1770 lines
78 KiB
XML
1770 lines
78 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="22700" name="Equipment Restoration Stone (R-grade)" type="EtcItem">
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<!-- Restores the original appearance of R-grade equipment (only weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22701" name="Equipment Restoration Stone (S-grade)" type="EtcItem">
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<!-- Restores the original appearance of S-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22702" name="Equipment Restoration Stone (A-grade)" type="EtcItem">
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<!-- Restores the original appearance of A-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22703" name="Equipment Restoration Stone (B-grade)" type="EtcItem">
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<!-- Restores the original appearance of B-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22704" name="Equipment Restoration Stone (C-grade)" type="EtcItem">
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<!-- Restores the original appearance of C-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22705" name="Equipment Restoration Stone (D-grade)" type="EtcItem">
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<!-- Restores the original appearance of D-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22706" name="(Test) Formal Wear Appearance Stone" type="EtcItem">
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<!-- For test use. Changes whole outfit to formal wear. -->
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<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22707" name="(Test) Immortal Top Appearance Stone" type="EtcItem">
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<!-- For test use. Top only. Immortal heavy armor. -->
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<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22708" name="Hair Accessory Appearance Stone" type="EtcItem">
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<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to us -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22709" name="Blessed Hair Accessory Appearance Stone" type="EtcItem">
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<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to -->
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<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="PAPER" />
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</item>
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<item id="22710" name="Vitality Suspending Potion" type="EtcItem">
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<!-- Magic potion that suspends vitality. Vitality consumption stops, but you also cannot receive Vitality bonuses. Cooldown is 30 min. -->
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<set name="icon" val="BranchSys3.lcon.g_vitality_potion_stop" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="LIQUID" />
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<set name="weight" val="36" />
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</item>
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<item id="22711" name="Japanese Sword" type="Weapon">
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<!-- Japanese weapon. One-handed sword form. Basic Japanese Weapon Appearance Stone. -->
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<set name="icon" val="BranchSys3.Icon.g_japan_sword" />
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<set name="bodypart" val="rhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="10" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="SWORD" />
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<set name="weight" val="144" />
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<for>
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<add stat="critRate" val="8" />
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<set stat="pAtkSpd" val="379" />
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<set stat="mAtk" val="54" />
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<set stat="pAtk" val="92" />
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</for>
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</item>
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<item id="22712" name="Japanese Dagger" type="Weapon">
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<!-- Japanese weapon. Dagger form. Basic Japanese Weapon Appearance Stone. -->
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<set name="icon" val="BranchSys3.Icon.g_japan_dagger" />
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<set name="bodypart" val="rhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="5" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="DAGGER" />
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<set name="weight" val="106" />
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<for>
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<add stat="critRate" val="12" />
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<set stat="pAtkSpd" val="433" />
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<set stat="pAtk" val="80" />
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<set stat="mAtk" val="54" />
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<sub stat="accCombat" val="3.75" />
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</for>
