1007 lines
58 KiB
XML
1007 lines
58 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="11800" levels="3" name="Sustain">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
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<set name="icon" val="icon.skill1217" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="4" />
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</skill>
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<skill id="11801" levels="3" name="Sustain">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
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<table name="#mpConsumes"> 56 0 0 </table>
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<set name="icon" val="icon.skill1217" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11802" levels="3" name="Sustain">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
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<set name="icon" val="icon.skill1217" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="4" />
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</skill>
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<skill id="11803" levels="3" name="Sustain">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
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<table name="#mpConsumes"> 57 0 0 </table>
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<set name="icon" val="icon.skill1217" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11804" levels="3" name="Sustain">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
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<set name="icon" val="icon.skill1217" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="4" />
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</skill>
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<skill id="11805" levels="1" name="Not in Use">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill1460" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="11806" levels="4" name="Blessing of Tree">
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<!-- AUTO GENERATED SKILL -->
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<!-- Recovers HP and removes bad abnormal statuses. -->
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<set name="icon" val="icon.skill1258" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="7000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11807" levels="5" name="Miracle of Fairy" enchantGroup1="10">
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<table name="#amount"> 500 520 540 560 580 </table> <!-- Need verify -->
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<table name="#effectPoints"> 700 800 900 1000 1200 </table>
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<table name="#magicLvl"> 85 88 91 94 97 </table>
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<table name="#enchAmount"> 600 610 620 630 640 650 660 670 680 690 </table>
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<set name="effectPoint" val="#effectPoints" />
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<set name="isMagic" val="1" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<set name="reuseDelay" val="5000" />
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<enchant1 name="magicLvl" val="99" />
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<for>
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<effect name="Heal">
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<param power="#amount" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Heal">
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<param power="#enchAmount" />
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</effect>
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</enchant1for>
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</skill>
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<skill id="11808" levels="2" name="Elegance of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- Affected by Elegance of Light. HP is decreased. -->
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<set name="icon" val="icon.skill0086" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="10000" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="11809" levels="2" name="Elegance of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- Affected by Elegance of Light. Increases HP. -->
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<set name="icon" val="icon.skill0086" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="10000" />
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</skill>
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<skill id="11810" levels="1" name="Resurrection Wish">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can use the Mark of Resurrection for 30 seconds. -->
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<set name="icon" val="icon.skill1217" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11811" levels="1" name="Total Resurrection Wish">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can use the Mark of Resurrection and Mark of Total Resurrection for 30 seconds. -->
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<set name="icon" val="icon.skill1217" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11812" levels="1" name="Mark of Resurrection">
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<!-- AUTO GENERATED SKILL -->
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<!-- Bestows the mark of resurrection that can completely resurrect party members from death for 10 minutes. Buffs and debuffs are maintained at death. But the Noblesse Blessing and Lucky Charm will disappear. -->
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<set name="icon" val="icon.skill1410" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="38" />
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<set name="castRange" val="400" />
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<set name="hitTime" val="2000" />
