Files
l2j_mobius/trunk/dist/game/data/stats/items/34700-34799.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

1498 lines
73 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="34700" name="Giant's Enchant Scroll Pack" type="EtcItem">
<!-- Item that is added to the Aden reconstruction renewal. It's functions have not materialized yet. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34701" name="Giant's Unbind Scroll Pack" type="EtcItem">
<!-- Item that is added to the Aden reconstruction renewal. It's functions have not materialized yet. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34702" name="Treasure Chest" type="EtcItem">
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34703" name="Hero's Treasure Chest" type="EtcItem">
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34704" name="Giant's Treasure Chest" type="EtcItem">
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34705" name="Pirate's Eyepatch" additionalName="STR" type="Armor">
<!-- STR + 3 when equipped. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
</for>
</item>
<item id="34706" name="Pirate's Eyepatch" additionalName="DEX" type="Armor">
<!-- DEX + 3 when equipped. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
</for>
</item>
<item id="34707" name="Outlaw's Eyepatch" additionalName="CON" type="Armor">
<!-- CON + 3 when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
</for>
</item>
<item id="34708" name="Outlaw's Eyepatch" additionalName="MEN" type="Armor">
<!-- MEN + 3 when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
</for>
</item>
<item id="34709" name="Eyepatch" additionalName="INT" type="Armor">
<!-- INT + 3 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
</for>
</item>
<item id="34710" name="Eyepatch" additionalName="WIT" type="Armor">
<!-- WIT + 3 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
</for>
</item>
<item id="34711" name="Party Hat" additionalName="Critical Rate" type="Armor">
<!-- P. Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="critRate" val="50" />
</for>
</item>
<item id="34712" name="Party Hat" additionalName="Critical Damage" type="Armor">
<!-- P. Critical Damage + 90 and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="34713" name="Refined Angel Ring" additionalName="P. Def." type="Armor">
<!-- P. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="34714" name="Refined Angel Ring" additionalName="M. Def." type="Armor">
<!-- M. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="34715" name="Refined Angel Ring" additionalName="Evasion" type="Armor">
<!-- Evasion + 5 when equipped. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="34716" name="Refined Devil Horn" additionalName="P. Atk." type="Armor">
<!-- P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<mul stat="pAtk" val="1.05" />
</for>
</item>
<item id="34717" name="Refined Devil Horn" additionalName="M. Atk." type="Armor">
<!-- M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="2" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="price" val="200000" />
<set name="weight" val="10" />
<for>
<mul stat="mAtk" val="1.1" />
</for>
</item>
<item id="34718" name="Refined Devil Horn" additionalName="Accuracy" type="Armor">
<!-- Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="accCombat" val="5" />
</for>
</item>
<item id="34719" name="Player Commendation - Apocalypse Dualsword (Earth) - Damage Up" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dualsword (Earth) with limited ability enhancement. <Special Option>. P. Atk. + 332. Increases damage inflicted during PvP. Increases P. Critical Rate and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot be crystallized -->
<set name="icon" val="icon.weapon_r_dualsword_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="13062-1" /> <!-- Special Ability: Damage Up -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="155" />
<for>
<add stat="critRate" val="8" />
<add stat="earthPower" val="250" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="226" />
<set stat="pAtk" val="595" />
</for>
</item>
<item id="34720" name="Player Commendation - Apocalypse Dualsword (Water) - Damage Up" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dualsword (Water) with limited ability enhancement. <Special Option>. P. Atk. + 332. Increases damage inflicted during PvP. Increases P. Critical Rate and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot be crystallized -->
<set name="icon" val="icon.weapon_r_dualsword_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="13062-1" /> <!-- Special Ability: Damage Up -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="155" />
<for>
<add stat="critRate" val="8" />
<add stat="waterPower" val="250" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="595" />
<set stat="mAtk" val="226" />
</for>
</item>
<item id="34721" name="Player Commendation - Apocalypse Dualsword (Wind) - Damage Up" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dualsword (Wind) with limited ability enhancement. <Special Option>. P. Atk. + 332. Increases damage inflicted during PvP. Increases P. Critical Rate and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot be crystallized o -->
<set name="icon" val="icon.weapon_r_dualsword_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="13062-1" /> <!-- Special Ability: Damage Up -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="155" />
<for>
<add stat="critRate" val="8" />
<add stat="windPower" val="250" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="595" />
<set stat="mAtk" val="226" />
