Files
l2j_mobius/trunk/dist/game/data/stats/items/34200-34299.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

2677 lines
128 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="34200" name="Player Commendation - Samurai Long Sword (Fire) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Samurai Long Sword (Fire) with limited ability enhancement. <Special Option>. Critical increases by 73. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_samurai_longsword_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="ORIHARUKON" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="138" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="83" />
<set stat="pAtk" val="156" />
</for>
</item>
<item id="34201" name="Player Commendation - Samurai Long Sword (Holy) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Samurai Long Sword (Holy) with limited ability enhancement. <Special Option>. Critical increases by 73. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_samurai_longsword_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="ORIHARUKON" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="138" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="83" />
<set stat="pAtk" val="156" />
</for>
</item>
<item id="34202" name="Player Commendation - Samurai Long Sword (Dark) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Samurai Long Sword (Dark) with limited ability enhancement. <Special Option>. Critical increases by 73. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_samurai_longsword_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="ORIHARUKON" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="138" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="83" />
<set stat="pAtk" val="156" />
</for>
</item>
<item id="34203" name="Player Commendation - Admiral's Estoc (Earth) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Admiral's Estoc (Earth) with limited ability enhancement. <Special Option>. Critical increases by 73.. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use fo -->
<set name="icon" val="icon.weapon_blink_slasher_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="40" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="RAPIER" />
<set name="weight" val="138" />
<for>
<add stat="critRate" val="10" />
<set stat="pAtkSpd" val="406" />
<set stat="pAtk" val="141" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="1.5" />
</for>
</item>
<item id="34204" name="Player Commendation - Admiral's Estoc (Water) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Admiral's Estoc (Water) with limited ability enhancement. <Special Option>. Critical increases by 73.. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use fo -->
<set name="icon" val="icon.weapon_blink_slasher_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="40" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="RAPIER" />
<set name="weight" val="138" />
<for>
<add stat="critRate" val="10" />
<set stat="pAtkSpd" val="406" />
<set stat="pAtk" val="141" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="1.5" />
</for>
</item>
<item id="34205" name="Player Commendation - Admiral's Estoc (Wind) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Admiral's Estoc (Wind) with limited ability enhancement. <Special Option>. Critical increases by 73.. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for -->
<set name="icon" val="icon.weapon_blink_slasher_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="40" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="RAPIER" />
<set name="weight" val="138" />
<for>
<add stat="critRate" val="10" />
<set stat="pAtkSpd" val="406" />
<set stat="pAtk" val="141" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="1.5" />
</for>
</item>
<item id="34206" name="Player Commendation - Admiral's Estoc (Fire) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Admiral's Estoc (Fire) with limited ability enhancement. <Special Option>. Critical increases by 73.. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for -->
<set name="icon" val="icon.weapon_blink_slasher_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="40" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="RAPIER" />
<set name="weight" val="138" />
<for>
<add stat="critRate" val="10" />
<set stat="pAtkSpd" val="406" />
<set stat="pAtk" val="141" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="1.5" />
</for>
</item>
<item id="34207" name="Player Commendation - Admiral's Estoc (Holy) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Admiral's Estoc (Holy) with limited ability enhancement. <Special Option>. Critical increases by 73.. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for -->
<set name="icon" val="icon.weapon_blink_slasher_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="40" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="RAPIER" />
<set name="weight" val="138" />
<for>
<add stat="critRate" val="10" />
<set stat="pAtkSpd" val="406" />
<set stat="pAtk" val="141" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="1.5" />
</for>
</item>
<item id="34208" name="Player Commendation - Admiral's Estoc (Dark) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Admiral's Estoc (Dark) with limited ability enhancement. <Special Option>. Critical increases by 73.. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for -->
<set name="icon" val="icon.weapon_blink_slasher_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="40" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="RAPIER" />
<set name="weight" val="138" />
<for>
<add stat="critRate" val="10" />
<set stat="pAtkSpd" val="406" />
<set stat="pAtk" val="141" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="1.5" />
</for>
</item>
<item id="34209" name="Player Commendation - Yaksa Mace (Earth) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Yaksa Mace (Earth) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_yaksa_mace_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="83" />
<set stat="pAtk" val="156" />
</for>
</item>
<item id="34210" name="Player Commendation - Yaksa Mace (Water) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Yaksa Mace (Water) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_yaksa_mace_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="83" />