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</item>
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<item id="22713" name="Japanese Long Sword" type="Weapon">
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<!-- Japanese weapon. Two-handed sword form. Basic Japanese Weapon Appearance Stone. -->
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<set name="icon" val="BranchSys3.Icon.g_japan_twohand_sword" />
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<set name="bodypart" val="lrhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="10" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="SWORD" />
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<set name="weight" val="209" />
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<for>
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<add stat="critRate" val="8" />
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<set stat="pAtkSpd" val="325" />
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<set stat="mAtk" val="54" />
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<set stat="pAtk" val="112" />
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</for>
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</item>
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<item id="22714" name="Japanese Fist Weapon" type="Weapon">
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<!-- Japanese weapon. Fist weapon form. Basic Japanese Weapon Appearance Stone. -->
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<set name="icon" val="BranchSys3.Icon.g_japan_dualfist" />
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<set name="bodypart" val="lrhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="5" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="DUALFIST" />
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<set name="weight" val="152" />
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<for>
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<add stat="accCombat" val="8" />
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<add stat="critRate" val="4" />
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<set stat="pAtkSpd" val="325" />
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<set stat="mAtk" val="54" />
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<set stat="pAtk" val="112" />
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</for>
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</item>
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<item id="22715" name="Japanese Great Spear" type="Weapon">
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<!-- Japanese weapon. Spear form. Basic Japanese Weapon Appearance Stone. -->
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<set name="icon" val="BranchSys3.Icon.g_japan_pole" />
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<set name="bodypart" val="lrhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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|
<set name="is_auctionable" val="false" />
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|
<set name="is_depositable" val="false" />
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|
<set name="is_dropable" val="false" />
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|
<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="10" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="POLE" />
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<set name="weight" val="205" />
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<for>
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<add stat="critRate" val="8" />
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<set stat="pAtkSpd" val="325" />
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|
<set stat="pAtk" val="92" />
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<set stat="mAtk" val="54" />
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<sub stat="accCombat" val="3.75" />
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</for>
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</item>
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<item id="22716" name="Japanese Bow" type="Weapon">
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<!-- Japanese weapon. Bow form. Basic Japanese Weapon Appearance Stone. -->
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<set name="icon" val="BranchSys3.Icon.g_japan_bow" />
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<set name="bodypart" val="lrhand" />
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|
<set name="crystal_type" val="D" />
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|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
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|
<set name="material" val="STEEL" />
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|
<set name="mp_consume" val="2" />
|
|
<set name="random_damage" val="5" />
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|
<set name="soulshots" val="6" />
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|
<set name="spiritshots" val="3" />
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|
<set name="weapon_type" val="BOW" />
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|
<set name="weight" val="181" />
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|
<for>
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|
<add stat="critRate" val="12" />