</for>
</item>
<item id="34722" name="Player Commendation - Apocalypse Dualsword (Fire) - Damage Up" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dualsword (Fire) with limited ability enhancement. <Special Option>. P. Atk. + 332. Increases damage inflicted during PvP. Increases P. Critical Rate and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot be crystallized o -->
<set name="icon" val="icon.weapon_r_dualsword_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="13062-1" /> <!-- Special Ability: Damage Up -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="155" />
<for>
<add stat="critRate" val="8" />
<add stat="firePower" val="250" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="226" />
<set stat="pAtk" val="595" />
</for>
</item>
<item id="34723" name="Player Commendation - Apocalypse Dualsword (Holy) - Damage Up" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dualsword (Holy) with limited ability enhancement. <Special Option>. P. Atk. + 332. Increases damage inflicted during PvP. Increases P. Critical Rate and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot be crystallized o -->
<set name="icon" val="icon.weapon_r_dualsword_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="13062-1" /> <!-- Special Ability: Damage Up -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="155" />
<for>
<add stat="critRate" val="8" />
<add stat="holyPower" val="250" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="226" />
<set stat="pAtk" val="595" />
</for>
</item>
<item id="34724" name="Player Commendation - Apocalypse Dualsword (Dark) - Damage Up" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dualsword (Dark) with limited ability enhancement. <Special Option>. P. Atk. + 332. Increases damage inflicted during PvP. Increases P. Critical Rate and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot be crystallized o -->
<set name="icon" val="icon.weapon_r_dualsword_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="13062-1" /> <!-- Special Ability: Damage Up -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="155" />
<for>
<add stat="critRate" val="8" />
<add stat="darkPower" val="250" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="226" />
<set stat="pAtk" val="595" />
</for>
</item>
<item id="34725" name="Player Commendation - Apocalypse Dual Dagger (Earth) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dual Dagger (Earth) with limited ability enhancement. <Special Option>. Critical increases by 79.2. Increases damage inflicted during PvP. Increases P. Critical Damage and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot -->
<set name="icon" val="icon.weapon_r_dualdagger_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="205" />
<for>
<add stat="critRate" val="12" />
<add stat="earthPower" val="250" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="489" />
<set stat="mAtk" val="226" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34726" name="Player Commendation - Apocalypse Dual Dagger (Water) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dual Dagger (Water) with limited ability enhancement. <Special Option>. Critical increases by 79.2. Increases damage inflicted during PvP. Increases P. Critical Damage and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot -->
<set name="icon" val="icon.weapon_r_dualdagger_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="205" />
<for>
<add stat="waterPower" val="250" />
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="mAtk" val="226" />
<set stat="pAtk" val="489" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34727" name="Player Commendation - Apocalypse Dual Dagger (Wind) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dual Dagger (Wind) with limited ability enhancement. <Special Option>. Critical increases by 79.2. Increases damage inflicted during PvP. Increases P. Critical Damage and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot -->
<set name="icon" val="icon.weapon_r_dualdagger_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="205" />
<for>
<add stat="windPower" val="250" />
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="mAtk" val="226" />
<set stat="pAtk" val="489" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34728" name="Player Commendation - Apocalypse Dual Dagger (Fire) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dual Dagger (Fire) with limited ability enhancement. <Special Option>. Critical increases by 79.2. Increases damage inflicted during PvP. Increases P. Critical Damage and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot -->
<set name="icon" val="icon.weapon_r_dualdagger_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="205" />
<for>
<add stat="critRate" val="12" />
<add stat="firePower" val="250" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="489" />
<set stat="mAtk" val="226" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34729" name="Player Commendation - Apocalypse Dual Dagger (Holy) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dual Dagger (Holy) with limited ability enhancement. <Special Option>. Critical increases by 79.2. Increases damage inflicted during PvP. Increases P. Critical Damage and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot -->
<set name="icon" val="icon.weapon_r_dualdagger_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="205" />
<for>
<add stat="critRate" val="12" />
<add stat="holyPower" val="250" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="489" />
