2530 lines
123 KiB
XML
2530 lines
123 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="11000" levels="1" name="Heavy Hit">
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="1800" />
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<set name="castRange" val="700" />
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<set name="reuseDelay" val="10000" />
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<set name="mpConsume" val="1" />
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<set name="abnormalTime" val="5" />
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<set name="abnormalLvl" val="3" />
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<set name="overHit" val="true" />
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<set name="effectRange" val="600" />
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<set name="magicLvl" val="99" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="19158" />
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<set name="targetType" val="AREA" />
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<set name="trait" val="SHOCK" />
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<set name="isDebuff" val="true" />
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<cond msgId="113" addName="1">
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<and>
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<using kind="CROSSBOW, BOW" />
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</and>
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</cond>
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<for>
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<effect name="Stun">
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<param power="50" />
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</effect>
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</for>
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</skill>
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<skill id="11001" levels="7" name="Superior Weapon Mastery">
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<!-- Source: https://l2wiki.com/Superior_Weapon_Mastery_-_Feoh_Archmage -->
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<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
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<table name="#mAtk"> 981 1138 1319 1485 1682 1785 1893 </table>
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="icon" val="icon.skill11251" />
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<set name="operateType" val="PASSIVE" />
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<for>
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<effect name="Buff">
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<add stat="mAtk" val="#mAtk" />
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<mul stat="mAtk" val="1.17" />
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<mul stat="mAtkSpd" val="1.23" />
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<add stat="skillCritical" val="4" /> <!-- INT -->
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</effect>
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</for>
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</skill>
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<skill id="11002" levels="7" name="Superior Robe Mastery">
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<!-- Source: https://l2wiki.com/Superior_Robe_Mastery_-_Feoh_Soulhound -->
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<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
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<table name="#pdef"> 1212 1330 1462 1576 1767 1833 1903 </table>
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="icon" val="icon.skill11252" />
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<set name="operateType" val="PASSIVE" />
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<for>
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<effect name="Buff">
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<add stat="pDef" val="#pdef">
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<using kind="MAGIC" />
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</add>
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<mul stat="mDef" val="1.1">
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<using kind="MAGIC" />
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</mul>
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<add stat="maxHp" val="4447">
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<using kind="MAGIC" />
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</add>
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</effect>
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</for>
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</skill>
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<skill id="11003" levels="1" name="Superior Anti Magic">
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<!-- INT + 2, M. Def. + 139, Magic Attack Resistance + 35%. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance for 10 seconds. -->
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill10004" />
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<set name="operateType" val="PASSIVE" />
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<for>
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<effect name="TriggerSkillByDamage">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" />
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<param chance="10" />
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<param skillId="10058" skillLevel="1" />
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<param targetType="SELF" />
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</effect>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<add stat="mDef" val="139" />
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<mul stat="magicSuccRes" val="1.35" />
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</effect>
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</for>
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</skill>
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<skill id="11004" levels="1" name="Superior Sigil Mastery">
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<!-- When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery Bonus by 20%. -->
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill11791" />
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<set name="operateType" val="PASSIVE" />
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="1.05">
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<using kind="SIGIL" />
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</mul>
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<mul stat="regMp" val="1.20">
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<using kind="SIGIL" />
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="11005" levels="1" name="Superior Wizard Mastery">
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<!-- INT + 2 and increases M. Atk., Casting Spd., and M. Critical Rate + 6%. Decreases skill MP Consumption by 6%. -->
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="icon" val="icon.skill11253" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<mul stat="mAtk" val="1.06" />
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<mul stat="mAtkSpd" val="1.06" />
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<mul stat="magicalMpConsumeRate" val="0.94" />
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<mul stat="physicalMpConsumeRate" val="0.94" />
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<mul stat="mCritRate" val="1.06" />
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</effect>
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</for>
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</skill>
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<skill id="11006" levels="1" name="Superior Mental Attack Resistance">
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<!-- INT + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
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<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="icon" val="icon.skill11006" />
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<set name="operateType" val="PASSIVE" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2" />
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</effect>
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<effect name="DefenceTrait">
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<param HOLD="30" SLEEP="30" BLEED="30" DERANGEMENT="30" />
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</effect>
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</for>
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</skill>
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<skill id="11007" levels="1" name="Fire Stance">
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<set name="reuseDelay" val="2000" />
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<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="operateType" val="TOGGLE" />
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<set name="element" val="0" />
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<set name="abnormalType" val="FEOH_STANCE" />
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<set name="abnormalTime" val="3" />
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<set name="canBeDispeled" val="false" />
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<set name="stayAfterDeath" val="true" />
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<for>
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<effect name="FeohStance"/>
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<effect name="DamOverTime">
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<add stat="firePower" val="50" />
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</effect>
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</for>
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</skill>
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<skill id="11008" levels="1" name="Water Stance">
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<set name="reuseDelay" val="2000" />
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<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="operateType" val="TOGGLE" />
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<set name="element" val="1" />
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<set name="abnormalType" val="FEOH_STANCE" />
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<set name="abnormalTime" val="3" />
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<set name="canBeDispeled" val="false" />
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<set name="stayAfterDeath" val="true" />
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<for>
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<effect name="FeohStance"/>
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<effect name="DamOverTime">