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<set name="reuseDelay" val="600000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11813" levels="1" name="Mark of Total Resurrection">
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<!-- AUTO GENERATED SKILL -->
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<!-- Bestows the mark of resurrection that can completely resurrect all party members from death for 10 minutes. Buffs and debuffs are maintained at death. But the Noblesse Blessing and Lucky Charm will disappear. -->
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<set name="icon" val="icon.skill1410" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="77" />
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<set name="hitTime" val="4000" />
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<set name="reuseDelay" val="600000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11814" levels="11" name="Dark Force" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
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<!-- Source: https://l2wiki.com/Dark_Force_-_Aeore_Shillien_Saint -->
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<table name="#power"> 124 127 129 133 137 141 144 148 178 182 186 </table>
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<table name="#magicLvl"> 85 86 88 90 92 94 95 98 101 103 105 </table>
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<table name="#mpConsume"> 70 73 76 79 82 86 89 93 94 97 101 </table>
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<table name="#mpInitialConsume"> 17 18 19 19 20 21 22 23 24 25 26 </table>
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<table name="#ench1MpConsume"> 87 81 76 70 64 59 53 48 42 37 </table>
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<table name="#ench1MpInitialConsume"> 21 20 19 17 16 14 13 12 10 9 </table>
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<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
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<table name="#ench2Power"> 116 117 119 120 121 123 124 125 127 128 </table>
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<table name="#enchElementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
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<set name="icon" val="icon.skill11814" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="effectRange" val="400" />
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<set name="hitTime" val="2779" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="KNOCKBACK" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="power" val="#ench2Power" />
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<enchant2 name="pvpPower" val="#ench2Power" />
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<enchant2 name="power" val="#ench2Power" />
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<enchant3 name="element" val="4" />
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<enchant3 name="elementPower" val="#enchElementPower" />
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<enchant3 name="power" val="#ench2Power" />
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<enchant4 name="element" val="5" />
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<enchant4 name="elementPower" val="#enchElementPower" />
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<enchant4 name="power" val="#ench2Power" />
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<for>
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<effect name="KnockBack">
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<param speed="700" distance="50" />
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</effect>
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</for>
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</skill>
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<skill id="11815" levels="3" name="Sustain">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
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<table name="#mpConsumes"> 57 0 0 </table>
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<set name="icon" val="icon.skill1217" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11816" levels="3" name="Sustain">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
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<set name="icon" val="icon.skill1217" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="4" />
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</skill>
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<skill id="11817" levels="11" name="Dark Rain" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
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<!-- Source: https://l2wiki.com/Dark_Rain_-_Aeore_Cardinal -->
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<table name="#mpConsume"> 226 231 240 250 260 270 281 292 297 307 316 </table>
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<table name="#mpInitialConsume"> 56 57 60 62 65 67 70 73 76 79 82 </table>
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<table name="#ench1MpConsume"> 274 256 239 221 204 186 169 151 134 116 </table>
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<table name="#ench1MpInitialConsume"> 68 64 59 55 51 46 42 37 33 29 </table>
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<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
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<table name="#enchPower"> 125 126 127 129 130 132 133 135 136 138 </table>
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<table name="#magicLvl"> 85 97 89 91 93 95 97 99 101 103 105 </table>
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<table name="#power"> 102 104 107 110 113 116 119 122 162 166 170 </table>
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<set name="icon" val="icon.skill11817" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="power" val="#power" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="3779" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="6699" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="AREA" />
