1374 lines
55 KiB
XML
1374 lines
55 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="27200" name="Pirate's Eyepatch" additionalName="LUC + M. Def." type="Armor">
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<!-- LUC + 3 and M. Def. + 5% when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<mul stat="mDef" val="1.05" />
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</for>
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</item>
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<item id="27201" name="Pirate's Eyepatch" additionalName="CHA + M. Def." type="Armor">
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<!-- CHA + 3 and M. Def. + 5% when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CHA" val="3" />
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<mul stat="mDef" val="1.05" />
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</for>
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</item>
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<item id="27202" name="Pirate's Eyepatch" additionalName="LUC + Evasion" type="Armor">
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<!-- LUC + 3 and Evasion + 5 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<add stat="pSkillEvas" val="5" />
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</for>
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</item>
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<item id="27203" name="Pirate's Eyepatch" additionalName="CHA + Evasion" type="Armor">
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<!-- CHA + 3 and Evasion + 5 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CHA" val="3" />
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<add stat="pSkillEvas" val="5" />
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</for>
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</item>
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<item id="27204" name="Pirate's Eyepatch" additionalName="LUC + P. Atk." type="Armor">
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<!-- LUC + 3 and P. Atk. + 5% when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<mul stat="pAtk" val="1.05" />
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</for>
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</item>
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<item id="27205" name="Pirate's Eyepatch" additionalName="CHA + P. Atk." type="Armor">
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<!-- CHA + 3 and P. Atk. + 5% when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CHA" val="3" />
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<mul stat="pAtk" val="1.05" />
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</for>
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</item>
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<item id="27206" name="Pirate's Eyepatch" additionalName="LUC + M. Atk." type="Armor">
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<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<mul stat="mAtk" val="1.10" />
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</for>
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</item>
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<item id="27207" name="Pirate's Eyepatch" additionalName="CHA + M. Atk." type="Armor">
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<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CHA" val="3" />
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<mul stat="mAtk" val="1.10" />
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</for>
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</item>
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<item id="27208" name="Pirate's Eyepatch" additionalName="LUC + Accuracy" type="Armor">
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<!-- LUC + 3 and Accuracy + 5 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<add stat="accCombat" val="5" />
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</for>
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</item>
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<item id="27209" name="Pirate's Eyepatch" additionalName="CHA + Accuracy" type="Armor">
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<!-- CHA + 3 and Accuracy + 5 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CHA" val="3" />
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<add stat="accCombat" val="5" />
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</for>
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</item>
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<item id="27210" name="Outlaw's Eyepatch" additionalName="LUC + Critical Rate" type="Armor">
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<!-- LUC + 3 and Critical Rate + 50 when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="27211" name="Outlaw's Eyepatch" additionalName="CHA + Critical Rate" type="Armor">
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<!-- CHA + 3 and Critical Rate + 50 when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CHA" val="3" />
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="27212" name="Outlaw's Eyepatch" additionalName="LUC + Critical Damage" type="Armor">
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<!-- LUC + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<add stat="critDmgAdd" val="90" />
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<add stat="mCritPowerAdd" val="68" />
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</for>
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</item>
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<item id="27213" name="Outlaw's Eyepatch" additionalName="CHA + Critical Damage" type="Armor">
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<!-- CHA + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CHA" val="3" />
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<add stat="critDmgAdd" val="90" />
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<add stat="mCritPowerAdd" val="68" />
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</for>
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</item>
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<item id="27214" name="Outlaw's Eyepatch" additionalName="LUC + P. Def." type="Armor">
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<!-- LUC + 3 and P. Def. + 5% when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<mul stat="pDef" val="1.05" />
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</for>
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</item>
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<item id="27215" name="Outlaw's Eyepatch" additionalName="CHA + P. Def." type="Armor">
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<!-- CHA + 3 and P. Def. + 5% when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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|
<set name="default_action" val="EQUIP" />
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|
<set name="immediate_effect" val="true" />
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|
<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CHA" val="3" />
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<mul stat="pDef" val="1.05" />
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</for>
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</item>
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<item id="27216" name="Outlaw's Eyepatch" additionalName="LUC + M. Def." type="Armor">