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<add stat="waterPower" val="50" />
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</effect>
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</for>
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</skill>
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<skill id="11009" levels="1" name="Wind Stance">
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<set name="reuseDelay" val="2000" />
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<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="operateType" val="TOGGLE" />
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<set name="element" val="2" />
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<set name="abnormalType" val="FEOH_STANCE" />
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<set name="abnormalTime" val="3" />
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<set name="canBeDispeled" val="false" />
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<set name="stayAfterDeath" val="true" />
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<for>
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<effect name="FeohStance"/>
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<effect name="DamOverTime">
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<add stat="windPower" val="50" />
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</effect>
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</for>
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</skill>
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<skill id="11010" levels="1" name="Earth Stance">
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<set name="reuseDelay" val="2000" />
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<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="operateType" val="TOGGLE" />
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<set name="element" val="3" />
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<set name="abnormalType" val="FEOH_STANCE" />
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<set name="abnormalTime" val="3" />
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<set name="canBeDispeled" val="false" />
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<set name="stayAfterDeath" val="true" />
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<for>
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<effect name="FeohStance"/>
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<effect name="DamOverTime">
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<add stat="earthPower" val="50" />
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</effect>
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</for>
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</skill>
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<skill id="11011" levels="11" name="Elemental Spike">
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<!-- Source: https://l2wiki.com/Elemental_Spike_-_Feoh_Storm_Screamer -->
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<table name="#mpConsume"> 37 38 39 42 43 45 48 50 52 54 56 </table>
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<table name="#mpInitialConsume"> 9 9 9 10 10 10 11 11 11 11 11 </table>
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<table name="#ench1MpConsume"> 45 43 41 39 37 35 33 31 30 28 </table>
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<table name="#ench1MpInitialConsume"> 10 10 9 9 8 8 7 7 7 6 </table>
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<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
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<table name="#power"> 133 134 139 142 146 150 154 157 164 168 172 </table>
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<table name="#enchPower"> 162 163 165 167 170 171 173 175 177 178 </table>
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<set name="hitTime" val="2280" />
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<set name="coolTime" val="300" />
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<set name="castRange" val="1100" />
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<set name="effectPoint" val="-1" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="reuseDelay" val="0" />
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<set name="effectRange" val="1100" />
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<set name="overHit" val="true" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="#power" />
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<set name="targetType" val="ONE" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="pvpPower" val="#enchPower" />
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<for>
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<effect name="MagicalAttack" />
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</for>
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</skill>
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<skill id="11012" levels="8" name="Elemental Spike (Fire)">
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<table name="#mpConsume">36 37 38 40 41 43 45 47</table>
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<table name="#mpInitialConsume">9 9 9 10 10 10 11 11</table>
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<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
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<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
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<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
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<table name="#power">133 134 139 142 146 150 154 157</table>
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<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
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<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
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<set name="hitTime" val="2280" />
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<set name="coolTime" val="300" />
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<set name="castRange" val="1100" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1100" />
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<set name="effectPoint" val="-1" />
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<set name="element" val="0" />
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<set name="elementPower" val="50" />
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<set name="overHit" val="true" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="#power" />
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<set name="targetType" val="ONE" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="pvpPower" val="#enchPower" />
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<for>
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<effect name="MagicalAttack" />
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="100" />
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<param skillId="11077" skillLevel="1" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</for>
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</skill>
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<skill id="11013" levels="8" name="Elemental Spike (Fire)">
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<table name="#mpConsume">36 37 38 48 41 43 45 47</table>
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<table name="#mpInitialConsume">9 9 9 12 10 10 11 11</table>
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<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
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<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
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<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
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<table name="#power">133 134 139 142 146 150 154 157</table>
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<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
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<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
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<set name="hitTime" val="2280" />
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<set name="coolTime" val="300" />
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<set name="castRange" val="1100" />
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<set name="effectPoint" val="-1" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1100" />
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<set name="element" val="1" />
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<set name="elementPower" val="50" />
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<set name="overHit" val="true" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="#power" />
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<set name="targetType" val="ONE" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="pvpPower" val="#enchPower" />
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<for>
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<effect name="MagicalAttack" />
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="100" />
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<param skillId="11078" skillLevel="1" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</for>
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</skill>
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<skill id="11014" levels="8" name="Elemental Spike (Wind)">
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<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
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<table name="#power">133 134 139 142 146 150 154 157</table>
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<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
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<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
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<table name="#mpConsume">36 37 38 40 41 43 45 47</table>
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<table name="#mpInitialConsume">9 9 9 10 10 10 11 11</table>
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|
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
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|
<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
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|
<set name="hitTime" val="2280" />
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|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="effectPoint" val="-1" />
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|
<set name="mpConsume" val="#mpConsume" />
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|
<set name="mpInitialConsume" val="#mpInitialConsume" />
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|
<set name="reuseDelay" val="2000" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="2" />
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|
<set name="elementPower" val="50" />
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|