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|
<set stat="pAtkSpd" val="293" />
|
|
<set stat="pAtk" val="191" />
|
|
<set stat="mAtk" val="54" />
|
|
<sub stat="accCombat" val="3.75" />
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|
</for>
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</item>
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<item id="22717" name="Japanese Crossbow" type="Weapon">
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<!-- Japanese weapon. Crossbow form. Basic Japanese Weapon Appearance Stone. -->
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<set name="icon" val="BranchSys3.Icon.g_japan_twohand_crossbow" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="soulshots" val="6" />
|
|
<set name="spiritshots" val="3" />
|
|
<set name="weapon_type" val="CROSSBOW" />
|
|
<set name="weight" val="181" />
|
|
<for>
|
|
<add stat="critRate" val="10" />
|
|
<set stat="pAtkSpd" val="303" />
|
|
<set stat="pAtk" val="117" />
|
|
<set stat="mAtk" val="54" />
|
|
<sub stat="accCombat" val="1.5" />
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|
</for>
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|
</item>
|
|
<item id="22718" name="Japanese Blunt Weapon" type="Weapon">
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|
<!-- Japanese weapon. One-handed blunt form. Basic Japanese Weapon Appearance Stone. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_japan_blunt" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="3" />
|
|
<set name="spiritshots" val="3" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="172" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="4" />
|
|
<set stat="pAtkSpd" val="379" />
|
|
<set stat="mAtk" val="54" />
|
|
<set stat="pAtk" val="92" />
|
|
</for>
|
|
</item>
|
|
<item id="22719" name="Japanese Giant Blunt Weapon" type="Weapon">
|
|
<!-- Japanese weapon. Two-handed blunt form. Basic Japanese Weapon Appearance Stone. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_japan_twohand_blunt" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="3" />
|
|
<set name="spiritshots" val="3" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="101" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="4" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="79" />
|
|
<set stat="pAtk" val="90" />
|
|
</for>
|
|
</item>
|
|
<item id="22720" name="Japanese Magic Blunt Weapon" type="Weapon">
|
|
<!-- Japanese weapon. One-handed magic blunt form. Basic Japanese Weapon Appearance Stone. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_japan_magic_blunt" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="3" />
|
|
<set name="spiritshots" val="3" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="172" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="4" />
|
|
<set stat="pAtkSpd" val="379" />
|
|
<set stat="mAtk" val="54" />
|
|
<set stat="pAtk" val="92" />
|
|
</for>
|
|
</item>
|
|
<item id="22721" name="Japanese Giant Magic Blunt Weapon" type="Weapon">
|
|
<!-- Japanese weapon. Two-handed magic blunt form. Basic Japanese Weapon Appearance Stone. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_japan_magic_twohand_blunt" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="3" />
|
|
<set name="spiritshots" val="3" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="101" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="4" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="122" />
|
|
<set stat="pAtk" val="152" />
|
|
</for>
|
|
</item>
|
|
<item id="22722" name="Japanese Dualsword" type="Weapon">
|
|
<!-- Japanese weapon. Dualsword form. Basic Japanese Weapon Appearance Stone. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_japan_dual" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="soulshots" val="3" />
|
|
<set name="spiritshots" val="3" />
|
|
<set name="weapon_type" val="DUAL" />
|
|
<set name="weight" val="247" />
|
|
<for>
|
|
<add stat="critRate" val="8" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="51" />
|
|
<set stat="pAtk" val="107" />
|
|
</for>
|
|
</item>
|
|
<item id="22723" name="Japanese Double Dagger" type="Weapon">
|
|
<!-- Japanese weapon. Dual dagger form. Basic Japanese Weapon Appearance Stone. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_japan_dualdagger" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="DUALDAGGER" />
|
|
<set name="weight" val="205" />
|
|
<for>
|
|
<add stat="critRate" val="8" />
|
|
<set stat="pAtkSpd" val="433" />
|
|
<set stat="pAtk" val="107" />
|
|
<set stat="mAtk" val="51" />
|
|
<sub stat="accCombat" val="3.75" />
|
|
</for>
|
|
</item>
|
|
<item id="22724" name="Japanese Double Blunt Weapon" type="Weapon">
|
|
<!-- Japanese weapon. Dual blunt form. Basic Japanese Weapon Appearance Stone. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_japan_dualblunt" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="DUALBLUNT" />
|
|
<set name="weight" val="250" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="4" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="186" />
|
|
<set stat="pAtk" val="125" />
|
|
</for>
|
|
</item>
|
|
<item id="22725" name="Japanese Shield" type="Armor">
|
|
<!-- Japanese weapon. Shield form. Basic Japanese Weapon Appearance Stone. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_japan_shield" />
|
|
<set name="bodypart" val="lhand" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="200" />
|
|
<for>
|
|
<add stat="pDef" val="25" order="0" />
|
|
<set stat="sDef" val="216" />
|
|
<set stat="rShld" val="20" />
|
|
