2083 lines
81 KiB
XML
2083 lines
81 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10244" levels="3" name="True Vanguard">
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<table name="#magicLvl"> 85 90 95 </table>
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<table name="#power"> 1.5 1.55 1.6 </table>
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<set name="icon" val="icon.skill0810" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="TOGGLE" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pvePhysDmg" val="#power" />
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<mul stat="pvpPhysSkillsDmg" val="#power" />
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<mul stat="magicalMpConsumeRate" val="1.3" />
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</effect>
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</for>
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</skill>
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<skill id="10245" levels="1" name="Wizard - Individual Passive">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0217" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="10246" levels="1" name="Wizard - Individual">
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<!-- AUTO GENERATED SKILL -->
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<!-- Atk. Spd. + 30% for 5 seconds. -->
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<set name="icon" val="icon.skill1543" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="4" />
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</skill>
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<skill id="10247" levels="1" name="Knight - Individual Passive">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0217" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="10248" levels="1" name="Knight - Individual">
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<!-- AUTO GENERATED SKILL -->
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<!-- Atk. Spd. + 30% for 5 seconds. -->
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<set name="icon" val="icon.skill1543" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="6000" />
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<set name="isMagic" val="4" />
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</skill>
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<skill id="10249" levels="1" name="Heavy Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts a powerful blow on target. -->
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<set name="icon" val="icon.skill10317" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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</skill>
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<skill id="10250" levels="1" name="Heavy Hit">
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<set name="coolTime" val="500" />
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<set name="castRange" val="600" />
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<set name="reuseDelay" val="10000" />
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<set name="targetType" val="ONE" />
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<set name="abnormalTime" val="7" />
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<set name="effectRange" val="700" />
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<set name="magicLvl" val="99" />
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<set name="power" val="5000" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="trait" val="SHOCK" />
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<set name="isDebuff" val="true" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Stun" />
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</for>
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</skill>
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<skill id="10251" levels="7" name="Superior Weapon Mastery">
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<!-- Source: https://l2wiki.com/Superior_Weapon_Mastery_-_Feoh_Archmage -->
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<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
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<set name="icon" val="icon.skill10251" />
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<set name="operateType" val="PASSIVE" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="pAtk" val="1252">
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<using kind="BLUNT,POLE,SWORD" />
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</add>
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<add stat="accCombat" val="8">
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<using kind="BLUNT,POLE,SWORD" />
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</add>
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<mul stat="pAtkSpd" val="1.25" />
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<mul stat="pAtk" val="1.30" />
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<add stat="STR" val="2" />
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<add stat="skillCritical" val="1" /> <!-- STR -->
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<add stat="atkCountMax" val="8">
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<using kind="POLE" />
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</add>
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
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<param isCritical="false" />
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<param minDamage="1" chance="50" />
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<param skillId="10284" skillLevel="1" />
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<param targetType="SELF" />
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<param allowWeapons="SWORD,BLUNT" />
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</effect>
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</for>
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</skill>
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<skill id="10252" levels="7" name="Superior Dual Weapon Mastery">
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<!-- Source: https://l2wiki.com/Superior_Dual_Weapon_Mastery_-_Tyrr_Titan -->
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<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
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<table name="#pAtkAdd"> 1689 1958 2270 2555 2895 3071 3258 </table>
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<set name="icon" val="icon.skill10252" />
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<set name="operateType" val="PASSIVE" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.3">
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<using kind="FIST,DUALFIST,DUALBLUNT,DUAL" />
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</mul>
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<add stat="pAtk" val="#pAtkAdd">
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<using kind="FIST,DUALFIST,DUALBLUNT,DUAL" />
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</add>
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<add stat="accCombat" val="8">
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<using kind="FIST,DUALFIST,DUALBLUNT,DUAL" />
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</add>
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<add stat="STR" val="2" />
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</effect>
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</for>
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</skill>
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<skill id="10253" levels="7" name="Superior Heavy Armor Mastery">
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<!-- Source: https://l2wiki.com/Superior_Heavy_Armor_Mastery_-_Tyrr_Titan -->
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<table name="#pDef"> 1731 1901 2088 2252 2524 2619 2718 </table>
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<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
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<set name="operateType" val="PASSIVE" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="icon" val="icon.skill10253" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="2">
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<using kind="HEAVY" />
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</add>
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<add stat="pDef" val="#pDef">
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<using kind="HEAVY" />
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</add>
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<add stat="maxHp" val="5368">
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<using kind="HEAVY" />
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</add>
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</effect>
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</for>
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</skill>
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<skill id="10254" levels="7" name="Superior Light Armor Mastery">
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<!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Tyrr_Duelist -->
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<table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 </table>
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<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
