Files
l2j_mobius/trunk/dist/game/data/stats/items/22000-22099.xml
MobiusDev 0f63734fe9 Item stats and order update.
Contributed by Matts.
2015-12-05 20:37:59 +00:00

1904 lines
94 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="22000" name="Small Fortuna Box" type="EtcItem">
<!-- Has a chance to contain an Ancient Scroll: Enchant Weapon or a Scroll: Enchant Weapon with 10 % improved success rate. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26000-1" /> <!-- Small Fortuna Box -->
<set name="material" val="STEEL" />
</item>
<item id="22001" name="Medium Fortune Box" type="EtcItem">
<!-- Has a chance to contain a high-grade Ancient Scroll: Enchant Weapon or a Scroll: Enchant Weapon with 10 % improved success rate. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26001-1" /> <!-- Medium Fortuna Box -->
<set name="material" val="STEEL" />
</item>
<item id="22002" name="Large Fortuna Box" type="EtcItem">
<!-- A Heavenly Scroll: Enchant Weapon and a high -grade Ancient Scroll: Enchant Weapon can be acquired at a constant rate. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26002-1" /> <!-- Large Fortuna Box -->
<set name="material" val="STEEL" />
</item>
<item id="22003" name="Small Fortuna Cube" type="EtcItem">
<!-- Ancient Scroll: Enchant Armor and Scroll: Enchant Armor with 10 % improved success rate can be acquired at a constant rate. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_cube_i00" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26003-1" /> <!-- Small Fortuna Cube -->
<set name="material" val="STEEL" />
</item>
<item id="22004" name="Medium Fortuna Cube" type="EtcItem">
<!-- High -grade Ancient Scroll: Enchant Armor and Scroll: Enchant Armor with 10 % improved success rate can be acquired at a constant rate. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_cube_i00" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26004-1" /> <!-- Medium Fortuna Cube -->
<set name="material" val="STEEL" />
</item>
<item id="22005" name="Large Fortuna Cube" type="EtcItem">
<!-- A Heavenly Scroll: Enchant Armor and a high -grade Ancient Scroll: Enchant Armor can be acquired at a constant rate. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_cube_i00" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26005-1" /> <!-- Large Fortuna Cube -->
<set name="material" val="STEEL" />
</item>
<item id="22006" name="Scroll: Enchant Weapon (D-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . P. Atk. for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. P. Atk. for bow weap -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_d_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26006-1" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22007" name="Scroll: Enchant Weapon (C-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . P. Atk. for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_c_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26007-1" /> <!-- Scroll: Enchant Weapon (C-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22008" name="Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_b_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26008-1" /> <!-- Scroll: Enchant Weapon (B-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22009" name="Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . P. Atk. for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26009-1" /> <!-- Scroll: Enchant Weapon (A-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22010" name="Scroll: Enchant Armor (D-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . Defense for D-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_d_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26010-1" /> <!-- Scroll: Enchant Armor (D-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22011" name="Scroll: Enchant Armor (C-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . Defense for C-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_c_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26011-1" /> <!-- Scroll: Enchant Armor (C-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22012" name="Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . Defense for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_b_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26012-1" /> <!-- Scroll: Enchant Armor (B-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22013" name="Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . Defense for A-grade armor and accessories increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26013-1" /> <!-- Scroll: Enchant Armor (A-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22014" name="Ancient Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed b -->
<set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_wp_b_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26014-1" /> <!-- Ancient Scroll: Enchant Weapon (B-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22015" name="Ancient Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . P. Atk. for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. P. Atk. for sword, two-handed b -->
<set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26015-1" /> <!-- Ancient Scroll: Enchant Weapon (A-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22016" name="Ancient Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . Defense for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it ca -->
