l2j_mobius/L2ClientDat/dist/structure/dats/pawnanimdata.xml
2018-05-13 13:35:03 +00:00

6238 lines
251 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list>
<file pattern="kor_lindvior" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="pawnanim_data" size="#data" hidden="false">
<node name="name" reader="UNICODE" />
<for name="TurnAnimName" size="14">
<node name="param_TurnAnimName" reader="UNICODE" />
</for>
<for name="WalkAnimName" size="14">
<node name="param_WalkAnimName" reader="UNICODE" />
</for>
<for name="RunAnimName" size="14">
<node name="param_RunAnimName" reader="UNICODE" />
</for>
<for name="FallAnimName" size="14">
<node name="param_FallAnimName" reader="UNICODE" />
</for>
<for name="DamageFlyAnimName" size="14">
<node name="param_DamageFlyAnimName" reader="UNICODE" />
</for>
<for name="JumpAnimName" size="14">
<node name="param_JumpAnimName" reader="UNICODE" />
</for>
<for name="BJumpAnimName" size="14">
<node name="param_BJumpAnimName" reader="UNICODE" />
</for>
<for name="WaitAnimName" size="14">
<node name="param_WaitAnimName" reader="UNICODE" />
</for>
<for name="AtkWaitAnimName" size="14">
<node name="param_AtkWaitAnimName" reader="UNICODE" />
</for>
<for name="SitAnimName" size="14">
<node name="param_SitAnimName" reader="UNICODE" />
</for>
<for name="SitWaitAnimName" size="14">
<node name="param_SitWaitAnimName" reader="UNICODE" />
</for>
<for name="StandAnimName" size="14">
<node name="param_StandAnimName" reader="UNICODE" />
</for>
<for name="DeathStandAnimName" size="14">
<node name="param_DeathStandAnimName" reader="UNICODE" />
</for>
<for name="ChairSitAnimName" size="14">
<node name="param_ChairSitAnimName" reader="UNICODE" />
</for>
<for name="ChairWaitAnimName" size="14">
<node name="param_ChairWaitAnimName" reader="UNICODE" />
</for>
<for name="ChairStandAnimName" size="14">
<node name="param_ChairStandAnimName" reader="UNICODE" />
</for>
<for name="StunAnimName" size="14">
<node name="param_StunAnimName" reader="UNICODE" />
</for>
<for name="Atk01AnimName" size="14">
<node name="param_Atk01AnimName" reader="UNICODE" />
</for>
<for name="Atk02AnimName" size="14">
<node name="param_Atk02AnimName" reader="UNICODE" />
</for>
<for name="Atk03AnimName" size="14">
<node name="param_Atk03AnimName" reader="UNICODE" />
</for>
<for name="AtkUpAnimName" size="14">
<node name="param_AtkUpAnimName" reader="UNICODE" />
</for>
<for name="AtkDownAnimName" size="14">
<node name="param_AtkDownAnimName" reader="UNICODE" />
</for>
<for name="SpAtk01AnimName" size="14">
<node name="param_SpAtk01AnimName" reader="UNICODE" />
</for>
<for name="SpAtk02AnimName" size="14">
<node name="param_SpAtk02AnimName" reader="UNICODE" />
</for>
<for name="SpAtk03AnimName" size="14">
<node name="param_SpAtk03AnimName" reader="UNICODE" />
</for>
<for name="SpAtk04AnimName" size="14">
<node name="param_SpAtk04AnimName" reader="UNICODE" />
</for>
<for name="SpAtk05AnimName" size="14">
<node name="param_SpAtk05AnimName" reader="UNICODE" />
</for>
<for name="SpAtk06AnimName" size="14">
<node name="param_SpAtk06AnimName" reader="UNICODE" />
</for>
<for name="SpAtk07AnimName" size="14">
<node name="param_SpAtk07AnimName" reader="UNICODE" />
</for>
<for name="SpAtk08AnimName" size="14">
<node name="param_SpAtk08AnimName" reader="UNICODE" />
</for>
<for name="SpAtk09AnimName" size="14">
<node name="param_SpAtk09AnimName" reader="UNICODE" />
</for>
<for name="SpAtk10AnimName" size="14">
<node name="param_SpAtk10AnimName" reader="UNICODE" />
</for>
<for name="SpAtk11AnimName" size="14">
<node name="param_SpAtk11AnimName" reader="UNICODE" />
</for>
<for name="SpAtk12AnimName" size="14">
<node name="param_SpAtk12AnimName" reader="UNICODE" />
</for>
<for name="SpAtk13AnimName" size="14">
<node name="param_SpAtk13AnimName" reader="UNICODE" />
</for>
<for name="SpAtk14AnimName" size="14">
<node name="param_SpAtk14AnimName" reader="UNICODE" />
</for>
<for name="SpAtk15AnimName" size="14">
<node name="param_SpAtk15AnimName" reader="UNICODE" />
</for>
<for name="SpAtk16AnimName" size="14">
<node name="param_SpAtk16AnimName" reader="UNICODE" />
</for>
<for name="SpAtk17AnimName" size="14">
<node name="param_SpAtk17AnimName" reader="UNICODE" />
</for>
<for name="SpAtk18AnimName" size="14">
<node name="param_SpAtk18AnimName" reader="UNICODE" />
</for>
<for name="SpAtk19AnimName" size="14">
<node name="param_SpAtk19AnimName" reader="UNICODE" />
</for>
<for name="SpAtk20AnimName" size="14">
<node name="param_SpAtk20AnimName" reader="UNICODE" />
</for>
<for name="SpAtk21AnimName" size="14">
<node name="param_SpAtk21AnimName" reader="UNICODE" />
</for>
<for name="SpAtk22AnimName" size="14">
<node name="param_SpAtk22AnimName" reader="UNICODE" />
</for>
<for name="SpAtk23AnimName" size="14">
<node name="param_SpAtk23AnimName" reader="UNICODE" />
</for>
<for name="SpAtk24AnimName" size="14">
<node name="param_SpAtk24AnimName" reader="UNICODE" />
</for>
<for name="SpAtk25AnimName" size="14">
<node name="param_SpAtk25AnimName" reader="UNICODE" />
</for>
<for name="SpAtk26AnimName" size="14">
<node name="param_SpAtk26AnimName" reader="UNICODE" />
</for>
<for name="SpAtk27AnimName" size="14">
<node name="param_SpAtk27AnimName" reader="UNICODE" />
</for>
<for name="SpAtk28AnimName" size="14">
<node name="param_SpAtk28AnimName" reader="UNICODE" />
</for>
<for name="ShieldAtkAnimName" size="14">
<node name="param_ShieldAtkAnimName" reader="UNICODE" />
</for>
<for name="DefenceAnimName" size="14">
<node name="param_DefenceAnimName" reader="UNICODE" />
</for>
<for name="DodgeAnimName" size="14">
<node name="param_DodgeAnimName" reader="UNICODE" />
</for>
<for name="DeathAnimName" size="14">
<node name="param_DeathAnimName" reader="UNICODE" />
</for>
<for name="DeathWaitAnimName" size="14">
<node name="param_DeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SitDeathAnimName" size="14">
<node name="param_SitDeathAnimName" reader="UNICODE" />
</for>
<for name="SitDeathWaitAnimName" size="14">
<node name="param_SitDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="DamageAnimName" size="14">
<node name="param_DamageAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimName" size="14">
<node name="param_CastShortAnimName" reader="UNICODE" />
</for>
<for name="CastMidAnimName" size="14">
<node name="param_CastMidAnimName" reader="UNICODE" />
</for>
<for name="CastLongAnimName" size="14">
<node name="param_CastLongAnimName" reader="UNICODE" />
</for>
<for name="CastEndAnimName" size="14">
<node name="param_CastEndAnimName" reader="UNICODE" />
</for>
<for name="MagicThrowAnimName" size="14">
<node name="param_MagicThrowAnimName" reader="UNICODE" />
</for>
<for name="MagicShotAnimName" size="14">
<node name="param_MagicShotAnimName" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimName" size="14">
<node name="param_MagicNoTargetAnimName" reader="UNICODE" />
</for>
<for name="MagicFriendAnimName" size="14">
<node name="param_MagicFriendAnimName" reader="UNICODE" />
</for>
<for name="PicItemAnimName" size="14">
<node name="param_PicItemAnimName" reader="UNICODE" />
</for>
<for name="ThrowAnimName" size="14">
<node name="param_ThrowAnimName" reader="UNICODE" />
</for>
<for name="RiderWaitAnimName" size="14">
<node name="param_RiderWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderAtkAnimName" size="14">
<node name="param_RiderAtkAnimName" reader="UNICODE" />
</for>
<for name="RiderRunAnimName" size="14">
<node name="param_RiderRunAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathWaitAnimName" size="14">
<node name="param_RiderDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathAnimName" size="14">
<node name="param_RiderDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathAnimName" size="14">
<node name="param_SwimDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimAnimName" size="14">
<node name="param_SwimAnimName" reader="UNICODE" />
</for>
<for name="SwimWaitAnimName" size="14">
<node name="param_SwimWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathWaitAnimName" size="14">
<node name="param_SwimDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimAttackWaitAnimName" size="14">
<node name="param_SwimAttackWaitAnimName" reader="UNICODE" />
</for>
<for name="CastShort2AnimName" size="14">
<node name="param_CastShort2AnimName" reader="UNICODE" />
</for>
<for name="CastMid2AnimName" size="14">
<node name="param_CastMid2AnimName" reader="UNICODE" />
</for>
<for name="CastLong2AnimName" size="14">
<node name="param_CastLong2AnimName" reader="UNICODE" />
</for>
<for name="CastEnd2AnimName" size="14">
<node name="param_CastEnd2AnimName" reader="UNICODE" />
</for>
<for name="PcSocialAnimName" size="37">
<node name="param_PcSocialAnimName" reader="UNICODE" />
</for>
<for name="NpcSocialAnimName" size="10">
<node name="param_NpcSocialAnimName" reader="UNICODE" />
</for>
<node name="FishStartAnimName" reader="UNICODE" />
<node name="FishWaitAnimName" reader="UNICODE" />
<node name="FishControlAnimName" reader="UNICODE" />
<node name="FishPullAnimName" reader="UNICODE" />
<node name="FishEndAnimName" reader="UNICODE" />
<node name="SocialCannonAnimName" reader="UNICODE" />
<node name="SocialOperateAnimName" reader="UNICODE" />
<node name="RiseAnimName" reader="UNICODE" />
<node name="GlideAnimName" reader="UNICODE" />
<node name="ShieldWaitAnimName" reader="UNICODE" />
<node name="SpecialSocial1AnimName" reader="UNICODE" />
<node name="SpecialSocial2AnimName" reader="UNICODE" />
<node name="SpecialSocial3AnimName" reader="UNICODE" />
<node name="DashWaitAnimName" reader="UNICODE" />
<for name="DashAnimName" size="14">
<node name="param_DashAnimName" reader="UNICODE" />
</for>
<for name="DashImpactAnimName" size="14">
<node name="param_DashImpactAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimNameA" size="14">
<node name="param_CastShortAnimNameA" reader="UNICODE" />
</for>
<for name="CastMidAnimNameA" size="14">
<node name="param_CastMidAnimNameA" reader="UNICODE" />
</for>
<for name="CastLongAnimNameA" size="14">
<node name="param_CastLongAnimNameA" reader="UNICODE" />
</for>
<for name="CastEndAnimNameA" size="14">
<node name="param_CastEndAnimNameA" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimNameA" size="14">
<node name="param_MagicNoTargetAnimNameA" reader="UNICODE" />
</for>
<for name="MagicShotAnimNameA" size="14">
<node name="param_MagicShotAnimNameA" reader="UNICODE" />
</for>
<for name="MagicThrowAnimNameA" size="14">
<node name="param_MagicThrowAnimNameA" reader="UNICODE" />
</for>
<node name="AirBindAnimName" reader="UNICODE" />
<node name="AirBindWaitAnimName" reader="UNICODE" />
<node name="AirBindHitAnimName" reader="UNICODE" />
<node name="AirBindFloatAnimName" reader="UNICODE" />
<node name="AirBindSinkAnimName" reader="UNICODE" />
<for name="DblCastLoopAnimName" size="14">
<node name="param_DblCastLoopAnimName" reader="UNICODE" />
</for>
<for name="DblCastLeftShotAnimName" size="14">
<node name="param_DblCastLeftShotAnimName" reader="UNICODE" />
</for>
<for name="DblCastRightShotAnimName" size="14">
<node name="param_DblCastRightShotAnimName" reader="UNICODE" />
</for>
<for name="ExAtk01AnimName" size="14">
<node name="param_ExAtk01AnimName" reader="UNICODE" />
</for>
<for name="ExAtk02AnimName" size="14">
<node name="param_ExAtk02AnimName" reader="UNICODE" />
</for>
<for name="ExAtk03AnimName" size="14">
<node name="param_ExAtk03AnimName" reader="UNICODE" />
</for>
<for name="ExAtk04AnimName" size="14">
<node name="param_ExAtk04AnimName" reader="UNICODE" />
</for>
<for name="ExAtk05AnimName" size="14">
<node name="param_ExAtk05AnimName" reader="UNICODE" />
</for>
<for name="ExAtk06AnimName" size="14">
<node name="param_ExAtk06AnimName" reader="UNICODE" />
</for>
<for name="ExAtk07AnimName" size="14">
<node name="param_ExAtk07AnimName" reader="UNICODE" />
</for>
<for name="ExAtk08AnimName" size="14">
<node name="param_ExAtk08AnimName" reader="UNICODE" />
</for>
<for name="ExAtk09AnimName" size="14">
<node name="param_ExAtk09AnimName" reader="UNICODE" />
</for>
<for name="ExAtk10AnimName" size="14">
<node name="param_ExAtk10AnimName" reader="UNICODE" />
</for>
<for name="ExAtk11AnimName" size="14">
<node name="param_ExAtk11AnimName" reader="UNICODE" />
</for>
<for name="ExAtk12AnimName" size="14">
<node name="param_ExAtk12AnimName" reader="UNICODE" />
</for>
<for name="ExAtk13AnimName" size="14">
<node name="param_ExAtk13AnimName" reader="UNICODE" />
</for>
<for name="ExAtk14AnimName" size="14">
<node name="param_ExAtk14AnimName" reader="UNICODE" />
</for>
<for name="ExAtk15AnimName" size="14">
<node name="param_ExAtk15AnimName" reader="UNICODE" />
</for>
<for name="ExAtk16AnimName" size="14">
<node name="param_ExAtk16AnimName" reader="UNICODE" />
</for>
<for name="ExAtk17AnimName" size="14">
<node name="param_ExAtk17AnimName" reader="UNICODE" />
</for>
<for name="ExAtk18AnimName" size="14">
<node name="param_ExAtk18AnimName" reader="UNICODE" />
</for>
<for name="ExAtk19AnimName" size="14">
<node name="param_ExAtk19AnimName" reader="UNICODE" />
</for>
<for name="ExAtk20AnimName" size="14">
<node name="param_ExAtk20AnimName" reader="UNICODE" />
</for>
<for name="ExAtk21AnimName" size="14">
<node name="param_ExAtk21AnimName" reader="UNICODE" />
</for>
<for name="ExAtk22AnimName" size="14">
<node name="param_ExAtk22AnimName" reader="UNICODE" />
</for>
<for name="ExAtk23AnimName" size="14">
<node name="param_ExAtk23AnimName" reader="UNICODE" />
</for>
<for name="ExAtk24AnimName" size="14">
<node name="param_ExAtk24AnimName" reader="UNICODE" />
</for>
<for name="ExAtk25AnimName" size="14">
<node name="param_ExAtk25AnimName" reader="UNICODE" />
</for>
<for name="ExAtk26AnimName" size="14">
<node name="param_ExAtk26AnimName" reader="UNICODE" />
</for>
<for name="ExAtk27AnimName" size="14">
<node name="param_ExAtk27AnimName" reader="UNICODE" />
</for>
<for name="ExAtk28AnimName" size="14">
<node name="param_ExAtk28AnimName" reader="UNICODE" />
</for>
<for name="ExAtk29AnimName" size="14">
<node name="param_ExAtk29AnimName" reader="UNICODE" />
</for>
<for name="ExAtk30AnimName" size="14">
<node name="param_ExAtk30AnimName" reader="UNICODE" />
</for>
<for name="ExAtk31AnimName" size="14">
<node name="param_ExAtk31AnimName" reader="UNICODE" />
</for>
<for name="ExAtk32AnimName" size="14">
<node name="param_ExAtk32AnimName" reader="UNICODE" />
</for>
<for name="ExAtk33AnimName" size="14">
<node name="param_ExAtk33AnimName" reader="UNICODE" />
</for>
<for name="ExAtk34AnimName" size="14">
<node name="param_ExAtk34AnimName" reader="UNICODE" />
</for>
<for name="ExAtk35AnimName" size="14">
<node name="param_ExAtk35AnimName" reader="UNICODE" />
</for>
<for name="ExAtk36AnimName" size="14">
<node name="param_ExAtk36AnimName" reader="UNICODE" />
</for>
<for name="ExAtk37AnimName" size="14">
<node name="param_ExAtk37AnimName" reader="UNICODE" />
</for>
<for name="ExAtk38AnimName" size="14">
<node name="param_ExAtk38AnimName" reader="UNICODE" />
</for>
<for name="ExAtk39AnimName" size="14">
<node name="param_ExAtk39AnimName" reader="UNICODE" />
</for>
<for name="ExAtk40AnimName" size="14">
<node name="param_ExAtk40AnimName" reader="UNICODE" />
</for>
<for name="ExAtk41AnimName" size="14">
<node name="param_ExAtk41AnimName" reader="UNICODE" />
</for>
<for name="ExAtk42AnimName" size="14">
<node name="param_ExAtk42AnimName" reader="UNICODE" />
</for>
<for name="ExAtk43AnimName" size="14">
<node name="param_ExAtk43AnimName" reader="UNICODE" />
</for>
<for name="ExAtk44AnimName" size="14">
<node name="param_ExAtk44AnimName" reader="UNICODE" />
</for>
<for name="ExAtk45AnimName" size="14">
<node name="param_ExAtk45AnimName" reader="UNICODE" />
</for>
<node name="S_MagicNotarget_BAnimName" reader="UNICODE" />
<node name="S_MagicThrow_BAnimName" reader="UNICODE" />
<node name="S_Magicshot_BAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_CAnimName" reader="UNICODE" />
<node name="S_MagicThrow_CAnimName" reader="UNICODE" />
<node name="S_Magicshot_CAnimName" reader="UNICODE" />
<node name="SpAtk_ready01AnimName" reader="UNICODE" />
<node name="SpAtk_loop01AnimName" reader="UNICODE" />
<node name="SpAtk_shot01AnimName" reader="UNICODE" />
<node name="SpAtk_ready02AnimName" reader="UNICODE" />
<node name="SpAtk_loop02AnimName" reader="UNICODE" />
<node name="SpAtk_shot02AnimName" reader="UNICODE" />
<for name="Weapon_InAnimName" size="14">
<node name="param_Weapon_InAnimName" reader="UNICODE" />
</for>
<for name="Weapon_OutAnimName" size="14">
<node name="param_Weapon_OutAnimName" reader="UNICODE" />
</for>
<node name="CASTmid_BAnimName" reader="UNICODE" />
<node name="CASTmid_CAnimName" reader="UNICODE" />
<node name="CASTmid_DAnimName" reader="UNICODE" />
<node name="CASTmid_EAnimName" reader="UNICODE" />
<node name="CASTmid_FAnimName" reader="UNICODE" />
<node name="CASTmid_GAnimName" reader="UNICODE" />
<node name="CASTmid_HAnimName" reader="UNICODE" />
<node name="CASTmid_IAnimName" reader="UNICODE" />
<node name="CASTEND_BAnimName" reader="UNICODE" />
<node name="CASTEND_CAnimName" reader="UNICODE" />
<node name="CASTEND_DAnimName" reader="UNICODE" />
<node name="CASTEND_EAnimName" reader="UNICODE" />
<node name="CASTEND_FAnimName" reader="UNICODE" />
<node name="CASTEND_GAnimName" reader="UNICODE" />
<node name="CASTEND_HAnimName" reader="UNICODE" />
<node name="CASTEND_IAnimName" reader="UNICODE" />
<node name="MagicNotarget_BAnimName" reader="UNICODE" />
<node name="MagicThrow_BAnimName" reader="UNICODE" />
<node name="MagicShot_BAnimName" reader="UNICODE" />
<node name="MagicNotarget_CAnimName" reader="UNICODE" />
<node name="MagicThrow_CAnimName" reader="UNICODE" />
<node name="MagicShot_CAnimName" reader="UNICODE" />
<node name="MagicNotarget_DAnimName" reader="UNICODE" />
<node name="MagicThrow_DAnimName" reader="UNICODE" />
<node name="MagicShot_DAnimName" reader="UNICODE" />
<node name="MagicNotarget_EAnimName" reader="UNICODE" />
<node name="MagicThrow_EAnimName" reader="UNICODE" />
<node name="MagicShot_EAnimName" reader="UNICODE" />
<node name="MagicNotarget_FAnimName" reader="UNICODE" />
<node name="MagicThrow_FAnimName" reader="UNICODE" />
<node name="MagicShot_FAnimName" reader="UNICODE" />
<node name="MagicNotarget_GAnimName" reader="UNICODE" />
<node name="MagicThrow_GAnimName" reader="UNICODE" />
<node name="MagicShot_GAnimName" reader="UNICODE" />
<node name="MagicNotarget_HAnimName" reader="UNICODE" />
<node name="MagicThrow_HAnimName" reader="UNICODE" />
<node name="MagicShot_HAnimName" reader="UNICODE" />
<node name="MagicNotarget_IAnimName" reader="UNICODE" />
<node name="MagicThrow_IAnimName" reader="UNICODE" />
<node name="MagicShot_IAnimName" reader="UNICODE" />
<for name="Dash_HitAnimName" size="14">
<node name="param_Dash_HitAnimName" reader="UNICODE" />
</for>
<node name="Set_AAnimName" reader="UNICODE" />
<node name="Hide_AAnimName" reader="UNICODE" />
<node name="BackDashAnimName" reader="UNICODE" />
<node name="Walk_CatAnimName" reader="UNICODE" />
<node name="Knock_DownAnimName" reader="UNICODE" />
<node name="Knock_Down_waitAnimName" reader="UNICODE" />
<node name="Knock_Down_StandupAnimName" reader="UNICODE" />
<node name="Knock_BackAnimName" reader="UNICODE" />
<node name="Knock_Down_HitAnimName" reader="UNICODE" />
<node name="Knock_Back_KickAnimname" reader="UNICODE" />
<node name="Knock_Down_SpinatkAnimname" reader="UNICODE" />
<node name="Knock_Down_DownatkAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_BowAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_CrossbowAnimname" reader="UNICODE" />
<node name="Hovering_WaitAnimName" reader="UNICODE" />
<node name="Wait_shotAnimName" reader="UNICODE" />
<for name="Drag_IdleAnimName" size="14">
<node name="param_Drag_IdleAnimName" reader="UNICODE" />
</for>
<for name="Drag_CastAnimName" size="14">
<node name="param_Drag_CastAnimName" reader="UNICODE" />
</for>
<for name="Drag_ShotAnimName" size="14">
<node name="param_Drag_ShotAnimName" reader="UNICODE" />
</for>
<for name="Drag_LoopAnimName" size="14">
<node name="param_Drag_LoopAnimName" reader="UNICODE" />
</for>
<node name="ChargeAnimName" reader="UNICODE" />
<node name="Social_JobAnimName" reader="UNICODE" />
<node name="DCLoopLeftAnimName" reader="UNICODE" />
<node name="DCShotLeftAnimName" reader="UNICODE" />
<node name="DCLoopRightAnimName" reader="UNICODE" />
<node name="DCShotRightAnimName" reader="UNICODE" />
<for name="SheathingAnimName" size="14">
<node name="param_SheathingAnimName" reader="UNICODE" />
</for>
<node name="Air_common_LoopAnimname" reader="UNICODE" />
<node name="Air_common_ShotAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Archer_ShotAnimname" reader="UNICODE" />
<node name="Air_Bowgun_ShotAnimname" reader="UNICODE" />
<for name="FlyMove_JumpAnimName" size="3">
<node name="param_FlyMove_JumpAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_MoveAnimName" size="3">
<node name="param_FlyMove_MoveAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_AutoAnimName" size="3">
<node name="param_FlyMove_AutoAnimName" reader="UNICODE" />
</for>
<node name="FlyMove_LandAnimName" reader="UNICODE" />
<node name="PainActionAnimName" reader="UNICODE" />
<node name="DCDragLoop_LAnimName" reader="UNICODE" />
<node name="DCDragLoop_RAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_DAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_EAnimName" reader="UNICODE" />
<node name="Cast_Air_ShotAnimName" reader="UNICODE" />
<node name="Cast_Air_LoopAnimName" reader="UNICODE" />
<node name="Cast_Air_DragAnimName" reader="UNICODE" />
<node name="AwakenAnimName" reader="UNICODE" />
<node name="CASTmid_JAnimName" reader="UNICODE" />
<node name="CASTEND_JAnimName" reader="UNICODE" />
<node name="MagicNotarget_JAnimName" reader="UNICODE" />
<node name="S_Magicshot_DAnimName" reader="UNICODE" />
<node name="S_Magicshot_EAnimName" reader="UNICODE" />
<node name="DCDragStart_RAnimName" reader="UNICODE" />
<node name="DCDragStart_LAnimName" reader="UNICODE" />
<for name="WalkAnimRate" size="14">
<node name="param_WalkAnimRate" reader="FLOAT" />
</for>
<for name="RunAnimRate" size="14">
<node name="param_RunAnimRate" reader="FLOAT" />
</for>
<for name="Atk01AnimRate" size="14">
<node name="param_Atk01AnimRate" reader="FLOAT" />
</for>
<for name="Atk02AnimRate" size="14">
<node name="param_Atk02AnimRate" reader="FLOAT" />
</for>
<for name="Atk03AnimRate" size="14">
<node name="param_Atk03AnimRate" reader="FLOAT" />
</for>
<for name="AtkUpAnimRate" size="14">
<node name="param_AtkUpAnimRate" reader="FLOAT" />
</for>
<for name="AtkDownAnimRate" size="14">
<node name="param_AtkDownAnimRate" reader="FLOAT" />
</for>
<for name="SpAtk01AnimRate" size="14">
<node name="param_SpAtk01AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk02AnimRate" size="14">
<node name="param_SpAtk02AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk03AnimRate" size="14">
<node name="param_SpAtk03AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk04AnimRate" size="14">
<node name="param_SpAtk04AnimRate" reader="FLOAT" />
</for>
<for name="ShieldAtkAnimRate" size="14">
<node name="param_ShieldAtkAnimRate" reader="FLOAT" />
</for>
<for name="CastShortAnimRate" size="14">
<node name="param_CastShortAnimRate" reader="FLOAT" />
</for>
<for name="CastMidAnimRate" size="14">
<node name="param_CastMidAnimRate" reader="FLOAT" />
</for>
<for name="CastLongAnimRate" size="14">
<node name="param_CastLongAnimRate" reader="FLOAT" />
</for>
<for name="CastShortEndAnimRate" size="14">
<node name="param_CastShortEndAnimRate" reader="FLOAT" />
</for>
<for name="MagicThrowAnimRate" size="14">
<node name="param_MagicThrowAnimRate" reader="FLOAT" />
</for>
<for name="MagicShotAnimRate" size="14">
<node name="param_MagicShotAnimRate" reader="FLOAT" />
</for>
<for name="MagicNoTargetAnimRate" size="14">
<node name="param_MagicNoTargetAnimRate" reader="FLOAT" />
</for>
<for name="MagicFriendAnimRate" size="14">
<node name="param_MagicFriendAnimRate" reader="FLOAT" />
</for>
<for name="ThrowAnimRate" size="14">
<node name="param_ThrowAnimRate" reader="FLOAT" />
</for>
<node name="SitAnimRate" reader="FLOAT" />
<node name="StandAnimRate" reader="FLOAT" />
<for name="PcSocialHideRightWeapon" size="37">
<node name="param_PcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="PcSocialHideLeftWeapon" size="37">