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<set name="operateType" val="PASSIVE" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="icon" val="icon.skill10254" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="2">
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<using kind="LIGHT" />
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</add>
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<add stat="pDef" val="#pDef">
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<using kind="LIGHT" />
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</add>
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<add stat="maxHp" val="5368">
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<using kind="LIGHT" />
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</add>
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<add stat="accCombat" val="3">
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<using kind="LIGHT" />
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</add>
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<add stat="rEvas" val="6">
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<using kind="LIGHT" />
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</add>
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<add stat="runSpd" val="10">
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<using kind="LIGHT" />
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</add>
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<mul stat="pAtkSpd" val="1.10">
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<using kind="LIGHT" />
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</mul>
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<mul stat="defCritRate" val="1.35">
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<using kind="LIGHT" />
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="10255" levels="7" name="Superior Momentum Mastery">
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<!-- Source: https://l2wiki.com/Superior_Momentum_Mastery_-_Tyrr_Titan -->
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<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
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<set name="icon" val="icon.skill10255" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="106" />
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<param minDamage="1" chance="20" />
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<param skillId="10283" skillLevel="1" />
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<param targetType="SELF" />
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<param allowWeapons="ALL" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="106" />
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<param isCritical="true" />
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<param minDamage="1" chance="40" />
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<param skillId="10283" skillLevel="1" />
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<param targetType="SELF" />
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<param allowWeapons="ALL" />
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</effect>
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</for>
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</skill>
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<skill id="10256" levels="7" name="Superior HP Mastery">
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<!-- Source: https://l2wiki.com/Superior_HP_Mastery_-_Tyrr_Grand_Khavatari -->
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<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
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<table name="#maxHp"> 606 724 843 1002 1092 1222 1352 </table>
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<table name="#maxCp"> 296 353 411 489 533 596 660 </table>
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<table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 </table>
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<set name="operateType" val="PASSIVE" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="icon" val="icon.skill10256" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="2" />
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<add stat="maxHp" val="#maxHp" />
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<add stat="maxCp" val="#maxCp" />
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<add stat="regHp" val="12">
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<player resting="true" />
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</add>
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<add stat="regMp" val="6">
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<player resting="true" />
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</add>
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<add stat="pAtk" val="#pAtk">
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<player hp="60" />
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</add>
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</effect>
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<effect name="TriggerSkillByDamage">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="106" />
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<param minDamage="1" /> <!-- Need verify -->
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<param chance="10" /> <!-- Need verify -->
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<param skillId="10323" skillLevel="1" />
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<param targetType="SELF" />
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</effect>
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</for>
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</skill>
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<skill id="10257" levels="1" name="Superior Spirit Mastery">
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<set name="operateType" val="PASSIVE" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill10257" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="2" />
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</effect>
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<effect name="DefenceTrait">
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<param HOLD="30" />
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<param SLEEP="30" />
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<param BLEED="30" />
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<param DERANGEMENT="30" />
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<param POISON="30" />
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</effect>
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</for>
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</skill>
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<skill id="10258" levels="11" name="Armor Destruction" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
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<!-- Source: https://l2wiki.com/Armor_Destruction_-_Tyrr_Maestro -->
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<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 </table>
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<table name="#magicLvl"> 85 87 89 90 92 93 94 95 101 103 105 </table>
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<table name="#mpConsumes"> 50 52 53 54 57 59 60 62 64 66 68 </table>
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<table name="#power"> 11159 11932 12547 13206 14101 14995 15873 16601 20595 21599 22603 </table>
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<table name="#pDef"> 0.98 0.96 0.94 0.92 0.90 0.88 0.86 0.84 0.82 0.80 0.78 </table>
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<table name="#ench2MpConsume"> 59 57 54 52 49 47 44 42 39 37 </table>
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<table name="#enchDuel"> 16990 17379 17767 18156 18545 18934 19322 19711 20100 20489 </table>
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<table name="#enchElementPower"> 1 2 3 4 5 6 7 8 9 10 </table>
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<table name="#enchMagicLvl"> 95 95 96 96 97 97 98 98 99 99 </table>
|
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<table name="#enchPower"> 16990 17379 17767 18156 18545 18934 19322 19711 20100 20489 </table>
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<table name="#ench9Reuse"> 1950 1900 1850 1800 1750 1700 1650 1600 1550 1500 </table> <!-- Need verify -->
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="20" />
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<set name="abnormalType" val="PD_DOWN" />
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<set name="baseCritRate" val="15" />
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<set name="castRange" val="40" />
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<set name="effectRange" val="400" />
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<set name="effectPoint" val="-100" /> <!-- Need verify -->
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<set name="coolTime" val="200" />
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<set name="hitTime" val="1090" />
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<set name="icon" val="icon.skill10258" />
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<set name="ignoreShld" val="true" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="overHit" val="true" />
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<set name="power" val="#power" />
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<set name="reuseDelay" val="2000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<set name="isDebuff" val="true" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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|