<set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_am_b_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26016-1" /> <!-- Ancient Scroll: Enchant Armor (B-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22017" name="Ancient Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . Defense for A-grade armor and accessories increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can -->
<set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26017-1" /> <!-- Ancient Scroll: Enchant Armor (A-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22018" name="Heavenly Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . Increases P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons by 3 when enchanted. Increases P. Atk. for two-handed sword, two-handed blunt, dualswords/daggers, and fist weapons by 4. In -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_b_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26018-1" /> <!-- Divine Scroll: Enchant Weapon (B-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22019" name="Heavenly Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . Increases P. Atk. for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons by 4 when enchanted. Increases P. Atk. for two-handed sword, two-handed blunt, dualswords/daggers, and fist weapons by 5. In -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26019-1" /> <!-- Divine Scroll: Enchant Weapon (A-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22020" name="Heavenly Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . Defense for B-grade armor or accessory increases by 1 and by 3 starting from + 4. Can enchant to + 7. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_b_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26020-1" /> <!-- Divine Scroll: Enchant Armor (B-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22021" name="Heavenly Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . Defense for B-grade armor or accessory by 1 and by 3 starting from + 4. Can enchant to + 7. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26021-1" /> <!-- Divine Scroll: Enchant Armor (A-grade) -->
<set name="material" val="PAPER" />
</item>
<item id="22022" name="Greater Haste Potion" type="EtcItem">
<!-- Magic potion which increases Atk. Spd. by 33%. It is very light. -->
<set name="icon" val="br_cashtex.item.br_cash_adv_swift_attack_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26022-1" /> <!-- Greater Haste Potion -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="500" />
<set name="weight" val="4" />
</item>
<item id="22023" name="Greater Wind Walk Potion" type="EtcItem">
<!-- Magic potion which increases Speed by 33. It is very light. -->
<set name="icon" val="br_cashtex.item.br_cash_adv_quick_step_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26023-1" /> <!-- Greater Wind Walk Potion -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="500" />
<set name="weight" val="4" />
</item>
<item id="22024" name="Quick Healing Potion" type="EtcItem">
<!-- Magic potion that instantly restores HP by 435. Instant effect with no duration. Very light. Cannot be used when HP is full. -->
<set name="icon" val="br_cashtex.item.br_cash_quick_healing_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26024-1" /> <!-- Quick Healing Potion -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="500" />
<set name="weight" val="36" />
</item>
<item id="22025" name="Major Healing Potion" type="EtcItem">
<!-- Magic potion which quickly recovers HP. Lasts for 15 seconds. Very light. -->
<set name="icon" val="br_cashtex.item.br_cash_greater_healing_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26025-1" /> <!-- Major Healing Potion -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="10000" />
<set name="weight" val="1" />
</item>
<item id="22026" name="Major Healing Potion" type="EtcItem">
<!-- Magic potion which slowly recovers HP. It lasts for 15 seconds. It is very light. -->
<set name="icon" val="br_cashtex.item.br_cash_healing_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26026-1" /> <!-- Major Healing Potion -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="10000" />
<set name="weight" val="1" />
</item>
<item id="22027" name="Elixir of CP (D-grade)" type="EtcItem">
<!-- It recovers CP. Any character between levels 20 and 39 can use it only for oneself. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_combative_d_i00" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26027-2" /> <!-- Elixir of CP (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="7" />
<set name="weight" val="5" />
</item>
<item id="22028" name="Elixir of CP (C-grade)" type="EtcItem">
<!-- It recovers CP. Any character level 40 or above and level 51 or below can use it only for oneself. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_combative_c_i00" />
<set name="crystal_type" val="C" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26027-3" /> <!-- Elixir of CP (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="7" />
<set name="weight" val="5" />
</item>
<item id="22029" name="Elixir of CP (B-grade)" type="EtcItem">
<!-- It recovers CP. Any character level 52 or above and level 60 or below can use it only for oneself. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_combative_b_i00" />
<set name="crystal_type" val="B" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26027-4" /> <!-- Elixir of CP (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="7" />
<set name="weight" val="5" />
</item>
<item id="22030" name="Elixir of CP (A-grade)" type="EtcItem">