<set name="overHit" val="true" />
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|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
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|
<set name="targetType" val="ONE" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
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|
<enchant2 name="pvpPower" val="#enchPower" />
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|
<for>
|
|
<effect name="MagicalAttack" />
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|
<effect name="TriggerSkillByAttack">
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|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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|
<param minDamage="1" chance="100" />
|
|
<param skillId="11079" skillLevel="1" />
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|
<param targetType="ONE" />
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|
<param allowWeapons="ALL" />
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|
</effect>
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|
</for>
|
|
</skill>
|
|
<skill id="11015" levels="8" name="Elemental Spike (Earth)">
|
|
<table name="#mpConsume">36 37 38 40 41 43 45 47</table>
|
|
<table name="#mpInitialConsume">9 9 9 10 10 10 11 11</table>
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|
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
|
<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<table name="#power">133 134 139 142 146 150 154 157</table>
|
|
<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
|
|
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
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|
<set name="hitTime" val="2280" />
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|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="effectPoint" val="-1" />
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|
<set name="mpConsume" val="#mpConsume" />
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|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="3" />
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|
<set name="elementPower" val="50" />
|
|
<set name="overHit" val="true" />
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|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
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|
<set name="targetType" val="ONE" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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|
<enchant1 name="power" val="#enchPower" />
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|
<enchant2 name="pvpPower" val="#enchPower" />
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|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
|
<param minDamage="1" chance="100" />
|
|
<param skillId="11080" skillLevel="1" />
|
|
<param targetType="ONE" />
|
|
<param allowWeapons="ALL" />
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</effect>
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</for>
|
|
</skill>
|
|
<skill id="11016" levels="8" name="Elemental Spike (4 Elements)">
|
|
<table name="#mpConsume">36 37 38 40 41 43 45 47</table>
|
|
<table name="#mpInitialConsume">9 9 9 10 10 10 11 11</table>
|
|
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
|
<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<table name="#power">133 134 139 142 146 150 154 157</table>
|
|
<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
|
|
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
|
<set name="hitTime" val="2280" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
|
<param minDamage="1" chance="100" />
|
|
<param skillId="11081" skillLevel="1" />
|
|
<param targetType="ONE" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11017" levels="11" name="Elemental Crash">
|
|
<!-- Source: https://l2wiki.com/Elemental_Crash_-_Feoh_Soulhound -->
|
|
<table name="#mpConsume"> 43 44 46 48 50 52 54 56 59 61 64 </table>
|
|
<table name="#mpInitialConsume"> 10 11 11 12 12 13 13 14 14 15 15 </table>
|
|
<table name="#ench1MpConsume"> 54 52 50 47 45 43 41 38 36 34 </table>
|
|
<table name="#ench1MpInitialConsume"> 13 12 12 11 11 10 10 9 8 8 </table>
|
|
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
|
|
<table name="#power"> 158 161 165 169 175 179 184 188 193 197 201 </table>
|
|
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
|
<set name="hitTime" val="2780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="2400" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="flyRadius" val="200" />
|
|
<set name="trait" val="KNOCKBACK" />
|
|
<for>
|
|
<effect name="KnockBack" />
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
</skill>
|
|
<skill id="11018" levels="8" name="Elemental Crash (Fire)">
|
|
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
|
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
|
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
|
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<table name="#power">158 161 165 169 175 179 184 188</table>
|
|
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
|
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
|
<set name="hitTime" val="2780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="2400" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="0" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
|
<param isCritical="false" />
|
|
<param minDamage="1" chance="40" />
|
|
<param skillId="11087" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
|
<param targetType="ONE" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11019" levels="8" name="Elemental Crash (Water)">
|
|
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
|
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
|
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
|
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<table name="#power">158 161 165 169 175 179 184 188</table>
|
|
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
|
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
|
<set name="hitTime" val="2780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="2400" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="1" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
|
<param isCritical="false" />
|
|
<param minDamage="1" chance="40" />
|
|
<param skillId="11088" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
|
<param targetType="ONE" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11020" levels="8" name="Elemental Crash (Wind)">
|
|
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
|
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
|
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
|
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<table name="#power">158 161 165 169 175 179 184 188</table>
|
|
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
|
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
|
<set name="hitTime" val="2780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="2400" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="overHit" val="true" />
|
|
<set name="element" val="2" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
|
<param isCritical="false" />
|
|
<param minDamage="1" chance="40" />
|
|
<param skillId="11089" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
|
<param targetType="ONE" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11021" levels="8" name="Elemental Crash (Earth)">
|
|
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
|
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
|
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
|
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
|
<table name="#power">158 161 165 169 175 179 184 188</table>
|
|
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
|
<set name="hitTime" val="2780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="2400" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="overHit" val="true" />
|
|
<set name="element" val="3" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<enchant2 name="power" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
|
<param isCritical="false" />
|
|
<param minDamage="1" chance="40" />
|
|
<param skillId="11090" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
|
<param targetType="ONE" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11022" levels="8" name="Elemental Crash (4 Elements)">
|
|
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
|
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
|
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
|
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<table name="#power">158 161 165 169 175 179 184 188</table>
|
|
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
|
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
|
<set name="hitTime" val="2780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="2400" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="overHit" val="true" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
|
<param isCritical="false" />
|
|
<param minDamage="1" chance="40" />
|
|
<param skillId="11091" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
|
<param targetType="ONE" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11023" levels="11" name="Elemental Crash" >
|
|
<!-- Source: https://l2wiki.com/Elemental_Crash_-_Feoh_Soulhound -->
|
|
<table name="#mpConsume"> 28 29 30 32 33 34 35 38 40 42 44 </table>
|
|
<table name="#mpInitialConsume"> 25 26 27 28 29 30 31 32 33 34 35 </table>
|
|
<table name="#ench1MpConsume"> 125 120 115 110 104 99 94 89 83 78 </table>
|
|
<table name="#ench1MpInitialConsume"> 30 29 28 26 25 24 23 21 20 19 </table>
|
|
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
|
|
<table name="#power"> 158 161 165 169 175 179 184 188 193 197 201 </table>
|
|
<table name="#enchPower"> 476 482 487 493 498 504 510 516 521 527 </table>
|
|
<set name="hitTime" val="6080" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="overHit" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11024" levels="8" name="Elemental Destruction (Fire)">
|
|
<table name="#power">392 404 415 426 437 448 460 471</table>
|
|
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
|
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
|
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
|
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
|
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="6080" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="element" val="0" />
|
|
<set name="elementPower" val="100" />
|
|
<set name="overHit" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11025" levels="8" name="Elemental Destruction (Water)">
|
|
<table name="#power">392 404 415 426 437 448 460 471</table>
|
|
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
|
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
|
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
|
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
|
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="6080" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="element" val="1" />
|
|
<set name="elementPower" val="100" />
|
|
<set name="overHit" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11026" levels="8" name="Elemental Destruction (Wind)">