<sub stat="rEvas" val="8" />
|
|
<enchant stat="pDef" val="0" />
|
|
</for>
|
|
</item>
|
|
<item id="22726" name="Japanese Sigil" type="Armor">
|
|
<!-- Japanese weapon. Sigil form. Basic Japanese Weapon Appearance Stone. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_japan_sigil" />
|
|
<set name="bodypart" val="lhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="100" />
|
|
<for>
|
|
<set stat="rShld" val="20" />
|
|
<set stat="sDef" val="47" />
|
|
<sub stat="rEvas" val="8" />
|
|
</for>
|
|
</item>
|
|
<item id="22727" name="Japanese Sword Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a one-handed sword to that of a Japanese Sword. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22728" name="Japanese Dagger Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a dagger to that of a Japanese Dagger. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22729" name="Japanese Long Sword Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a two-handed sword to that of a Japanese Long Sword. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22730" name="Japanese Fist Weapon Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a fist weapon to that of a Japanese fist weapon. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22731" name="Japanese Great Spear Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a spear to that of a Japanese Great Spear. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22732" name="Japanese Bow Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a bow to that of a Japanese Bow. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22733" name="Japanese Crossbow Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a crossbow to that of a Japanese crossbow. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22734" name="Japanese Blunt Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a one-handed blunt to that of a Japanese blunt. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22735" name="Japanese Giant Blunt Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a two-handed blunt to that of a Japanese blunt. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22736" name="Japanese Magic Blunt Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a one-handed magic blunt to that of a Japanese magic blunt. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22737" name="Japanese Giant Magic Blunt Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a two-handed magic blunt to that of a Japanese giant magic blunt. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22738" name="Japanese Dualsword Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a dualsword to that of a Japanese dualsword. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22739" name="Japanese Double Dagger Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a dual dagger to that of a Japanese Double Dagger. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22740" name="Japanese Double Blunt Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a dual blunt to that of a Japanese double blunt. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22741" name="Japanese Shield Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a shield to that of a Japanese shield. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22742" name="Japanese Sigil Appearance Stone" type="EtcItem">
|
|
<!-- Changes the appearance of a sigil to that of a Japanese sigil. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22743" name="Transformation Scroll: Fairweather Borna" type="EtcItem">
|
|
<!-- For 30 min., transform into a Fairweather Borna, who has the abilities of the Feoh Wizard and Aeore Healer and can also use the Escape: Clan Hall skill. Lv. 80 or above. -->
|
|
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="22744" name="Vitality Suspending Potion Pack" type="EtcItem">
|
|
<!-- Wrapped Pack containing Vitality Suspending Potion. -->
|
|
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="weight" val="36" />
|
|
</item>
|
|
<item id="22745" name="Scroll: Increase Vitality" type="EtcItem">
|
|
<!-- Increases the number of Vitality items that can be used per week by 1. Cooldown is 3 days. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="weight" val="30" />
|
|
</item>
|
|
<item id="22746" name="Scroll: Increase Vitality Pack" type="EtcItem">
|
|
<!-- Wrapped Pack containing Scroll: increase Vitality. -->
|
|
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="weight" val="30" />
|
|
</item>
|
|
<item id="22747" name="Scroll: Increase Vitality (High-grade)" type="EtcItem">
|
|
<!-- Increases the number of Vitality items that can be used per week by 2. Cooldown is 3 days. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_2" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="weight" val="30" />
|
|
</item>
|
|
<item id="22748" name="Scroll: Increase Vitality Pack (High-grade) " type="EtcItem">
|
|
<!-- Wrapped Pack containing Scroll: increase Vitality (High-grade). -->
|
|
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="weight" val="30" />
|
|
</item>
|
|
<item id="22749" name="Scroll: Increase Vitality (Top-grade)" type="EtcItem">
|
|
<!-- Increases the number of Vitality items that can be used per week by 3. Cooldown is 3 days. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_3" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="weight" val="30" />
|
|
</item>
|
|
<item id="22750" name="Scroll: Increase Vitality Pack (Top-grade)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Scroll: increase Vitality (Top-grade). -->