<enchant1 name="mpConsume" val="#ench2MpConsume" />
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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|
<enchant2 name="pvpPower" val="#enchDuel" />
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|
<enchant3 name="element" val="0" /> <!-- Fire -->
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|
<enchant3 name="elementPower" val="#enchElementPower" />
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|
<enchant3 name="magicLvl" val="#enchMagicLvl" />
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|
<enchant3 name="power" val="#enchPower" />
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|
<enchant4 name="element" val="1" /> <!-- Water -->
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|
<enchant4 name="elementPower" val="#enchElementPower" />
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|
<enchant4 name="magicLvl" val="#enchMagicLvl" />
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|
<enchant4 name="power" val="#enchPower" />
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|
<enchant5 name="element" val="2" /> <!-- Wind -->
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|
<enchant5 name="elementPower" val="#enchElementPower" />
|
|
<enchant5 name="magicLvl" val="#enchMagicLvl" />
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|
<enchant5 name="power" val="#enchPower" />
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|
<enchant6 name="element" val="3" /> <!-- Earth -->
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|
<enchant6 name="elementPower" val="#enchElementPower" />
|
|
<enchant6 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant6 name="power" val="#enchPower" />
|
|
<enchant7 name="element" val="4" /> <!-- Holy -->
|
|
<enchant7 name="elementPower" val="#enchElementPower" />
|
|
<enchant7 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant7 name="power" val="#enchPower" />
|
|
<enchant8 name="element" val="5" /> <!-- Unholy -->
|
|
<enchant8 name="elementPower" val="#enchElementPower" />
|
|
<enchant8 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant8 name="power" val="#enchPower" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<enchant9 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant9 name="power" val="#enchPower" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
<effect name="Debuff">
|
|
<mul stat="pDef" val="#pDef" />
|
|
</effect>
|
|
</for>
|
|
<selfEffects>
|
|
<effect name="FocusEnergy">
|
|
<param charge="15" />
|
|
</effect>
|
|
</selfEffects>
|
|
</skill>
|
|
<skill id="10260" levels="11" name="Mega Strike" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
|
<!-- Source: https://l2wiki.com/Mega_Strike_-_Tyrr_Duelist -->
|
|
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
|
|
<table name="#mpConsumes"> 65 66 69 71 73 76 78 80 82 84 86 </table>
|
|
<table name="#power"> 19893 20581 21956 23332 24707 26082 27458 28833 31628 33090 34552 </table>
|
|
<table name="#ench2MpConsume"> 76 73 70 67 64 60 57 54 51 48 </table>
|
|
<table name="#enchDuel"> 30209 30896 31584 32272 32959 33647 34334 35022 35710 36397 </table>
|
|
<table name="#enchElementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
|
|
<table name="#enchMagicLvl"> 98 98 98 98 98 99 99 99 99 99 </table>
|
|
<table name="#enchPower"> 30209 30896 31584 32272 32959 33647 34334 35022 35710 36397 </table>
|
|
<table name="#ench9Reuse"> 6900 6800 6700 6600 6500 6400 6300 6200 6100 6000 </table> <!-- Need verify -->
|
|
<set name="castRange" val="40" />
|
|
<set name="effectRange" val="400" />
|
|
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
|
<set name="coolTime" val="200" />
|
|
<set name="hitTime" val="1490" />
|
|
<set name="icon" val="icon.skill10260" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="overHit" val="true" />
|
|
<set name="reuseDelay" val="7000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant1 name="mpConsume" val="#ench2MpConsume" />
|
|
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant3 name="element" val="0" /> <!-- Fire -->
|
|
<enchant3 name="elementPower" val="#enchElementPower" />
|
|
<enchant3 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant4 name="element" val="1" /> <!-- Water -->
|
|
<enchant4 name="elementPower" val="#enchElementPower" />
|
|
<enchant4 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant5 name="element" val="2" /> <!-- Wind -->
|
|
<enchant5 name="elementPower" val="#enchElementPower" />
|
|
<enchant5 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant6 name="element" val="3" /> <!-- Earth -->
|
|
<enchant6 name="elementPower" val="#enchElementPower" />
|
|
<enchant6 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant7 name="element" val="4" /> <!-- Holy -->
|
|
<enchant7 name="elementPower" val="#enchElementPower" />
|
|
<enchant7 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant8 name="element" val="5" /> <!-- Unholy -->
|
|
<enchant8 name="elementPower" val="#enchElementPower" />
|
|
<enchant8 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<enchant9 name="magicLevel" val="#enchMagicLvl" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#power" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant1for>
|
|
<enchant2for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant2pvpEffects>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchDuel" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant2pvpEffects>
|
|
<enchant3for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant4for>
|
|
<enchant5for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant5for>
|
|
<enchant6for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant6for>
|
|
<enchant7for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant7for>
|
|
<enchant8for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant8for>
|
|
<enchant9for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
</enchant9for>
|
|
</skill>
|
|
<skill id="10262" levels="9" name="Power Bomber" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
|
<!-- Source: https://l2wiki.com/Power_Bomber_-_Tyrr_Duelist -->
|
|
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table>
|
|
<table name="#magicLvl"> 85 88 91 94 97 99 101 103 105 </table>
|
|
<table name="#mpConsumes"> 84 89 93 98 102 105 108 111 114 </table>
|
|
<table name="#power"> 20483 22595 24708 26821 28934 30343 32981 34497 36013 </table>
|
|
<table name="#ench2MpConsume"> 100 96 92 88 84 79 75 71 67 63 </table>
|
|
<table name="#enchDuel"> 31047 31751 32455 33160 33864 34568 35273 35977 36681 37386 </table>
|
|
<table name="#enchElementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
|
|
<table name="#enchPower"> 31047 31751 32455 33160 33864 34568 35273 35977 36681 37386 </table>
|
|
<table name="#ench9Reuse"> 29000 28000 27000 26000 25000 24000 23000 22000 21000 20000 </table> <!-- Need verify -->
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="3" />
|
|
<set name="abnormalType" val="KNOCK_DOWN" />
|
|
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
|
|
<set name="castRange" val="40" />
|
|
<set name="effectRange" val="400" />
|
|
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
|
<set name="coolTime" val="500" />
|
|
<set name="hitTime" val="1690" />
|
|
<set name="icon" val="icon.skill10262" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="overHit" val="true" />
|
|
<set name="power" val="#power" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="trait" val="KNOCKDOWN" />
|
|
<enchant1 name="mpConsume" val="#ench2MpConsume" />
|
|
<enchant3 name="element" val="0" /> <!-- Fire -->
|
|
<enchant3 name="elementPower" val="#enchElementPower" />
|
|
<enchant4 name="element" val="1" /> <!-- Water -->
|
|
<enchant4 name="elementPower" val="#enchElementPower" />
|
|
<enchant5 name="element" val="2" /> <!-- Wind -->
|
|
<enchant5 name="elementPower" val="#enchElementPower" />
|
|
<enchant6 name="element" val="3" /> <!-- Earth -->
|
|
<enchant6 name="elementPower" val="#enchElementPower" />
|
|
<enchant7 name="element" val="4" /> <!-- Holy -->
|
|
<enchant7 name="elementPower" val="#enchElementPower" />
|
|
<enchant8 name="element" val="5" /> <!-- Unholy -->
|
|
<enchant8 name="elementPower" val="#enchElementPower" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#power" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant1for>
|
|
<enchant2for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant2pvpEffects>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchDuel" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant2pvpEffects>
|
|
<enchant3for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant4for>
|
|
<enchant5for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant5for>
|
|
<enchant6for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant6for>
|
|
<enchant7for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant7for>
|
|
<enchant8for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant8for>
|
|
<enchant9for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
<param ignoreShieldDefence="true" />
|
|
</effect>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant9for>
|
|
</skill>
|
|
<skill id="10263" levels="11" name="Hurricane Blaster" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
|
<!-- Source: https://l2wiki.com/Hurricane_Blaster_-_Tyrr_Doombringer -->
|
|
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 </table>
|
|
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
|
|
<table name="#mpConsumes"> 58 59 61 63 65 67 69 71 73 75 77 </table>
|
|
<table name="#pDef"> 0.98 0.96 0.94 0.92 0.90 0.88 0.86 0.84 0.82 0.80 0.78 </table>
|
|
