Files
l2j_mobius/trunk/dist/game/data/stats/items/23800-23899.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

1164 lines
60 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23800" name="Major Adenian Life Stone" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Powerful. Has a higher chance of creating high stats when augmenting than a standard Adenian Life Stone. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="23801" name="Superior Adenian Life Stone: Tattoo" type="EtcItem">
<!-- Life Stone for Adenian Tattoo. Most powerful of all Adenian Life Stones. Has a low chance of bestowing superhuman strengths. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="23802" name="Adenian Life Stone" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="23803" name="Major Adenian Life Stone" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Powerful. Has a higher chance of creating high stats when augmenting than a standard Adenian Life Stone. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="23804" name="Superior Adenian Life Stone: Tattoo" type="EtcItem">
<!-- Life Stone for Adenian Tattoo. Most powerful of all Adenian Life Stones. Has a low chance of bestowing superhuman strengths. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
</item>
<item id="23805" name="Hero Coin" type="EtcItem">
<!-- Used for purchasing at the L2 Store. -->
<set name="icon" val="icon.etc_coins_gold_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="23806" name="Transformation Potion: Uthanka" type="EtcItem">
<!-- Can transform into Pirate Captain Uthanka. -->
<set name="icon" val="icon.etc_lesser_potion_green_i00" />
<set name="commissionItemType" val="POTION" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="23807" name="Prestige Rune 30%" additionalName="30-day" type="EtcItem">
<!-- When stored in the inventory, item acquisition through drops, Adena, and spoils in hunt + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23808" name="Prestige Rune 50%" additionalName="30-day" type="EtcItem">
<!-- When stored in the inventory, item acquisition through drops, Adena, and spoils in hunt + 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23809" name="Prestige Rune 100%" additionalName="30-day" type="EtcItem">
<!-- When stored in the inventory, item acquisition through drops, Adena, and spoils in hunt + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="23810" name="Prestige Rune 30% Pack" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain a Prestige Rune 30%. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="capsuled_items" val="23807,1,1,100" /> <!-- Prestige Rune 30% - 30-day -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="23811" name="Prestige Rune 50% Pack" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain a Prestige Rune 50%. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="capsuled_items" val="23808,1,1,100" /> <!-- Prestige Rune 50% - 30-day -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="23812" name="Prestige Rune 100% Pack" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain a Prestige Rune 100%. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="capsuled_items" val="23809,1,1,100" /> <!-- Prestige Rune 100% - 30-day -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="23813" name="Prestige Cube Pack" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain a Prestige Cube (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="capsuled_items" val="23761,1,1,100" /> <!-- Prestige Cube - 30-day -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="23814" name="Chaos Essence Pack" additionalName="30-day" type="EtcItem">
<!-- Wrapped Pack containing a Chaos Essence (30-day). The Chaos Essence cannot be used by Ertheia. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="23815" name="Chaos Essence Pack (Dual Class)" additionalName="30-day" type="EtcItem">
<!-- Wrapped Pack containing a Chaos Essence (Dual Class) (30-day). The Chaos Essence cannot be used by Ertheia. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="23816" name="Uthanka's Treasure Chest" type="EtcItem">
<!-- Pirate Captain Uthanka's treasure. Double-click for a chance to obtain one of many items. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="23817" name="Uthanka's Ring" type="Armor">
<!-- Can transform into Pirate Captain Uthanka.. -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="BRONZE" />
<set name="weight" val="150" />
</item>
<item id="23818" name="Uthanka's Ring" additionalName="7-day" type="Armor">
<!-- Can transform into Pirate Captain Uthanka (7-day).. -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BRONZE" />
<set name="time" val="10080" />
<set name="weight" val="150" />
</item>
<item id="23819" name="Uthanka's Ring Pack" additionalName="7-day" type="EtcItem">
<!-- Wrapped Pack containing Uthanka's Ring (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="capsuled_items" val="23818,1,1,100" /> <!-- Uthanka's Ring - 7-day -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="23820" name="Scroll of Escape: Uthanka's Tomb" type="EtcItem">