|
|
<table name="#power">392 404 415 426 437 448 460 471</table>
|
|
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
|
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
|
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
|
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
|
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="6080" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="element" val="2" />
|
|
<set name="elementPower" val="100" />
|
|
<set name="overHit" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11027" levels="8" name="Elemental Destruction (Earth)">
|
|
<table name="#power">392 404 415 426 437 448 460 471</table>
|
|
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
|
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
|
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
|
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
|
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="6080" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="element" val="3" />
|
|
<set name="elementPower" val="100" />
|
|
<set name="overHit" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11028" levels="8" name="Elemental Destruction (4 Elements)">
|
|
<table name="#power">392 404 415 426 437 448 460 471</table>
|
|
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
|
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
|
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
|
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
|
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="6080" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="overHit" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11029" levels="5" name="Death Breath">
|
|
<table name="#mpConsume">56 60 60 64 68</table>
|
|
<table name="#mpInitialConsume">12 12 12 16 16</table>
|
|
<table name="#ench1MpConsume">65 62 59 57 54 51 48 46 43 40</table>
|
|
<table name="#ench1MpInitialConsume">15 14 14 13 12 12 11 10 10 9</table>
|
|
<table name="#ench2dot">552 557 561 566 571 576 581 586 590 595</table>
|
|
<table name="#ench3reduceFear">1 2 3 4 5 6 7 8 9 10</table>
|
|
<table name="#magicLvl">85 88 91 94 97</table>
|
|
<table name="#dot">480 494 509 523 537</table>
|
|
<table name="#power">70 71 72 73 74 75 76 77</table>
|
|
<set name="hitTime" val="1000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="16700" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="abnormalTime" val="1" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="isDebuff" val="true" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="DamOverTime">
|
|
<param power="#dot" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="DamOverTime">
|
|
<param power="#ench2dot" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="DamOverTime">
|
|
<param power="537" />
|
|
<param DERANGEMENT="#ench3reduceFear" />
|
|
</effect>
|
|
</enchant3for>
|
|
</skill>
|
|
<skill id="11030" levels="4" name="Death Lord">
|
|
<table name="#mpConsume">56 60 68 72</table>
|
|
<table name="#mpInitialConsume">12 12 16 16</table>
|
|
<table name="#ench1MpConsume">69 66 63 60 57 54 51 48 46 43</table>
|
|
<table name="#ench1MpInitialConsume">16 16 16 16 16 16 16 16 16 16</table>
|
|
<table name="#ench2dotPower">101 102 103 104 105 106 107 108 109 110</table>
|
|
<table name="#magicLvl">85 90 95 99</table>
|
|
<table name="#dot">25 50 75 100</table>
|
|
<table name="#power">65 70 75 80</table>
|
|
<set name="abnormalType" val="POISON" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="abnormalTime" val="10" />
|
|
<set name="hitTime" val="10000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="20000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<for>
|
|
<effect name="DamOverTime" ticks="1">
|
|
<param power="#dot" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="DamOverTime" ticks="1">
|
|
<param power="#ench2dotPower" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="11032" levels="7" name="Death Howl">
|
|
<!-- Source: https://l2wiki.com/Death_Howl_-_Feoh_Archmage -->
|
|
<table name="#mpConsume"> 168 180 204 216 216 228 228 </table>
|
|
<table name="#mpInitialConsume"> 36 36 48 48 60 60 72 </table> <!-- Guessed -->
|
|
<table name="#ench1MpConsume"> 207 198 190 181 172 164 155 146 138 129 </table>
|
|
<table name="#ench1MpInitialConsume"> 48 48 48 48 48 48 48 48 48 48 </table>
|
|
<table name="#ench3debuffPower"> 40 42 44 46 48 50 52 54 56 58 60 </table>
|
|
<table name="#ench4skillRadius"> 310 320 330 340 350 360 370 380 390 400 </table>
|
|
<table name="#enchPower"> 191 194 196 198 200 202 205 207 209 211 </table>
|
|
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
|
|
<table name="#power"> 157 168 180 189 194 198 202 </table>
|
|
<set name="hitTime" val="4000" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="AURA" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="flyRadius" val="200" />
|
|
<set name="trait" val="KNOCKBACK" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<enchant3 name="power" val="#enchPower" />
|
|
<enchant4 name="skillRadius" val="#ench4skillRadius" />
|
|
<enchant4 name="power" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="KnockBack">
|
|
<param power="40" />
|
|
</effect>
|
|
</for>
|
|
<enchant3for>
|
|
<effect name="KnockBack">
|
|
<param power="#ench3debuffPower" />
|
|
</effect>
|
|
</enchant3for>
|
|
</skill>
|
|
<skill id="11033" levels="3" name="Damaged Area">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Momentarily incurs damage. All speeds are decreased. -->
|
|
<set name="icon" val="icon.skill11032" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11034" levels="8" name="Elemental Blast">
|
|
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
|
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
|
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
|
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<table name="#power">210 213 219 226 231 238 243 250</table>
|
|
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
|
<set name="hitTime" val="3780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="power" val="#power" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11035" levels="8" name="Elemental Blast (Fire)">
|
|
<table name="#power">210 213 219 226 231 238 243 250</table>
|
|
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
|
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
|
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
|
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
|
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<set name="hitTime" val="3780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="element" val="0" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11036" levels="8" name="Elemental Blast (Water)">
|
|
<table name="#power">210 213 219 226 231 238 243 250</table>
|
|
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
|
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
|
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
|
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
|
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<set name="hitTime" val="3780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="1" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11037" levels="8" name="Elemental Blast (Wind)">
|
|
<table name="#power">210 213 219 226 231 238 243 250</table>
|
|
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
|
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
|
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
|
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
|
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<set name="hitTime" val="3780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="2" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="trait" val="KNOCKBACK" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11038" levels="8" name="Elemental Blast (Earth)">
|
|
<table name="#power">210 213 219 226 231 238 243 250</table>
|
|
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
|
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
|
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
|
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
|
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<set name="hitTime" val="3780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="3" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="overHit" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="trait" val="HOLD" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11039" levels="8" name="Elemental Blast (4 Elements)">
|
|
<table name="#power">210 213 219 226 231 238 243 250</table>
|
|
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
|
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
|
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
|
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
|
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<set name="hitTime" val="3780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="overHit" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11040" levels="8" name="Elemental Storm">
|
|
<table name="#power">262 270 277 285 292 299 307 315</table>
|
|
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
|
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
|
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
|
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
|
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="4780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11041" levels="8" name="Elemental Storm (Fire)">
|
|
<table name="#power">262 270 277 285 292 299 307 315</table>
|
|
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
|
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
|
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
|
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
|
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="4780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="0" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="overHit" val="true" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11042" levels="8" name="Elemental Storm (Water)">
|
|
<table name="#power">262 270 277 285 292 299 307 315</table>
|
|
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
|
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
|
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
|
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
|
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="4780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="1" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AREA" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11043" levels="8" name="Elemental Storm (Wind)">
|
|
<table name="#power">262 270 277 285 292 299 307 315</table>
|
|
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
|
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
|
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
|
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
|
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="4780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="2" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="trait" val="KNOCKBACK" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11044" levels="8" name="Elemental Storm (Earth)">