<set stat="pAtk" val="156" />
</for>
</item>
<item id="34211" name="Player Commendation - Yaksa Mace (Wind) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Yaksa Mace (Wind) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_yaksa_mace_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="83" />
<set stat="pAtk" val="156" />
</for>
</item>
<item id="34212" name="Player Commendation - Yaksa Mace (Fire) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Yaksa Mace (Fire) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_yaksa_mace_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="83" />
<set stat="pAtk" val="156" />
</for>
</item>
<item id="34213" name="Player Commendation - Yaksa Mace (Holy) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Yaksa Mace (Holy) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_yaksa_mace_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="83" />
<set stat="pAtk" val="156" />
</for>
</item>
<item id="34214" name="Player Commendation - Yaksa Mace (Dark) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Yaksa Mace (Dark) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_yaksa_mace_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="83" />
<set stat="pAtk" val="156" />
</for>
</item>
<item id="34215" name="Player Commendation - Eminence Bow (Earth) - Guidance" additionalName="PC-exclusive" type="Weapon">
<!-- Eminence Bow (Earth) with limited ability enhancement. <Special Option>. Increases Accuracy by 4. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_eminence_bow_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3007-1" /> <!-- Special Ability: Guidance -->
<set name="material" val="CHRYSOLITE" />
<set name="mp_consume" val="3" />
<set name="random_damage" val="5" />
<set name="soulshots" val="10" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="172" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="323" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34216" name="Player Commendation - Eminence Bow (Water) - Guidance" additionalName="PC-exclusive" type="Weapon">
<!-- Eminence Bow (Water) with limited ability enhancement. <Special Option>. Increases Accuracy by 4. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_eminence_bow_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3007-1" /> <!-- Special Ability: Guidance -->
<set name="material" val="CHRYSOLITE" />
<set name="mp_consume" val="3" />
<set name="random_damage" val="5" />
<set name="soulshots" val="10" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="172" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="323" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34217" name="Player Commendation - Eminence Bow (Wind) - Guidance" additionalName="PC-exclusive" type="Weapon">
<!-- Eminence Bow (Wind) with limited ability enhancement. <Special Option>. Increases Accuracy by 4. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_eminence_bow_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3007-1" /> <!-- Special Ability: Guidance -->
<set name="material" val="CHRYSOLITE" />
<set name="mp_consume" val="3" />
<set name="random_damage" val="5" />
<set name="soulshots" val="10" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="172" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="323" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34218" name="Player Commendation - Eminence Bow (Fire) - Guidance" additionalName="PC-exclusive" type="Weapon">
<!-- Eminence Bow (Fire) with limited ability enhancement. <Special Option>. Increases Accuracy by 4. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_eminence_bow_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3007-1" /> <!-- Special Ability: Guidance -->
<set name="material" val="CHRYSOLITE" />
<set name="mp_consume" val="3" />
<set name="random_damage" val="5" />
<set name="soulshots" val="10" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="172" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="323" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34219" name="Player Commendation - Eminence Bow (Holy) - Guidance" additionalName="PC-exclusive" type="Weapon">
<!-- Eminence Bow (Holy) with limited ability enhancement. <Special Option>. Increases Accuracy by 4. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_eminence_bow_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3007-1" /> <!-- Special Ability: Guidance -->
<set name="material" val="CHRYSOLITE" />
<set name="mp_consume" val="3" />
<set name="random_damage" val="5" />
<set name="soulshots" val="10" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="172" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="323" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34220" name="Player Commendation - Eminence Bow (Dark) - Guidance" additionalName="PC-exclusive" type="Weapon">
<!-- Eminence Bow (Dark) with limited ability enhancement. <Special Option>. Increases Accuracy by 4. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_eminence_bow_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3007-1" /> <!-- Special Ability: Guidance -->
<set name="material" val="CHRYSOLITE" />
<set name="mp_consume" val="3" />
<set name="random_damage" val="5" />
<set name="soulshots" val="10" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="172" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="323" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34221" name="Player Commendation - Orcish Poleaxe (Earth) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Orcish Poleaxe (Earth) with limited ability enhancement. <Special Option>. Has about a 29% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced excep -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="195" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="156" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34222" name="Player Commendation - Orcish Poleaxe (Water) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Orcish Poleaxe (Water) with limited ability enhancement. <Special Option>. Has about a 29% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced excep -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="195" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="156" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34223" name="Player Commendation - Orcish Poleaxe (Wind) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Orcish Poleaxe (Wind) with limited ability enhancement. <Special Option>. Has about a 29% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="195" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="156" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34224" name="Player Commendation - Orcish Poleaxe (Fire) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Orcish Poleaxe (Fire) with limited ability enhancement. <Special Option>. Has about a 29% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="195" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="156" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34225" name="Player Commendation - Orcish Poleaxe (Holy) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Orcish Poleaxe (Holy) with limited ability enhancement. <Special Option>. Has about a 29% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="195" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="156" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34226" name="Player Commendation - Orcish Poleaxe (Dark) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Orcish Poleaxe (Dark) with limited ability enhancement. <Special Option>. Has about a 29% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="195" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="156" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34227" name="Player Commendation - Ecliptic Axe (Earth) - M. Atk." additionalName="PC-exclusive" type="Weapon">
<!-- Ecliptic Axe (Earth) with limited ability enhancement. <Special Option>. MP consumption increases by 15%. M. Atk. + 112 during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with -->
<set name="icon" val="icon.weapon_eclipse_axe_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3073-1" /> <!-- Special Ability: M. Atk. -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="111" />
<set stat="pAtk" val="125" />
</for>
</item>
<item id="34228" name="Player Commendation - Ecliptic Axe (Water) - M. Atk." additionalName="PC-exclusive" type="Weapon">
<!-- Ecliptic Axe (Water) with limited ability enhancement. <Special Option>. MP consumption increases by 15%. M. Atk. + 112 during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with -->
<set name="icon" val="icon.weapon_eclipse_axe_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3073-1" /> <!-- Special Ability: M. Atk. -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="111" />
<set stat="pAtk" val="125" />
</for>
</item>
<item id="34229" name="Player Commendation - Ecliptic Axe (Wind) - M. Atk." additionalName="PC-exclusive" type="Weapon">
<!-- Ecliptic Axe (Wind) with limited ability enhancement. <Special Option>. MP consumption increases by 15%. M. Atk. + 112 during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with -->
<set name="icon" val="icon.weapon_eclipse_axe_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3073-1" /> <!-- Special Ability: M. Atk. -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="111" />
<set stat="pAtk" val="125" />
</for>
</item>
<item id="34230" name="Player Commendation - Ecliptic Axe (Fire) - M. Atk." additionalName="PC-exclusive" type="Weapon">
<!-- Ecliptic Axe (Fire) with limited ability enhancement. <Special Option>. MP consumption increases by 15%. M. Atk. + 112 during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with -->
<set name="icon" val="icon.weapon_eclipse_axe_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3073-1" /> <!-- Special Ability: M. Atk. -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="111" />
<set stat="pAtk" val="125" />
</for>
</item>
<item id="34231" name="Player Commendation - Ecliptic Axe (Holy) - M. Atk." additionalName="PC-exclusive" type="Weapon">
<!-- Ecliptic Axe (Holy) with limited ability enhancement. <Special Option>. MP consumption increases by 15%. M. Atk. + 112 during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with -->
<set name="icon" val="icon.weapon_eclipse_axe_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3073-1" /> <!-- Special Ability: M. Atk. -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="111" />
<set stat="pAtk" val="125" />
</for>
</item>
<item id="34232" name="Player Commendation - Ecliptic Axe (Dark) - M. Atk." additionalName="PC-exclusive" type="Weapon">
<!-- Ecliptic Axe (Dark) with limited ability enhancement. <Special Option>. MP consumption increases by 15%. M. Atk. + 112 during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with -->
<set name="icon" val="icon.weapon_eclipse_axe_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3073-1" /> <!-- Special Ability: M. Atk. -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="20" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="164" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="111" />
<set stat="pAtk" val="125" />
</for>
</item>
<item id="34233" name="Player Commendation - Crystal Dagger (Earth) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Crystal Dagger (Earth) with limited ability enhancement. <Special Option>. P. Atk. + 140 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scroll -->
<set name="icon" val="icon.weapon_crystal_dagger_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="CRYSTAL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="100" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="136" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34234" name="Player Commendation - Crystal Dagger (Water) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Crystal Dagger (Water) with limited ability enhancement. <Special Option>. P. Atk. + 140 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scroll -->
<set name="icon" val="icon.weapon_crystal_dagger_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="CRYSTAL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="100" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="136" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34235" name="Player Commendation - Crystal Dagger (Wind) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Crystal Dagger (Wind) with limited ability enhancement. <Special Option>. P. Atk. + 140 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls -->