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<set name="power" val="#power" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="pvpPower" val="#enchPower" />
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<enchant2 name="power" val="#enchPower" />
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<enchant3 name="element" val="4" />
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<enchant3 name="elementPower" val="#enchelementPower" />
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<enchant3 name="power" val="#enchPower" />
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<enchant4 name="element" val="5" />
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<enchant4 name="elementPower" val="#enchelementPower" />
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<enchant4 name="power" val="#enchPower" />
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<for>
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<effect name="Bluff">
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<param chance="80" />
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</effect>
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<effect name="RemoveTarget">
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<param chance="80" />
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</effect>
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</for>
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</skill>
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<skill id="11818" levels="1" name="Price of Summoning">
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<!-- Healing abilities are decreased as a price for summoning Lumi. -->
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<set name="icon" val="icon.skill1100" />
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="180" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="OWNER_PET" />
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<set name="castRange" val="600" />
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<set name="reuseDelay" val="8000" />
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<set name="isDebuff" val="true" />
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<set name="canBeDispeled" val="false" />
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<effect name="Debuff">
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<set stat="healEffect" val="1.4" />
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</effect>
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</skill>
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<!-- Level 1 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. -->
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<!-- Level 101 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
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<!-- Level 102 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 2 Cost | Decreases MP Consumption.) -->
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<!-- Level 103 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 3 Cost | Decreases MP Consumption.) -->
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<!-- Level 104 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 4 Cost | Decreases MP Consumption.) -->
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<!-- Level 105 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 5 Cost | Decreases MP Consumption.) -->
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<!-- Level 106 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 6 Cost | Decreases MP Consumption.) -->
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<!-- Level 107 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 7 Cost | Decreases MP Consumption.) -->
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<!-- Level 108 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 8 Cost | Decreases MP Consumption.) -->
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<!-- Level 109 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
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<!-- Level 110 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
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<skill id="11819" levels="1" name="Party Return" enchantGroup1="10">
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<table name="#ench1MpConsume"> 70 67 64 61 58 55 52 49 46 43 </table>
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<table name="#ench1MpInitialConsume"> 18 18 18 18 18 18 18 18 18 18 </table>
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<set name="icon" val="icon.skill11819" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="91" />
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<set name="hitTime" val="3500" />
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<set name="reuseDelay" val="150000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="PARTY" />
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<cond msgId="113" addName="1">
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<and>
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<player canEscape="true" />
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<not>
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<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
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</not>
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</and>
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</cond>
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<for>
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<effect name="Escape">
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<param escapeType="TOWN" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : For 30 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. -->
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<!-- Level 101 : For 33 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