|
|
<table name="#power">262 270 277 285 292 299 307 315</table>
|
|
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
|
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
|
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
|
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
|
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="4780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="element" val="3" />
|
|
<set name="elementPower" val="80" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="overHit" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="trait" val="HOLD" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11045" levels="8" name="Elemental Storm (4 Elements)">
|
|
<table name="#power">262 270 277 285 292 299 307 315</table>
|
|
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
|
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
|
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
|
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
|
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<set name="hitTime" val="4780" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="overHit" val="true" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11046" levels="2" name="Wizard Spirit">
|
|
<table name="#mpConsume">56 68</table>
|
|
<table name="#mpInitialConsume">14 17</table>
|
|
<table name="#ench1MpConsume">65 62 59 57 54 51 48 46 43 40</table>
|
|
<table name="#ench1MpInitialConsume">16 15 14 14 13 12 12 11 10 10</table>
|
|
<table name="#ench2abnormalTime">31 32 33 34 35 36 37 38 39 40</table>
|
|
<table name="#ench4derangementProf">1 2 3 4 5 6 7 8 9 10</table>
|
|
<table name="#magicLvl">85 95</table>
|
|
<table name="#mAtk">1.2 1.3</table>
|
|
<table name="#mCritRate">1.5 1.6</table>
|
|
<table name="#MagicalMpConsumeRate">0.5 0.4</table>
|
|
<set name="hitTime" val="200" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="mAtk" val="#mAtk" />
|
|
<mul stat="mCritRate" val="#mCritRate" />
|
|
<mul stat="mDef" val="1.2" />
|
|
<mul stat="pDef" val="1.2" />
|
|
<mul stat="magicalMpConsumeRate" val="#MagicalMpConsumeRate" />
|
|
<add stat="rEvas" val="2" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Buff">
|
|
<mul stat="mAtk" val="1.3" />
|
|
<mul stat="mCritRate" val="1.6" />
|
|
<mul stat="mDef" val="1.2" />
|
|
<mul stat="pDef" val="1.2" />
|
|
<mul stat="magicalMpConsumeRate" val="0.4" />
|
|
<add stat="rEvas" val="2" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="Buff">
|
|
<mul stat="mAtk" val="1.3" />
|
|
<mul stat="mCritRate" val="1.6" />
|
|
<mul stat="mDef" val="1.2" />
|
|
<mul stat="pDef" val="1.2" />
|
|
<mul stat="magicalMpConsumeRate" val="0.4" />
|
|
<add stat="rEvas" val="2" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="Buff">
|
|
<mul stat="mAtk" val="1.3" />
|
|
<mul stat="mCritRate" val="1.6" />
|
|
<mul stat="mDef" val="1.2" />
|
|
<mul stat="pDef" val="1.2" />
|
|
<mul stat="magicalMpConsumeRate" val="0.4" />
|
|
<add stat="rEvas" val="2" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="11047" levels="9" name="Devil's Curse">
|
|
<!-- Source: https://l2wiki.com/Devil's_Curse_-_Feoh_Storm_Screamer -->
|
|
<table name="#mpConsume"> 56 57 61 65 68 73 78 83 88 </table>
|
|
<table name="#mpInitialConsume"> 14 14 15 16 17 18 19 20 21 </table>
|
|
<table name="#ench1MpConsume"> 70 67 64 61 58 55 52 49 46 43 </table>
|
|
<table name="#ench1MpInitialConsume"> 17 16 15 15 14 13 12 12 11 10 </table>
|
|
<table name="#enchMpConsume"> 87 83 79 76 72 68 64 61 57 53 </table>
|
|
<table name="#ench2debuffPower"> 76 77 78 79 80 81 82 83 84 85 </table>
|
|
<table name="#ench3pDefDown"> 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 </table>
|
|
<table name="#ench4mDefDown"> 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 </table>
|
|
<table name="#ench5slow"> 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 </table>
|
|
<table name="#enchPower"> 191 194 196 198 200 202 205 207 209 212 </table>
|
|
<table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
|
|
<table name="#power"> 157 160 166 174 180 187 191 195 199 </table>
|
|
<table name="#debuffPower"> 50 55 60 65 70 75 80 85 90 </table>
|
|
<set name="hitTime" val="3500" />
|
|
<set name="coolTime" val="580" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<set name="abnormalTime" val="15" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="power" val="#enchPower" />
|
|
<enchant3 name="power" val="#enchPower" />
|
|
<enchant4 name="power" val="#enchPower" />
|
|
<enchant5 name="power" val="#enchPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="Debuff">
|
|
<mul stat="mDef" val="0.7" />
|
|
<mul stat="mAtk" val="0.7" />
|
|
<mul stat="mAtkSpd" val="0.9" />
|
|
<mul stat="mCritRate" val="0.9" />
|
|
<mul stat="critRate" val="0.9" />
|
|
<mul stat="pAtk" val="0.9" />
|
|
<mul stat="runSpd" val="0.9" />
|
|
<sub stat="rEvas" val="6" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.9" />
|
|
<sub stat="rEvas" val="6" />
|
|
<mul stat="pDef" val="0.9" />
|
|
<mul stat="mDef" val="0.9" />
|
|
<mul stat="mAtk" val="0.9" />
|
|
<mul stat="mCritRate" val="0.9" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.9" />
|
|
<sub stat="rEvas" val="6" />
|
|
<mul stat="pDef" val="#ench3pDefDown" />
|
|
<mul stat="mDef" val="0.9" />
|
|
<mul stat="mAtk" val="0.9" />
|
|
<mul stat="mCritRate" val="0.9" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.9" />
|
|
<sub stat="rEvas" val="6" />
|
|
<mul stat="pDef" val="0.9" />
|
|
<mul stat="mDef" val="#ench4mDefDown" />
|
|
<mul stat="mAtk" val="0.9" />
|
|
<mul stat="mCritRate" val="0.9" />
|
|
</effect>
|
|
</enchant4for>
|
|
<enchant5for>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="#ench5slow" />
|
|
<sub stat="rEvas" val="6" />
|
|
<mul stat="pDef" val="0.9" />
|
|
<mul stat="mDef" val="0.9" />
|
|
<mul stat="mAtk" val="0.9" />
|
|
<mul stat="mCritRate" val="0.9" />
|
|
</effect>
|
|
</enchant5for>
|
|
</skill>
|
|
<skill id="11048" levels="9" name="Mass Devil's Curse">
|
|
<!-- Source: https://l2wiki.com/Mass_Devil's_Curse_-_Feoh_Soultaker -->
|
|
<table name="#mpConsume"> 169 176 187 198 210 223 235 247 259 </table>
|
|
<table name="#mpInitialConsume"> 42 44 46 49 52 55 59 63 67 </table>
|
|
<table name="#ench1MpConsume"> 214 205 196 187 178 169 160 151 142 133 </table>
|
|
<table name="#ench1MpInitialConsume"> 52 50 48 46 44 41 39 37 35 33 </table>
|
|
<table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
|
|
<table name="#ench2Chance"> 76 77 78 79 80 81 82 83 84 85 </table>
|
|
<table name="#ench3PhysicalHexpower"> 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 </table>
|
|
<table name="#ench4MagicalHexpower"> 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 </table>
|
|
<table name="#ench5RunSpd"> 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 </table>
|
|
<table name="#power"> 125 128 133 139 144 150 155 159 163 </table>
|
|
<table name="#enchMdamPower"> 153 155 156 158 161 162 164 166 167 169 </table>
|
|
<table name="#debuffChance"> 50 55 60 65 70 75 80 85 90 </table>
|
|
<set name="hitTime" val="3500" />
|
|
<set name="coolTime" val="580" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="abnormalTime" val="20" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchMdamPower" />
|
|
<enchant2 name="power" val="#enchMdamPower" />
|
|
<enchant3 name="power" val="#enchMdamPower" />
|
|
<enchant4 name="power" val="#enchMdamPower" />
|
|
<enchant5 name="power" val="#enchMdamPower" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="Debuff">
|
|
<sub stat="rEvas" val="12" />
|
|
<sub stat="mEvas" val="12" />
|
|
<mul stat="pDef" val="0.92" />
|
|
<mul stat="mDef" val="0.92" />
|
|
<mul stat="mAtk" val="0.92" />
|
|
<mul stat="runSpd" val="0.92" />
|
|
<mul stat="mCritRate" val="0.92" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="Debuff">
|
|
<sub stat="rEvas" val="12" />
|
|
<sub stat="mEvas" val="12" />
|
|
<mul stat="pDef" val="0.92" />
|
|
<mul stat="mDef" val="0.92" />
|
|
<mul stat="mAtk" val="0.92" />
|
|
<mul stat="runSpd" val="0.92" />
|
|
<mul stat="mCritRate" val="0.92" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="Debuff">
|
|
<sub stat="rEvas" val="12" />
|
|
<sub stat="mEvas" val="12" />
|
|
<mul stat="pDef" val="#ench3PhysicalHexpower" />
|
|
<mul stat="mDef" val="0.92" />
|
|
<mul stat="mAtk" val="0.92" />
|
|
<mul stat="runSpd" val="0.92" />
|
|
<mul stat="mCritRate" val="0.92" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="Debuff">
|
|
<sub stat="rEvas" val="12" />
|
|
<sub stat="mEvas" val="12" />
|
|
<mul stat="pDef" val="0.92" />
|
|
<mul stat="mDef" val="#ench4MagicalHexpower" />
|
|
<mul stat="mAtk" val="0.92" />
|
|
<mul stat="runSpd" val="0.92" />
|
|
<mul stat="mCritRate" val="0.92" />
|
|
</effect>
|
|
</enchant4for>
|
|
<enchant5for>
|
|
<effect name="MagicalAttack" />
|
|
<effect name="Debuff">
|
|
<sub stat="rEvas" val="12" />
|
|
<sub stat="mEvas" val="12" />
|
|
<mul stat="pDef" val="0.92" />
|
|
<mul stat="mDef" val="0.92" />
|
|
<mul stat="mAtk" val="0.92" />
|
|
<mul stat="runSpd" val="#ench5RunSpd" />
|
|
<mul stat="mCritRate" val="0.92" />
|
|
</effect>
|
|
</enchant5for>
|
|
</skill>
|
|
<skill id="11049" levels="5" name="Ignore Divinity">
|
|
<!-- Source: https://l2wiki.com/Ignore_Divinity_-_Feoh_Mystic_Muse -->
|
|
<table name="#mpConsume"> 66 73 80 87 94 </table>
|
|
<table name="#mpInitialConsume"> 16 18 20 22 24 </table>
|
|
<table name="#ench1MpConsume"> 70 67 64 61 58 55 52 49 46 43 </table>
|
|
<table name="#ench1MpInitialConsume"> 17 16 15 15 14 13 12 12 11 10 </table>
|
|
<table name="#ench2Power"> 61 62 63 64 65 66 67 68 69 70 </table>
|
|
<table name="#power"> 55 60 65 70 75 </table>
|
|
<table name="#magicLvl"> 93 98 101 103 105 </table>
|
|
<set name="hitTime" val="3000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="power" val="#ench2Power" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11050" levels="7" name="Hell Binding">
|
|
<!-- Source: https://l2wiki.com/Hell_Binding_-_Feoh_Soulhound -->
|
|
<table name="#mpConsume"> 56 61 66 71 76 81 86 </table>
|
|
<table name="#mpInitialConsume"> 14 15 16 17 18 19 20 </table>
|
|
<table name="#ench1MpConsume"> 68 65 62 59 56 53 51 48 45 42 </table>
|
|
<table name="#ench1MpInitialConsume"> 17 17 17 17 17 17 17 17 17 17 </table>
|
|
<table name="#ench2power"> 81 82 83 84 85 86 87 88 89 90 </table>
|
|
<table name="#enchHex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
|
|
<table name="#magicLvl"> 85 89 93 97 101 103 105 </table>
|
|
<table name="#power"> 65 70 75 80 85 90 95 </table>
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="120000" />
|
|
<set name="abnormalTime" val="600" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="staticReuse" val="true" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="power" val="#ench2power" />
|
|
<for>
|
|
<effect name="ThrowUp" />
|
|
</for>
|
|
<enchant3for>
|
|
<effect name="ThrowUp">
|
|
<mul stat="pDef" val="#enchHex" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="ThrowUp">
|
|
<mul stat="mDef" val="#enchHex" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="11051" levels="4" name="Hell Binding">
|
|
<table name="#mpConsume">56 61 66 71</table>
|
|
<table name="#mpInitialConsume">14 15 16 17</table>
|
|