<!-- Return to Uthanka's Tomb. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23821" name="Agathion - Pirate Captain Uthanka" type="Armor">
<!-- Summon Uthanka Agathion. -->
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="SILVER" />
</item>
<item id="23822" name="Agathion - Pirate Captain Uthanka" additionalName="7-day" type="Armor">
<!-- Summon Uthanka Agathion (7-day). -->
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="10080" />
</item>
<item id="23823" name="Agathion - Uthanka Pack" additionalName="7-day" type="EtcItem">
<!-- Wrapped Pack containing Uthanka Agathion (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="23824" name="Uthanka's Blessed Scroll of Resurrection" type="EtcItem">
<!-- Resurrects a dead person and restores their XP. -->
<set name="icon" val="icon.etc_scroll_of_resurrection_i01" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="23825" name="Mysterious Human Dye" additionalName="Aim, Mental, Unbind, 7-day" type="EtcItem">
<!-- Mysterious dye containing Human power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Human race. (Fire/Water/Wind/Earth Resistance + 10, Debuff Resistance + 1%/Active Skill: Unbind) All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_human" />
<set name="commissionItemType" val="DYES" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="23826" name="Mysterious Elf Dye" additionalName="Blessing of Water, Delicacy, Prevision, 7-day" type="EtcItem">
<!-- Mysterious dye containing Elven power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Elf race. (Water Resistance + 20, P. Critical Rate + 10, M. Critical Rate + 10/Active Skill: Prevision) All cl -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_elf" />
<set name="commissionItemType" val="DYES" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="23827" name="Mysterious Dark Elf Dye" additionalName="Sharpness, Blessing of Wind, Disparition, 7-day" type="EtcItem">
<!-- Mysterious dye containing Dark Elven power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Dark Elf race. (Wind Resistance + 20, P. Critical Damage and M. Critical Damage + 1%/Active Skill: Dispar -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_darkelf" />
<set name="commissionItemType" val="DYES" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="23828" name="Mysterious Orc Dye" additionalName="Blessing of Fire, Energetic, Savage, 7-day" type="EtcItem">
<!-- Mysterious dye containing Orc power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Orc race. (Fire Resistance + 20, HP/MP/CP + 1%/Active Skill: Savage) All classes. Cannot be stacked with the pre -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_orc" />
<set name="commissionItemType" val="DYES" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="23829" name="Mysterious Dwarf Dye" additionalName="Dexterity, Blessing of Earth, Endurance, 7-day" type="EtcItem">
<!-- Mysterious dye containing Dwarven power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Dwarf race. (Water Resistance + 20, Skill Cooldown - 1%/Active Skill: Endurance) All classes. Cannot be stac -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_dwarf" />
<set name="commissionItemType" val="DYES" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="23830" name="Mysterious Kamael Dye" additionalName="Battle Instinct, Dark Silence, Soul Protection, 7-day" type="EtcItem">
<!-- Mysterious dye containing Kamael power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Kamael race. (Dark Resistance + 20, PvP Damage + 1%/Active Skill: Soul Protection) All classes. Cannot be sta -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_kamael" />
<set name="commissionItemType" val="DYES" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="23831" name="XP Rune I (Lv. 1-85) 100% Pack (1-hour)" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain an XP Rune I (Lv. 1-85) 100% Pack (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="23832" name="Pa'agrio's Warm Breeze Pack (1-hour)" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain a Pa'agrio's Warm Breeze Pack (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="23833" name="Talisman - Abundance" additionalName="War" type="Armor">
<!-- P. Atk. + 154, M. Atk. + 181, and P. Evasion/M. Evasion + 4.. Note: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_giant_gem" />
<set name="bodypart" val="deco1" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="rEvas" val="4" />
<add stat="mEvas" val="4" />
<set stat="pAtk" val="154" />
<set stat="mAtk" val="181" />
</for>
</item>
<item id="23834" name="Talisman - Abundance" additionalName="Tactics" type="Armor">
<!-- Attribute Resistance + 10 and Debuff Resistance + 10%.. Note: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_giant_gem" />
<set name="bodypart" val="deco1" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="fireRes" val="10" />
<add stat="waterRes" val="10" />
<add stat="windRes" val="10" />
<add stat="earthRes" val="10" />
<add stat="holyRes" val="10" />
