Files
l2j_mobius/trunk/dist/game/data/stats/items/04600-04699.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

1607 lines
77 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="4600" name="Greater WIT Dye &lt;Wit + 2 Men - 2&gt;" type="EtcItem">
<!-- Greater WIT Dye <Wit + 2 Men - 2>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer -->
<set name="icon" val="icon.etc_wit_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="60000" />
<set name="weight" val="150" />
</item>
<item id="4601" name="Greater STR Dye &lt;STR + 3 CON - 3&gt;" type="EtcItem">
<!-- Greater STR Dye <Str + 3 Con - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_str_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4602" name="Greater STR Dye &lt;STR + 3 DEX - 3&gt;" type="EtcItem">
<!-- Greater STR Dye <Str + 3 Dex - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_str_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4603" name="Greater CON Dye &lt;Con + 3 Str - 3&gt;" type="EtcItem">
<!-- Greater CON Dye <Con + 3 Str - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_con_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4604" name="Greater CON Dye &lt;Con + 3 DEX - 3&gt;" type="EtcItem">
<!-- Greater CON Dye <Con + 3 Dex - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_con_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4605" name="Greater DEX Dye &lt;Dex + 3 Str - 3&gt;" type="EtcItem">
<!-- Greater DEX Dye <Dex + 3 Str - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_dex_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4606" name="Greater DEX Dye &lt;Dex + 3 CON - 3&gt;" type="EtcItem">
<!-- Greater DEX Dye <Dex + 3 Con - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_dex_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4607" name="Greater INT Dye &lt;Int + 3 Men - 3&gt;" type="EtcItem">
<!-- Greater INT Dye <Int + 3 Men - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. -->
<set name="icon" val="icon.etc_int_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4608" name="Greater INT Dye &lt;Int + 3 Wit - 3&gt;" type="EtcItem">
<!-- Greater INT Dye <Int + 3 Wit - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard -->
<set name="icon" val="icon.etc_int_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4609" name="Greater MEN Dye &lt;Men + 3 Int - 3&gt;" type="EtcItem">
<!-- Greater MEN Dye <Men + 3 Int - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. -->
<set name="icon" val="icon.etc_men_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4610" name="Greater MEN Dye &lt;Men + 3 Wit - 3&gt;" type="EtcItem">
<!-- Greater MEN Dye <Men + 3 Wit - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by the Wizard class and the Healer class. after completion of their second -->
<set name="icon" val="icon.etc_men_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4611" name="Greater WIT Dye &lt;Wit + 3 Int - 3&gt;" type="EtcItem">
<!-- Greater WIT Dye <Wit + 3 Int - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard -->
<set name="icon" val="icon.etc_wit_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4612" name="Greater WIT Dye &lt;Wit + 3 Men - 3&gt;" type="EtcItem">
<!-- Greater WIT Dye <Wit + 3 Men - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer -->
<set name="icon" val="icon.etc_wit_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="90000" />
<set name="weight" val="150" />
</item>
<item id="4613" name="Greater STR Dye &lt;STR + 4 CON - 4&gt;" type="EtcItem">
<!-- Greater STR Dye <Str + 4 Con - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_str_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4614" name="Greater STR Dye &lt;STR + 4 DEX - 4&gt;" type="EtcItem">
<!-- Greater STR Dye <Str + 4 Dex - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_str_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4615" name="Greater CON Dye &lt;Con + 4 Str - 4&gt;" type="EtcItem">
<!-- Greater CON Dye <Con + 4 Str - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_con_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4616" name="Greater CON Dye &lt;Con + 4 DEX - 4&gt;" type="EtcItem">
<!-- Greater CON Dye <Con + 4 Dex - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_con_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4617" name="Greater DEX Dye &lt;Dex + 4 Str - 4&gt;" type="EtcItem">
<!-- Greater DEX Dye <Dex + 4 Str - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_dex_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4618" name="Greater DEX Dye &lt;Dex + 4 CON - 4&gt;" type="EtcItem">
<!-- Greater DEX Dye <Dex + 4 Con - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes. -->
<set name="icon" val="icon.etc_dex_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4619" name="Greater INT Dye &lt;Int + 4 Men - 4&gt;" type="EtcItem">
<!-- Greater INT Dye <Int + 4 Men - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. -->
<set name="icon" val="icon.etc_int_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4620" name="Greater INT Dye &lt;Int + 4 Wit - 4&gt;" type="EtcItem">
<!-- Greater INT Dye <Int + 4 Wit - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard -->
<set name="icon" val="icon.etc_int_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4621" name="Greater MEN Dye &lt;Men + 4 Int - 4&gt;" type="EtcItem">
<!-- Greater MEN Dye <Men + 4 Int - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. -->
<set name="icon" val="icon.etc_men_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4622" name="Greater MEN Dye &lt;Men + 4 Wit - 4&gt;" type="EtcItem">