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<!-- LUC + 3 and M. Def. + 5% when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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<set name="bodypart" val="hairall" />
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|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
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|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
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|
<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<mul stat="mDef" val="1.05" />
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</for>
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</item>
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<item id="27217" name="Outlaw's Eyepatch" additionalName="CHA + M. Def." type="Armor">
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<!-- CHA + 3 and M. Def. + 5% when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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|
<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CHA" val="3" />
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<mul stat="mDef" val="1.05" />
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</for>
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</item>
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<item id="27218" name="Outlaw's Eyepatch" additionalName="LUC + Evasion" type="Armor">
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<!-- LUC + 3 and Evasion + 5 when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
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|
<set name="material" val="STEEL" />
|
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<set name="weight" val="10" />
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<for>
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<add stat="LUC" val="3" />
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<add stat="pSkillEvas" val="5" />
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</for>
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</item>
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<item id="27219" name="Outlaw's Eyepatch" additionalName="CHA + Evasion" type="Armor">
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<!-- CHA + 3 and Evasion + 5 when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
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|
<set name="bodypart" val="hairall" />
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|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
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|
<for>
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<add stat="CHA" val="3" />
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<add stat="pSkillEvas" val="5" />
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</for>
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</item>
|
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<item id="27220" name="Outlaw's Eyepatch" additionalName="LUC + P. Atk." type="Armor">
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<!-- LUC + 3 and P. Atk. + 5% when equipped. -->
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<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
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|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27221" name="Outlaw's Eyepatch" additionalName="CHA + P. Atk." type="Armor">
|
|
<!-- CHA + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27222" name="Outlaw's Eyepatch" additionalName="LUC + M. Atk." type="Armor">
|
|
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27223" name="Outlaw's Eyepatch" additionalName="CHA + M. Atk." type="Armor">
|
|
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27224" name="Outlaw's Eyepatch" additionalName="LUC + Accuracy" type="Armor">
|
|
<!-- LUC + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27225" name="Outlaw's Eyepatch" additionalName="CHA + Accuracy" type="Armor">
|
|
<!-- CHA + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27226" name="Eyepatch" additionalName="LUC + Critical Rate" type="Armor">
|
|
<!-- LUC + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="27227" name="Eyepatch" additionalName="CHA + Critical Rate" type="Armor">
|
|
<!-- CHA + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="27228" name="Eyepatch" additionalName="LUC + Critical Damage" type="Armor">
|
|
<!-- LUC + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="27229" name="Eyepatch" additionalName="CHA + Critical Damage" type="Armor">
|
|
<!-- CHA + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="27230" name="Eyepatch" additionalName="LUC + P. Def." type="Armor">
|
|
<!-- LUC + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27231" name="Eyepatch" additionalName="CHA + P. Def." type="Armor">
|
|
<!-- CHA + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27232" name="Eyepatch" additionalName="LUC + M. Def." type="Armor">
|
|
<!-- LUC + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27233" name="Eyepatch" additionalName="CHA + M. Def." type="Armor">
|
|
<!-- CHA + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27234" name="Eyepatch" additionalName="LUC + Evasion" type="Armor">
|
|
<!-- LUC + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27235" name="Eyepatch" additionalName="CHA + Evasion" type="Armor">
|
|
<!-- CHA + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27236" name="Eyepatch" additionalName="LUC + P. Atk." type="Armor">
|
|
<!-- LUC + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27237" name="Eyepatch" additionalName="CHA + P. Atk." type="Armor">
|
|
<!-- CHA + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27238" name="Eyepatch" additionalName="LUC + M. Atk." type="Armor">
|
|
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27239" name="Eyepatch" additionalName="CHA + M. Atk." type="Armor">
|
|
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27240" name="Eyepatch" additionalName="LUC + Accuracy" type="Armor">
|
|
<!-- LUC + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27241" name="Eyepatch" additionalName="CHA + Accuracy" type="Armor">
|
|
<!-- CHA + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.Accessary_one_eye_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27242" name="Party Hat" additionalName="LUC + Critical Rate" type="Armor">
|
|
<!-- LUC + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="27243" name="Party Hat" additionalName="CHA + Critical Rate" type="Armor">
|
|
<!-- CHA + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="27244" name="Party Hat" additionalName="LUC + Critical Damage" type="Armor">
|
|
<!-- LUC + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="27245" name="Party Hat" additionalName="CHA + Critical Damage" type="Armor">
|
|
<!-- CHA + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="27246" name="Party Hat" additionalName="LUC + P. Def." type="Armor">
|
|
<!-- LUC + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27247" name="Party Hat" additionalName="CHA + P. Def." type="Armor">
|
|
<!-- CHA + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27248" name="Party Hat" additionalName="LUC + M. Def." type="Armor">
|
|
<!-- LUC + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27249" name="Party Hat" additionalName="CHA + M. Def." type="Armor">
|
|
<!-- CHA + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27250" name="Party Hat" additionalName="LUC + Evasion" type="Armor">
|
|
<!-- LUC + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27251" name="Party Hat" additionalName="CHA + Evasion" type="Armor">
|
|