<node name="param_PcSocialHideLeftWeapon" reader="UINT" />
</for>
<for name="PcSocialLoop" size="37">
<node name="param_PcSocialLoop" reader="UINT" />
</for>
<for name="NpcSocialHideRightWeapon" size="10">
<node name="param_NpcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="NpcSocialHideLeftWeapon" size="10">
<node name="param_NpcSocialHideLeftWeapon" reader="UINT" />
</for>
</for>
</file>
<file pattern="cn_lindvior" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="pawnanim_data" size="1" hidden="false">
<node name="name" reader="UNICODE" />
<for name="TurnAnimName" size="14">
<node name="param_TurnAnimName" reader="UNICODE" />
</for>
<for name="WalkAnimName" size="14">
<node name="param_WalkAnimName" reader="UNICODE" />
</for>
<for name="RunAnimName" size="14">
<node name="param_RunAnimName" reader="UNICODE" />
</for>
<for name="FallAnimName" size="14">
<node name="param_FallAnimName" reader="UNICODE" />
</for>
<for name="DamageFlyAnimName" size="14">
<node name="param_DamageFlyAnimName" reader="UNICODE" />
</for>
<for name="JumpAnimName" size="14">
<node name="param_JumpAnimName" reader="UNICODE" />
</for>
<for name="BJumpAnimName" size="14">
<node name="param_BJumpAnimName" reader="UNICODE" />
</for>
<for name="WaitAnimName" size="14">
<node name="param_WaitAnimName" reader="UNICODE" />
</for>
<for name="AtkWaitAnimName" size="14">
<node name="param_AtkWaitAnimName" reader="UNICODE" />
</for>
<for name="SitAnimName" size="14">
<node name="param_SitAnimName" reader="UNICODE" />
</for>
<for name="SitWaitAnimName" size="14">
<node name="param_SitWaitAnimName" reader="UNICODE" />
</for>
<for name="StandAnimName" size="14">
<node name="param_StandAnimName" reader="UNICODE" />
</for>
<for name="DeathStandAnimName" size="14">
<node name="param_DeathStandAnimName" reader="UNICODE" />
</for>
<for name="ChairSitAnimName" size="14">
<node name="param_ChairSitAnimName" reader="UNICODE" />
</for>
<for name="ChairWaitAnimName" size="14">
<node name="param_ChairWaitAnimName" reader="UNICODE" />
</for>
<for name="ChairStandAnimName" size="14">
<node name="param_ChairStandAnimName" reader="UNICODE" />
</for>
<for name="StunAnimName" size="14">
<node name="param_StunAnimName" reader="UNICODE" />
</for>
<for name="Atk01AnimName" size="14">
<node name="param_Atk01AnimName" reader="UNICODE" />
</for>
<for name="Atk02AnimName" size="14">
<node name="param_Atk02AnimName" reader="UNICODE" />
</for>
<for name="Atk03AnimName" size="14">
<node name="param_Atk03AnimName" reader="UNICODE" />
</for>
<for name="AtkUpAnimName" size="14">
<node name="param_AtkUpAnimName" reader="UNICODE" />
</for>
<for name="AtkDownAnimName" size="14">
<node name="param_AtkDownAnimName" reader="UNICODE" />
</for>
<for name="SpAtk01AnimName" size="14">
<node name="param_SpAtk01AnimName" reader="UNICODE" />
</for>
<for name="SpAtk02AnimName" size="14">
<node name="param_SpAtk02AnimName" reader="UNICODE" />
</for>
<for name="SpAtk03AnimName" size="14">
<node name="param_SpAtk03AnimName" reader="UNICODE" />
</for>
<for name="SpAtk04AnimName" size="14">
<node name="param_SpAtk04AnimName" reader="UNICODE" />
</for>
<for name="SpAtk05AnimName" size="14">
<node name="param_SpAtk05AnimName" reader="UNICODE" />
</for>
<for name="SpAtk06AnimName" size="14">
<node name="param_SpAtk06AnimName" reader="UNICODE" />
</for>
<for name="SpAtk07AnimName" size="14">
<node name="param_SpAtk07AnimName" reader="UNICODE" />
</for>
<for name="SpAtk08AnimName" size="14">
<node name="param_SpAtk08AnimName" reader="UNICODE" />
</for>
<for name="SpAtk09AnimName" size="14">
<node name="param_SpAtk09AnimName" reader="UNICODE" />
</for>
<for name="SpAtk10AnimName" size="14">
<node name="param_SpAtk10AnimName" reader="UNICODE" />
</for>
<for name="SpAtk11AnimName" size="14">
<node name="param_SpAtk11AnimName" reader="UNICODE" />
</for>
<for name="SpAtk12AnimName" size="14">
<node name="param_SpAtk12AnimName" reader="UNICODE" />
</for>
<for name="SpAtk13AnimName" size="14">
<node name="param_SpAtk13AnimName" reader="UNICODE" />
</for>
<for name="SpAtk14AnimName" size="14">
<node name="param_SpAtk14AnimName" reader="UNICODE" />
</for>
<for name="SpAtk15AnimName" size="14">
<node name="param_SpAtk15AnimName" reader="UNICODE" />
</for>
<for name="SpAtk16AnimName" size="14">
<node name="param_SpAtk16AnimName" reader="UNICODE" />
</for>
<for name="SpAtk17AnimName" size="14">
<node name="param_SpAtk17AnimName" reader="UNICODE" />
</for>
<for name="SpAtk18AnimName" size="14">
<node name="param_SpAtk18AnimName" reader="UNICODE" />
</for>
<for name="SpAtk19AnimName" size="14">
<node name="param_SpAtk19AnimName" reader="UNICODE" />
</for>
<for name="SpAtk20AnimName" size="14">
<node name="param_SpAtk20AnimName" reader="UNICODE" />
</for>
<for name="SpAtk21AnimName" size="14">
<node name="param_SpAtk21AnimName" reader="UNICODE" />
</for>
<for name="SpAtk22AnimName" size="14">
<node name="param_SpAtk22AnimName" reader="UNICODE" />
</for>
<for name="SpAtk23AnimName" size="14">
<node name="param_SpAtk23AnimName" reader="UNICODE" />
</for>
<for name="SpAtk24AnimName" size="14">
<node name="param_SpAtk24AnimName" reader="UNICODE" />
</for>
<for name="SpAtk25AnimName" size="14">
<node name="param_SpAtk25AnimName" reader="UNICODE" />
</for>
<for name="SpAtk26AnimName" size="14">
<node name="param_SpAtk26AnimName" reader="UNICODE" />
</for>
<for name="SpAtk27AnimName" size="14">
<node name="param_SpAtk27AnimName" reader="UNICODE" />
</for>
<for name="SpAtk28AnimName" size="14">
<node name="param_SpAtk28AnimName" reader="UNICODE" />
</for>
<for name="ShieldAtkAnimName" size="14">
<node name="param_ShieldAtkAnimName" reader="UNICODE" />
</for>
<for name="DefenceAnimName" size="14">
<node name="param_DefenceAnimName" reader="UNICODE" />
</for>
<for name="DodgeAnimName" size="14">
<node name="param_DodgeAnimName" reader="UNICODE" />
</for>
<for name="DeathAnimName" size="14">
<node name="param_DeathAnimName" reader="UNICODE" />
</for>
<for name="DeathWaitAnimName" size="14">
<node name="param_DeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SitDeathAnimName" size="14">
<node name="param_SitDeathAnimName" reader="UNICODE" />
</for>
<for name="SitDeathWaitAnimName" size="14">
<node name="param_SitDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="DamageAnimName" size="14">
<node name="param_DamageAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimName" size="14">
<node name="param_CastShortAnimName" reader="UNICODE" />
</for>
<for name="CastMidAnimName" size="14">
<node name="param_CastMidAnimName" reader="UNICODE" />
</for>
<for name="CastLongAnimName" size="14">
<node name="param_CastLongAnimName" reader="UNICODE" />
</for>
<for name="CastEndAnimName" size="14">
<node name="param_CastEndAnimName" reader="UNICODE" />
</for>
<for name="MagicThrowAnimName" size="14">
<node name="param_MagicThrowAnimName" reader="UNICODE" />
</for>
<for name="MagicShotAnimName" size="14">
<node name="param_MagicShotAnimName" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimName" size="14">
<node name="param_MagicNoTargetAnimName" reader="UNICODE" />
</for>
<for name="MagicFriendAnimName" size="14">
<node name="param_MagicFriendAnimName" reader="UNICODE" />
</for>
<for name="PicItemAnimName" size="14">
<node name="param_PicItemAnimName" reader="UNICODE" />
</for>
<for name="ThrowAnimName" size="14">
<node name="param_ThrowAnimName" reader="UNICODE" />
</for>
<for name="RiderWaitAnimName" size="14">
<node name="param_RiderWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderAtkAnimName" size="14">
<node name="param_RiderAtkAnimName" reader="UNICODE" />
</for>
<for name="RiderRunAnimName" size="14">
<node name="param_RiderRunAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathWaitAnimName" size="14">
<node name="param_RiderDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathAnimName" size="14">
<node name="param_RiderDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathAnimName" size="14">
<node name="param_SwimDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimAnimName" size="14">
<node name="param_SwimAnimName" reader="UNICODE" />
</for>
<for name="SwimWaitAnimName" size="14">
<node name="param_SwimWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathWaitAnimName" size="14">
<node name="param_SwimDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimAttackWaitAnimName" size="14">
<node name="param_SwimAttackWaitAnimName" reader="UNICODE" />
</for>
<for name="CastShort2AnimName" size="14">
<node name="param_CastShort2AnimName" reader="UNICODE" />
</for>
<for name="CastMid2AnimName" size="14">
<node name="param_CastMid2AnimName" reader="UNICODE" />
</for>
<for name="CastLong2AnimName" size="14">
<node name="param_CastLong2AnimName" reader="UNICODE" />
</for>
<for name="CastEnd2AnimName" size="14">
<node name="param_CastEnd2AnimName" reader="UNICODE" />
</for>
<for name="PcSocialAnimName" size="37">
<node name="param_PcSocialAnimName" reader="UNICODE" />
</for>
<for name="NpcSocialAnimName" size="10">
<node name="param_NpcSocialAnimName" reader="UNICODE" />
</for>
<node name="FishStartAnimName" reader="UNICODE" />
<node name="FishWaitAnimName" reader="UNICODE" />
<node name="FishControlAnimName" reader="UNICODE" />
<node name="FishPullAnimName" reader="UNICODE" />
<node name="FishEndAnimName" reader="UNICODE" />
<node name="SocialCannonAnimName" reader="UNICODE" />
<node name="SocialOperateAnimName" reader="UNICODE" />
<node name="RiseAnimName" reader="UNICODE" />
<node name="GlideAnimName" reader="UNICODE" />
<node name="ShieldWaitAnimName" reader="UNICODE" />
<node name="SpecialSocial1AnimName" reader="UNICODE" />
<node name="SpecialSocial2AnimName" reader="UNICODE" />
<node name="SpecialSocial3AnimName" reader="UNICODE" />
<node name="DashWaitAnimName" reader="UNICODE" />
<for name="DashAnimName" size="14">
<node name="param_DashAnimName" reader="UNICODE" />
</for>
<for name="DashImpactAnimName" size="14">
<node name="param_DashImpactAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimNameA" size="14">
<node name="param_CastShortAnimNameA" reader="UNICODE" />
</for>
<for name="CastMidAnimNameA" size="14">
<node name="param_CastMidAnimNameA" reader="UNICODE" />
</for>
<for name="CastLongAnimNameA" size="14">
<node name="param_CastLongAnimNameA" reader="UNICODE" />
</for>
<for name="CastEndAnimNameA" size="14">
<node name="param_CastEndAnimNameA" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimNameA" size="14">
<node name="param_MagicNoTargetAnimNameA" reader="UNICODE" />
</for>
<for name="MagicShotAnimNameA" size="14">
<node name="param_MagicShotAnimNameA" reader="UNICODE" />
</for>
<for name="MagicThrowAnimNameA" size="14">
<node name="param_MagicThrowAnimNameA" reader="UNICODE" />
</for>
<node name="AirBindAnimName" reader="UNICODE" />
<node name="AirBindWaitAnimName" reader="UNICODE" />
<node name="AirBindHitAnimName" reader="UNICODE" />
<node name="AirBindFloatAnimName" reader="UNICODE" />
<node name="AirBindSinkAnimName" reader="UNICODE" />
<for name="DblCastLoopAnimName" size="14">
<node name="param_DblCastLoopAnimName" reader="UNICODE" />
</for>
<for name="DblCastLeftShotAnimName" size="14">
<node name="param_DblCastLeftShotAnimName" reader="UNICODE" />
</for>
<for name="DblCastRightShotAnimName" size="14">
<node name="param_DblCastRightShotAnimName" reader="UNICODE" />
</for>
<for name="ExAtk01AnimName" size="14">
<node name="param_ExAtk01AnimName" reader="UNICODE" />
</for>
<for name="ExAtk02AnimName" size="14">
<node name="param_ExAtk02AnimName" reader="UNICODE" />
</for>
<for name="ExAtk03AnimName" size="14">
<node name="param_ExAtk03AnimName" reader="UNICODE" />
</for>
<for name="ExAtk04AnimName" size="14">
<node name="param_ExAtk04AnimName" reader="UNICODE" />
</for>
<for name="ExAtk05AnimName" size="14">
<node name="param_ExAtk05AnimName" reader="UNICODE" />
</for>
<for name="ExAtk06AnimName" size="14">
<node name="param_ExAtk06AnimName" reader="UNICODE" />
</for>
<for name="ExAtk07AnimName" size="14">
<node name="param_ExAtk07AnimName" reader="UNICODE" />
</for>
<for name="ExAtk08AnimName" size="14">
<node name="param_ExAtk08AnimName" reader="UNICODE" />
</for>
<for name="ExAtk09AnimName" size="14">
<node name="param_ExAtk09AnimName" reader="UNICODE" />
</for>
<for name="ExAtk10AnimName" size="14">
<node name="param_ExAtk10AnimName" reader="UNICODE" />
</for>
<for name="ExAtk11AnimName" size="14">
<node name="param_ExAtk11AnimName" reader="UNICODE" />
</for>
<for name="ExAtk12AnimName" size="14">
<node name="param_ExAtk12AnimName" reader="UNICODE" />
</for>
<for name="ExAtk13AnimName" size="14">
<node name="param_ExAtk13AnimName" reader="UNICODE" />
</for>
<for name="ExAtk14AnimName" size="14">
<node name="param_ExAtk14AnimName" reader="UNICODE" />
</for>
<for name="ExAtk15AnimName" size="14">
<node name="param_ExAtk15AnimName" reader="UNICODE" />
</for>
<for name="ExAtk16AnimName" size="14">
<node name="param_ExAtk16AnimName" reader="UNICODE" />
</for>
<for name="ExAtk17AnimName" size="14">
<node name="param_ExAtk17AnimName" reader="UNICODE" />
</for>
<for name="ExAtk18AnimName" size="14">
<node name="param_ExAtk18AnimName" reader="UNICODE" />
</for>
<for name="ExAtk19AnimName" size="14">
<node name="param_ExAtk19AnimName" reader="UNICODE" />
</for>
<for name="ExAtk20AnimName" size="14">
<node name="param_ExAtk20AnimName" reader="UNICODE" />
</for>
<for name="ExAtk21AnimName" size="14">
<node name="param_ExAtk21AnimName" reader="UNICODE" />
</for>
<for name="ExAtk22AnimName" size="14">
<node name="param_ExAtk22AnimName" reader="UNICODE" />
</for>
<for name="ExAtk23AnimName" size="14">
<node name="param_ExAtk23AnimName" reader="UNICODE" />
</for>
<for name="ExAtk24AnimName" size="14">
<node name="param_ExAtk24AnimName" reader="UNICODE" />
</for>
<for name="ExAtk25AnimName" size="14">
<node name="param_ExAtk25AnimName" reader="UNICODE" />
</for>
<for name="ExAtk26AnimName" size="14">
<node name="param_ExAtk26AnimName" reader="UNICODE" />
</for>
<for name="ExAtk27AnimName" size="14">
<node name="param_ExAtk27AnimName" reader="UNICODE" />
</for>
<for name="ExAtk28AnimName" size="14">
<node name="param_ExAtk28AnimName" reader="UNICODE" />
</for>
<for name="ExAtk29AnimName" size="14">
<node name="param_ExAtk29AnimName" reader="UNICODE" />
</for>
<for name="ExAtk30AnimName" size="14">
<node name="param_ExAtk30AnimName" reader="UNICODE" />
</for>
<for name="ExAtk31AnimName" size="14">
<node name="param_ExAtk31AnimName" reader="UNICODE" />
</for>
<for name="ExAtk32AnimName" size="14">
<node name="param_ExAtk32AnimName" reader="UNICODE" />
</for>
<for name="ExAtk33AnimName" size="14">
<node name="param_ExAtk33AnimName" reader="UNICODE" />
</for>
<for name="ExAtk34AnimName" size="14">
<node name="param_ExAtk34AnimName" reader="UNICODE" />
</for>
<for name="ExAtk35AnimName" size="14">
<node name="param_ExAtk35AnimName" reader="UNICODE" />
</for>
<for name="ExAtk36AnimName" size="14">
<node name="param_ExAtk36AnimName" reader="UNICODE" />
</for>
<for name="ExAtk37AnimName" size="14">
<node name="param_ExAtk37AnimName" reader="UNICODE" />
</for>
<for name="ExAtk38AnimName" size="14">
<node name="param_ExAtk38AnimName" reader="UNICODE" />
</for>
<for name="ExAtk39AnimName" size="14">
<node name="param_ExAtk39AnimName" reader="UNICODE" />
</for>
<for name="ExAtk40AnimName" size="14">
<node name="param_ExAtk40AnimName" reader="UNICODE" />
</for>
<for name="ExAtk41AnimName" size="14">
<node name="param_ExAtk41AnimName" reader="UNICODE" />
</for>
<for name="ExAtk42AnimName" size="14">
<node name="param_ExAtk42AnimName" reader="UNICODE" />
</for>
<for name="ExAtk43AnimName" size="14">
<node name="param_ExAtk43AnimName" reader="UNICODE" />
</for>
<for name="ExAtk44AnimName" size="14">
<node name="param_ExAtk44AnimName" reader="UNICODE" />
</for>
<for name="ExAtk45AnimName" size="14">
<node name="param_ExAtk45AnimName" reader="UNICODE" />
</for>
<node name="S_MagicNotarget_BAnimName" reader="UNICODE" />
<node name="S_MagicThrow_BAnimName" reader="UNICODE" />
<node name="S_Magicshot_BAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_CAnimName" reader="UNICODE" />
<node name="S_MagicThrow_CAnimName" reader="UNICODE" />
<node name="S_Magicshot_CAnimName" reader="UNICODE" />
<node name="SpAtk_ready01AnimName" reader="UNICODE" />
<node name="SpAtk_loop01AnimName" reader="UNICODE" />
<node name="SpAtk_shot01AnimName" reader="UNICODE" />
<node name="SpAtk_ready02AnimName" reader="UNICODE" />
<node name="SpAtk_loop02AnimName" reader="UNICODE" />
<node name="SpAtk_shot02AnimName" reader="UNICODE" />
<for name="Weapon_InAnimName" size="14">
<node name="param_Weapon_InAnimName" reader="UNICODE" />
</for>
<for name="Weapon_OutAnimName" size="14">
<node name="param_Weapon_OutAnimName" reader="UNICODE" />
</for>
<node name="CASTmid_BAnimName" reader="UNICODE" />
<node name="CASTmid_CAnimName" reader="UNICODE" />
<node name="CASTmid_DAnimName" reader="UNICODE" />
<node name="CASTmid_EAnimName" reader="UNICODE" />
<node name="CASTmid_FAnimName" reader="UNICODE" />
<node name="CASTmid_GAnimName" reader="UNICODE" />
<node name="CASTmid_HAnimName" reader="UNICODE" />
<node name="CASTmid_IAnimName" reader="UNICODE" />
<node name="CASTEND_BAnimName" reader="UNICODE" />
<node name="CASTEND_CAnimName" reader="UNICODE" />
<node name="CASTEND_DAnimName" reader="UNICODE" />
<node name="CASTEND_EAnimName" reader="UNICODE" />
<node name="CASTEND_FAnimName" reader="UNICODE" />
<node name="CASTEND_GAnimName" reader="UNICODE" />
<node name="CASTEND_HAnimName" reader="UNICODE" />
<node name="CASTEND_IAnimName" reader="UNICODE" />
<node name="MagicNotarget_BAnimName" reader="UNICODE" />
<node name="MagicThrow_BAnimName" reader="UNICODE" />
<node name="MagicShot_BAnimName" reader="UNICODE" />
<node name="MagicNotarget_CAnimName" reader="UNICODE" />
<node name="MagicThrow_CAnimName" reader="UNICODE" />
<node name="MagicShot_CAnimName" reader="UNICODE" />
<node name="MagicNotarget_DAnimName" reader="UNICODE" />
<node name="MagicThrow_DAnimName" reader="UNICODE" />
<node name="MagicShot_DAnimName" reader="UNICODE" />
<node name="MagicNotarget_EAnimName" reader="UNICODE" />
<node name="MagicThrow_EAnimName" reader="UNICODE" />
<node name="MagicShot_EAnimName" reader="UNICODE" />
<node name="MagicNotarget_FAnimName" reader="UNICODE" />
<node name="MagicThrow_FAnimName" reader="UNICODE" />
<node name="MagicShot_FAnimName" reader="UNICODE" />
<node name="MagicNotarget_GAnimName" reader="UNICODE" />
<node name="MagicThrow_GAnimName" reader="UNICODE" />
<node name="MagicShot_GAnimName" reader="UNICODE" />
<node name="MagicNotarget_HAnimName" reader="UNICODE" />
<node name="MagicThrow_HAnimName" reader="UNICODE" />
<node name="MagicShot_HAnimName" reader="UNICODE" />
<node name="MagicNotarget_IAnimName" reader="UNICODE" />
<node name="MagicThrow_IAnimName" reader="UNICODE" />
<node name="MagicShot_IAnimName" reader="UNICODE" />
<for name="Dash_HitAnimName" size="14">
<node name="param_Dash_HitAnimName" reader="UNICODE" />
</for>
<node name="Set_AAnimName" reader="UNICODE" />
<node name="Hide_AAnimName" reader="UNICODE" />
<node name="BackDashAnimName" reader="UNICODE" />
<node name="Walk_CatAnimName" reader="UNICODE" />
<node name="Knock_DownAnimName" reader="UNICODE" />
<node name="Knock_Down_waitAnimName" reader="UNICODE" />
<node name="Knock_Down_StandupAnimName" reader="UNICODE" />
<node name="Knock_BackAnimName" reader="UNICODE" />
<node name="Knock_Down_HitAnimName" reader="UNICODE" />
<node name="Knock_Back_KickAnimname" reader="UNICODE" />
<node name="Knock_Down_SpinatkAnimname" reader="UNICODE" />
<node name="Knock_Down_DownatkAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_BowAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_CrossbowAnimname" reader="UNICODE" />
<node name="Hovering_WaitAnimName" reader="UNICODE" />
<node name="Wait_shotAnimName" reader="UNICODE" />
<for name="Drag_IdleAnimName" size="14">
<node name="param_Drag_IdleAnimName" reader="UNICODE" />
</for>
<for name="Drag_CastAnimName" size="14">
<node name="param_Drag_CastAnimName" reader="UNICODE" />
</for>
<for name="Drag_ShotAnimName" size="14">
<node name="param_Drag_ShotAnimName" reader="UNICODE" />
</for>
<for name="Drag_LoopAnimName" size="14">
<node name="param_Drag_LoopAnimName" reader="UNICODE" />
</for>
<node name="ChargeAnimName" reader="UNICODE" />
<node name="Social_JobAnimName" reader="UNICODE" />
<node name="DCLoopLeftAnimName" reader="UNICODE" />
<node name="DCShotLeftAnimName" reader="UNICODE" />
<node name="DCLoopRightAnimName" reader="UNICODE" />
<node name="DCShotRightAnimName" reader="UNICODE" />
<for name="SheathingAnimName" size="14">
<node name="param_SheathingAnimName" reader="UNICODE" />
</for>
<node name="Air_common_LoopAnimname" reader="UNICODE" />
<node name="Air_common_ShotAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Archer_ShotAnimname" reader="UNICODE" />
<node name="Air_Bowgun_ShotAnimname" reader="UNICODE" />
<for name="FlyMove_JumpAnimName" size="3">
<node name="param_FlyMove_JumpAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_MoveAnimName" size="3">
<node name="param_FlyMove_MoveAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_AutoAnimName" size="3">
<node name="param_FlyMove_AutoAnimName" reader="UNICODE" />
</for>
<node name="FlyMove_LandAnimName" reader="UNICODE" />
<node name="PainActionAnimName" reader="UNICODE" />
<node name="DCDragLoop_LAnimName" reader="UNICODE" />
<node name="DCDragLoop_RAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_DAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_EAnimName" reader="UNICODE" />
<node name="Cast_Air_ShotAnimName" reader="UNICODE" />
<node name="Cast_Air_LoopAnimName" reader="UNICODE" />
<node name="Cast_Air_DragAnimName" reader="UNICODE" />
<node name="AwakenAnimName" reader="UNICODE" />
<node name="CASTmid_JAnimName" reader="UNICODE" />
<node name="CASTEND_JAnimName" reader="UNICODE" />
<node name="MagicNotarget_JAnimName" reader="UNICODE" />
<node name="S_Magicshot_DAnimName" reader="UNICODE" />
<node name="S_Magicshot_EAnimName" reader="UNICODE" />
<node name="DCDragStart_RAnimName" reader="UNICODE" />
<node name="DCDragStart_LAnimName" reader="UNICODE" />
<for name="WalkAnimRate" size="14">
<node name="param_WalkAnimRate" reader="FLOAT" />
</for>
<for name="RunAnimRate" size="14">
<node name="param_RunAnimRate" reader="FLOAT" />
</for>
<for name="Atk01AnimRate" size="14">
<node name="param_Atk01AnimRate" reader="FLOAT" />
</for>
<for name="Atk02AnimRate" size="14">
<node name="param_Atk02AnimRate" reader="FLOAT" />
</for>
<for name="Atk03AnimRate" size="14">
<node name="param_Atk03AnimRate" reader="FLOAT" />
</for>
<for name="AtkUpAnimRate" size="14">
<node name="param_AtkUpAnimRate" reader="FLOAT" />
</for>
<for name="AtkDownAnimRate" size="14">
<node name="param_AtkDownAnimRate" reader="FLOAT" />
</for>
<for name="SpAtk01AnimRate" size="14">
<node name="param_SpAtk01AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk02AnimRate" size="14">
<node name="param_SpAtk02AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk03AnimRate" size="14">
<node name="param_SpAtk03AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk04AnimRate" size="14">
<node name="param_SpAtk04AnimRate" reader="FLOAT" />
</for>
<for name="ShieldAtkAnimRate" size="14">
<node name="param_ShieldAtkAnimRate" reader="FLOAT" />
</for>
<for name="CastShortAnimRate" size="14">
<node name="param_CastShortAnimRate" reader="FLOAT" />
</for>
<for name="CastMidAnimRate" size="14">
<node name="param_CastMidAnimRate" reader="FLOAT" />
</for>
<for name="CastLongAnimRate" size="14">
<node name="param_CastLongAnimRate" reader="FLOAT" />
</for>
<for name="CastShortEndAnimRate" size="14">
<node name="param_CastShortEndAnimRate" reader="FLOAT" />
</for>
<for name="MagicThrowAnimRate" size="14">
<node name="param_MagicThrowAnimRate" reader="FLOAT" />
</for>
<for name="MagicShotAnimRate" size="14">
<node name="param_MagicShotAnimRate" reader="FLOAT" />
</for>
<for name="MagicNoTargetAnimRate" size="14">
<node name="param_MagicNoTargetAnimRate" reader="FLOAT" />
</for>
<for name="MagicFriendAnimRate" size="14">
<node name="param_MagicFriendAnimRate" reader="FLOAT" />
</for>
<for name="ThrowAnimRate" size="14">
<node name="param_ThrowAnimRate" reader="FLOAT" />
