Files
l2j_mobius/trunk/dist/game/data/stats/skills/13800-13899.xml
MobiusDev fe5f5fdc1c Updated new Soul Crystal skills.
Contributed by zoiobnu.
2016-02-06 08:36:30 +00:00

1187 lines
51 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13800" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13801" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13802" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13803" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13804" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13805" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13806" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13807" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13808" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13809" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13810" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13811" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13812" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13813" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13814" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13815" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13816" levels="1" name="Kelbim's Dagger">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="maxHp" val="1.25" />
<mul stat="pAtk" val="1.1" />
<mul stat="pAtkSpd" val="1.15" />
<mul stat="critDmg" val="1.15" />
<add stat="reflectDam" val="20" />
</effect>
</for>
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13817" levels="1" name="Kelbim's Dual Dagger">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="maxHp" val="1.25" />
<mul stat="pAtk" val="1.1" />
<mul stat="pAtkSpd" val="1.15" />
<mul stat="critDmg" val="1.15" />
<add stat="reflectDam" val="20" />
</effect>
</for>
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13818" levels="1" name="Kelbim's Bow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="maxHp" val="1.25" />
<mul stat="pAtk" val="1.1" />
<mul stat="pAtkSpd" val="1.15" />
<mul stat="critDmg" val="1.15" />
<add stat="reflectDam" val="20" />
</effect>
</for>
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13819" levels="1" name="Kelbim's Crossbow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="maxHp" val="1.25" />
<mul stat="pAtk" val="1.1" />
<mul stat="pAtkSpd" val="1.15" />
<mul stat="critDmg" val="1.15" />
<add stat="reflectDam" val="20" />
</effect>
</for>
</skill>
<!-- For 30 min., Damage Reflect Resistance + 20%%. -->
<skill id="13820" levels="1" name="Kelbim's Shout">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Key for Spirits' Evil Thoughts. -->
<skill id="13821" levels="1" name="Spirit's Evil Thoughts">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13822" levels="1" name="Stronghold I Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13823" levels="1" name="Stronghold II Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13824" levels="1" name="Stronghold III Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13825" levels="1" name="Stronghold IV Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Changes the appearance into that of Santa while equipped with the Christmas Fishing Rod. -->
<skill id="13826" levels="1" name="Christmas Fishing Rod">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- All Stats + $s1 with the power of Talisman. -->
<skill id="13827" levels="1" name="Christmas Talisman - ALL STAT (High)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Skill Critical Damage + 7%% with the power of Talisman. -->
<skill id="13828" levels="1" name="Christmas Talisman - P. Skill Critical Damage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Skill Critical Damage + 7%% with the power of Talisman. -->
<skill id="13829" levels="1" name="Christmas Talisman - M. Skill Critical Damage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P./M. Def + 5000 for 15 seconds with the power of Talisman. Cooldown is 10 minutes. -->
<skill id="13830" levels="1" name="Christmas Talisman - Ultimate Defense">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Defends against 5 Debuffs for 15 seconds. Cooldown is 10 minutes. -->
<skill id="13831" levels="1" name="Christmas Talisman - Debuff Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 5%% with the power of Talisman. -->
<skill id="13832" levels="1" name="Christmas Talisman - P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + 5%% with the power of Talisman. -->
<skill id="13833" levels="1" name="Christmas Talisman - M. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Def. + 7%% with the power of Talisman. -->
<skill id="13834" levels="1" name="Christmas Talisman - P. Def">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Def. + 7%% with the power of Talisman. -->
<skill id="13835" levels="1" name="Christmas Talisman - M. Def.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- All Attribute Resistance + 30 with the power of Talisman. -->
<skill id="13836" levels="1" name="Christmas Talisman - Attribute Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13837" levels="12" name="Shadow Cutter">
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpeed" />
<add stat="critRate" val="#critRate" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13838" levels="12" name="Shadow Slasher">
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpeed" />
<add stat="critRate" val="#critRate" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13839" levels="12" name="Shadow Fighter">
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpeed" />
<add stat="critRate" val="#critRate" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13840" levels="12" name="Shadow Stormer">
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpeed" />
<add stat="critRate" val="#critRate" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13841" levels="12" name="Shadow Dualsword">
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpeed" />
<add stat="critRate" val="#critRate" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13842" levels="12" name="Shadow Shaper">
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#critDamage"> 1 1 1 1 1 1.03 1.06 1.1 1.1 1.1 1.1 1.1 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpeed" />
<mul stat="critDmg" val="#critDamage" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13843" levels="12" name="Shadow Thrower">
