgment of Lunacy">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0036" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
</skill>
|
||
<skill id="14971" levels="1" name="Judgment of Silence">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="6000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14972" levels="1" name="Group Heal">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Restores all party members' HP with 66 Power. -->
|
||
<set name="icon" val="icon.skill1027" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="6000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14973" levels="1" name="Delusion Cut">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0003" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="150" />
|
||
<set name="hitTime" val="1000" />
|
||
<set name="coolTime" val="300" />
|
||
</skill>
|
||
<skill id="14974" levels="1" name="Delusion Judgment">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="6000" />
|
||
</skill>
|
||
<skill id="14975" levels="1" name="Mysterious Combat Buff">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 5 minutes, increases Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, and MP recovery bonus by 20%, and decreases MP Consumption for magic skill by 10% and the magic cancel rate. -->
|
||
<set name="icon" val="icon.skill11529" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="2000" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="2000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14976" levels="1" name="Mysterious Speed Buff">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 5 minutes, increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8%, and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
|
||
<set name="icon" val="icon.skill11530" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="2000" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="2000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14977" levels="1" name="Mysterious Focus Buff">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 5 minutes, increases HP Recovery Bonus by 20%, P.ᅠAccuracy by 4, P.ᅠEvasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10%. -->
|
||
<set name="icon" val="icon.skill11532" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="2000" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="2000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="14978" levels="1" name="Fear">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Momentarily inflicted with fear and changed to another life form that moves regardless of your own volition. -->
|
||
<set name="icon" val="icon.skill11537" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14979" levels="1" name="Decoration Line">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="1600" />
|
||
</skill>
|
||
<skill id="14980" levels="1" name="Vesper Transformation">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 2 minutes, the equipped weapon and armor are changed into a Vesper Set. -->
|
||
<set name="icon" val="BranchSys2.icon.br_royal_crown_of_vesper_i00" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="100" />
|
||
<set name="reuseDelay" val="2000" />
|
||
</skill>
|
||
<skill id="14981" levels="1" name="Baguette">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 2 minutes, the equipped weapon is changed to bread and turns into hair. -->
|
||
<set name="icon" val="icon.etc_herb_of_baguette" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="100" />
|
||
<set name="reuseDelay" val="2000" />
|
||
</skill>
|
||
<skill id="14982" levels="1" name="HP Drain">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 10 seconds, HP is absorbed by 10% every second. If untreated while inflicted with absorption, this will lead to death. -->
|
||
<set name="icon" val="icon.skill1042" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="hitTime" val="12000" />
|
||
</skill>
|
||
<skill id="14983" levels="1" name="HP Drain">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 10 seconds, HP is absorbed by 10% every second. If untreated while inflicted with absorption, this will lead to death. -->
|
||
<set name="icon" val="icon.skill1042" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="hitTime" val="12000" />
|
||
</skill>
|
||
<skill id="14984" levels="1" name="HP Drain">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 10 seconds, HP is absorbed by 10% every second. If untreated while inflicted with absorption, this will lead to death. -->
|
||
<set name="icon" val="icon.skill1042" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="hitTime" val="12000" />
|
||
</skill>
|
||
<skill id="14985" levels="1" name="Drain Status">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- HP is being absorbed. -->
|
||
<set name="icon" val="icon.skill1042" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="500" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14986" levels="1" name="Drain Status">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- HP is being absorbed. -->
|
||
<set name="icon" val="icon.skill1042" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="500" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14987" levels="1" name="Drain Status">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- HP is being absorbed. -->
|
||
<set name="icon" val="icon.skill1042" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="500" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14988" levels="1" name="Prisoner's Yoke">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Cannot move. -->
|
||
<set name="icon" val="icon.skill1201" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="100" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14989" levels="1" name="Dimension Poison">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Poisoned with a power that is unknown in this dimension. HP is continuously decreased. -->
|
||
<set name="icon" val="icon.skill4035" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="100" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14990" levels="1" name="Dimension Poison">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Poisoned with a power that is unknown in this dimension. HP is continuously decreased. -->
|
||
<set name="icon" val="icon.skill4035" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="100" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14991" levels="1" name="Dimension Poison">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Poisoned with a power that is unknown in this dimension. HP is continuously decreased. -->
|
||
<set name="icon" val="icon.skill4035" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="100" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14992" levels="1" name="Healing of Purity">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Free from all abnormal statuses. -->
|
||
<set name="icon" val="icon.skill0000" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="100" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="14993" levels="1" name="Master's Blessing - Prevailing Sonata">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- The GM is always with you. For 1 hour, increases Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate. -->
|
||
<set name="icon" val="icon.skill11529" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="hitTime" val="500" />
|
||
<set name="reuseDelay" val="1000" />
|
||
</skill>
|
||
<skill id="14994" levels="1" name="Master's Blessing - Daring Sonata">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- The GM is always with you. For 1 hour, increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
|
||
<set name="icon" val="icon.skill11530" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="hitTime" val="500" />
|
||
<set name="reuseDelay" val="1000" />
|
||
</skill>
|
||
<skill id="14995" levels="1" name="Master's Blessing - Refreshing Sonata">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- The GM is always with you. For 1 hour, increases HP Recovery Bonus by 20%, P.ᅠAccuracy by 4, P.ᅠEvasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10%. -->
|
||
<set name="icon" val="icon.skill11532" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="900" />
|
||
<set name="hitTime" val="500" />
|
||
<set name="reuseDelay" val="1000" />
|
||
</skill>
|
||
<skill id="14996" levels="1" name="Master's Blessing - Prevailing Sonata">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- The GM is always with you. For 1 hour, increases Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate. -->
|
||
<set name="icon" val="icon.skill11529" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="500" />
|
||
<set name="reuseDelay" val="1000" />
|
||
</skill>
|
||
<skill id="14997" levels="1" name="Master's Blessing - Daring Sonata">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- The GM is always with you. For 1 hour, increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
|
||
<set name="icon" val="icon.skill11530" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="500" />
|
||
<set name="reuseDelay" val="1000" />
|
||
</skill>
|
||
<skill id="14998" levels="1" name="Master's Blessing - Refreshing Sonata">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- The GM is always with you. For 1 hour, increases HP Recovery Bonus by 20%, P.ᅠAccuracy by 4, P.ᅠEvasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10%. -->
|
||
<set name="icon" val="icon.skill11532" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="500" />
|
||
<set name="reuseDelay" val="1000" />
|
||
</skill>
|
||
<skill id="14999" levels="1" name="Transform IM - IM Abyu">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- IM transformed state. -->
|
||
<set name="icon" val="icon.skilltransform1" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="hitTime" val="2500" />
|
||
<set name="reuseDelay" val="10000" />
|
||
</skill>
|
||
</list> |