1416 lines
55 KiB
XML
1416 lines
55 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="26800" name="Demon Circlet" additionalName="CON + M. Atk." type="Armor">
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<!-- CON + 3 and M. Atk. + 10% when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CON" val="3" />
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<mul stat="mAtk" val="1.10" />
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</for>
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</item>
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<item id="26801" name="Demon Circlet" additionalName="MEN + M. Atk." type="Armor">
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<!-- MEN + 3 and M. Atk. + 10% when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="MEN" val="3" />
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<mul stat="mAtk" val="1.10" />
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</for>
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</item>
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<item id="26802" name="Demon Circlet" additionalName="INT + M. Atk." type="Armor">
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<!-- INT + 3 and M. Atk. + 10% when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="INT" val="3" />
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<mul stat="mAtk" val="1.10" />
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</for>
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</item>
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<item id="26803" name="Demon Circlet" additionalName="WIT + M. Atk." type="Armor">
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<!-- WIT + 3 and M. Atk. + 10% when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="WIT" val="3" />
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<mul stat="mAtk" val="1.10" />
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</for>
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</item>
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<item id="26804" name="Demon Circlet" additionalName="STR + Accuracy" type="Armor">
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<!-- STR + 3 and Accuracy + 5 when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="STR" val="3" />
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<add stat="accCombat" val="5" />
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</for>
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</item>
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<item id="26805" name="Demon Circlet" additionalName="DEX + Accuracy" type="Armor">
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<!-- DEX + 3 and Accuracy + 5 when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="DEX" val="3" />
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<add stat="accCombat" val="5" />
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</for>
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</item>
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<item id="26806" name="Demon Circlet" additionalName="CON + Accuracy" type="Armor">
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<!-- CON + 3 and Accuracy + 5 when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CON" val="3" />
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<add stat="accCombat" val="5" />
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</for>
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</item>
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<item id="26807" name="Demon Circlet" additionalName="MEN + Accuracy" type="Armor">
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<!-- MEN + 3 and Accuracy + 5 when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="MEN" val="3" />
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<add stat="accCombat" val="5" />
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</for>
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</item>
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<item id="26808" name="Demon Circlet" additionalName="INT + Accuracy" type="Armor">
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<!-- INT + 3 and Accuracy + 5 when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="INT" val="3" />
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<add stat="accCombat" val="5" />
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</for>
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</item>
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<item id="26809" name="Demon Circlet" additionalName="WIT + Accuracy" type="Armor">
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<!-- WIT + 3 and Accuracy + 5 when equipped. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="bodypart" val="head" />
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<set name="commissionItemType" val="HELMET" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="WIT" val="3" />
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<add stat="accCombat" val="5" />
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</for>
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</item>
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<item id="26810" name="Pirate's Eyepatch" additionalName="STR + Critical Rate" type="Armor">
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<!-- STR + 3 and Critical Rate + 50 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="STR" val="3" />
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="26811" name="Pirate's Eyepatch" additionalName="DEX + Critical Rate" type="Armor">