<!-- CHA + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27252" name="Party Hat" additionalName="LUC + P. Atk." type="Armor">
|
|
<!-- LUC + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27253" name="Party Hat" additionalName="CHA + P. Atk." type="Armor">
|
|
<!-- CHA + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27254" name="Party Hat" additionalName="LUC + M. Atk." type="Armor">
|
|
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27255" name="Party Hat" additionalName="CHA + M. Atk." type="Armor">
|
|
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27256" name="Party Hat" additionalName="LUC + Accuracy" type="Armor">
|
|
<!-- LUC + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27257" name="Party Hat" additionalName="CHA + Accuracy" type="Armor">
|
|
<!-- CHA + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_party_hat_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27258" name="Refined Angel Ring" additionalName="LUC + Critical Rate" type="Armor">
|
|
<!-- LUC + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="27259" name="Refined Angel Ring" additionalName="CHA + Critical Rate" type="Armor">
|
|
<!-- CHA + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="27260" name="Refined Angel Ring" additionalName="LUC + Critical Damage" type="Armor">
|
|
<!-- LUC + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="27261" name="Refined Angel Ring" additionalName="CHA + Critical Damage" type="Armor">
|
|
<!-- CHA + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="27262" name="Refined Angel Ring" additionalName="LUC + P. Def." type="Armor">
|
|
<!-- LUC + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27263" name="Refined Angel Ring" additionalName="CHA + P. Def." type="Armor">
|
|
<!-- CHA + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27264" name="Refined Angel Ring" additionalName="LUC + M. Def." type="Armor">
|
|
<!-- LUC + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27265" name="Refined Angel Ring" additionalName="CHA + M. Def." type="Armor">
|
|
<!-- CHA + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27266" name="Refined Angel Ring" additionalName="LUC + Evasion" type="Armor">
|
|
<!-- LUC + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27267" name="Refined Angel Ring" additionalName="CHA + Evasion" type="Armor">
|
|
<!-- CHA + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27268" name="Refined Angel Ring" additionalName="LUC + P. Atk." type="Armor">
|
|
<!-- LUC + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27269" name="Refined Angel Ring" additionalName="CHA + P. Atk." type="Armor">
|
|
<!-- CHA + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27270" name="Refined Angel Ring" additionalName="LUC + M. Atk." type="Armor">
|
|
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27271" name="Refined Angel Ring" additionalName="CHA + M. Atk." type="Armor">
|
|
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27272" name="Refined Angel Ring" additionalName="LUC + Accuracy" type="Armor">
|
|
<!-- LUC + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27273" name="Refined Angel Ring" additionalName="CHA + Accuracy" type="Armor">
|
|
<!-- CHA + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_angel_ring_i00" />
|
|
<set name="bodypart" val="rfinger;lfinger" />
|
|
<set name="commissionItemType" val="RING" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27274" name="Refined Devil Horn" additionalName="LUC + Critical Rate" type="Armor">
|
|
<!-- LUC + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="27275" name="Refined Devil Horn" additionalName="CHA + Critical Rate" type="Armor">
|
|
<!-- CHA + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="27276" name="Refined Devil Horn" additionalName="LUC + Critical Damage" type="Armor">
|
|
<!-- LUC + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="27277" name="Refined Devil Horn" additionalName="CHA + Critical Damage" type="Armor">
|
|
<!-- CHA + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="27278" name="Refined Devil Horn" additionalName="LUC + P. Def." type="Armor">
|
|
<!-- LUC + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27279" name="Refined Devil Horn" additionalName="CHA + P. Def." type="Armor">
|
|
<!-- CHA + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27280" name="Refined Devil Horn" additionalName="LUC + M. Def." type="Armor">
|
|
<!-- LUC + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27281" name="Refined Devil Horn" additionalName="CHA + M. Def." type="Armor">
|
|
<!-- CHA + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27282" name="Refined Devil Horn" additionalName="LUC + Evasion" type="Armor">
|
|
<!-- LUC + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27283" name="Refined Devil Horn" additionalName="CHA + Evasion" type="Armor">
|
|
<!-- CHA + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27284" name="Refined Devil Horn" additionalName="LUC + P. Atk." type="Armor">
|
|
<!-- LUC + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27285" name="Refined Devil Horn" additionalName="CHA + P. Atk." type="Armor">
|
|
<!-- CHA + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="27286" name="Refined Devil Horn" additionalName="LUC + M. Atk." type="Armor">
|
|
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27287" name="Refined Devil Horn" additionalName="CHA + M. Atk." type="Armor">
|
|
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="27288" name="Refined Devil Horn" additionalName="LUC + Accuracy" type="Armor">
|
|
<!-- LUC + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="LUC" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27289" name="Refined Devil Horn" additionalName="CHA + Accuracy" type="Armor">
|
|
<!-- CHA + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_devil_horn_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CHA" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="27290" name="Pirate Captain Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 3%. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
<item id="27291" name="Pirate Captain Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 5%. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
<item id="27292" name="Pirate Captain Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 3%. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
<item id="27293" name="Pirate Captain Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 3%. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
<item id="27294" name="Pirate Captain Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 3%. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
<item id="27295" name="Pirate Captain Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 5. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
<item id="27296" name="Pirate Captain Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 3%. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
<item id="27297" name="Pirate Captain Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 3%. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
<item id="27298" name="Pirate Captain Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 3%. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
<item id="27299" name="Pirate Captain Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
|
|
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 3%. -->
|
|
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
|
|
<set name="bodypart" val="onepiece" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="CLOTH" />
|
|
<set name="weight" val="1000" />
|
|
</item>
|
|
</list>
|