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<!-- Level 102 : For 36 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 2 Time | Increases the effect's duration.) -->
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<!-- Level 103 : For 39 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 3 Time | Increases the effect's duration.) -->
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<!-- Level 104 : For 42 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 4 Time | Increases the effect's duration.) -->
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<!-- Level 105 : For 45 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 5 Time | Increases the effect's duration.) -->
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<!-- Level 106 : For 48 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 6 Time | Increases the effect's duration.) -->
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<!-- Level 107 : For 51 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 7 Time | Increases the effect's duration.) -->
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<!-- Level 108 : For 54 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
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<!-- Level 109 : For 57 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
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<!-- Level 110 : For 60 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
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<skill id="11820" levels="1" name="Power of Saha" enchantGroup1="10">
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<set name="icon" val="icon.skill11820" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="17" />
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<set name="effectRange" val="600" />
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<set name="hitTime" val="699" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<for>
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|
<effect name="Buff">
|
|
<mul stat="pAtk" val="1.17" />
|
|
<mul stat="mAtk" val="1.79" />
|
|
<mul stat="pDef" val="1.15" />
|
|
<mul stat="mDef" val="1.3" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="1.17" />
|
|
<mul stat="mAtk" val="1.79" />
|
|
<mul stat="pDef" val="1.15" />
|
|
<mul stat="mDef" val="1.3" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<!-- Level 1 : For 30 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. -->
|
|
<!-- Level 101 : For 33 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 1 Time | Increases the effect's duration.) -->
|
|
<!-- Level 102 : For 36 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 2 Time | Increases the effect's duration.) -->
|
|
<!-- Level 103 : For 39 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 3 Time | Increases the effect's duration.) -->
|
|
<!-- Level 104 : For 42 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 4 Time | Increases the effect's duration.) -->
|
|
<!-- Level 105 : For 45 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 5 Time | Increases the effect's duration.) -->
|
|
<!-- Level 106 : For 48 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 6 Time | Increases the effect's duration.) -->
|
|
<!-- Level 107 : For 51 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 7 Time | Increases the effect's duration.) -->
|
|
<!-- Level 108 : For 54 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 8 Time | Increases the effect's duration.) -->
|
|
<!-- Level 109 : For 57 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 9 Time | Increases the effect's duration.) -->
|
|
<!-- Level 110 : For 60 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 10 Time | Increases the effect's duration.) -->
|
|
<skill id="11821" levels="1" name="Critical of Saha">
|
|
<set name="icon" val="icon.skill11821" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="mpConsume" val="17" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="hitTime" val="699" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="mCritRate" val="1.32" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<!-- Level 1 : For 30 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. -->
|
|
<!-- Level 101 : For 33 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
|
|
<!-- Level 102 : For 36 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 2 Time | Increases the effect's duration.) -->
|
|
<!-- Level 103 : For 39 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 3 Time | Increases the effect's duration.) -->
|
|
<!-- Level 104 : For 42 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 4 Time | Increases the effect's duration.) -->
|
|
<!-- Level 105 : For 45 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 5 Time | Increases the effect's duration.) -->
|
|
<!-- Level 106 : For 48 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 6 Time | Increases the effect's duration.) -->
|
|
<!-- Level 107 : For 51 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 7 Time | Increases the effect's duration.) -->
|
|
<!-- Level 108 : For 54 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
|
|
<!-- Level 109 : For 57 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
|
|
<!-- Level 110 : For 60 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
|
|
<skill id="11822" levels="1" name="Force of Saha">
|
|
<set name="icon" val="icon.skill11822" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="mpConsume" val="17" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="hitTime" val="699" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtkSpd" val="1.34" />
|
|
<mul stat="mAtkSpd" val="1.31" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<!-- Level 1 : For 30 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. -->
|
|
<!-- Level 101 : For 33 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
|
|
<!-- Level 102 : For 36 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 2 Time | Increases the effect's duration.) -->
|
|
<!-- Level 103 : For 39 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 3 Time | Increases the effect's duration.) -->
