Files
l2j_mobius/trunk/dist/game/data/stats/items/35600-35699.xml
MobiusDev 695d7d8bfd Addition of some missing soulshot items.
Contributed by rocknowx.
2015-12-24 07:10:15 +00:00

1597 lines
70 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="35600" name="Wind Royal Guard Necklace" type="Armor">
<!-- Necklace purchased at the Mysterious Mansion. Wind Resistance + 30, MP + 46. -->
<set name="icon" val="icon.accessory_nectklace_of_domi_protection_i00" />
<set name="bodypart" val="neck" />
<set name="commissionItemType" val="NECKLACE" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="windRes" val="30" />
<add stat="maxMp" val="46" />
<add stat="mDef" val="106" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35601" name="Water Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Water Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="waterRes" val="15" />
<add stat="mDef" val="60" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35602" name="Earth Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Earth Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="earthRes" val="15" />
<add stat="mDef" val="60" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35603" name="Fire Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Fire Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="fireRes" val="15" />
<add stat="mDef" val="60" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35604" name="Holy Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Holy Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="holyRes" val="15" />
<add stat="mDef" val="60" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35605" name="Dark Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Dark Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="darkRes" val="15" />
<add stat="mDef" val="60" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35606" name="Wind Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Wind Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="windRes" val="15" />
<add stat="mDef" val="60" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35607" name="Resistance Earring A" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Stun attack + 15%, Bleed Resistance + 15%, Water Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="waterRes" val="8" />
<add stat="maxMp" val="25" />
<add stat="mDef" val="63" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35608" name="Resistance Earring B" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Hold attack + 15%, Poison Resistance + 15%, Holy Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="holyRes" val="8" />
<add stat="maxMp" val="25" />
<add stat="mDef" val="63" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35609" name="Resistance Earring C" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Bleed attack + 15%, Paralysis Resistance + 15%, Wind Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="windRes" val="8" />
<add stat="maxMp" val="25" />
<add stat="mDef" val="63" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35610" name="Resistance Earring D" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Paralysis attack + 15%, Hold Resistance + 15%, Dark Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="darkRes" val="8" />
<add stat="maxMp" val="25" />
<add stat="mDef" val="63" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35611" name="Resistance Earring E" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Mental attack + 15%, Stun Resistance + 15%, Earth Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="earthRes" val="8" />
<add stat="maxMp" val="25" />
<add stat="mDef" val="63" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35612" name="Resistance Earring F" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Sleep attack + 15%, Stun Resistance + 15%, Water Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="waterRes" val="8" />
<add stat="maxMp" val="25" />
<add stat="mDef" val="63" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35613" name="Resistance Earring G" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Stun attack + 15%, Sleep Resistance + 15%, Fire Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="fireRes" val="8" />
<add stat="maxMp" val="25" />
<add stat="mDef" val="63" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35614" name="Resistance Earring H" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Poison attack + 15%, Hold Resistance + 15%, Fire Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="fireRes" val="8" />
<add stat="maxMp" val="25" />
<add stat="mDef" val="63" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35615" name="Resistance Earring I" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Mental Attack Resistance + 15%, hold attack 15%, Wind Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="windRes" val="8" />
<add stat="maxMp" val="25" />
<add stat="mDef" val="63" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35616" name="Top-grade Resistance Earring - Stun" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases shock attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="118" order="0" />
<add stat="maxMp" val="46" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35617" name="Top-grade Resistance Earring - Hold" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases hold attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="118" order="0" />
<add stat="maxMp" val="46" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35618" name="Top-grade Resistance Earring - Bleed" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases bleed attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="118" order="0" />