<!-- Greater MEN Dye <Men + 4 Wit - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer -->
<set name="icon" val="icon.etc_men_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4623" name="Greater WIT Dye &lt;Wit + 4 Int - 4&gt;" type="EtcItem">
<!-- Greater WIT Dye <Wit + 4 Int - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard -->
<set name="icon" val="icon.etc_wit_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4624" name="Greater WIT Dye &lt;Wit + 4 Men - 4&gt;" type="EtcItem">
<!-- Greater WIT Dye <Wit + 4 Men - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer -->
<set name="icon" val="icon.etc_wit_hena_i02" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="145000" />
<set name="weight" val="150" />
</item>
<item id="4625" name="Dice (Heart)" type="EtcItem">
<!-- Simple game of chance! Roll 'em!! -->
<set name="icon" val="icon.etc_dice_a_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="DICE" />
<set name="handler" val="RollingDice" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="material" val="STEEL" />
<set name="price" val="500" />
</item>
<item id="4626" name="Dice (Spade)" type="EtcItem">
<!-- Simple game of chance! Roll 'em!! -->
<set name="icon" val="icon.etc_dice_b_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="DICE" />
<set name="handler" val="RollingDice" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="material" val="STEEL" />
<set name="price" val="500" />
</item>
<item id="4627" name="Dice (Clover)" type="EtcItem">
<!-- Simple game of chance! Roll 'em!! -->
<set name="icon" val="icon.etc_dice_c_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="DICE" />
<set name="handler" val="RollingDice" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="material" val="STEEL" />
<set name="price" val="500" />
</item>
<item id="4628" name="Dice (Diamond)" type="EtcItem">
<!-- Simple game of chance! Roll 'em!! -->
<set name="icon" val="icon.etc_dice_d_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="DICE" />
<set name="handler" val="RollingDice" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="material" val="STEEL" />
<set name="price" val="500" />
</item>
<item id="4629" name="Red Soul Crystal" type="EtcItem">
<!-- Red crystal that absorbs souls. Once saturated it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4630" name="Red Soul Crystal - Stage 1" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4631" name="Red Soul Crystal - Stage 2" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4632" name="Red Soul Crystal - Stage 3" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4633" name="Red Soul Crystal - Stage 4" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4634" name="Red Soul Crystal - Stage 5" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4635" name="Red Soul Crystal - Stage 6" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4636" name="Red Soul Crystal - Stage 7" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4637" name="Red Soul Crystal - Stage 8" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4638" name="Red Soul Crystal - Stage 9" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4639" name="Red Soul Crystal - Stage 10" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. A crystal of this level is said to absorb crystals on its own, so it doesn't seem like you need to use it directly on t -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4640" name="Green Soul Crystal" type="EtcItem">
<!-- Green crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4641" name="Green Soul Crystal - Stage 1" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4642" name="Green Soul Crystal - Stage 2" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4643" name="Green Soul Crystal - Stage 3" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4644" name="Green Soul Crystal - Stage 4" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4645" name="Green Soul Crystal - Stage 5" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4646" name="Green Soul Crystal - Stage 6" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4647" name="Green Soul Crystal - Stage 7" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4648" name="Green Soul Crystal - Stage 8" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4649" name="Green Soul Crystal - Stage 9" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4650" name="Green Soul Crystal - Stage 10" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. A crystal of this level is said to absorb crystals on its own, so it doesn't seem like you need to use it directly on -->
<set name="icon" val="icon.etc_soul_stone_i02" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4651" name="Blue Soul Crystal" type="EtcItem">
<!-- Blue crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4652" name="Blue Soul Crystal - Stage 1" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4653" name="Blue Soul Crystal - Stage 2" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4654" name="Blue Soul Crystal - Stage 3" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4655" name="Blue Soul Crystal - Stage 4" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4656" name="Blue Soul Crystal - Stage 5" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4657" name="Blue Soul Crystal - Stage 6" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4658" name="Blue Soul Crystal - Stage 7" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4659" name="Blue Soul Crystal - Stage 8" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4660" name="Blue Soul Crystal - Stage 9" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4661" name="Blue Soul Crystal - Stage 10" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. stage 10. Once saturated, it bestows special abilities to a weapon. Each use consumes 26 MP. A crystal of this level is said to absorb crystals on its own, so it doesn't seem like you need to use it dir -->