<set name="icon" val="icon.weapon_crystal_dagger_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="CRYSTAL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="100" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="136" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34236" name="Player Commendation - Crystal Dagger (Fire) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Crystal Dagger (Fire) with limited ability enhancement. <Special Option>. P. Atk. + 140 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls -->
<set name="icon" val="icon.weapon_crystal_dagger_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="CRYSTAL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="100" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="136" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34237" name="Player Commendation - Crystal Dagger (Holy) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Crystal Dagger (Holy) with limited ability enhancement. <Special Option>. P. Atk. + 140 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls -->
<set name="icon" val="icon.weapon_crystal_dagger_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="CRYSTAL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="100" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="136" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34238" name="Player Commendation - Crystal Dagger (Dark) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Crystal Dagger (Dark) with limited ability enhancement. <Special Option>. P. Atk. + 140 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls -->
<set name="icon" val="icon.weapon_crystal_dagger_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="CRYSTAL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="100" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="136" />
<set stat="mAtk" val="83" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34239" name="Player Commendation - Guardian's Sword (Earth) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Guardian's Sword (Earth) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_guardians_sword_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="193" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34240" name="Player Commendation - Guardian's Sword (Water) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Guardian's Sword (Water) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_guardians_sword_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="193" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34241" name="Player Commendation - Guardian's Sword (Wind) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Guardian's Sword (Wind) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_guardians_sword_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="193" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34242" name="Player Commendation - Guardian's Sword (Fire) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Guardian's Sword (Fire) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_guardians_sword_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="193" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34243" name="Player Commendation - Guardian's Sword (Holy) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Guardian's Sword (Holy) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_guardians_sword_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="193" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34244" name="Player Commendation - Guardian's Sword (Dark) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Guardian's Sword (Dark) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_guardians_sword_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="193" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34245" name="Player Commendation - Damascus Sword (Earth) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Damascus Sword (Earth) with limited ability enhancement. <Special Option>. Critical increases by 64. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="DAMASCUS" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="135" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34246" name="Player Commendation - Damascus Sword (Water) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Damascus Sword (Water) with limited ability enhancement. <Special Option>. Critical increases by 64. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="DAMASCUS" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="135" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34247" name="Player Commendation - Damascus Sword (Wind) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Damascus Sword (Wind) with limited ability enhancement. <Special Option>. Critical increases by 64. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="DAMASCUS" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="135" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34248" name="Player Commendation - Damascus Sword (Fire) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Damascus Sword (Fire) with limited ability enhancement. <Special Option>. Critical increases by 64. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="DAMASCUS" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="135" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34249" name="Player Commendation - Damascus Sword (Holy) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Damascus Sword (Holy) with limited ability enhancement. <Special Option>. Critical increases by 64. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="DAMASCUS" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="135" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34250" name="Player Commendation - Damascus Sword (Dark) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Damascus Sword (Dark) with limited ability enhancement. <Special Option>. Critical increases by 64. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="DAMASCUS" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="135" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34251" name="Player Commendation - Dismantler (Earth) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Dismantler (Earth) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dismantler_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="15" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="weight" val="193" />