<add stat="maxMp" val="46" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35619" name="Top-grade Resistance Earring - Paralyze" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases paralysis attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="118" order="0" />
<add stat="maxMp" val="46" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35620" name="Top-grade Resistance Earring - Mental Attack" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases Mental attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="118" order="0" />
<add stat="maxMp" val="46" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35621" name="Top-grade Resistance Earring - Sleep" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases sleep attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="118" order="0" />
<add stat="maxMp" val="46" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35622" name="Top-grade Resistance Earring - Poison" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases poison attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="118" order="0" />
<add stat="maxMp" val="46" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35623" name="Top-grade Resistance Earring - Knock Back/Knock Down" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases Knock Back and Knock Down attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="118" order="0" />
<add stat="maxMp" val="46" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35624" name="Top-grade Resistance Earring - Aerial Yoke" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases aerial yoke attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="118" order="0" />
<add stat="maxMp" val="46" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35625" name="Royal Guard Earring A" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Stun attack + 15%, Bleed Resistance + 15%, Water Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="waterRes" val="10" />
<add stat="maxMp" val="35" />
<add stat="mDef" val="79" order="0" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35626" name="Royal Guard Earring B" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Hold attack + 15%, Poison Resistance + 15%, Holy Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="holyRes" val="10" />
<add stat="maxMp" val="35" />
<add stat="mDef" val="79" order="0" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35627" name="Royal Guard Earring C" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Bleed attack + 15%, Paralysis Resistance + 15%, Wind Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="windRes" val="10" />
<add stat="maxMp" val="35" />
<add stat="mDef" val="79" order="0" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35628" name="Royal Guard Earring D" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Paralysis attack + 15%, Hold Resistance + 15%, Dark Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="darkRes" val="10" />
<add stat="maxMp" val="35" />
<add stat="mDef" val="79" order="0" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35629" name="Royal Guard Earring E" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Mental attack + 15%, Stun Resistance + 15%, Earth Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="earthRes" val="10" />
<add stat="maxMp" val="35" />
<add stat="mDef" val="79" order="0" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35630" name="Royal Guard Earring F" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Sleep attack + 15%, Stun Resistance + 15%, Water Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="waterRes" val="10" />
<add stat="maxMp" val="35" />
<add stat="mDef" val="79" order="0" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35631" name="Royal Guard Earring G" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Stun attack + 15%, Sleep Resistance + 15%, Fire Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="fireRes" val="10" />
<add stat="maxMp" val="35" />
<add stat="mDef" val="79" order="0" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35632" name="Royal Guard Earring H" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Poison attack + 15%, Hold Resistance + 15%, Fire Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="fireRes" val="10" />
<add stat="maxMp" val="35" />
<add stat="mDef" val="79" order="0" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35633" name="Royal Guard Earring I" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Hold attack + 15%, Mental Resistance + 15%, Wind Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="bodypart" val="rear;lear" />
<set name="commissionItemType" val="EARRING" />
<set name="crystal_type" val="S80" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="windRes" val="10" />
<add stat="maxMp" val="35" />
<add stat="mDef" val="79" order="0" />
<mul stat="maxCp" val="1.05" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35634" name="Sword of Protection" type="Weapon">
<!-- Long Sword created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_blade_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="151" />
<set stat="pAtk" val="333" />
</for>
</item>
<item id="35635" name="Bow of Protection" type="Weapon">
<!-- Bow created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_bow_i00" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="BOW" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="mp_consume" val="6" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="654" />
<set stat="mAtk" val="151" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="35636" name="Magic Sword of Protection" type="Weapon">
<!-- Magic sword created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_magic_sword_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="202" />
<set stat="pAtk" val="267" />
</for>
</item>
<item id="35637" name="Dagger of Protection" type="Weapon">