<set name="icon" val="icon.etc_soul_stone_i01" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="item_skill" val="2096-1" /> <!-- Soul Crystal -->
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4662" name="Broken Red Soul Crystal" type="EtcItem">
<!-- Red-colored crystal that absorbs souls. Internal imbalance between absorbed souls has rendered it useless. -->
<set name="icon" val="icon.etc_broken_crystal_red_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4663" name="Broken Green Soul Crystal" type="EtcItem">
<!-- Green-colored crystal that absorbs souls. Internal imbalance between absorbed souls has rendered it useless. -->
<set name="icon" val="icon.etc_broken_crystal_green_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4664" name="Broken Blue Soul Crystal" type="EtcItem">
<!-- Blue-colored crystal that absorbs souls. Internal imbalance between absorbed souls has rendered it useless. -->
<set name="icon" val="icon.etc_broken_crystal_blue_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_oly_restricted" val="true" />
<set name="is_questitem" val="true" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="20" />
</item>
<item id="4665" name="Pipette Knife" type="Weapon">
<!-- Instrument used to collect the blood of living creatures. Use it to cut Baium and obtain a blood sample. -->
<set name="icon" val="icon.weapon_knife_i00" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BRONZE" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="1140" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="10" />
<set stat="mAtk" val="9" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="4666" name="Reiria's Soul Orb" type="EtcItem">
<!-- Sphere containing Reiria's Soul. Take it to Maestro Reorin. -->
<set name="icon" val="icon.etc_bead_white_i00" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4667" name="Kernon's Infernium Scepter" type="EtcItem">
<!-- Scepter made of infernium that was recovered from the demon Kernon. Take it to Maestro Reorin. -->
<set name="icon" val="icon.etc_imperial_scepter_i02" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4668" name="Golkonda's Infernium Scepter" type="EtcItem">
<!-- Scepter made of infernium that was recovered from Golkonda, the Longhorn General. Take it to Maestro Reorin. -->
<set name="icon" val="icon.etc_imperial_scepter_i01" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4669" name="Hallate's Infernium Scepter" type="EtcItem">
<!-- Scepter made of infernium that was recovered from the Death Lord Hallate. Take it to Maestro Reorin. -->
<set name="icon" val="icon.etc_imperial_scepter_i00" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4670" name="Maestro Reorin's Hammer" type="EtcItem">
<!-- Hammer used by a blacksmith. It is made by processing an adamantite nugget of high purity. Take it to Maestro Reorin. -->
<set name="icon" val="icon.weapon_iron_hammer_i01" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4671" name="Maestro Reorin's Mold" type="EtcItem">
<!-- Mold used by Dwarven Artisans to manufacture top grade equipment. Take it to Maestro Reorin. -->
<set name="icon" val="icon.etc_artisans_frame_i00" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4672" name="Infernium Varnish" type="EtcItem">
<!-- Varnish used when manufacturing an infernium weapon. Take it to Maestro Reorin. -->
<set name="icon" val="icon.etc_powder_red_i00" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4673" name="Red Pipette Knife" type="EtcItem">
<!-- Pipette knife that holds Baium's blood. Bring it to Magister Casper at Hardin's Academy. -->
<set name="icon" val="icon.weapon_knife_i01" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4674" name="Medal of Glory" type="EtcItem">
<set name="icon" val="icon.etc_magic_coin_gold_i00" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4675" name="Medal of Friendship" type="EtcItem">
<set name="icon" val="icon.etc_magic_coin_silver_i00" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4676" name="Medal of Victory" type="EtcItem">
<set name="icon" val="icon.etc_magic_coin_blood_i00" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="4677" name="Potion of Critical Escape" type="EtcItem">
<!-- Misdirects enemy attack, inhibits Speed of user. -->
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="commissionItemType" val="POTION" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2074-1" /> <!-- Potion of Critical Escape -->
<set name="material" val="PAPER" />
<set name="price" val="120" />
<set name="reuse_delay" val="500" />
<set name="weight" val="120" />
<cond msgId="113" addName="1">
<player flyMounted="false" />
</cond>
</item>
<item id="4678" name="Scroll: Decrease Hate" type="EtcItem">
<!-- Decreases one's level of Aggression. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2075-1" /> <!-- Scroll: Decrease Hate -->
<set name="material" val="LIQUID" />
<set name="price" val="5000" />
<set name="reuse_delay" val="10000" />
<set name="weight" val="180" />