<add stat="darkRes" val="10" />
</for>
</item>
<item id="23835" name="Talisman - Abundance" additionalName="Morale" type="Armor">
<!-- P./M. Critical Rate + 8%, Received Critical Damage - 10%, and PvP skill power - 10%.. Note: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_giant_gem" />
<set name="bodypart" val="deco1" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<mul stat="critRate" val="1.08" />
<mul stat="mCritRate" val="1.08" />
</for>
</item>
<item id="23836" name="Talisman - Abundance" additionalName="Physique" type="Armor">
<!-- Max HP/MP/CP + 325 and HP/MP/CP Recovery Rate + 5.. Note: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_giant_gem" />
<set name="bodypart" val="deco1" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxCp" val="325" />
<add stat="maxHp" val="325" />
<add stat="maxMp" val="325" />
</for>
</item>
<item id="23837" name="Talisman - Hunter" additionalName="Abundance" type="Armor">
<!-- P. Atk. + 231, M. Atk. 271, P. Evasion/M. Evasion + 7, Attribute Resistance + 15, Debuff Resistance + 13%, P./M. Critical Rate + 13%. Received Critical Damage - 15%, and skill damage during PvP - 15%. Additionally, skill damage received during PvP is dec -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="bodypart" val="deco1" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<mul stat="critRate" val="1.13" />
<mul stat="mCritRate" val="1.13" />
<add stat="rEvas" val="7" />
<add stat="mEvas" val="7" />
<set stat="pAtk" val="231" />
<set stat="mAtk" val="271" />
<add stat="fireRes" val="15" />
<add stat="waterRes" val="15" />
<add stat="windRes" val="15" />
<add stat="earthRes" val="15" />
<add stat="holyRes" val="15" />
<add stat="darkRes" val="15" />
</for>
</item>
<item id="23838" name="Talisman - Slaughterer" additionalName="Abundance" type="Armor">
<!-- P. Atk. + 231, M. Atk. + 271 P. Evasion/M. Evasion + 7, Attribute Resistance + 15, Debuff Resistance + 13%, Max HP, MP, and CP + 490, and HP, MP, and CP Recovery + 7.. Note: Effect for the Talisman of Abundance does not stack even when 2 or more are equi -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="bodypart" val="deco1" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="rEvas" val="7" />
<add stat="mEvas" val="7" />
<set stat="pAtk" val="231" />
<set stat="mAtk" val="271" />
<add stat="maxCp" val="490" />
<add stat="fireRes" val="15" />
<add stat="waterRes" val="15" />
<add stat="windRes" val="15" />
<add stat="earthRes" val="15" />
<add stat="holyRes" val="15" />
<add stat="darkRes" val="15" />
</for>
</item>
<item id="23839" name="Talisman - Conquerer" additionalName="Abundance" type="Armor">
<!-- P. Atk. + 231, M. Atk. + 271, P. Evasion/M. Evasion + 7, P./M. Critical Rate + 13%, Max HP, MP, and CP + 490, HP, MP, and CP Recovery + 7. Received Critical Damage - 15%, and skill damage during PvP - 15%.. Note: Effect for the Talisman of Abundance does -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="bodypart" val="deco1" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<mul stat="critRate" val="1.13" />
<mul stat="mCritRate" val="1.13" />
<add stat="rEvas" val="7" />
<add stat="mEvas" val="7" />
<set stat="pAtk" val="231" />
<set stat="mAtk" val="271" />
<add stat="maxCp" val="490" />
</for>
</item>
<item id="23840" name="Talisman - Outlaw" additionalName="Abundance" type="Armor">
<!-- Attribute Resistance + 15, Debuff Resistance + 13%, P./M. Critical Rate + 13%, Max HP, MP, and CP + 490, HP, MP, and CP Recovery + 7. Received Critical Damage - 15%, and skill damage during PvP - 15%.. Note: Effect for the Talisman of Abundance does not -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="bodypart" val="deco1" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<mul stat="critRate" val="1.13" />
<mul stat="mCritRate" val="1.13" />
<add stat="maxCp" val="490" />
<add stat="fireRes" val="15" />
<add stat="waterRes" val="15" />
<add stat="windRes" val="15" />
<add stat="earthRes" val="15" />
<add stat="holyRes" val="15" />
<add stat="darkRes" val="15" />
</for>
</item>
<item id="23841" name="Abundance Gift Box" additionalName="War" type="EtcItem">
<!-- Has a chance of obtaining either Talisman - Abundance: War, Blessed Scroll: Enchant Weapon/ Armor (R-grade), Lucky Enchant Stone: Weapon/ Armor (R-grade), Scroll: Enchant Weapon/ Armor (R-grade), Elcyum Powder, Divine Protection Elixir, Pa'agrio's Warm Br -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23842" name="Abundance Gift Box" additionalName="Tactics" type="EtcItem">
<!-- Has a chance of obtaining either Talisman - Abundance: Tactics, Blessed Scroll: Enchant Weapon/ Armor (R-grade), Lucky Enchant Stone: Weapon/ Armor (R-grade), Scroll: Enchant Weapon/ Armor (R-grade), Elcyum Powder, Divine Protection Elixir, Pa'agrio's War -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23843" name="Abundance Gift Box" additionalName="Morale" type="EtcItem">