|
|
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="weight" val="30" />
|
|
</item>
|
|
<item id="22751" name="Drop Rate Rune 30% (3-hour)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 30%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="180" />
|
|
</item>
|
|
<item id="22752" name="Drop Rate Rune 30% (5-hour)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 30%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="300" />
|
|
</item>
|
|
<item id="22753" name="Drop Rate Rune 30% (7-day)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 30%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="10080" />
|
|
</item>
|
|
<item id="22754" name="Drop Rate Rune 50% (3-hour)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 50%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="180" />
|
|
</item>
|
|
<item id="22755" name="Drop Rate Rune 50% (5-hour)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 50%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="300" />
|
|
</item>
|
|
<item id="22756" name="Drop Rate Rune 50% (7-day)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 50%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="10080" />
|
|
</item>
|
|
<item id="22757" name="Drop Rate Rune 100% (3-hour)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 100%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="180" />
|
|
</item>
|
|
<item id="22758" name="Drop Rate Rune 100% (5-hour)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 100%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="300" />
|
|
</item>
|
|
<item id="22759" name="Drop Rate Rune 100% (7-day)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 100%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="10080" />
|
|
</item>
|
|
<item id="22760" name="Drop Rate Rune 200% (3-hour)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 200%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="180" />
|
|
</item>
|
|
<item id="22761" name="Drop Rate Rune 200% (5-hour)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 200%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="300" />
|
|
</item>
|
|
<item id="22762" name="Drop Rate Rune 200% (7-day)" type="EtcItem">
|
|
<!-- When stored in the inventory, item acquisition through hunting + 200%. -->
|
|
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="PAPER" />
|
|
<set name="time" val="10080" />
|
|
</item>
|
|
<item id="22763" name="Drop Rate Rune 30% Pack (3-hour)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 30% (3-hour). -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22764" name="Drop Rate Rune 30% Pack (5-hour)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 30% (5-hour). -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22765" name="Drop Rate Rune 30% Pack (7-day)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 30% (7-day. -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22766" name="Drop Rate Rune 50% Pack (3-hour)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 50% (3-hour). -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22767" name="Drop Rate Rune 50% Pack (5-hour)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 50% (5-hour). -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22768" name="Drop Rate Rune 50% Pack (7-day)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 50% (7-day. -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22769" name="Drop Rate Rune 100% Pack (3-hour)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 100% (3-hour). -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22770" name="Drop Rate Rune 100% Pack (5-hour)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 100% (5-hour). -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22771" name="Drop Rate Rune 100% Pack (7-day)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 100% (7-day. -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22772" name="Drop Rate Rune 200% Pack (3-hour)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 200% (3-hour). -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22773" name="Drop Rate Rune 200% Pack (5-hour)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 200% (5-hour). -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22774" name="Drop Rate Rune 200% Pack (7-day)" type="EtcItem">
|
|
<!-- Wrapped Pack containing Drop Rate Rune 200% (7-day). -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="default_action" val="PEEL" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FISH" />
|
|
<set name="weight" val="100" />
|
|
</item>
|
|
<item id="22775" name="Drake Maul" type="Weapon">
|
|
<!-- Two-handed blunt with special powers used by the Drake Lord. Can bestow 1 regular Soul Crystal and 1 Special Soul Crystal. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22776" name="Drake Maul" additionalName="HP Drain" type="Weapon">
|
|
<!-- <Soul Crystal Enhancement>. Two-handed blunt with special powers used by the Drake Lord. Absorbs 4% of standard melee damage inflicted upon the enemy as HP. Increases damage inflicted during PvP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="item_skill" val="3568-1" /> <!-- Special Ability: HP Drain -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22777" name="Drake Maul" additionalName="HP Regeneration" type="Weapon">
|
|
<!-- <Soul Crystal Enhancement>. Two-handed blunt with special powers used by the Drake Lord. Increases HP Recovery Rate. Increases damage inflicted during PvP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22778" name="Drake Maul" additionalName="Health" type="Weapon">