<!-- Dagger created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_dagger_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="DAGGER" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="291" />
<set stat="mAtk" val="151" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="35638" name="Dual Weapon of Protection" type="Weapon">
<!-- Dual weapon created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="151" />
<set stat="pAtk" val="405" />
</for>
</item>
<item id="35639" name="Two-handed Sword of Protection" type="Weapon">
<!-- Two-handed sword created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_twohand_sword_i00" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1740" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="151" />
<set stat="pAtk" val="405" />
</for>
</item>
<item id="35640" name="Nucleus of Darkness" type="EtcItem">
<!-- Item related to the secret of the darkness. -->
<set name="icon" val="icon.tiat_seal_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35641" name="Mysterious Supply Box - Magic Pin (B, C-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a low grade magic pin that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="35642" name="Mysterious Supply Box - Magic Pouch (B, C-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a low grade magic pin that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="35643" name="Mysterious Supply Box - Belt (B, C-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a low grade belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="35644" name="Mysterious Supply Box - Magic Pin (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade magic pin that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="35645" name="Mysterious Supply Box - Magic Pouch (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade magic pouch that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="35646" name="Mysterious Supply Box - Belt (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="35647" name="Mysterious Supply Box - Magic Rune Clip (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade magic rune clip that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="35648" name="Mysterious Supply Box - Magic Ornament (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade magic ornament that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="35649" name="Sealed Talisman - Longing" type="EtcItem">
<!-- Can be used at level 85 or above. Double-click to acquire the Talisman - Longing. The acquired Talisman - Longing cannot be exchanged, dropped or sold in a private store. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="capsuled_items" val="34989,1,1,100" /> <!-- Talisman - Longing -->
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ExtractableItems" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="35650" name="Summon Scroll: Bratty Angma" type="EtcItem">
<!-- Item that can summon a combat-type Bratty Angma. Can be used at levels 76 - 84. If you can reduce the Bratty Angma's HP to 0 within 30 seconds, you will acquire 100 Clan Reputation, 100 individual fame, and receive an additional item. Only PC's who belong -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="35651" name="Summon Scroll: Bratty Angma" type="EtcItem">
<!-- Item that can summon a combat-type Bratty Angma. Can be used at levels 85 - 89. If you can reduce the Bratty Angma's HP to 0 within 30 seconds, you will acquire 100 Clan Reputation, 100 individual fame, and receive an additional item. Only PC's who belong -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="35652" name="Summon Scroll: Bratty Angma" type="EtcItem">
<!-- Item that can summon a combat-type Bratty Angma. Can be used at levels 90 - 94. If you can reduce the Bratty Angma's HP to 0 within 30 seconds, you will acquire 100 Clan Reputation, 100 individual fame, and receive an additional item. Only PC's who belong -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="35653" name="Summon Scroll: Bratty Angma" type="EtcItem">
<!-- Item that can summon a combat-type Bratty Angma. Can be used above leve 95. If you can reduce the Bratty Angma's HP to 0 within 30 seconds, you will acquire 100 Clan Reputation, 100 individual fame, and receive an additional item. Only PC's who belong to -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="35654" name="Amaranthine Dual Dagger" type="Weapon">
<!-- Character Collector's Transformed Dual Dagger -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="2050" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="602" />
<set stat="mAtk" val="298" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="35655" name="Mysterious Pouch" type="EtcItem">
<!-- Double-click to acquire the reward. You may acquire nothing. -->
<set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="10" />
</item>
<item id="35656" name="Petra" type="EtcItem">
<!-- Energy that sustains life for all creatures in the Seed of Hellfire. Seed of Hellfire special product. -->
<set name="icon" val="icon.etc_torch_on_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35657" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35658" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35659" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35660" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35661" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35662" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35663" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35664" name="Scroll: 10,000 Individual Fame" type="EtcItem">
<!-- Scroll that replenishes 10,000 individual fame. -->
<set name="icon" val="icon.etc_pvppoint_scroll1" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="35665" name="Scroll: 50,000 Individual Fame" type="EtcItem">
<!-- Scroll that replenishes 50,000 individual fame. -->