<!-- It recovers CP. Any character between levels 61 and 75 can use it only for oneself. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_combative_a_i00" />
<set name="crystal_type" val="A" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26027-5" /> <!-- Elixir of CP (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="7" />
<set name="weight" val="5" />
</item>
<item id="22031" name="Elixir of CP (S-grade)" type="EtcItem">
<!-- It recovers CP. Can only be used by characters level 76 - 84 upon themselves. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_combative_s_i00" />
<set name="crystal_type" val="S" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26027-6" /> <!-- Elixir of CP (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="7" />
<set name="weight" val="5" />
</item>
<item id="22032" name="Elixir of Life (D-grade)" type="EtcItem">
<!-- It recovers HP. Any character between levels 20 and 39 can use it only for oneself. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_life_d_i00" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26028-2" /> <!-- Elixir of Life (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="2" />
<set name="weight" val="5" />
</item>
<item id="22033" name="Elixir of Life (C-grade)" type="EtcItem">
<!-- It recovers HP. Any character level 40 or above and level 51 or below can use it only for oneself. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_life_c_i00" />
<set name="crystal_type" val="C" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26028-3" /> <!-- Elixir of Life (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="3" />
<set name="weight" val="5" />
</item>
<item id="22034" name="Elixir of Life (B-grade)" type="EtcItem">
<!-- It recovers HP. Any character level 52 or above and level 60 or below can use it only for oneself. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_life_b_i00" />
<set name="crystal_type" val="B" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26028-4" /> <!-- Elixir of Life (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="4" />
<set name="weight" val="5" />
</item>
<item id="22035" name="Elixir of Life (A-grade)" type="EtcItem">
<!-- It recovers HP. Any character between levels 61 and 75 can use it only for oneself. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_life_a_i00" />
<set name="crystal_type" val="A" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26028-5" /> <!-- Elixir of Life (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="5" />
<set name="weight" val="5" />
</item>
<item id="22036" name="Elixir of Life (S-grade)" type="EtcItem">
<!-- It recovers HP. Can only be used by characters level 76 - 84 upon themselves. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_life_s_i00" />
<set name="crystal_type" val="S" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="for_npc" val="true" />
<set name="handler" val="Elixir" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26028-6" /> <!-- Elixir of Life (D-grade) -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="60000" />
<set name="shared_reuse_group" val="6" />
<set name="weight" val="5" />
</item>
<item id="22037" name="CP Potion" type="EtcItem">
<!-- It recovers CP by 50. Cooldown is very short. -->
<set name="icon" val="br_cashtex.item.br_cash_cp_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26029-1" /> <!-- CP Potion -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="100" />
<set name="weight" val="25" />
</item>
<item id="22038" name="Mana Potion" type="EtcItem">
<!-- Magic potion which instantly recovers MP by 60. It is very light. -->
<set name="icon" val="br_cashtex.item.br_cash_mana_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26030-1" /> <!-- Mana Potion -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="500" />
<set name="weight" val="36" />
</item>
<item id="22039" name="Scroll: Wind Walk" type="EtcItem">
<!-- Increases Speed by 33 for 60 min. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_wind_walk_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26031-1" /> <!-- Scroll: Wind Walk -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22040" name="Scroll: Haste" type="EtcItem">
<!-- Increases Atk. Spd. by 33% for 60 min. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_haste_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26032-1" /> <!-- Scroll: Haste -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22041" name="Scroll: Might" type="EtcItem">
<!-- P. Atk. + 15% for 60 min. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_might_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26033-1" /> <!-- Scroll: Might -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22042" name="Scroll: Shield" type="EtcItem">
<!-- P. Def. + 15% for 60 min. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_shield_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26034-1" /> <!-- Scroll: Shield -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22043" name="Scroll: Death Whisper" type="EtcItem">
<!-- Increases the power of Critical Attacks by 35% for 60 min. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_death_whisper_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26035-1" /> <!-- Scroll: Death Whisper -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22044" name="Scroll: Guidance" type="EtcItem">
<!-- Increases Accuracy by about 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_guidance_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26036-1" /> <!-- Scroll: Guidance -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22045" name="Scroll: Empower" type="EtcItem">