<for>
<add stat="accCombat" val="2" />
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="350" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="210" />
</for>
</item>
<item id="34252" name="Player Commendation - Dismantler (Water) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Dismantler (Water) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dismantler_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="15" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="weight" val="193" />
<for>
<add stat="accCombat" val="2" />
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="350" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="210" />
</for>
</item>
<item id="34253" name="Player Commendation - Dismantler (Wind) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Dismantler (Wind) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dismantler_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="15" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="weight" val="193" />
<for>
<add stat="accCombat" val="2" />
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="350" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="210" />
</for>
</item>
<item id="34254" name="Player Commendation - Dismantler (Fire) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Dismantler (Fire) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dismantler_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="15" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="weight" val="193" />
<for>
<add stat="accCombat" val="2" />
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="350" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="210" />
</for>
</item>
<item id="34255" name="Player Commendation - Dismantler (Holy) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Dismantler (Holy) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dismantler_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="15" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="weight" val="193" />
<for>
<add stat="accCombat" val="2" />
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="350" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="210" />
</for>
</item>
<item id="34256" name="Player Commendation - Dismantler (Dark) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Dismantler (Dark) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dismantler_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="STEEL" />
<set name="random_damage" val="15" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="weight" val="193" />
<for>
<add stat="accCombat" val="2" />
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="350" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="210" />
</for>
</item>
<item id="34257" name="Player Commendation - Lance (Earth) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Lance (Earth) with limited ability enhancement. <Special Option>. Has about a 25% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with De -->
<set name="icon" val="icon.weapon_lancia_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="192" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="194" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34258" name="Player Commendation - Lance (Water) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Lance (Water) with limited ability enhancement. <Special Option>. Has about a 25% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with De -->
<set name="icon" val="icon.weapon_lancia_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="192" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="194" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34259" name="Player Commendation - Lance (Wind) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Lance (Wind) with limited ability enhancement. <Special Option>. Has about a 25% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Des -->
<set name="icon" val="icon.weapon_lancia_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="192" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="194" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34260" name="Player Commendation - Lance (Fire) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Lance (Fire) with limited ability enhancement. <Special Option>. Has about a 25% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Des -->
<set name="icon" val="icon.weapon_lancia_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="192" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="194" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34261" name="Player Commendation - Lance (Holy) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Lance (Holy) with limited ability enhancement. <Special Option>. Has about a 25% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Des -->
<set name="icon" val="icon.weapon_lancia_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="192" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="194" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34262" name="Player Commendation - Lance (Dark) - Critical Stun" additionalName="PC-exclusive" type="Weapon">
<!-- Lance (Dark) with limited ability enhancement. <Special Option>. Has about a 25% chance Stunning the target during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Des -->
<set name="icon" val="icon.weapon_lancia_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3016-1" /> <!-- Special Ability: Critical Stun -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="POLE" />
<set name="weight" val="192" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="194" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34263" name="Player Commendation - Bellion Cestus (Earth) - Rsk. Haste" additionalName="PC-exclusive" type="Weapon">
<!-- Bellion Cestus (Earth) with limited ability enhancement. <Special Option>. Increases Atk. Spd. by 9% when HP drops to 60% or below. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Desti -->