<set name="icon" val="icon.etc_pvppoint_scroll5" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="35666" name="Scroll: 100,000 Individual Fame" type="EtcItem">
<!-- Scroll that replenishes 100,000 individual fame. -->
<set name="icon" val="icon.etc_pvppoint_scroll10" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="35667" name="Tauti's Fragment" type="EtcItem">
<!-- It seems to have broken away from a part of Tauti. It contains Tauti's strength. -->
<set name="icon" val="icon.etc_tauti_piece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LEATHER" />
</item>
<item id="35668" name="Core of Twisted Magic" type="EtcItem">
<!-- Core containing the energy of powerful evil creatures. If you use the twisted energy correctly, you may be able to awaken the hidden power. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i07" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="35669" name="Angel Cat's Blessing" type="EtcItem">
<!-- For 60 minutes, P. Atk. + 5%, M. Atk. by 20%, P. Def. by 5%, M. Def. by 5%, Atk. Spd. by 5%, Casting Spd. by 5%, Max HP/MP by 5%, and XP and SP acquired through hunting by 30%. Cannot be used in the Olympiad. Cannot be applied along with event buffs such -->
<set name="icon" val="icon.skilltransform4" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
</item>
<item id="35670" name="Beast Soulshot" additionalName="Wynn Summoners Only" type="EtcItem">
<!-- The light of Spirits fill the pet/servitor to instantly inflict a powerful attack on the enemy. You can check the number of consumed soulshots at the pet/servitor info screen. (They are used from the master's inventory.) -->
<set name="icon" val="BranchSys.icon.br_beast_soul_shot_i00" />
<set name="default_action" val="SUMMON_SOULSHOT" />
<set name="for_npc" val="true" />
<set name="handler" val="BeastSoulShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22036-1" /> <!-- Beast Soulshot -->
<set name="material" val="PAPER" />
</item>
<item id="35671" name="Blessed Beast Spiritshot" additionalName="Wynn Summoners Only" type="EtcItem">
<!-- High-level light of Spirits fill the pet/servitor to instantly strengthen the pet/servitor's M. Atk. It is very light. You can check the number of consumed spiritshots at the pet/servitor info screen. (They are used from the master's inventory.) -->
<set name="icon" val="BranchSys.icon.br_blessed_beast_spirit_shot_i00" />
<set name="default_action" val="SUMMON_SPIRITSHOT" />
<set name="for_npc" val="true" />
<set name="handler" val="BeastSpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="22038-1" /> <!-- Blessed Beast Spiritshot -->
<set name="material" val="PAPER" />
<set name="price" val="65" />
</item>
<item id="35672" name="Pata of Protection" type="Weapon">
<!-- Fist weapon created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_jamadhr_i00" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALFIST" />
<set name="weight" val="1520" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="151" />
<set stat="pAtk" val="405" />
</for>
</item>
<item id="35673" name="Rapier of Protection" type="Weapon">
<!-- Short sword created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_rapier_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="RAPIER" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="40" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="RAPIER" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="10" />
<set stat="pAtkSpd" val="406" />
<set stat="pAtk" val="302" />
<set stat="mAtk" val="151" />
<sub stat="accCombat" val="1.5" />
</for>
</item>
<item id="35674" name="Mace of Protection" type="Weapon">
<!-- Blunt created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_hammer_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1520" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="151" />
<set stat="pAtk" val="333" />
</for>
</item>
<item id="35675" name="High-grade Elixir of Life (R-grade)" type="EtcItem">
<!-- Recovers HP. Only characters above level 85 can use on themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
</item>
<item id="35676" name="High-grade Elixir of Mind (R-grade)" type="EtcItem">
<!-- Recovers MP. Only characters above level 85 can use on themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
</item>
<item id="35677" name="High-grade Elixir of CP (R-grade)" type="EtcItem">
<!-- Recovers CP. Only characters above level 85 can use on themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
</item>
<item id="35678" name="Test Shaper" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_stanpid_i10" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="DAGGER" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="527" />
<set stat="mAtk" val="298" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="35679" name="Test Cutter" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_plenitas_i10" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="298" />
<set stat="pAtk" val="602" />
</for>
</item>
<item id="35680" name="Test Slasher" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_bauen_i10" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1740" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="298" />
<set stat="pAtk" val="733" />
</for>
</item>
<item id="35681" name="Test Avenger" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_qutram_i10" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1740" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="298" />
<set stat="pAtk" val="602" />
</for>
</item>
<item id="35682" name="Test Fighter" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_durga_i10" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALFIST" />
<set name="weight" val="1550" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="298" />
<set stat="pAtk" val="733" />
</for>
</item>