<!-- M. Atk. + 75%. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_empower_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26037-1" /> <!-- Scroll: Empower -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22046" name="Scroll: Greater Acumen" type="EtcItem">
<!-- Increases Casting Spd. by 30% for 60 min. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_greater_acumen_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26038-1" /> <!-- Scroll: Greater Acumen -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22047" name="Scroll: Vampiric Rage" type="EtcItem">
<!-- Chance of recovering 9% of the standard melee damage inflicted on the enemy as HP. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_vampiric_rage_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26039-1" /> <!-- Scroll: Vampiric Rage -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22048" name="Scroll: Blessed Body" type="EtcItem">
<!-- Increases Max HP by 35%. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_bless_the_body_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26040-1" /> <!-- Scroll: Blessed Body -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22049" name="Scroll: Berserker Spirit" type="EtcItem">
<!-- Decreases a party member's P. Def. by 8%, M. Def. by 16%, and Evasion by 4. P. Atk. + 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_berserker_spirit_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26041-1" /> <!-- Scroll: Berserker Spirit -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22050" name="Scroll: Magic Barrier" type="EtcItem">
<!-- M. Def. + 30%. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_magic_barrier_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26042-1" /> <!-- Scroll: Magic Barrier -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22051" name="Scroll: Blessed Soul" type="EtcItem">
<!-- Increases Max MP by 35%. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_bless_the_soul_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26043-1" /> <!-- Scroll: Blessed Soul -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22052" name="Scroll: Clarity" type="EtcItem">
<!-- Decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_clarity_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26044-1" /> <!-- Scroll: Clarity -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22053" name="Scroll: Wild Magic" type="EtcItem">
<!-- Increases the rate of causing exceptional magic damage by 2. -->
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_wild_magic_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26045-1" /> <!-- Scroll: Wild Magic -->
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="22054" name="XP Rune III (Lv. 1-100+)" additionalName="24-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It increases acquired XP by 10%. It applies up to a maximum of 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26046-1;26046-2;26046-3;26046-4;26046-5" /> <!-- XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10% -->
<set name="material" val="FISH" />
<set name="time" val="1440" />
<set name="weight" val="120" />
</item>
<item id="22055" name="XP Rune III (Lv. 1-100+)" additionalName="168-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It increases acquired XP by 10%. It applies up to a maximum of 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26046-1;26046-2;26046-3;26046-4;26046-5" /> <!-- XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10% -->
<set name="material" val="FISH" />
<set name="time" val="4080" />
<set name="weight" val="120" />
</item>
<item id="22056" name="XP Rune III (Lv. 1-100+)" additionalName="336-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It increases acquired XP by 10%. It applies up to a maximum of 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26046-1;26046-2;26046-3;26046-4;26046-5" /> <!-- XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10% -->
<set name="material" val="FISH" />
<set name="time" val="2160" />
<set name="weight" val="120" />
</item>
<item id="22057" name="XP Rune III (Lv. 1-100+)" additionalName="720-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It increases acquired XP by 10%. It applies up to a maximum of 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26046-1;26046-2;26046-3;26046-4;26046-5" /> <!-- XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10%, XP Rune III (Lv. 1-100+) 10% -->
<set name="material" val="FISH" />
<set name="time" val="1200" />
<set name="weight" val="120" />
</item>
<item id="22058" name="SP Rune" additionalName="24-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It increases acquired SP by 10%. It applies up to a maximum of 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26047-1;26047-2;26047-3;26047-4;26047-5" /> <!-- SP Rune 10%, SP Rune 10%, SP Rune 10%, SP Rune 10%, SP Rune 10% -->
<set name="material" val="FISH" />
<set name="time" val="1440" />
<set name="weight" val="120" />
</item>
<item id="22059" name="SP Rune" additionalName="168-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It increases acquired SP by 10%. It applies up to a maximum of 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26047-1;26047-2;26047-3;26047-4;26047-5" /> <!-- SP Rune 10%, SP Rune 10%, SP Rune 10%, SP Rune 10%, SP Rune 10% -->
<set name="material" val="FISH" />
<set name="time" val="4080" />
<set name="weight" val="120" />
</item>