<table name="#power"> 551 566 598 630 662 693 725 757 812 844 876 </table>
|
|
<table name="#ench2MpConsume"> 68 65 62 59 56 53 51 48 45 42 </table>
|
|
<table name="#enchDuel"> 789 805 820 836 852 868 884 900 916 932 </table>
|
|
<table name="#enchElementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
|
|
<table name="#enchMagicLvl"> 98 98 98 98 98 99 99 99 99 99 </table>
|
|
<table name="#enchPower"> 789 805 820 836 852 868 884 900 916 932 </table>
|
|
<table name="#ench9Reuse"> 6900 6800 6700 6600 6500 6400 6300 6200 6100 6000 </table> <!-- Need verify -->
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="20" />
|
|
<set name="abnormalType" val="PD_DOWN" />
|
|
<set name="castRange" val="600" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
|
<set name="reuseDelay" val="7000" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="icon" val="icon.skill10263" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="isDebuff" val="true" />
|
|
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant1 name="mpConsume" val="#ench2MpConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant2 name="pvpPower" val="#enchDuel" />
|
|
<enchant3 name="element" val="0" /> <!-- Fire -->
|
|
<enchant3 name="elementPower" val="#enchElementPower" />
|
|
<enchant3 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant3 name="power" val="#enchPower" />
|
|
<enchant4 name="element" val="1" /> <!-- Water -->
|
|
<enchant4 name="elementPower" val="#enchElementPower" />
|
|
<enchant4 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant4 name="power" val="#enchPower" />
|
|
<enchant5 name="element" val="2" /> <!-- Wind -->
|
|
<enchant5 name="elementPower" val="#enchElementPower" />
|
|
<enchant5 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant5 name="power" val="#enchPower" />
|
|
<enchant6 name="element" val="3" /> <!-- Earth -->
|
|
<enchant6 name="elementPower" val="#enchElementPower" />
|
|
<enchant6 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant6 name="power" val="#enchPower" />
|
|
<enchant7 name="element" val="4" /> <!-- Holy -->
|
|
<enchant7 name="elementPower" val="#enchElementPower" />
|
|
<enchant7 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant7 name="power" val="#enchPower" />
|
|
<enchant8 name="element" val="5" /> <!-- Unholy -->
|
|
<enchant8 name="elementPower" val="#enchElementPower" />
|
|
<enchant8 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant8 name="power" val="#enchPower" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<enchant9 name="magicLevel" val="#enchMagicLvl" />
|
|
<enchant9 name="power" val="#enchPower" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
<effect name="Debuff">
|
|
<mul stat="pDef" val="#pDef" />
|
|
</effect>
|
|
</for>
|
|
<for>
|
|
<effect name="FocusEnergy">
|
|
<param charge="15" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10265" levels="11" name="Eruption" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
|
<!-- Source: https://l2wiki.com/Eruption_-_Tyrr_Doombringer -->
|
|
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
|
|
<table name="#enchPower"> 17545 17945 18344 18743 19142 19542 19941 20340 20739 21139 </table>
|
|
<table name="#ench1MpConsume"> 144 138 132 126 120 114 108 102 96 90 </table>
|
|
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
|
|
<table name="#enchMagicLvl"> 98 98 98 98 98 99 99 99 99 99 </table>
|
|
<table name="#power"> 11557 11956 12754 13533 14351 15155 15948 16747 17896 18622 19348 </table>
|
|
<table name="#powerDebuff"> 30 32 34 36 38 40 42 44 46 48 50 </table>
|
|
<table name="#mpConsume"> 122 124 129 133 137 142 146 151 156 161 166 </table>
|
|
<table name="#ench9Reuse"> 4900 4800 4700 4600 4500 4400 4300 4200 4100 4000 </table> <!-- Need verify -->
|
|
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AURA" />
|
|
<set name="hitTime" val="1390" />
|
|
<set name="coolTime" val="200" />
|
|
<set name="castRange" val="200" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="2" />
|
|
<set name="abnormalType" val="STUN" />
|
|
<set name="abnormalVisualEffect" val="STUN" />
|
|
<set name="activateRate" val="60" />
|
|
<set name="fanRange" val="0,0,80,150" />
|
|
<set name="affectLimit" val="5-12" />
|
|
<set name="affectRange" val="150" />
|
|
<set name="overHit" val="true" />
|
|
<set name="trait" val="SHOCK" />
|
|
<set name="baseCritRate" val="7" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
|
<set name="isDebuff" val="true" />
|
|
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<enchant3 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant3 name="element" val="0" />
|
|
<enchant3 name="elementPower" val="#enchelementPower" />
|
|
<enchant3 name="power" val="#enchPower" />
|
|
<enchant4 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant4 name="element" val="1" />
|
|
<enchant4 name="elementPower" val="#enchelementPower" />
|
|
<enchant4 name="power" val="#enchPower" />
|
|
<enchant5 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant5 name="element" val="2" />
|
|
<enchant5 name="elementPower" val="#enchelementPower" />
|
|
<enchant5 name="power" val="#enchPower" />
|
|
<enchant6 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant6 name="element" val="3" />
|
|
<enchant6 name="elementPower" val="#enchelementPower" />
|
|
<enchant6 name="power" val="#enchPower" />
|
|
<enchant7 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant7 name="element" val="4" />
|
|
<enchant7 name="elementPower" val="#enchelementPower" />
|
|
<enchant7 name="power" val="#enchPower" />
|
|
<enchant8 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant8 name="element" val="5" />
|
|
<enchant8 name="elementPower" val="#enchelementPower" />
|
|
<enchant8 name="power" val="#enchPower" />
|
|
<enchant9 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<enchant9 name="power" val="#enchPower" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
<effect name="RandomizeHate">
|
|
<param power="#powerDebuff" />
|
|
</effect>
|
|
<effect name="TargetCancel">
|
|
<param power="#powerDebuff" />
|
|
</effect>
|
|
<effect name="Stun">
|
|
<param power="#powerDebuff" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10266" levels="11" name="Giant Punch" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup9="10">
|
|
<!-- Source: https://l2wiki.com/Giant_Punch_-_Tyrr_Titan -->
|
|
<table name="#ench1MpConsume"> 91 87 83 79 76 72 68 64 60 57 </table>
|
|
<table name="#ench2Chance"> 61 62 63 64 65 66 67 68 69 70 </table>
|
|
<table name="#magicLvl"> 85 87 88 91 93 95 97 99 101 103 105 </table>
|
|
<table name="#ench4Hex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
|
|
<table name="#ench3Attack"> 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 </table> <!-- Need verify -->
|
|
<table name="#mpConsume"> 76 79 81 84 87 90 92 95 98 101 104 </table>
|
|
<table name="#ench9Reuse"> 119000 118000 117000 116000 115000 114000 113000 112000 111000 110000 </table> <!-- Need verify -->
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="element" val="3" />
|
|
<set name="abnormalTime" val="5" />
|
|
<set name="abnormalType" val="KNOCK_DOWN" />
|
|
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
|
|
<set name="activateRate" val="60" />
|
|
<set name="fanRange" val="0,0,80,150" />
|
|
<set name="affectLimit" val="5-12" />
|
|
<set name="affectRange" val="150" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="120000" />
|
|
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
|
<set name="flyRadius" val="55" />
|
|
<set name="trait" val="KNOCKDOWN" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="AURA" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant2 name="activateRate" val="#ench2Chance" />
|
|
<enchant3 name="skillType" val="PDAM" />
|
|
<enchant3 name="power" val="#ench3Attack" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</for>
|
|
<enchant3for>
|
|
<effect name="PhysicalAttack" />
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
<mul stat="pDef" val="#ench4Hex" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="10267" levels="9" name="Hurricane Rush" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup9="10">
|
|
<!-- Source: https://l2wiki.com/Hurricane_Rush_-_Tyrr_Duelist -->
|
|
<table name="#magicLvl"> 85 87 90 93 96 99 101 103 105 </table>
|
|
<table name="#ench2effectPower"> 71 72 75 76 78 79 80 82 83 85 </table>
|
|
<table name="#ench3Attack"> 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 </table>
|
|
<table name="#ench4Hex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
|
|
<table name="#ench1MpConsume"> 45 43 41 39 37 35 33 31 30 28 </table>
|
|
<table name="#activateRate"> 61 62 63 64 65 66 67 68 69 70 </table>
|
|
<table name="#mpConsume"> 38 39 41 43 44 47 50 53 56 </table>
|
|
<table name="#ench9Reuse"> 14900 14800 14700 14600 14500 14400 14300 14200 14100 14000 </table> <!-- Need verify -->
|
|
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="3" />
|
|
<set name="abnormalType" val="STUN" />
|
|
<set name="abnormalVisualEffect" val="STUN" />
|
|
<set name="activateRate" val="60" />
|
|
<set name="basicProperty" val="CON" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="effectRange" val="670" />
|
|
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
|
<set name="flyRadius" val="55" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="coolTime" val="100" />
|
|
<set name="castRange" val="600" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="trait" val="SHOCK" />
|
|
<set name="baseCritRate" val="7" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="flyType" val="CHARGE" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="nextActionAttack" val="true" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant2 name="activateRate" val="#activateRate" />
|
|
<enchant3 name="skillType" val="PDAM" />