<table name="#ench1MpConsume">68 65 62 59 56 53 51 48 45 42</table>
|
|
<table name="#ench1MpInitialConsume">17 17 17 17 17 17 17 17 17 17</table>
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="120000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="AREA" />
|
|
</skill>
|
|
<skill id="11052" levels="7" name="Mass Hell Binding">
|
|
<!-- Source: https://l2wiki.com/Mass_Hell_Binding_-_Feoh_Soulhound -->
|
|
<table name="#mpConsume"> 183 195 206 219 231 244 257 </table>
|
|
<table name="#mpInitialConsume"> 45 48 51 54 58 61 64 </table>
|
|
<table name="#ench1MpConsume"> 210 201 192 183 175 166 157 148 140 131 </table>
|
|
<table name="#ench1MpInitialConsume"> 54 54 54 54 54 54 54 54 54 54 </table>
|
|
<table name="#ench3CastRange"> 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 </table>
|
|
<table name="#magicLvl"> 89 92 95 98 101 103 105 </table>
|
|
<table name="#power"> 55 60 65 70 75 80 85 </table>
|
|
<table name="#skill"> 11179 11180 11181 11182 11182 11182 11182 </table> <!-- Needs Confirm -->
|
|
<table name="#ench2power"> 71 72 73 74 75 76 77 78 79 80 </table>
|
|
<table name="#ench3skillRadius"> 310 320 330 340 350 360 370 380 390 400 </table>
|
|
<set name="hitTime" val="10000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="effectRange" val="1000" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="staticReuse" val="true" />
|
|
<set name="targetType" val="AREA" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="power" val="#ench2power" />
|
|
<enchant3 name="skillRadius" val="#ench3skillRadius" />
|
|
<enchant3 name="castRange" val="#ench3CastRange" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11053" levels="4" name="Mass Hell Binding">
|
|
<table name="#mpConsume">183 195 206 219</table>
|
|
<table name="#mpInitialConsume">45 48 51 54</table>
|
|
<table name="#ench1MpConsume">210 201 192 183 175 166 157 148 140 131</table>
|
|
<table name="#ench1MpInitialConsume">54 54 54 54 54 54 54 54 54 54</table>
|
|
<table name="#ench3CastRange">1100 1100 1100 1100 1100 1100 1100 1100 1100 1100</table>
|
|
<table name="#ench2Power">72 74 76 78 80 82 84 86 88 90</table>
|
|
<table name="#magicLvl">89 92 95 98</table>
|
|
<set name="hitTime" val="10000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectRange" val="800" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isTriggeredSkill" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="70" />
|
|
<set name="targetType" val="AREA" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="power" val="#ench1MpInitialConsume" />
|
|
<enchant3 name="castRange" val="#ench3CastRange" />
|
|
<for>
|
|
<effect abnormalTime="9" name="ThrowUp" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11054" levels="1" name="Yoke Status">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Momentarily immobilized midair. -->
|
|
<set name="icon" val="icon.skill1042" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11055" levels="10" name="Death Fear">
|
|
<!-- Source: https://l2wiki.com/Death_Fear_-_Feoh_Soultaker -->
|
|
<table name="#mpConsume"> 56 58 61 63 66 68 71 73 76 78 </table>
|
|
<table name="#mpInitialConsume"> 14 14 15 15 16 17 17 18 18 19 </table>
|
|
<table name="#ench1MpConsume"> 68 65 62 59 56 53 51 48 45 42 </table>
|
|
<table name="#ench1MpInitialConsume"> 16 15 14 14 13 12 12 11 10 10 </table>
|
|
<table name="#runSpd"> 0.6 0.55 0.5 0.45 0.4 0.35 0.3 0.3 0.3 0.3 </table>
|
|
<table name="#ench2power"> 70 70 70 70 70 70 70 70 70 70 </table>
|
|
<table name="#enchHex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
|
|
<table name="#magicLvl"> 85 87 89 91 93 95 97 101 103 105 </table>
|
|
<table name="#power"> 40 45 50 55 60 65 70 75 80 85 </table>
|
|
<set name="hitTime" val="1200" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="abnormalTime" val="2" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="power" val="#ench2power" />
|
|
<for>
|
|
<effect activationChance="40" name="Fear">
|
|
<mul stat="runSpd" val="#runSpd" />
|
|
</effect>
|
|
</for>
|
|
<enchant3for>
|
|
<effect activationChance="40" name="Fear">
|
|
<mul stat="runSpd" val="0.7" />
|
|
<mul stat="pDef" val="#enchHex" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect activationChance="40" name="Fear">
|
|
<mul stat="runSpd" val="0.7" />
|
|
<mul stat="mDef" val="#enchHex" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="11056" levels="11" name="Mass Death Fear">
|
|
<!-- Source: https://l2wiki.com/Mass_Death_Fear_-_Feoh_Soultaker -->
|
|
<table name="#mpConsume"> 169 176 183 191 198 206 214 223 232 241 250 </table>
|
|
<table name="#mpInitialConsume"> 42 44 45 47 49 51 53 55 57 59 61 </table>
|
|
<table name="#ench1MpConsume"> 214 205 196 187 178 169 160 151 142 133 </table>
|
|
<table name="#ench1MpInitialConsume"> 52 50 48 46 44 41 39 37 35 33 </table>
|
|
<table name="#magicLvl"> 85 87 89 91 93 95 96 99 101 103 105 </table>
|
|
<table name="#runSpd"> 0.75 0.7 0.65 0.6 0.55 0.5 0.45 0.4 0.4 0.4 0.4 </table>
|
|
<table name="#ench2power"> 56 57 58 59 60 61 62 63 64 65 </table>
|
|
<table name="#enchHex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
|
|
<table name="#power"> 50 50 51 51 52 53 54 55 56 57 58 </table>
|
|
<set name="hitTime" val="1200" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="120000" />
|
|
<set name="abnormalTime" val="2" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="AURA" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="power" val="#ench2power" />
|
|
<for>
|
|
<effect activationChance="40" name="Fear">
|
|
<mul stat="runSpd" val="#runSpd" />
|
|
</effect>
|
|
</for>
|
|
<enchant3for>
|
|
<effect activationChance="40" name="Fear">
|
|
<mul stat="runSpd" val="0.4" />
|
|
<mul stat="pDef" val="#enchHex" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect activationChance="40" name="Fear">
|
|
<mul stat="runSpd" val="0.4" />
|
|
<mul stat="mDef" val="#enchHex" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="11057" levels="9" name="Magical Evasion">
|
|
<!-- Source: https://l2wiki.com/Magical_Evasion_-_Feoh_Soulhound -->
|
|
<table name="#power"> 133 136 142 149 154 160 163 167 171 </table>
|
|
<table name="#enchPower"> 162 163 165 167 169 171 173 175 177 178 </table>
|
|
<table name="#mpConsume"> 56 58 62 66 70 74 78 82 86 </table>
|
|
<table name="#mpInitialConsume"> 14 14 15 16 17 18 19 20 21 </table>
|
|
<table name="#ench1MpConsume"> 71 68 65 62 59 56 53 50 47 44 </table>
|
|
<table name="#ench1MpInitialConsume"> 17 16 15 15 14 13 12 12 11 10 </table>
|
|
<table name="#ench2PvpPower"> 147 148 150 152 154 155 157 159 161 162 </table>
|
|
<table name="#ench3skillRadius"> 210 220 230 240 2502 60 270 280 290 300 </table>
|
|
<table name="#effectPower"> 20 23 26 29 32 35 38 41 44 </table>
|
|
<table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
|
|
<set name="hitTime" val="800" />
|
|
<set name="coolTime" val="200" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="flyCourse" val="0" />
|
|
<set name="flyRadius" val="500" />
|
|
<set name="abnormalTime" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="power" val="#power" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<enchant3 name="skillRadius" val="#ench3skillRadius" />
|
|
<enchant3 name="power" val="#enchPower" />
|
|
<for>
|
|
<effect name="Stun" />
|
|
<effect name="Blink" />
|
|
<effect name="TargetCancel" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11058" levels="6" name="Shadow Snare">
|
|
<!-- Source: https://l2wiki.com/Shadow_Snare_-_Feoh_Soulhound -->
|
|
<table name="#mpConsume"> 191 202 214 225 236 248 </table>
|
|
<table name="#mpInitialConsume"> 47 50 53 56 59 62 </table>
|
|
<table name="#ench1MpConsume"> 210 201 192 183 175 166 157 148 140 131 </table>
|
|
<table name="#ench1MpInitialConsume"> 53 53 53 53 53 53 53 53 53 53 </table>
|
|
<table name="#magicLvl"> 91 94 97 101 103 105 </table>
|
|
<table name="#npcId"> 13323 13324 13325 13325 13325 13325 </table> <!-- Needs Confirm -->
|
|
<set name="hitTime" val="1000" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<set name="targetType" val="GROUND" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="blockedInOlympiad" val="true" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
</skill>
|
|
<skill id="11059" levels="1" name="Shadow Snare Zone">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Pulls nearby enemies to the center. -->
|
|
<set name="icon" val="icon.skill1469" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11062" levels="4" name="Air Rider">
|
|
<table name="#mpConsume">7 8 9 9</table>
|
|
<table name="#ench1MpConsume">8 8 7 7 7 6 6 6 5 5</table>
|
|
<table name="#ench2abnormalTime">16 17 18 19 20 21 22 23 24 25</table>
|
|
<table name="#enchDefence">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1</table>
|
|
<table name="#runSpd">60 70 80 90</table>
|
|
<table name="#aggroPoints">331 457 511 586</table>
|
|
<table name="#magicLvl">87 91 95 99</table>
|
|
<set name="abnormalTime" val="15" />
|
|
<set name="hitTime" val="200" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="runSpd" val="#runSpd" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Buff">
|
|
<add stat="runSpd" val="90" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="Buff">
|
|
<add stat="runSpd" val="90" />
|
|
<mul stat="pDef" val="#enchDefence" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="Buff">
|
|
<add stat="runSpd" val="90" />
|
|
<mul stat="mDef" val="#enchDefence" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="11063" levels="1" name="Floating Blow">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill01702" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11064" levels="11" name="Ultimate Body To Mind">
|
|
<!-- Source: https://l2wiki.com/Ultimate_Body_To_Mind_-_Feoh_Soultaker -->
|
|
<table name="#hpConsume"> 384 388 396 404 412 420 428 436 448 456 464 </table>
|
|
<table name="#ench1hpConsume"> 418 401 383 366 348 331 313 296 279 261 </table>
|
|
<table name="#ench2hpConsume"> 436 436 436 436 436 436 436 436 436 436 </table>
|
|
<table name="#ench1mpAmount"> 547 547 547 547 547 547 547 547 547 547 </table>
|
|
<table name="#ench2mpAmount"> 568 590 612 634 656 678 700 722 743 765 </table>
|
|
<table name="#amount"> 400 412 436 450 474 499 523 547 591 623 655 </table>
|
|
<table name="#aggroPoints"> 243 379 495 549 611 621 638 642 646 650 654 </table>
|
|
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
|
|
<set name="hitTime" val="4000" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="hpConsume" val="#hpConsume" />
|
|
<set name="power" val="#amount" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<enchant1 name="hpConsume" val="#ench1hpConsume" />
|
|
<enchant1 name="power" val="#ench1mpAmount" />
|
|
<enchant2 name="hpConsume" val="#ench2hpConsume" />
|
|
<enchant2 name="power" val="#ench2mpAmount" />
|
|
<for>
|
|
<effect name="ManaHealOverTime">
|
|
<param power="#amount" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11065" levels="1" name="Arcane Barrier">
|
|
<table name="#ench1MpConsume">53 51 49 47 44 42 40 38 35 33</table>
|
|
<table name="#ench1MpInitialConsume">14 14 14 14 14 14 14 14 14 14</table>
|
|
<table name="#ench1MpConsume">67 65 63 61 58 56 54 52 49 47</table>
|
|
<table name="#ench2abnormalTime">21 22 23 24 25 26 27 28 29 30</table>
|
|
