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l2j_mobius/trunk/dist/game/data/stats/skills/11600-11699.xml
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11600" levels="1" name="Frenzied Prevailing Sonata" enchantGroup1="10" enchantGroup2="10">
<!-- Increases clan members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="PREV_SONATA" />
<set name="abnormalTime" val="300" />
<set name="icon" val="icon.skill11600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="CLAN" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="85" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.15" />
<mul stat="mAtkSpd" val="1.30" />
<mul stat="maxHp" val="1.30" />
<mul stat="regMp" val="1.20" />
<mul stat="magicalMpConsumeRate" val="0.90" />
<sub stat="cancel" val="50" /> <!-- Guess -->
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" />
</effect>
</for>
</skill>
<skill id="11601" levels="1" name="Frenzied Daring Sonata" enchantGroup1="10" enchantGroup2="10">
<!-- Increases CLAN members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="DARING_SONATA" />
<set name="abnormalTime" val="300" />
<set name="icon" val="icon.skill11601" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="CLAN" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="85" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pDef" val="0.97" />
<mul stat="mDef" val="0.97" />
<sub stat="rEvas" val="4" />
<add stat="absorbDam" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" />
</effect>
</for>
</skill>
<skill id="11602" levels="1" name="Frenzied Refreshing Sonata" enchantGroup1="10" enchantGroup2="10">
<!-- Increases clan members' HP Recovery Bonus by 20%, P.ï¾ Accuracy by 4, P.ï¾ Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="REF_SONATA" />
<set name="abnormalTime" val="300" />
<set name="icon" val="icon.skill11602" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="CLAN" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="85" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.20" />
<add stat="accCombat" val="4" />
<add stat="rEvas" val="3" />
<add stat="runSpd" val="20" />
<mul stat="physicalMpConsumeRate" val="0.80" />
<mul stat="magicalMpConsumeRate" val="0.80" />
<mul stat="mReuse" val="0.90" />
<mul stat="pReuse" val="0.90" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
<skill id="11603" levels="4" name="Mass Restriction">
<table name="#power">75 80 85 90</table>
<table name="#magicLvl">85 90 95 99</table>
<table name="#mpConsume">252 278 306 332</table>
<table name="#abnormalLvl">1 2 3 4</table>
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="AREA" />
<set name="abnormalTime" val="30" />
<set name="hitTime" val="2110" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="castRange" val="900" />
<!--<cond>
<target playable="true" />
</cond>-->
<for>
<effect name="Debuff">
<mul stat="regHp" val="0.7" />
<mul stat="regMp" val="0.7" />
<mul stat="regCp" val="0.7" />
</effect>
</for>
</skill>
<skill id="11604" levels="7" name="Shocking Blow">
<!-- Source: https://l2wiki.com/Shocking_Blow_-_Iss_Dominator -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 252 278 306 332 358 385 412 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="castRange" val="900" />
<set name="affectRange" val="900" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="coolTime" val="500" />
<set name="hitTime" val="2110" />
<set name="basicProperty" val="MEN" />
<set name="icon" val="icon.skill11604" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="120000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AREA" />
<for>
<effect name="DispelBySlotProbability">
<param dispel="INVINCIBILITY" rate="60" />
</effect>
</for>
</skill>
<skill id="11605" levels="1" name="Shield Song">
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="abnormalTime" val="1800" />
<set name="reuseDelay" val="30000" />
<set name="mpConsume" val="83" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<for>
<effect abnormalTime="1800" name="Buff">
<mul stat="pDef" val="1.1" />
<add stat="fireRes" val="20" />
<add stat="waterRes" val="20" />
<add stat="windRes" val="20" />
<add stat="earthRes" val="20" />
<add stat="darkRes" val="20" />
<add stat="holyRes" val="20" />
<param BOW="0.9" />
<param CROSSBOW="0.9" />
<mul stat="debuffVuln" val="1.1" />
</effect>
</for>
</skill>
<skill id="11606" levels="1" name="Dance of Might">
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="mpConsume" val="83" />
<set name="abnormalTime" val="1800" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<for>
<effect abnormalTime="1800" name="Buff">
<mul stat="pAtk" val="1.05" />
<mul stat="pAtkSpd" val="1.05" />