|
|
<enchant3 name="power" val="#ench3Attack" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<cond msgId="113" addName="1">
|
|
<and>
|
|
<target mindistance="200" />
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</and>
|
|
</cond>
|
|
<for>
|
|
<effect name="Stun" />
|
|
</for>
|
|
<enchant3for>
|
|
<effect name="PhysicalAttack" />
|
|
<effect name="Stun" />
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="Stun">
|
|
<mul stat="pDef" val="#ench4Hex" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="10268" levels="6" name="Rolling Thunder">
|
|
<table name="#mdot">30 32 34 36 38 40</table>
|
|
<table name="#magicLvl">89 91 93 95 97 99</table>
|
|
<table name="#triggeredLevel">1 2 3 4 5 6</table>
|
|
<table name="#mpInitialConsume">40 42 43 45 46 47</table>
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<for>
|
|
<effect name="ManaDamOverTime" ticks="5">
|
|
<param power="#mdot" />
|
|
</effect>
|
|
<effect name="TriggerForce" ticks="2">
|
|
<param skillId="10287" skillLevel="#triggeredLevel" />
|
|
<param targetType="AURA" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10269" levels="10" name="Jump Attack" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
|
<!-- Source: https://l2wiki.com/Jump_Attack_-_Tyrr_Duelist -->
|
|
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15539 16297 17055 </table>
|
|
<table name="#magicLvl"> 87 89 91 93 95 97 99 101 103 105 </table>
|
|
<table name="#ench1MpConsume"> 128 123 117 112 107 101 96 91 85 80 </table>
|
|
<table name="#ench2activateRate"> 81 82 83 84 85 86 87 88 89 90 </table>
|
|
<table name="#enchElementalPower"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<table name="#enchPower"> 14941 15282 15623 15964 16305 16646 16987 17328 17669 18011 </table>
|
|
<table name="#mpConsume"> 111 114 118 122 126 130 134 138 142 146 </table>
|
|
<table name="#ench9Reuse"> 4900 4800 4700 4600 4500 4400 4300 4200 4100 4000 </table> <!-- Need verify -->
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="flyType" val="CHARGE" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="hitTime" val="890" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="abnormalTime" val="5" />
|
|
<set name="activateRate" val="80" />
|
|
<set name="castRange" val="600" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
|
<set name="flyType" val="CHARGE" />
|
|
<set name="targetType" val="FRONT_AREA" />
|
|
<set name="fanRange" val="0,0,200,180" />
|
|
<set name="affectLimit" val="5-12" />
|
|
<set name="affectRange" val="200" />
|
|
<set name="overHit" val="true" />
|
|
<set name="baseCritRate" val="10" />
|
|
<set name="nextActionAttack" val="true" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant2 name="activateRate" val="#ench2activateRate" />
|
|
<enchant3 name="element" val="0" />
|
|
<enchant3 name="elementPower" val="#enchElementalPower" />
|
|
<enchant4 name="element" val="1" />
|
|
<enchant4 name="elementPower" val="#enchElementalPower" />
|
|
<enchant5 name="element" val="2" />
|
|
<enchant5 name="elementPower" val="#enchElementalPower" />
|
|
<enchant6 name="element" val="3" />
|
|
<enchant6 name="elementPower" val="#enchElementalPower" />
|
|
<enchant7 name="element" val="4" />
|
|
<enchant7 name="elementPower" val="#enchElementalPower" />
|
|
<enchant8 name="element" val="5" />
|
|
<enchant8 name="elementPower" val="#enchElementalPower" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<cond msgId="113" addName="1">
|
|
<and>
|
|
<target mindistance="200" />
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</and>
|
|
</cond>
|
|
<for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#power" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</enchant1for>
|
|
<enchant2for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</enchant4for>
|
|
<enchant5for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</enchant5for>
|
|
<enchant6for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</enchant6for>
|
|
<enchant7for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</enchant7for>
|
|
<enchant8for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</enchant8for>
|
|
<enchant9for>
|
|
<effect name="EnergyAttack">
|
|
<param power="#enchPower" />
|
|
<param criticalChance="15" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="runSpd" val="0.3" />
|
|
</effect>
|
|
</enchant9for>
|
|
</skill>
|
|
<skill id="10270" levels="1" name="Second Wind" enchantGroup1="10">
|
|
<table name="#enchTime"> 132 142 156 168 180 192 204 216 228 240 </table>
|
|
<table name="#enchMagicLvl"> 93 93 94 95 95 96 97 97 98 99 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="120" />
|
|
<set name="abnormalType" val="MAX_HP_CP_UP" />
|
|
<set name="effectPoint" val="635" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="icon" val="icon.skill10270" />
|
|
<set name="magicLvl" val="93" />
|
|
<set name="mpConsume" val="43" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="120000" />
|
|
<set name="targetType" val="SELF" />
|
|
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant1 name="abnormalTime" val="#enchTime" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="maxHp" val="1.35" />
|
|
<mul stat="maxCp" val="1.15" />
|
|
</effect>
|
|
<effect name="HealPercent">
|
|
<param power="35" />
|
|
</effect>
|
|
<effect name="CpHealPercent">
|
|
<param power="15" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10271" levels="2" name="Power Provoke" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup9="10">
|
|
<table name="#ench1MpConsume">79 76 73 69 66 63 59 56 53 49</table>
|
|
<table name="#ench2effectPower">80 81 82 83 84 85 86 87 88 89</table>
|
|
<table name="#magicLvl">97 99</table>
|
|
<table name="#ench3radius">320 340 360 380 400 420 440 460 480 500</table>
|
|
<table name="#mpConsume">76 83</table>
|
|
<table name="#rate"> -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 </table>
|
|
<table name="#ench9Reuse"> 3900 3800 3700 3600 3500 3400 3300 3200 3100 3000 </table> <!-- Need verify -->
|
|
<set name="abnormalTime" val="3" />
|
|
<set name="fanRange" val="0,0,80,300" />
|
|
<set name="affectLimit" val="10-10" />
|
|
<set name="affectRange" val="250" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="abnormalTime" val="10" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="4000" />
|
|
<set name="targetType" val="AURA" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectPoint" val="-1000" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant3 name="skillRadius" val="#ench3radius" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<for>
|
|
<effect name="TargetMeProbability">
|
|
<param chance="75" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="pAtk" val="1.2" />
|
|
<mul stat="pAtkSpd" val="1.2" />
|
|
<mul stat="pDef" val="0.76" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="TargetMeProbability">
|
|
<param chance="#ench2effectPower" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="pAtk" val="1.2" />
|
|
<mul stat="pAtkSpd" val="1.2" />
|
|
<mul stat="pDef" val="0.76" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant4for>
|
|
<effect name="TargetMeProbability">
|
|
<param chance="75" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="pAtk" val="1.2" />
|
|
<mul stat="pAtkSpd" val="1.2" />
|
|
<mul stat="pDef" val="0.76" />
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<param KNOCKDOWN="#rate" />
|
|
</effect>
|
|
</enchant4for>
|
|
<enchant5for>
|
|
<effect name="TargetMeProbability">
|
|
<param chance="75" />
|
|
</effect>
|
|
<effect name="Debuff">
|
|
<mul stat="pAtk" val="1.2" />
|
|
<mul stat="pAtkSpd" val="1.2" />
|
|
<mul stat="pDef" val="0.76" />
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<param SHOCK="#rate" />
|
|
</effect>
|
|
</enchant5for>
|
|
</skill>
|
|
<skill id="10273" levels="4" name="Lightning Disarm" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup9="10">
|
|
<table name="#ench1MpConsume">88 84 80 77 73 69 66 62 58 55</table>
|
|
<table name="#ench2ActivateRate"> 71 72 73 74 75 76 77 78 79 80 </table>
|
|
<table name="#ench3radius">210 220 230 240 250 260 270 280 290 300</table>
|
|
<table name="#enchVuln">1 2 3 4 5 6 7 8 9 10</table>
|
|
<table name="#magicLvl">85 90 95 99</table>
|
|
<table name="#def">0.9 0.85 0.8 0.75</table>
|
|
<table name="#rate"> -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 </table>
|
|
<table name="#ench9Reuse"> 119000 118000 117000 116000 115000 114000 113000 112000 111000 110000 </table> <!-- Need verify -->
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="5" />
|
|
<set name="abnormalType" val="DISARM" />
|
|
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
|
|
<set name="activateRate" val="70" />
|
|
<set name="basicProperty" val="STR" />
|
|
<set name="fanRange" val="0,0,80,300" />
|
|
<set name="affectLimit" val="10-10" />
|
|
<set name="affectRange" val="250" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="120000" />
|
|
<set name="mpConsume" val="92" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="AURA" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant2 name="activateRate" val="#ench2ActivateRate" />
|
|
<enchant3 name="skillRadius" val="#ench3radius" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<for>
|
|
<effect name="Disarm">
|
|
<mul stat="pDef" val="#def" />
|
|
<mul stat="mDef" val="#def" />
|
|
</effect>
|
|
</for>
|
|
<enchant4for>
|
|
<effect name="Disarm">
|
|
<mul stat="pDef" val="0.75" />
|
|
<mul stat="mDef" val="0.75" />
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<param KNOCKDOWN="#rate" />
|
|
</effect>
|
|
</enchant4for>
|
|
<enchant5for>
|
|
<effect name="Disarm">
|
|
<mul stat="pDef" val="0.75" />
|
|
<mul stat="mDef" val="0.75" />
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<param SHOCK="#rate" />