<item id="35683" name="Test Stormer" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_crabel_i10" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="SPEAR" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="BRONZE" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="2010" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="602" />
<set stat="mAtk" val="298" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="35684" name="Test Thrower" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_castron_i10" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="BOW" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="1185" />
<set stat="mAtk" val="298" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="35685" name="Test Shooter" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_stilla_i10" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="CROSSBOW" />
<set name="weight" val="1580" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="1067" />
<set stat="mAtk" val="298" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="35686" name="Test Buster" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weaon_serapear_i10" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="350" />
<set stat="pAtk" val="482" />
</for>
</item>
<item id="35687" name="Test Caster" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_pilia_i10" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1080" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="350" />
<set stat="pAtk" val="482" />
</for>
</item>
<item id="35688" name="Test Retributer" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_shaelon_i10" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1080" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<add stat="accMagic" val="8.0" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="385" />
<set stat="pAtk" val="587" />
</for>
</item>
<item id="35689" name="Test Dualsword" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_r_dualsword_i10" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="298" />
<set stat="pAtk" val="733" />
</for>
</item>
<item id="35690" name="Test Dual Dagger" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_r_dualdagger_i10" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="2050" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="602" />
<set stat="mAtk" val="298" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="35691" name="Test Dual Blunt Weapon" additionalName="Test" type="Weapon">
<!-- For Test (not GD2.0 update content) -->
<set name="icon" val="icon.weapon_r_dualblunt_i10" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="DUAL_BLUNT_WEAPON" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="EQUIP" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="weight" val="1740" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="298" />
<set stat="pAtk" val="733" />
</for>
</item>
<item id="35692" name="Monster's Weapon" additionalName="Test" type="Weapon">
<!-- Test weapon. -->
<set name="icon" val="BranchSys2.icon.br_wp_Caladbulg_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="10" />
<set stat="pAtk" val="10" />
</for>
</item>
<item id="35693" name="Santa Girl's Cloak" additionalName="1-day (Event)" type="Armor">
<!-- Warm and festive winter cloak to celebrate the holidays. This Santa Girl's Holiday Event reward item. 1 day. -->
<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
<set name="bodypart" val="back" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CLOTH" />
<set name="time" val="1440" />
<set name="weight" val="220" />
<for>
<add stat="pDef" val="50" order="0" />
<add stat="mDef" val="40" order="0" />
</for>
</item>
<item id="35694" name="Santa Girl's Cloak" additionalName="3-day (Event)" type="Armor">
<!-- Warm and festive winter cloak to celebrate the holidays. This Santa Girl's Holiday Event reward item. 3 days. -->
<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
<set name="bodypart" val="back" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="540" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CLOTH" />
<set name="time" val="4320" />
<set name="weight" val="220" />
<for>
<add stat="pDef" val="50" order="0" />
<add stat="mDef" val="40" order="0" />
</for>
</item>
<item id="35695" name="Holiday Tree - Star Ornament" additionalName="Event" type="EtcItem">
<!-- Essential ornament for a Holiday Tree. Bring it to Santa Girl to help her decorate the trees. -->
<set name="icon" val="BranchSys3.icon.g_christmas_tree_star" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="35696" name="Holiday Tree - Globe Ornament" additionalName="Event" type="EtcItem">
<!-- Essential ornament for a Holiday Tree. Bring it to Santa Girl to help her decorate the trees. -->
<set name="icon" val="BranchSys3.icon.g_christmas_tree_bead" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="35697" name="Holiday Tree - Garland Ornament" additionalName="Event" type="EtcItem">
<!-- Essential ornament for a Holiday Tree. Bring it to Santa Girl to help her decorate the trees. -->
<set name="icon" val="BranchSys3.icon.g_christmas_tree_band" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="CLOTH" />
</item>
<item id="35698" name="Holiday Tree - Bow Ornament" additionalName="Event" type="EtcItem">
<!-- Essential ornament for a Holiday Tree. Bring it to Santa Girl to help her decorate the trees. -->
<set name="icon" val="BranchSys3.icon.g_christmas_tree_ribbon" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="CLOTH" />
</item>
<item id="35699" name="Santa Girl's Gift Box" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire Santa Girl's Cloak Box and Hat Box (1-day). If you are lucky, you can acquire an additional reward. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="PEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="time" val="1440" />
</item>
</list>