1538 lines
67 KiB
XML
1538 lines
67 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
|
||
<item id="39600" name="Grieving Soul" type="EtcItem">
|
||
<set name="icon" val="icon.etc_crystal_ball_silver_i00" />
|
||
<set name="default_action" val="SKILL_REDUCE" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="PAPER" />
|
||
<set name="weight" val="30" />
|
||
</item>
|
||
<item id="39601" name="Soul Bottle" type="EtcItem">
|
||
<set name="icon" val="icon.etc_crystal_ball_silver_i00" />
|
||
<set name="default_action" val="SKILL_REDUCE" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="PAPER" />
|
||
<set name="weight" val="30" />
|
||
</item>
|
||
<item id="39602" name="Dimensional Antharas Shaper" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_antaras_dagger_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="5" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="DAGGER" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="12" />
|
||
<set stat="pAtkSpd" val="433" />
|
||
<set stat="pAtk" val="2523" />
|
||
<set stat="mAtk" val="1257" />
|
||
<sub stat="accCombat" val="3.75" />
|
||
</for>
|
||
</item>
|
||
<item id="39603" name="Dimensional Antharas Slasher" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_antaras_twohand_sword_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="SWORD" />
|
||
<set name="weight" val="1740" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="325" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="3509" />
|
||
</for>
|
||
</item>
|
||
<item id="39604" name="Dimensional Antharas Thrower" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_antaras_bow_i01" />
|
||
<set name="bodypart" val="lrhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="5" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="BOW" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="12" />
|
||
<set stat="pAtkSpd" val="293" />
|
||
<set stat="pAtk" val="5678" />
|
||
<set stat="mAtk" val="1257" />
|
||
<sub stat="accCombat" val="3.75" />
|
||
</for>
|
||
</item>
|
||
<item id="39605" name="Dimensional Antharas Buster" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 un -->
|
||
<set name="icon" val="icon.weapon_antaras_onehand_magic_sword_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="SWORD" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="379" />
|
||
<set stat="mAtk" val="1676" />
|
||
<set stat="pAtk" val="2307" />
|
||
</for>
|
||
</item>
|
||
<item id="39606" name="Dimensional Antharas Cutter" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_antaras_onehand_sword_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="SWORD" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="379" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="2884" />
|
||
</for>
|
||
</item>
|
||
<item id="39607" name="Dimensional Antharas Stormer" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_antaras_spear_i01" />
|
||
<set name="bodypart" val="lrhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="BRONZE" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="POLE" />
|
||
<set name="weight" val="2010" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="325" />
|
||
<set stat="pAtk" val="2884" />
|
||
<set stat="mAtk" val="1257" />
|
||
<sub stat="accCombat" val="3.75" />
|
||
</for>
|
||
</item>
|
||
<item id="39608" name="Dimensional Antharas Fighter" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_antaras_fist_i01" />
|
||
<set name="bodypart" val="lrhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="5" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="DUALFIST" />
|
||
<set name="weight" val="1550" />
|
||
<for>
|
||
<add stat="accCombat" val="8" />
|
||
<add stat="critRate" val="6" />
|
||
<set stat="pAtkSpd" val="325" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="3509" />
|
||
</for>
|
||
</item>
|
||
<item id="39609" name="Dimensional Antharas Avenger" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_antaras_onehand_blunt_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="FINE_STEEL" />
|
||
<set name="random_damage" val="20" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="BLUNT" />
|
||
<set name="weight" val="1740" />
|
||
<for>
|
||
<add stat="accCombat" val="8" />
|
||
<add stat="critRate" val="6" />
|
||
<set stat="pAtkSpd" val="379" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="2884" />
|
||
</for>
|
||
</item>
|
||
<item id="39610" name="Dimensional Antharas Dual Blunt" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_antaras_dual_blunt_i01" />
|
||
<set name="bodypart" val="lrhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="FINE_STEEL" />
|
||
<set name="random_damage" val="20" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="DUALBLUNT" />
|
||
<set name="weight" val="1740" />
|
||
<for>
|
||
<add stat="accCombat" val="8" />
|
||
<add stat="critRate" val="6" />
|
||
<set stat="pAtkSpd" val="325" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="3509" />
|
||
</for>
|
||
</item>
|
||
<item id="39611" name="Dimensional Antharas Dualsword" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_antaras_dual_sword_i01" />
|
||
<set name="bodypart" val="lrhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="DUAL" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="325" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="3509" />
|
||
</for>
|
||
</item>
|
||
<item id="39612" name="Dimensional Valakas Shaper" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_valrakas_dagger_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="5" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="DAGGER" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="12" />
|
||
<set stat="pAtkSpd" val="433" />
|
||
<set stat="pAtk" val="2523" />
|
||
<set stat="mAtk" val="1257" />