|
|
</effect>
|
|
</enchant5for>
|
|
</skill>
|
|
<skill id="10274" levels="4" name="Berserker" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup9="10">
|
|
<table name="#magicLvl">85 90 95 99</table>
|
|
<table name="#mpConsume">38 41 45 47</table>
|
|
<table name="#runSpd">10 15 20 25</table>
|
|
<table name="#pAtk">1.05 1.07 1.09 1.11</table>
|
|
<table name="#accPhysical">10 15 20 25</table>
|
|
<table name="#pDef">1.05 1.07 1.09 1.11</table>
|
|
<table name="#pAtkSpd">1.05 1.07 1.09 1.11</table>
|
|
<table name="#cAtkAdd">200 250 300 350</table>
|
|
<table name="#abnormalLvl">3 4 5 6</table>
|
|
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
|
<table name="#ench2abnormalTime">61 62 63 64 65 66 67 68 69 70</table>
|
|
<table name="#ench3hpToActivate">71 72 73 74 75 76 77 78 79 80</table>
|
|
<table name="#ench4rate">1 2 3 4 5 6 7 8 9 10</table>
|
|
<table name="#ench9Reuse"> 299000 298000 297000 296000 295000 294000 293000 292000 291000 290000 </table> <!-- Need verify -->
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="abnormalTime" val="60" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<cond msgId="113" addName="1">
|
|
<and>
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
<player hp="70" />
|
|
</and>
|
|
</cond>
|
|
<enchant3cond addName="1" msgId="113">
|
|
<and>
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
<player hp="#ench3hpToActivate" />
|
|
</and>
|
|
</enchant3cond>
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="runSpd" val="#runSpd" />
|
|
<mul stat="pAtk" val="#pAtk" />
|
|
<add stat="accCombat" val="#accPhysical" />
|
|
<mul stat="pDef" val="#pDef" />
|
|
<mul stat="pAtkSpd" val="#pAtkSpd" />
|
|
<add stat="critDmgAdd" val="#cAtkAdd" />
|
|
<mul stat="pAtk" val="1.10">
|
|
<and>
|
|
<player hp="60" />
|
|
</and>
|
|
</mul>
|
|
<add stat="critRate" val="100">
|
|
<and>
|
|
<player hp="60" />
|
|
</and>
|
|
</add>
|
|
<mul stat="pAtk" val="1.30">
|
|
<and>
|
|
<player hp="30" />
|
|
</and>
|
|
</mul>
|
|
<add stat="critRate" val="300">
|
|
<and>
|
|
<player hp="30" />
|
|
</and>
|
|
</add>
|
|
<add stat="hpRestoreOnKill" val="20" />
|
|
</effect>
|
|
</for>
|
|
<enchant4for>
|
|
<effect name="Buff">
|
|
<add stat="runSpd" val="25" />
|
|
<mul stat="pAtk" val="1.11" />
|
|
<add stat="accCombat" val="25" />
|
|
<mul stat="pDef" val="1.11" />
|
|
<mul stat="pAtkSpd" val="1.11" />
|
|
<add stat="critDmgAdd" val="350" />
|
|
<mul stat="pAtk" val="1.10">
|
|
<and>
|
|
<player hp="60" />
|
|
</and>
|
|
</mul>
|
|
<add stat="critRate" val="100">
|
|
<and>
|
|
<player hp="60" />
|
|
</and>
|
|
</add>
|
|
<mul stat="pAtk" val="1.30">
|
|
<and>
|
|
<player hp="30" />
|
|
</and>
|
|
</mul>
|
|
<add stat="critRate" val="300">
|
|
<and>
|
|
<player hp="30" />
|
|
</and>
|
|
</add>
|
|
<add stat="hpRestoreOnKill" val="20" />
|
|
</effect>
|
|
<effect name="AttackTrait">
|
|
<param SHOCK="#ench4rate" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="10275" levels="4" name="Infinity Strike" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
|
|
<!-- Source: https://l2wiki.com/Infinity_Strike_-_Tyrr_Doombringer -->
|
|
<table name="#magicLvl"> 99 101 103 105 </table>
|
|
<table name="#power"> 65085 69414 73352 77290 </table>
|
|
<table name="#mpConsume"> 1178 1195 1213 1231 </table>
|
|
<table name="#ench1MpConsume"> 1131 1083 1037 989 942 896 848 801 753 707 </table>
|
|
<table name="#enchPower"> 66456 67827 69198 70569 71940 73311 74682 76053 77424 78795 </table>
|
|
<table name="#ench9Reuse"> 29000 28000 27000 26000 25000 24000 23000 22000 21000 20000 </table> <!-- Need verify -->
|
|
<set name="magicLvl" val="99" />
|
|
<set name="nextActionAttack" val="true" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="overHit" val="true" />
|
|
<set name="hitTime" val="5000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="castRange" val="40" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="baseCritRate" val="7" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="effectRange" val="400" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<enchant9 name="power" val="#enchPower" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="10276" levels="1" name="Force of Nature" enchantGroup1="10" enchantGroup2="10">
|
|
<table name="#enchRate">1 2 3 4 5 6 7 8 9 10</table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="mpConsume" val="38" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<cond msgId="324">
|
|
<not>
|
|
<player Charges="15" />
|
|
</not>
|
|
</cond>
|
|
<for>
|
|
<effect name="FocusMaxEnergy">
|
|
<param charge="15" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="FocusMaxEnergy">
|
|
<param charge="15" />
|
|
</effect>
|
|
<effect name="HealPercent">
|
|
<param power="#enchRate" />
|
|
</effect>
|
|
</enchant1for>
|
|
<enchant2for>
|
|
<effect name="FocusMaxEnergy">
|
|
<param charge="15" />
|
|
</effect>
|
|
<effect name="CpHealPercent">
|
|
<param power="#enchRate" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="10277" levels="4" name="Final Cry" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
|
|
<table name="#ench2abnormalTime">125 125 130 135 135 140 145 150 155 160</table>
|
|
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
|
<table name="#pAtk">1.2 1.22 1.26 1.33</table>
|
|
<table name="#physicalSkillPower">1.1 1.11 1.13 1.16</table>
|
|
<table name="#mpConsume">38 41 45 47</table>
|
|
<table name="#ench9Reuse"> 179000 178000 177000 176000 175000 174000 173000 172000 171000 170000 </table> <!-- Need verify -->
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="180000" />
|
|
<set name="abnormalTime" val="120" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="#pAtk" />
|
|
<mul stat="physicalSkillPower" val="#physicalSkillPower" />
|
|
<mul stat="pvpPhysDmg" val="1.05" />
|
|
<mul stat="pvpPhysSkillsDmg" val="1.05" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10278" levels="8" name="Reduce Anger" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
|
|
<table name="#ench1MpConsume">90 86 82 78 75 71 67 63 60 56</table>
|
|
<table name="#ench2Power"> -451 -502 -553 -604 -655 -706 -757 -808 -859 -910 </table> <!-- Need verify -->
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<table name="#mpConsume">76 77 80 83 86 88 91 94</table>
|
|
<table name="#ench9Reuse"> 29000 28000 27000 26000 25000 24000 23000 22000 21000 20000 </table> <!-- Need verify -->
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="targetType" val="AURA" />
|
|
<set name="affectLimit" val="10-10" />
|
|
<set name="affectRange" val="700" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<for>
|
|
<effect name="AddHate">
|
|
<param power="-400" /> <!-- Need verify -->
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="AddHate">
|
|
<param power="#ench2Power" /> <!-- Need verify -->
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="10279" levels="1" name="Giant Barrier" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup9="10">
|
|
<table name="#ench1mpConsume">40 38 36 35 33 31 30 28 26 25</table>
|
|
<table name="#ench2abnormalTime">11 12 13 14 15 16 17 18 19 20</table>
|
|
<table name="#ench3playerHpRestrict">71 72 73 74 75 76 77 78 79 80</table>
|
|
<table name="#ench4rate">1 2 3 4 5 6 7 8 9 10</table>
|
|
<table name="#ench9Reuse"> 299000 298000 297000 296000 295000 294000 293000 292000 291000 290000 </table> <!-- Need verify -->
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalType" val="INVINCIBILITY" />
|
|
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
|
|
<set name="magicLvl" val="91" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="mpConsume" val="42" />
|
|
<set name="abnormalTime" val="7" />
|
|
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
|
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse"/>
|
|
<cond msgId="113" addName="1">
|
|
<player hp="70" />
|
|
</cond>
|
|
<enchant3cond msgId="113" addName="1">
|
|
<player hp="#ench3playerHpRestrict" />
|
|
</enchant3cond>
|
|
<for>
|
|
<effect name="BlockDamage">
|
|
<param block="HP"/>
|
|
</effect>
|
|
<effect name="BlockDamage">
|
|
<param block="MP"/>
|
|
</effect>
|
|
<effect name="BlockDebuff" />
|
|
<effect name="Buff">
|
|
<sub stat="cancelVuln" val="100" />
|
|
</effect>
|
|
<effect name="Buff">
|
|
<mul stat="runSpd" val="1.3" />
|
|
</effect>
|
|
<effect name="DispelByCategory">
|
|
<param slot="debuff" rate="100" max="10" />
|
|
</effect>
|
|
</for>
|
|
<enchant4for>
|
|
<effect name="BlockDamage">
|
|
<param block="HP"/>
|
|
</effect>
|
|
<effect name="BlockDamage">
|
|
<param block="MP"/>
|
|
</effect>
|
|
<effect name="BlockDebuff" />
|
|
<effect name="Buff">
|
|
<sub stat="cancelVuln" val="100" />
|
|
</effect>
|
|
<effect name="Buff">
|
|
<mul stat="runSpd" val="1.3" />
|
|
</effect>
|
|
<effect name="DispelByCategory">
|
|
<param slot="debuff" rate="100" max="10" />
|
|
</effect>
|
|
<effect name="AttackTrait">
|
|
<param SHOCK="#ench4rate" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="10280" levels="1" name="Momentum Charge">
|
|
<set name="magicLvl" val="85" />
|
|
<set name="mpInitialConsume" val="58" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DamOverTime" ticks="2">
|
|
<param power="150" />
|
|
<param charge="15" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10281" levels="5" name="Sonic Star" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
|
|
<!-- Source: https://l2wiki.com/Sonic_Star_-_Tyrr_Duelist -->
|
|
<table name="#ench1MpConsume"> 1131 1083 1037 989 942 896 848 801 753 707 </table>
|
|
<table name="#enchPower"> 48735 49741 50747 51723 52759 53765 54771 55777 56783 57789 </table>
|
|
<table name="#power"> 44711 46723 50165 52369 54573 </table>
|
|
<table name="#magicLvl"> 95 98 101 103 105 </table>
|
|
<table name="#mpConsume"> 1103 1158 1213 1268 1323 </table>