<!-- Has a chance of obtaining either Talisman - Abundance: Morale, Blessed Scroll: Enchant Weapon/ Armor (R-grade), Lucky Enchant Stone: Weapon/ Armor (R-grade), Scroll: Enchant Weapon/ Armor (R-grade), Elcyum Powder, Divine Protection Elixir, Pa'agrio's Warm -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23844" name="Abundance Gift Box" additionalName="Physique" type="EtcItem">
<!-- Has a chance of obtaining either Talisman - Abundance: Physique, Blessed Scroll: Enchant Weapon/ Armor (R-grade), Lucky Enchant Stone: Weapon/ Armor (R-grade), Scroll: Enchant Weapon/ Armor (R-grade), Elcyum Powder, Divine Protection Elixir, Pa'agrio's Wa -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23845" name="Mysterious Hunt Dye" additionalName="P. Def., Speed, 1-day" type="EtcItem">
<!-- Take it to the town's Symbol Maker for a 1-day tattoo that increases your power (when HP is 90% or above, P. Def. + 20%, Speed + 33). All classes. Awakened only.. . Note: Tattoo is only effective in the Olympiad and Ceremony of Chaos. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_defence" />
<set name="commissionItemType" val="DYES" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="time" val="1440" />
</item>
<item id="23846" name="Mysterious Slaughter Dye" additionalName="Damage Reflect Resistance, Received Damage Decrease, 1-day" type="EtcItem">
<!-- Take it to the town's Symbol Maker for a 1-day tattoo that increases your power (Received Damage from PCs - 2%, Damage Reflect Resistance + 2, effect increased for PC kills, up to Lv. 5) All classes. Awakened only.. . Note: Tattoo is only effective in a c -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_slaughter" />
<set name="commissionItemType" val="DYES" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="time" val="1440" />
</item>
<item id="23847" name="Luxury Fortune Reading Coupon" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23848" name="Luxury Fortune Reading Coupon" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="23849" name="Luxury Fortune Reading Coupon" additionalName="Event" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="23850" name="Luxury Fortune Reading Coupon" additionalName="Event" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
</item>
<item id="23851" name="Royal Training Camp Ticket" type="EtcItem">
<!-- Ticket for entering the Royal Training Camp. Talk to the manager to enter. You can stay up to 5 hours inside, and must leave when the time resets at 6:30 am. -->
<set name="icon" val="icon.ticket_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="23852" name="Transparent Armor" type="Armor">
<!-- Transparent armor that shows your underwear. Your cloak also becomes invisible. -->
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="chest" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="23853" name="Transparent Armor Appearance Stone" type="EtcItem">
<!-- Transparent armor appearance stone. Makes armor invisible so that Adenian Underwear and Tattoos are visible. Your cloak also becomes invisible. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23854" name="XP Rune II (Lv. 1-95) 100% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune II (Lv. 1-95) 100% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="PEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23855" name="Golden Crate" type="EtcItem">
<!-- Has a chance of obtaining either a Dark Amaranthine Enhancement Stone, Bloody Amaranthine Enhancement Stone, Dark Eternal Enhancement Stone, Bloody Eternal Enhancement Stone, Kaliel's Energy - Desire, Kaliel's Energy - Hellfire, Kaliel's Energy - Annihil -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23856" name="Silver Crate" type="EtcItem">
<!-- Has a chance of obtaining either a Scroll of Blessing (R99-grade), Scroll of Blessing (R95-grade), Scroll of Blessing (R2-grade), Scroll of Blessing (R1-grade), Lv. 5 Legendary Dye Pack, Blessed Scroll: Enchant Weapon (R-grade), Giant's Scroll: Enchant We -->
<set name="icon" val="icon.etc_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23857" name="Bronze Crate" type="EtcItem">
<!-- Has a chance of obtaining 1 of the following items: Enhanced Power Shirt (+ 7) Pack, Prestige Rune (100%) Pack (7-day), Weapon Appearance/Restoration Stone Pack (R-grade), Armor Appearance/Restoration Stone Pack (R-grade), Hair Accessory Appearance/Restor -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23858" name="Talisman Crate" type="EtcItem">
<!-- Has a chance of obtaining either a Talisman (R-grade) - Knock Back Resistance (Passive), Talisman (R-grade) - Knock Down Resistance (Passive), Talisman (R-grade) - Binding Resistance (Passive), Talisman (R-grade) - Pulling Resistance (Passive), Talisman ( -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="23859" name="Change Clan Name" type="EtcItem">
<!-- To change your clan name:. 1. Request through your own account.. 2. Send a request with the title Change Clan Name.. 3. Your character must be the clan leader, with the Change Clan Name item in the inventory. -->
<set name="icon" val="icon.etc_exchange_ticket_i01" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
</item>