<set stat="mAtk" val="226" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34730" name="Player Commendation - Apocalypse Dual Dagger (Dark) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Apocalypse Dual Dagger (Dark) with limited ability enhancement. <Special Option>. Critical increases by 79.2. Increases damage inflicted during PvP. Increases P. Critical Damage and additionally increases P. Atk. when enchanted to + 4. Expiratory. Cannot -->
<set name="icon" val="icon.weapon_r_dualdagger_i21" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="205" />
<for>
<add stat="critRate" val="12" />
<add stat="darkPower" val="250" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="489" />
<set stat="mAtk" val="226" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34731" name="Sealed Power Shirt" type="Armor">
<!-- Sealed Power Shirt. Please note that after the transfer, if the seal on Power Shirt is removed, you can no longer use seal/unseal. -->
<set name="icon" val="BranchSys2.icon.7anni_shirt_i00" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
</item>
<item id="34732" name="Exchanged Power Shirt" type="Armor">
<!-- Power Shirt that has already been exchanged. Dimensional item.. Can be enchanted to a max + 10 with Scroll: Enchant Power Shirts and Blessed Scroll: Enchant Power Shirts. -->
<set name="icon" val="BranchSys2.icon.7anni_shirt_i00" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28" order="0" />
</for>
</item>
<item id="34733" name="Pa'agrio's Box" type="EtcItem">
<!-- Box containing Pa'agrio's Shirt. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34734" name="Maphr's Box" type="EtcItem">
<!-- Box containing Maphr's Shirt. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34735" name="Sayha's Box" type="EtcItem">
<!-- Box containing Sayha's Shirt. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34736" name="Eva's Box" type="EtcItem">
<!-- Box containing Eva's Shirt. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34737" name="Pa'agrio's XL Box" type="EtcItem">
<!-- Box containing 4 Pa'agrio's Boxes and 1 Einhasad's Energy. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34738" name="Maphr's XL Box" type="EtcItem">
<!-- Box containing 4 Maphr's Boxes and 1 Einhasad's Energy. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34739" name="Sayha's XL Box" type="EtcItem">
<!-- Box containing 4 Sayha's Boxes and 1 Einhasad's Energy. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34740" name="Eva's XL Box" type="EtcItem">
<!-- Box containing 4 Eva's Boxes and 1 Einhasad's Energy. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34741" name="XP Bottle" type="EtcItem">
<!-- Agathion - XP Bottle's gift. Can exchange for an Scroll: XP through the Subclass Master Raina. -->
<set name="icon" val="icon.exp_bottle" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
</item>
<item id="34742" name="Scroll: 500,000,000 XP" type="EtcItem">
<!-- Scroll that replenishes 500,000,000 XP. When used by characters below level 85, only 20% of the XP is replenished. Can be used by sub (dual) classes level 76 or above. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34743" name="Agathion - XP Bottle (10-hour)" type="Armor">
<!-- Bracelet that summons an Agathion - XP Bottle. The bracelet must be removed in order to seal an Agathion. After unequipping the bracelet, the XP bottle's divine power will not be felt for 10 seconds. -->
<set name="icon" val="icon.exp_bottle_agathion" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="600" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="600" />
<set name="weight" val="150" />
</item>
<item id="34744" name="Agathion - XP Bottle (20-hour)" type="Armor">
<!-- Bracelet that summons an Agathion - XP Bottle. The bracelet must be removed in order to seal an Agathion. After unequipping the bracelet, the XP bottle's divine power will not be felt for 10 seconds. -->
<set name="icon" val="icon.exp_bottle_agathion" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="1200" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="1200" />
<set name="weight" val="150" />
</item>
<item id="34745" name="Agathion - XP Bottle (30-hour)" type="Armor">
<!-- Bracelet that summons an Agathion - XP Bottle. The bracelet must be removed in order to seal an Agathion. After unequipping the bracelet, the XP bottle's divine power will not be felt for 10 seconds. -->
<set name="icon" val="icon.exp_bottle_agathion" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="1800" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="1800" />
<set name="weight" val="150" />
</item>
<item id="34746" name="Agathion - XP Bottle (40-hour)" type="Armor">
<!-- Bracelet that summons an Agathion - XP Bottle. The bracelet must be removed in order to seal an Agathion. After unequipping the bracelet, the XP bottle's divine power will not be felt for 10 seconds. -->
<set name="icon" val="icon.exp_bottle_agathion" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="2400" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="2400" />
<set name="weight" val="150" />
</item>
<item id="34747" name="Agathion - XP Bottle (50-hour)" type="Armor">
<!-- Bracelet that summons an Agathion - XP Bottle. The bracelet must be removed in order to seal an Agathion. After unequipping the bracelet, the XP bottle's divine power will not be felt for 10 seconds. -->
<set name="icon" val="icon.exp_bottle_agathion" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="3000" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="3000" />
<set name="weight" val="150" />
</item>
