Files
l2j_mobius/trunk/dist/game/data/stats/items/27400-27499.xml
MobiusDev 0f63734fe9 Item stats and order update.
Contributed by Matts.
2015-12-05 20:37:59 +00:00

1079 lines
66 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="27400" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27401" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27402" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27403" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27404" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27405" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27406" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27407" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27408" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27409" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27410" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27411" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27412" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27413" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27414" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27415" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27416" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27417" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27418" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27419" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27420" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27421" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27422" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27423" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27424" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27425" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27426" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27427" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27428" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27429" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27430" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27431" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27432" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27433" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27434" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27435" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27436" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27437" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27438" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27439" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27440" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27441" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27442" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27443" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27444" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27445" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27446" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27447" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27448" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27449" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27450" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27451" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27452" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27453" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27454" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27455" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27456" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27457" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Res -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27458" name="Rabbit Ears Box" type="EtcItem">
<!-- Double-click to get one Rabbit Ears with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27536-1" /> <!-- Rabbit Ears Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27459" name="Raccoon Ears Box" type="EtcItem">
<!-- Double-click to get one Raccoon Ears with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27537-1" /> <!-- Raccoon Ears Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27460" name="Cat Ears Box" type="EtcItem">
<!-- Double-click to get one Cat Ears with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27538-1" /> <!-- Cat Ears Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27461" name="Romantic Chapeau Box" type="EtcItem">
<!-- Double-click to get one Romantic Chapeau with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27539-1" /> <!-- Romantic Chapeau Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27462" name="Angel Circlet Box" type="EtcItem">
<!-- Double-click to get one Angel Circlet with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27540-1" /> <!-- Angel Circlet Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27463" name="Demon Circlet Box" type="EtcItem">
<!-- Double-click to get one Demon Circlet with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27541-1" /> <!-- Demon Circlet Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27464" name="Pirate's Eyepatch Box" type="EtcItem">
<!-- Double-click to get one Pirate's Eyepatch with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27542-1" /> <!-- Pirate's Eyepatch Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27465" name="Outlaw's Eyepatch Box" type="EtcItem">
<!-- Double-click to get one Outlaw's Eyepatch with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27543-1" /> <!-- Outlaw's Eyepatch Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27466" name="Eyepatch Box" type="EtcItem">
<!-- Double-click to get one Eyepatch with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27544-1" /> <!-- Eyepatch Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27467" name="Party Hat Box" type="EtcItem">
<!-- Double-click to get one Party Hat with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27545-1" /> <!-- Party Hat Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27468" name="Refined Angel Ring Box" type="EtcItem">
<!-- Double-click to get one Refined Angel Ring with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27546-1" /> <!-- Refined Angel Ring Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27469" name="Refined Devil Horn Box" type="EtcItem">
<!-- Double-click to get one Refined Devil Horn with 2 types of effects. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="27547-1" /> <!-- Refined Devil Horn Box -->
<set name="material" val="LEATHER" />
</item>
<item id="27470" name="Shadai's Jewelry Box" type="EtcItem">
<!-- Double-click to acquire 1 of the La Vie En Rose's Jewelry Boxes. Has a very low chance of obtaining a Radiant Gemstone Fragment or a La Vie En Rose's Radiant Brooch. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="default_action" val="CALL_SKILL" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LEATHER" />
</item>
<item id="27471" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 25% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27472" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 50% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27473" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Resistance to Debuffs + 30%. Cancels your debuffs. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27474" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27475" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27476" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27477" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27478" name="Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27479" name="La Vie En Rose's Tanzanite Chest" type="EtcItem">
<!-- Double-click to acquire a Lv. 1 Tanzanite. -->
<set name="icon" val="icon.etc_bm_jewelbox_tanzanite" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="27480" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27481" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27482" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
</item>
<item id="27483" name="La Vie En Rose's Vital Stone Chest" type="EtcItem">
<!-- Double-click to acquire a Lv. 1 Vital Stone. -->
<set name="icon" val="icon.etc_bm_jewelbox_vital" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="27484" name="Maphr's Wind Scroll" additionalName="Event" type="EtcItem">
<!-- Vitality consumption + 200% and XP/SP acquisition + 200% while hunting. Remains after death. Duration is 30 sec. Cooldown is 1 min. Only usable when 1 or more Vitality slot is full. Cannot be used in the Olympiad. Deleted after event. -->
<set name="icon" val="icon.freya_scroll" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="27485" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" additionalName="Event" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 85 solo dungeon. Deleted after event. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="27486" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" additionalName="Event" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 90 solo dungeon. Deleted after event. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="27487" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" additionalName="Event" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 95 solo dungeon. Deleted after event. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="27488" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" additionalName="Event" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 85 party dungeon. Deleted after event. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="27489" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" additionalName="Event" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 90 party dungeon. Deleted after event. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="27490" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" additionalName="Event" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 95 party dungeon. Deleted after event. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="27491" name="Rare Accessory Pack" additionalName="Underground" type="EtcItem">
<!-- Double-click to get one of the following: Antharas' Earring, Valakas' Necklace, Baium's Ring, Zaken's Earring, Queen Ant's Ring, Frintezza's Necklace, Orfen's Earring, Freya's Necklace. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="27492" name="Greater Rare Accessory Pack" additionalName="Underground" type="EtcItem">
<!-- Double-click to get one of the following: Baium's Soul Ring, Frintezza's Soul Necklace, Blessed Antharas's Earring, Blessed Valakas's Necklace, Blessed Freya's Necklace, Queen Ant's Soul Ring, Orfen's Soul Earring, Blessed Zaken's Earring, Lilith's Soul N -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="27493" name="Soul Bottle Pack" additionalName="Underground" type="EtcItem">
<!-- Double-click to get one of the following: Bottle of Freya's Soul, Bottle of Antharas' Soul, Bottle of Valakas' Soul, Bottle of Queen Ant's Soul, Bottle of Orfen's Soul, Bottle of Frintezza's Soul, Bottle of Baium's Soul. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="27494" name="Soul Crystal Coupon Pack" additionalName="Underground" type="EtcItem">
<!-- Double-click to obtain a Soul Crystal Coupon Stage 1-5. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="27495" name="Talisman - Abundance Pack" additionalName="Underground" type="EtcItem">
<!-- Double-click to obtain either a Talisman - Abudance or a Recipe: Talisman - Abundance (High-grade). -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="27496" name="Spirit Stone Pack" additionalName="Underground" type="EtcItem">
<!-- Double-click to obtain Spirit Stone. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="27497" name="Hair Accessory Pack" additionalName="Underground" type="EtcItem">
<!-- Double-click to obtain a hair accessory. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="27498" name="Pendant Pack" additionalName="Underground" type="EtcItem">
<!-- Double-click to obtain a pendant. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="27499" name="Ingredient Box" additionalName="Underground" type="EtcItem">
<!-- Double-click to obtain a crafting ingredient. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
</list>