<item id="23860" name="Raid Boss' Soul Pack" type="EtcItem">
<!-- Double-click to obtain either a Bottle of Orfen's Soul, a Bottle of Frintezza's Soul, a Bottle of Queen Ant's Soul, or a Bottle of Baium's Soul. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23861" name="Bottle Fragment of Valakas' Soul" type="EtcItem">
<!-- Bottle Fragment of Valakas' Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Valakas' Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_valakas_soul_fragment" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23862" name="Bottle Fragment of Antharas' Soul" type="EtcItem">
<!-- Bottle Fragment of Antharas' Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Antharas' Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_antaras_soul_fragment" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23863" name="Bottle Fragment of Baium's Soul" type="EtcItem">
<!-- Bottle Fragment of Baium's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Baium's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_baium_soul_fragment" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23864" name="Bottle Fragment of Orfen's Soul" type="EtcItem">
<!-- Bottle Fragment of Orfen's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Orfen's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_orfen_soul_fragment" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23865" name="Bottle Fragment of Queen Ant's Soul" type="EtcItem">
<!-- Bottle Fragment of Queen Ant's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Queen Ant's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_queen_ant_soul_fragment" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23866" name="Bottle Fragment of Frintezza's Soul" type="EtcItem">
<!-- Bottle Fragment of Frintezza's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Frintezza's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_frintessa_soul_fragment" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23867" name="Bottle Fragment of Freya's Soul" type="EtcItem">
<!-- Bottle Fragment of Freya's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Freya's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_freya_soul_fragment" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23868" name="Agathion - Van Halter's Memory" type="Armor">
<!-- Memento for Van Halter's users. -->
<set name="icon" val="BranchSys2.icon.br_aga_tiger_grandma_i00" />
<set name="bodypart" val="lbracelet" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
</item>
<item id="23869" name="Angel Cat's Blessing Pack" type="EtcItem">
<!-- Wrapped Pack containing Angel Cat's Blessing (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="23870" name="Angel Cat's Blessing" type="EtcItem">
<!-- For 60min., P. Atk. + 5%, M. Atk. + 20%, Atk. Spd. + 5%, Casting Spd. + 5%, and SP/XP gain through hunt + 30%. Does not stack with event buffs such as the Letter Collector's Gift. -->
<set name="icon" val="icon.accessory_cat_the_cat_cap_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
</item>
<item id="23871" name="Prestige Rune 100%" additionalName="1-hour" type="EtcItem">
<!-- When possessed in the inventory while hunting, Adena gain, item drops, and item acquisition through spoils + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="60" />
</item>
<item id="23872" name="Prestige Rune 100%" additionalName="5-hour" type="EtcItem">
<!-- When possessed in the inventory while hunting, Adena gain, item drops, and item acquisition through spoils + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="300" />
</item>
<item id="23873" name="Prestige Rune 100%" additionalName="7-day" type="EtcItem">
<!-- When possessed in the inventory while hunting, Adena gain, item drops, and item acquisition through spoils + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="10080" />
</item>
<item id="23874" name="Prestige Rune 100% Pack" additionalName="1-hour" type="EtcItem">
<!-- Wrapped Pack containing Prestige Rune 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="capsuled_items" val="23871,1,1,100" /> <!-- Prestige Rune 100% - 1-hour -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23875" name="Prestige Rune 100% Pack" additionalName="5-hour" type="EtcItem">
<!-- Wrapped Pack containing Prestige Rune 100% (5-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="capsuled_items" val="23872,1,1,100" /> <!-- Prestige Rune 100% - 5-hour -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23876" name="Prestige Rune 100% Pack" additionalName="7-day" type="EtcItem">
<!-- Wrapped Pack containing Prestige Rune 100% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="capsuled_items" val="23757,1,1,100" /> <!-- Prestige Rune 100% - 7-day -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="23877" name="Samurai Hair Accessory" type="Armor">
<!-- Samurai look. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_japan_general_hair_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CLOTH" />
</item>