|
|
<!-- Level 104 : For 42 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 4 Time | Increases the effect's duration.) -->
|
|
<!-- Level 105 : For 45 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 5 Time | Increases the effect's duration.) -->
|
|
<!-- Level 106 : For 48 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 6 Time | Increases the effect's duration.) -->
|
|
<!-- Level 107 : For 51 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 7 Time | Increases the effect's duration.) -->
|
|
<!-- Level 108 : For 54 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
|
|
<!-- Level 109 : For 57 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
|
|
<!-- Level 110 : For 60 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
|
|
<skill id="11823" levels="1" name="Speed of Saha" enchantGroup1="10">
|
|
<set name="icon" val="icon.skill11823" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="mpConsume" val="17" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="hitTime" val="699" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="accCombat" val="5" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
<add stat="runSpd" val="34" />
|
|
<mul stat="defCritDamage" val="1.3" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff">
|
|
<add stat="accCombat" val="5" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
<add stat="runSpd" val="34" />
|
|
<mul stat="defCritDamage" val="1.3" />
|
|
</effect>
|
|
</enchant1for>
|
|
|
|
</skill>
|
|
<!-- Level 1 : For 30 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. -->
|
|
<!-- Level 101 : For 33 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
|
|
<!-- Level 102 : For 36 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 2 Time | Increases the effect's duration.) -->
|
|
<!-- Level 103 : For 39 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 3 Time | Increases the effect's duration.) -->
|
|
<!-- Level 104 : For 42 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 4 Time | Increases the effect's duration.) -->
|
|
<!-- Level 105 : For 45 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 5 Time | Increases the effect's duration.) -->
|
|
<!-- Level 106 : For 48 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 6 Time | Increases the effect's duration.) -->
|
|
<!-- Level 107 : For 51 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 7 Time | Increases the effect's duration.) -->
|
|
<!-- Level 108 : For 54 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
|
|
<!-- Level 109 : For 57 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
|
|
<!-- Level 110 : For 60 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
|
|
<skill id="11824" levels="1" name="Resistance of Saha" enchantGroup1="10">
|
|
<set name="icon" val="icon.skill11567" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="mpConsume" val="17" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="hitTime" val="699" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="holyRes" val="30" />
|
|
<add stat="darkRes" val="30" />
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<param POISON="50" />
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<param SHOCK="40" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff">
|
|
<add stat="holyRes" val="30" />
|
|
<add stat="darkRes" val="30" />
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<param POISON="50" />
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<param SHOCK="40" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<!-- Level 1 : For 30 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. -->
|
|
<!-- Level 101 : For 33 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
|
|
<!-- Level 102 : For 36 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 2 Time | Increases the effect's duration.) -->
|
|
<!-- Level 103 : For 39 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 3 Time | Increases the effect's duration.) -->
|
|
<!-- Level 104 : For 42 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 4 Time | Increases the effect's duration.) -->
|
|
<!-- Level 105 : For 45 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 5 Time | Increases the effect's duration.) -->
|
|
<!-- Level 106 : For 48 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 6 Time | Increases the effect's duration.) -->
|
|
<!-- Level 107 : For 51 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 7 Time | Increases the effect's duration.) -->
|
|
<!-- Level 108 : For 54 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
|
|
<!-- Level 109 : For 57 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
|
|
<!-- Level 110 : For 60 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
|
|
<skill id="11825" levels="1" name="Clarity of Saha">
|
|
<set name="icon" val="icon.skill11825" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="mpConsume" val="17" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="hitTime" val="699" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="debuffVuln" val="50" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11826" levels="1" name="Emblem of Salvation">
|
|
<!-- Resurrects from death fully recovered. Buffs/debuffs remain in death, but Noblesse Blessing and Lucky Charm disappear. -->
|
|
<set name="abnormalLvl" val="2" />
|
|
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
|
|
<set name="abnormalTime" val="3600" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="1" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="icon" val="icon.skill11826" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="85" />
|
|
<set name="mpConsume" val="70" />
|
|
<set name="mpInitialConsume" val="14" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="3600000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="staticReuse" val="true" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="ResurrectionSpecial">
|
|
<param power="100" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11827" levels="5" name="Fairy Blessing">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill11827" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="4000" />