<mul stat="critRate" val="1.1" />
<add stat="runSpd" val="10" />
</effect>
</for>
</skill>
<skill id="11607" levels="1" name="Prevailing Song" enchantGroup1="10" enchantGroup2="10">
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="PREV_SONATA" />
<set name="abnormalTime" val="300" />
<set name="icon" val="icon.skill11607" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="85" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.15" />
<mul stat="mAtkSpd" val="1.30" />
<mul stat="maxHp" val="1.30" />
<mul stat="regMp" val="1.20" />
<mul stat="magicalMpConsumeRate" val="0.90" />
<sub stat="cancel" val="50" /> <!-- Guess -->
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" />
</effect>
</for>
</skill>
<skill id="11608" levels="1" name="Daring Song" enchantGroup1="10" enchantGroup2="10">
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="DARING_SONATA" />
<set name="abnormalTime" val="300" />
<set name="icon" val="icon.skill11608" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="85" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pDef" val="0.97" />
<mul stat="mDef" val="0.89" />
<sub stat="rEvas" val="4" />
<add stat="absorbDam" val="8" />
<add stat="reflectDam" val="10" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" />
</effect>
</for>
</skill>
<skill id="11609" levels="1" name="Refreshing Song" enchantGroup1="10" enchantGroup2="10">
<!-- Increases party members' HP Recovery Bonus by 20%, P.ï¾ Accuracy by 4, P.ï¾ Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="REF_SONATA" />
<set name="abnormalTime" val="300" />
<set name="icon" val="icon.skill11609" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="85" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.20" />
<add stat="accCombat" val="4" />
<add stat="rEvas" val="3" />
<add stat="runSpd" val="20" />
<mul stat="physicalMpConsumeRate" val="0.80" />
<mul stat="magicalMpConsumeRate" val="0.80" />
<mul stat="mReuse" val="0.90" />
<mul stat="pReuse" val="0.90" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
<skill id="11610" levels="1" name="Prevailing Dance" enchantGroup1="10" enchantGroup2="10">
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="PREV_SONATA" />
<set name="abnormalTime" val="300" />
<set name="icon" val="icon.skill11610" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="85" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.15" />
<mul stat="mAtkSpd" val="1.30" />
<mul stat="maxHp" val="1.30" />
<mul stat="regMp" val="1.20" />
<mul stat="magicalMpConsumeRate" val="0.90" />
<sub stat="cancel" val="50" /> <!-- Guess -->
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" />
</effect>
</for>
</skill>
<skill id="11611" levels="1" name="Daring Dance" enchantGroup1="10" enchantGroup2="10">
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="DARING_SONATA" />
<set name="abnormalTime" val="300" />
<set name="icon" val="icon.skill11611" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="85" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pDef" val="0.97" />
<mul stat="mDef" val="0.89" />
<sub stat="rEvas" val="4" />
<add stat="absorbDam" val="8" />
<add stat="reflectDam" val="10" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" />
</effect>
</for>
</skill>
<skill id="11612" levels="1" name="Refreshing Dance" enchantGroup1="10" enchantGroup2="10">
<!-- Increases party members' HP Recovery Bonus by 20%, P.ï¾ Accuracy by 4, P.ï¾ Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="REF_SONATA" />
<set name="abnormalTime" val="300" />
<set name="icon" val="icon.skill11612" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="85" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.20" />
<add stat="accCombat" val="4" />
<add stat="rEvas" val="3" />
<add stat="runSpd" val="20" />
<mul stat="physicalMpConsumeRate" val="0.80" />
<mul stat="magicalMpConsumeRate" val="0.80" />
<mul stat="mReuse" val="0.90" />
<mul stat="pReuse" val="0.90" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
<skill id="11613" levels="4" name="Song of Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., increases your P. Def. + 5000 and M. Def. + 5000. Restores 1000 HP. -->
<table name="#mpConsumes">319 427 534 640</table>
<table name="#amount">1000 2000 3000 5000</table>
<set name="icon" val="icon.skill11613" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="30" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<for>
<effect name="Buff">
<add stat="pDef" val="5000" />
<add stat="mDef" val="5000" />
</effect>
<effect name="Heal">
<param power="#amount" />
</effect>
</for>
</skill>
