Files
l2j_mobius/trunk/dist/game/data/stats/skills/14900-14999.xml
2015-02-08 01:38:33 +00:00

1002 lines
42 KiB
XML
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="14900" levels="1" name="Elise' Radiant Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Heals the target with 1519 power. If HP is full, CP is restored with the remaining power. -->
<set name="icon" val="icon.skill11755" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14901" levels="1" name="Elise' Radiant Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Heals the target with 1557 power. If HP is full, CP is restored with the remaining power. -->
<set name="icon" val="icon.skill11755" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14902" levels="1" name="Elise' Summon Tree of Life">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing. -->
<set name="icon" val="icon.skill11774" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="5500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14903" levels="1" name="Elise' Summon Tree of Life">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing. -->
<set name="icon" val="icon.skill11774" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="5500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14904" levels="1" name="Elise' Summon Tree of Life">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing. -->
<set name="icon" val="icon.skill11774" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="5500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14905" levels="1" name="Elise' Radiant Recharge">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly recovers the target's MP with a maximum of 166 power depending on the target's Lv.. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
<set name="icon" val="icon.skill11760" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14906" levels="1" name="Elise' Radiant Recharge">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly recovers the target's MP with a maximum of 174 power depending on the target's Lv.. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
<set name="icon" val="icon.skill11760" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14907" levels="1" name="Elise' Radiant Recharge">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly recovers the target's MP with a maximum of 183 power depending on the target's Lv.. Also, for 10 seconds, recovers 13 MP per second. Ineffective on classes that have the Recharge skill. -->
<set name="icon" val="icon.skill11760" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14908" levels="1" name="Elise' Crystal Regeneration">
<!-- AUTO GENERATED SKILL -->
<!-- Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover HP and MP by 100%. -->
<set name="icon" val="icon.skill11765" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="14909" levels="1" name="Elise' Crystal Regeneration">
<!-- AUTO GENERATED SKILL -->
<!-- Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover HP and MP by 100%. -->
<set name="icon" val="icon.skill11765" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="14910" levels="1" name="Elise' Crystal Regeneration">
<!-- AUTO GENERATED SKILL -->
<!-- Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover HP and MP by 100%. -->
<set name="icon" val="icon.skill11765" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="14911" levels="1" name="Dimensional Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="150" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
</skill>
<skill id="14912" levels="1" name="Dimensional Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="150" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
</skill>
<skill id="14913" levels="1" name="Dimensional Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="150" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
</skill>
<skill id="14914" levels="1" name="Dimensional Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="150" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
</skill>
<skill id="14915" levels="1" name="Dimensional Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="150" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
</skill>
<skill id="14916" levels="1" name="Dimensional Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="150" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
</skill>
<skill id="14917" levels="1" name="Dimensional Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Atk. Spd. by 15% for 20 minutes. -->
<set name="icon" val="icon.skill1086" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14918" levels="1" name="Twisted Dimension Magic">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14919" levels="1" name="Twisted Dimension Magic">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14920" levels="1" name="Twisted Dimension Magic">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14921" levels="1" name="Twisted Dimension Magic">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14922" levels="1" name="Twisted Dimension Magic">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14923" levels="1" name="Twisted Dimension Magic">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14924" levels="1" name="Dimensional Magic Rift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14925" levels="1" name="Dimensional Magic Rift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14926" levels="1" name="Dimensional Magic Rift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14927" levels="1" name="Dimensional Magic Rift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14928" levels="1" name="Dimensional Magic Rift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14929" levels="1" name="Dimensional Magic Rift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14930" levels="1" name="Dimensional Sweep">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14931" levels="1" name="Dimensional Sweep">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14932" levels="1" name="Dimensional Sweep">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14933" levels="1" name="Dimensional Sweep">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14934" levels="1" name="Dimensional Sweep">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14935" levels="1" name="Dimensional Sweep">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14936" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the target. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14937" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the target. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14938" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the target. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14939" levels="1" name="Dimensional Shadow Dash">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds, increases Speed by 40, P. Evasion by 10, and HP Recovery Bonus by 10. -->