<set name="icon" val="icon.weapon_bellion_cestus_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3036-1;3032-1" /> <!-- Special Ability: Haste, Special Ability: Rsk. Haste -->
<set name="material" val="MITHRIL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALFIST" />
<set name="weight" val="139" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34264" name="Player Commendation - Bellion Cestus (Water) - Rsk. Haste" additionalName="PC-exclusive" type="Weapon">
<!-- Bellion Cestus (Water) with limited ability enhancement. <Special Option>. Increases Atk. Spd. by 9% when HP drops to 60% or below. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Desti -->
<set name="icon" val="icon.weapon_bellion_cestus_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3036-1;3032-1" /> <!-- Special Ability: Haste, Special Ability: Rsk. Haste -->
<set name="material" val="MITHRIL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALFIST" />
<set name="weight" val="139" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34265" name="Player Commendation - Bellion Cestus (Wind) - Rsk. Haste" additionalName="PC-exclusive" type="Weapon">
<!-- Bellion Cestus (Wind) with limited ability enhancement. <Special Option>. Increases Atk. Spd. by 9% when HP drops to 60% or below. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destin -->
<set name="icon" val="icon.weapon_bellion_cestus_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3036-1;3032-1" /> <!-- Special Ability: Haste, Special Ability: Rsk. Haste -->
<set name="material" val="MITHRIL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALFIST" />
<set name="weight" val="139" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34266" name="Player Commendation - Bellion Cestus (Fire) - Rsk. Haste" additionalName="PC-exclusive" type="Weapon">
<!-- Bellion Cestus (Fire) with limited ability enhancement. <Special Option>. Increases Atk. Spd. by 9% when HP drops to 60% or below. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destin -->
<set name="icon" val="icon.weapon_bellion_cestus_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3036-1;3032-1" /> <!-- Special Ability: Haste, Special Ability: Rsk. Haste -->
<set name="material" val="MITHRIL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALFIST" />
<set name="weight" val="139" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34267" name="Player Commendation - Bellion Cestus (Holy) - Rsk. Haste" additionalName="PC-exclusive" type="Weapon">
<!-- Bellion Cestus (Holy) with limited ability enhancement. <Special Option>. Increases Atk. Spd. by 9% when HP drops to 60% or below. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destin -->
<set name="icon" val="icon.weapon_bellion_cestus_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3036-1;3032-1" /> <!-- Special Ability: Haste, Special Ability: Rsk. Haste -->
<set name="material" val="MITHRIL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALFIST" />
<set name="weight" val="139" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34268" name="Player Commendation - Bellion Cestus (Dark) - Rsk. Haste" additionalName="PC-exclusive" type="Weapon">
<!-- Bellion Cestus (Dark) with limited ability enhancement. <Special Option>. Increases Atk. Spd. by 9% when HP drops to 60% or below. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destin -->
<set name="icon" val="icon.weapon_bellion_cestus_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3036-1;3032-1" /> <!-- Special Ability: Haste, Special Ability: Rsk. Haste -->
<set name="material" val="MITHRIL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALFIST" />
<set name="weight" val="139" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34269" name="Player Commendation - Staff of Evil Spirits (Earth) - Blessed Body" additionalName="PC-exclusive" type="Weapon">
<!-- Staff of Evil Spirits (Earth) with limited ability enhancement. <Special Option>. It Has a 20% chance of casting Blessed Body on the target during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be -->
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="93" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="145" />
<set stat="pAtk" val="189" />
</for>
</item>
<item id="34270" name="Player Commendation - Staff of Evil Spirits (Water) - Blessed Body" additionalName="PC-exclusive" type="Weapon">
<!-- Staff of Evil Spirits (Water) with limited ability enhancement. <Special Option>. It Has a 20% chance of casting Blessed Body on the target during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be -->
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="93" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="145" />
<set stat="pAtk" val="189" />
</for>
</item>
<item id="34271" name="Player Commendation - Staff of Evil Spirits (Wind) - Blessed Body" additionalName="PC-exclusive" type="Weapon">
<!-- Staff of Evil Spirits (Wind) with limited ability enhancement. <Special Option>. It Has a 20% chance of casting Blessed Body on the target during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be e -->
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="93" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="145" />
<set stat="pAtk" val="189" />
</for>
</item>
<item id="34272" name="Player Commendation - Staff of Evil Spirits (Fire) - Blessed Body" additionalName="PC-exclusive" type="Weapon">
<!-- Staff of Evil Spirits (Fire) with limited ability enhancement. <Special Option>. It Has a 20% chance of casting Blessed Body on the target during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be e -->
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="93" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="145" />
<set stat="pAtk" val="189" />
</for>
</item>
<item id="34273" name="Player Commendation - Staff of Evil Spirits (Holy) - Blessed Body" additionalName="PC-exclusive" type="Weapon">
<!-- Staff of Evil Spirits (Holy) with limited ability enhancement. <Special Option>. It Has a 20% chance of casting Blessed Body on the target during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be e -->
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="93" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="145" />