<item id="23878" name="Samurai Hair Accessory Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of a hair accessory into that of a Samurai Outfit. Only for 2-slot hair accessories.. . Note: Bestowing a pendant on a modified hair accessory wil reset the appearance. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="23879" name="Samurai Outfit" type="Armor">
<!-- Samurai look. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_japan_general_i00" />
<set name="bodypart" val="onepiece" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CLOTH" />
</item>
<item id="23880" name="Samurai Outfit Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Samurai. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone.. . Note: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="23881" name="Anakim Outfit" type="Armor">
<!-- Anakim's look. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_anakim_i00" />
<set name="bodypart" val="onepiece" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CLOTH" />
</item>
<item id="23882" name="Anakim Outfit Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of Anakim. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone.. . Note: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="23883" name="Vampire Top" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="23884" name="Vampire Pants" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_l_i00" />
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="legs" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="23885" name="Vampire Gloves" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_g_i00" />
<set name="bodypart" val="gloves" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="23886" name="Vampire Shoes" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_b_i00" />
<set name="bodypart" val="feet" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="23887" name="Vampire Hair Accessory" type="Armor">
<!-- Vampiric wear in the form of a mask. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_hair_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CLOTH" />
</item>
<item id="23888" name="Vampire Top Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="23889" name="Vampire Pants Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="23890" name="Vampire Gloves Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="23891" name="Vampire Shoes Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="23892" name="Vampire Hair Accessory Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of a hair accessory into that of a Vampire Outfit. Only for 2-slot hair accessories. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="23893" name="Life Stone Pack" type="EtcItem">
<!-- Wrapped Pack containing various Life Stones. Double-click to obtain either a Life Stone Instilled with Giants' Power, Top-grade Life Stone (R-grade), High-grade Life Stone (R-grade), Mid-grade Life Stone (R-grade), or Life Stone (R-grade). -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="23894" name="Adenian Life Stone Pack" type="EtcItem">
<!-- Wrapped Pack containing various Adenian Life Stones. Double-click to obtain either a Superior Adenian Life Stone: Tattoo, Major Adenian Life Stone, or Adenian Life Stone. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="23895" name="Lucky Enchant Stone: Armor Pack" type="EtcItem">
<!-- Wrapped Pack containing various Lucky Enchant Stone: Armor. Double-click to obtain either Improved Lucky Enchant Stone: Armor (R-grade), Blessed Lucky Enchant Stone: Armor (R-grade), High-grade Lucky Enchant Stone: Armor (R-grade), or Lucky Enchant Stone: -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="23896" name="Lucky Enchant Stone: Weapon Pack" type="EtcItem">
<!-- Wrapped Pack containing various Lucky Enchant Stone: Weapon. Double-click to obtain either Improved Lucky Enchant Stone: Weapon (R-grade), Blessed Lucky Enchant Stone: Weapon (R-grade), High-grade Lucky Enchant Stone: Weapon (R-grade), or Lucky Enchant St -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="23897" name="Soul Bottle Pack" type="EtcItem">
<!-- Pack containing soul bottle or bottle fragment. Double-click to acquire either Bottle of Valakas' Soul, Bottle of Antharas' Soul, Bottle of Baium's Soul, Bottle of Orfen's Soul, Bottle of Queen Ant's Soul, Bottle of Frintezza's Soul, Bottle of Freya's Sou -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="23898" name="Pandora's Box" type="EtcItem">
<!-- Pandora's Box containing various high-grade items. Double-click to acquire one of the following: Life Stone Instilled with Giant's Power, Destruction Scroll: Enchant Weapon (R-grade), Destruction Scroll: Enchant Armor (R-grade), 100 Ziggo's Jewels, Transf -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="23899" name="Gambler's Box" type="EtcItem">
<!-- Gambler's Box containing various high-grade items. Double-click to acquire one of the following: 10 Ziggo's Jewels, Scroll: Enchant Hair Accessory, Weapon Attribute Change Crystal (R-grade), Gemstone (R-grade), Scroll: Enchant Armor (R-grade), Life Stone -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
</list>