Files
l2j_mobius/trunk/dist/game/data/stats/skills/09900-09999.xml
MobiusDev 32853ab205 Fixed a couple Scroll of Escape skills.
Contributed my Matts.
2015-11-14 09:04:16 +00:00

985 lines
41 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9900" levels="1" name="Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9901" levels="1" name="Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9902" levels="1" name="Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9903" levels="1" name="Blessed Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9904" levels="1" name="Blessed Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9905" levels="1" name="Blessed Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9906" levels="1" name="Blessed Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9907" levels="1" name="Blessed Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9908" levels="1" name="Blessed Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9909" levels="1" name="Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9910" levels="1" name="Blessed Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9911" levels="3" name="Mentor's Encouragement: Might">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 8%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9912" levels="3" name="Mentor's Encouragement: Empower">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 55%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1059" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9913" levels="3" name="Mentor's Encouragement: Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 8%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9914" levels="2" name="Mentor's Encouragement: Magic Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 23%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1036" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9915" levels="6" name="Mentor's Encouragement: Blessed Body">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 10%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1045" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9916" levels="6" name="Mentor's Encouragement: Blessed Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Max MP + 10%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1048" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9917" levels="3" name="Mentor's Encouragement: Focus">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 20%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9918" levels="2" name="Mentor's Encouragement: Wild Magic">
<!-- AUTO GENERATED SKILL -->
<!-- M. Critical Rate + 1. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1303" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9919" levels="2" name="Mentor's Encouragement: Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 15%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1086" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9920" levels="3" name="Mentor's Encouragement: Acumen">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 15%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1085" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9921" levels="4" name="Mentor's Encouragement: Vampiric Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of absorbing 6% of physical damage inflicted on enemy as HP. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9922" levels="2" name="Mentor's Encouragement: Berserker Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%, M. Atk. + 10%, Atk. Spd. + 5%, and Casting Spd. + 5%. P. Def. - 5%, M. Def. - 10, and P. Evasion - 2. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9923" levels="3" name="Mentor's Encouragement: Death Whisper">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Damage + 25%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1242" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9924" levels="2" name="Mentor's Encouragement: Wind Walk">
<!-- AUTO GENERATED SKILL -->
<!-- Speed + 20. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1204" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9925" levels="1" name="Mentor's Encouragement: Prophecy of Water">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's M. Critical Rate + 2, MP Recovery Bonus + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Speed - 20%, and Skill MP Consumption - 5%. -->
<set name="icon" val="icon.skill1355" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="120" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9926" levels="1" name="Mentor's Encouragement: Prophecy of Fire">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Speed - 20%. -->
<set name="icon" val="icon.skill1356" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="120" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9927" levels="1" name="Mentor's Encouragement: Prophecy of Wind">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's Max HP + 20%, P. Critical Rate + 20%, M. Critical Rate + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Speed - 20%. Has a chance of absorbing 5% of damage inflicted on the enemy as HP. -->
<set name="icon" val="icon.skill1357" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="120" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9928" levels="1" name="Scroll of Escape: Heine">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Heine. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9929" levels="1" name="Scroll of Escape: Heine">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Heine. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9930" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9931" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9932" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9933" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9934" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9935" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9936" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9937" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9938" levels="1" name="9th Anniversary Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Blessing. All stats + 5, and Vitality is replenished in peace zones. -->
<set name="icon" val="icon.etc_blessed_kalie_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9939" levels="3" name="Super Stone: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9940" levels="3" name="Super Stone: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Water Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9941" levels="3" name="Super Stone: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Attribute + 60 -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9942" levels="3" name="Super Stone: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9943" levels="3" name="Super Stone: Holy">
<!-- AUTO GENERATED SKILL -->
<!-- Holy Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9944" levels="3" name="Super Stone: Dark">
<!-- AUTO GENERATED SKILL -->
<!-- Dark Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9945" levels="1" name="Scroll: Enchant Hair Accessory">
<!-- AUTO GENERATED SKILL -->
<!-- Enchants Hair Accessory. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9946" levels="1" name="9th Anniversary Cube (30-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 30-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9947" levels="1" name="9th Anniversary Cube (20-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 20-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9948" levels="1" name="9th Anniversary Cube (10-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 10-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9949" levels="1" name="9th Anniversary Cube (5-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 5-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9950" levels="1" name="Letter Collector's Pouch: TOGETHER">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing the letters TOGETHE. Double-click to obtain one of the letters. 'R' can be obtained by chance from the RIIS Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9951" levels="1" name="Letter Collector's Pouch: LINEAGE II">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing the letters LINEAGE. Double-click to obtain one of the letters. 'II' can be obtained by chance from the RIIS Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9952" levels="1" name="Letter Collector's Pouch: NCSOFT">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing the letters NCOFT. Double-click to obtain one of the letters. 'S' can be obtained by chance from the RIIS Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9953" levels="1" name="Letter Collector's Pouch: RIIS">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing R, II, and S. Double-click to obtain one of the letters. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9954" levels="1" name="Letter Collector's Lucky Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9955" levels="1" name="Strawberry Cake (HP)">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50% of HP. Cooldown is 2 min. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