<item id="34748" name="Agathion - XP Bottle (60-hour)" type="Armor">
<!-- Bracelet that summons an Agathion - XP Bottle. The bracelet must be removed in order to seal an Agathion. After unequipping the bracelet, the XP bottle's divine power will not be felt for 10 seconds. -->
<set name="icon" val="icon.exp_bottle_agathion" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="3600" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="3600" />
<set name="weight" val="150" />
</item>
<item id="34749" name="Agathion - XP Bottle (70-hour)" type="Armor">
<!-- Bracelet that summons an Agathion - XP Bottle. The bracelet must be removed in order to seal an Agathion. After unequipping the bracelet, the XP bottle's divine power will not be felt for 10 seconds. -->
<set name="icon" val="icon.exp_bottle_agathion" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="4200" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="4200" />
<set name="weight" val="150" />
</item>
<item id="34750" name="Agathion - XP Bottle (80-hour)" type="Armor">
<!-- Bracelet that summons an Agathion - XP Bottle. The bracelet must be removed in order to seal an Agathion. After unequipping the bracelet, the XP bottle's divine power will not be felt for 10 seconds. -->
<set name="icon" val="icon.exp_bottle_agathion" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="4800" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="4800" />
<set name="weight" val="150" />
</item>
<item id="34751" name="Agathion - XP Bottle Pack (10-hour)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - XP Bottle (10-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34752" name="Agathion - XP Bottle Pack (20-hour)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - XP Bottle (20-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34753" name="Agathion - XP Bottle Pack (30-hour)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - XP Bottle (30-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i01" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34754" name="Agathion - XP Bottle Pack (40-hour)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - XP Bottle (40-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i01" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34755" name="Agathion - XP Bottle Pack (50-hour)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - XP Bottle (50-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34756" name="Agathion - XP Bottle Pack (60-hour)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - XP Bottle (60-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34757" name="Agathion - XP Bottle Pack (70-hour)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - XP Bottle (70-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34758" name="Agathion - XP Bottle Pack (80-hour)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - XP Bottle (80-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34759" name="Mentee Headphone" type="Armor">
<!-- Hair accessory acquired by mentees. When equipped, there is a great effect that show that you are a mentee. -->
<set name="icon" val="BranchSys.icon.br_headphone_i00" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="4320" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="34760" name="Mentee Certificate Pack" type="EtcItem">
<!-- Dimensional Item Pack. Contains a Mentee Certificate, a Mentoring Guidebook, and a Mentee Headphone. Only 1 per account. Cannot be shared once opened. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="34761" name="Fearsome Firecracker" additionalName="Campaign" type="EtcItem">
<!-- Firecracker that make a great bang. When used on the colony of bats on Fantasy Isle it will frighten them. WARNING: Excessive use may result in temporary hallucinogenic effects. -->
<set name="icon" val="icon.etc_small_ultra_bomb_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="400" />
<set name="weight" val="120" />
</item>
<item id="34762" name="Tersi's Holy Water" additionalName="Campaign" type="EtcItem">
<!-- Holy water that can purify the Dwarf Corpse. -->
<set name="icon" val="icon.etc_holy_grail_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="price" val="400" />
<set name="weight" val="120" />
</item>
<item id="34763" name="Tama Herb" additionalName="Campaign" type="EtcItem">
<!-- Bring it to Herbologist Pobre who is in the Ruins of Agony and Ruins of Despair. -->
<set name="icon" val="icon.tama_poisonous_plant" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="34764" name="Purified Soul" type="EtcItem">
<!-- Purified Dwarf's Soul -->
<set name="icon" val="icon.etc_jewel_gold_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="34765" name="Remnant Ashes" type="EtcItem">
<!-- Item obtained after defeating all the monsters in the Shrine of Loyalty. Collect an adequate amount and bring them to the Elmorean scholar Gerkenshtein in the Shrine of Loyalty. -->
<set name="icon" val="icon.etc_pouch_brown_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="34766" name="Succubus Essence" type="EtcItem">
<!-- Essence obtained after eliminating a Bloody Succubus from the Shrine of Loyalty. Bring it to the Elmorean scholar Gerkenshtein in the Shrine of Loyalty. -->
<set name="icon" val="icon.etc_crystal_ball_red_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="34767" name="Gerkenshtein's Report" type="EtcItem">
<!-- Investigation report from the Elmorean scholar Gerkenshtein to Captain Andrei in the Town of Goddard. Double-click on it for more information. -->