|
|
</skill>
|
|
<skill id="11828" levels="1" name="Progressive Heal" enchantGroup1="10">
|
|
<!-- Heals target and the 10 most injured allies around target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
|
|
<table name="#ench1Cost"> 62 59 57 54 52 49 47 44 41 38 </table>
|
|
<table name="#ench1mpConsume"> 448 434 420 405 391 374 360 345 331 316 </table>
|
|
<table name="#ench1mpInitialConsume"> 112 108 105 101 97 93 90 86 82 79 </table>
|
|
<set name="affectLimit" val="5-12" />
|
|
<set name="affectRange" val="300" />
|
|
<set name="castRange" val="900" />
|
|
<set name="effectPoint" val="398" />
|
|
<set name="effectRange" val="1400" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="icon" val="icon.skill11828" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="85" />
|
|
<set name="mpConsume" val="458" />
|
|
<set name="mpInitialConsume" val="115" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="AREA_FRIENDLY" />
|
|
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
|
<for>
|
|
<effect name="HealPercent">
|
|
<param power="40" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<!-- Level 1 : For 30 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. -->
|
|
<!-- Level 101 : For 33 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 1 Time | Increases the effect's duration.) -->
|
|
<!-- Level 102 : For 36 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 2 Time | Increases the effect's duration.) -->
|
|
<!-- Level 103 : For 39 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 3 Time | Increases the effect's duration.) -->
|
|
<!-- Level 104 : For 42 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 4 Time | Increases the effect's duration.) -->
|
|
<!-- Level 105 : For 45 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 5 Time | Increases the effect's duration.) -->
|
|
<!-- Level 106 : For 48 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 6 Time | Increases the effect's duration.) -->
|
|
<!-- Level 107 : For 51 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 7 Time | Increases the effect's duration.) -->
|
|
<!-- Level 108 : For 54 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 8 Time | Increases the effect's duration.) -->
|
|
<!-- Level 109 : For 57 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 9 Time | Increases the effect's duration.) -->
|
|
<!-- Level 110 : For 60 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. Enchant Time: Increases Duration. (+ 10 Time | Increases the effect's duration.) -->
|
|
<skill id="11830" levels="1" name="Blessing of Saha">
|
|
<set name="icon" val="icon.skill11522" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="mpConsume" val="35" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="hitTime" val="699" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="0.9" />
|
|
<mul stat="mAtk" val="0.8" />
|
|
<mul stat="mDef" val="0.8" />
|
|
<mul stat="pDef" val="0.8" />
|
|
<mul stat="maxMp" val="0.8" />
|
|
<mul stat="regHp" val="0.8" />
|
|
<add stat="mCritRate" val="20" />
|
|
<mul stat="critDmg" val="0.8" />
|
|
<mul stat="pAtkSpd" val="0.8" />
|
|
<mul stat="mAtkSpd" val="0.8" />
|
|
<mul stat="debuffVuln" val="0.9" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11831" levels="11" name="Erase Impact">
|
|
<!-- Source: https://l2wiki.com/Erase_Impact_-_Aeore_Cardinal -->
|
|
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
|
|
<table name="#mpConsume"> 373 377 380 383 384 387 390 393 396 398 401 </table>
|
|
<set name="icon" val="icon.skill1395" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="ONE" />
|
|
</skill>
|
|
<skill id="11832" levels="9" name="Mass Fatal Sleep" enchantGroup1="10" enchantGroup2="10">
|
|
<!-- Source: https://l2wiki.com/Mass_Fatal_Sleep_-_Aeore_Cardinal -->
|
|
<table name="#effectPoints"> -418 -532 -582 -611 -635 -635 -635 -635 -635 </table>
|
|
<table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
|
|
<table name="#mpConsume"> 42 42 44 48 50 54 54 56 60 </table>
|
|
<table name="#mpInitialConsume"> 10 10 10 12 12 12 14 14 14 </table>
|
|
<table name="#ench1MpConsume"> 51 49 47 45 43 41 38 36 34 32 </table>
|
|
<table name="#ench1MpInitialConsume"> 12 12 12 12 12 12 12 12 12 12 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="SLEEP" />
|
|
<set name="abnormalVisualEffect" val="SLEEP" />
|
|
<set name="activateRate" val="40" />
|
|
<set name="affectLimit" val="9-10" />
|
|
<set name="affectRange" val="200" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="500" />
|
|
<set name="effectPoint" val="#effectPoints" />
|
|
<set name="effectRange" val="1000" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="icon" val="icon.skill1072" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="lvlBonusRate" val="2" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="120000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="trait" val="SLEEP" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<for>
|
|
<effect name="Sleep" />
|
|
<effect name="DefenceTrait">
|
|
<param SLEEP="100" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11833" levels="1" name="Lingering Protection">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Lingering Celestial Protection. For 1 minute, increases HP/MP recovery bonus and Spd. + 5. Cannot receive the effects of Celestial Protection, Celestial Party Protection, or Celestial Aegis. -->
|
|
<set name="icon" val="icon.skill11758" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11834" levels="1" name="Lingering Protection">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Lingering Celestial Party Protection. For 1 minute, increases HP/MP recovery bonus and Spd. + 5. Cannot receive the effects of Celestial Protection, Celestial Party Protection, or Celestial Aegis. -->
|
|
<set name="icon" val="icon.skill11759" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11835" levels="1" name="Dissolve">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Increases Speed. -->
|
|