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#critDamage"> 1 1 1 1 1 1.03 1.06 1.1 1.1 1.1 1.1 1.1 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpeed" />
<mul stat="critDmg" val="#critDamage" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13844" levels="12" name="Shadow Shooter">
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#critDamage"> 1 1 1 1 1 1.03 1.06 1.1 1.1 1.1 1.1 1.1 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpeed" />
<mul stat="critDmg" val="#critDamage" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Casting Spd. + $s1. -->
<skill id="13845" levels="12" name="Shadow Buster">
<table name="#mAtkSpd"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#mCritRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="mCritRate" val="#mCritRate" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Casting Spd. + $s1. -->
<skill id="13846" levels="12" name="Shadow Retributer">
<table name="#mAtkSpd"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#mCritRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="mCritRate" val="#mCritRate" />
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- NPC Damage + 10%%. -->
<skill id="13847" levels="1" name="PvE Damage Increase">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvePhysDmg" val="1.10" />
<mul stat="pvePhysSkillsDmg" val="1.10" />
<mul stat="pveMagicalDmg" val="1.10" />
</effect>
</for>
</skill>
<!-- Allows the use of Blessed Resurrection. Cooldown is 12 hours. -->
<skill id="13848" levels="1" name="Blessed Resurrection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Can obtain 2 Sheep Bait Coupons when using the skill.(Only once a day) -->
<skill id="13849" levels="1" name="Baa~">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- STR + 3, P. Atk. + 3%% -->
<skill id="13850" levels="1" name="Sheep Hat - Physical">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- INT + 3, M. Atk. + 5%% -->
<skill id="13851" levels="1" name="Sheep Hat - Magic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- CON + 3, P./M. Def. + 3%% -->
<skill id="13852" levels="1" name="Sheep Hat - Defense">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Talking Island Village. -->
<skill id="13853" levels="1" name="Agathion Teleport: Talking Island Village">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Town of Goddard. -->
<skill id="13854" levels="1" name="Agathion Teleport: Town of Goddard">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Town of Schuttgart. -->
<skill id="13855" levels="1" name="Agathion Teleport: Town of Schuttgart">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13856" levels="15" name="Might">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="pAtk" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13857" levels="15" name="Fury">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13858" levels="15" name="Focus">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 58 64 70 76 82 88 94 100 106 112 118 124 130 136 136 142 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<add stat="critRate" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13859" levels="15" name="Death">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="critDmgAdd" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13860" levels="15" name="Hunter">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="skillCriticalProbability" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13861" levels="15" name="Fire">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="skillCritical" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13862" levels="15" name="Body">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="maxHp" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13863" levels="15" name="Empower">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mAtk" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13864" levels="15" name="Acumen">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13865" levels="15" name="Wild">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mCritRate" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13866" levels="15" name="Mystic">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mCritPowerAdd" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13867" levels="15" name="Soul">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="maxMp" val="#stat" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13868" levels="15" name="Speed Focus">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 </table>
<table name="#stat1"> 26 29 32 34 37 40 42 45 48 50 53 56 59 61 64 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#stat" />
<add stat="critRate" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13869" levels="15" name="Speed Death">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 </table>
<table name="#stat1"> 1.1 1.2 1.2 1.3 1.3 1.4 1.4 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#stat" />
<mul stat="critDmgAdd" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13870" levels="15" name="Speed Hunter">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 </table>
<table name="#stat1"> 1.3 1.4 1.4 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#stat" />
<mul stat="skillCriticalProbability" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13871" levels="15" name="Speed Fire">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 </table>
<table name="#stat1"> 1.3 1.4 1.4 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#stat" />
<mul stat="skillCritical" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13872" levels="15" name="Speed Body">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 </table>
<table name="#stat1"> 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#stat" />
<mul stat="maxHp" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13873" levels="15" name="Critical Death">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 26 29 32 34 37 40 42 45 48 50 53 56 59 61 64 </table>
<table name="#stat1"> 1.1 1.2 1.2 1.3 1.3 1.4 1.4 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<add stat="critRate" val="#stat" />
<mul stat="critDmgAdd" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13874" levels="15" name="Critical Hunter">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 26 29 32 34 37 40 42 45 48 50 53 56 59 61 64 </table>