</for>
<node name="SitAnimRate" reader="FLOAT" />
<node name="StandAnimRate" reader="FLOAT" />
<for name="PcSocialHideRightWeapon" size="37">
<node name="param_PcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="PcSocialHideLeftWeapon" size="37">
<node name="param_PcSocialHideLeftWeapon" reader="UINT" />
</for>
<for name="NpcSocialHideRightWeapon" size="10">
<node name="param_NpcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="NpcSocialHideLeftWeapon" size="10">
<node name="param_NpcSocialHideLeftWeapon" reader="UINT" />
</for>
</for>
</file>
<file pattern="kor_episodion" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="pawnanim_data" size="#data" hidden="false">
<node name="name" reader="UNICODE" />
<for name="TurnAnimName" size="14">
<node name="param_TurnAnimName" reader="UNICODE" />
</for>
<for name="WalkAnimName" size="14">
<node name="param_WalkAnimName" reader="UNICODE" />
</for>
<for name="RunAnimName" size="14">
<node name="param_RunAnimName" reader="UNICODE" />
</for>
<for name="FallAnimName" size="14">
<node name="param_FallAnimName" reader="UNICODE" />
</for>
<for name="DamageFlyAnimName" size="14">
<node name="param_DamageFlyAnimName" reader="UNICODE" />
</for>
<for name="JumpAnimName" size="14">
<node name="param_JumpAnimName" reader="UNICODE" />
</for>
<for name="BJumpAnimName" size="14">
<node name="param_BJumpAnimName" reader="UNICODE" />
</for>
<for name="WaitAnimName" size="14">
<node name="param_WaitAnimName" reader="UNICODE" />
</for>
<for name="AtkWaitAnimName" size="14">
<node name="param_AtkWaitAnimName" reader="UNICODE" />
</for>
<for name="SitAnimName" size="14">
<node name="param_SitAnimName" reader="UNICODE" />
</for>
<for name="SitWaitAnimName" size="14">
<node name="param_SitWaitAnimName" reader="UNICODE" />
</for>
<for name="StandAnimName" size="14">
<node name="param_StandAnimName" reader="UNICODE" />
</for>
<for name="DeathStandAnimName" size="14">
<node name="param_DeathStandAnimName" reader="UNICODE" />
</for>
<for name="ChairSitAnimName" size="14">
<node name="param_ChairSitAnimName" reader="UNICODE" />
</for>
<for name="ChairWaitAnimName" size="14">
<node name="param_ChairWaitAnimName" reader="UNICODE" />
</for>
<for name="ChairStandAnimName" size="14">
<node name="param_ChairStandAnimName" reader="UNICODE" />
</for>
<for name="StunAnimName" size="14">
<node name="param_StunAnimName" reader="UNICODE" />
</for>
<for name="Atk01AnimName" size="14">
<node name="param_Atk01AnimName" reader="UNICODE" />
</for>
<for name="Atk02AnimName" size="14">
<node name="param_Atk02AnimName" reader="UNICODE" />
</for>
<for name="Atk03AnimName" size="14">
<node name="param_Atk03AnimName" reader="UNICODE" />
</for>
<for name="AtkUpAnimName" size="14">
<node name="param_AtkUpAnimName" reader="UNICODE" />
</for>
<for name="AtkDownAnimName" size="14">
<node name="param_AtkDownAnimName" reader="UNICODE" />
</for>
<for name="SpAtk01AnimName" size="14">
<node name="param_SpAtk01AnimName" reader="UNICODE" />
</for>
<for name="SpAtk02AnimName" size="14">
<node name="param_SpAtk02AnimName" reader="UNICODE" />
</for>
<for name="SpAtk03AnimName" size="14">
<node name="param_SpAtk03AnimName" reader="UNICODE" />
</for>
<for name="SpAtk04AnimName" size="14">
<node name="param_SpAtk04AnimName" reader="UNICODE" />
</for>
<for name="SpAtk05AnimName" size="14">
<node name="param_SpAtk05AnimName" reader="UNICODE" />
</for>
<for name="SpAtk06AnimName" size="14">
<node name="param_SpAtk06AnimName" reader="UNICODE" />
</for>
<for name="SpAtk07AnimName" size="14">
<node name="param_SpAtk07AnimName" reader="UNICODE" />
</for>
<for name="SpAtk08AnimName" size="14">
<node name="param_SpAtk08AnimName" reader="UNICODE" />
</for>
<for name="SpAtk09AnimName" size="14">
<node name="param_SpAtk09AnimName" reader="UNICODE" />
</for>
<for name="SpAtk10AnimName" size="14">
<node name="param_SpAtk10AnimName" reader="UNICODE" />
</for>
<for name="SpAtk11AnimName" size="14">
<node name="param_SpAtk11AnimName" reader="UNICODE" />
</for>
<for name="SpAtk12AnimName" size="14">
<node name="param_SpAtk12AnimName" reader="UNICODE" />
</for>
<for name="SpAtk13AnimName" size="14">
<node name="param_SpAtk13AnimName" reader="UNICODE" />
</for>
<for name="SpAtk14AnimName" size="14">
<node name="param_SpAtk14AnimName" reader="UNICODE" />
</for>
<for name="SpAtk15AnimName" size="14">
<node name="param_SpAtk15AnimName" reader="UNICODE" />
</for>
<for name="SpAtk16AnimName" size="14">
<node name="param_SpAtk16AnimName" reader="UNICODE" />
</for>
<for name="SpAtk17AnimName" size="14">
<node name="param_SpAtk17AnimName" reader="UNICODE" />
</for>
<for name="SpAtk18AnimName" size="14">
<node name="param_SpAtk18AnimName" reader="UNICODE" />
</for>
<for name="SpAtk19AnimName" size="14">
<node name="param_SpAtk19AnimName" reader="UNICODE" />
</for>
<for name="SpAtk20AnimName" size="14">
<node name="param_SpAtk20AnimName" reader="UNICODE" />
</for>
<for name="SpAtk21AnimName" size="14">
<node name="param_SpAtk21AnimName" reader="UNICODE" />
</for>
<for name="SpAtk22AnimName" size="14">
<node name="param_SpAtk22AnimName" reader="UNICODE" />
</for>
<for name="SpAtk23AnimName" size="14">
<node name="param_SpAtk23AnimName" reader="UNICODE" />
</for>
<for name="SpAtk24AnimName" size="14">
<node name="param_SpAtk24AnimName" reader="UNICODE" />
</for>
<for name="SpAtk25AnimName" size="14">
<node name="param_SpAtk25AnimName" reader="UNICODE" />
</for>
<for name="SpAtk26AnimName" size="14">
<node name="param_SpAtk26AnimName" reader="UNICODE" />
</for>
<for name="SpAtk27AnimName" size="14">
<node name="param_SpAtk27AnimName" reader="UNICODE" />
</for>
<for name="SpAtk28AnimName" size="14">
<node name="param_SpAtk28AnimName" reader="UNICODE" />
</for>
<for name="ShieldAtkAnimName" size="14">
<node name="param_ShieldAtkAnimName" reader="UNICODE" />
</for>
<for name="DefenceAnimName" size="14">
<node name="param_DefenceAnimName" reader="UNICODE" />
</for>
<for name="DodgeAnimName" size="14">
<node name="param_DodgeAnimName" reader="UNICODE" />
</for>
<for name="DeathAnimName" size="14">
<node name="param_DeathAnimName" reader="UNICODE" />
</for>
<for name="DeathWaitAnimName" size="14">
<node name="param_DeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SitDeathAnimName" size="14">
<node name="param_SitDeathAnimName" reader="UNICODE" />
</for>
<for name="SitDeathWaitAnimName" size="14">
<node name="param_SitDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="DamageAnimName" size="14">
<node name="param_DamageAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimName" size="14">
<node name="param_CastShortAnimName" reader="UNICODE" />
</for>
<for name="CastMidAnimName" size="14">
<node name="param_CastMidAnimName" reader="UNICODE" />
</for>
<for name="CastLongAnimName" size="14">
<node name="param_CastLongAnimName" reader="UNICODE" />
</for>
<for name="CastEndAnimName" size="14">
<node name="param_CastEndAnimName" reader="UNICODE" />
</for>
<for name="MagicThrowAnimName" size="14">
<node name="param_MagicThrowAnimName" reader="UNICODE" />
</for>
<for name="MagicShotAnimName" size="14">
<node name="param_MagicShotAnimName" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimName" size="14">
<node name="param_MagicNoTargetAnimName" reader="UNICODE" />
</for>
<for name="MagicFriendAnimName" size="14">
<node name="param_MagicFriendAnimName" reader="UNICODE" />
</for>
<for name="PicItemAnimName" size="14">
<node name="param_PicItemAnimName" reader="UNICODE" />
</for>
<for name="ThrowAnimName" size="14">
<node name="param_ThrowAnimName" reader="UNICODE" />
</for>
<for name="RiderWaitAnimName" size="14">
<node name="param_RiderWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderAtkAnimName" size="14">
<node name="param_RiderAtkAnimName" reader="UNICODE" />
</for>
<for name="RiderRunAnimName" size="14">
<node name="param_RiderRunAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathWaitAnimName" size="14">
<node name="param_RiderDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathAnimName" size="14">
<node name="param_RiderDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathAnimName" size="14">
<node name="param_SwimDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimAnimName" size="14">
<node name="param_SwimAnimName" reader="UNICODE" />
</for>
<for name="SwimWaitAnimName" size="14">
<node name="param_SwimWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathWaitAnimName" size="14">
<node name="param_SwimDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimAttackWaitAnimName" size="14">
<node name="param_SwimAttackWaitAnimName" reader="UNICODE" />
</for>
<for name="CastShort2AnimName" size="14">
<node name="param_CastShort2AnimName" reader="UNICODE" />
</for>
<for name="CastMid2AnimName" size="14">
<node name="param_CastMid2AnimName" reader="UNICODE" />
</for>
<for name="CastLong2AnimName" size="14">
<node name="param_CastLong2AnimName" reader="UNICODE" />
</for>
<for name="CastEnd2AnimName" size="14">
<node name="param_CastEnd2AnimName" reader="UNICODE" />
</for>
<for name="PcSocialAnimName" size="37">
<node name="param_PcSocialAnimName" reader="UNICODE" />
</for>
<for name="NpcSocialAnimName" size="10">
<node name="param_NpcSocialAnimName" reader="UNICODE" />
</for>
<node name="FishStartAnimName" reader="UNICODE" />
<node name="FishWaitAnimName" reader="UNICODE" />
<node name="FishControlAnimName" reader="UNICODE" />
<node name="FishPullAnimName" reader="UNICODE" />
<node name="FishEndAnimName" reader="UNICODE" />
<node name="SocialCannonAnimName" reader="UNICODE" />
<node name="SocialOperateAnimName" reader="UNICODE" />
<node name="RiseAnimName" reader="UNICODE" />
<node name="GlideAnimName" reader="UNICODE" />
<node name="ShieldWaitAnimName" reader="UNICODE" />
<node name="SpecialSocial1AnimName" reader="UNICODE" />
<node name="SpecialSocial2AnimName" reader="UNICODE" />
<node name="SpecialSocial3AnimName" reader="UNICODE" />
<node name="DashWaitAnimName" reader="UNICODE" />
<for name="DashAnimName" size="14">
<node name="param_DashAnimName" reader="UNICODE" />
</for>
<for name="DashImpactAnimName" size="14">
<node name="param_DashImpactAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimNameA" size="14">
<node name="param_CastShortAnimNameA" reader="UNICODE" />
</for>
<for name="CastMidAnimNameA" size="14">
<node name="param_CastMidAnimNameA" reader="UNICODE" />
</for>
<for name="CastLongAnimNameA" size="14">
<node name="param_CastLongAnimNameA" reader="UNICODE" />
</for>
<for name="CastEndAnimNameA" size="14">
<node name="param_CastEndAnimNameA" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimNameA" size="14">
<node name="param_MagicNoTargetAnimNameA" reader="UNICODE" />
</for>
<for name="MagicShotAnimNameA" size="14">
<node name="param_MagicShotAnimNameA" reader="UNICODE" />
</for>
<for name="MagicThrowAnimNameA" size="14">
<node name="param_MagicThrowAnimNameA" reader="UNICODE" />
</for>
<node name="AirBindAnimName" reader="UNICODE" />
<node name="AirBindWaitAnimName" reader="UNICODE" />
<node name="AirBindHitAnimName" reader="UNICODE" />
<node name="AirBindFloatAnimName" reader="UNICODE" />
<node name="AirBindSinkAnimName" reader="UNICODE" />
<for name="DblCastLoopAnimName" size="14">
<node name="param_DblCastLoopAnimName" reader="UNICODE" />
</for>
<for name="DblCastLeftShotAnimName" size="14">
<node name="param_DblCastLeftShotAnimName" reader="UNICODE" />
</for>
<for name="DblCastRightShotAnimName" size="14">
<node name="param_DblCastRightShotAnimName" reader="UNICODE" />
</for>
<for name="ExAtk01AnimName" size="14">
<node name="param_ExAtk01AnimName" reader="UNICODE" />
</for>
<for name="ExAtk02AnimName" size="14">
<node name="param_ExAtk02AnimName" reader="UNICODE" />
</for>
<for name="ExAtk03AnimName" size="14">
<node name="param_ExAtk03AnimName" reader="UNICODE" />
</for>
<for name="ExAtk04AnimName" size="14">
<node name="param_ExAtk04AnimName" reader="UNICODE" />
</for>
<for name="ExAtk05AnimName" size="14">
<node name="param_ExAtk05AnimName" reader="UNICODE" />
</for>
<for name="ExAtk06AnimName" size="14">
<node name="param_ExAtk06AnimName" reader="UNICODE" />
</for>
<for name="ExAtk07AnimName" size="14">
<node name="param_ExAtk07AnimName" reader="UNICODE" />
</for>
<for name="ExAtk08AnimName" size="14">
<node name="param_ExAtk08AnimName" reader="UNICODE" />
</for>
<for name="ExAtk09AnimName" size="14">
<node name="param_ExAtk09AnimName" reader="UNICODE" />
</for>
<for name="ExAtk10AnimName" size="14">
<node name="param_ExAtk10AnimName" reader="UNICODE" />
</for>
<for name="ExAtk11AnimName" size="14">
<node name="param_ExAtk11AnimName" reader="UNICODE" />
</for>
<for name="ExAtk12AnimName" size="14">
<node name="param_ExAtk12AnimName" reader="UNICODE" />
</for>
<for name="ExAtk13AnimName" size="14">
<node name="param_ExAtk13AnimName" reader="UNICODE" />
</for>
<for name="ExAtk14AnimName" size="14">
<node name="param_ExAtk14AnimName" reader="UNICODE" />
</for>
<for name="ExAtk15AnimName" size="14">
<node name="param_ExAtk15AnimName" reader="UNICODE" />
</for>
<for name="ExAtk16AnimName" size="14">
<node name="param_ExAtk16AnimName" reader="UNICODE" />
</for>
<for name="ExAtk17AnimName" size="14">
<node name="param_ExAtk17AnimName" reader="UNICODE" />
</for>
<for name="ExAtk18AnimName" size="14">
<node name="param_ExAtk18AnimName" reader="UNICODE" />
</for>
<for name="ExAtk19AnimName" size="14">
<node name="param_ExAtk19AnimName" reader="UNICODE" />
</for>
<for name="ExAtk20AnimName" size="14">
<node name="param_ExAtk20AnimName" reader="UNICODE" />
</for>
<for name="ExAtk21AnimName" size="14">
<node name="param_ExAtk21AnimName" reader="UNICODE" />
</for>
<for name="ExAtk22AnimName" size="14">
<node name="param_ExAtk22AnimName" reader="UNICODE" />
</for>
<for name="ExAtk23AnimName" size="14">
<node name="param_ExAtk23AnimName" reader="UNICODE" />
</for>
<for name="ExAtk24AnimName" size="14">
<node name="param_ExAtk24AnimName" reader="UNICODE" />
</for>
<for name="ExAtk25AnimName" size="14">
<node name="param_ExAtk25AnimName" reader="UNICODE" />
</for>
<for name="ExAtk26AnimName" size="14">
<node name="param_ExAtk26AnimName" reader="UNICODE" />
</for>
<for name="ExAtk27AnimName" size="14">
<node name="param_ExAtk27AnimName" reader="UNICODE" />
</for>
<for name="ExAtk28AnimName" size="14">
<node name="param_ExAtk28AnimName" reader="UNICODE" />
</for>
<for name="ExAtk29AnimName" size="14">
<node name="param_ExAtk29AnimName" reader="UNICODE" />
</for>
<for name="ExAtk30AnimName" size="14">
<node name="param_ExAtk30AnimName" reader="UNICODE" />
</for>
<for name="ExAtk31AnimName" size="14">
<node name="param_ExAtk31AnimName" reader="UNICODE" />
</for>
<for name="ExAtk32AnimName" size="14">
<node name="param_ExAtk32AnimName" reader="UNICODE" />
</for>
<for name="ExAtk33AnimName" size="14">
<node name="param_ExAtk33AnimName" reader="UNICODE" />
</for>
<for name="ExAtk34AnimName" size="14">
<node name="param_ExAtk34AnimName" reader="UNICODE" />
</for>
<for name="ExAtk35AnimName" size="14">
<node name="param_ExAtk35AnimName" reader="UNICODE" />
</for>
<for name="ExAtk36AnimName" size="14">
<node name="param_ExAtk36AnimName" reader="UNICODE" />
</for>
<for name="ExAtk37AnimName" size="14">
<node name="param_ExAtk37AnimName" reader="UNICODE" />
</for>
<for name="ExAtk38AnimName" size="14">
<node name="param_ExAtk38AnimName" reader="UNICODE" />
</for>
<for name="ExAtk39AnimName" size="14">
<node name="param_ExAtk39AnimName" reader="UNICODE" />
</for>
<for name="ExAtk40AnimName" size="14">
<node name="param_ExAtk40AnimName" reader="UNICODE" />
</for>
<for name="ExAtk41AnimName" size="14">
<node name="param_ExAtk41AnimName" reader="UNICODE" />
</for>
<for name="ExAtk42AnimName" size="14">
<node name="param_ExAtk42AnimName" reader="UNICODE" />
</for>
<for name="ExAtk43AnimName" size="14">
<node name="param_ExAtk43AnimName" reader="UNICODE" />
</for>
<for name="ExAtk44AnimName" size="14">
<node name="param_ExAtk44AnimName" reader="UNICODE" />
</for>
<for name="ExAtk45AnimName" size="14">
<node name="param_ExAtk45AnimName" reader="UNICODE" />
</for>
<node name="S_MagicNotarget_BAnimName" reader="UNICODE" />
<node name="S_MagicThrow_BAnimName" reader="UNICODE" />
<node name="S_Magicshot_BAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_CAnimName" reader="UNICODE" />
<node name="S_MagicThrow_CAnimName" reader="UNICODE" />
<node name="S_Magicshot_CAnimName" reader="UNICODE" />
<node name="SpAtk_ready01AnimName" reader="UNICODE" />
<node name="SpAtk_loop01AnimName" reader="UNICODE" />
<node name="SpAtk_shot01AnimName" reader="UNICODE" />
<node name="SpAtk_ready02AnimName" reader="UNICODE" />
<node name="SpAtk_loop02AnimName" reader="UNICODE" />
<node name="SpAtk_shot02AnimName" reader="UNICODE" />
<for name="Weapon_InAnimName" size="14">
<node name="param_Weapon_InAnimName" reader="UNICODE" />
</for>
<for name="Weapon_OutAnimName" size="14">
<node name="param_Weapon_OutAnimName" reader="UNICODE" />
</for>
<node name="CASTmid_BAnimName" reader="UNICODE" />
<node name="CASTmid_CAnimName" reader="UNICODE" />
<node name="CASTmid_DAnimName" reader="UNICODE" />
<node name="CASTmid_EAnimName" reader="UNICODE" />
<node name="CASTmid_FAnimName" reader="UNICODE" />
<node name="CASTmid_GAnimName" reader="UNICODE" />
<node name="CASTmid_HAnimName" reader="UNICODE" />
<node name="CASTmid_IAnimName" reader="UNICODE" />
<node name="CASTEND_BAnimName" reader="UNICODE" />
<node name="CASTEND_CAnimName" reader="UNICODE" />
<node name="CASTEND_DAnimName" reader="UNICODE" />
<node name="CASTEND_EAnimName" reader="UNICODE" />
<node name="CASTEND_FAnimName" reader="UNICODE" />
<node name="CASTEND_GAnimName" reader="UNICODE" />
<node name="CASTEND_HAnimName" reader="UNICODE" />
<node name="CASTEND_IAnimName" reader="UNICODE" />
<node name="MagicNotarget_BAnimName" reader="UNICODE" />
<node name="MagicThrow_BAnimName" reader="UNICODE" />
<node name="MagicShot_BAnimName" reader="UNICODE" />
<node name="MagicNotarget_CAnimName" reader="UNICODE" />
<node name="MagicThrow_CAnimName" reader="UNICODE" />
<node name="MagicShot_CAnimName" reader="UNICODE" />
<node name="MagicNotarget_DAnimName" reader="UNICODE" />
<node name="MagicThrow_DAnimName" reader="UNICODE" />
<node name="MagicShot_DAnimName" reader="UNICODE" />
<node name="MagicNotarget_EAnimName" reader="UNICODE" />
<node name="MagicThrow_EAnimName" reader="UNICODE" />
<node name="MagicShot_EAnimName" reader="UNICODE" />
<node name="MagicNotarget_FAnimName" reader="UNICODE" />
<node name="MagicThrow_FAnimName" reader="UNICODE" />
<node name="MagicShot_FAnimName" reader="UNICODE" />
<node name="MagicNotarget_GAnimName" reader="UNICODE" />
<node name="MagicThrow_GAnimName" reader="UNICODE" />
<node name="MagicShot_GAnimName" reader="UNICODE" />
<node name="MagicNotarget_HAnimName" reader="UNICODE" />
<node name="MagicThrow_HAnimName" reader="UNICODE" />
<node name="MagicShot_HAnimName" reader="UNICODE" />
<node name="MagicNotarget_IAnimName" reader="UNICODE" />
<node name="MagicThrow_IAnimName" reader="UNICODE" />
<node name="MagicShot_IAnimName" reader="UNICODE" />
<for name="Dash_HitAnimName" size="14">
<node name="param_Dash_HitAnimName" reader="UNICODE" />
</for>
<node name="Set_AAnimName" reader="UNICODE" />
<node name="Hide_AAnimName" reader="UNICODE" />
<node name="BackDashAnimName" reader="UNICODE" />
<node name="Walk_CatAnimName" reader="UNICODE" />
<node name="Knock_DownAnimName" reader="UNICODE" />
<node name="Knock_Down_waitAnimName" reader="UNICODE" />
<node name="Knock_Down_StandupAnimName" reader="UNICODE" />
<node name="Knock_BackAnimName" reader="UNICODE" />
<node name="Knock_Down_HitAnimName" reader="UNICODE" />
<node name="Knock_Back_KickAnimname" reader="UNICODE" />
<node name="Knock_Down_SpinatkAnimname" reader="UNICODE" />
<node name="Knock_Down_DownatkAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_BowAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_CrossbowAnimname" reader="UNICODE" />
<node name="Hovering_WaitAnimName" reader="UNICODE" />
<node name="Wait_shotAnimName" reader="UNICODE" />
<for name="Drag_IdleAnimName" size="14">
<node name="param_Drag_IdleAnimName" reader="UNICODE" />
</for>
<for name="Drag_CastAnimName" size="14">
<node name="param_Drag_CastAnimName" reader="UNICODE" />
</for>
<for name="Drag_ShotAnimName" size="14">
<node name="param_Drag_ShotAnimName" reader="UNICODE" />
</for>
<for name="Drag_LoopAnimName" size="14">
<node name="param_Drag_LoopAnimName" reader="UNICODE" />
</for>
<node name="ChargeAnimName" reader="UNICODE" />
<node name="Social_JobAnimName" reader="UNICODE" />
<node name="DCLoopLeftAnimName" reader="UNICODE" />
<node name="DCShotLeftAnimName" reader="UNICODE" />
<node name="DCLoopRightAnimName" reader="UNICODE" />
<node name="DCShotRightAnimName" reader="UNICODE" />
<for name="SheathingAnimName" size="14">
<node name="param_SheathingAnimName" reader="UNICODE" />
</for>
<node name="Air_common_LoopAnimname" reader="UNICODE" />
<node name="Air_common_ShotAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Archer_ShotAnimname" reader="UNICODE" />
<node name="Air_Bowgun_ShotAnimname" reader="UNICODE" />
<for name="FlyMove_JumpAnimName" size="3">
<node name="param_FlyMove_JumpAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_MoveAnimName" size="3">
<node name="param_FlyMove_MoveAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_AutoAnimName" size="3">
<node name="param_FlyMove_AutoAnimName" reader="UNICODE" />
</for>
<node name="FlyMove_LandAnimName" reader="UNICODE" />
<node name="PainActionAnimName" reader="UNICODE" />
<node name="DCDragLoop_LAnimName" reader="UNICODE" />
<node name="DCDragLoop_RAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_DAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_EAnimName" reader="UNICODE" />
<node name="Cast_Air_ShotAnimName" reader="UNICODE" />
<node name="Cast_Air_LoopAnimName" reader="UNICODE" />
<node name="Cast_Air_DragAnimName" reader="UNICODE" />
<node name="AwakenAnimName" reader="UNICODE" />
<node name="CASTmid_JAnimName" reader="UNICODE" />
<node name="CASTEND_JAnimName" reader="UNICODE" />
<node name="MagicNotarget_JAnimName" reader="UNICODE" />
<node name="S_Magicshot_DAnimName" reader="UNICODE" />
<node name="S_Magicshot_EAnimName" reader="UNICODE" />
<node name="DCDragStart_RAnimName" reader="UNICODE" />
<node name="DCDragStart_LAnimName" reader="UNICODE" />
<for name="WalkAnimRate" size="14">
<node name="param_WalkAnimRate" reader="FLOAT" />
</for>
<for name="RunAnimRate" size="14">
<node name="param_RunAnimRate" reader="FLOAT" />
</for>
<for name="Atk01AnimRate" size="14">
<node name="param_Atk01AnimRate" reader="FLOAT" />
</for>
<for name="Atk02AnimRate" size="14">
<node name="param_Atk02AnimRate" reader="FLOAT" />
</for>
<for name="Atk03AnimRate" size="14">
<node name="param_Atk03AnimRate" reader="FLOAT" />
</for>
<for name="AtkUpAnimRate" size="14">
<node name="param_AtkUpAnimRate" reader="FLOAT" />
</for>
<for name="AtkDownAnimRate" size="14">
<node name="param_AtkDownAnimRate" reader="FLOAT" />
</for>
<for name="SpAtk01AnimRate" size="14">
<node name="param_SpAtk01AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk02AnimRate" size="14">
<node name="param_SpAtk02AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk03AnimRate" size="14">
<node name="param_SpAtk03AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk04AnimRate" size="14">
<node name="param_SpAtk04AnimRate" reader="FLOAT" />
</for>
<for name="ShieldAtkAnimRate" size="14">
<node name="param_ShieldAtkAnimRate" reader="FLOAT" />
</for>
<for name="CastShortAnimRate" size="14">
<node name="param_CastShortAnimRate" reader="FLOAT" />
</for>
<for name="CastMidAnimRate" size="14">
<node name="param_CastMidAnimRate" reader="FLOAT" />
</for>
<for name="CastLongAnimRate" size="14">
<node name="param_CastLongAnimRate" reader="FLOAT" />
</for>
<for name="CastShortEndAnimRate" size="14">
<node name="param_CastShortEndAnimRate" reader="FLOAT" />
</for>
<for name="MagicThrowAnimRate" size="14">
<node name="param_MagicThrowAnimRate" reader="FLOAT" />
</for>
<for name="MagicShotAnimRate" size="14">
<node name="param_MagicShotAnimRate" reader="FLOAT" />
</for>
<for name="MagicNoTargetAnimRate" size="14">
<node name="param_MagicNoTargetAnimRate" reader="FLOAT" />
</for>
<for name="MagicFriendAnimRate" size="14">