|
||
<sub stat="accCombat" val="3.75" />
|
||
</for>
|
||
</item>
|
||
<item id="39613" name="Dimensional Valakas Cutter" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_valrakas_onehand_sword_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="SWORD" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="379" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="2884" />
|
||
</for>
|
||
</item>
|
||
<item id="39614" name="Dimensional Valakas Slasher" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_valrakas_twohand_sword_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="SWORD" />
|
||
<set name="weight" val="1740" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="325" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="3509" />
|
||
</for>
|
||
</item>
|
||
<item id="39615" name="Dimensional Valakas Thrower" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_valrakas_bow_i01" />
|
||
<set name="bodypart" val="lrhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="5" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="BOW" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="12" />
|
||
<set stat="pAtkSpd" val="293" />
|
||
<set stat="pAtk" val="5678" />
|
||
<set stat="mAtk" val="1257" />
|
||
<sub stat="accCombat" val="3.75" />
|
||
</for>
|
||
</item>
|
||
<item id="39616" name="Dimensional Valakas Buster" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 un -->
|
||
<set name="icon" val="icon.weapon_valrakas_onehand_magic_sword_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="SWORD" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="379" />
|
||
<set stat="mAtk" val="1676" />
|
||
<set stat="pAtk" val="2307" />
|
||
</for>
|
||
</item>
|
||
<item id="39617" name="Dimensional Valakas Caster" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 un -->
|
||
<set name="icon" val="icon.weapon_valrakas_onehand_magic_blunt_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="random_damage" val="20" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="BLUNT" />
|
||
<set name="weight" val="1080" />
|
||
<for>
|
||
<add stat="accCombat" val="8" />
|
||
<add stat="critRate" val="6" />
|
||
<set stat="pAtkSpd" val="379" />
|
||
<set stat="mAtk" val="1676" />
|
||
<set stat="pAtk" val="2307" />
|
||
</for>
|
||
</item>
|
||
<item id="39621" name="Dimensional Valakas Retributer" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 un -->
|
||
<set name="icon" val="icon.weapon_valrakas_twohand_magic_blunt_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="random_damage" val="20" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="BLUNT" />
|
||
<set name="weight" val="1080" />
|
||
<for>
|
||
<add stat="accCombat" val="8" />
|
||
<add stat="critRate" val="6" />
|
||
<add stat="accMagic" val="8.0" />
|
||
<set stat="pAtkSpd" val="325" />
|
||
<set stat="mAtk" val="1843" />
|
||
<set stat="pAtk" val="2809" />
|
||
</for>
|
||
</item>
|
||
<item id="39622" name="Dimensional Lindvior Shaper" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_lind_dagger_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="5" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="DAGGER" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="12" />
|
||
<set stat="pAtkSpd" val="433" />
|
||
<set stat="pAtk" val="2523" />
|
||
<set stat="mAtk" val="1257" />
|
||
<sub stat="accCombat" val="3.75" />
|
||
</for>
|
||
</item>
|
||
<item id="39623" name="Dimensional Lindvior Thrower" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_lind_bow_i01" />
|
||
<set name="bodypart" val="lrhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="5" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="BOW" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="12" />
|
||
<set stat="pAtkSpd" val="293" />
|
||
<set stat="pAtk" val="5678" />
|
||
<set stat="mAtk" val="1257" />
|
||
<sub stat="accCombat" val="3.75" />
|
||
</for>
|
||
</item>
|
||
<item id="39624" name="Dimensional Lindvior Slasher" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_lind_twohand_sword_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="SWORD" />
|
||
<set name="weight" val="1740" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="325" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="3509" />
|
||
</for>
|
||
</item>
|
||
<item id="39625" name="Dimensional Lindvior Caster" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 un -->
|
||
<set name="icon" val="icon.weapon_lind_onehand_magic_blunt_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="BLUNT" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="379" />
|
||
<set stat="mAtk" val="1676" />
|
||
<set stat="pAtk" val="2307" />
|
||
</for>
|
||
</item>
|
||
<item id="39626" name="Dimensional Lindvior Cutter" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_lind_onehand_sword_i01" />
|
||
<set name="bodypart" val="rhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="SWORD" />
|
||
<set name="weight" val="1520" />
|
||
<for>
|
||
<add stat="critRate" val="8" />
|
||
<set stat="pAtkSpd" val="379" />
|
||
<set stat="mAtk" val="1257" />
|
||
<set stat="pAtk" val="2884" />
|
||
</for>
|
||
</item>
|
||
<item id="39627" name="Dimensional Lindvior Shooter" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_lind_crossbow_i01" />
|
||
<set name="bodypart" val="lrhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="5" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="CROSSBOW" />
|
||
<set name="weight" val="1580" />
|
||
<for>
|
||
<add stat="critRate" val="12" />
|
||
<set stat="pAtkSpd" val="325" />
|
||
<set stat="pAtk" val="5113" />
|
||
<set stat="mAtk" val="1257" />
|
||
<sub stat="accCombat" val="3.75" />
|
||
</for>
|
||
</item>
|
||
<item id="39628" name="Dimensional Lindvior Dual Dagger" type="Weapon">
