Files
l2j_mobius/trunk/dist/game/data/stats/skills/11100-11199.xml
2015-12-20 17:41:24 +00:00

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37 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11100" levels="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11101" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11102" levels="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11103" levels="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11104" levels="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11105" levels="1" name="Elemental Destruction: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11106" levels="7" name="Elemental Mass Burst">
<!-- Source: https://l2wiki.com/Elemental_Mass_Burst_-_Feoh_Archmage -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 137 154 166 179 192 205 218 </table>
<table name="#power"> 569 618 649 683 705 723 741 </table>
<set name="icon" val="icon.skill11865" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6079" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6699" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<set name="power" val="#power" />
<set name="targetType" val="AREA" />
<for>
<effect name="Buff">
<mul stat="mDef" val="0.8" />
</effect>
</for>
</skill>
<skill id="11107" levels="4" name="Elemental Mass Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11108" levels="4" name="Elemental Mass Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11109" levels="4" name="Elemental Mass Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11110" levels="4" name="Elemental Mass Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11111" levels="4" name="Elemental Mass Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11112" levels="7" name="Elemental Speed Burst">
<!-- Source: https://l2wiki.com/Elemental_Burst_-_Feoh_Mystic_Muse -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 137 154 166 179 192 205 218 </table>
<table name="#power"> 517 562 591 622 637 655 673 </table>
<set name="icon" val="icon.skill11865" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6079" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6699" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
<set name="power" val="#power" />
</skill>
<skill id="11113" levels="4" name="Elemental Speed Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11114" levels="4" name="Elemental Speed Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11115" levels="4" name="Elemental Speed Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11116" levels="4" name="Elemental Speed Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11117" levels="4" name="Elemental Speed Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11118" levels="7" name="Elemental Power Burst">
<!-- Source: https://l2wiki.com/Elemental_Burst_-_Feoh_Archmage -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 137 154 166 179 192 205 218 </table>
<table name="#power"> 569 618 649 683 705 723 741 </table>
<set name="icon" val="icon.skill11865" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6079" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6699" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
<set name="power" val="#power" />
</skill>
<skill id="11119" levels="4" name="Elemental Power Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11120" levels="4" name="Elemental Power Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11121" levels="4" name="Elemental Power Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11122" levels="4" name="Elemental Power Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11123" levels="4" name="Elemental Power Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<!-- Level 1 : M. Atk. + 5%, Max MP, MP Recovery + 5%, and debuff resistance + 10%. -->
<!-- Level 2 : M. Atk. + 6%, Max MP, MP Recovery + 7%, and debuff resistance + 10%. -->
<!-- Level 3 : M. Atk. + 7%, Max MP, MP Recovery + 10%, and debuff resistance + 10%. -->
<!-- Level 4 : M. Atk. + 10%, Max MP, MP Recovery + 15%, and debuff resistance + 10%. -->
<skill id="11124" levels="4" name="Superior Wizardry">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mAtk"> 1.05 1.06 1.07 1.1 </table>
<set name="icon" val="icon.skill0945" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="#mAtk" />
<mul stat="debuffVuln" val="1.1" />
</effect>
</for>
</skill>
<!-- Level 1 : M. Atk. + 10%. -->
<!-- Level 2 : M. Atk. + 12%. -->
<!-- Level 3 : M. Atk. + 15%. -->
<!-- Level 4 : M. Atk. + 20%. -->
<skill id="11125" levels="4" name="Superior Wizardry">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mAtk"> 1.1 1.12 1.15 1.2 </table>
<set name="icon" val="icon.skill0945" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="#mAtk" />
</effect>
</for>
</skill>
<skill id="11126" levels="3" name="Fire Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Fear. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11127" levels="3" name="Dark Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 713 magical damage on target. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11128" levels="3" name="Water Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and decreases their Speed by 130. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11129" levels="3" name="Wind Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Knock Back. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11130" levels="3" name="Soul Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Hold. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11131" levels="3" name="Life Straw">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., attacks target with 115 Power per second and recovers HP equivalent to 100% of damage inflicted. -->
<table name="#mpConsumes"> 68 72 84 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="10000" />
<set name="reuseDelay" val="20000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11132" levels="3" name="Lightning Shield">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., creates a shield of lightning and Paralyzes those that attack you. -->
<set name="icon" val="icon.skill1515" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11133" levels="3" name="Lightning Shield: Paralyze">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stiffened. -->
<set name="icon" val="icon.skill1515" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes $s1 Spirit Ores. -->
<skill id="11134" levels="1" name="Meteor">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a black swamp in the selected location, dealing great damage, and receiving $s1 of the target's damage as HP. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Shocks the target. Consumes $s2 Spirit Ores. -->
<skill id="11135" levels="1" name="Black Pool">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates an ice storm in the selected location, dealing continuous damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Freezes the target. Consumes $s1 Spirit Ores. -->
<skill id="11136" levels="1" name="Snow Storm">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a tornado in the selected location, dealing great damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, locks the target in an Aerial Yoke. Consumes $s1 Spirit Ores. -->
<skill id="11137" levels="1" name="Tornado">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Detonates the soul in the selected location to attack surrounding enemies. Increases target's PvP Damage. The effect increases as the level of the abnormal state increases. Consumes $s1 Spirit Ores. -->