<table name="#enchDefence">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1</table>
|
|
<set name="hitTime" val="1000" />
|
|
<set name="reuseDelay" val="200000" />
|
|
<set name="mpConsume" val="56" />
|
|
<set name="mpInitialConsume" val="14" />
|
|
<set name="abnormalTime" val="20" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="manaShield" val="20" />
|
|
<add stat="reflectDam" val="10" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Buff">
|
|
<add stat="manaShield" val="20" />
|
|
<add stat="reflectDam" val="10" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="Buff">
|
|
<add stat="manaShield" val="20" />
|
|
<add stat="reflectDam" val="10" />
|
|
<mul stat="pDef" val="#enchDefence" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="Buff">
|
|
<add stat="manaShield" val="80" />
|
|
<add stat="reflectDam" val="10" />
|
|
<mul stat="mDef" val="#enchDefence" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="11066" levels="4" name="Unleash Hell">
|
|
<!-- Source: https://l2wiki.com/Unleash_Hell_-_Feoh_Soultaker -->
|
|
<table name="#magicLvl"> 95 101 103 105 </table>
|
|
<table name="#power"> 620 677 693 709 </table>
|
|
<table name="#ench1MpConsume"> 383 367 351 335 319 303 287 271 255 239 </table>
|
|
<table name="#ench1MpInitialConsume"> 99 99 99 99 99 99 99 99 99 99 </table>
|
|
<table name="#ench1MpConsume"> 482 466 450 434 418 402 386 370 354 338 </table>
|
|
<table name="#ench2slow"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
|
|
<table name="#enchPower"> 628 636 642 650 657 664 673 681 688 695 </table>
|
|
<set name="hitTime" val="6750" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="mpConsume" val="399" />
|
|
<set name="mpInitialConsume" val="99" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="abnormalTime" val="1" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="overHit" val="true" />
|
|
<set name="staticReuse" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="power" val="#enchPower" />
|
|
<for>
|
|
<effect activationChance="70" name="Fear" />
|
|
</for>
|
|
<enchant2for>
|
|
<effect activationChance="70" name="Fear">
|
|
<mul stat="runSpd" val="#ench2slow" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="11067" levels="4" name="Death Mass Unleash Hell">
|
|
<!-- Source: https://l2wiki.com/Death_Mass_Unleash_Hell_-_Feoh_Archmage -->
|
|
<table name="#magicLvl"> 95 101 103 105 </table>
|
|
<table name="#power"> 620 641 655 669 </table>
|
|
<table name="#ench1MpConsume"> 1244 1192 1140 1088 1036 984 933 881 829 777 </table>
|
|
<table name="#ench1MpInitialConsume"> 324 324 324 324 324 324 324 324 324 324 </table>
|
|
<table name="#ench1MpConsume"> 1568 1516 1464 1412 1360 1308 1257 1205 1153 1101 </table>
|
|
<table name="#ench2slow"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
|
|
<table name="#enchPower"> 628 636 642 650 657 664 673 681 688 695 </table>
|
|
<set name="hitTime" val="10000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="castRange" val="1100" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="mpConsume" val="1296" />
|
|
<set name="mpInitialConsume" val="324" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="abnormalTime" val="1" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="overHit" val="true" />
|
|
<set name="staticReuse" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="power" val="#enchPower" />
|
|
<for>
|
|
<effect activationChance="70" name="Fear" />
|
|
</for>
|
|
<enchant2for>
|
|
<effect activationChance="70" name="Fear">
|
|
<mul stat="runSpd" val="#ench2slow" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<!-- Level 1 : For 30 sec., you can cast elemental spells with both hands.Decreases MP Consumption by 50% and magic skill Cooldown by 5%.Eliminates magic cancel during magic use. -->
|
|
<!-- Level 2 : For 30 sec., you can cast elemental spells with both hands.Decreases MP Consumption by 60% and magic skill Cooldown by 10%.Eliminates magic cancel during magic use. -->
|
|
<!-- Level 3 : For 30 sec., you can cast elemental spells with both hands.Decreases MP Consumption by 70% and magic skill Cooldown by 15%.Eliminates magic cancel during magic use. -->
|
|
<!-- Level 4 : For 30 sec., you can cast elemental spells with both hands.Decreases MP Consumption by 80% and magic skill Cooldown by 20%.Eliminates magic cancel during magic use. -->
|
|
<!-- Level 101 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 102 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 2 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 103 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 3 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 104 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 4 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 105 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 5 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 106 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 6 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 107 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 7 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 108 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 8 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 109 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 110 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 201 : For 31 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 1 Time | Increases the effect's duration.) -->
|
|
<!-- Level 202 : For 32 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 2 Time | Increases the effect's duration.) -->
|
|
<!-- Level 203 : For 33 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 3 Time | Increases the effect's duration.) -->
|
|
<!-- Level 204 : For 34 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 4 Time | Increases the effect's duration.) -->
|
|
<!-- Level 205 : For 35 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 5 Time | Increases the effect's duration.) -->
|
|
<!-- Level 206 : For 36 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 6 Time | Increases the effect's duration.) -->
|
|
<!-- Level 207 : For 37 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 7 Time | Increases the effect's duration.) -->
|
|
<!-- Level 208 : For 38 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 8 Time | Increases the effect's duration.) -->
|
|
<!-- Level 209 : For 39 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 9 Time | Increases the effect's duration.) -->
|
|
<!-- Level 210 : For 40 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Time: Increases Duration. (+ 10 Time | Increases the effect's duration.) -->
|
|
<!-- Level 301 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 1%. (+ 1 Empower | Increases M. Atk. by 1%.) -->
|
|
<!-- Level 302 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 2%. (+ 2 Empower | Increases M. Atk. by 2%.) -->
|
|
<!-- Level 303 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 3%. (+ 3 Empower | Increases M. Atk. by 3%.) -->
|
|
<!-- Level 304 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 4%. (+ 4 Empower | Increases M. Atk. by 4%.) -->
|
|
<!-- Level 305 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 5%. (+ 5 Empower | Increases M. Atk. by 5%.) -->
|
|
<!-- Level 306 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 6%. (+ 6 Empower | Increases M. Atk. by 6%.) -->
|
|
<!-- Level 307 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 7%. (+ 7 Empower | Increases M. Atk. by 7%.) -->
|
|
<!-- Level 308 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 8%. (+ 8 Empower | Increases M. Atk. by 8%.) -->
|
|
<!-- Level 309 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 9%. (+ 9 Empower | Increases M. Atk. by 9%.) -->
|
|
<!-- Level 310 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Empower: Increases M. Atk. By 10%. (+ 10 Empower | Increases M. Atk. by 10%.) -->
|
|
<!-- Level 401 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 1. (+ 1 Chance Fear | Increases the success rate of Fear attack by 1.) -->
|
|
<!-- Level 402 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 2. (+ 2 Chance Fear | Increases the success rate of Fear attack by 2.) -->
|
|
<!-- Level 403 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 3. (+ 3 Chance Fear | Increases the success rate of Fear attack by 3.) -->
|
|
<!-- Level 404 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 4. (+ 4 Chance Fear | Increases the success rate of Fear attack by 4.) -->
|
|
<!-- Level 405 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 5. (+ 5 Chance Fear | Increases the success rate of Fear attack by 5.) -->
|
|
<!-- Level 406 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 6. (+ 6 Chance Fear | Increases the success rate of Fear attack by 6.) -->
|
|
<!-- Level 407 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 7. (+ 7 Chance Fear | Increases the success rate of Fear attack by 7.) -->
|
|
<!-- Level 408 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 8. (+ 8 Chance Fear | Increases the success rate of Fear attack by 8.) -->
|
|
<!-- Level 409 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 9. (+ 9 Chance Fear | Increases the success rate of Fear attack by 9.) -->
|
|
<!-- Level 410 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 10. (+ 10 Chance Fear | Increases the success rate of Fear attack by 10.) -->
|
|
<skill id="11068" levels="4" name="Double Casting">
|
|
<table name="#magicLvl"> 85 90 95 99 </table>
|
|
<table name="#mpConsume"> 210 231 255 276 </table>
|
|
<set name="icon" val="icon.skill11068" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="180000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11072" levels="1" name="Fire - Elemental Spike">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target's Fire resistance is decreased. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11073" levels="1" name="Water - Elemental Spike">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target's Water resistance is decreased. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11074" levels="1" name="Wind - Elemental Spike">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target's Wind resistance is decreased. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11075" levels="1" name="Earth - Elemental Spike">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target's Earth resistance is decreased. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11076" levels="1" name="Double Casting - Elemental Spike">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target's Fire/Water/Wind/Earth resistances are decreased. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11077" levels="3" name="Decrease Fire Resistance">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Decreases Fire resistance by 20 for 3 seconds. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11078" levels="3" name="Decrease Water Resistance">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Decreases Water resistance by 20 for 3 seconds. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11079" levels="3" name="Decrease Wind Resistance">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Decreases Wind resistance by 20 for 3 seconds. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11080" levels="3" name="Decrease Earth Resistance">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Decreases Earth resistance by 20 for 3 seconds. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11081" levels="3" name="Decrease Fire/Water/Wind/Earth Resistances">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Decreases Fire/Water/Wind/Earth resistances by 20 for 3 seconds. -->