|
||
<!-- Top-grade Dragon Weapon.. <Passive Skill>. PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, Damage against dragons + 300%.. <Active Skill>. 1. Protection: For 2 min., Speed + 100, invincible to debuffs. Consumes 1 unit -->
|
||
<set name="icon" val="icon.weapon_lind_dual_dagger_i01" />
|
||
<set name="bodypart" val="lrhand" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_auctionable" val="false" />
|
||
<set name="is_depositable" val="false" />
|
||
<set name="is_destroyable" val="false" />
|
||
<set name="is_dropable" val="false" />
|
||
<set name="is_tradable" val="false" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="random_damage" val="10" />
|
||
<set name="soulshots" val="1" />
|
||
<set name="spiritshots" val="1" />
|
||
<set name="weapon_type" val="DUALDAGGER" />
|
||
<set name="weight" val="2050" />
|
||
<for>
|
||
<add stat="critRate" val="12" />
|
||
<set stat="pAtkSpd" val="433" />
|
||
<set stat="pAtk" val="2884" />
|
||
<set stat="mAtk" val="1257" />
|
||
<sub stat="accCombat" val="3.75" />
|
||
</for>
|
||
</item>
|
||
<item id="39629" name="Fortune Pocket - Stage 1" type="EtcItem">
|
||
<!-- Use to obtain 400000 XP. Go to Pelu the Grocer in Faeron Village to combine to 2 Stage 1 Pockets. Under Lv. 85 only. Cannot be used by Chaotic characters. -->
|
||
<set name="icon" val="icon.etc_lucky_pocket_i00" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="default_action" val="SKILL_REDUCE" />
|
||
<set name="handler" val="ItemSkills" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="is_stackable" val="true" />
|
||
<set name="item_skill" val="18017-1" /> <!-- Maphr's Pouch -->
|
||
<set name="material" val="PAPER" />
|
||
</item>
|
||
<item id="39630" name="Fortune Pocket - Stage 2" type="EtcItem">
|
||
<!-- Use to obtain 1600000 XP. Go to Pelu the Grocer in Faeron Village to combine to 2 Stage 2 Pockets. Under Lv. 85 only. Cannot be used by Chaotic characters. -->
|
||
<set name="icon" val="icon.etc_lucky_pocket_i00" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="default_action" val="SKILL_REDUCE" />
|
||
<set name="handler" val="ItemSkills" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="is_stackable" val="true" />
|
||
<set name="item_skill" val="18018-1" /> <!-- Maphr's Pouch -->
|
||
<set name="material" val="PAPER" />
|
||
</item>
|
||
<item id="39631" name="Fortune Pocket - Stage 3" type="EtcItem">
|
||
<!-- Use to obtain 6400000 XP, plus a little something else. Go to Pelu the Grocer in Faeron Village to combine to 2 Stage 3 Pockets. Under Lv. 85 only. Cannot be used by Chaotic characters. -->
|
||
<set name="icon" val="icon.etc_lucky_pocket_i00" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="default_action" val="SKILL_REDUCE" />
|
||
<set name="handler" val="ItemSkills" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="is_stackable" val="true" />
|
||
<set name="item_skill" val="18019-1;18020-1" /> <!-- Maphr's Pouch, Maphr's Pouch -->
|
||
<set name="material" val="PAPER" />
|
||
</item>
|
||
<item id="39632" name="Fortune Pocket - Stage 4" type="EtcItem">
|
||
<!-- Use to obtain 80000 SP. Go to Pelu the Grocer in Faeron Village to combine to 2 Stage 4 Pockets. Lv. 85 or above. Cannot be used by Chaotic characters. -->
|
||
<set name="icon" val="icon.etc_lucky_pocket_i00" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="default_action" val="SKILL_REDUCE" />
|
||
<set name="handler" val="ItemSkills" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="is_stackable" val="true" />
|
||
<set name="item_skill" val="18021-1" /> <!-- Maphr's Pouch -->
|
||
<set name="material" val="PAPER" />
|
||
</item>
|
||
<item id="39633" name="Fortune Pocket - Stage 5" type="EtcItem">
|
||
<!-- Use to obtain 256000 SP, plus a little something else. Lv. 85 or above. Cannot be used by Chaotic characters. -->
|
||
<set name="icon" val="icon.etc_lucky_pocket_i00" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="default_action" val="SKILL_REDUCE" />
|
||
<set name="handler" val="ItemSkills" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="is_stackable" val="true" />
|
||
<set name="item_skill" val="18022-1;18023-1" /> <!-- Maphr's Pouch, Maphr's Pouch -->
|
||
<set name="material" val="PAPER" />
|
||
</item>
|
||
<item id="39634" name="Venir's Talisman" additionalName="Stage 1" type="Armor">
|
||
<!-- MEN + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39635" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-1" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39635" name="Venir's Talisman" additionalName="Stage 2" type="Armor">
|
||
<!-- MEN/WIT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39636" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-2" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39636" name="Venir's Talisman" additionalName="Stage 3" type="Armor">
|
||
<!-- MEN/WIT/CON + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39637" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-3" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39637" name="Venir's Talisman" additionalName="Stage 4" type="Armor">
|
||
<!-- MEN/WIT/CON/INT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39638" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-4" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39638" name="Venir's Talisman" additionalName="Stage 5" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39639" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-5" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39639" name="Venir's Talisman" additionalName="Stage 6" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX/STR + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39640" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-6" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39640" name="Venir's Talisman" additionalName="Stage 7" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39641" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-7" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39641" name="Venir's Talisman" additionalName="Stage 8" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39642" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-8" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39642" name="Venir's Talisman" additionalName="Stage 9" type="Armor">