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<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="DEX" val="3" />
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="26812" name="Pirate's Eyepatch" additionalName="CON + Critical Rate" type="Armor">
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<!-- CON + 3 and Critical Rate + 50 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="CON" val="3" />
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="26813" name="Pirate's Eyepatch" additionalName="MEN + Critical Rate" type="Armor">
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<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="MEN" val="3" />
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="26814" name="Pirate's Eyepatch" additionalName="INT + Critical Rate" type="Armor">
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<!-- INT + 3 and Critical Rate + 50 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="INT" val="3" />
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="26815" name="Pirate's Eyepatch" additionalName="WIT + Critical Rate" type="Armor">
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<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="WIT" val="3" />
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="26816" name="Pirate's Eyepatch" additionalName="STR + Critical Damage" type="Armor">
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<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
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|
<set name="default_action" val="EQUIP" />
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|
<set name="immediate_effect" val="true" />
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|
<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="STR" val="3" />
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<add stat="critDmgAdd" val="90" />
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<add stat="mCritPowerAdd" val="68" />
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</for>
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</item>
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<item id="26817" name="Pirate's Eyepatch" additionalName="DEX + Critical Damage" type="Armor">
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<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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|
<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="weight" val="10" />
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<for>
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<add stat="DEX" val="3" />
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<add stat="critDmgAdd" val="90" />
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<add stat="mCritPowerAdd" val="68" />
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</for>
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</item>
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<item id="26818" name="Pirate's Eyepatch" additionalName="CON + Critical Damage" type="Armor">
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<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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<set name="bodypart" val="hairall" />
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|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
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<for>
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<add stat="CON" val="3" />
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<add stat="critDmgAdd" val="90" />
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<add stat="mCritPowerAdd" val="68" />
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</for>
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</item>
|
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<item id="26819" name="Pirate's Eyepatch" additionalName="MEN + Critical Damage" type="Armor">
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<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
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<set name="icon" val="icon.accessory_eye_bandage_i00" />
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|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
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<for>
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<add stat="MEN" val="3" />
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|
<add stat="critDmgAdd" val="90" />
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<add stat="mCritPowerAdd" val="68" />
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</for>
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</item>
|
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<item id="26820" name="Pirate's Eyepatch" additionalName="INT + Critical Damage" type="Armor">
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<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
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|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
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|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="26821" name="Pirate's Eyepatch" additionalName="WIT + Critical Damage" type="Armor">
|
|
<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="26822" name="Pirate's Eyepatch" additionalName="STR + P. Def." type="Armor">
|
|
<!-- STR + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26823" name="Pirate's Eyepatch" additionalName="DEX + P. Def." type="Armor">
|
|
<!-- DEX + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26824" name="Pirate's Eyepatch" additionalName="CON + P. Def." type="Armor">