<set name="icon" val="icon.etc_spell_books_red_i00" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="34768" name="Dimensional Fragment" type="EtcItem">
<!-- Fragment piece obtained after eliminating the evil creatures that suddenly appeared in the Shrine of Loyalty. Bring it to Goddard Vanguard Sirik in the Shrine of Loyalty. -->
<set name="icon" val="icon.etc_broken_crystal_blue_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="34769" name="Relics of the Empire" type="EtcItem">
<!-- Ancient relics that are being collected by the monsters that have appeared in the Imperial Tomb. Bring them to Vice Hierarch Zenya in the Imperial Tomb. -->
<set name="icon" val="icon.etc_piece_holy_light" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="34770" name="Pa'agrio's Shirt" additionalName="Event" type="Armor">
<!-- Magic shirt filled with the power of Pa'agrio, the god of fire. Can be enchanted to + 10 using Scroll: Enchant Elemental Shirt. When enchanted above + 7, can remove abnormal conditions and use the ultimate invincibility skill for a certain amount of time. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_fire" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28" order="0" />
</for>
</item>
<item id="34771" name="Sayha's Shirt" additionalName="Event" type="Armor">
<!-- Magic shirt filled with the power of Sayha, the god of wind. Can be enchanted to + 10 using Scroll: Enchant Elemental Shirt. When enchanted above + 7, can use a portal teleport skill that allows you to create a portal at a selected location and teleport t -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_wind" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28" order="0" />
</for>
</item>
<item id="34772" name="Eva's Shirt" additionalName="Event" type="Armor">
<!-- Magic shirt filled with the power of Eva, the goddess of water. Can be enchanted to + 10 using Scroll: Enchant Elemental Shirt. When enchanted above + 7, can use HP, MP, and recovering CP skills. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_water" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28" order="0" />
</for>
</item>
<item id="34773" name="Maphr's Shirt" additionalName="Event" type="Armor">
<!-- Magic shirt filled with the power of Maphr, the goddess of earth. Can be enchanted to + 10 using Scroll: Enchant Elemental Shirt. When enchanted above + 7 and equipped, the enchant success rate is increased. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_earth" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28" order="0" />
</for>
</item>
<item id="34774" name="Scroll of Blessing (R1-grade)" additionalName="Event" type="EtcItem">
<!-- The Blacksmith of Mammon can exchange standard Requiem or Immortal equipment for Blessed equipment. Small fee is charged. -->
<set name="icon" val="icon.bless_scroll_r1" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="34775" name="Scroll of Blessing (R2-grade)" additionalName="Event" type="EtcItem">
<!-- The Blacksmith of Mammon can exchange standard Apocalypse or Twilight equipment for Blessed equipment. Small fee is charged. -->
<set name="icon" val="icon.bless_scroll_r2" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="34776" name="Scroll of Blessing (R95-grade)" additionalName="Event" type="EtcItem">
<!-- The Blacksmith of Mammon can exchange standard Specter or Seraph equipment for Blessed equipment. Small fee is charged. -->
<set name="icon" val="icon.bless_scroll_r95" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="34777" name="Scroll of Blessing (R99-grade)" additionalName="Event" type="EtcItem">
<!-- The Blacksmith of Mammon can exchange standard Amaranthine or Eternal equipment for Blessed equipment. Small fee is charged. -->
<set name="icon" val="icon.bless_scroll_r99" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="34778" name="Squash Ring (Warrior)" additionalName="Event" type="Armor">
<!-- Squash ring, warrior-type. Increases P. Critical Damage by 15% and P. Accuracy by 2. 15-day. When two identical rings are equipped, only one effect is applied. -->
<set name="icon" val="icon.accessory_ring_of_gourd_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="crystal_type" val="S" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="time" val="21600" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="62" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="34779" name="Squash Earring (Warrior)" additionalName="Event" type="Armor">
<!-- Squash earring, warrior-type. Increases Atk. Spd. by 4% and Speed by 5. 15-day. When two identical earrings are equipped, only one effect is applied. -->
<set name="icon" val="icon.accessory_earring_of_gourd_i00" />
<set name="bodypart" val="rear;lear" />
<set name="crystal_type" val="S" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="time" val="21600" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="92" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="34780" name="Squash Necklace" additionalName="Event" type="Armor">
<!-- Squash necklace. Increases Sleep/Paralysis/Stun/Poison/Bleed Resistance and attack rate by 20%. Decreases skill cooldown and skill MP consumption by 5%. 15-day. -->
<set name="icon" val="icon.accessory_necklace_of_gourd_i00" />
<set name="bodypart" val="neck" />
<set name="crystal_type" val="S" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="time" val="21600" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="123" order="0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="34781" name="Blessed Scroll of Resurrection" additionalName="Event" type="EtcItem">