<node name="param_MagicFriendAnimRate" reader="FLOAT" />
</for>
<for name="ThrowAnimRate" size="14">
<node name="param_ThrowAnimRate" reader="FLOAT" />
</for>
<node name="SitAnimRate" reader="FLOAT" />
<node name="StandAnimRate" reader="FLOAT" />
<for name="PcSocialHideRightWeapon" size="37">
<node name="param_PcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="PcSocialHideLeftWeapon" size="37">
<node name="param_PcSocialHideLeftWeapon" reader="UINT" />
</for>
<for name="PcSocialLoop" size="37">
<node name="param_PcSocialLoop" reader="UINT" />
</for>
<for name="NpcSocialHideRightWeapon" size="10">
<node name="param_NpcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="NpcSocialHideLeftWeapon" size="10">
<node name="param_NpcSocialHideLeftWeapon" reader="UINT" />
</for>
</for>
</file>
<file pattern="kor_ertheia" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="pawnanim_data" size="#data" hidden="false">
<node name="name" reader="UNICODE" />
<for name="TurnAnimName" size="15">
<node name="param_TurnAnimName" reader="UNICODE" />
</for>
<for name="WalkAnimName" size="15">
<node name="param_WalkAnimName" reader="UNICODE" />
</for>
<for name="RunAnimName" size="15">
<node name="param_RunAnimName" reader="UNICODE" />
</for>
<for name="SpRunAnimName" size="15">
<node name="param_SpRunAnimName" reader="UNICODE" />
</for>
<for name="FallAnimName" size="15">
<node name="param_FallAnimName" reader="UNICODE" />
</for>
<for name="DamageFlyAnimName" size="15">
<node name="param_DamageFlyAnimName" reader="UNICODE" />
</for>
<for name="JumpAnimName" size="15">
<node name="param_JumpAnimName" reader="UNICODE" />
</for>
<for name="BJumpAnimName" size="15">
<node name="param_BJumpAnimName" reader="UNICODE" />
</for>
<for name="WaitAnimName" size="15">
<node name="param_WaitAnimName" reader="UNICODE" />
</for>
<for name="AtkWaitAnimName" size="15">
<node name="param_AtkWaitAnimName" reader="UNICODE" />
</for>
<for name="SitAnimName" size="15">
<node name="param_SitAnimName" reader="UNICODE" />
</for>
<for name="SitWaitAnimName" size="15">
<node name="param_SitWaitAnimName" reader="UNICODE" />
</for>
<for name="StandAnimName" size="15">
<node name="param_StandAnimName" reader="UNICODE" />
</for>
<for name="DeathStandAnimName" size="15">
<node name="param_DeathStandAnimName" reader="UNICODE" />
</for>
<for name="ChairSitAnimName" size="15">
<node name="param_ChairSitAnimName" reader="UNICODE" />
</for>
<for name="ChairWaitAnimName" size="15">
<node name="param_ChairWaitAnimName" reader="UNICODE" />
</for>
<for name="ChairStandAnimName" size="15">
<node name="param_ChairStandAnimName" reader="UNICODE" />
</for>
<for name="StunAnimName" size="15">
<node name="param_StunAnimName" reader="UNICODE" />
</for>
<for name="Atk01AnimName" size="15">
<node name="param_Atk01AnimName" reader="UNICODE" />
</for>
<for name="Atk02AnimName" size="15">
<node name="param_Atk02AnimName" reader="UNICODE" />
</for>
<for name="Atk03AnimName" size="15">
<node name="param_Atk03AnimName" reader="UNICODE" />
</for>
<for name="AtkUpAnimName" size="15">
<node name="param_AtkUpAnimName" reader="UNICODE" />
</for>
<for name="AtkDownAnimName" size="15">
<node name="param_AtkDownAnimName" reader="UNICODE" />
</for>
<node name="ExceptionalClassAtk01AnimName" reader="UNICODE" />
<node name="ExceptionalClassAtk02AnimName" reader="UNICODE" />
<node name="ExceptionalClassAtk03AnimName" reader="UNICODE" />
<for name="SpAtk01AnimName" size="15">
<node name="param_SpAtk01AnimName" reader="UNICODE" />
</for>
<for name="SpAtk02AnimName" size="15">
<node name="param_SpAtk02AnimName" reader="UNICODE" />
</for>
<for name="SpAtk03AnimName" size="15">
<node name="param_SpAtk03AnimName" reader="UNICODE" />
</for>
<for name="SpAtk04AnimName" size="15">
<node name="param_SpAtk04AnimName" reader="UNICODE" />
</for>
<for name="SpAtk05AnimName" size="15">
<node name="param_SpAtk05AnimName" reader="UNICODE" />
</for>
<for name="SpAtk06AnimName" size="15">
<node name="param_SpAtk06AnimName" reader="UNICODE" />
</for>
<for name="SpAtk07AnimName" size="15">
<node name="param_SpAtk07AnimName" reader="UNICODE" />
</for>
<for name="SpAtk08AnimName" size="15">
<node name="param_SpAtk08AnimName" reader="UNICODE" />
</for>
<for name="SpAtk09AnimName" size="15">
<node name="param_SpAtk09AnimName" reader="UNICODE" />
</for>
<for name="SpAtk10AnimName" size="15">
<node name="param_SpAtk10AnimName" reader="UNICODE" />
</for>
<for name="SpAtk11AnimName" size="15">
<node name="param_SpAtk11AnimName" reader="UNICODE" />
</for>
<for name="SpAtk12AnimName" size="15">
<node name="param_SpAtk12AnimName" reader="UNICODE" />
</for>
<for name="SpAtk13AnimName" size="15">
<node name="param_SpAtk13AnimName" reader="UNICODE" />
</for>
<for name="SpAtk14AnimName" size="15">
<node name="param_SpAtk14AnimName" reader="UNICODE" />
</for>
<for name="SpAtk15AnimName" size="15">
<node name="param_SpAtk15AnimName" reader="UNICODE" />
</for>
<for name="SpAtk16AnimName" size="15">
<node name="param_SpAtk16AnimName" reader="UNICODE" />
</for>
<for name="SpAtk17AnimName" size="15">
<node name="param_SpAtk17AnimName" reader="UNICODE" />
</for>
<for name="SpAtk18AnimName" size="15">
<node name="param_SpAtk18AnimName" reader="UNICODE" />
</for>
<for name="SpAtk19AnimName" size="15">
<node name="param_SpAtk19AnimName" reader="UNICODE" />
</for>
<for name="SpAtk20AnimName" size="15">
<node name="param_SpAtk20AnimName" reader="UNICODE" />
</for>
<for name="SpAtk21AnimName" size="15">
<node name="param_SpAtk21AnimName" reader="UNICODE" />
</for>
<for name="SpAtk22AnimName" size="15">
<node name="param_SpAtk22AnimName" reader="UNICODE" />
</for>
<for name="SpAtk23AnimName" size="15">
<node name="param_SpAtk23AnimName" reader="UNICODE" />
</for>
<for name="SpAtk24AnimName" size="15">
<node name="param_SpAtk24AnimName" reader="UNICODE" />
</for>
<for name="SpAtk25AnimName" size="15">
<node name="param_SpAtk25AnimName" reader="UNICODE" />
</for>
<for name="SpAtk26AnimName" size="15">
<node name="param_SpAtk26AnimName" reader="UNICODE" />
</for>
<for name="SpAtk27AnimName" size="15">
<node name="param_SpAtk27AnimName" reader="UNICODE" />
</for>
<for name="SpAtk28AnimName" size="15">
<node name="param_SpAtk28AnimName" reader="UNICODE" />
</for>
<for name="ShieldAtkAnimName" size="15">
<node name="param_ShieldAtkAnimName" reader="UNICODE" />
</for>
<for name="DefenceAnimName" size="15">
<node name="param_DefenceAnimName" reader="UNICODE" />
</for>
<for name="DodgeAnimName" size="15">
<node name="param_DodgeAnimName" reader="UNICODE" />
</for>
<for name="DeathAnimName" size="15">
<node name="param_DeathAnimName" reader="UNICODE" />
</for>
<for name="DeathWaitAnimName" size="15">
<node name="param_DeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SitDeathAnimName" size="15">
<node name="param_SitDeathAnimName" reader="UNICODE" />
</for>
<for name="SitDeathWaitAnimName" size="15">
<node name="param_SitDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="DamageAnimName" size="15">
<node name="param_DamageAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimName" size="15">
<node name="param_CastShortAnimName" reader="UNICODE" />
</for>
<for name="CastMidAnimName" size="15">
<node name="param_CastMidAnimName" reader="UNICODE" />
</for>
<for name="CastLongAnimName" size="15">
<node name="param_CastLongAnimName" reader="UNICODE" />
</for>
<for name="CastEndAnimName" size="15">
<node name="param_CastEndAnimName" reader="UNICODE" />
</for>
<for name="MagicThrowAnimName" size="15">
<node name="param_MagicThrowAnimName" reader="UNICODE" />
</for>
<for name="MagicShotAnimName" size="15">
<node name="param_MagicShotAnimName" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimName" size="15">
<node name="param_MagicNoTargetAnimName" reader="UNICODE" />
</for>
<for name="MagicFriendAnimName" size="15">
<node name="param_MagicFriendAnimName" reader="UNICODE" />
</for>
<for name="PicItemAnimName" size="15">
<node name="param_PicItemAnimName" reader="UNICODE" />
</for>
<for name="ThrowAnimName" size="15">
<node name="param_ThrowAnimName" reader="UNICODE" />
</for>
<for name="RiderWaitAnimName" size="15">
<node name="param_RiderWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderAtkAnimName" size="15">
<node name="param_RiderAtkAnimName" reader="UNICODE" />
</for>
<for name="RiderRunAnimName" size="15">
<node name="param_RiderRunAnimName" reader="UNICODE" />
</for>
<for name="RiderWalkAnimName" size="15">
<node name="param_RiderWalkAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathWaitAnimName" size="15">
<node name="param_RiderDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathAnimName" size="15">
<node name="param_RiderDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathAnimName" size="15">
<node name="param_SwimDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimAnimName" size="15">
<node name="param_SwimAnimName" reader="UNICODE" />
</for>
<for name="SwimWaitAnimName" size="15">
<node name="param_SwimWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathWaitAnimName" size="15">
<node name="param_SwimDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimAttackWaitAnimName" size="15">
<node name="param_SwimAttackWaitAnimName" reader="UNICODE" />
</for>
<for name="CastShort2AnimName" size="15">
<node name="param_CastShort2AnimName" reader="UNICODE" />
</for>
<for name="CastMid2AnimName" size="15">
<node name="param_CastMid2AnimName" reader="UNICODE" />
</for>
<for name="CastLong2AnimName" size="15">
<node name="param_CastLong2AnimName" reader="UNICODE" />
</for>
<for name="CastEnd2AnimName" size="15">
<node name="param_CastEnd2AnimName" reader="UNICODE" />
</for>
<for name="PcSocialAnimName" size="41">
<node name="param_PcSocialAnimName" reader="UNICODE" />
</for>
<for name="NpcSocialAnimName" size="10">
<node name="param_NpcSocialAnimName" reader="UNICODE" />
</for>
<node name="FishStartAnimName" reader="UNICODE" />
<node name="FishWaitAnimName" reader="UNICODE" />
<node name="FishControlAnimName" reader="UNICODE" />
<node name="FishPullAnimName" reader="UNICODE" />
<node name="FishEndAnimName" reader="UNICODE" />
<node name="SocialCannonAnimName" reader="UNICODE" />
<node name="SocialOperateAnimName" reader="UNICODE" />
<node name="RiseAnimName" reader="UNICODE" />
<node name="GlideAnimName" reader="UNICODE" />
<node name="ShieldWaitAnimName" reader="UNICODE" />
<node name="SpecialSocial1AnimName" reader="UNICODE" />
<node name="SpecialSocial2AnimName" reader="UNICODE" />
<node name="SpecialSocial3AnimName" reader="UNICODE" />
<node name="DashWaitAnimName" reader="UNICODE" />
<for name="DashAnimName" size="15">
<node name="param_DashAnimName" reader="UNICODE" />
</for>
<for name="DashImpactAnimName" size="15">
<node name="param_DashImpactAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimNameA" size="15">
<node name="param_CastShortAnimNameA" reader="UNICODE" />
</for>
<for name="CastMidAnimNameA" size="15">
<node name="param_CastMidAnimNameA" reader="UNICODE" />
</for>
<for name="CastLongAnimNameA" size="15">
<node name="param_CastLongAnimNameA" reader="UNICODE" />
</for>
<for name="CastEndAnimNameA" size="15">
<node name="param_CastEndAnimNameA" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimNameA" size="15">
<node name="param_MagicNoTargetAnimNameA" reader="UNICODE" />
</for>
<for name="MagicShotAnimNameA" size="15">
<node name="param_MagicShotAnimNameA" reader="UNICODE" />
</for>
<for name="MagicThrowAnimNameA" size="15">
<node name="param_MagicThrowAnimNameA" reader="UNICODE" />
</for>
<node name="AirBindAnimName" reader="UNICODE" />
<node name="AirBindWaitAnimName" reader="UNICODE" />
<node name="AirBindHitAnimName" reader="UNICODE" />
<node name="AirBindFloatAnimName" reader="UNICODE" />
<node name="AirBindSinkAnimName" reader="UNICODE" />
<for name="DblCastLoopAnimName" size="15">
<node name="param_DblCastLoopAnimName" reader="UNICODE" />
</for>
<for name="DblCastLeftShotAnimName" size="15">
<node name="param_DblCastLeftShotAnimName" reader="UNICODE" />
</for>
<for name="DblCastRightShotAnimName" size="15">
<node name="param_DblCastRightShotAnimName" reader="UNICODE" />
</for>
<for name="ExAtk01AnimName" size="15">
<node name="param_ExAtk01AnimName" reader="UNICODE" />
</for>
<for name="ExAtk02AnimName" size="15">
<node name="param_ExAtk02AnimName" reader="UNICODE" />
</for>
<for name="ExAtk03AnimName" size="15">
<node name="param_ExAtk03AnimName" reader="UNICODE" />
</for>
<for name="ExAtk04AnimName" size="15">
<node name="param_ExAtk04AnimName" reader="UNICODE" />
</for>
<for name="ExAtk05AnimName" size="15">
<node name="param_ExAtk05AnimName" reader="UNICODE" />
</for>
<for name="ExAtk06AnimName" size="15">
<node name="param_ExAtk06AnimName" reader="UNICODE" />
</for>
<for name="ExAtk07AnimName" size="15">
<node name="param_ExAtk07AnimName" reader="UNICODE" />
</for>
<for name="ExAtk08AnimName" size="15">
<node name="param_ExAtk08AnimName" reader="UNICODE" />
</for>
<for name="ExAtk09AnimName" size="15">
<node name="param_ExAtk09AnimName" reader="UNICODE" />
</for>
<for name="ExAtk10AnimName" size="15">
<node name="param_ExAtk10AnimName" reader="UNICODE" />
</for>
<for name="ExAtk11AnimName" size="15">
<node name="param_ExAtk11AnimName" reader="UNICODE" />
</for>
<for name="ExAtk12AnimName" size="15">
<node name="param_ExAtk12AnimName" reader="UNICODE" />
</for>
<for name="ExAtk13AnimName" size="15">
<node name="param_ExAtk13AnimName" reader="UNICODE" />
</for>
<for name="ExAtk14AnimName" size="15">
<node name="param_ExAtk14AnimName" reader="UNICODE" />
</for>
<for name="ExAtk15AnimName" size="15">
<node name="param_ExAtk15AnimName" reader="UNICODE" />
</for>
<for name="ExAtk16AnimName" size="15">
<node name="param_ExAtk16AnimName" reader="UNICODE" />
</for>
<for name="ExAtk17AnimName" size="15">
<node name="param_ExAtk17AnimName" reader="UNICODE" />
</for>
<for name="ExAtk18AnimName" size="15">
<node name="param_ExAtk18AnimName" reader="UNICODE" />
</for>
<for name="ExAtk19AnimName" size="15">
<node name="param_ExAtk19AnimName" reader="UNICODE" />
</for>
<for name="ExAtk20AnimName" size="15">
<node name="param_ExAtk20AnimName" reader="UNICODE" />
</for>
<for name="ExAtk21AnimName" size="15">
<node name="param_ExAtk21AnimName" reader="UNICODE" />
</for>
<for name="ExAtk22AnimName" size="15">
<node name="param_ExAtk22AnimName" reader="UNICODE" />
</for>
<for name="ExAtk23AnimName" size="15">
<node name="param_ExAtk23AnimName" reader="UNICODE" />
</for>
<for name="ExAtk24AnimName" size="15">
<node name="param_ExAtk24AnimName" reader="UNICODE" />
</for>
<for name="ExAtk25AnimName" size="15">
<node name="param_ExAtk25AnimName" reader="UNICODE" />
</for>
<for name="ExAtk26AnimName" size="15">
<node name="param_ExAtk26AnimName" reader="UNICODE" />
</for>
<for name="ExAtk27AnimName" size="15">
<node name="param_ExAtk27AnimName" reader="UNICODE" />
</for>
<for name="ExAtk28AnimName" size="15">
<node name="param_ExAtk28AnimName" reader="UNICODE" />
</for>
<for name="ExAtk29AnimName" size="15">
<node name="param_ExAtk29AnimName" reader="UNICODE" />
</for>
<for name="ExAtk30AnimName" size="15">
<node name="param_ExAtk30AnimName" reader="UNICODE" />
</for>
<for name="ExAtk31AnimName" size="15">
<node name="param_ExAtk31AnimName" reader="UNICODE" />
</for>
<for name="ExAtk32AnimName" size="15">
<node name="param_ExAtk32AnimName" reader="UNICODE" />
</for>
<for name="ExAtk33AnimName" size="15">
<node name="param_ExAtk33AnimName" reader="UNICODE" />
</for>
<for name="ExAtk34AnimName" size="15">
<node name="param_ExAtk34AnimName" reader="UNICODE" />
</for>
<for name="ExAtk35AnimName" size="15">
<node name="param_ExAtk35AnimName" reader="UNICODE" />
</for>
<for name="ExAtk36AnimName" size="15">
<node name="param_ExAtk36AnimName" reader="UNICODE" />
</for>
<for name="ExAtk37AnimName" size="15">
<node name="param_ExAtk37AnimName" reader="UNICODE" />
</for>
<for name="ExAtk38AnimName" size="15">
<node name="param_ExAtk38AnimName" reader="UNICODE" />
</for>
<for name="ExAtk39AnimName" size="15">
<node name="param_ExAtk39AnimName" reader="UNICODE" />
</for>
<for name="ExAtk40AnimName" size="15">
<node name="param_ExAtk40AnimName" reader="UNICODE" />
</for>
<for name="ExAtk41AnimName" size="15">
<node name="param_ExAtk41AnimName" reader="UNICODE" />
</for>
<for name="ExAtk42AnimName" size="15">
<node name="param_ExAtk42AnimName" reader="UNICODE" />
</for>
<for name="ExAtk43AnimName" size="15">
<node name="param_ExAtk43AnimName" reader="UNICODE" />
</for>
<for name="ExAtk44AnimName" size="15">
<node name="param_ExAtk44AnimName" reader="UNICODE" />
</for>
<for name="ExAtk45AnimName" size="15">
<node name="param_ExAtk45AnimName" reader="UNICODE" />
</for>
<node name="S_MagicNotarget_BAnimName" reader="UNICODE" />
<node name="S_MagicThrow_BAnimName" reader="UNICODE" />
<node name="S_Magicshot_BAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_CAnimName" reader="UNICODE" />
<node name="S_MagicThrow_CAnimName" reader="UNICODE" />
<node name="S_Magicshot_CAnimName" reader="UNICODE" />
<node name="SpAtk_ready01AnimName" reader="UNICODE" />
<node name="SpAtk_loop01AnimName" reader="UNICODE" />
<node name="SpAtk_shot01AnimName" reader="UNICODE" />
<node name="SpAtk_ready02AnimName" reader="UNICODE" />
<node name="SpAtk_loop02AnimName" reader="UNICODE" />
<node name="SpAtk_shot02AnimName" reader="UNICODE" />
<for name="Weapon_InAnimName" size="15">
<node name="param_Weapon_InAnimName" reader="UNICODE" />
</for>
<for name="Weapon_OutAnimName" size="15">
<node name="param_Weapon_OutAnimName" reader="UNICODE" />
</for>
<node name="CASTmid_BAnimName" reader="UNICODE" />
<node name="CASTmid_CAnimName" reader="UNICODE" />
<node name="CASTmid_DAnimName" reader="UNICODE" />
<node name="CASTmid_EAnimName" reader="UNICODE" />
<node name="CASTmid_FAnimName" reader="UNICODE" />
<node name="CASTmid_GAnimName" reader="UNICODE" />
<node name="CASTmid_HAnimName" reader="UNICODE" />
<node name="CASTmid_IAnimName" reader="UNICODE" />
<node name="CASTEND_BAnimName" reader="UNICODE" />
<node name="CASTEND_CAnimName" reader="UNICODE" />
<node name="CASTEND_DAnimName" reader="UNICODE" />
<node name="CASTEND_EAnimName" reader="UNICODE" />
<node name="CASTEND_FAnimName" reader="UNICODE" />
<node name="CASTEND_GAnimName" reader="UNICODE" />
<node name="CASTEND_HAnimName" reader="UNICODE" />
<node name="CASTEND_IAnimName" reader="UNICODE" />
<node name="MagicNotarget_BAnimName" reader="UNICODE" />
<node name="MagicThrow_BAnimName" reader="UNICODE" />
<node name="MagicShot_BAnimName" reader="UNICODE" />
<node name="MagicNotarget_CAnimName" reader="UNICODE" />
<node name="MagicThrow_CAnimName" reader="UNICODE" />
<node name="MagicShot_CAnimName" reader="UNICODE" />
<node name="MagicNotarget_DAnimName" reader="UNICODE" />
<node name="MagicThrow_DAnimName" reader="UNICODE" />
<node name="MagicShot_DAnimName" reader="UNICODE" />
<node name="MagicNotarget_EAnimName" reader="UNICODE" />
<node name="MagicThrow_EAnimName" reader="UNICODE" />
<node name="MagicShot_EAnimName" reader="UNICODE" />
<node name="MagicNotarget_FAnimName" reader="UNICODE" />
<node name="MagicThrow_FAnimName" reader="UNICODE" />
<node name="MagicShot_FAnimName" reader="UNICODE" />
<node name="MagicNotarget_GAnimName" reader="UNICODE" />
<node name="MagicThrow_GAnimName" reader="UNICODE" />
<node name="MagicShot_GAnimName" reader="UNICODE" />
<node name="MagicNotarget_HAnimName" reader="UNICODE" />
<node name="MagicThrow_HAnimName" reader="UNICODE" />
<node name="MagicShot_HAnimName" reader="UNICODE" />
<node name="MagicNotarget_IAnimName" reader="UNICODE" />
<node name="MagicThrow_IAnimName" reader="UNICODE" />
<node name="MagicShot_IAnimName" reader="UNICODE" />
<for name="Dash_HitAnimName" size="15">
<node name="param_Dash_HitAnimName" reader="UNICODE" />
</for>
<node name="Set_AAnimName" reader="UNICODE" />
<node name="Hide_AAnimName" reader="UNICODE" />
<node name="BackDashAnimName" reader="UNICODE" />
<node name="Walk_CatAnimName" reader="UNICODE" />
<node name="Knock_DownAnimName" reader="UNICODE" />
<node name="Knock_Down_waitAnimName" reader="UNICODE" />
<node name="Knock_Down_StandupAnimName" reader="UNICODE" />
<node name="Knock_BackAnimName" reader="UNICODE" />
<node name="Knock_Down_HitAnimName" reader="UNICODE" />
<node name="Knock_Back_KickAnimname" reader="UNICODE" />
<node name="Knock_Down_SpinatkAnimname" reader="UNICODE" />
<node name="Knock_Down_DownatkAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_BowAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_CrossbowAnimname" reader="UNICODE" />
<node name="Hovering_WaitAnimName" reader="UNICODE" />
<node name="Wait_shotAnimName" reader="UNICODE" />
<for name="Drag_IdleAnimName" size="15">
<node name="param_Drag_IdleAnimName" reader="UNICODE" />
</for>
<for name="Drag_CastAnimName" size="15">
<node name="param_Drag_CastAnimName" reader="UNICODE" />
</for>
<for name="Drag_ShotAnimName" size="15">
<node name="param_Drag_ShotAnimName" reader="UNICODE" />
</for>
<for name="Drag_LoopAnimName" size="15">
<node name="param_Drag_LoopAnimName" reader="UNICODE" />
</for>
<node name="ChargeAnimName" reader="UNICODE" />
<node name="Social_JobAnimName" reader="UNICODE" />
<node name="DCLoopLeftAnimName" reader="UNICODE" />
<node name="DCShotLeftAnimName" reader="UNICODE" />
<node name="DCLoopRightAnimName" reader="UNICODE" />
<node name="DCShotRightAnimName" reader="UNICODE" />
<for name="SheathingAnimName" size="15">
<node name="param_SheathingAnimName" reader="UNICODE" />
</for>
<node name="Air_common_LoopAnimname" reader="UNICODE" />
<node name="Air_common_ShotAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Archer_ShotAnimname" reader="UNICODE" />
<node name="Air_Bowgun_ShotAnimname" reader="UNICODE" />
<for name="FlyMove_JumpAnimName" size="3">
<node name="param_FlyMove_JumpAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_MoveAnimName" size="3">
<node name="param_FlyMove_MoveAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_AutoAnimName" size="3">
<node name="param_FlyMove_AutoAnimName" reader="UNICODE" />
</for>
<node name="FlyMove_LandAnimName" reader="UNICODE" />
<node name="PainActionAnimName" reader="UNICODE" />
<node name="DCDragLoop_LAnimName" reader="UNICODE" />
<node name="DCDragLoop_RAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_DAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_EAnimName" reader="UNICODE" />
<node name="Cast_Air_ShotAnimName" reader="UNICODE" />
<node name="Cast_Air_LoopAnimName" reader="UNICODE" />
<node name="Cast_Air_DragAnimName" reader="UNICODE" />
<node name="AwakenAnimName" reader="UNICODE" />
<node name="CASTmid_JAnimName" reader="UNICODE" />
<node name="CASTEND_JAnimName" reader="UNICODE" />
<node name="MagicNotarget_JAnimName" reader="UNICODE" />
<node name="S_Magicshot_DAnimName" reader="UNICODE" />
<node name="S_Magicshot_EAnimName" reader="UNICODE" />
<node name="DCDragStart_RAnimName" reader="UNICODE" />
<node name="DCDragStart_LAnimName" reader="UNICODE" />
<for name="Esp01AnimName" size="15">
<node name="param_Esp01AnimName" reader="UNICODE" />
</for>
<for name="Esp02AnimName" size="15">
<node name="param_Esp02AnimName" reader="UNICODE" />
</for>
<for name="Esp03AnimName" size="15">
<node name="param_Esp03AnimName" reader="UNICODE" />
</for>
<for name="Esp04AnimName" size="15">
<node name="param_Esp04AnimName" reader="UNICODE" />
</for>
<for name="Esp05AnimName" size="15">
<node name="param_Esp05AnimName" reader="UNICODE" />
</for>
<for name="Esp06AnimName" size="15">
<node name="param_Esp06AnimName" reader="UNICODE" />
</for>
<for name="Esp07AnimName" size="15">
<node name="param_Esp07AnimName" reader="UNICODE" />
</for>
<for name="Esp08AnimName" size="15">
<node name="param_Esp08AnimName" reader="UNICODE" />
</for>
<for name="Esp09AnimName" size="15">
<node name="param_Esp09AnimName" reader="UNICODE" />
</for>
<for name="Esp10AnimName" size="15">
<node name="param_Esp10AnimName" reader="UNICODE" />
</for>
<for name="Esp11AnimName" size="15">
<node name="param_Esp11AnimName" reader="UNICODE" />
</for>
<for name="Esp12AnimName" size="15">
<node name="param_Esp12AnimName" reader="UNICODE" />
</for>
<for name="Esp13AnimName" size="15">
<node name="param_Esp13AnimName" reader="UNICODE" />
</for>
<for name="Esp14AnimName" size="15">