<set name="icon" val="icon.skill10525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="14940" levels="1" name="Rage Grand Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14941" levels="1" name="Bloody Grand Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14942" levels="1" name="Destruction Grand Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14943" levels="1" name="Dimensional Wring">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="150" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
</skill>
<skill id="14944" levels="1" name="Dimensional Pierce">
<!-- AUTO GENERATED SKILL -->
<!-- Receives damage and incurs bleeding. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14945" levels="1" name="Dimensional Shock Wave">
<!-- AUTO GENERATED SKILL -->
<!-- Stunned and unable to move momentarily. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14946" levels="1" name="Kalios' Rage">
<!-- AUTO GENERATED SKILL -->
<!-- You have reached your physical limit. Increases debuff resistance, Speed, P. Atk., Accuracy, P. Def., Atk. Spd., and Critical Damage. When the target is killed, recovers HP by 20%. When HP falls below 60%, increases P. Atk. by 10% and Critical Rate by 100. When HP falls below 30%, increases P. Atk. by 30% and Critical Rate by an additional 300. -->
<set name="icon" val="icon.skill10274" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="14947" levels="1" name="Pelline's Thirst">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14948" levels="1" name="Zellaka's Roar">
<!-- AUTO GENERATED SKILL -->
<!-- Afflicted with Fear and moving against own will. -->
<set name="icon" val="icon.skill1092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14949" levels="1" name="Succubus Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="500" />
</skill>
<skill id="14950" levels="1" name="Succubus Cut">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="500" />
</skill>
<skill id="14951" levels="1" name="Succubus Flash">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
</skill>
<skill id="14952" levels="1" name="Succubus Magic Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="14953" levels="1" name="Phantom Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="500" />
</skill>
<skill id="14954" levels="1" name="Phantom Cut">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="500" />
</skill>
<skill id="14955" levels="1" name="Phantom Flash">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
</skill>
<skill id="14956" levels="1" name="Phantom Magic Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="14957" levels="1" name="Phantom Bleed Strike">
<!-- AUTO GENERATED SKILL -->
<!-- HP decreases from bleeding momentarily. -->
<set name="icon" val="icon.skill0096" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14958" levels="1" name="Apparition Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="500" />
</skill>
<skill id="14959" levels="1" name="Apparition Cut">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="500" />
</skill>
<skill id="14960" levels="1" name="Apparition Flash">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
</skill>
<skill id="14961" levels="1" name="Apparition Magic Blow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="14962" levels="1" name="Apparition Bleed Strike">
<!-- AUTO GENERATED SKILL -->
<!-- HP decreases from bleeding momentarily. -->
<set name="icon" val="icon.skill0096" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14963" levels="1" name="Spirit Gathering">
<!-- AUTO GENERATED SKILL -->
<!-- Gather spirit. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="4000" />
<set name="coolTime" val="300" />
</skill>
<skill id="14964" levels="1" name="Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rushes the enemy to inflict Shock for 1 second(s). -->
<set name="icon" val="icon.skill11508" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="100" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14965" levels="1" name="Judgment of Blood">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14966" levels="1" name="Group Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Restores all party members' HP with 66 Power. -->
<set name="icon" val="icon.skill1027" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14967" levels="1" name="Judgment of Death">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
</skill>
<skill id="14968" levels="1" name="Judgment of Darkness">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14969" levels="1" name="Group Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Restores all party members' HP with 66 Power. -->
<set name="icon" val="icon.skill1027" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14970" levels="1" name="Judgment of Lunacy">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
</skill>
<skill id="14971" levels="1" name="Judgment of Silence">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14972" levels="1" name="Group Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Restores all party members' HP with 66 Power. -->