|
|
<set name="icon" val="icon.skill11011" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11082" levels="1" name="Fire - Elemental Crash">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target is inflicted with Fear. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11083" levels="1" name="Water - Elemental Crash">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target's Speed is reduced. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11084" levels="1" name="Wind - Elemental Crash">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target is Knocked Back. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11085" levels="1" name="Earth - Elemental Crash">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target is inflicted with Hold. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11086" levels="1" name="Double Casting - Elemental Crash">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- target is inflicted with Stun. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11087" levels="3" name="Elemental Crash (Fire)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Inflicts fear and hold on target. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11088" levels="3" name="Elemental Crash (Water)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Decreases target's Speed. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11089" levels="3" name="Elemental Crash (Wind)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Knock Back target. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11090" levels="3" name="Elemental Crash (Earth)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Inflicts hold on target. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11091" levels="3" name="Elemental Crash (4 Elements)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Inflicts stun on target. -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11092" levels="3" name="Damaged Area">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Momentarily incurs damage. All speeds are decreased. -->
|
|
<set name="icon" val="icon.skill11032" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<!-- Level 1 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. -->
|
|
<!-- Level 101 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 102 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 2 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 103 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 3 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 104 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 4 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 105 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 5 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 106 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 6 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 107 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 7 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 108 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 8 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 109 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 110 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
|
|
<!-- Level 201 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 1. (+ 1 Fast HP | Increases HP Recovery by 1.) -->
|
|
<!-- Level 202 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 2. (+ 2 Fast HP | Increases HP Recovery by 2.) -->
|
|
<!-- Level 203 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 3. (+ 3 Fast HP | Increases HP Recovery by 3.) -->
|
|
<!-- Level 204 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 4. (+ 4 Fast HP | Increases HP Recovery by 4.) -->
|
|
<!-- Level 205 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 5. (+ 5 Fast HP | Increases HP Recovery by 5.) -->
|
|
<!-- Level 206 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 6. (+ 6 Fast HP | Increases HP Recovery by 6.) -->
|
|
<!-- Level 207 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 7. (+ 7 Fast HP | Increases HP Recovery by 7.) -->
|
|
<!-- Level 208 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 8. (+ 8 Fast HP | Increases HP Recovery by 8.) -->
|
|
<!-- Level 209 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 9. (+ 9 Fast HP | Increases HP Recovery by 9.) -->
|
|
<!-- Level 210 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast HP: HP Recovery + 10. (+ 10 Fast HP | Increases HP Recovery by 10.) -->
|
|
<!-- Level 301 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 1. (+ 1 Fast MP | Increases MP Recovery by 1.) -->
|
|
<!-- Level 302 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 1.8. (+ 2 Fast MP | Increases MP Recovery by 1.8.) -->
|
|
<!-- Level 303 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 2.6. (+ 3 Fast MP | Increases MP Recovery by 2.6.) -->
|
|
<!-- Level 304 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 3.4. (+ 4 Fast MP | Increases MP Recovery by 3.4.) -->
|
|
<!-- Level 305 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 4.2. (+ 5 Fast MP | Increases MP Recovery by 4.2.) -->
|
|
<!-- Level 306 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 5. (+ 6 Fast MP | Increases MP Recovery by 5.) -->
|
|
<!-- Level 307 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 5.8. (+ 7 Fast MP | Increases MP Recovery by 5.8.) -->
|
|
<!-- Level 308 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 6.6. (+ 8 Fast MP | Increases MP Recovery by 6.6.) -->
|
|
<!-- Level 309 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 7.4. (+ 9 Fast MP | Increases MP Recovery by 7.4.) -->
|
|
<!-- Level 310 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 8.2. (+ 10 Fast MP | Increases MP Recovery by 8.2.) -->
|
|
<skill id="11093" levels="1" name="Crystal Form" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
|
|
<table name="#ench1MpConsume"> 56 54 51 49 47 44 42 40 37 35 </table>
|
|
<table name="#ench1MpInitialConsume"> 14 14 14 14 14 14 14 14 14 14 </table>
|
|
<table name="#ench1MpConsume"> 70 68 65 63 61 58 56 54 51 49 </table>
|
|
<table name="#enchHpHeal"> 178 179 180 181 182 183 184 185 186 187 </table>
|
|
<table name="#enchMpHeal"> 50 51.8 52.6 53.4 54.2 55 55.8 56.6 57.4 58.8 </table>
|
|
<table name="#dispelAbnormals"> POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 </table>
|
|
<set name="icon" val="icon.skill11093" />
|
|
<set name="magicLvl" val="97" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="mpConsume" val="73" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="coolTime" val="200" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="magicLvl" val="97" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<for>
|
|
<effect name="DispelBySlot">
|
|
<param dispel="#dispelAbnormals" />
|
|
</effect>
|
|
<effect name="HealOverTime" ticks="3">
|
|
<param power="177" />
|
|
</effect>
|
|
<effect name="ManaHealOverTime" ticks="3">
|
|
<param power="49" />
|
|
</effect>
|
|
<effect name="BlockDamage">
|
|
<param block="HP"/>
|
|
</effect>
|
|
<effect name="BlockDamage">
|
|
<param block="MP"/>
|
|
</effect>
|
|
<effect name="BlockDebuff" />
|
|
<effect name="Buff">
|
|
<sub stat="cancelVuln" val="100" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="DispelBySlot">
|
|
<param dispel="#dispelAbnormals" />
|
|
</effect>
|
|
<effect name="HealOverTime" ticks="3">
|
|
<param power="#enchHpHeal" />
|
|
</effect>
|
|
<effect name="ManaHealOverTime" ticks="3">
|
|
<param power="#enchMpHeal" />
|
|
</effect>
|
|
<effect name="BlockDamage">
|
|
<param block="HP"/>
|
|
</effect>
|
|
<effect name="BlockDamage">
|
|
<param block="MP"/>
|
|
</effect>
|
|
<effect name="BlockDebuff" />
|
|
<effect name="Buff">
|
|
<sub stat="cancelVuln" val="100" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="DispelBySlot">
|
|
<param dispel="#dispelAbnormals" />
|
|
</effect>
|
|
<effect name="HealOverTime" ticks="3">
|
|
<param power="#enchHpHeal" />
|
|
</effect>
|
|
<effect name="ManaHealOverTime" ticks="3">
|
|
<param power="#enchMpHeal" />
|
|
</effect>
|
|
<effect name="BlockDamage">
|
|
<param block="HP"/>
|
|
</effect>
|
|
<effect name="BlockDamage">
|
|
<param block="MP"/>
|
|
</effect>
|
|
<effect name="BlockDebuff" />
|
|
<effect name="Buff">
|
|
<sub stat="cancelVuln" val="100" />
|
|
</effect>
|
|
</enchant3for>
|
|
</skill>
|
|
<skill id="11094" levels="9" name="Magical Charge">
|
|
<!-- Source: https://l2wiki.com/Magical_Charge_-_Feoh_Soulhound -->
|
|
<table name="#power"> 133 136 142 149 154 160 163 167 171 </table>
|
|
<table name="#magicLvl"> 85 87 90 93 96 99 101 103 105 </table>
|
|
<table name="#mpConsume"> 70 72 77 82 87 92 97 102 107 </table>
|
|
<set name="icon" val="icon.skill11094" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="hitTime" val="800" />
|
|
<set name="coolTime" val="200" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="targetType" val="AREA" />
|
|
</skill>
|
|
<skill id="11095" levels="1" name="Devil's Sway">
|
|
<table name="#power">133 136 142 149 154 160</table>
|
|
<table name="#enchPower">162 163 165 167 169 171 173 175 177 178</table>
|
|
<table name="#mpConsume">56 58 62 66 70 74</table>
|
|
<table name="#mpInitialConsume">14 14 15 16 17 18</table>
|
|
<table name="#ench1MpConsume">71 68 65 62 59 56 53 50 47 44</table>
|
|
<table name="#ench1MpInitialConsume">17 16 15 15 14 13 12 12 11 10</table>
|
|
<table name="#magicLvl">85 86 89 92 95 98</table>
|
|
<table name="#ench3skillRadius">210 220 230 240 250 260 270 280 290 300</table>
|
|
<table name="#effectPower">20 23 26 29 32 35</table>
|
|
<set name="hitTime" val="800" />
|
|
<set name="coolTime" val="200" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="abnormalTime" val="1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="flyCourse" val="180" />
|
|
<set name="flyRadius" val="400" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="power" val="#power" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<enchant3 name="skillRadius" val="#ench3skillRadius" />
|
|
<enchant3 name="power" val="#enchPower" />
|
|
<for>
|
|
<effect name="Stun" />
|
|
<effect name="Blink" />
|
|
<effect name="TargetCancel" />
|
|
</for>
|
|
</skill>
|
|
<skill id="11096" levels="1" name="Elemental Destruction: Fire">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Fire Attribute -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11097" levels="1" name="Elemental Destruction: Water">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Water Attribute -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11098" levels="1" name="Elemental Destruction: Wind">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Wind Attribute -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="11099" levels="1" name="Elemental Destruction: Earth">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Earth Attribute -->
|
|
<set name="icon" val="icon.skill11017" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
</list> |