<node name="param_Esp14AnimName" reader="UNICODE" />
</for>
<for name="Esp15AnimName" size="15">
<node name="param_Esp15AnimName" reader="UNICODE" />
</for>
<for name="Esp16AnimName" size="15">
<node name="param_Esp16AnimName" reader="UNICODE" />
</for>
<for name="Esp17AnimName" size="15">
<node name="param_Esp17AnimName" reader="UNICODE" />
</for>
<for name="Esp18AnimName" size="15">
<node name="param_Esp18AnimName" reader="UNICODE" />
</for>
<for name="Esp19AnimName" size="15">
<node name="param_Esp19AnimName" reader="UNICODE" />
</for>
<for name="Esp20AnimName" size="15">
<node name="param_Esp20AnimName" reader="UNICODE" />
</for>
<for name="Esp21AnimName" size="15">
<node name="param_Esp21AnimName" reader="UNICODE" />
</for>
<for name="Esp22AnimName" size="15">
<node name="param_Esp22AnimName" reader="UNICODE" />
</for>
<for name="Esp23AnimName" size="15">
<node name="param_Esp23AnimName" reader="UNICODE" />
</for>
<for name="Esp24AnimName" size="15">
<node name="param_Esp24AnimName" reader="UNICODE" />
</for>
<for name="Esp25AnimName" size="15">
<node name="param_Esp25AnimName" reader="UNICODE" />
</for>
<for name="Esp26AnimName" size="15">
<node name="param_Esp26AnimName" reader="UNICODE" />
</for>
<for name="Esp27AnimName" size="15">
<node name="param_Esp27AnimName" reader="UNICODE" />
</for>
<for name="Esp28AnimName" size="15">
<node name="param_Esp28AnimName" reader="UNICODE" />
</for>
<for name="Esp29AnimName" size="15">
<node name="param_Esp29AnimName" reader="UNICODE" />
</for>
<for name="Esp30AnimName" size="15">
<node name="param_Esp30AnimName" reader="UNICODE" />
</for>
<for name="Esp31AnimName" size="15">
<node name="param_Esp31AnimName" reader="UNICODE" />
</for>
<for name="Esp32AnimName" size="15">
<node name="param_Esp32AnimName" reader="UNICODE" />
</for>
<for name="Esp33AnimName" size="15">
<node name="param_Esp33AnimName" reader="UNICODE" />
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<for name="Esp34AnimName" size="15">
<node name="param_Esp34AnimName" reader="UNICODE" />
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<for name="Esp35AnimName" size="15">
<node name="param_Esp35AnimName" reader="UNICODE" />
</for>
<for name="Esp36AnimName" size="15">
<node name="param_Esp36AnimName" reader="UNICODE" />
</for>
<for name="Esp37AnimName" size="15">
<node name="param_Esp37AnimName" reader="UNICODE" />
</for>
<for name="Esp38AnimName" size="15">
<node name="param_Esp38AnimName" reader="UNICODE" />
</for>
<for name="Esp39AnimName" size="15">
<node name="param_Esp39AnimName" reader="UNICODE" />
</for>
<for name="Esp40AnimName" size="15">
<node name="param_Esp40AnimName" reader="UNICODE" />
</for>
<for name="Esp41AnimName" size="15">
<node name="param_Esp41AnimName" reader="UNICODE" />
</for>
<for name="Esp42AnimName" size="15">
<node name="param_Esp42AnimName" reader="UNICODE" />
</for>
<for name="Esp43AnimName" size="15">
<node name="param_Esp43AnimName" reader="UNICODE" />
</for>
<for name="Esp44AnimName" size="15">
<node name="param_Esp44AnimName" reader="UNICODE" />
</for>
<for name="Esp45AnimName" size="15">
<node name="param_Esp45AnimName" reader="UNICODE" />
</for>
<for name="Esp46AnimName" size="15">
<node name="param_Esp46AnimName" reader="UNICODE" />
</for>
<for name="Esp47AnimName" size="15">
<node name="param_Esp47AnimName" reader="UNICODE" />
</for>
<for name="Esp48AnimName" size="15">
<node name="param_Esp48AnimName" reader="UNICODE" />
</for>
<for name="Esp49AnimName" size="15">
<node name="param_Esp49AnimName" reader="UNICODE" />
</for>
<for name="Esp50AnimName" size="15">
<node name="param_Esp50AnimName" reader="UNICODE" />
</for>
<for name="SpCast01AnimName" size="15">
<node name="param_SpCast01AnimName" reader="UNICODE" />
</for>
<for name="SpCast02AnimName" size="15">
<node name="param_SpCast02AnimName" reader="UNICODE" />
</for>
<for name="SpCast03AnimName" size="15">
<node name="param_SpCast03AnimName" reader="UNICODE" />
</for>
<for name="SpCast04AnimName" size="15">
<node name="param_SpCast04AnimName" reader="UNICODE" />
</for>
<for name="SpCast05AnimName" size="15">
<node name="param_SpCast05AnimName" reader="UNICODE" />
</for>
<node name="EventWaitAnimName" reader="UNICODE" />
<for name="WalkAnimRate" size="15">
<node name="param_WalkAnimRate" reader="FLOAT" />
</for>
<for name="RunAnimRate" size="15">
<node name="param_RunAnimRate" reader="FLOAT" />
</for>
<for name="Atk01AnimRate" size="15">
<node name="param_Atk01AnimRate" reader="FLOAT" />
</for>
<for name="Atk02AnimRate" size="15">
<node name="param_Atk02AnimRate" reader="FLOAT" />
</for>
<for name="Atk03AnimRate" size="15">
<node name="param_Atk03AnimRate" reader="FLOAT" />
</for>
<for name="AtkUpAnimRate" size="15">
<node name="param_AtkUpAnimRate" reader="FLOAT" />
</for>
<for name="AtkDownAnimRate" size="15">
<node name="param_AtkDownAnimRate" reader="FLOAT" />
</for>
<for name="SpAtk01AnimRate" size="15">
<node name="param_SpAtk01AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk02AnimRate" size="15">
<node name="param_SpAtk02AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk03AnimRate" size="15">
<node name="param_SpAtk03AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk04AnimRate" size="15">
<node name="param_SpAtk04AnimRate" reader="FLOAT" />
</for>
<for name="ShieldAtkAnimRate" size="15">
<node name="param_ShieldAtkAnimRate" reader="FLOAT" />
</for>
<for name="CastShortAnimRate" size="15">
<node name="param_CastShortAnimRate" reader="FLOAT" />
</for>
<for name="CastMidAnimRate" size="15">
<node name="param_CastMidAnimRate" reader="FLOAT" />
</for>
<for name="CastLongAnimRate" size="15">
<node name="param_CastLongAnimRate" reader="FLOAT" />
</for>
<for name="CastShortEndAnimRate" size="15">
<node name="param_CastShortEndAnimRate" reader="FLOAT" />
</for>
<for name="MagicThrowAnimRate" size="15">
<node name="param_MagicThrowAnimRate" reader="FLOAT" />
</for>
<for name="MagicShotAnimRate" size="15">
<node name="param_MagicShotAnimRate" reader="FLOAT" />
</for>
<for name="MagicNoTargetAnimRate" size="15">
<node name="param_MagicNoTargetAnimRate" reader="FLOAT" />
</for>
<for name="MagicFriendAnimRate" size="15">
<node name="param_MagicFriendAnimRate" reader="FLOAT" />
</for>
<for name="ThrowAnimRate" size="15">
<node name="param_ThrowAnimRate" reader="FLOAT" />
</for>
<node name="SitAnimRate" reader="FLOAT" />
<node name="StandAnimRate" reader="FLOAT" />
<for name="PcSocialHideRightWeapon" size="41">
<node name="param_PcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="PcSocialHideLeftWeapon" size="41">
<node name="param_PcSocialHideLeftWeapon" reader="UINT" />
</for>
<for name="PcSocialLoop" size="41">
<node name="param_PcSocialLoop" reader="UINT" />
</for>
<for name="NpcSocialHideRightWeapon" size="10">
<node name="param_NpcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="NpcSocialHideLeftWeapon" size="10">
<node name="param_NpcSocialHideLeftWeapon" reader="UINT" />
</for>
<for name="bPlayAtkAnimSequentially" size="15">
<node name="param_bPlayAtkAnimSequentially" reader="FLOAT" />
</for>
</for>
</file>
<file pattern="ru_ertheia" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="pawnanim_data" size="#data" hidden="false">
<node name="name" reader="UNICODE" />
<for name="TurnAnimName" size="15">
<node name="param_TurnAnimName" reader="UNICODE" />
</for>
<for name="WalkAnimName" size="15">
<node name="param_WalkAnimName" reader="UNICODE" />
</for>
<for name="RunAnimName" size="15">
<node name="param_RunAnimName" reader="UNICODE" />
</for>
<for name="SpRunAnimName" size="15">
<node name="param_SpRunAnimName" reader="UNICODE" />
</for>
<for name="FallAnimName" size="15">
<node name="param_FallAnimName" reader="UNICODE" />
</for>
<for name="DamageFlyAnimName" size="15">
<node name="param_DamageFlyAnimName" reader="UNICODE" />
</for>
<for name="JumpAnimName" size="15">
<node name="param_JumpAnimName" reader="UNICODE" />
</for>
<for name="BJumpAnimName" size="15">
<node name="param_BJumpAnimName" reader="UNICODE" />
</for>
<for name="WaitAnimName" size="15">
<node name="param_WaitAnimName" reader="UNICODE" />
</for>
<for name="AtkWaitAnimName" size="15">
<node name="param_AtkWaitAnimName" reader="UNICODE" />
</for>
<for name="SitAnimName" size="15">
<node name="param_SitAnimName" reader="UNICODE" />
</for>
<for name="SitWaitAnimName" size="15">
<node name="param_SitWaitAnimName" reader="UNICODE" />
</for>
<for name="StandAnimName" size="15">
<node name="param_StandAnimName" reader="UNICODE" />
</for>
<for name="DeathStandAnimName" size="15">
<node name="param_DeathStandAnimName" reader="UNICODE" />
</for>
<for name="ChairSitAnimName" size="15">
<node name="param_ChairSitAnimName" reader="UNICODE" />
</for>
<for name="ChairWaitAnimName" size="15">
<node name="param_ChairWaitAnimName" reader="UNICODE" />
</for>
<for name="ChairStandAnimName" size="15">
<node name="param_ChairStandAnimName" reader="UNICODE" />
</for>
<for name="StunAnimName" size="15">
<node name="param_StunAnimName" reader="UNICODE" />
</for>
<for name="Atk01AnimName" size="15">
<node name="param_Atk01AnimName" reader="UNICODE" />
</for>
<for name="Atk02AnimName" size="15">
<node name="param_Atk02AnimName" reader="UNICODE" />
</for>
<for name="Atk03AnimName" size="15">
<node name="param_Atk03AnimName" reader="UNICODE" />
</for>
<for name="AtkUpAnimName" size="15">
<node name="param_AtkUpAnimName" reader="UNICODE" />
</for>
<for name="AtkDownAnimName" size="15">
<node name="param_AtkDownAnimName" reader="UNICODE" />
</for>
<node name="ExceptionalClassAtk01AnimName" reader="UNICODE" />
<node name="ExceptionalClassAtk02AnimName" reader="UNICODE" />
<node name="ExceptionalClassAtk03AnimName" reader="UNICODE" />
<for name="SpAtk01AnimName" size="15">
<node name="param_SpAtk01AnimName" reader="UNICODE" />
</for>
<for name="SpAtk02AnimName" size="15">
<node name="param_SpAtk02AnimName" reader="UNICODE" />
</for>
<for name="SpAtk03AnimName" size="15">
<node name="param_SpAtk03AnimName" reader="UNICODE" />
</for>
<for name="SpAtk04AnimName" size="15">
<node name="param_SpAtk04AnimName" reader="UNICODE" />
</for>
<for name="SpAtk05AnimName" size="15">
<node name="param_SpAtk05AnimName" reader="UNICODE" />
</for>
<for name="SpAtk06AnimName" size="15">
<node name="param_SpAtk06AnimName" reader="UNICODE" />
</for>
<for name="SpAtk07AnimName" size="15">
<node name="param_SpAtk07AnimName" reader="UNICODE" />
</for>
<for name="SpAtk08AnimName" size="15">
<node name="param_SpAtk08AnimName" reader="UNICODE" />
</for>
<for name="SpAtk09AnimName" size="15">
<node name="param_SpAtk09AnimName" reader="UNICODE" />
</for>
<for name="SpAtk10AnimName" size="15">
<node name="param_SpAtk10AnimName" reader="UNICODE" />
</for>
<for name="SpAtk11AnimName" size="15">
<node name="param_SpAtk11AnimName" reader="UNICODE" />
</for>
<for name="SpAtk12AnimName" size="15">
<node name="param_SpAtk12AnimName" reader="UNICODE" />
</for>
<for name="SpAtk13AnimName" size="15">
<node name="param_SpAtk13AnimName" reader="UNICODE" />
</for>
<for name="SpAtk14AnimName" size="15">
<node name="param_SpAtk14AnimName" reader="UNICODE" />
</for>
<for name="SpAtk15AnimName" size="15">
<node name="param_SpAtk15AnimName" reader="UNICODE" />
</for>
<for name="SpAtk16AnimName" size="15">
<node name="param_SpAtk16AnimName" reader="UNICODE" />
</for>
<for name="SpAtk17AnimName" size="15">
<node name="param_SpAtk17AnimName" reader="UNICODE" />
</for>
<for name="SpAtk18AnimName" size="15">
<node name="param_SpAtk18AnimName" reader="UNICODE" />
</for>
<for name="SpAtk19AnimName" size="15">
<node name="param_SpAtk19AnimName" reader="UNICODE" />
</for>
<for name="SpAtk20AnimName" size="15">
<node name="param_SpAtk20AnimName" reader="UNICODE" />
</for>
<for name="SpAtk21AnimName" size="15">
<node name="param_SpAtk21AnimName" reader="UNICODE" />
</for>
<for name="SpAtk22AnimName" size="15">
<node name="param_SpAtk22AnimName" reader="UNICODE" />
</for>
<for name="SpAtk23AnimName" size="15">
<node name="param_SpAtk23AnimName" reader="UNICODE" />
</for>
<for name="SpAtk24AnimName" size="15">
<node name="param_SpAtk24AnimName" reader="UNICODE" />
</for>
<for name="SpAtk25AnimName" size="15">
<node name="param_SpAtk25AnimName" reader="UNICODE" />
</for>
<for name="SpAtk26AnimName" size="15">
<node name="param_SpAtk26AnimName" reader="UNICODE" />
</for>
<for name="SpAtk27AnimName" size="15">
<node name="param_SpAtk27AnimName" reader="UNICODE" />
</for>
<for name="SpAtk28AnimName" size="15">
<node name="param_SpAtk28AnimName" reader="UNICODE" />
</for>
<for name="ShieldAtkAnimName" size="15">
<node name="param_ShieldAtkAnimName" reader="UNICODE" />
</for>
<for name="DefenceAnimName" size="15">
<node name="param_DefenceAnimName" reader="UNICODE" />
</for>
<for name="DodgeAnimName" size="15">
<node name="param_DodgeAnimName" reader="UNICODE" />
</for>
<for name="DeathAnimName" size="15">
<node name="param_DeathAnimName" reader="UNICODE" />
</for>
<for name="DeathWaitAnimName" size="15">
<node name="param_DeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SitDeathAnimName" size="15">
<node name="param_SitDeathAnimName" reader="UNICODE" />
</for>
<for name="SitDeathWaitAnimName" size="15">
<node name="param_SitDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="DamageAnimName" size="15">
<node name="param_DamageAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimName" size="15">
<node name="param_CastShortAnimName" reader="UNICODE" />
</for>
<for name="CastMidAnimName" size="15">
<node name="param_CastMidAnimName" reader="UNICODE" />
</for>
<for name="CastLongAnimName" size="15">
<node name="param_CastLongAnimName" reader="UNICODE" />
</for>
<for name="CastEndAnimName" size="15">
<node name="param_CastEndAnimName" reader="UNICODE" />
</for>
<for name="MagicThrowAnimName" size="15">
<node name="param_MagicThrowAnimName" reader="UNICODE" />
</for>
<for name="MagicShotAnimName" size="15">
<node name="param_MagicShotAnimName" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimName" size="15">
<node name="param_MagicNoTargetAnimName" reader="UNICODE" />
</for>
<for name="MagicFriendAnimName" size="15">
<node name="param_MagicFriendAnimName" reader="UNICODE" />
</for>
<for name="PicItemAnimName" size="15">
<node name="param_PicItemAnimName" reader="UNICODE" />
</for>
<for name="ThrowAnimName" size="15">
<node name="param_ThrowAnimName" reader="UNICODE" />
</for>
<for name="RiderWaitAnimName" size="15">
<node name="param_RiderWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderAtkAnimName" size="15">
<node name="param_RiderAtkAnimName" reader="UNICODE" />
</for>
<for name="RiderRunAnimName" size="15">
<node name="param_RiderRunAnimName" reader="UNICODE" />
</for>
<for name="RiderWalkAnimName" size="15">
<node name="param_RiderWalkAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathWaitAnimName" size="15">
<node name="param_RiderDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathAnimName" size="15">
<node name="param_RiderDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathAnimName" size="15">
<node name="param_SwimDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimAnimName" size="15">
<node name="param_SwimAnimName" reader="UNICODE" />
</for>
<for name="SwimWaitAnimName" size="15">
<node name="param_SwimWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathWaitAnimName" size="15">
<node name="param_SwimDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimAttackWaitAnimName" size="15">
<node name="param_SwimAttackWaitAnimName" reader="UNICODE" />
</for>
<for name="CastShort2AnimName" size="15">
<node name="param_CastShort2AnimName" reader="UNICODE" />
</for>
<for name="CastMid2AnimName" size="15">
<node name="param_CastMid2AnimName" reader="UNICODE" />
</for>
<for name="CastLong2AnimName" size="15">
<node name="param_CastLong2AnimName" reader="UNICODE" />
</for>
<for name="CastEnd2AnimName" size="15">
<node name="param_CastEnd2AnimName" reader="UNICODE" />
</for>
<for name="PcSocialAnimName" size="41">
<node name="param_PcSocialAnimName" reader="UNICODE" />
</for>
<for name="NpcSocialAnimName" size="10">
<node name="param_NpcSocialAnimName" reader="UNICODE" />
</for>
<node name="FishStartAnimName" reader="UNICODE" />
<node name="FishWaitAnimName" reader="UNICODE" />
<node name="FishControlAnimName" reader="UNICODE" />
<node name="FishPullAnimName" reader="UNICODE" />
<node name="FishEndAnimName" reader="UNICODE" />
<node name="SocialCannonAnimName" reader="UNICODE" />
<node name="SocialOperateAnimName" reader="UNICODE" />
<node name="RiseAnimName" reader="UNICODE" />
<node name="GlideAnimName" reader="UNICODE" />
<node name="ShieldWaitAnimName" reader="UNICODE" />
<node name="SpecialSocial1AnimName" reader="UNICODE" />
<node name="SpecialSocial2AnimName" reader="UNICODE" />
<node name="SpecialSocial3AnimName" reader="UNICODE" />
<node name="DashWaitAnimName" reader="UNICODE" />
<for name="DashAnimName" size="15">
<node name="param_DashAnimName" reader="UNICODE" />
</for>
<for name="DashImpactAnimName" size="15">
<node name="param_DashImpactAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimNameA" size="15">
<node name="param_CastShortAnimNameA" reader="UNICODE" />
</for>
<for name="CastMidAnimNameA" size="15">
<node name="param_CastMidAnimNameA" reader="UNICODE" />
</for>
<for name="CastLongAnimNameA" size="15">
<node name="param_CastLongAnimNameA" reader="UNICODE" />
</for>
<for name="CastEndAnimNameA" size="15">
<node name="param_CastEndAnimNameA" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimNameA" size="15">
<node name="param_MagicNoTargetAnimNameA" reader="UNICODE" />
</for>
<for name="MagicShotAnimNameA" size="15">
<node name="param_MagicShotAnimNameA" reader="UNICODE" />
</for>
<for name="MagicThrowAnimNameA" size="15">
<node name="param_MagicThrowAnimNameA" reader="UNICODE" />
</for>
<node name="AirBindAnimName" reader="UNICODE" />
<node name="AirBindWaitAnimName" reader="UNICODE" />
<node name="AirBindHitAnimName" reader="UNICODE" />
<node name="AirBindFloatAnimName" reader="UNICODE" />
<node name="AirBindSinkAnimName" reader="UNICODE" />
<for name="DblCastLoopAnimName" size="15">
<node name="param_DblCastLoopAnimName" reader="UNICODE" />
</for>
<for name="DblCastLeftShotAnimName" size="15">
<node name="param_DblCastLeftShotAnimName" reader="UNICODE" />
</for>
<for name="DblCastRightShotAnimName" size="15">
<node name="param_DblCastRightShotAnimName" reader="UNICODE" />
</for>
<for name="ExAtk01AnimName" size="15">
<node name="param_ExAtk01AnimName" reader="UNICODE" />
</for>
<for name="ExAtk02AnimName" size="15">
<node name="param_ExAtk02AnimName" reader="UNICODE" />
</for>
<for name="ExAtk03AnimName" size="15">
<node name="param_ExAtk03AnimName" reader="UNICODE" />
</for>
<for name="ExAtk04AnimName" size="15">
<node name="param_ExAtk04AnimName" reader="UNICODE" />
</for>
<for name="ExAtk05AnimName" size="15">
<node name="param_ExAtk05AnimName" reader="UNICODE" />
</for>
<for name="ExAtk06AnimName" size="15">
<node name="param_ExAtk06AnimName" reader="UNICODE" />
</for>
<for name="ExAtk07AnimName" size="15">
<node name="param_ExAtk07AnimName" reader="UNICODE" />
</for>
<for name="ExAtk08AnimName" size="15">
<node name="param_ExAtk08AnimName" reader="UNICODE" />
</for>
<for name="ExAtk09AnimName" size="15">
<node name="param_ExAtk09AnimName" reader="UNICODE" />
</for>
<for name="ExAtk10AnimName" size="15">
<node name="param_ExAtk10AnimName" reader="UNICODE" />
</for>
<for name="ExAtk11AnimName" size="15">
<node name="param_ExAtk11AnimName" reader="UNICODE" />
</for>
<for name="ExAtk12AnimName" size="15">
<node name="param_ExAtk12AnimName" reader="UNICODE" />
</for>
<for name="ExAtk13AnimName" size="15">
<node name="param_ExAtk13AnimName" reader="UNICODE" />
</for>
<for name="ExAtk14AnimName" size="15">
<node name="param_ExAtk14AnimName" reader="UNICODE" />
</for>
<for name="ExAtk15AnimName" size="15">
<node name="param_ExAtk15AnimName" reader="UNICODE" />
</for>
<for name="ExAtk16AnimName" size="15">
<node name="param_ExAtk16AnimName" reader="UNICODE" />
</for>
<for name="ExAtk17AnimName" size="15">
<node name="param_ExAtk17AnimName" reader="UNICODE" />
</for>
<for name="ExAtk18AnimName" size="15">
<node name="param_ExAtk18AnimName" reader="UNICODE" />
</for>
<for name="ExAtk19AnimName" size="15">
<node name="param_ExAtk19AnimName" reader="UNICODE" />
</for>
<for name="ExAtk20AnimName" size="15">
<node name="param_ExAtk20AnimName" reader="UNICODE" />
</for>
<for name="ExAtk21AnimName" size="15">
<node name="param_ExAtk21AnimName" reader="UNICODE" />
</for>
<for name="ExAtk22AnimName" size="15">
<node name="param_ExAtk22AnimName" reader="UNICODE" />
</for>
<for name="ExAtk23AnimName" size="15">
<node name="param_ExAtk23AnimName" reader="UNICODE" />
</for>
<for name="ExAtk24AnimName" size="15">
<node name="param_ExAtk24AnimName" reader="UNICODE" />
</for>
<for name="ExAtk25AnimName" size="15">
<node name="param_ExAtk25AnimName" reader="UNICODE" />
</for>
<for name="ExAtk26AnimName" size="15">
<node name="param_ExAtk26AnimName" reader="UNICODE" />
</for>
<for name="ExAtk27AnimName" size="15">
<node name="param_ExAtk27AnimName" reader="UNICODE" />
</for>
<for name="ExAtk28AnimName" size="15">
<node name="param_ExAtk28AnimName" reader="UNICODE" />
</for>
<for name="ExAtk29AnimName" size="15">
<node name="param_ExAtk29AnimName" reader="UNICODE" />
</for>
<for name="ExAtk30AnimName" size="15">
<node name="param_ExAtk30AnimName" reader="UNICODE" />
</for>
<for name="ExAtk31AnimName" size="15">
<node name="param_ExAtk31AnimName" reader="UNICODE" />
</for>
<for name="ExAtk32AnimName" size="15">
<node name="param_ExAtk32AnimName" reader="UNICODE" />
</for>
<for name="ExAtk33AnimName" size="15">
<node name="param_ExAtk33AnimName" reader="UNICODE" />
</for>
<for name="ExAtk34AnimName" size="15">
<node name="param_ExAtk34AnimName" reader="UNICODE" />
</for>
<for name="ExAtk35AnimName" size="15">
<node name="param_ExAtk35AnimName" reader="UNICODE" />
</for>
<for name="ExAtk36AnimName" size="15">
<node name="param_ExAtk36AnimName" reader="UNICODE" />
</for>
<for name="ExAtk37AnimName" size="15">
<node name="param_ExAtk37AnimName" reader="UNICODE" />
</for>
<for name="ExAtk38AnimName" size="15">
<node name="param_ExAtk38AnimName" reader="UNICODE" />
</for>
<for name="ExAtk39AnimName" size="15">
<node name="param_ExAtk39AnimName" reader="UNICODE" />
</for>
<for name="ExAtk40AnimName" size="15">
<node name="param_ExAtk40AnimName" reader="UNICODE" />
</for>
<for name="ExAtk41AnimName" size="15">
<node name="param_ExAtk41AnimName" reader="UNICODE" />
</for>
<for name="ExAtk42AnimName" size="15">
<node name="param_ExAtk42AnimName" reader="UNICODE" />
</for>
<for name="ExAtk43AnimName" size="15">
<node name="param_ExAtk43AnimName" reader="UNICODE" />
</for>
<for name="ExAtk44AnimName" size="15">
<node name="param_ExAtk44AnimName" reader="UNICODE" />
</for>
<for name="ExAtk45AnimName" size="15">
<node name="param_ExAtk45AnimName" reader="UNICODE" />
</for>
<node name="S_MagicNotarget_BAnimName" reader="UNICODE" />
<node name="S_MagicThrow_BAnimName" reader="UNICODE" />
<node name="S_Magicshot_BAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_CAnimName" reader="UNICODE" />
<node name="S_MagicThrow_CAnimName" reader="UNICODE" />
<node name="S_Magicshot_CAnimName" reader="UNICODE" />
<node name="SpAtk_ready01AnimName" reader="UNICODE" />
<node name="SpAtk_loop01AnimName" reader="UNICODE" />
<node name="SpAtk_shot01AnimName" reader="UNICODE" />
<node name="SpAtk_ready02AnimName" reader="UNICODE" />
<node name="SpAtk_loop02AnimName" reader="UNICODE" />
<node name="SpAtk_shot02AnimName" reader="UNICODE" />
<for name="Weapon_InAnimName" size="15">
<node name="param_Weapon_InAnimName" reader="UNICODE" />
</for>
<for name="Weapon_OutAnimName" size="15">
<node name="param_Weapon_OutAnimName" reader="UNICODE" />
</for>
<node name="CASTmid_BAnimName" reader="UNICODE" />
<node name="CASTmid_CAnimName" reader="UNICODE" />
<node name="CASTmid_DAnimName" reader="UNICODE" />
<node name="CASTmid_EAnimName" reader="UNICODE" />
<node name="CASTmid_FAnimName" reader="UNICODE" />
<node name="CASTmid_GAnimName" reader="UNICODE" />
<node name="CASTmid_HAnimName" reader="UNICODE" />
<node name="CASTmid_IAnimName" reader="UNICODE" />
<node name="CASTEND_BAnimName" reader="UNICODE" />