<item id="22060" name="SP Rune" additionalName="336-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It increases acquired SP by 10%. It applies up to a maximum of 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26047-1;26047-2;26047-3;26047-4;26047-5" /> <!-- SP Rune 10%, SP Rune 10%, SP Rune 10%, SP Rune 10%, SP Rune 10% -->
<set name="material" val="FISH" />
<set name="time" val="2160" />
<set name="weight" val="120" />
</item>
<item id="22061" name="SP Rune" additionalName="720-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It increases acquired SP by 10%. It applies up to a maximum of 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26047-1;26047-2;26047-3;26047-4;26047-5" /> <!-- SP Rune 10%, SP Rune 10%, SP Rune 10%, SP Rune 10%, SP Rune 10% -->
<set name="material" val="FISH" />
<set name="time" val="1200" />
<set name="weight" val="120" />
</item>
<item id="22062" name="Rune of Crystal" additionalName="24-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It decreases a penalty and level for one's equipment grade. It applies up to level 5. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26048-1;26048-2;26048-3;26048-4;26048-5" /> <!-- Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1) -->
<set name="material" val="FISH" />
<set name="time" val="1440" />
<set name="weight" val="120" />
</item>
<item id="22063" name="Rune of Crystal" additionalName="168-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It decreases a penalty and level for one's equipment grade. It applies up to level 5. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26048-1;26048-2;26048-3;26048-4;26048-5" /> <!-- Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1) -->
<set name="material" val="FISH" />
<set name="time" val="4080" />
<set name="weight" val="120" />
</item>
<item id="22064" name="Rune of Crystal" additionalName="336-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It decreases a penalty and level for one's equipment grade. It applies up to level 5. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26048-1;26048-2;26048-3;26048-4;26048-5" /> <!-- Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1) -->
<set name="material" val="FISH" />
<set name="time" val="2160" />
<set name="weight" val="120" />
</item>
<item id="22065" name="Rune of Crystal" additionalName="720-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. It decreases a penalty and level for one's equipment grade. It applies up to level 5. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
<set name="etcitem_type" val="RUNE_SELECT" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26048-1;26048-2;26048-3;26048-4;26048-5" /> <!-- Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1), Rune of Crystal (Lv. 1) -->
<set name="material" val="FISH" />
<set name="time" val="1200" />
<set name="weight" val="120" />
</item>
<item id="22066" name="Rune of Feather" additionalName="24-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases the weight limit by 20%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="RUNE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26049-1" /> <!-- Rune of Feather -->
<set name="material" val="PAPER" />
<set name="time" val="1440" />
<set name="weight" val="120" />
</item>
<item id="22067" name="Bone Arrow" type="EtcItem">
<!-- Arrow made of bone that was sharpened at the tip. Can be used with a D-grade bow. It is very light. -->
<set name="icon" val="br_cashtex.item.br_cash_bone_arrow_i00" />
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="D" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="BONE" />
<set name="weight" val="1" />
</item>
<item id="22068" name="Steel Arrow" type="EtcItem">
<!-- Powerful arrow made of steel. Can be used with a C-grade bow. It is very light. -->
<set name="icon" val="br_cashtex.item.br_cash_fine_steel_arrow_i00" />
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="1" />
</item>
<item id="22069" name="Silver Arrow" type="EtcItem">
<!-- Steel arrow plated with silver. Can be used with a B-grade bow. It is very light. -->
<set name="icon" val="br_cashtex.item.br_cash_silver_arrow_i00" />
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="1" />
</item>
<item id="22070" name="Mithril Arrow" type="EtcItem">
<!-- Steel arrow plated with mithril. Can be used with an A-grade bow. It is very light. -->
<set name="icon" val="br_cashtex.item.br_cash_mithril_arrow_i00" />
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="MITHRIL" />
<set name="weight" val="1" />
</item>
<item id="22071" name="Arrow of Light" type="EtcItem">
<!-- The strongest arrow. Materials are unknown. It is very light. -->
<set name="icon" val="br_cashtex.item.br_cash_shining_arrow_i00" />
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="S" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="1" />
</item>
<item id="22072" name="Blessed Spiritshot (D-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can be used with a D-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_spiritshot_d_i00" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="BlessedSpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26050-1" /> <!-- Blessed Spiritshot (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22073" name="Blessed Spiritshot (C-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can be used with a C-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_spiritshot_c_i00" />