<cond msgId="113" addName="1">
<player flyMounted="false" />
</cond>
</item>
<item id="4679" name="Eva's Blessing" type="EtcItem">
<!-- Allows one to breathe under water for extended periods. -->
<set name="icon" val="icon.etc_bless_of_eva_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2076-1" /> <!-- Eva's Blessing -->
<set name="material" val="LIQUID" />
<set name="price" val="500" />
<set name="reuse_delay" val="500" />
<set name="weight" val="180" />
<cond msgId="113" addName="1">
<player flyMounted="false" />
</cond>
</item>
<item id="4680" name="Potion of Revenge" type="EtcItem">
<!-- Reduces P. Def. and reflects damage back upon enemy. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="commissionItemType" val="POTION" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2077-1" /> <!-- Potion of Revenge -->
<set name="material" val="LIQUID" />
<set name="price" val="150" />
<set name="reuse_delay" val="500" />
<set name="weight" val="180" />
<cond msgId="113" addName="1">
<player flyMounted="false" />
</cond>
</item>
<item id="4681" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Decreases player's HP by 12. P. Atk. + 248 during a Critical Attack. -->
<set name="icon" val="icon.weapon_stormbringer_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9229" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="94" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3026-1" /> <!-- Special Ability: Critical Anger -->
<set name="material" val="FINE_STEEL" />
<set name="oncrit_chance" val="10" />
<set name="oncrit_skill" val="3025-1" /> <!-- Special Ability: Critical Anger -->
<set name="price" val="352580" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1430" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="61" />
<set stat="pAtk" val="107" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4682" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Critical by 86. -->
<set name="icon" val="icon.weapon_stormbringer_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9230" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="94" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3010-1" /> <!-- Special Ability: Focus -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="352580" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1430" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="61" />
<set stat="pAtk" val="107" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4683" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Weight Gauge by 20%. -->
<set name="icon" val="icon.weapon_stormbringer_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9231" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="94" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3498-1" /> <!-- Special Ability: Light -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="352580" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1430" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="61" />
<set stat="pAtk" val="107" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4684" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Accuracy by 6. -->
<set name="icon" val="icon.weapon_shamshir_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9241" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3007-2" /> <!-- Special Ability: Guidance -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4685" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases P. Critical Rate by 67 when attacking the target from behind. -->
<set name="icon" val="icon.weapon_shamshir_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9242" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3018-2" /> <!-- Special Ability: Back Blow -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4686" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Evasion by 7 when HP drops to 60% or below. -->
<set name="icon" val="icon.weapon_shamshir_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9243" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3028-2" /> <!-- Special Ability: Rsk. Evasion -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4687" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Critical by 82. -->
<set name="icon" val="icon.weapon_katana_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9245" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3010-2" /> <!-- Special Ability: Focus -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4688" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. P. Atk. + 194 during a Critical Attack. -->
<set name="icon" val="icon.weapon_katana_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9246" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3023-2" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4689" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Atk. Spd. by about 7%. -->
<set name="icon" val="icon.weapon_katana_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9247" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3036-2" /> <!-- Special Ability: Haste -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4690" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. P. Atk. + 194 during a Critical Attack. -->
<set name="icon" val="icon.weapon_spirits_sword_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9249" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3023-2" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4691" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Has a 15% chance of casting Poison on the target during a standard Critical Attack. -->