<set name="icon" val="icon.skill11770" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11836" levels="0" name="Summon Lumi Power Passive">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Increases P. Atk. -->
|
|
<table name="#castRanges"> </table>
|
|
<table name="#coolTimes"> </table>
|
|
<table name="#hitTimes"> </table>
|
|
<table name="#hpConsumes"> </table>
|
|
<table name="#icons"> </table>
|
|
<table name="#isDebuffs"> </table>
|
|
<table name="#isMagics"> </table>
|
|
<table name="#mpConsumes"> </table>
|
|
<table name="#reuseDelays"> </table>
|
|
<set name="icon" val="#icons" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hpConsume" val="#hpConsumes" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="castRange" val="#castRanges" />
|
|
<set name="hitTime" val="#hitTimes" />
|
|
<set name="coolTime" val="#coolTimes" />
|
|
<set name="reuseDelay" val="#reuseDelays" />
|
|
<set name="isMagic" val="#isMagics" />
|
|
<set name="isDebuff" val="#isDebuffs" />
|
|
</skill>
|
|
<skill id="11850" levels="4" name="Miraculous Benediction">
|
|
<!-- Restores clan members' CP/HP. Can only be used when MP is 50% or below. -->
|
|
<table name="#mpConsume"> 148 164 180 194 </table>
|
|
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
|
<table name="#magicLvl"> 85 90 95 99 </table>
|
|
<table name="#mp"> 50 60 70 100 </table>
|
|
<set name="icon" val="icon.skill11850new" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="PARTY_CLAN" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="hitTime" val="10000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<cond msgId="113" addName="1">
|
|
<player mp="#mp" />
|
|
</cond>
|
|
<for>
|
|
<effect name="CpHealPercent">
|
|
<param power="100" />
|
|
</effect>
|
|
<effect name="HealPercent">
|
|
<param power="100" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11851" levels="4" name="Divine Prayer">
|
|
<!-- For 30 min., party members' HP heal amount + 5%. -->
|
|
<table name="#abnormalLvls"> 4 5 6 7 </table>
|
|
<table name="#healEffect"> 1.05 1.07 1.1 1.15 </table>
|
|
<table name="#magicLvl"> 85 90 95 99 </table>
|
|
<table name="#mpConsume"> 185 205 225 243 </table>
|
|
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalType" val="HEAL_EFFECT_UP" />
|
|
<set name="abnormalTime" val="1800" />
|
|
<set name="affectRange" val="1000" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="icon" val="icon.skill11859" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="PARTY" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="healEffect" val="#healEffect" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11852" levels="4" name="Mass Mana Gain">
|
|
<!-- For 30 min., party members' MP heal amount + 33. -->
|
|
<table name="#abnormalLvls"> 2 3 4 5 </table>
|
|
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
|
<table name="#mpConsume"> 148 164 180 194 </table>
|
|
<table name="#magicLvl"> 85 90 95 99 </table>
|
|
<table name="#power"> 33 35 37 40 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalType" val="RECHARGE_UP" />
|
|
<set name="abnormalTime" val="1800" />
|
|
<set name="affectRange" val="1000" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="icon" val="icon.skill11852new" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="PARTY" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="manaCharge" val="#power" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<!-- Level 1 : Magic skill Cooldown - 5%. -->
|
|
<!-- Level 2 : Magic skill Cooldown - 6%. -->
|
|
<!-- Level 3 : Magic skill Cooldown - 7%. -->
|
|
<!-- Level 4 : Magic skill Cooldown - 10%. -->
|
|
<skill id="11853" levels="4" name="Superior Quick Recovery">
|
|
<table name="#magicLvl"> 85 90 95 99 </table>
|
|
<table name="#reuse"> 0.95 0.94 0.93 0.9 </table>
|
|
<set name="icon" val="icon.skill0228" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="mReuse" val="#reuse" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11854" levels="4" name="Mass Mana Gain">
|
|
<!-- For 30 min., party members' MP heal amount + 33. -->
|
|
<table name="#abnormalLvls"> 2 3 4 5 </table>
|
|
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
|
<table name="#mpConsume"> 148 164 180 194 </table>
|
|
<table name="#magicLvl"> 85 90 95 99 </table>
|
|
<table name="#power"> 33 35 37 40 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalType" val="RECHARGE_UP" />
|
|
<set name="abnormalTime" val="1800" />
|
|
<set name="affectRange" val="1000" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="icon" val="icon.skill11852new" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="PARTY" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="manaCharge" val="#power" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<!-- Level 1 : M. Atk. + 10%. M. Skill MP Consumption - 10%. -->
|
|
<!-- Level 2 : M. Atk. + 12%. M. Skill MP Consumption - 10%. -->
|
|
<!-- Level 3 : M. Atk. + 15%. M. Skill MP Consumption - 10%. -->
|
|
<!-- Level 4 : M. Atk. + 20%. M. Skill MP Consumption - 10%. -->
|
|
<skill id="11855" levels="4" name="Superior Wizard Combat">
|
|
<table name="#magicLvl"> 85 90 95 99 </table>
|
|
<table name="#mAtk"> 1.1 1.12 1.15 1.2 </table>
|
|
<set name="icon" val="icon.skill0945" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="mAtk" val="#mAtk" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<!-- Level 1 : Restores target's MP. -->
|
|
<skill id="11856" levels="1" name="Mental Recharge">
|
|
<set name="icon" val="icon.skill11856" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="mpConsume" val="66" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="hitTime" val="5500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="PARTY_MEMBER" />
|
|
<for>
|
|
<effect name="ManaHealPercent">
|
|
<param power="100" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11857" levels="3" name="Summon Flag of Life">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Summons a Flag of Life, which restores the HP of those that click on it. -->
|
|
<set name="icon" val="icon.skill11774" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="185" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="5000" />