|
|
<table name="#ench9Reuse"> 29000 28000 27000 26000 25000 24000 23000 22000 21000 20000 </table>
|
|
<set name="affectLimit" val="6-12" />
|
|
<set name="affectRange" val="150" />
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalType" val="KNOCK_DOWN" />
|
|
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="baseCritRate" val="10" />
|
|
<set name="hitTime" val="7500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="overHit" val="true" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AURA" />
|
|
<set name="trait" val="KNOCKDOWN" />
|
|
<enchant1 name="magicLevel" val="99" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="magicLevel" val="99" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<enchant2 name="power" val="#enchPower" />
|
|
<enchant9 name="magicLevel" val="99" />
|
|
<enchant9 name="power" val="#enchPower" />
|
|
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10283" levels="1" name="Increase Momentum">
|
|
<set name="icon" val="icon.skill10283" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<cond msg="324">
|
|
<not>
|
|
<player Charges="10" />
|
|
</not>
|
|
</cond>
|
|
<for>
|
|
<effect name="FocusEnergy">
|
|
<param charge="10" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10284" levels="3" name="Lightning Force">
|
|
<table name="#icons"> icon.skill10284 icon.skill10284_2 icon.skill10284_3 </table>
|
|
<table name="#activationChance">20 10 10</table>
|
|
<table name="#triggeredLevel">2 3 3</table>
|
|
<table name="#pAtk">1.1 1.15 1.3</table>
|
|
<table name="#runSpd">5 7 10</table>
|
|
<table name="#time">15 20 30</table>
|
|
<table name="#abnormalLvl">1 2 3</table>
|
|
<set name="icon" val="#icons" />
|
|
<set name="abnormalTime" val="#time" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="400" />
|
|
<set name="isTriggeredSkill" val="true" />
|
|
<for>
|
|
<effect name="TriggerSkillBySkill">
|
|
<param castSkillId="10284" />
|
|
<param chance="70" />
|
|
<param skillId="10284" skillLevel="#triggeredLevel" />
|
|
<param targetType="ONE" />
|
|
</effect>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="#pAtk">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</mul>
|
|
<add stat="runSpd" val="#runSpd">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</add>
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10285" levels="1" name="HP Drain">
|
|
<set name="reuseDelay" val="10000" />
|
|
<set name="effectPoint" val="313" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="HealPercent">
|
|
<param power="20" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10286" levels="7" name="Superior Resistance">
|
|
<!-- Source: https://l2wiki.com/Superior_Resistance_-_Othell_Fortune_Seeker -->
|
|
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
|
|
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table>
|
|
<table name="#resistance"> 20 22 24 26 30 32 34 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="STR" val="2" />
|
|
<add stat="mDef" val="#mDef" />
|
|
<add stat="waterRes" val="#resistance" />
|
|
<add stat="fireRes" val="#resistance" />
|
|
<add stat="windRes" val="#resistance" />
|
|
<add stat="earthRes" val="#resistance" />
|
|
</effect>
|
|
<effect name="TriggerSkillByDamage">
|
|
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
|
|
<param minDamage="1" />
|
|
<param chance="20" />
|
|
<param skillId="10058" skillLevel="1" />
|
|
<param targetType="SELF" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10287" levels="6" name="Rolling Thunder">
|
|
<table name="#magicLvl">89 91 93 95 97 99</table>
|
|
<table name="#dot">225 228 232 235 238 242</table>
|
|
<table name="#abnormalLvl">1 2 3 4 5 6</table>
|
|
<set name="icon" val="icon.skill0494" />
|
|
<set name="abnormalLvl" val="#abnormalLvl" />
|
|
<set name="targetType" val="AURA" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="3" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="isTriggeredSkill" val="true" />
|
|
<for>
|
|
<effect name="DamOverTime" ticks="1">
|
|
<param power="#dot" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10288" levels="11" name="Hurricane Storm" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
|
|
<!-- Source: https://l2wiki.com/Hurricane_Storm_-_Tyrr_Titan -->
|
|
<table name="#ench1MpConsume"> 190 182 174 166 158 150 142 134 126 118 </table>
|
|
<table name="#power"> 11557 11956 12754 13553 14351 15150 15948 16747 20787 21925 23063 </table>
|
|
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
|
|
<table name="#enchPower"> 17546 17945 18344 18744 19143 19542 19941 20341 20740 21139 </table>
|
|
<table name="#enchelementPower"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<table name="#mpConsume"> 161 163 169 175 180 186 192 198 204 210 216 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="affectLimit" val="5-12" />
|
|
<set name="affectRange" val="150" />
|
|
<set name="effectRange" val="1000" />
|
|
<set name="overHit" val="true" />
|
|
<set name="hitTime" val="1790" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="500" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<set name="baseCritRate" val="10" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<enchant1 name="magicLevel" val="99" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="power" val="#enchPower" />
|
|
<enchant2 name="magicLevel" val="99" />
|
|
<enchant2 name="pvpPower" val="#enchPower" />
|
|
<enchant3 name="magicLevel" val="99" />
|
|
<enchant3 name="element" val="0" />
|
|
<enchant3 name="elementPower" val="#enchelementPower" />
|
|
<enchant3 name="power" val="#enchPower" />
|
|
<enchant4 name="magicLevel" val="99" />
|
|
<enchant4 name="element" val="1" />
|
|
<enchant4 name="elementPower" val="#enchelementPower" />
|
|
<enchant4 name="power" val="#enchPower" />
|
|
<enchant5 name="magicLevel" val="99" />
|
|
<enchant5 name="element" val="2" />
|
|
<enchant5 name="elementPower" val="#enchelementPower" />
|
|
<enchant5 name="power" val="#enchPower" />
|
|
<enchant6 name="magicLevel" val="99" />
|
|
<enchant6 name="element" val="3" />
|
|
<enchant6 name="elementPower" val="#enchelementPower" />
|
|
<enchant6 name="power" val="#enchPower" />
|
|
<enchant7 name="magicLevel" val="99" />
|
|
<enchant7 name="element" val="4" />
|
|
<enchant7 name="elementPower" val="#enchelementPower" />
|
|
<enchant7 name="power" val="#enchPower" />
|
|
<enchant8 name="magicLevel" val="99" />
|
|
<enchant8 name="element" val="5" />
|
|
<enchant8 name="elementPower" val="#enchelementPower" />
|
|
<enchant8 name="power" val="#enchPower" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="PhysicalAttack">
|
|
<param weaponTypeDec="SWORD, BLUNT, DUAL, DUALFIST, DUALBLUNT" />
|
|
<param valueDec="0.9" />
|
|
<param weaponTypeInc="POLE" />
|
|
<param valueInc="1.5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10289" levels="4" name="Boost" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
|
|
<table name="#ench1mpConsume">137 131 125 120 114 108 102 97 91 85</table>
|
|
<table name="#ench2Time">61 62 63 64 65 66 67 68 69 70</table>
|
|
<table name="#power">1.3 1.35 1.4 1.45</table>
|
|
<table name="#power2">1.05 1.1 1.15 1.2</table>
|
|
<table name="#magicLvl">85 90 95 99</table>
|
|
<table name="#enchRate"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="abnormalTime" val="60" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="200" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="mpConsume" val="143" />
|
|
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
|
<enchant2 name="abnormalTime" val="#ench2Time" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="physicalSkillPower" val="#power" />
|
|
<mul stat="pvpPhysDmg" val="#power2" />
|
|
<mul stat="pvpPhysSkillsDmg" val="#power2" />
|
|
</effect>
|
|
</for>
|
|
<enchant3for>
|
|
<effect name="Buff">
|
|
<mul stat="physicalSkillPower" val="1.45" />
|
|
<mul stat="pvpPhysDmg" val="1.2" />
|
|
<mul stat="pvpPhysSkillsDmg" val="1.2" />
|
|
</effect>
|
|
<effect name="AttackTrait">
|
|
<param SHOCK="#enchRate" />
|
|
</effect>
|
|
</enchant3for>
|
|
<enchant4for>
|
|
<effect name="Buff">
|
|
<mul stat="physicalSkillPower" val="1.45" />
|
|
<mul stat="pvpPhysDmg" val="1.2" />
|
|
<mul stat="pvpPhysSkillsDmg" val="1.2" />
|
|
</effect>
|
|
<effect name="AttackTrait">
|
|
<param KNOCKDOWN="#enchRate" />
|
|
</effect>
|
|
</enchant4for>
|
|
</skill>
|
|
<skill id="10290" levels="8" name="Hurricane Slasher">
|
|
<table name="#mpConsume"> 138 141 146 150 155 160 165 170 </table>
|
|
<table name="#power"> 11557 11956 12754 13553 14351 15150 15948 16747 </table>
|
|
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
|
<set name="icon" val="icon.skill0007" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="#power" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="affectLimit" val="5-12" />
|
|
<set name="affectRange" val="150" />
|
|
<set name="effectRange" val="1000" />
|
|
<set name="overHit" val="true" />
|
|
<set name="hitTime" val="1800" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="castRange" val="500" />
|
|
<set name="reuseDelay" val="7000" />
|
|
<set name="baseCritRate" val="10" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
|
</cond>
|
|
<for>
|
|
<effect name="PhysicalAttack">
|
|
<param weaponTypeDec="SWORD, BLUNT, DUAL, DUALFIST, DUALBLUNT" />
|
|
<param valueDec="0.9" />
|
|
<param weaponTypeInc="POLE" />
|
|
<param valueInc="1.5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="10291" levels="1" name="Feral Bear Cry" enchantGroup1="10" enchantGroup2="10">
|
|
<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
|
|
<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="300" />
|
|
<set name="abnormalType" val="POSSESSION" />
|
|