|
|
<!-- <Soul Crystal Enhancement>. Two-handed blunt with special powers used by the Drake Lord. Max HP increases by 25%. Increases damage inflicted during PvP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22779" name="Drake Maul (PvP)" type="Weapon">
|
|
<!-- Two-handed blunt with special powers used by the Drake Lord. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. . No Soul Crystal option. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22780" name="Drake Maul (PvP) - HP Drain" type="Weapon">
|
|
<!-- <Special Option>. Two-handed blunt with special powers used by the Drake Lord. Absorbs 4% of standard melee damage inflicted upon the enemy as HP. Increases damage inflicted during PvP. Has a chance of inflicting additional damage when attacking.. No Soul -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="item_skill" val="3568-1" /> <!-- Special Ability: HP Drain -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22781" name="Drake Maul (PvP) - HP Regeneration" type="Weapon">
|
|
<!-- <Special Option>. Two-handed blunt with special powers used by the Drake Lord. Increases HP Recovery Rate. Increases damage inflicted during PvP. Has a chance of inflicting additional damage when attacking.. No Soul Crystal option. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="item_skill" val="3569-1" /> <!-- Special Ability: HP Regeneration -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22782" name="Drake Maul (PvP) - Health" type="Weapon">
|
|
<!-- <Special Option>. Two-handed blunt with special powers used by the Drake Lord. Max HP increases by 25%. Increases damage inflicted during PvP. Has a chance of inflicting additional damage when attacking.. No Soul Crystal option. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22783" name="Drake Maul - Evil Spirit" type="Weapon">
|
|
<!-- Masterwork Item with chance of HP absorption during an attack.. Can bestow 1 regular Soul Crystal and 1 Special Soul Crystal. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22784" name="Drake Maul - Evil Spirit" additionalName="HP Drain" type="Weapon">
|
|
<!-- Masterwork Item with chance of HP absorption during an attack. <Soul Crystal Enhancement>. Two-handed blunt with special powers used by the Drake Lord. Recovers 4% of standard melee physical damage inflicted upon the enemy as HP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="item_skill" val="3568-1" /> <!-- Special Ability: HP Drain -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22785" name="Drake Maul - Evil Spirit" additionalName="HP Regeneration" type="Weapon">
|
|
<!-- Masterwork Item with chance of HP absorption during an attack. <Soul Crystal Enhancement>. Two-handed blunt with special powers used by the Drake Lord. Increases HP Recovery Rate. Has a chance of inflicting additional damage when attacking. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22786" name="Drake Maul - Evil Spirit" additionalName="Health" type="Weapon">
|
|
<!-- Masterwork Item with chance of HP absorption during an attack. <Soul Crystal Enhancement>. Two-handed blunt with special powers used by the Drake Lord. Max HP increases by 25%. Has a chance of inflicting additional damage when attacking. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22787" name="Drake Maul - Evil Spirit (PvP)" type="Weapon">
|
|
<!-- Masterwork Item with chance of HP absorption during an attack.. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack.. No Soul Crystal option. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22788" name="Drake Maul - Evil Spirit (PvP) - HP Drain" type="Weapon">
|
|
<!-- Masterwork Item with chance of HP absorption during an attack. <Special Option>. Two-handed blunt with special powers used by the Drake Lord. Recovers 4% of standard melee physical damage inflicted upon the enemy as HP. Increases damage inflicted during P -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="item_skill" val="3568-1" /> <!-- Special Ability: HP Drain -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22789" name="Drake Maul - Evil Spirit (PvP) - HP Regeneration" type="Weapon">
|
|
<!-- Masterwork Item with chance of HP absorption during an attack. <Special Option>. Two-handed blunt with special powers used by the Drake Lord. Increases HP Recovery Rate. Increases damage inflicted during PvP. Has a chance of inflicting additional damage w -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="item_skill" val="3569-1" /> <!-- Special Ability: HP Regeneration -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22790" name="Drake Maul - Evil Spirit (PvP) - Health" type="Weapon">
|
|
<!-- Masterwork Item with chance of HP absorption during an attack. <Special Option>. Two-handed blunt with special powers used by the Drake Lord. Max HP increases by 25%. Increases damage inflicted during PvP. Has a chance of inflicting additional damage when -->
|
|
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="item_skill" val="3013-1" /> <!-- Special Ability: Health -->
|
|
<set name="material" val="FINE_STEEL" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1740" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="192" />
|
|
<set stat="pAtk" val="532" />
|
|
</for>
|
|
</item>
|
|
<item id="22791" name="Freya's Staff" type="Weapon">
|
|
<!-- Two-handed magic blunt with special powers used by Freya. Can bestow 1 regular Soul Crystal and 1 Special Soul Crystal. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1080" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="281" />