|
||
<!-- MEN + 2, WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39643" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-9" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39643" name="Venir's Talisman" additionalName="Stage 10" type="Armor">
|
||
<!-- MEN/WIT + 2, CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39644" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-10" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39644" name="Venir's Talisman" additionalName="Stage 11" type="Armor">
|
||
<!-- MEN/WIT/CON + 2, INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39645" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-11" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39645" name="Venir's Talisman" additionalName="Stage 12" type="Armor">
|
||
<!-- MEN/WIT/CON/INT + 2, DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39646" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-12" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39646" name="Venir's Talisman" additionalName="Stage 13" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX + 2, STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39647" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-13" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39647" name="Venir's Talisman" additionalName="Stage 14" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX/STR+ 2, LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39648" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-14" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39648" name="Venir's Talisman" additionalName="Stage 15" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 2, CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39649" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-15" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39649" name="Venir's Talisman" additionalName="Stage 16" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39650" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-16" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39650" name="Venir's Talisman" additionalName="Stage 17" type="Armor">
|
||
<!-- MEN + 3, WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39651" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-17" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39651" name="Venir's Talisman" additionalName="Stage 18" type="Armor">
|
||
<!-- MEN/WIT + 3, CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39652" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-18" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39652" name="Venir's Talisman" additionalName="Stage 19" type="Armor">
|
||
<!-- MEN/WIT/CON + 3, INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39653" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-19" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39653" name="Venir's Talisman" additionalName="Stage 20" type="Armor">
|
||
<!-- MEN/WIT/CON/INT + 3, DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39654" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-20" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39654" name="Venir's Talisman" additionalName="Stage 21" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX + 3, STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39655" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-21" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39655" name="Venir's Talisman" additionalName="Stage 22" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX/STR + 3, LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39656" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-22" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39656" name="Venir's Talisman" additionalName="Stage 23" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 3, CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="compoundChance" val="100" />
|
||
<set name="compoundItem" val="39657" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-23" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39657" name="Venir's Talisman" additionalName="Stage 24" type="Armor">
|
||
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 3. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
|
||
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
|
||
<set name="bodypart" val="deco1" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="equip_reuse_delay" val="30" />
|
||
<set name="immediate_effect" val="true" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="item_skill" val="18024-24" /> <!-- Venir's Talisman -->
|
||
<set name="material" val="GOLD" />
|
||
<set name="useSkillDisTime" val="6" />
|
||
<set name="weight" val="150" />
|
||
</item>
|
||
<item id="39658" name="LUC Pendant" type="EtcItem">
|
||
<!-- You can bestow LUC + 3 when one of the following are equipped:Â Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow- -->
|
||
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="weight" val="10" />
|
||
</item>
|
||
<item id="39659" name="CHA Pendant" type="EtcItem">
|
||
<!-- You can bestow CHA + 3 when one of the following are equipped:Â Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow- -->
|
||
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="weight" val="10" />