<!-- Magic scroll that resurrects a dead character and restores his or her XP completely. -->
<set name="icon" val="icon.etc_scroll_of_resurrection_i01" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34782" name="Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. Increases by 3 and a HP bonus is granted. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2022-1" /> <!-- Scroll: Enchant Armor (S-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34783" name="Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9186-1" /> <!-- Scroll: Enchant Armor (R-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34784" name="Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bows. M. Atk. + 4 for all wea -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2021-1" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34785" name="Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9185-1" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34786" name="Blessed Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. Increases by 3. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. If enchanting fails, the item will not be crystall -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2208-1" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34787" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystal -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9196-1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34788" name="Blessed Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bows. M. Atk. + 4 for all wea -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2026-1" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34789" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9187-1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34790" name="Fire Stone" additionalName="Event" type="EtcItem">
<!-- Fire attack attribute increases by 5 when bestowed on a weapon. Water Resistance increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental Resistance can be bestowed -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2329-1" /> <!-- Fire Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="34791" name="Water Stone" additionalName="Event" type="EtcItem">
<!-- Water attack attribute increases by 5 when bestowed on a weapon. Fire Resistance increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental Resistance can be bestowed -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2330-1" /> <!-- Water Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="34792" name="Earth Stone" additionalName="Event" type="EtcItem">
<!-- Earth attack attribute increases by 5 when bestowed on a weapon. Wind Resistance increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental Resistance can be bestowed -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2332-1" /> <!-- Earth Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="34793" name="Wind Stone" additionalName="Event" type="EtcItem">
<!-- Wind attack attribute increases by 5 when bestowed on a weapon. Earth Resistance increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental Resistance can be bestowed -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2331-1" /> <!-- Wind Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="34794" name="Dark Stone" additionalName="Event" type="EtcItem">
<!-- Dark attack attribute increases by 5 when bestowed on a weapon. Holy Resistance increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental Resistance can be bestowed, -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2334-1" /> <!-- Dark Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="34795" name="Holy Stone" additionalName="Event" type="EtcItem">
<!-- Holy attack attribute increases by 5 when bestowed on a weapon. Dark Resistance increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental Resistance can be bestowed, -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2333-1" /> <!-- Holy Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="34796" name="Fire Crystal" additionalName="Event" type="EtcItem">
<!-- Fire attack attribute increases by 5 when bestowed on a weapon. Water Resistance increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental Resistance can be bestow -->
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2329-2" /> <!-- Fire Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="34797" name="Water Crystal" additionalName="Event" type="EtcItem">
<!-- Water attack attribute increases by 5 when bestowed on a weapon. Fire Resistance increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental Resistance can be bestow -->
<set name="icon" val="icon.etc_water_crystal_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2330-2" /> <!-- Water Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="34798" name="Earth Crystal" additionalName="Event" type="EtcItem">
<!-- Earth attack attribute increases by 5 when bestowed on a weapon. Wind Resistance increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental Resistance can be bestow -->
<set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2332-2" /> <!-- Earth Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="34799" name="Wind Crystal" additionalName="Event" type="EtcItem">
<!-- Wind attack attribute increases by 5 when bestowed on a weapon. Earth Resistance increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental Resistance can be bestow -->
<set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2331-2" /> <!-- Wind Stone -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
</list>