<node name="CASTEND_CAnimName" reader="UNICODE" />
<node name="CASTEND_DAnimName" reader="UNICODE" />
<node name="CASTEND_EAnimName" reader="UNICODE" />
<node name="CASTEND_FAnimName" reader="UNICODE" />
<node name="CASTEND_GAnimName" reader="UNICODE" />
<node name="CASTEND_HAnimName" reader="UNICODE" />
<node name="CASTEND_IAnimName" reader="UNICODE" />
<node name="MagicNotarget_BAnimName" reader="UNICODE" />
<node name="MagicThrow_BAnimName" reader="UNICODE" />
<node name="MagicShot_BAnimName" reader="UNICODE" />
<node name="MagicNotarget_CAnimName" reader="UNICODE" />
<node name="MagicThrow_CAnimName" reader="UNICODE" />
<node name="MagicShot_CAnimName" reader="UNICODE" />
<node name="MagicNotarget_DAnimName" reader="UNICODE" />
<node name="MagicThrow_DAnimName" reader="UNICODE" />
<node name="MagicShot_DAnimName" reader="UNICODE" />
<node name="MagicNotarget_EAnimName" reader="UNICODE" />
<node name="MagicThrow_EAnimName" reader="UNICODE" />
<node name="MagicShot_EAnimName" reader="UNICODE" />
<node name="MagicNotarget_FAnimName" reader="UNICODE" />
<node name="MagicThrow_FAnimName" reader="UNICODE" />
<node name="MagicShot_FAnimName" reader="UNICODE" />
<node name="MagicNotarget_GAnimName" reader="UNICODE" />
<node name="MagicThrow_GAnimName" reader="UNICODE" />
<node name="MagicShot_GAnimName" reader="UNICODE" />
<node name="MagicNotarget_HAnimName" reader="UNICODE" />
<node name="MagicThrow_HAnimName" reader="UNICODE" />
<node name="MagicShot_HAnimName" reader="UNICODE" />
<node name="MagicNotarget_IAnimName" reader="UNICODE" />
<node name="MagicThrow_IAnimName" reader="UNICODE" />
<node name="MagicShot_IAnimName" reader="UNICODE" />
<for name="Dash_HitAnimName" size="15">
<node name="param_Dash_HitAnimName" reader="UNICODE" />
</for>
<node name="Set_AAnimName" reader="UNICODE" />
<node name="Hide_AAnimName" reader="UNICODE" />
<node name="BackDashAnimName" reader="UNICODE" />
<node name="Walk_CatAnimName" reader="UNICODE" />
<node name="Knock_DownAnimName" reader="UNICODE" />
<node name="Knock_Down_waitAnimName" reader="UNICODE" />
<node name="Knock_Down_StandupAnimName" reader="UNICODE" />
<node name="Knock_BackAnimName" reader="UNICODE" />
<node name="Knock_Down_HitAnimName" reader="UNICODE" />
<node name="Knock_Back_KickAnimname" reader="UNICODE" />
<node name="Knock_Down_SpinatkAnimname" reader="UNICODE" />
<node name="Knock_Down_DownatkAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_BowAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_CrossbowAnimname" reader="UNICODE" />
<node name="Hovering_WaitAnimName" reader="UNICODE" />
<node name="Wait_shotAnimName" reader="UNICODE" />
<for name="Drag_IdleAnimName" size="15">
<node name="param_Drag_IdleAnimName" reader="UNICODE" />
</for>
<for name="Drag_CastAnimName" size="15">
<node name="param_Drag_CastAnimName" reader="UNICODE" />
</for>
<for name="Drag_ShotAnimName" size="15">
<node name="param_Drag_ShotAnimName" reader="UNICODE" />
</for>
<for name="Drag_LoopAnimName" size="15">
<node name="param_Drag_LoopAnimName" reader="UNICODE" />
</for>
<node name="ChargeAnimName" reader="UNICODE" />
<node name="Social_JobAnimName" reader="UNICODE" />
<node name="DCLoopLeftAnimName" reader="UNICODE" />
<node name="DCShotLeftAnimName" reader="UNICODE" />
<node name="DCLoopRightAnimName" reader="UNICODE" />
<node name="DCShotRightAnimName" reader="UNICODE" />
<for name="SheathingAnimName" size="15">
<node name="param_SheathingAnimName" reader="UNICODE" />
</for>
<node name="Air_common_LoopAnimname" reader="UNICODE" />
<node name="Air_common_ShotAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Archer_ShotAnimname" reader="UNICODE" />
<node name="Air_Bowgun_ShotAnimname" reader="UNICODE" />
<for name="FlyMove_JumpAnimName" size="3">
<node name="param_FlyMove_JumpAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_MoveAnimName" size="3">
<node name="param_FlyMove_MoveAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_AutoAnimName" size="3">
<node name="param_FlyMove_AutoAnimName" reader="UNICODE" />
</for>
<node name="FlyMove_LandAnimName" reader="UNICODE" />
<node name="PainActionAnimName" reader="UNICODE" />
<node name="DCDragLoop_LAnimName" reader="UNICODE" />
<node name="DCDragLoop_RAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_DAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_EAnimName" reader="UNICODE" />
<node name="Cast_Air_ShotAnimName" reader="UNICODE" />
<node name="Cast_Air_LoopAnimName" reader="UNICODE" />
<node name="Cast_Air_DragAnimName" reader="UNICODE" />
<node name="AwakenAnimName" reader="UNICODE" />
<node name="CASTmid_JAnimName" reader="UNICODE" />
<node name="CASTEND_JAnimName" reader="UNICODE" />
<node name="MagicNotarget_JAnimName" reader="UNICODE" />
<node name="S_Magicshot_DAnimName" reader="UNICODE" />
<node name="S_Magicshot_EAnimName" reader="UNICODE" />
<node name="DCDragStart_RAnimName" reader="UNICODE" />
<node name="DCDragStart_LAnimName" reader="UNICODE" />
<for name="Esp01AnimName" size="15">
<node name="param_Esp01AnimName" reader="UNICODE" />
</for>
<for name="Esp02AnimName" size="15">
<node name="param_Esp02AnimName" reader="UNICODE" />
</for>
<for name="Esp03AnimName" size="15">
<node name="param_Esp03AnimName" reader="UNICODE" />
</for>
<for name="Esp04AnimName" size="15">
<node name="param_Esp04AnimName" reader="UNICODE" />
</for>
<for name="Esp05AnimName" size="15">
<node name="param_Esp05AnimName" reader="UNICODE" />
</for>
<for name="Esp06AnimName" size="15">
<node name="param_Esp06AnimName" reader="UNICODE" />
</for>
<for name="Esp07AnimName" size="15">
<node name="param_Esp07AnimName" reader="UNICODE" />
</for>
<for name="Esp08AnimName" size="15">
<node name="param_Esp08AnimName" reader="UNICODE" />
</for>
<for name="Esp09AnimName" size="15">
<node name="param_Esp09AnimName" reader="UNICODE" />
</for>
<for name="Esp10AnimName" size="15">
<node name="param_Esp10AnimName" reader="UNICODE" />
</for>
<for name="Esp11AnimName" size="15">
<node name="param_Esp11AnimName" reader="UNICODE" />
</for>
<for name="Esp12AnimName" size="15">
<node name="param_Esp12AnimName" reader="UNICODE" />
</for>
<for name="Esp13AnimName" size="15">
<node name="param_Esp13AnimName" reader="UNICODE" />
</for>
<for name="Esp14AnimName" size="15">
<node name="param_Esp14AnimName" reader="UNICODE" />
</for>
<for name="Esp15AnimName" size="15">
<node name="param_Esp15AnimName" reader="UNICODE" />
</for>
<for name="Esp16AnimName" size="15">
<node name="param_Esp16AnimName" reader="UNICODE" />
</for>
<for name="Esp17AnimName" size="15">
<node name="param_Esp17AnimName" reader="UNICODE" />
</for>
<for name="Esp18AnimName" size="15">
<node name="param_Esp18AnimName" reader="UNICODE" />
</for>
<for name="Esp19AnimName" size="15">
<node name="param_Esp19AnimName" reader="UNICODE" />
</for>
<for name="Esp20AnimName" size="15">
<node name="param_Esp20AnimName" reader="UNICODE" />
</for>
<for name="Esp21AnimName" size="15">
<node name="param_Esp21AnimName" reader="UNICODE" />
</for>
<for name="Esp22AnimName" size="15">
<node name="param_Esp22AnimName" reader="UNICODE" />
</for>
<for name="Esp23AnimName" size="15">
<node name="param_Esp23AnimName" reader="UNICODE" />
</for>
<for name="Esp24AnimName" size="15">
<node name="param_Esp24AnimName" reader="UNICODE" />
</for>
<for name="Esp25AnimName" size="15">
<node name="param_Esp25AnimName" reader="UNICODE" />
</for>
<for name="Esp26AnimName" size="15">
<node name="param_Esp26AnimName" reader="UNICODE" />
</for>
<for name="Esp27AnimName" size="15">
<node name="param_Esp27AnimName" reader="UNICODE" />
</for>
<for name="Esp28AnimName" size="15">
<node name="param_Esp28AnimName" reader="UNICODE" />
</for>
<for name="Esp29AnimName" size="15">
<node name="param_Esp29AnimName" reader="UNICODE" />
</for>
<for name="Esp30AnimName" size="15">
<node name="param_Esp30AnimName" reader="UNICODE" />
</for>
<for name="Esp31AnimName" size="15">
<node name="param_Esp31AnimName" reader="UNICODE" />
</for>
<for name="Esp32AnimName" size="15">
<node name="param_Esp32AnimName" reader="UNICODE" />
</for>
<for name="Esp33AnimName" size="15">
<node name="param_Esp33AnimName" reader="UNICODE" />
</for>
<for name="Esp34AnimName" size="15">
<node name="param_Esp34AnimName" reader="UNICODE" />
</for>
<for name="Esp35AnimName" size="15">
<node name="param_Esp35AnimName" reader="UNICODE" />
</for>
<for name="Esp36AnimName" size="15">
<node name="param_Esp36AnimName" reader="UNICODE" />
</for>
<for name="Esp37AnimName" size="15">
<node name="param_Esp37AnimName" reader="UNICODE" />
</for>
<for name="Esp38AnimName" size="15">
<node name="param_Esp38AnimName" reader="UNICODE" />
</for>
<for name="Esp39AnimName" size="15">
<node name="param_Esp39AnimName" reader="UNICODE" />
</for>
<for name="Esp40AnimName" size="15">
<node name="param_Esp40AnimName" reader="UNICODE" />
</for>
<for name="Esp41AnimName" size="15">
<node name="param_Esp41AnimName" reader="UNICODE" />
</for>
<for name="Esp42AnimName" size="15">
<node name="param_Esp42AnimName" reader="UNICODE" />
</for>
<for name="Esp43AnimName" size="15">
<node name="param_Esp43AnimName" reader="UNICODE" />
</for>
<for name="Esp44AnimName" size="15">
<node name="param_Esp44AnimName" reader="UNICODE" />
</for>
<for name="Esp45AnimName" size="15">
<node name="param_Esp45AnimName" reader="UNICODE" />
</for>
<for name="Esp46AnimName" size="15">
<node name="param_Esp46AnimName" reader="UNICODE" />
</for>
<for name="Esp47AnimName" size="15">
<node name="param_Esp47AnimName" reader="UNICODE" />
</for>
<for name="Esp48AnimName" size="15">
<node name="param_Esp48AnimName" reader="UNICODE" />
</for>
<for name="Esp49AnimName" size="15">
<node name="param_Esp49AnimName" reader="UNICODE" />
</for>
<for name="Esp50AnimName" size="15">
<node name="param_Esp50AnimName" reader="UNICODE" />
</for>
<node name="EventWaitAnimName" reader="UNICODE" />
<for name="WalkAnimRate" size="15">
<node name="param_WalkAnimRate" reader="FLOAT" />
</for>
<for name="RunAnimRate" size="15">
<node name="param_RunAnimRate" reader="FLOAT" />
</for>
<for name="Atk01AnimRate" size="15">
<node name="param_Atk01AnimRate" reader="FLOAT" />
</for>
<for name="Atk02AnimRate" size="15">
<node name="param_Atk02AnimRate" reader="FLOAT" />
</for>
<for name="Atk03AnimRate" size="15">
<node name="param_Atk03AnimRate" reader="FLOAT" />
</for>
<for name="AtkUpAnimRate" size="15">
<node name="param_AtkUpAnimRate" reader="FLOAT" />
</for>
<for name="AtkDownAnimRate" size="15">
<node name="param_AtkDownAnimRate" reader="FLOAT" />
</for>
<for name="SpAtk01AnimRate" size="15">
<node name="param_SpAtk01AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk02AnimRate" size="15">
<node name="param_SpAtk02AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk03AnimRate" size="15">
<node name="param_SpAtk03AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk04AnimRate" size="15">
<node name="param_SpAtk04AnimRate" reader="FLOAT" />
</for>
<for name="ShieldAtkAnimRate" size="15">
<node name="param_ShieldAtkAnimRate" reader="FLOAT" />
</for>
<for name="CastShortAnimRate" size="15">
<node name="param_CastShortAnimRate" reader="FLOAT" />
</for>
<for name="CastMidAnimRate" size="15">
<node name="param_CastMidAnimRate" reader="FLOAT" />
</for>
<for name="CastLongAnimRate" size="15">
<node name="param_CastLongAnimRate" reader="FLOAT" />
</for>
<for name="CastShortEndAnimRate" size="15">
<node name="param_CastShortEndAnimRate" reader="FLOAT" />
</for>
<for name="MagicThrowAnimRate" size="15">
<node name="param_MagicThrowAnimRate" reader="FLOAT" />
</for>
<for name="MagicShotAnimRate" size="15">
<node name="param_MagicShotAnimRate" reader="FLOAT" />
</for>
<for name="MagicNoTargetAnimRate" size="15">
<node name="param_MagicNoTargetAnimRate" reader="FLOAT" />
</for>
<for name="MagicFriendAnimRate" size="15">
<node name="param_MagicFriendAnimRate" reader="FLOAT" />
</for>
<for name="ThrowAnimRate" size="15">
<node name="param_ThrowAnimRate" reader="FLOAT" />
</for>
<node name="SitAnimRate" reader="FLOAT" />
<node name="StandAnimRate" reader="FLOAT" />
<for name="PcSocialHideRightWeapon" size="41">
<node name="param_PcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="PcSocialHideLeftWeapon" size="41">
<node name="param_PcSocialHideLeftWeapon" reader="UINT" />
</for>
<for name="PcSocialLoop" size="41">
<node name="param_PcSocialLoop" reader="UINT" />
</for>
<for name="NpcSocialHideRightWeapon" size="10">
<node name="param_NpcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="NpcSocialHideLeftWeapon" size="10">
<node name="param_NpcSocialHideLeftWeapon" reader="UINT" />
</for>
<for name="bPlayAtkAnimSequentially" size="15">
<node name="param_bPlayAtkAnimSequentially" reader="FLOAT" />
</for>
</for>
</file>
<file pattern="kor_infinite_odyssey" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="pawnanim_data" size="#data" hidden="false">
<node name="name" reader="UNICODE" />
<for name="TurnAnimName" size="15">
<node name="param_TurnAnimName" reader="UNICODE" />
</for>
<for name="WalkAnimName" size="15">
<node name="param_WalkAnimName" reader="UNICODE" />
</for>
<for name="RunAnimName" size="15">
<node name="param_RunAnimName" reader="UNICODE" />
</for>
<for name="SpRunAnimName" size="15">
<node name="param_SpRunAnimName" reader="UNICODE" />
</for>
<for name="FallAnimName" size="15">
<node name="param_FallAnimName" reader="UNICODE" />
</for>
<for name="DamageFlyAnimName" size="15">
<node name="param_DamageFlyAnimName" reader="UNICODE" />
</for>
<for name="JumpAnimName" size="15">
<node name="param_JumpAnimName" reader="UNICODE" />
</for>
<for name="BJumpAnimName" size="15">
<node name="param_BJumpAnimName" reader="UNICODE" />
</for>
<for name="WaitAnimName" size="15">
<node name="param_WaitAnimName" reader="UNICODE" />
</for>
<for name="AtkWaitAnimName" size="15">
<node name="param_AtkWaitAnimName" reader="UNICODE" />
</for>
<for name="BigBodyAtkWaitAnimName" size="15">
<node name="param_BigBodyAtkWaitAnimName" reader="UNICODE" />
</for>
<for name="SitAnimName" size="15">
<node name="param_SitAnimName" reader="UNICODE" />
</for>
<for name="SitWaitAnimName" size="15">
<node name="param_SitWaitAnimName" reader="UNICODE" />
</for>
<for name="StandAnimName" size="15">
<node name="param_StandAnimName" reader="UNICODE" />
</for>
<for name="DeathStandAnimName" size="15">
<node name="param_DeathStandAnimName" reader="UNICODE" />
</for>
<for name="ChairSitAnimName" size="15">
<node name="param_ChairSitAnimName" reader="UNICODE" />
</for>
<for name="ChairWaitAnimName" size="15">
<node name="param_ChairWaitAnimName" reader="UNICODE" />
</for>
<for name="ChairStandAnimName" size="15">
<node name="param_ChairStandAnimName" reader="UNICODE" />
</for>
<for name="StunAnimName" size="15">
<node name="param_StunAnimName" reader="UNICODE" />
</for>
<for name="Atk01AnimName" size="15">
<node name="param_Atk01AnimName" reader="UNICODE" />
</for>
<for name="Atk02AnimName" size="15">
<node name="param_Atk02AnimName" reader="UNICODE" />
</for>
<for name="Atk03AnimName" size="15">
<node name="param_Atk03AnimName" reader="UNICODE" />
</for>
<for name="AtkUpAnimName" size="15">
<node name="param_AtkUpAnimName" reader="UNICODE" />
</for>
<for name="AtkDownAnimName" size="15">
<node name="param_AtkDownAnimName" reader="UNICODE" />
</for>
<node name="ExceptionalClassAtk01AnimName" reader="UNICODE" />
<node name="ExceptionalClassAtk02AnimName" reader="UNICODE" />
<node name="ExceptionalClassAtk03AnimName" reader="UNICODE" />
<for name="SpAtk01AnimName" size="15">
<node name="param_SpAtk01AnimName" reader="UNICODE" />
</for>
<for name="SpAtk02AnimName" size="15">
<node name="param_SpAtk02AnimName" reader="UNICODE" />
</for>
<for name="SpAtk03AnimName" size="15">
<node name="param_SpAtk03AnimName" reader="UNICODE" />
</for>
<for name="SpAtk04AnimName" size="15">
<node name="param_SpAtk04AnimName" reader="UNICODE" />
</for>
<for name="SpAtk05AnimName" size="15">
<node name="param_SpAtk05AnimName" reader="UNICODE" />
</for>
<for name="SpAtk06AnimName" size="15">
<node name="param_SpAtk06AnimName" reader="UNICODE" />
</for>
<for name="SpAtk07AnimName" size="15">
<node name="param_SpAtk07AnimName" reader="UNICODE" />
</for>
<for name="SpAtk08AnimName" size="15">
<node name="param_SpAtk08AnimName" reader="UNICODE" />
</for>
<for name="SpAtk09AnimName" size="15">
<node name="param_SpAtk09AnimName" reader="UNICODE" />
</for>
<for name="SpAtk10AnimName" size="15">
<node name="param_SpAtk10AnimName" reader="UNICODE" />
</for>
<for name="SpAtk11AnimName" size="15">
<node name="param_SpAtk11AnimName" reader="UNICODE" />
</for>
<for name="SpAtk12AnimName" size="15">
<node name="param_SpAtk12AnimName" reader="UNICODE" />
</for>
<for name="SpAtk13AnimName" size="15">
<node name="param_SpAtk13AnimName" reader="UNICODE" />
</for>
<for name="SpAtk14AnimName" size="15">
<node name="param_SpAtk14AnimName" reader="UNICODE" />
</for>
<for name="SpAtk15AnimName" size="15">
<node name="param_SpAtk15AnimName" reader="UNICODE" />
</for>
<for name="SpAtk16AnimName" size="15">
<node name="param_SpAtk16AnimName" reader="UNICODE" />
</for>
<for name="SpAtk17AnimName" size="15">
<node name="param_SpAtk17AnimName" reader="UNICODE" />
</for>
<for name="SpAtk18AnimName" size="15">
<node name="param_SpAtk18AnimName" reader="UNICODE" />
</for>
<for name="SpAtk19AnimName" size="15">
<node name="param_SpAtk19AnimName" reader="UNICODE" />
</for>
<for name="SpAtk20AnimName" size="15">
<node name="param_SpAtk20AnimName" reader="UNICODE" />
</for>
<for name="SpAtk21AnimName" size="15">
<node name="param_SpAtk21AnimName" reader="UNICODE" />
</for>
<for name="SpAtk22AnimName" size="15">
<node name="param_SpAtk22AnimName" reader="UNICODE" />
</for>
<for name="SpAtk23AnimName" size="15">
<node name="param_SpAtk23AnimName" reader="UNICODE" />
</for>
<for name="SpAtk24AnimName" size="15">
<node name="param_SpAtk24AnimName" reader="UNICODE" />
</for>
<for name="SpAtk25AnimName" size="15">
<node name="param_SpAtk25AnimName" reader="UNICODE" />
</for>
<for name="SpAtk26AnimName" size="15">
<node name="param_SpAtk26AnimName" reader="UNICODE" />
</for>
<for name="SpAtk27AnimName" size="15">
<node name="param_SpAtk27AnimName" reader="UNICODE" />
</for>
<for name="SpAtk28AnimName" size="15">
<node name="param_SpAtk28AnimName" reader="UNICODE" />
</for>
<for name="ShieldAtkAnimName" size="15">
<node name="param_ShieldAtkAnimName" reader="UNICODE" />
</for>
<for name="BigBodyAtkAnimName" size="15">
<node name="param_BigBodyAtkAnimName" reader="UNICODE" />
</for>
<for name="DefenceAnimName" size="15">
<node name="param_DefenceAnimName" reader="UNICODE" />
</for>
<for name="DodgeAnimName" size="15">
<node name="param_DodgeAnimName" reader="UNICODE" />
</for>
<for name="DeathAnimName" size="15">
<node name="param_DeathAnimName" reader="UNICODE" />
</for>
<for name="DeathWaitAnimName" size="15">
<node name="param_DeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SitDeathAnimName" size="15">
<node name="param_SitDeathAnimName" reader="UNICODE" />
</for>
<for name="SitDeathWaitAnimName" size="15">
<node name="param_SitDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="DamageAnimName" size="15">
<node name="param_DamageAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimName" size="15">
<node name="param_CastShortAnimName" reader="UNICODE" />
</for>
<for name="CastMidAnimName" size="15">
<node name="param_CastMidAnimName" reader="UNICODE" />
</for>
<for name="CastLongAnimName" size="15">
<node name="param_CastLongAnimName" reader="UNICODE" />
</for>
<for name="CastEndAnimName" size="15">
<node name="param_CastEndAnimName" reader="UNICODE" />
</for>
<for name="MagicThrowAnimName" size="15">
<node name="param_MagicThrowAnimName" reader="UNICODE" />
</for>
<for name="MagicShotAnimName" size="15">
<node name="param_MagicShotAnimName" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimName" size="15">
<node name="param_MagicNoTargetAnimName" reader="UNICODE" />
</for>
<for name="MagicFriendAnimName" size="15">
<node name="param_MagicFriendAnimName" reader="UNICODE" />
</for>
<for name="PicItemAnimName" size="15">
<node name="param_PicItemAnimName" reader="UNICODE" />
</for>
<for name="ThrowAnimName" size="15">
<node name="param_ThrowAnimName" reader="UNICODE" />
</for>
<for name="RiderWaitAnimName" size="15">
<node name="param_RiderWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderAtkAnimName" size="15">
<node name="param_RiderAtkAnimName" reader="UNICODE" />
</for>
<for name="RiderRunAnimName" size="15">
<node name="param_RiderRunAnimName" reader="UNICODE" />
</for>
<for name="RiderWalkAnimName" size="15">
<node name="param_RiderWalkAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathWaitAnimName" size="15">
<node name="param_RiderDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathAnimName" size="15">
<node name="param_RiderDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathAnimName" size="15">
<node name="param_SwimDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimAnimName" size="15">
<node name="param_SwimAnimName" reader="UNICODE" />
</for>
<for name="SwimWaitAnimName" size="15">
<node name="param_SwimWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathWaitAnimName" size="15">
<node name="param_SwimDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimAttackWaitAnimName" size="15">
<node name="param_SwimAttackWaitAnimName" reader="UNICODE" />
</for>
<for name="CastShort2AnimName" size="15">
<node name="param_CastShort2AnimName" reader="UNICODE" />
</for>
<for name="CastMid2AnimName" size="15">
<node name="param_CastMid2AnimName" reader="UNICODE" />
</for>
<for name="CastLong2AnimName" size="15">
<node name="param_CastLong2AnimName" reader="UNICODE" />
</for>
<for name="CastEnd2AnimName" size="15">
<node name="param_CastEnd2AnimName" reader="UNICODE" />
</for>
<for name="PcSocialAnimName" size="41">
<node name="param_PcSocialAnimName" reader="UNICODE" />
</for>
<for name="NpcSocialAnimName" size="10">
<node name="param_NpcSocialAnimName" reader="UNICODE" />
</for>
<node name="FishStartAnimName" reader="UNICODE" />
<node name="FishWaitAnimName" reader="UNICODE" />
<node name="FishControlAnimName" reader="UNICODE" />
<node name="FishPullAnimName" reader="UNICODE" />
<node name="FishEndAnimName" reader="UNICODE" />
<node name="SocialCannonAnimName" reader="UNICODE" />
<node name="SocialOperateAnimName" reader="UNICODE" />
<node name="RiseAnimName" reader="UNICODE" />
<node name="GlideAnimName" reader="UNICODE" />
<node name="ShieldWaitAnimName" reader="UNICODE" />
<node name="SpecialSocial1AnimName" reader="UNICODE" />
<node name="SpecialSocial2AnimName" reader="UNICODE" />
<node name="SpecialSocial3AnimName" reader="UNICODE" />
<node name="DashWaitAnimName" reader="UNICODE" />
<for name="DashAnimName" size="15">
<node name="param_DashAnimName" reader="UNICODE" />
</for>
<for name="DashImpactAnimName" size="15">
<node name="param_DashImpactAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimNameA" size="15">
<node name="param_CastShortAnimNameA" reader="UNICODE" />
</for>
<for name="CastMidAnimNameA" size="15">
<node name="param_CastMidAnimNameA" reader="UNICODE" />
</for>
<for name="CastLongAnimNameA" size="15">
<node name="param_CastLongAnimNameA" reader="UNICODE" />
</for>
<for name="CastEndAnimNameA" size="15">
<node name="param_CastEndAnimNameA" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimNameA" size="15">
<node name="param_MagicNoTargetAnimNameA" reader="UNICODE" />
</for>
<for name="MagicShotAnimNameA" size="15">
<node name="param_MagicShotAnimNameA" reader="UNICODE" />
</for>
<for name="MagicThrowAnimNameA" size="15">
<node name="param_MagicThrowAnimNameA" reader="UNICODE" />
</for>
<node name="AirBindAnimName" reader="UNICODE" />
<node name="AirBindWaitAnimName" reader="UNICODE" />
<node name="AirBindHitAnimName" reader="UNICODE" />
<node name="AirBindFloatAnimName" reader="UNICODE" />
<node name="AirBindSinkAnimName" reader="UNICODE" />
<for name="DblCastLoopAnimName" size="15">
<node name="param_DblCastLoopAnimName" reader="UNICODE" />
</for>
<for name="DblCastLeftShotAnimName" size="15">
<node name="param_DblCastLeftShotAnimName" reader="UNICODE" />
</for>
<for name="DblCastRightShotAnimName" size="15">
<node name="param_DblCastRightShotAnimName" reader="UNICODE" />
</for>