|
||
</item>
|
||
<item id="39660" name="Rabbit Ears" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39661" name="Rabbit Ears" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39662" name="Raccoon Ears" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39663" name="Raccoon Ears" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39664" name="Cat Ears" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_cat_ear_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39665" name="Cat Ears" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_cat_ear_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39666" name="Romantic Chapeau" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39667" name="Romantic Chapeau" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39668" name="Angel Circlet" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||
<set name="bodypart" val="head" />
|
||
<set name="commissionItemType" val="HELMET" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39669" name="Angel Circlet" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||
<set name="bodypart" val="head" />
|
||
<set name="commissionItemType" val="HELMET" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39670" name="Devil Circlet" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
|
||
<set name="bodypart" val="head" />
|
||
<set name="commissionItemType" val="HELMET" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39671" name="Devil Circlet" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
|
||
<set name="bodypart" val="head" />
|
||
<set name="commissionItemType" val="HELMET" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39672" name="Pirate's Eyepatch" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39673" name="Pirate's Eyepatch" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39674" name="Outlaw's Eyepatch" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39675" name="Outlaw's Eyepatch" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39676" name="Eyepatch" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39677" name="Eyepatch" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="STEEL" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39678" name="Party Hat" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_party_hat_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39679" name="Party Hat" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_party_hat_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39680" name="Refined Angel Ring" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
||
<set name="bodypart" val="rfinger;lfinger" />
|
||
<set name="commissionItemType" val="RING" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39681" name="Refined Angel Ring" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
||
<set name="bodypart" val="rfinger;lfinger" />
|
||
<set name="commissionItemType" val="RING" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39682" name="Refined Devil Horn" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39683" name="Refined Devil Horn" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39684" name="Red Horns" additionalName="LUC (Event)" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.london_olympic_hair" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39685" name="Red Horns" additionalName="CHA (Event)" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.london_olympic_hair" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39686" name="9th Anniversary Rocket Gun Hat: Chain Fireworks" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39687" name="9th Anniversary Rocket Gun Hat: Chain Fireworks" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
|
||
<set name="bodypart" val="hairall" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="is_sellable" val="false" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39688" name="Lady's Hairpin" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_hairpin_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39689" name="Lady's Hairpin" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_hairpin_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39690" name="Party Mask" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.etc_party_mask_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39691" name="Party Mask" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.etc_party_mask_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39692" name="Monocle" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_glasses_i00" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39693" name="Monocle" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_glasses_i00" />
|
||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39694" name="Maiden's Hairpin" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39695" name="Maiden's Hairpin" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39696" name="Forget-me-not Hairpin" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39697" name="Forget-me-not Hairpin" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39698" name="Daisy Hairpin" additionalName="LUC" type="Armor">
|
||
<!-- LUC + 3. -->
|
||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="LUC" val="3" />
|
||
</for>
|
||
</item>
|
||
<item id="39699" name="Daisy Hairpin" additionalName="CHA" type="Armor">
|
||
<!-- CHA + 3. -->
|
||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||
<set name="bodypart" val="hair" />
|
||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||
<set name="default_action" val="EQUIP" />
|
||
<set name="material" val="WOOD" />
|
||
<set name="price" val="50000" />
|
||
<set name="weight" val="10" />
|
||
<for>
|
||
<add stat="CHA" val="3" />
|
||
</for>
|
||
</item>
|
||
</list>
|