<table name="#stat1"> 1.3 1.4 1.4 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<add stat="critRate" val="#stat" />
<mul stat="skillCriticalProbability" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13875" levels="15" name="Critical Fire">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 26 29 32 34 37 40 42 45 48 50 53 56 59 61 64 </table>
<table name="#stat1"> 1.3 1.4 1.4 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<add stat="critRate" val="#stat" />
<mul stat="skillCritical" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13876" levels="15" name="Critical Body">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 26 29 32 34 37 40 42 45 48 50 53 56 59 61 64 </table>
<table name="#stat1"> 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<add stat="critRate" val="#stat" />
<mul stat="maxHp" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13877" levels="15" name="Acumen Wild">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 </table>
<table name="#stat1"> 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="#stat" />
<mul stat="mCritRate" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13878" levels="15" name="Acumen Mystic">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 </table>
<table name="#stat1"> 1.1 1.2 1.2 1.3 1.3 1.4 1.4 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="#stat" />
<mul stat="mCritPowerAdd" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13879" levels="15" name="Acumen Soul">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 </table>
<table name="#stat1"> 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 1.18 1.18 1.19 1.19 1.20 1.20 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="#stat" />
<mul stat="maxMp" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13880" levels="15" name="Wid. Mystic">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.10 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 </table>
<table name="#stat1"> 1.1 1.2 1.2 1.3 1.3 1.4 1.4 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mCritRate" val="#stat" />
<mul stat="mCritPowerAdd" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13881" levels="15" name="Wid. Soul">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.10 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 </table>
<table name="#stat1"> 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 1.18 1.18 1.19 1.19 1.20 1.20 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mCritRate" val="#stat" />
<mul stat="maxMp" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13882" levels="15" name="HP Acumen">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 </table>
<table name="#stat1"> 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="#stat" />
<mul stat="maxHp" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13883" levels="15" name="HP Wild">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.10 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 </table>
<table name="#stat1"> 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mCritRate" val="#stat" />
<mul stat="maxHp" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13884" levels="15" name="HP Mystic">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.1 1.2 1.3 1.3 1.4 1.4 1.5 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 </table>
<table name="#stat1"> 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="mCritPowerAdd" val="#stat" />
<mul stat="maxHp" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13885" levels="15" name="HP Soul">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 1.18 1.18 1.19 1.19 1.20 </table>
<table name="#stat1"> 1.10 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="maxMp" val="#stat" />
<mul stat="maxHp" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<skill id="13886" levels="15" name="MP Fury">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<table name="#stat"> 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 1.18 1.18 1.19 1.19 1.20 </table>
<table name="#stat1"> 1.5 1.6 1.6 1.7 1.7 1.8 1.8 1.9 1.9 1.10 1.10 1.11 1.11 1.12 1.12 </table>
<table name="#pvp"> 0 0 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<for>
<effect name="Buff">
<mul stat="maxMp" val="#stat" />
<mul stat="pAtkSpd" val="#stat1" />
<mul stat="pvpPhysDmg" val="#pvp" />
<mul stat="pvpPhysSkillsDmg" val="#pvp" />
<mul stat="pvpMagicalDmg" val="#pvp" />
</effect>
</for>
</skill>
<!-- Max MP + $s1, P. Critical Rate + $s2 -->
<skill id="13887" levels="1" name="MP Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Critical Damage + $s2 -->
<skill id="13888" levels="1" name="MP Death">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Skill Critical Rate + $s2 -->
<skill id="13889" levels="1" name="MP Hunter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Skill Critical Damage + $s2 -->
<skill id="13890" levels="1" name="MP Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to decrease Speed and increase PvP Damage during a critical attack. -->
<skill id="13891" levels="1" name="Critical Slow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to stun and increase PvP Damage during a critical attack. -->
<skill id="13892" levels="1" name="Critical Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate a Dryad Root and increase PvP Damage when using a magic skill. -->
<skill id="13893" levels="1" name="Magic Hold">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Focus when using a magic skill. -->
<skill id="13894" levels="1" name="Magic Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Blessed Body when using a magic skill. -->
<skill id="13895" levels="1" name="Magic Blessed Body">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Regeneration when using a magic skill. -->
<skill id="13896" levels="1" name="Magic Regeneration">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Mental Shield when using a magic skill. -->
<skill id="13897" levels="1" name="Magic Mental Shield">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1 -->
<skill id="13898" levels="1" name="Tyrr">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + $s1 -->
<skill id="13899" levels="1" name="Feoh">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>