<set name="icon" val="icon.skill1027" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14973" levels="1" name="Delusion Cut">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="150" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
</skill>
<skill id="14974" levels="1" name="Delusion Judgment">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="14975" levels="1" name="Mysterious Combat Buff">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, and MP recovery bonus by 20%, and decreases MP Consumption for magic skill by 10% and the magic cancel rate. -->
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14976" levels="1" name="Mysterious Speed Buff">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8%, and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<set name="icon" val="icon.skill11530" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14977" levels="1" name="Mysterious Focus Buff">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases HP Recovery Bonus by 20%, P.Accuracy by 4, P.Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10%. -->
<set name="icon" val="icon.skill11532" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14978" levels="1" name="Fear">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily inflicted with fear and changed to another life form that moves regardless of your own volition. -->
<set name="icon" val="icon.skill11537" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14979" levels="1" name="Decoration Line">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1600" />
</skill>
<skill id="14980" levels="1" name="Vesper Transformation">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 minutes, the equipped weapon and armor are changed into a Vesper Set. -->
<set name="icon" val="BranchSys2.icon.br_royal_crown_of_vesper_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="14981" levels="1" name="Baguette">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 minutes, the equipped weapon is changed to bread and turns into hair. -->
<set name="icon" val="icon.etc_herb_of_baguette" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="14982" levels="1" name="HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 seconds, HP is absorbed by 10% every second. If untreated while inflicted with absorption, this will lead to death. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="12000" />
</skill>
<skill id="14983" levels="1" name="HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 seconds, HP is absorbed by 10% every second. If untreated while inflicted with absorption, this will lead to death. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="12000" />
</skill>
<skill id="14984" levels="1" name="HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 seconds, HP is absorbed by 10% every second. If untreated while inflicted with absorption, this will lead to death. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="12000" />
</skill>
<skill id="14985" levels="1" name="Drain Status">
<!-- AUTO GENERATED SKILL -->
<!-- HP is being absorbed. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14986" levels="1" name="Drain Status">
<!-- AUTO GENERATED SKILL -->
<!-- HP is being absorbed. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14987" levels="1" name="Drain Status">
<!-- AUTO GENERATED SKILL -->
<!-- HP is being absorbed. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14988" levels="1" name="Prisoner's Yoke">
<!-- AUTO GENERATED SKILL -->
<!-- Cannot move. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14989" levels="1" name="Dimension Poison">
<!-- AUTO GENERATED SKILL -->
<!-- Poisoned with a power that is unknown in this dimension. HP is continuously decreased. -->
<set name="icon" val="icon.skill4035" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14990" levels="1" name="Dimension Poison">
<!-- AUTO GENERATED SKILL -->
<!-- Poisoned with a power that is unknown in this dimension. HP is continuously decreased. -->
<set name="icon" val="icon.skill4035" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14991" levels="1" name="Dimension Poison">
<!-- AUTO GENERATED SKILL -->
<!-- Poisoned with a power that is unknown in this dimension. HP is continuously decreased. -->
<set name="icon" val="icon.skill4035" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14992" levels="1" name="Healing of Purity">
<!-- AUTO GENERATED SKILL -->
<!-- Free from all abnormal statuses. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14993" levels="1" name="Master's Blessing - Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate. -->
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="14994" levels="1" name="Master's Blessing - Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<set name="icon" val="icon.skill11530" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="14995" levels="1" name="Master's Blessing - Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases HP Recovery Bonus by 20%, P.Accuracy by 4, P.Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10%. -->
<set name="icon" val="icon.skill11532" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="14996" levels="1" name="Master's Blessing - Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate. -->
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="14997" levels="1" name="Master's Blessing - Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<set name="icon" val="icon.skill11530" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="14998" levels="1" name="Master's Blessing - Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases HP Recovery Bonus by 20%, P.Accuracy by 4, P.Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10%. -->
<set name="icon" val="icon.skill11532" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="14999" levels="1" name="Transform IM - IM Abyu">
<!-- AUTO GENERATED SKILL -->
<!-- IM transformed state. -->
<set name="icon" val="icon.skilltransform1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="10000" />
</skill>
</list>