<for name="ExAtk01AnimName" size="15">
<node name="param_ExAtk01AnimName" reader="UNICODE" />
</for>
<for name="ExAtk02AnimName" size="15">
<node name="param_ExAtk02AnimName" reader="UNICODE" />
</for>
<for name="ExAtk03AnimName" size="15">
<node name="param_ExAtk03AnimName" reader="UNICODE" />
</for>
<for name="ExAtk04AnimName" size="15">
<node name="param_ExAtk04AnimName" reader="UNICODE" />
</for>
<for name="ExAtk05AnimName" size="15">
<node name="param_ExAtk05AnimName" reader="UNICODE" />
</for>
<for name="ExAtk06AnimName" size="15">
<node name="param_ExAtk06AnimName" reader="UNICODE" />
</for>
<for name="ExAtk07AnimName" size="15">
<node name="param_ExAtk07AnimName" reader="UNICODE" />
</for>
<for name="ExAtk08AnimName" size="15">
<node name="param_ExAtk08AnimName" reader="UNICODE" />
</for>
<for name="ExAtk09AnimName" size="15">
<node name="param_ExAtk09AnimName" reader="UNICODE" />
</for>
<for name="ExAtk10AnimName" size="15">
<node name="param_ExAtk10AnimName" reader="UNICODE" />
</for>
<for name="ExAtk11AnimName" size="15">
<node name="param_ExAtk11AnimName" reader="UNICODE" />
</for>
<for name="ExAtk12AnimName" size="15">
<node name="param_ExAtk12AnimName" reader="UNICODE" />
</for>
<for name="ExAtk13AnimName" size="15">
<node name="param_ExAtk13AnimName" reader="UNICODE" />
</for>
<for name="ExAtk14AnimName" size="15">
<node name="param_ExAtk14AnimName" reader="UNICODE" />
</for>
<for name="ExAtk15AnimName" size="15">
<node name="param_ExAtk15AnimName" reader="UNICODE" />
</for>
<for name="ExAtk16AnimName" size="15">
<node name="param_ExAtk16AnimName" reader="UNICODE" />
</for>
<for name="ExAtk17AnimName" size="15">
<node name="param_ExAtk17AnimName" reader="UNICODE" />
</for>
<for name="ExAtk18AnimName" size="15">
<node name="param_ExAtk18AnimName" reader="UNICODE" />
</for>
<for name="ExAtk19AnimName" size="15">
<node name="param_ExAtk19AnimName" reader="UNICODE" />
</for>
<for name="ExAtk20AnimName" size="15">
<node name="param_ExAtk20AnimName" reader="UNICODE" />
</for>
<for name="ExAtk21AnimName" size="15">
<node name="param_ExAtk21AnimName" reader="UNICODE" />
</for>
<for name="ExAtk22AnimName" size="15">
<node name="param_ExAtk22AnimName" reader="UNICODE" />
</for>
<for name="ExAtk23AnimName" size="15">
<node name="param_ExAtk23AnimName" reader="UNICODE" />
</for>
<for name="ExAtk24AnimName" size="15">
<node name="param_ExAtk24AnimName" reader="UNICODE" />
</for>
<for name="ExAtk25AnimName" size="15">
<node name="param_ExAtk25AnimName" reader="UNICODE" />
</for>
<for name="ExAtk26AnimName" size="15">
<node name="param_ExAtk26AnimName" reader="UNICODE" />
</for>
<for name="ExAtk27AnimName" size="15">
<node name="param_ExAtk27AnimName" reader="UNICODE" />
</for>
<for name="ExAtk28AnimName" size="15">
<node name="param_ExAtk28AnimName" reader="UNICODE" />
</for>
<for name="ExAtk29AnimName" size="15">
<node name="param_ExAtk29AnimName" reader="UNICODE" />
</for>
<for name="ExAtk30AnimName" size="15">
<node name="param_ExAtk30AnimName" reader="UNICODE" />
</for>
<for name="ExAtk31AnimName" size="15">
<node name="param_ExAtk31AnimName" reader="UNICODE" />
</for>
<for name="ExAtk32AnimName" size="15">
<node name="param_ExAtk32AnimName" reader="UNICODE" />
</for>
<for name="ExAtk33AnimName" size="15">
<node name="param_ExAtk33AnimName" reader="UNICODE" />
</for>
<for name="ExAtk34AnimName" size="15">
<node name="param_ExAtk34AnimName" reader="UNICODE" />
</for>
<for name="ExAtk35AnimName" size="15">
<node name="param_ExAtk35AnimName" reader="UNICODE" />
</for>
<for name="ExAtk36AnimName" size="15">
<node name="param_ExAtk36AnimName" reader="UNICODE" />
</for>
<for name="ExAtk37AnimName" size="15">
<node name="param_ExAtk37AnimName" reader="UNICODE" />
</for>
<for name="ExAtk38AnimName" size="15">
<node name="param_ExAtk38AnimName" reader="UNICODE" />
</for>
<for name="ExAtk39AnimName" size="15">
<node name="param_ExAtk39AnimName" reader="UNICODE" />
</for>
<for name="ExAtk40AnimName" size="15">
<node name="param_ExAtk40AnimName" reader="UNICODE" />
</for>
<for name="ExAtk41AnimName" size="15">
<node name="param_ExAtk41AnimName" reader="UNICODE" />
</for>
<for name="ExAtk42AnimName" size="15">
<node name="param_ExAtk42AnimName" reader="UNICODE" />
</for>
<for name="ExAtk43AnimName" size="15">
<node name="param_ExAtk43AnimName" reader="UNICODE" />
</for>
<for name="ExAtk44AnimName" size="15">
<node name="param_ExAtk44AnimName" reader="UNICODE" />
</for>
<for name="ExAtk45AnimName" size="15">
<node name="param_ExAtk45AnimName" reader="UNICODE" />
</for>
<node name="S_MagicNotarget_BAnimName" reader="UNICODE" />
<node name="S_MagicThrow_BAnimName" reader="UNICODE" />
<node name="S_Magicshot_BAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_CAnimName" reader="UNICODE" />
<node name="S_MagicThrow_CAnimName" reader="UNICODE" />
<node name="S_Magicshot_CAnimName" reader="UNICODE" />
<node name="SpAtk_ready01AnimName" reader="UNICODE" />
<node name="SpAtk_loop01AnimName" reader="UNICODE" />
<node name="SpAtk_shot01AnimName" reader="UNICODE" />
<node name="SpAtk_ready02AnimName" reader="UNICODE" />
<node name="SpAtk_loop02AnimName" reader="UNICODE" />
<node name="SpAtk_shot02AnimName" reader="UNICODE" />
<for name="Weapon_InAnimName" size="15">
<node name="param_Weapon_InAnimName" reader="UNICODE" />
</for>
<for name="Weapon_OutAnimName" size="15">
<node name="param_Weapon_OutAnimName" reader="UNICODE" />
</for>
<node name="CASTmid_BAnimName" reader="UNICODE" />
<node name="CASTmid_CAnimName" reader="UNICODE" />
<node name="CASTmid_DAnimName" reader="UNICODE" />
<node name="CASTmid_EAnimName" reader="UNICODE" />
<node name="CASTmid_FAnimName" reader="UNICODE" />
<node name="CASTmid_GAnimName" reader="UNICODE" />
<node name="CASTmid_HAnimName" reader="UNICODE" />
<node name="CASTmid_IAnimName" reader="UNICODE" />
<node name="CASTEND_BAnimName" reader="UNICODE" />
<node name="CASTEND_CAnimName" reader="UNICODE" />
<node name="CASTEND_DAnimName" reader="UNICODE" />
<node name="CASTEND_EAnimName" reader="UNICODE" />
<node name="CASTEND_FAnimName" reader="UNICODE" />
<node name="CASTEND_GAnimName" reader="UNICODE" />
<node name="CASTEND_HAnimName" reader="UNICODE" />
<node name="CASTEND_IAnimName" reader="UNICODE" />
<node name="MagicNotarget_BAnimName" reader="UNICODE" />
<node name="MagicThrow_BAnimName" reader="UNICODE" />
<node name="MagicShot_BAnimName" reader="UNICODE" />
<node name="MagicNotarget_CAnimName" reader="UNICODE" />
<node name="MagicThrow_CAnimName" reader="UNICODE" />
<node name="MagicShot_CAnimName" reader="UNICODE" />
<node name="MagicNotarget_DAnimName" reader="UNICODE" />
<node name="MagicThrow_DAnimName" reader="UNICODE" />
<node name="MagicShot_DAnimName" reader="UNICODE" />
<node name="MagicNotarget_EAnimName" reader="UNICODE" />
<node name="MagicThrow_EAnimName" reader="UNICODE" />
<node name="MagicShot_EAnimName" reader="UNICODE" />
<node name="MagicNotarget_FAnimName" reader="UNICODE" />
<node name="MagicThrow_FAnimName" reader="UNICODE" />
<node name="MagicShot_FAnimName" reader="UNICODE" />
<node name="MagicNotarget_GAnimName" reader="UNICODE" />
<node name="MagicThrow_GAnimName" reader="UNICODE" />
<node name="MagicShot_GAnimName" reader="UNICODE" />
<node name="MagicNotarget_HAnimName" reader="UNICODE" />
<node name="MagicThrow_HAnimName" reader="UNICODE" />
<node name="MagicShot_HAnimName" reader="UNICODE" />
<node name="MagicNotarget_IAnimName" reader="UNICODE" />
<node name="MagicThrow_IAnimName" reader="UNICODE" />
<node name="MagicShot_IAnimName" reader="UNICODE" />
<for name="Dash_HitAnimName" size="15">
<node name="param_Dash_HitAnimName" reader="UNICODE" />
</for>
<node name="Set_AAnimName" reader="UNICODE" />
<node name="Hide_AAnimName" reader="UNICODE" />
<node name="BackDashAnimName" reader="UNICODE" />
<node name="Walk_CatAnimName" reader="UNICODE" />
<node name="Knock_DownAnimName" reader="UNICODE" />
<node name="Knock_Down_waitAnimName" reader="UNICODE" />
<node name="Knock_Down_StandupAnimName" reader="UNICODE" />
<node name="Knock_BackAnimName" reader="UNICODE" />
<node name="Knock_Down_HitAnimName" reader="UNICODE" />
<node name="Knock_Back_KickAnimname" reader="UNICODE" />
<node name="Knock_Down_SpinatkAnimname" reader="UNICODE" />
<node name="Knock_Down_DownatkAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_BowAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_CrossbowAnimname" reader="UNICODE" />
<node name="Hovering_WaitAnimName" reader="UNICODE" />
<node name="Wait_shotAnimName" reader="UNICODE" />
<for name="Drag_IdleAnimName" size="15">
<node name="param_Drag_IdleAnimName" reader="UNICODE" />
</for>
<for name="Drag_CastAnimName" size="15">
<node name="param_Drag_CastAnimName" reader="UNICODE" />
</for>
<for name="Drag_ShotAnimName" size="15">
<node name="param_Drag_ShotAnimName" reader="UNICODE" />
</for>
<for name="Drag_LoopAnimName" size="15">
<node name="param_Drag_LoopAnimName" reader="UNICODE" />
</for>
<node name="ChargeAnimName" reader="UNICODE" />
<node name="Social_JobAnimName" reader="UNICODE" />
<node name="DCLoopLeftAnimName" reader="UNICODE" />
<node name="DCShotLeftAnimName" reader="UNICODE" />
<node name="DCLoopRightAnimName" reader="UNICODE" />
<node name="DCShotRightAnimName" reader="UNICODE" />
<for name="SheathingAnimName" size="15">
<node name="param_SheathingAnimName" reader="UNICODE" />
</for>
<node name="Air_common_LoopAnimname" reader="UNICODE" />
<node name="Air_common_ShotAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Archer_ShotAnimname" reader="UNICODE" />
<node name="Air_Bowgun_ShotAnimname" reader="UNICODE" />
<for name="FlyMove_JumpAnimName" size="3">
<node name="param_FlyMove_JumpAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_MoveAnimName" size="3">
<node name="param_FlyMove_MoveAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_AutoAnimName" size="3">
<node name="param_FlyMove_AutoAnimName" reader="UNICODE" />
</for>
<node name="FlyMove_LandAnimName" reader="UNICODE" />
<node name="PainActionAnimName" reader="UNICODE" />
<node name="DCDragLoop_LAnimName" reader="UNICODE" />
<node name="DCDragLoop_RAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_DAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_EAnimName" reader="UNICODE" />
<node name="Cast_Air_ShotAnimName" reader="UNICODE" />
<node name="Cast_Air_LoopAnimName" reader="UNICODE" />
<node name="Cast_Air_DragAnimName" reader="UNICODE" />
<node name="AwakenAnimName" reader="UNICODE" />
<node name="CASTmid_JAnimName" reader="UNICODE" />
<node name="CASTEND_JAnimName" reader="UNICODE" />
<node name="MagicNotarget_JAnimName" reader="UNICODE" />
<node name="S_Magicshot_DAnimName" reader="UNICODE" />
<node name="S_Magicshot_EAnimName" reader="UNICODE" />
<node name="DCDragStart_RAnimName" reader="UNICODE" />
<node name="DCDragStart_LAnimName" reader="UNICODE" />
<for name="Esp01AnimName" size="15">
<node name="param_Esp01AnimName" reader="UNICODE" />
</for>
<for name="Esp02AnimName" size="15">
<node name="param_Esp02AnimName" reader="UNICODE" />
</for>
<for name="Esp03AnimName" size="15">
<node name="param_Esp03AnimName" reader="UNICODE" />
</for>
<for name="Esp04AnimName" size="15">
<node name="param_Esp04AnimName" reader="UNICODE" />
</for>
<for name="Esp05AnimName" size="15">
<node name="param_Esp05AnimName" reader="UNICODE" />
</for>
<for name="Esp06AnimName" size="15">
<node name="param_Esp06AnimName" reader="UNICODE" />
</for>
<for name="Esp07AnimName" size="15">
<node name="param_Esp07AnimName" reader="UNICODE" />
</for>
<for name="Esp08AnimName" size="15">
<node name="param_Esp08AnimName" reader="UNICODE" />
</for>
<for name="Esp09AnimName" size="15">
<node name="param_Esp09AnimName" reader="UNICODE" />
</for>
<for name="Esp10AnimName" size="15">
<node name="param_Esp10AnimName" reader="UNICODE" />
</for>
<for name="Esp11AnimName" size="15">
<node name="param_Esp11AnimName" reader="UNICODE" />
</for>
<for name="Esp12AnimName" size="15">
<node name="param_Esp12AnimName" reader="UNICODE" />
</for>
<for name="Esp13AnimName" size="15">
<node name="param_Esp13AnimName" reader="UNICODE" />
</for>
<for name="Esp14AnimName" size="15">
<node name="param_Esp14AnimName" reader="UNICODE" />
</for>
<for name="Esp15AnimName" size="15">
<node name="param_Esp15AnimName" reader="UNICODE" />
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<node name="S_MagicThrow_BAnimName" reader="UNICODE" />
<node name="S_Magicshot_BAnimName" reader="UNICODE" />
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<node name="S_MagicThrow_CAnimName" reader="UNICODE" />
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<node name="SpAtk_ready01AnimName" reader="UNICODE" />
<node name="SpAtk_loop01AnimName" reader="UNICODE" />
<node name="SpAtk_shot01AnimName" reader="UNICODE" />
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<node name="SpAtk_shot02AnimName" reader="UNICODE" />
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<node name="CASTmid_CAnimName" reader="UNICODE" />
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<node name="CASTmid_EAnimName" reader="UNICODE" />
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<node name="CASTmid_HAnimName" reader="UNICODE" />
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<node name="CASTEND_CAnimName" reader="UNICODE" />
<node name="CASTEND_DAnimName" reader="UNICODE" />
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<node name="CASTEND_FAnimName" reader="UNICODE" />
<node name="CASTEND_GAnimName" reader="UNICODE" />
<node name="CASTEND_HAnimName" reader="UNICODE" />
<node name="CASTEND_IAnimName" reader="UNICODE" />
<node name="MagicNotarget_BAnimName" reader="UNICODE" />
<node name="MagicThrow_BAnimName" reader="UNICODE" />
<node name="MagicShot_BAnimName" reader="UNICODE" />
<node name="MagicNotarget_CAnimName" reader="UNICODE" />
<node name="MagicThrow_CAnimName" reader="UNICODE" />
<node name="MagicShot_CAnimName" reader="UNICODE" />
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<node name="MagicThrow_DAnimName" reader="UNICODE" />
<node name="MagicShot_DAnimName" reader="UNICODE" />
<node name="MagicNotarget_EAnimName" reader="UNICODE" />
<node name="MagicThrow_EAnimName" reader="UNICODE" />
<node name="MagicShot_EAnimName" reader="UNICODE" />
<node name="MagicNotarget_FAnimName" reader="UNICODE" />
<node name="MagicThrow_FAnimName" reader="UNICODE" />
<node name="MagicShot_FAnimName" reader="UNICODE" />
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<node name="MagicThrow_GAnimName" reader="UNICODE" />
<node name="MagicShot_GAnimName" reader="UNICODE" />
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<node name="MagicThrow_HAnimName" reader="UNICODE" />
<node name="MagicShot_HAnimName" reader="UNICODE" />
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<node name="MagicShot_IAnimName" reader="UNICODE" />
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<node name="BackDashAnimName" reader="UNICODE" />
<node name="Walk_CatAnimName" reader="UNICODE" />
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<node name="Knock_Down_waitAnimName" reader="UNICODE" />
<node name="Knock_Down_StandupAnimName" reader="UNICODE" />
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<node name="Knock_Down_HitAnimName" reader="UNICODE" />
<node name="Knock_Back_KickAnimname" reader="UNICODE" />
<node name="Knock_Down_SpinatkAnimname" reader="UNICODE" />
<node name="Knock_Down_DownatkAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_BowAnimname" reader="UNICODE" />
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<node name="Hovering_WaitAnimName" reader="UNICODE" />
<node name="Wait_shotAnimName" reader="UNICODE" />
<for name="Drag_IdleAnimName" size="15">
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<node name="Social_JobAnimName" reader="UNICODE" />
<node name="DCLoopLeftAnimName" reader="UNICODE" />
<node name="DCShotLeftAnimName" reader="UNICODE" />
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<node name="DCShotRightAnimName" reader="UNICODE" />
<for name="SheathingAnimName" size="15">
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<node name="Air_common_ShotAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_AAnimname" reader="UNICODE" />
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<node name="Air_Magic_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Archer_ShotAnimname" reader="UNICODE" />
<node name="Air_Bowgun_ShotAnimname" reader="UNICODE" />
<for name="FlyMove_JumpAnimName" size="3">
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<node name="DCDragLoop_RAnimName" reader="UNICODE" />
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<node name="Cast_Air_ShotAnimName" reader="UNICODE" />
<node name="Cast_Air_LoopAnimName" reader="UNICODE" />
<node name="Cast_Air_DragAnimName" reader="UNICODE" />
<node name="AwakenAnimName" reader="UNICODE" />
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<node name="CASTEND_JAnimName" reader="UNICODE" />
<node name="MagicNotarget_JAnimName" reader="UNICODE" />
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<for name="Atk01AnimRate" size="15">
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<node name="param_ChairSitAnimName" reader="UNICODE" />
</for>
<for name="ChairWaitAnimName" size="15">
<node name="param_ChairWaitAnimName" reader="UNICODE" />
</for>
<node name="PubChairWaitAnimName" reader="UNICODE" />
<for name="ChairStandAnimName" size="15">
<node name="param_ChairStandAnimName" reader="UNICODE" />
</for>
<for name="StunAnimName" size="15">
<node name="param_StunAnimName" reader="UNICODE" />
</for>
<for name="Atk01AnimName" size="15">
<node name="param_Atk01AnimName" reader="UNICODE" />
</for>
<for name="Atk02AnimName" size="15">
<node name="param_Atk02AnimName" reader="UNICODE" />
</for>
<for name="Atk03AnimName" size="15">
<node name="param_Atk03AnimName" reader="UNICODE" />
</for>
<for name="AtkUpAnimName" size="15">
<node name="param_AtkUpAnimName" reader="UNICODE" />
</for>
<for name="AtkDownAnimName" size="15">
<node name="param_AtkDownAnimName" reader="UNICODE" />
</for>
<node name="ExceptionalClassAtk01AnimName" reader="UNICODE" />
<node name="ExceptionalClassAtk02AnimName" reader="UNICODE" />
<node name="ExceptionalClassAtk03AnimName" reader="UNICODE" />
<for name="SpAtk01AnimName" size="15">
<node name="param_SpAtk01AnimName" reader="UNICODE" />
</for>
<for name="SpAtk02AnimName" size="15">
<node name="param_SpAtk02AnimName" reader="UNICODE" />
</for>
<for name="SpAtk03AnimName" size="15">
<node name="param_SpAtk03AnimName" reader="UNICODE" />
</for>
<for name="SpAtk04AnimName" size="15">
<node name="param_SpAtk04AnimName" reader="UNICODE" />
</for>
<for name="SpAtk05AnimName" size="15">
<node name="param_SpAtk05AnimName" reader="UNICODE" />
</for>
<for name="SpAtk06AnimName" size="15">
<node name="param_SpAtk06AnimName" reader="UNICODE" />
</for>
<for name="SpAtk07AnimName" size="15">
<node name="param_SpAtk07AnimName" reader="UNICODE" />
</for>
<for name="SpAtk08AnimName" size="15">
<node name="param_SpAtk08AnimName" reader="UNICODE" />
</for>
<for name="SpAtk09AnimName" size="15">
<node name="param_SpAtk09AnimName" reader="UNICODE" />
</for>
<for name="SpAtk10AnimName" size="15">
<node name="param_SpAtk10AnimName" reader="UNICODE" />
</for>
<for name="SpAtk11AnimName" size="15">
<node name="param_SpAtk11AnimName" reader="UNICODE" />
</for>
<for name="SpAtk12AnimName" size="15">
<node name="param_SpAtk12AnimName" reader="UNICODE" />
</for>
<for name="SpAtk13AnimName" size="15">
<node name="param_SpAtk13AnimName" reader="UNICODE" />
</for>
<for name="SpAtk14AnimName" size="15">
<node name="param_SpAtk14AnimName" reader="UNICODE" />
</for>
<for name="SpAtk15AnimName" size="15">
<node name="param_SpAtk15AnimName" reader="UNICODE" />
</for>
<for name="SpAtk16AnimName" size="15">
<node name="param_SpAtk16AnimName" reader="UNICODE" />
</for>
<for name="SpAtk17AnimName" size="15">
<node name="param_SpAtk17AnimName" reader="UNICODE" />
</for>
<for name="SpAtk18AnimName" size="15">
<node name="param_SpAtk18AnimName" reader="UNICODE" />
</for>
<for name="SpAtk19AnimName" size="15">
<node name="param_SpAtk19AnimName" reader="UNICODE" />
</for>
<for name="SpAtk20AnimName" size="15">
<node name="param_SpAtk20AnimName" reader="UNICODE" />
</for>
<for name="SpAtk21AnimName" size="15">
<node name="param_SpAtk21AnimName" reader="UNICODE" />
</for>
<for name="SpAtk22AnimName" size="15">
<node name="param_SpAtk22AnimName" reader="UNICODE" />
</for>
<for name="SpAtk23AnimName" size="15">
<node name="param_SpAtk23AnimName" reader="UNICODE" />
</for>
<for name="SpAtk24AnimName" size="15">
<node name="param_SpAtk24AnimName" reader="UNICODE" />
</for>
<for name="SpAtk25AnimName" size="15">
<node name="param_SpAtk25AnimName" reader="UNICODE" />
</for>
<for name="SpAtk26AnimName" size="15">
<node name="param_SpAtk26AnimName" reader="UNICODE" />
</for>
<for name="SpAtk27AnimName" size="15">
<node name="param_SpAtk27AnimName" reader="UNICODE" />
</for>
<for name="SpAtk28AnimName" size="15">
<node name="param_SpAtk28AnimName" reader="UNICODE" />
</for>
<for name="ShieldAtkAnimName" size="15">
<node name="param_ShieldAtkAnimName" reader="UNICODE" />
</for>
<for name="BigBodyAtkAnimName" size="15">
<node name="param_BigBodyAtkAnimName" reader="UNICODE" />
</for>
<for name="DefenceAnimName" size="15">
<node name="param_DefenceAnimName" reader="UNICODE" />
</for>
<for name="DodgeAnimName" size="15">
<node name="param_DodgeAnimName" reader="UNICODE" />
</for>
<for name="DeathAnimName" size="15">
<node name="param_DeathAnimName" reader="UNICODE" />
</for>
<for name="DeathWaitAnimName" size="15">
<node name="param_DeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SitDeathAnimName" size="15">
<node name="param_SitDeathAnimName" reader="UNICODE" />
</for>
<for name="SitDeathWaitAnimName" size="15">
<node name="param_SitDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="DamageAnimName" size="15">
<node name="param_DamageAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimName" size="15">
<node name="param_CastShortAnimName" reader="UNICODE" />
</for>
<for name="CastMidAnimName" size="15">
<node name="param_CastMidAnimName" reader="UNICODE" />
</for>
<for name="CastLongAnimName" size="15">
<node name="param_CastLongAnimName" reader="UNICODE" />
</for>
<for name="CastEndAnimName" size="15">
<node name="param_CastEndAnimName" reader="UNICODE" />
</for>
<for name="MagicThrowAnimName" size="15">
<node name="param_MagicThrowAnimName" reader="UNICODE" />
</for>
<for name="MagicShotAnimName" size="15">
<node name="param_MagicShotAnimName" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimName" size="15">
<node name="param_MagicNoTargetAnimName" reader="UNICODE" />
</for>
<for name="MagicFriendAnimName" size="15">
<node name="param_MagicFriendAnimName" reader="UNICODE" />
</for>
<for name="PicItemAnimName" size="15">
<node name="param_PicItemAnimName" reader="UNICODE" />
</for>
<for name="ThrowAnimName" size="15">
<node name="param_ThrowAnimName" reader="UNICODE" />
</for>
<for name="RiderWaitAnimName" size="15">
<node name="param_RiderWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderAtkAnimName" size="15">
<node name="param_RiderAtkAnimName" reader="UNICODE" />
</for>
<for name="RiderRunAnimName" size="15">
<node name="param_RiderRunAnimName" reader="UNICODE" />
</for>
<for name="RiderWalkAnimName" size="15">
<node name="param_RiderWalkAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathWaitAnimName" size="15">
<node name="param_RiderDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="RiderDeathAnimName" size="15">
<node name="param_RiderDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathAnimName" size="15">
<node name="param_SwimDeathAnimName" reader="UNICODE" />
</for>
<for name="SwimAnimName" size="15">
<node name="param_SwimAnimName" reader="UNICODE" />
</for>
<for name="SwimWaitAnimName" size="15">
<node name="param_SwimWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimDeathWaitAnimName" size="15">
<node name="param_SwimDeathWaitAnimName" reader="UNICODE" />
</for>
<for name="SwimAttackWaitAnimName" size="15">
<node name="param_SwimAttackWaitAnimName" reader="UNICODE" />
</for>
<for name="CastShort2AnimName" size="15">