<skill id="11614" levels="4" name="Battle Rhapsody Dance">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., increases your P. Atk./M. Atk./Atk. Spd./Casting Spd. + 50%. -->
<table name="#mpConsumes">319 427 534 640</table>
<table name="#stat">1.50 1.60 1.70 1.99</table>
<set name="icon" val="icon.skill11614" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="30" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="effectRange" val="1200" />
<set name="castRange" val="900" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#stat" />
<mul stat="mAtk" val="#stat" />
<mul stat="mAtkSpd" val="#stat" />
<mul stat="pAtkSpd" val="#stat" />
</effect>
</for>
</skill>
<skill id="11615" levels="1" name="Battle Ditty">
<set name="magicLvl" val="99" />
<set name="mpConsume" val="181" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="DITTY_BUFF" />
<set name="castRange" val="900" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="icon" val="icon.skill11615" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="itemConsumeCount" val="10" />
<set name="itemConsumeId" val="3031" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="PARTY_MEMBER" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.1" />
<mul stat="pvpPhysSkillsDmg" val="1.1" />
<mul stat="pvpMagicalDmg" val="1.1" />
<mul stat="regMp" val="1.1" />
<add stat="earthPower" val="10" />
<add stat="windPower" val="10" />
<add stat="waterPower" val="10" />
<add stat="firePower" val="10" />
<add stat="darkPower" val="10" />
<add stat="holyPower" val="10" />
</effect>
</for>
</skill>
<skill id="11616" levels="1" name="Protective Ditty">
<set name="magicLvl" val="99" />
<set name="mpConsume" val="181" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="DITTY_BUFF" />
<set name="castRange" val="900" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="icon" val="icon.skill11616" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="itemConsumeCount" val="10" />
<set name="itemConsumeId" val="3031" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="PARTY_MEMBER" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDef" val="1.1" />
<mul stat="pvpPhysSkillsDef" val="1.1" />
<mul stat="pvpMagicalDef" val="1.1" />
<add stat="runSpd" val="4" />
<mul stat="regHp" val="1.1" />
</effect>
</for>
</skill>
<skill id="11617" levels="1" name="Frezied Battle Ditty">
<set name="magicLvl" val="99" />
<set name="mpConsume" val="181" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="DITTY_BUFF" />
<set name="castRange" val="900" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="icon" val="icon.skill11617" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="itemConsumeCount" val="10" />
<set name="itemConsumeId" val="3031" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="CLAN" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.1" />
<mul stat="pvpPhysSkillsDmg" val="1.1" />
<mul stat="pvpMagicalDmg" val="1.1" />
<mul stat="regMp" val="1.1" />
<add stat="earthPower" val="10" />
<add stat="windPower" val="10" />
<add stat="waterPower" val="10" />
<add stat="firePower" val="10" />
<add stat="darkPower" val="10" />
<add stat="holyPower" val="10" />
</effect>
</for>
</skill>
<skill id="11618" levels="1" name="Frenzied Protective Ditty">
<set name="magicLvl" val="99" />
<set name="mpConsume" val="181" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="DITTY_BUFF" />
<set name="castRange" val="900" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="icon" val="icon.skill11618" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="itemConsumeCount" val="10" />
<set name="itemConsumeId" val="3031" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="CLAN" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDef" val="1.1" />
<mul stat="pvpPhysSkillsDef" val="1.1" />
<mul stat="pvpMagicalDef" val="1.1" />
<add stat="runSpd" val="4" />
<mul stat="regHp" val="1.1" />
</effect>
</for>
</skill>
<skill id="11619" levels="3" name="Soul Ditty">
<!-- AUTO GENERATED SKILL -->
<!-- Entire party's P. Atk. + 3%, P. Critical Damage + 3%, Atk. Spd. + 2%, M. Atk. + 2%, Casting Spd. + 2%, P. Def. + 2%, M. Def. + 2%, Skill Power + 2%. -->
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<!-- Shield Defense Success Rate + $s1, Shield Defense + $s2. -->
<skill id="11620" levels="1" name="Superior Shield Mastery">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Has a chance to create a barrier that absorbs damage. -->
<skill id="11621" levels="1" name="Blessing Barrier">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Protected by a barrier. It absorbs 20000 damage for 10 seconds. -->
<skill id="11622" levels="1" name="Blessing Barrier">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>