<set name="icon" val="icon.weapon_spirits_sword_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9250" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="material" val="FINE_STEEL" />
<set name="oncrit_chance" val="15" />
<set name="oncrit_skill" val="3024-2" /> <!-- Special Ability: Critical Poison -->
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4692" name="Not used" additionalName="Not used" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Atk. Spd. by about 7%. -->
<set name="icon" val="icon.weapon_spirits_sword_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9251" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3036-2" /> <!-- Special Ability: Haste -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4693" name="Raid Sword" additionalName="Focus" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Critical by 82. -->
<set name="icon" val="icon.weapon_raid_sword_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9253" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3010-2" /> <!-- Special Ability: Focus -->
<set name="material" val="FINE_STEEL" />
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4694" name="Raid Sword" additionalName="Critical Drain" type="Weapon">
<!-- <Soul Crystal Enhancement>. Absorbs 9 HP from the target during a Critical Attack. -->
<set name="icon" val="icon.weapon_raid_sword_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9254" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3022-1" /> <!-- Special Ability: Critical Drain -->
<set name="material" val="FINE_STEEL" />
<set name="oncrit_chance" val="35" />
<set name="oncrit_skill" val="3022-2" /> <!-- Special Ability: Critical Drain -->
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4695" name="Raid Sword" additionalName="Critical Poison" type="Weapon">
<!-- <Soul Crystal Enhancement>. Has a 15% chance of casting Poison on the target during a standard Critical Attack. -->
<set name="icon" val="icon.weapon_raid_sword_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9255" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="118" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3024-1" /> <!-- Special Ability: Critical Poison -->
<set name="material" val="FINE_STEEL" />
<set name="oncrit_chance" val="15" />
<set name="oncrit_skill" val="3024-2" /> <!-- Special Ability: Critical Poison -->
<set name="price" val="441940" />
<set name="random_damage" val="10" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1420" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="68" />
<set stat="pAtk" val="122" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4696" name="Caliburs" additionalName="Guidance" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Accuracy by 5. -->
<set name="icon" val="icon.weapon_caliburs_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9265" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="177" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3007-3" /> <!-- Special Ability: Guidance -->
<set name="material" val="ORIHARUKON" />
<set name="price" val="660860" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1400" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="76" />
<set stat="pAtk" val="139" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4697" name="Caliburs" additionalName="Focus" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Critical by 77. -->
<set name="icon" val="icon.weapon_caliburs_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9266" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="177" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3010-3" /> <!-- Special Ability: Focus -->
<set name="material" val="ORIHARUKON" />
<set name="price" val="660860" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1400" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="76" />
<set stat="pAtk" val="139" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4698" name="Caliburs" additionalName="Critical Damage" type="Weapon">
<!-- <Soul Crystal Enhancement>. P. Atk. + 213 during a Critical Attack. -->
<set name="icon" val="icon.weapon_caliburs_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9267" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="177" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3023-3" /> <!-- Special Ability: Critical Damage -->
<set name="material" val="ORIHARUKON" />
<set name="price" val="660860" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1400" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="76" />
<set stat="pAtk" val="139" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
<item id="4699" name="Sword of Delusion" additionalName="Focus" type="Weapon">
<!-- <Soul Crystal Enhancement>. Increases Critical by 77. -->
<set name="icon" val="icon.weapon_sword_of_delusion_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="change_weaponId" val="9269" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="crystal_count" val="177" />
<set name="crystal_type" val="C" />
<set name="damage_range" val="0;0;40;120" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="3010-3" /> <!-- Special Ability: Focus -->
<set name="material" val="MITHRIL" />
<set name="price" val="660860" />
<set name="random_damage" val="10" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1400" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="76" />
<set stat="pAtk" val="139" />
<enchant stat="mAtk" val="0" />
<enchant stat="pAtk" val="0" />
</for>
</item>
</list>