<set stat="pAtk" val="189" />
</for>
</item>
<item id="34274" name="Player Commendation - Staff of Evil Spirits (Dark) - Blessed Body" additionalName="PC-exclusive" type="Weapon">
<!-- Staff of Evil Spirits (Dark) with limited ability enhancement. <Special Option>. It Has a 20% chance of casting Blessed Body on the target during magic use. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be e -->
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="93" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="145" />
<set stat="pAtk" val="189" />
</for>
</item>
<item id="34275" name="Player Commendation - Deadman's Glory (Earth) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Deadman's Glory (Earth) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_deadmans_glory_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="160" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34276" name="Player Commendation - Deadman's Glory (Water) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Deadman's Glory (Water) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_deadmans_glory_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="160" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34277" name="Player Commendation - Deadman's Glory (Wind) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Deadman's Glory (Wind) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_deadmans_glory_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="160" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34278" name="Player Commendation - Deadman's Glory (Fire) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Deadman's Glory (Fire) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_deadmans_glory_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="160" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34279" name="Player Commendation - Deadman's Glory (Holy) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Deadman's Glory (Holy) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_deadmans_glory_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="160" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34280" name="Player Commendation - Deadman's Glory (Dark) - Health" additionalName="PC-exclusive" type="Weapon">
<!-- Deadman's Glory (Dark) with limited ability enhancement. <Special Option>. Increases Max HP by 25%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_deadmans_glory_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="160" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="194" />
</for>
</item>
<item id="34281" name="Player Commendation - Samurai Long Sword*Samurai Long Sword (Earth)" additionalName="PC-exclusive" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword (Earth) with limited ability enhancement. P. Atk. Increases more when enchanted with a two-handed sword, two-handed blunt, or fist weapon rather than with a regular one-handed sword. When enchanted to 4 or more, incre -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="208" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34282" name="Player Commendation - Samurai Long Sword*Samurai Long Sword (Water)" additionalName="PC-exclusive" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword (Water) with limited ability enhancement. P. Atk. Increases more when enchanted with a two-handed sword, two-handed blunt, or fist weapon rather than with a regular one-handed sword. When enchanted to 4 or more, incre -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="208" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34283" name="Player Commendation - Samurai Long Sword*Samurai Long Sword (Wind)" additionalName="PC-exclusive" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword (Wind) with limited ability enhancement. P. Atk. Increases more when enchanted with a two-handed sword, two-handed blunt, or fist weapon rather than with a regular one-handed sword. When enchanted to 4 or more, increa -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="208" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34284" name="Player Commendation - Samurai Long Sword*Samurai Long Sword (Fire)" additionalName="PC-exclusive" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword (Fire) with limited ability enhancement. P. Atk. Increases more when enchanted with a two-handed sword, two-handed blunt, or fist weapon rather than with a regular one-handed sword. When enchanted to 4 or more, increa -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="208" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34285" name="Player Commendation - Samurai Long Sword*Samurai Long Sword (Holy)" additionalName="PC-exclusive" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword (Holy) with limited ability enhancement. P. Atk. Increases more when enchanted with a two-handed sword, two-handed blunt, or fist weapon rather than with a regular one-handed sword. When enchanted to 4 or more, increa -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="208" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34286" name="Player Commendation - Samurai Long Sword*Samurai Long Sword (Dark)" additionalName="PC-exclusive" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword (Dark) with limited ability enhancement. P. Atk. Increases more when enchanted with a two-handed sword, two-handed blunt, or fist weapon rather than with a regular one-handed sword. When enchanted to 4 or more, increa -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="bodypart" val="lrhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUAL" />
<set name="weight" val="208" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="99" />
<set stat="pAtk" val="236" />
</for>
</item>
<item id="34287" name="Player Commendation - Demon's Dagger (Earth) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Demon's Dagger (Earth) with limited ability enhancement. <Special Option>. P. Atk. + 160 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scroll -->