|
|
<!-- CON + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26825" name="Pirate's Eyepatch" additionalName="MEN + P. Def." type="Armor">
|
|
<!-- MEN + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26826" name="Pirate's Eyepatch" additionalName="INT + P. Def." type="Armor">
|
|
<!-- INT + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26827" name="Pirate's Eyepatch" additionalName="WIT + P. Def." type="Armor">
|
|
<!-- WIT + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26828" name="Pirate's Eyepatch" additionalName="STR + M. Def." type="Armor">
|
|
<!-- STR + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26829" name="Pirate's Eyepatch" additionalName="DEX + M. Def." type="Armor">
|
|
<!-- DEX + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26830" name="Pirate's Eyepatch" additionalName="CON + M. Def." type="Armor">
|
|
<!-- CON + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26831" name="Pirate's Eyepatch" additionalName="MEN + M. Def." type="Armor">
|
|
<!-- MEN + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26832" name="Pirate's Eyepatch" additionalName="INT + M. Def." type="Armor">
|
|
<!-- INT + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26833" name="Pirate's Eyepatch" additionalName="WIT + M. Def." type="Armor">
|
|
<!-- WIT + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26834" name="Pirate's Eyepatch" additionalName="STR + Evasion" type="Armor">
|
|
<!-- STR + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26835" name="Pirate's Eyepatch" additionalName="DEX + Evasion" type="Armor">
|
|
<!-- DEX + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26836" name="Pirate's Eyepatch" additionalName="CON + Evasion" type="Armor">
|
|
<!-- CON + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26837" name="Pirate's Eyepatch" additionalName="MEN + Evasion" type="Armor">
|
|
<!-- MEN + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26838" name="Pirate's Eyepatch" additionalName="INT + Evasion" type="Armor">
|
|
<!-- INT + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26839" name="Pirate's Eyepatch" additionalName="WIT + Evasion" type="Armor">
|
|
<!-- WIT + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26840" name="Pirate's Eyepatch" additionalName="STR + P. Atk." type="Armor">
|
|
<!-- STR + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26841" name="Pirate's Eyepatch" additionalName="DEX + P. Atk." type="Armor">
|
|
<!-- DEX + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26842" name="Pirate's Eyepatch" additionalName="CON + P. Atk." type="Armor">
|
|
<!-- CON + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26843" name="Pirate's Eyepatch" additionalName="MEN + P. Atk." type="Armor">
|
|
<!-- MEN + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26844" name="Pirate's Eyepatch" additionalName="INT + P. Atk." type="Armor">
|
|
<!-- INT + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26845" name="Pirate's Eyepatch" additionalName="WIT + P. Atk." type="Armor">
|
|
<!-- WIT + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26846" name="Pirate's Eyepatch" additionalName="STR + M. Atk." type="Armor">
|
|
<!-- STR + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26847" name="Pirate's Eyepatch" additionalName="DEX + M. Atk." type="Armor">
|
|
<!-- DEX + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26848" name="Pirate's Eyepatch" additionalName="CON + M. Atk." type="Armor">
|
|
<!-- CON + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26849" name="Pirate's Eyepatch" additionalName="MEN + M. Atk." type="Armor">
|
|
<!-- MEN + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26850" name="Pirate's Eyepatch" additionalName="INT + M. Atk." type="Armor">
|
|
<!-- INT + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26851" name="Pirate's Eyepatch" additionalName="WIT + M. Atk." type="Armor">
|
|
<!-- WIT + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26852" name="Pirate's Eyepatch" additionalName="STR + Accuracy" type="Armor">
|
|
<!-- STR + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26853" name="Pirate's Eyepatch" additionalName="DEX + Accuracy" type="Armor">
|
|
<!-- DEX + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26854" name="Pirate's Eyepatch" additionalName="CON + Accuracy" type="Armor">
|
|
<!-- CON + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26855" name="Pirate's Eyepatch" additionalName="MEN + Accuracy" type="Armor">
|
|
<!-- MEN + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26856" name="Pirate's Eyepatch" additionalName="INT + Accuracy" type="Armor">
|
|
<!-- INT + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26857" name="Pirate's Eyepatch" additionalName="WIT + Accuracy" type="Armor">
|
|
<!-- WIT + 3 and Accuracy + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_eye_bandage_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26858" name="Outlaw's Eyepatch" additionalName="STR + Critical Rate" type="Armor">
|
|
<!-- STR + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="26859" name="Outlaw's Eyepatch" additionalName="DEX + Critical Rate" type="Armor">
|
|
<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="26860" name="Outlaw's Eyepatch" additionalName="CON + Critical Rate" type="Armor">
|
|
<!-- CON + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="26861" name="Outlaw's Eyepatch" additionalName="MEN + Critical Rate" type="Armor">
|
|
<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="26862" name="Outlaw's Eyepatch" additionalName="INT + Critical Rate" type="Armor">
|
|