|
|
<set stat="pAtk" val="426" />
|
|
</for>
|
|
</item>
|
|
<item id="22792" name="Freya's Staff" additionalName="Magic Hold" type="Weapon">
|
|
<!-- <Soul Crystal Enhancement>. Two-handed magic blunt with special powers used by Freya. 20% chance of casting Dryad Root on the target during magic use. Increases damage inflicted during PvP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_glacierin_i01" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="item_skill" val="3577-1" /> <!-- Special Ability: Magic Hold -->
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1080" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="281" />
|
|
<set stat="pAtk" val="426" />
|
|
</for>
|
|
</item>
|
|
<item id="22793" name="Freya's Staff" additionalName="Empower" type="Weapon">
|
|
<!-- <Soul Crystal Enhancement>. Two-handed magic blunt with special powers used by Freya. M. Atk. Increases by 177. Increases damage inflicted during PvP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_glacierin_i01" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="item_skill" val="3072-1" /> <!-- Special Ability: Empower -->
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1080" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="281" />
|
|
<set stat="pAtk" val="426" />
|
|
</for>
|
|
</item>
|
|
<item id="22794" name="Freya's Staff" additionalName="MP Regeneration" type="Weapon">
|
|
<!-- <Soul Crystal Enhancement>. Two-handed magic blunt with special powers used by Freya. MP Recovery Rate is raised. Increases damage inflicted during PvP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_glacierin_i01" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="item_skill" val="3576-1" /> <!-- Special Ability: MP Regeneration -->
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1080" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="281" />
|
|
<set stat="pAtk" val="426" />
|
|
</for>
|
|
</item>
|
|
<item id="22795" name="Freya's Staff (PvP)" type="Weapon">
|
|
<!-- Two-handed magic blunt with special powers used by Freya. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack.. No Soul Crystal option. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1080" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="281" />
|
|
<set stat="pAtk" val="426" />
|
|
</for>
|
|
</item>
|
|
<item id="22796" name="Freya's Staff (PvP) - Magic Hold" type="Weapon">
|
|
<!-- <Special Option>. Two-handed magic blunt with special powers used by Freya. A 20% chance of casting Dryad Root on the target during magic use. Increases damage inflicted during PvP. Has a chance of increasing Casting Spd. when attacked.. No Soul Crystal o -->
|
|
<set name="icon" val="BranchSys3.Icon.g_glacierin_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="item_skill" val="3577-1" /> <!-- Special Ability: Magic Hold -->
|
|
<set name="material" val="WOOD" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1080" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="281" />
|
|
<set stat="pAtk" val="426" />
|
|
</for>
|
|
</item>
|
|
<item id="22797" name="Freya's Staff (PvP) - Empower" type="Weapon">
|
|
<!-- <Special Option>. Two-handed magic blunt with special powers used by Freya. M. Atk. Increases by 177. Increases damage inflicted during PvP. Has a chance of increasing Casting Spd. when attacked.. No Soul Crystal option. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_glacierin_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="item_skill" val="3072-1" /> <!-- Special Ability: Empower -->
|
|
<set name="material" val="WOOD" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1080" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="281" />
|
|
<set stat="pAtk" val="426" />
|
|
</for>
|
|
</item>
|
|
<item id="22798" name="Freya's Staff (PvP) - MP Regeneration" type="Weapon">
|
|
<!-- <Special Option>. Two-handed magic blunt with special powers used by Freya. MP Recovery Rate is raised. Increases damage inflicted during PvP. Has a chance of increasing Casting Spd. when attacked.. No Soul Crystal option. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_glacierin_i01" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_tradable" val="false" />
|
|
<set name="item_skill" val="3576-1" /> <!-- Special Ability: MP Regeneration -->
|
|
<set name="material" val="WOOD" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1080" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="281" />
|
|
<set stat="pAtk" val="426" />
|
|
</for>
|
|
</item>
|
|
<item id="22799" name="Freya's Staff - Cleverness" type="Weapon">
|
|
<!-- Masterwork Item with chance of MP absorption.. Two-handed magic blunt with special powers used by Freya. Can bestow 1 regular Soul Crystal and 1 Special Soul Crystal. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
|
|
<set name="bodypart" val="rhand" />
|
|
<set name="commissionItemType" val="BLUNT_WEAPON" />
|
|
<set name="crystal_count" val="9872" />
|
|
<set name="crystal_type" val="S80" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="205668000" />
|
|
<set name="random_damage" val="20" />
|
|
<set name="soulshots" val="1" />
|
|
<set name="spiritshots" val="1" />
|
|
<set name="weapon_type" val="BLUNT" />
|
|
<set name="weight" val="1080" />
|
|
<for>
|
|
<add stat="accCombat" val="8" />
|
|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="281" />
|
|
<set stat="pAtk" val="426" />
|
|
</for>
|
|
</item>
|
|
</list>
|