<set name="crystal_type" val="C" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="BlessedSpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26051-1" /> <!-- Blessed Spiritshot (C-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22074" name="Blessed Spiritshot (B-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can be used with a B-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_spiritshot_b_i00" />
<set name="crystal_type" val="B" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="BlessedSpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26052-1" /> <!-- Blessed Spiritshot (B-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22075" name="Blessed Spiritshot (A-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can be used with an A-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_spiritshot_a_i00" />
<set name="crystal_type" val="A" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="BlessedSpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26053-1" /> <!-- Blessed Spiritshot (A-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22076" name="Blessed Spiritshot (S-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can be used with an S-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_spiritshot_s_i00" />
<set name="crystal_type" val="S" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="BlessedSpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26054-1" /> <!-- Blessed Spiritshot (S-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22077" name="Spiritshot (D-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. Can be used with a D-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_spiritshot_d_i00" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="SpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26055-1" /> <!-- Spiritshot (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22078" name="Spiritshot (C-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. Can be used with a C-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_spiritshot_c_i00" />
<set name="crystal_type" val="C" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="SpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26056-1" /> <!-- Spiritshot (C-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22079" name="Spiritshot (B-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. Can be used with a B-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_spiritshot_b_i00" />
<set name="crystal_type" val="B" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="SpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26057-1" /> <!-- Spiritshot (B-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22080" name="Spiritshot (A-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. Can be used with an A-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_spiritshot_a_i00" />
<set name="crystal_type" val="A" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="SpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26058-1" /> <!-- Spiritshot (A-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22081" name="Spiritshot (S-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. Can be used with an S-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_spiritshot_s_i00" />
<set name="crystal_type" val="S" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="SpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26059-1" /> <!-- Spiritshot (S-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22082" name="Soulshot (D-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with a D-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_soulshot_d_i00" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SOULSHOT" />
<set name="handler" val="SoulShots" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26060-1" /> <!-- Soulshot (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22083" name="Soulshot (C-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with a C-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_soulshot_c_i00" />
<set name="crystal_type" val="C" />
<set name="default_action" val="SOULSHOT" />
<set name="handler" val="SoulShots" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26061-1" /> <!-- Soulshot (C-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22084" name="Soulshot (B-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with a B-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_soulshot_b_i00" />
<set name="crystal_type" val="B" />
<set name="default_action" val="SOULSHOT" />
<set name="handler" val="SoulShots" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26062-1" /> <!-- Soulshot (B-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22085" name="Soulshot (A-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with an A-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_soulshot_a_i00" />
<set name="crystal_type" val="A" />
<set name="default_action" val="SOULSHOT" />
<set name="handler" val="SoulShots" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26063-1" /> <!-- Soulshot (A-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22086" name="Soulshot (S-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with an S-grade weapon. -->
<set name="icon" val="br_cashtex.item.br_cash_soulshot_s_i00" />
<set name="crystal_type" val="S" />
<set name="default_action" val="SOULSHOT" />
<set name="handler" val="SoulShots" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26064-1" /> <!-- Soulshot (S-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="1" />
</item>
<item id="22087" name="Fighter's Scroll Bundle" type="EtcItem">