<set name="effectPoint" val="438" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="icon" val="icon.skill10291" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="mpConsume" val="38" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="targetType" val="SELF" />
|
|
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant1 name="abnormalTime" val="#enchTime" />
|
|
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="1.3" />
|
|
<mul stat="critDmg" val="1.3" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="1.3" />
|
|
<mul stat="critDmg" val="1.3" />
|
|
</effect>
|
|
<effect name="AttackTrait">
|
|
<param KNOCKDOWN="#enchTraits" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="10292" levels="1" name="Feral Ogre Cry" enchantGroup1="10" enchantGroup2="10">
|
|
<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
|
|
<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="300" />
|
|
<set name="abnormalType" val="POSSESSION" />
|
|
<set name="effectPoint" val="438" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="icon" val="icon.skill10292" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="mpConsume" val="38" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="targetType" val="SELF" />
|
|
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant1 name="abnormalTime" val="#enchTime" />
|
|
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="maxHp" val="1.10" />
|
|
<mul stat="pAtk" val="1.35" />
|
|
<mul stat="pDef" val="1.35" />
|
|
<mul stat="mDef" val="1.35" />
|
|
<mul stat="critDmg" val="1.10" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Buff">
|
|
<mul stat="maxHp" val="1.10" />
|
|
<mul stat="pAtk" val="1.35" />
|
|
<mul stat="pDef" val="1.35" />
|
|
<mul stat="mDef" val="1.35" />
|
|
<mul stat="critDmg" val="1.10" />
|
|
</effect>
|
|
<effect name="AttackTrait">
|
|
<param KNOCKDOWN="#enchTraits" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="10293" levels="1" name="Feral Puma Cry" enchantGroup1="10" enchantGroup2="10">
|
|
<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
|
|
<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="300" />
|
|
<set name="abnormalType" val="POSSESSION" />
|
|
<set name="effectPoint" val="438" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="icon" val="icon.skill10293" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="mpConsume" val="38" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="targetType" val="SELF" />
|
|
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant1 name="abnormalTime" val="#enchTime" />
|
|
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="accCombat" val="7" />
|
|
<mul stat="pAtkSpd" val="1.20" />
|
|
<mul stat="defCritDamage" val="1.40" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Buff">
|
|
<add stat="accCombat" val="7" />
|
|
<mul stat="pAtkSpd" val="1.20" />
|
|
<mul stat="defCritDamage" val="1.40" />
|
|
</effect>
|
|
<effect name="AttackTrait">
|
|
<param KNOCKDOWN="#enchTraits" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="10294" levels="1" name="Feral Rabbit Cry" enchantGroup1="10" enchantGroup2="10">
|
|
<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
|
|
<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="300" />
|
|
<set name="abnormalType" val="POSSESSION" />
|
|
<set name="effectPoint" val="438" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="icon" val="icon.skill10294" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="mpConsume" val="38" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="targetType" val="SELF" />
|
|
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
|
<enchant1 name="abnormalTime" val="#enchTime" />
|
|
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtkSpd" val="1.30" />
|
|
<mul stat="runSpd" val="1.35" />
|
|
<add stat="rEvas" val="15" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtkSpd" val="1.30" />
|
|
<mul stat="runSpd" val="1.35" />
|
|
<add stat="rEvas" val="15" />
|
|
</effect>
|
|
<effect name="AttackTrait">
|
|
<param KNOCKDOWN="#enchTraits" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="10295" levels="1" name="Hawk Cry" enchantGroup1="10" enchantGroup2="10">
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<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
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<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
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<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="300" />
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<set name="abnormalType" val="POSSESSION" />
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<set name="effectPoint" val="438" />
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<set name="hitTime" val="2000" />
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<set name="icon" val="icon.skill10295" />
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<set name="magicLvl" val="85" />
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<set name="mpConsume" val="38" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="30000" />
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<set name="targetType" val="SELF" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant1 name="abnormalTime" val="#enchTime" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<effect name="Buff">
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<add stat="accCombat" val="8" />
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<add stat="critRate" val="120" />
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<mul stat="critDmg" val="1.30" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Buff">
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<add stat="accCombat" val="8" />
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<add stat="critRate" val="120" />
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<mul stat="critDmg" val="1.30" />
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</effect>
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<effect name="AttackTrait">
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<param KNOCKDOWN="#enchTraits" />
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</effect>
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</enchant2for>
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</skill>
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<skill id="10296" levels="1" name="Spirit of the Hunter" enchantGroup1="10">
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<table name="#ench1Time">1920 2040 2160 2280 2400 2520 2640 2760 2880 3000</table>
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="abnormalTime" val="1800" />
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|
<set name="hitTime" val="2000" />
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<set name="reuseDelay" val="30000" />
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<set name="mpConsume" val="38" />
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<enchant1 name="abnormalTime" val="#ench1Time" />
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<for>
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<effect name="AttackTrait">
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<param BUG_WEAKNESS="1.1" />
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<param PLANT_WEAKNESS="1.1" />
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<param ANIMAL_WEAKNESS="1.1" />
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</effect>
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</for>
|
|
<enchant1for>
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|
<effect name="AttackTrait">
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|
<param BUG_WEAKNESS="1.1" />
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|
<param PLANT_WEAKNESS="1.1" />
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|
<param ANIMAL_WEAKNESS="1.1" />
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</effect>
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</enchant1for>
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</skill>
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<skill id="10297" levels="1" name="Spirit of the Slayer" enchantGroup1="10">
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<table name="#ench1Time">1920 2040 2160 2280 2400 2520 2640 2760 2880 3000</table>
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|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="abnormalTime" val="1800" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="mpConsume" val="38" />
|
|
<enchant1 name="abnormalTime" val="#ench1Time" />
|
|
<for>
|
|
<effect name="AttackTrait">
|
|
<param BEAST_WEAKNESS="1.1" />
|
|
<param CONSTRUCT_WEAKNESS="1.1" />
|
|
<param GIANT_WEAKNESS="1.1" />
|
|
<param DRAGON_WEAKNESS="1.1" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="AttackTrait">
|
|
<param BEAST_WEAKNESS="1.1" />
|
|
<param CONSTRUCT_WEAKNESS="1.1" />
|
|
<param GIANT_WEAKNESS="1.1" />
|
|
<param DRAGON_WEAKNESS="1.1" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="10298" levels="1" name="Power Revival">
|
|
<set name="magicLvl" val="86" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="mpConsume" val="38" />
|
|
<for>
|
|
<effect name="HealPercent">
|
|
<param power="100" />
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|
</effect>
|
|
</for>
|
|
</skill>
|
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<skill id="10299" levels="1" name="Stun Spear">
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|
<!-- NOT USED? -->
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<!-- Inflicted with stun and unable to move for 3 seconds. -->
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|
<set name="icon" val="icon.skill10299" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
</list> |