<skill id="11138" levels="1" name="Soul Barrage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Engulfed in flames. -->
<skill id="11139" levels="1" name="Ignite">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Bound to dark power. -->
<skill id="11140" levels="1" name="Black Shackle">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The cold is creeping up from your feet. -->
<skill id="11141" levels="1" name="Freezing Slow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Momentarily incurs damage. All speeds are decreased. -->
<skill id="11142" levels="1" name="Damaged Area">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Momentarily incurs damage. All speeds are decreased. -->
<skill id="11143" levels="1" name="Damaged Area">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11142" levels="3" name="Damaged Area">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<set name="icon" val="icon.skill11032" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11143" levels="3" name="Damaged Area">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<set name="icon" val="icon.skill11032" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<!-- Speed has decreased due to the gust. -->
<skill id="11144" levels="1" name="Wind Binding">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cursed by a soul. -->
<skill id="11145" levels="1" name="Soul Weakness">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11150" levels="1" name="Dark Curse">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., decreases target's M. Def. by 50% and Attribute Resistance by 50. -->
<set name="icon" val="icon.skill11867" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2780" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : M. Atk., Max MP, and MP Recovery Rate + 5%. -->
<!-- Level 2 : M. Atk., Max MP, and MP Recovery Rate + 6%. -->
<!-- Level 3 : M. Atk., Max MP, and MP Recovery Rate + 7%. -->
<!-- Level 4 : M. Atk., Max MP, and MP Recovery Rate + 10%. -->
<skill id="11151" levels="4" name="Superior Wizardry">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#increase">1.05 1.06 1.07 1.1</table>
<set name="icon" val="icon.skill0945" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="#increase" />
<mul stat="maxMp" val="#increase" />
<mul stat="regMp" val="#increase" />
</effect>
</for>
</skill>
<!-- Level 1 : Sacrifice your servitor to become immune to debuffs for 3 sec. -->
<skill id="11152" levels="1" name="Sacrificial Soul">
<set name="icon" val="icon.skill1395" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="276" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11174" levels="1" name="Shadow Snare Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11175" levels="1" name="Shadow Snare Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : M. Skill cooldown - 5%. -->
<!-- Level 2 : M. Skill cooldown - 6%. -->
<!-- Level 3 : M. Skill cooldown - 7%. -->
<!-- Level 4 : M. Skill cooldown - 10%. -->
<skill id="11176" levels="4" name="Superior Wizardry">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#reuse"> 0.95 0.94 0.93 0.9 </table>
<set name="icon" val="icon.skill0945" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mReuse" val="#reuse" />
</effect>
</for>
</skill>
<skill id="11177" levels="7" name="Aqua Crash">
<!-- Source: https://l2wiki.com/Aqua_Crash_-_Feoh_Mystic_Muse -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#power"> 193 195 197 199 202 206 210 </table>
<set name="icon" val="icon.skill10879" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="#power" />
<set name="mpConsume" val="37" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2279" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
<set name="overHit" val="true" />
</skill>
<skill id="11178" levels="1" name="Aqua Crash - Speed Decrease">
<!-- AUTO GENERATED SKILL -->
<!-- Use Aqua Crash to decrease target's Speed. -->
<set name="icon" val="icon.skill11011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
</skill>
<skill id="11179" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11180" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11181" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11182" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : INT + 2 and Cooldown - 25% for magic skills. -->
<skill id="11183" levels="1" name="Superior Quick Recovery">
<set name="icon" val="icon.skill11004" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
<mul stat="mReuse" val="0.75" />
<mul stat="pReuse" val="0.75" />
</effect>
</for>
</skill>
<!-- Level 1 : INT + 2 and increases Fire/Water/Wind/Earth Resistance by 20 and M. Def. by 5%. -->
<skill id="11184" levels="1" name="Superior Arcane Lore">
<set name="icon" val="icon.skill10044" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
<mul stat="mDef" val="1.05" />
<mul stat="mDef" val="1.05" />
<add stat="fireRes" val="20" />
<add stat="waterRes" val="20" />
<add stat="windRes" val="20" />
<add stat="earthRes" val="20" />
</effect>
</for>
</skill>
<skill id="11185" levels="7" name="Superior MP Boost">
<!-- Source: https://l2wiki.com/Superior_MP_Boost_-_Feoh_Soultaker -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#maxMp"> 313 374 435 517 566 635 704 </table>
<set name="icon" val="icon.skill0213" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="maxMp" val="#maxMp" />
</effect>
</for>
</skill>
<skill id="11186" levels="7" name="Superior Fast MP Recovery">
<!-- Source: https://l2wiki.com/Superior_Fast_MP_Recovery_-_Feoh_Soulhound -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#regMp"> 3.6 4.2 4.8 5.4 6.2 7.0 7.8 </table>
<set name="icon" val="icon.skill0229" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="regMp" val="#regMp" />
</effect>
</for>
</skill>
<skill id="11187" levels="7" name="Superior Clear Mind">
<!-- Source: https://l2wiki.com/Superior_Clear_Mind_-_Feoh_Archmage -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#regMp"> 5.1 5.7 6.3 6.9 7.7 8.5 9.3 </table>
<set name="icon" val="icon.skill11187" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="regMp" val="#regMp" />
</effect>
</for>
</skill>
<skill id="11188" levels="5" name="Frozen">
<!-- AUTO GENERATED SKILL -->
<!-- The cold is creeping up from your feet. -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11189" levels="4" name="Aqua Crash">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage with 193 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<set name="icon" val="icon.skill10879" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="37" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2280" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="11190" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11191" levels="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Water Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11192" levels="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11193" levels="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11194" levels="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11195" levels="1" name="Aqua Crash - Freeze">
<!-- AUTO GENERATED SKILL -->
<!-- Use Aqua Crash to freeze target. -->
<set name="icon" val="icon.skill11011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
</skill>
<skill id="11196" levels="1" name="Frozen">
<!-- AUTO GENERATED SKILL -->
<!-- Frozen. -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11199" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>