<node name="param_CastShort2AnimName" reader="UNICODE" />
</for>
<for name="CastMid2AnimName" size="15">
<node name="param_CastMid2AnimName" reader="UNICODE" />
</for>
<for name="CastLong2AnimName" size="15">
<node name="param_CastLong2AnimName" reader="UNICODE" />
</for>
<for name="CastEnd2AnimName" size="15">
<node name="param_CastEnd2AnimName" reader="UNICODE" />
</for>
<for name="PcSocialAnimName" size="41">
<node name="param_PcSocialAnimName" reader="UNICODE" />
</for>
<for name="NpcSocialAnimName" size="10">
<node name="param_NpcSocialAnimName" reader="UNICODE" />
</for>
<node name="FishStartAnimName" reader="UNICODE" />
<node name="FishWaitAnimName" reader="UNICODE" />
<node name="FishControlAnimName" reader="UNICODE" />
<node name="FishPullAnimName" reader="UNICODE" />
<node name="FishEndAnimName" reader="UNICODE" />
<node name="SocialCannonAnimName" reader="UNICODE" />
<node name="SocialOperateAnimName" reader="UNICODE" />
<node name="RiseAnimName" reader="UNICODE" />
<node name="GlideAnimName" reader="UNICODE" />
<node name="ShieldWaitAnimName" reader="UNICODE" />
<node name="SpecialSocial1AnimName" reader="UNICODE" />
<node name="SpecialSocial2AnimName" reader="UNICODE" />
<node name="SpecialSocial3AnimName" reader="UNICODE" />
<node name="DashWaitAnimName" reader="UNICODE" />
<for name="DashAnimName" size="15">
<node name="param_DashAnimName" reader="UNICODE" />
</for>
<for name="DashImpactAnimName" size="15">
<node name="param_DashImpactAnimName" reader="UNICODE" />
</for>
<for name="CastShortAnimNameA" size="15">
<node name="param_CastShortAnimNameA" reader="UNICODE" />
</for>
<for name="CastMidAnimNameA" size="15">
<node name="param_CastMidAnimNameA" reader="UNICODE" />
</for>
<for name="CastLongAnimNameA" size="15">
<node name="param_CastLongAnimNameA" reader="UNICODE" />
</for>
<for name="CastEndAnimNameA" size="15">
<node name="param_CastEndAnimNameA" reader="UNICODE" />
</for>
<for name="MagicNoTargetAnimNameA" size="15">
<node name="param_MagicNoTargetAnimNameA" reader="UNICODE" />
</for>
<for name="MagicShotAnimNameA" size="15">
<node name="param_MagicShotAnimNameA" reader="UNICODE" />
</for>
<for name="MagicThrowAnimNameA" size="15">
<node name="param_MagicThrowAnimNameA" reader="UNICODE" />
</for>
<node name="AirBindAnimName" reader="UNICODE" />
<node name="AirBindWaitAnimName" reader="UNICODE" />
<node name="AirBindHitAnimName" reader="UNICODE" />
<node name="AirBindFloatAnimName" reader="UNICODE" />
<node name="AirBindSinkAnimName" reader="UNICODE" />
<for name="DblCastLoopAnimName" size="15">
<node name="param_DblCastLoopAnimName" reader="UNICODE" />
</for>
<for name="DblCastLeftShotAnimName" size="15">
<node name="param_DblCastLeftShotAnimName" reader="UNICODE" />
</for>
<for name="DblCastRightShotAnimName" size="15">
<node name="param_DblCastRightShotAnimName" reader="UNICODE" />
</for>
<for name="ExAtk01AnimName" size="15">
<node name="param_ExAtk01AnimName" reader="UNICODE" />
</for>
<for name="ExAtk02AnimName" size="15">
<node name="param_ExAtk02AnimName" reader="UNICODE" />
</for>
<for name="ExAtk03AnimName" size="15">
<node name="param_ExAtk03AnimName" reader="UNICODE" />
</for>
<for name="ExAtk04AnimName" size="15">
<node name="param_ExAtk04AnimName" reader="UNICODE" />
</for>
<for name="ExAtk05AnimName" size="15">
<node name="param_ExAtk05AnimName" reader="UNICODE" />
</for>
<for name="ExAtk06AnimName" size="15">
<node name="param_ExAtk06AnimName" reader="UNICODE" />
</for>
<for name="ExAtk07AnimName" size="15">
<node name="param_ExAtk07AnimName" reader="UNICODE" />
</for>
<for name="ExAtk08AnimName" size="15">
<node name="param_ExAtk08AnimName" reader="UNICODE" />
</for>
<for name="ExAtk09AnimName" size="15">
<node name="param_ExAtk09AnimName" reader="UNICODE" />
</for>
<for name="ExAtk10AnimName" size="15">
<node name="param_ExAtk10AnimName" reader="UNICODE" />
</for>
<for name="ExAtk11AnimName" size="15">
<node name="param_ExAtk11AnimName" reader="UNICODE" />
</for>
<for name="ExAtk12AnimName" size="15">
<node name="param_ExAtk12AnimName" reader="UNICODE" />
</for>
<for name="ExAtk13AnimName" size="15">
<node name="param_ExAtk13AnimName" reader="UNICODE" />
</for>
<for name="ExAtk14AnimName" size="15">
<node name="param_ExAtk14AnimName" reader="UNICODE" />
</for>
<for name="ExAtk15AnimName" size="15">
<node name="param_ExAtk15AnimName" reader="UNICODE" />
</for>
<for name="ExAtk16AnimName" size="15">
<node name="param_ExAtk16AnimName" reader="UNICODE" />
</for>
<for name="ExAtk17AnimName" size="15">
<node name="param_ExAtk17AnimName" reader="UNICODE" />
</for>
<for name="ExAtk18AnimName" size="15">
<node name="param_ExAtk18AnimName" reader="UNICODE" />
</for>
<for name="ExAtk19AnimName" size="15">
<node name="param_ExAtk19AnimName" reader="UNICODE" />
</for>
<for name="ExAtk20AnimName" size="15">
<node name="param_ExAtk20AnimName" reader="UNICODE" />
</for>
<for name="ExAtk21AnimName" size="15">
<node name="param_ExAtk21AnimName" reader="UNICODE" />
</for>
<for name="ExAtk22AnimName" size="15">
<node name="param_ExAtk22AnimName" reader="UNICODE" />
</for>
<for name="ExAtk23AnimName" size="15">
<node name="param_ExAtk23AnimName" reader="UNICODE" />
</for>
<for name="ExAtk24AnimName" size="15">
<node name="param_ExAtk24AnimName" reader="UNICODE" />
</for>
<for name="ExAtk25AnimName" size="15">
<node name="param_ExAtk25AnimName" reader="UNICODE" />
</for>
<for name="ExAtk26AnimName" size="15">
<node name="param_ExAtk26AnimName" reader="UNICODE" />
</for>
<for name="ExAtk27AnimName" size="15">
<node name="param_ExAtk27AnimName" reader="UNICODE" />
</for>
<for name="ExAtk28AnimName" size="15">
<node name="param_ExAtk28AnimName" reader="UNICODE" />
</for>
<for name="ExAtk29AnimName" size="15">
<node name="param_ExAtk29AnimName" reader="UNICODE" />
</for>
<for name="ExAtk30AnimName" size="15">
<node name="param_ExAtk30AnimName" reader="UNICODE" />
</for>
<for name="ExAtk31AnimName" size="15">
<node name="param_ExAtk31AnimName" reader="UNICODE" />
</for>
<for name="ExAtk32AnimName" size="15">
<node name="param_ExAtk32AnimName" reader="UNICODE" />
</for>
<for name="ExAtk33AnimName" size="15">
<node name="param_ExAtk33AnimName" reader="UNICODE" />
</for>
<for name="ExAtk34AnimName" size="15">
<node name="param_ExAtk34AnimName" reader="UNICODE" />
</for>
<for name="ExAtk35AnimName" size="15">
<node name="param_ExAtk35AnimName" reader="UNICODE" />
</for>
<for name="ExAtk36AnimName" size="15">
<node name="param_ExAtk36AnimName" reader="UNICODE" />
</for>
<for name="ExAtk37AnimName" size="15">
<node name="param_ExAtk37AnimName" reader="UNICODE" />
</for>
<for name="ExAtk38AnimName" size="15">
<node name="param_ExAtk38AnimName" reader="UNICODE" />
</for>
<for name="ExAtk39AnimName" size="15">
<node name="param_ExAtk39AnimName" reader="UNICODE" />
</for>
<for name="ExAtk40AnimName" size="15">
<node name="param_ExAtk40AnimName" reader="UNICODE" />
</for>
<for name="ExAtk41AnimName" size="15">
<node name="param_ExAtk41AnimName" reader="UNICODE" />
</for>
<for name="ExAtk42AnimName" size="15">
<node name="param_ExAtk42AnimName" reader="UNICODE" />
</for>
<for name="ExAtk43AnimName" size="15">
<node name="param_ExAtk43AnimName" reader="UNICODE" />
</for>
<for name="ExAtk44AnimName" size="15">
<node name="param_ExAtk44AnimName" reader="UNICODE" />
</for>
<for name="ExAtk45AnimName" size="15">
<node name="param_ExAtk45AnimName" reader="UNICODE" />
</for>
<node name="S_MagicNotarget_BAnimName" reader="UNICODE" />
<node name="S_MagicThrow_BAnimName" reader="UNICODE" />
<node name="S_Magicshot_BAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_CAnimName" reader="UNICODE" />
<node name="S_MagicThrow_CAnimName" reader="UNICODE" />
<node name="S_Magicshot_CAnimName" reader="UNICODE" />
<node name="SpAtk_ready01AnimName" reader="UNICODE" />
<node name="SpAtk_loop01AnimName" reader="UNICODE" />
<node name="SpAtk_shot01AnimName" reader="UNICODE" />
<node name="SpAtk_ready02AnimName" reader="UNICODE" />
<node name="SpAtk_loop02AnimName" reader="UNICODE" />
<node name="SpAtk_shot02AnimName" reader="UNICODE" />
<for name="Weapon_InAnimName" size="15">
<node name="param_Weapon_InAnimName" reader="UNICODE" />
</for>
<for name="Weapon_OutAnimName" size="15">
<node name="param_Weapon_OutAnimName" reader="UNICODE" />
</for>
<node name="CASTmid_BAnimName" reader="UNICODE" />
<node name="CASTmid_CAnimName" reader="UNICODE" />
<node name="CASTmid_DAnimName" reader="UNICODE" />
<node name="CASTmid_EAnimName" reader="UNICODE" />
<node name="CASTmid_FAnimName" reader="UNICODE" />
<node name="CASTmid_GAnimName" reader="UNICODE" />
<node name="CASTmid_HAnimName" reader="UNICODE" />
<node name="CASTmid_IAnimName" reader="UNICODE" />
<node name="CASTEND_BAnimName" reader="UNICODE" />
<node name="CASTEND_CAnimName" reader="UNICODE" />
<node name="CASTEND_DAnimName" reader="UNICODE" />
<node name="CASTEND_EAnimName" reader="UNICODE" />
<node name="CASTEND_FAnimName" reader="UNICODE" />
<node name="CASTEND_GAnimName" reader="UNICODE" />
<node name="CASTEND_HAnimName" reader="UNICODE" />
<node name="CASTEND_IAnimName" reader="UNICODE" />
<node name="MagicNotarget_BAnimName" reader="UNICODE" />
<node name="MagicThrow_BAnimName" reader="UNICODE" />
<node name="MagicShot_BAnimName" reader="UNICODE" />
<node name="MagicNotarget_CAnimName" reader="UNICODE" />
<node name="MagicThrow_CAnimName" reader="UNICODE" />
<node name="MagicShot_CAnimName" reader="UNICODE" />
<node name="MagicNotarget_DAnimName" reader="UNICODE" />
<node name="MagicThrow_DAnimName" reader="UNICODE" />
<node name="MagicShot_DAnimName" reader="UNICODE" />
<node name="MagicNotarget_EAnimName" reader="UNICODE" />
<node name="MagicThrow_EAnimName" reader="UNICODE" />
<node name="MagicShot_EAnimName" reader="UNICODE" />
<node name="MagicNotarget_FAnimName" reader="UNICODE" />
<node name="MagicThrow_FAnimName" reader="UNICODE" />
<node name="MagicShot_FAnimName" reader="UNICODE" />
<node name="MagicNotarget_GAnimName" reader="UNICODE" />
<node name="MagicThrow_GAnimName" reader="UNICODE" />
<node name="MagicShot_GAnimName" reader="UNICODE" />
<node name="MagicNotarget_HAnimName" reader="UNICODE" />
<node name="MagicThrow_HAnimName" reader="UNICODE" />
<node name="MagicShot_HAnimName" reader="UNICODE" />
<node name="MagicNotarget_IAnimName" reader="UNICODE" />
<node name="MagicThrow_IAnimName" reader="UNICODE" />
<node name="MagicShot_IAnimName" reader="UNICODE" />
<for name="Dash_HitAnimName" size="15">
<node name="param_Dash_HitAnimName" reader="UNICODE" />
</for>
<node name="Set_AAnimName" reader="UNICODE" />
<node name="Hide_AAnimName" reader="UNICODE" />
<node name="BackDashAnimName" reader="UNICODE" />
<node name="Walk_CatAnimName" reader="UNICODE" />
<node name="Knock_DownAnimName" reader="UNICODE" />
<node name="Knock_Down_waitAnimName" reader="UNICODE" />
<node name="Knock_Down_StandupAnimName" reader="UNICODE" />
<node name="Knock_BackAnimName" reader="UNICODE" />
<node name="Knock_Down_HitAnimName" reader="UNICODE" />
<node name="Knock_Back_KickAnimname" reader="UNICODE" />
<node name="Knock_Down_SpinatkAnimname" reader="UNICODE" />
<node name="Knock_Down_DownatkAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_BowAnimname" reader="UNICODE" />
<node name="Knock_Down_Appoint_CrossbowAnimname" reader="UNICODE" />
<node name="Hovering_WaitAnimName" reader="UNICODE" />
<node name="Wait_shotAnimName" reader="UNICODE" />
<for name="Drag_IdleAnimName" size="15">
<node name="param_Drag_IdleAnimName" reader="UNICODE" />
</for>
<for name="Drag_CastAnimName" size="15">
<node name="param_Drag_CastAnimName" reader="UNICODE" />
</for>
<for name="Drag_ShotAnimName" size="15">
<node name="param_Drag_ShotAnimName" reader="UNICODE" />
</for>
<for name="Drag_LoopAnimName" size="15">
<node name="param_Drag_LoopAnimName" reader="UNICODE" />
</for>
<node name="ChargeAnimName" reader="UNICODE" />
<node name="Social_JobAnimName" reader="UNICODE" />
<node name="DCLoopLeftAnimName" reader="UNICODE" />
<node name="DCShotLeftAnimName" reader="UNICODE" />
<node name="DCLoopRightAnimName" reader="UNICODE" />
<node name="DCShotRightAnimName" reader="UNICODE" />
<for name="SheathingAnimName" size="15">
<node name="param_SheathingAnimName" reader="UNICODE" />
</for>
<node name="Air_common_LoopAnimname" reader="UNICODE" />
<node name="Air_common_ShotAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Melee_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_AAnimname" reader="UNICODE" />
<node name="Air_Magic_Shot_BAnimname" reader="UNICODE" />
<node name="Air_Archer_ShotAnimname" reader="UNICODE" />
<node name="Air_Bowgun_ShotAnimname" reader="UNICODE" />
<for name="FlyMove_JumpAnimName" size="3">
<node name="param_FlyMove_JumpAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_MoveAnimName" size="3">
<node name="param_FlyMove_MoveAnimName" reader="UNICODE" />
</for>
<for name="FlyMove_AutoAnimName" size="3">
<node name="param_FlyMove_AutoAnimName" reader="UNICODE" />
</for>
<node name="FlyMove_LandAnimName" reader="UNICODE" />
<node name="PainActionAnimName" reader="UNICODE" />
<node name="DCDragLoop_LAnimName" reader="UNICODE" />
<node name="DCDragLoop_RAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_DAnimName" reader="UNICODE" />
<node name="S_MagicNotarget_EAnimName" reader="UNICODE" />
<node name="Cast_Air_ShotAnimName" reader="UNICODE" />
<node name="Cast_Air_LoopAnimName" reader="UNICODE" />
<node name="Cast_Air_DragAnimName" reader="UNICODE" />
<node name="AwakenAnimName" reader="UNICODE" />
<node name="CASTmid_JAnimName" reader="UNICODE" />
<node name="CASTEND_JAnimName" reader="UNICODE" />
<node name="MagicNotarget_JAnimName" reader="UNICODE" />
<node name="S_Magicshot_DAnimName" reader="UNICODE" />
<node name="S_Magicshot_EAnimName" reader="UNICODE" />
<node name="DCDragStart_RAnimName" reader="UNICODE" />
<node name="DCDragStart_LAnimName" reader="UNICODE" />
<for name="Esp01AnimName" size="15">
<node name="param_Esp01AnimName" reader="UNICODE" />
</for>
<for name="Esp02AnimName" size="15">
<node name="param_Esp02AnimName" reader="UNICODE" />
</for>
<for name="Esp03AnimName" size="15">
<node name="param_Esp03AnimName" reader="UNICODE" />
</for>
<for name="Esp04AnimName" size="15">
<node name="param_Esp04AnimName" reader="UNICODE" />
</for>
<for name="Esp05AnimName" size="15">
<node name="param_Esp05AnimName" reader="UNICODE" />
</for>
<for name="Esp06AnimName" size="15">
<node name="param_Esp06AnimName" reader="UNICODE" />
</for>
<for name="Esp07AnimName" size="15">
<node name="param_Esp07AnimName" reader="UNICODE" />
</for>
<for name="Esp08AnimName" size="15">
<node name="param_Esp08AnimName" reader="UNICODE" />
</for>
<for name="Esp09AnimName" size="15">
<node name="param_Esp09AnimName" reader="UNICODE" />
</for>
<for name="Esp10AnimName" size="15">
<node name="param_Esp10AnimName" reader="UNICODE" />
</for>
<for name="Esp11AnimName" size="15">
<node name="param_Esp11AnimName" reader="UNICODE" />
</for>
<for name="Esp12AnimName" size="15">
<node name="param_Esp12AnimName" reader="UNICODE" />
</for>
<for name="Esp13AnimName" size="15">
<node name="param_Esp13AnimName" reader="UNICODE" />
</for>
<for name="Esp14AnimName" size="15">
<node name="param_Esp14AnimName" reader="UNICODE" />
</for>
<for name="Esp15AnimName" size="15">
<node name="param_Esp15AnimName" reader="UNICODE" />
</for>
<for name="Esp16AnimName" size="15">
<node name="param_Esp16AnimName" reader="UNICODE" />
</for>
<for name="Esp17AnimName" size="15">
<node name="param_Esp17AnimName" reader="UNICODE" />
</for>
<for name="Esp18AnimName" size="15">
<node name="param_Esp18AnimName" reader="UNICODE" />
</for>
<for name="Esp19AnimName" size="15">
<node name="param_Esp19AnimName" reader="UNICODE" />
</for>
<for name="Esp20AnimName" size="15">
<node name="param_Esp20AnimName" reader="UNICODE" />
</for>
<for name="Esp21AnimName" size="15">
<node name="param_Esp21AnimName" reader="UNICODE" />
</for>
<for name="Esp22AnimName" size="15">
<node name="param_Esp22AnimName" reader="UNICODE" />
</for>
<for name="Esp23AnimName" size="15">
<node name="param_Esp23AnimName" reader="UNICODE" />
</for>
<for name="Esp24AnimName" size="15">
<node name="param_Esp24AnimName" reader="UNICODE" />
</for>
<for name="Esp25AnimName" size="15">
<node name="param_Esp25AnimName" reader="UNICODE" />
</for>
<for name="Esp26AnimName" size="15">
<node name="param_Esp26AnimName" reader="UNICODE" />
</for>
<for name="Esp27AnimName" size="15">
<node name="param_Esp27AnimName" reader="UNICODE" />
</for>
<for name="Esp28AnimName" size="15">
<node name="param_Esp28AnimName" reader="UNICODE" />
</for>
<for name="Esp29AnimName" size="15">
<node name="param_Esp29AnimName" reader="UNICODE" />
</for>
<for name="Esp30AnimName" size="15">
<node name="param_Esp30AnimName" reader="UNICODE" />
</for>
<for name="Esp31AnimName" size="15">
<node name="param_Esp31AnimName" reader="UNICODE" />
</for>
<for name="Esp32AnimName" size="15">
<node name="param_Esp32AnimName" reader="UNICODE" />
</for>
<for name="Esp33AnimName" size="15">
<node name="param_Esp33AnimName" reader="UNICODE" />
</for>
<for name="Esp34AnimName" size="15">
<node name="param_Esp34AnimName" reader="UNICODE" />
</for>
<for name="Esp35AnimName" size="15">
<node name="param_Esp35AnimName" reader="UNICODE" />
</for>
<for name="Esp36AnimName" size="15">
<node name="param_Esp36AnimName" reader="UNICODE" />
</for>
<for name="Esp37AnimName" size="15">
<node name="param_Esp37AnimName" reader="UNICODE" />
</for>
<for name="Esp38AnimName" size="15">
<node name="param_Esp38AnimName" reader="UNICODE" />
</for>
<for name="Esp39AnimName" size="15">
<node name="param_Esp39AnimName" reader="UNICODE" />
</for>
<for name="Esp40AnimName" size="15">
<node name="param_Esp40AnimName" reader="UNICODE" />
</for>
<for name="Esp41AnimName" size="15">
<node name="param_Esp41AnimName" reader="UNICODE" />
</for>
<for name="Esp42AnimName" size="15">
<node name="param_Esp42AnimName" reader="UNICODE" />
</for>
<for name="Esp43AnimName" size="15">
<node name="param_Esp43AnimName" reader="UNICODE" />
</for>
<for name="Esp44AnimName" size="15">
<node name="param_Esp44AnimName" reader="UNICODE" />
</for>
<for name="Esp45AnimName" size="15">
<node name="param_Esp45AnimName" reader="UNICODE" />
</for>
<for name="Esp46AnimName" size="15">
<node name="param_Esp46AnimName" reader="UNICODE" />
</for>
<for name="Esp47AnimName" size="15">
<node name="param_Esp47AnimName" reader="UNICODE" />
</for>
<for name="Esp48AnimName" size="15">
<node name="param_Esp48AnimName" reader="UNICODE" />
</for>
<for name="Esp49AnimName" size="15">
<node name="param_Esp49AnimName" reader="UNICODE" />
</for>
<for name="Esp50AnimName" size="15">
<node name="param_Esp50AnimName" reader="UNICODE" />
</for>
<for name="SpCast01AnimName" size="15">
<node name="param_SpCast01AnimName" reader="UNICODE" />
</for>
<for name="SpCast02AnimName" size="15">
<node name="param_SpCast02AnimName" reader="UNICODE" />
</for>
<for name="SpCast03AnimName" size="15">
<node name="param_SpCast03AnimName" reader="UNICODE" />
</for>
<for name="SpCast04AnimName" size="15">
<node name="param_SpCast04AnimName" reader="UNICODE" />
</for>
<for name="SpCast05AnimName" size="15">
<node name="param_SpCast05AnimName" reader="UNICODE" />
</for>
<for name="EventWaitAnimName" size="3">
<node name="param_EventWaitAnimName" reader="UNICODE" />
</for>
<for name="WalkAnimRate" size="15">
<node name="param_WalkAnimRate" reader="FLOAT" />
</for>
<for name="RunAnimRate" size="15">
<node name="param_RunAnimRate" reader="FLOAT" />
</for>
<for name="Atk01AnimRate" size="15">
<node name="param_Atk01AnimRate" reader="FLOAT" />
</for>
<for name="Atk02AnimRate" size="15">
<node name="param_Atk02AnimRate" reader="FLOAT" />
</for>
<for name="Atk03AnimRate" size="15">
<node name="param_Atk03AnimRate" reader="FLOAT" />
</for>
<for name="AtkUpAnimRate" size="15">
<node name="param_AtkUpAnimRate" reader="FLOAT" />
</for>
<for name="AtkDownAnimRate" size="15">
<node name="param_AtkDownAnimRate" reader="FLOAT" />
</for>
<for name="SpAtk01AnimRate" size="15">
<node name="param_SpAtk01AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk02AnimRate" size="15">
<node name="param_SpAtk02AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk03AnimRate" size="15">
<node name="param_SpAtk03AnimRate" reader="FLOAT" />
</for>
<for name="SpAtk04AnimRate" size="15">
<node name="param_SpAtk04AnimRate" reader="FLOAT" />
</for>
<for name="ShieldAtkAnimRate" size="15">
<node name="param_ShieldAtkAnimRate" reader="FLOAT" />
</for>
<for name="CastShortAnimRate" size="15">
<node name="param_CastShortAnimRate" reader="FLOAT" />
</for>
<for name="CastMidAnimRate" size="15">
<node name="param_CastMidAnimRate" reader="FLOAT" />
</for>
<for name="CastLongAnimRate" size="15">
<node name="param_CastLongAnimRate" reader="FLOAT" />
</for>
<for name="CastShortEndAnimRate" size="15">
<node name="param_CastShortEndAnimRate" reader="FLOAT" />
</for>
<for name="MagicThrowAnimRate" size="15">
<node name="param_MagicThrowAnimRate" reader="FLOAT" />
</for>
<for name="MagicShotAnimRate" size="15">
<node name="param_MagicShotAnimRate" reader="FLOAT" />
</for>
<for name="MagicNoTargetAnimRate" size="15">
<node name="param_MagicNoTargetAnimRate" reader="FLOAT" />
</for>
<for name="MagicFriendAnimRate" size="15">
<node name="param_MagicFriendAnimRate" reader="FLOAT" />
</for>
<for name="ThrowAnimRate" size="15">
<node name="param_ThrowAnimRate" reader="FLOAT" />
</for>
<node name="SitAnimRate" reader="FLOAT" />
<node name="StandAnimRate" reader="FLOAT" />
<for name="PcSocialHideRightWeapon" size="41">
<node name="param_PcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="PcSocialHideLeftWeapon" size="41">
<node name="param_PcSocialHideLeftWeapon" reader="UINT" />
</for>
<for name="PcSocialLoop" size="41">
<node name="param_PcSocialLoop" reader="UINT" />
</for>
<for name="NpcSocialHideRightWeapon" size="10">
<node name="param_NpcSocialHideRightWeapon" reader="UINT" />
</for>
<for name="NpcSocialHideLeftWeapon" size="10">
<node name="param_NpcSocialHideLeftWeapon" reader="UINT" />
</for>
<for name="bPlayAtkAnimSequentially" size="15">
<node name="param_bPlayAtkAnimSequentially" reader="FLOAT" />
</for>
</for>
</file>
<file pattern="kor_helios" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="pawnanim_data" size="#data" hidden="false">
<node name="name" reader="UNICODE" />
<node name="texture_params" reader="UINT" />
<for name="texture_params" size="#texture_params">
<node name="index_param" reader="UINT" />
<node name="index_num" reader="UINT" />
<node name="param" reader="UNICODE" />
</for>
<node name="int_params" reader="CNTR" />
<for name="int_params" size="#int_params">
<node name="index_param1" reader="UINT" />
<node name="index_num1" reader="UINT" />
<node name="param1" reader="UINT" />
</for>
<node name="int_params2" reader="CNTR" />
<for name="int_params2" size="#int_params2">
<node name="index_param2" reader="UINT" />
<node name="index_num2" reader="UINT" />
<node name="param2" reader="UINT" />
</for>
<node name="float_params" reader="CNTR" />
<for name="float_params" size="#float_params">
<node name="index_param3" reader="UINT" />
<node name="index_num3" reader="UINT" />
<node name="param3" reader="FLOAT" />
</for>
</for>
</file>
<file pattern="kor_helios_p2" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="pawnanim_data" size="#data" hidden="false">
<node name="name" reader="MAP_INT" />
<node name="texture_params" reader="UINT" />
<for name="texture_params" size="#texture_params">
<node name="index_param" reader="UINT" />
<node name="index_num" reader="UINT" />
<node name="param" reader="MAP_INT" />
</for>
<node name="int_params" reader="CNTR" />
<for name="int_params" size="#int_params">
<node name="index_param1" reader="UINT" />
<node name="index_num1" reader="UINT" />
<node name="param1" reader="UINT" />
</for>
<node name="int_params2" reader="CNTR" />
<for name="int_params2" size="#int_params2">
<node name="index_param2" reader="UINT" />
<node name="index_num2" reader="UINT" />
<node name="param2" reader="UINT" />
</for>
<node name="float_params" reader="CNTR" />
<for name="float_params" size="#float_params">
<node name="index_param3" reader="UINT" />
<node name="index_num3" reader="UINT" />
<node name="param3" reader="FLOAT" />
</for>
</for>
</file>
</list>