<!-- INT + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="26863" name="Outlaw's Eyepatch" additionalName="WIT + Critical Rate" type="Armor">
|
|
<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="26864" name="Outlaw's Eyepatch" additionalName="STR + Critical Damage" type="Armor">
|
|
<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="26865" name="Outlaw's Eyepatch" additionalName="DEX + Critical Damage" type="Armor">
|
|
<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="26866" name="Outlaw's Eyepatch" additionalName="CON + Critical Damage" type="Armor">
|
|
<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="26867" name="Outlaw's Eyepatch" additionalName="MEN + Critical Damage" type="Armor">
|
|
<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="26868" name="Outlaw's Eyepatch" additionalName="INT + Critical Damage" type="Armor">
|
|
<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="26869" name="Outlaw's Eyepatch" additionalName="WIT + Critical Damage" type="Armor">
|
|
<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<add stat="critDmgAdd" val="90" />
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="26870" name="Outlaw's Eyepatch" additionalName="STR + P. Def." type="Armor">
|
|
<!-- STR + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26871" name="Outlaw's Eyepatch" additionalName="DEX + P. Def." type="Armor">
|
|
<!-- DEX + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26872" name="Outlaw's Eyepatch" additionalName="CON + P. Def." type="Armor">
|
|
<!-- CON + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26873" name="Outlaw's Eyepatch" additionalName="MEN + P. Def." type="Armor">
|
|
<!-- MEN + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26874" name="Outlaw's Eyepatch" additionalName="INT + P. Def." type="Armor">
|
|
<!-- INT + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26875" name="Outlaw's Eyepatch" additionalName="WIT + P. Def." type="Armor">
|
|
<!-- WIT + 3 and P. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26876" name="Outlaw's Eyepatch" additionalName="STR + M. Def." type="Armor">
|
|
<!-- STR + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26877" name="Outlaw's Eyepatch" additionalName="DEX + M. Def." type="Armor">
|
|
<!-- DEX + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26878" name="Outlaw's Eyepatch" additionalName="CON + M. Def." type="Armor">
|
|
<!-- CON + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26879" name="Outlaw's Eyepatch" additionalName="MEN + M. Def." type="Armor">
|
|
<!-- MEN + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26880" name="Outlaw's Eyepatch" additionalName="INT + M. Def." type="Armor">
|
|
<!-- INT + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26881" name="Outlaw's Eyepatch" additionalName="WIT + M. Def." type="Armor">
|
|
<!-- WIT + 3 and M. Def. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26882" name="Outlaw's Eyepatch" additionalName="STR + Evasion" type="Armor">
|
|
<!-- STR + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26883" name="Outlaw's Eyepatch" additionalName="DEX + Evasion" type="Armor">
|
|
<!-- DEX + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26884" name="Outlaw's Eyepatch" additionalName="CON + Evasion" type="Armor">
|
|
<!-- CON + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26885" name="Outlaw's Eyepatch" additionalName="MEN + Evasion" type="Armor">
|
|
<!-- MEN + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26886" name="Outlaw's Eyepatch" additionalName="INT + Evasion" type="Armor">
|
|
<!-- INT + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26887" name="Outlaw's Eyepatch" additionalName="WIT + Evasion" type="Armor">
|
|
<!-- WIT + 3 and Evasion + 5 when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="26888" name="Outlaw's Eyepatch" additionalName="STR + P. Atk." type="Armor">
|
|
<!-- STR + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26889" name="Outlaw's Eyepatch" additionalName="DEX + P. Atk." type="Armor">
|
|
<!-- DEX + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26890" name="Outlaw's Eyepatch" additionalName="CON + P. Atk." type="Armor">
|
|
<!-- CON + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26891" name="Outlaw's Eyepatch" additionalName="MEN + P. Atk." type="Armor">
|
|
<!-- MEN + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26892" name="Outlaw's Eyepatch" additionalName="INT + P. Atk." type="Armor">
|
|
<!-- INT + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26893" name="Outlaw's Eyepatch" additionalName="WIT + P. Atk." type="Armor">
|
|
<!-- WIT + 3 and P. Atk. + 5% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="26894" name="Outlaw's Eyepatch" additionalName="STR + M. Atk." type="Armor">
|
|
<!-- STR + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26895" name="Outlaw's Eyepatch" additionalName="DEX + M. Atk." type="Armor">
|
|
<!-- DEX + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26896" name="Outlaw's Eyepatch" additionalName="CON + M. Atk." type="Armor">
|
|
<!-- CON + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26897" name="Outlaw's Eyepatch" additionalName="MEN + M. Atk." type="Armor">
|
|
<!-- MEN + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26898" name="Outlaw's Eyepatch" additionalName="INT + M. Atk." type="Armor">
|
|
<!-- INT + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="26899" name="Outlaw's Eyepatch" additionalName="WIT + M. Atk." type="Armor">
|
|
<!-- WIT + 3 and M. Atk. + 10% when equipped. -->
|
|
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
|
|
<set name="bodypart" val="hairall" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
</list>
|