</skill>
<skill id="9956" levels="1" name="Blueberry Cake (MP)">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 20% of MP. Cooldown is 2 min. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
</skill>
<skill id="9957" levels="1" name="Cheesecake (CP)">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50% of CP. Cooldown is 2 min. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
</skill>
<skill id="9958" levels="1" name="Horn Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9959" levels="1" name="Drum Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack for a member equipped with a melee weapon/bow/crossbow who receives more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9960" levels="1" name="Lute Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9961" levels="1" name="Pipe Organ Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9962" levels="1" name="Guitar Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9963" levels="1" name="Harp Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9964" levels="1" name="Warrior's Harmony (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9965" levels="1" name="Knight's Harmony (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9966" levels="1" name="Wizard's Harmony (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9967" levels="1" name="Scroll of Escape: Alligator Island">
<!-- Return to Alligator Island. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37025" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="115205" y="191624" z="-3416" />
</effect>
</for>
</skill>
<skill id="9968" levels="1" name="Scroll of Escape: Outlaw Forest">
<!-- Return to Outlaw Forest. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37026" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="91514" y="-12245" z="-2436" />
</effect>
</for>
</skill>
<skill id="9969" levels="1" name="Scroll of Escape: Sea of Spores">
<!-- Return to Sea of Spores. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37027" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="64328" y="26803" z="-3758" />
</effect>
</for>
</skill>
<skill id="9970" levels="1" name="Scroll of Escape: Forsaken Plains">
<!-- Return to Forsaken Plains. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37028" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="174462" y="40115" z="-4140" />
</effect>
</for>
</skill>
<skill id="9971" levels="1" name="Scroll of Escape: Fields of Massacre">
<!-- Return to Fields of Massacre. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37029" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="183402" y="-16113" z="-2713" />
</effect>
</for>
</skill>
<skill id="9972" levels="1" name="Scroll of Escape: Swamp of Screams">
<!-- Return to Swamp of Screams. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37030" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="69340" y="-50203" z="-3309" />
</effect>
</for>
</skill>
<skill id="9973" levels="1" name="Scroll of Escape: Forest of the Dead">
<!-- Return to Forest of Dead. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37031" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="52107" y="-54328" z="-3153" />
</effect>
</for>
</skill>
<skill id="9974" levels="1" name="Scroll of Escape: Wall of Argos">
<!-- Return to Wall of Argos. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37032" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="164653" y="-48104" z="-3549" />
</effect>
</for>
</skill>
<skill id="9975" levels="1" name="Scroll of Escape: Varka Silenos Barracks">
<!-- Return to Varka Sillenos Barracks. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37034" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="125673" y="-40864" z="-3745" />
</effect>
</for>
</skill>
<skill id="9976" levels="1" name="Scroll of Escape: Ketra Orc Outpost">
<!-- Return to Ketra Outpost. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37035" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="146985" y="-67299" z="-3656" />
</effect>
</for>
</skill>
<skill id="9977" levels="1" name="Scroll of Escape: Den of Evil">
<!-- Return to Den of Evil. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37036" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="70090" y="-11611" z="-1763" />
</effect>
</for>
</skill>
<skill id="9978" levels="1" name="Scroll of Escape: Sel Mahum Training Grounds">
<!-- Return to Sel Mahum Training Grounds. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37037" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="87966" y="60729" z="-3635" />
</effect>
</for>
</skill>
<skill id="9979" levels="1" name="Scroll of Escape: Plains of the Lizardmen">
<!-- Return to Plain of the Lizardmen. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37038" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="86669" y="85842" z="-2913" />
</effect>
</for>
</skill>
<skill id="9980" levels="1" name="Scroll of Escape: Field of Silence">
<!-- Return to Field of Silence. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37039" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="91088" y="182384" z="-3187" />
</effect>
</for>
</skill>
<skill id="9981" levels="1" name="Scroll of Escape: Field of Whispers">
<!-- Return to Field of Whispers. -->
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="37040" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player canEscape="true" />
</cond>
<for>
<effect name="Teleport">
<param x="75017" y="207715" z="-3062" />
</effect>
</for>
</skill>
<skill id="9982" levels="1" name="Elixir: Divine Protection">
<set name="icon" val="icon.etc_evil_soul_core_i00" />
<set name="isMagic" val="4" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.3" />
<mul stat="mDef" val="1.3" />
<mul stat="maxHp" val="1.3" />
<mul stat="maxMp" val="1.3" />
<mul stat="maxCp" val="1.3" />
</effect>
</for>
</skill>
<skill id="9983" levels="1" name="Scroll of Escape: Wall of Argos">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Wall of Argos. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9984" levels="1" name="9th Anniversary Cube (1-time use)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 1-time use. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9985" levels="7" name="High-grade Elixir of Life (R-grade)">
<table name="#amount"> 700 1600 2800 3600 4800 5400 11000 </table>
<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;84 85;99 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="120000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player levelRange="#levelRange" />
</cond>
<for>
<effect name="Heal">
<param power="#amount" />
</effect>
</for>
</skill>
<skill id="9986" levels="7" name="High-grade Elixir of Mind (R-grade)">
<table name="#amount"> 170 350 510 690 830 960 1900 </table>
<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;84 85;99 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player levelRange="#levelRange" />
</cond>
<for>
<effect name="ManaHeal">
<param power="#amount" />
</effect>
</for>
</skill>
<skill id="9987" levels="7" name="High-grade Elixir of CP (R-grade)">
<table name="#amount"> 340 770 1300 1800 2200 2800 5200 </table>
<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;84 85;99 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player levelRange="#levelRange" />
</cond>
<for>
<effect name="CpHeal">
<param power="#amount" />
</effect>
</for>
</skill>
<skill id="9988" levels="1" name="Elixir of Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9989" levels="1" name="Elixir of Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9990" levels="1" name="Elixir of Magic">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9991" levels="1" name="Scroll of Escape: Town of Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Rune. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9992" levels="1" name="Scroll of Escape: Town of Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Rune. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9993" levels="1" name="Scroll of Escape: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9994" levels="1" name="Scroll of Escape: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9995" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9996" levels="1" name="Fated Support Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9997" levels="1" name="Steel Door Guild Reward Box (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9998" levels="1" name="Steel Door Guild Reward Box (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9999" levels="1" name="Steel Door Guild Reward Box (High-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>