|
|
<set name="coolTime" val="2000" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11858" levels="3" name="Protective Heal">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 1 min., puts a barrier around a party member. The barrier blocks 5 times. -->
|
|
<set name="icon" val="icon.skill11754" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="43" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="2200" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11859" levels="6" name="Dark Vampirism">
|
|
<!-- Source: https://l2wiki.com/Dark_Vampirism_-_Aeore_Shillien_Saint -->
|
|
<table name="#power"> 198 200 203 240 244 248 </table>
|
|
<table name="#magicLvl"> 97 98 99 101 103 105 </table>
|
|
<table name="#mpConsume"> 92 96 100 103 108 112 </table>
|
|
<set name="icon" val="icon.skill11859" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="power" val="#power" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="ONE" />
|
|
</skill>
|
|
<skill id="11860" levels="3" name="Healing Flag">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 2490 Power added to M. Atk. If HP is full, CP is restored. -->
|
|
<set name="icon" val="icon.skill11755" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="50" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<!-- Level 1 : For 30 min., increases party member's Elemental Resistance by 30. Consumes 10 Spirit Ores. -->
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<skill id="11861" levels="1" name="Elemental Resistance">
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<set name="icon" val="icon.skill11861" />
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<set name="magicLvl" val="99" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="82" />
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<set name="effectRange" val="900" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="2000" />
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<set name="isMagic" val="1" />
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<set name="itemConsumeCount" val="10" />
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<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
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<set name="targetType" val="PARTY_MEMBER" />
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<for>
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<effect name="Buff">
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<add stat="darkRes" val="30" />
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<add stat="earthRes" val="30" />
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<add stat="fireRes" val="30" />
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<add stat="holyRes" val="30" />
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<add stat="waterRes" val="30" />
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<add stat="windRes" val="30" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : For 30 min., increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ores. -->
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<skill id="11862" levels="1" name="Limited Melee Weapon Resistance">
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<set name="icon" val="icon.skill11862" />
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<set name="magicLvl" val="99" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="82" />
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<set name="effectRange" val="900" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="2000" />
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<set name="isMagic" val="1" />
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<set name="itemConsumeCount" val="10" />
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<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
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<set name="targetType" val="PARTY_MEMBER" />
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<for>
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<effect name="Buff">
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<mul stat="receivedDamageModifier" val="0.95" /> <!-- Add proper formula. -->
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</effect>
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</for>
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</skill>
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<!-- Level 1 : For 30 min., increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ores. -->
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<skill id="11863" levels="1" name="Limited Ranged Weapon Resistance">
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<set name="icon" val="icon.skill11863" />
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<set name="magicLvl" val="99" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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|
<set name="mpConsume" val="82" />
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|
<set name="effectRange" val="900" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="2000" />
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<set name="isMagic" val="1" />
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<set name="itemConsumeCount" val="10" />
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<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
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<set name="targetType" val="PARTY_MEMBER" />
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<for>
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<effect name="Buff">
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<mul stat="receivedDamageModifier" val="0.95" /> <!-- Add proper formula. -->
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</effect>
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</for>
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</skill>
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</list> |