<set name="icon" val="icon.weapon_demons_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="97" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="170" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34288" name="Player Commendation - Demon's Dagger (Water) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Demon's Dagger (Water) with limited ability enhancement. <Special Option>. P. Atk. + 160 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scroll -->
<set name="icon" val="icon.weapon_demons_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="97" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="170" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34289" name="Player Commendation - Demon's Dagger (Wind) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Demon's Dagger (Wind) with limited ability enhancement. <Special Option>. P. Atk. + 160 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls -->
<set name="icon" val="icon.weapon_demons_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="97" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="170" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34290" name="Player Commendation - Demon's Dagger (Fire) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Demon's Dagger (Fire) with limited ability enhancement. <Special Option>. P. Atk. + 160 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls -->
<set name="icon" val="icon.weapon_demons_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="97" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="170" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34291" name="Player Commendation - Demon's Dagger (Holy) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Demon's Dagger (Holy) with limited ability enhancement. <Special Option>. P. Atk. + 160 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls -->
<set name="icon" val="icon.weapon_demons_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="97" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="170" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34292" name="Player Commendation - Demon's Dagger (Dark) - Critical Damage" additionalName="PC-exclusive" type="Weapon">
<!-- Demon's Dagger (Dark) with limited ability enhancement. <Special Option>. P. Atk. + 160 during a Critical Attack. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls -->
<set name="icon" val="icon.weapon_demons_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3023-1" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="97" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="170" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="34293" name="Player Commendation - Kaim Vanul's Bones (Earth) - Mana Up" additionalName="PC-exclusive" type="Weapon">
<!-- Kaim Vanul's Bones (Earth) with limited ability enhancement. <Special Option>. Increases Max MP by 30%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3014-1" /> <!-- Special Ability: Mana Up -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="157" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="132" />
<set stat="pAtk" val="155" />
</for>
</item>
<item id="34294" name="Player Commendation - Kaim Vanul's Bones (Water) - Mana Up" additionalName="PC-exclusive" type="Weapon">
<!-- Kaim Vanul's Bones (Water) with limited ability enhancement. <Special Option>. Increases Max MP by 30%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3014-1" /> <!-- Special Ability: Mana Up -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="157" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="132" />
<set stat="pAtk" val="155" />
</for>
</item>
<item id="34295" name="Player Commendation - Kaim Vanul's Bones (Wind) - Mana Up" additionalName="PC-exclusive" type="Weapon">
<!-- Kaim Vanul's Bones (Wind) with limited ability enhancement. <Special Option>. Increases Max MP by 30%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3014-1" /> <!-- Special Ability: Mana Up -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="157" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="132" />
<set stat="pAtk" val="155" />
</for>
</item>
<item id="34296" name="Player Commendation - Kaim Vanul's Bones (Fire) - Mana Up" additionalName="PC-exclusive" type="Weapon">
<!-- Kaim Vanul's Bones (Fire) with limited ability enhancement. <Special Option>. Increases Max MP by 30%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3014-1" /> <!-- Special Ability: Mana Up -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="157" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="132" />
<set stat="pAtk" val="155" />
</for>
</item>
<item id="34297" name="Player Commendation - Kaim Vanul's Bones (Holy) - Mana Up" additionalName="PC-exclusive" type="Weapon">
<!-- Kaim Vanul's Bones (Holy) with limited ability enhancement. <Special Option>. Increases Max MP by 30%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3014-1" /> <!-- Special Ability: Mana Up -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="157" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="132" />
<set stat="pAtk" val="155" />
</for>
</item>
<item id="34298" name="Player Commendation - Kaim Vanul's Bones (Dark) - Mana Up" additionalName="PC-exclusive" type="Weapon">
<!-- Kaim Vanul's Bones (Dark) with limited ability enhancement. <Special Option>. Increases Max MP by 30%. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3014-1" /> <!-- Special Ability: Mana Up -->
<set name="material" val="BONE" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="157" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="132" />
<set stat="pAtk" val="155" />
</for>
</item>
<item id="34299" name="Player Commendation - Colichemarde (Earth) - Focus" additionalName="PC-exclusive" type="Weapon">
<!-- Colichemarde (Earth) with limited ability enhancement. <Special Option>. Critical increases by 64.. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for y -->
<set name="icon" val="icon.weapon_colichemarde_i01" />
<set name="bodypart" val="rhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="180" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="STEEL" />
<set name="random_damage" val="40" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="RAPIER" />
<set name="weight" val="135" />
<for>
<add stat="critRate" val="10" />
<set stat="pAtkSpd" val="406" />
<set stat="pAtk" val="176" />
<set stat="mAtk" val="99" />
<sub stat="accCombat" val="1.5" />
</for>
</item>
</list>