<!-- If used, every type of magic scroll for warriors can be acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_fighter_buff_set_i00" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26065-1" /> <!-- Fighter's Scroll Bundle -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="22088" name="Mage's Scroll Bundle" type="EtcItem">
<!-- If used, every type of magic scroll for wizards can be acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_mage_buff_set_i00" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26066-1" /> <!-- Mage's Scroll Bundle -->
<set name="material" val="PAPER" />
<set name="weight" val="100" />
</item>
<item id="22089" name="Bone Quiver" type="EtcItem">
<!-- If used, ten thousand bone arrows are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_arrows_i00" />
<set name="crystal_type" val="D" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26067-1" /> <!-- Bone Quiver -->
<set name="material" val="BONE" />
<set name="weight" val="1000" />
</item>
<item id="22090" name="Steel Quiver" type="EtcItem">
<!-- If used, ten thousand steel arrows are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_fine_steel_arrows_i00" />
<set name="crystal_type" val="C" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26067-2" /> <!-- Bone Quiver -->
<set name="material" val="FINE_STEEL" />
<set name="weight" val="1000" />
</item>
<item id="22091" name="Silver Quiver" type="EtcItem">
<!-- If used, ten thousand silver arrows are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_silver_arrows_i00" />
<set name="crystal_type" val="B" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26067-3" /> <!-- Bone Quiver -->
<set name="material" val="SILVER" />
<set name="weight" val="1000" />
</item>
<item id="22092" name="Mithril Quiver" type="EtcItem">
<!-- If used, ten thousand Mithril arrows are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="crystal_type" val="A" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26067-4" /> <!-- Bone Quiver -->
<set name="material" val="MITHRIL" />
<set name="weight" val="1000" />
</item>
<item id="22093" name="Quiver of Light" type="EtcItem">
<!-- If used, ten thousand arrows of light are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_shining_arrows_i00" />
<set name="crystal_type" val="S" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_premium" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="26067-5" /> <!-- Bone Quiver -->
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="1000" />
</item>
<item id="22094" name="Blessed Spiritshot Pack (D-grade)" type="EtcItem">
<!-- If used, five thousand Blessed Spiritshots in D-grade are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_blessed_spiritshot_d_i00" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="crystal_type" val="D" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_premium" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="26068-1" /> <!-- Blessed Spiritshot Pack (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="500" />
</item>
<item id="22095" name="Blessed Spiritshot Pack (C-grade)" type="EtcItem">
<!-- If used, five thousand Blessed Spiritshots in C-grade are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_blessed_spiritshot_c_i00" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="crystal_type" val="C" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_premium" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="26068-2" /> <!-- Blessed Spiritshot Pack (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="500" />
</item>
<item id="22096" name="Blessed Spiritshot Pack (B-grade)" type="EtcItem">
<!-- If used, five thousand Blessed Spiritshots in B-grade are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_blessed_spiritshot_b_i00" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="crystal_type" val="B" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_premium" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="26068-3" /> <!-- Blessed Spiritshot Pack (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="500" />
</item>
<item id="22097" name="Blessed Spiritshot Pack (A-grade)" type="EtcItem">
<!-- If used, five thousand Blessed Spiritshots in A-grade are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_blessed_spiritshot_a_i00" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="crystal_type" val="A" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_premium" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="26068-4" /> <!-- Blessed Spiritshot Pack (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="500" />
</item>
<item id="22098" name="Blessed Spiritshot Pack (S-grade)" type="EtcItem">
<!-- If used, five thousand Blessed Spiritshots in S-grade are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_blessed_spiritshot_s_i00" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="crystal_type" val="S" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_premium" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="26068-5" /> <!-- Blessed Spiritshot Pack (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="500" />
</item>
<item id="22099" name="Spiritshot Pack (D-grade)" type="EtcItem">
<!-- If used, five thousand Spiritshots in D-grade are acquired. -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_d_i00" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="crystal_type" val="D" />
<set name="default_action" val="CAPSULE" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_premium" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="26069-1" /> <!-- Spiritshot Pack (D-grade) -->
<set name="material" val="PAPER" />
<set name="weight" val="500" />
</item>
</list>