171 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.targethandlers;
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| 
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| import java.util.ArrayList;
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| import java.util.Collection;
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| import java.util.Collections;
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| import java.util.Comparator;
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| import java.util.List;
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| 
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| import com.l2jserver.gameserver.GeoData;
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| import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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| import com.l2jserver.gameserver.model.zone.ZoneId;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| 
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| /**
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|  * @author Adry_85
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|  */
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| public class AreaFriendly implements ITargetTypeHandler
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| {
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| 	@Override
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| 	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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| 	{
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| 		List<L2Character> targetList = new ArrayList<>();
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| 		L2PcInstance player = activeChar.getActingPlayer();
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| 		
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| 		if (!checkTarget(player, target) && (skill.getCastRange() >= 0))
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| 		{
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| 			player.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 			return EMPTY_TARGET_LIST;
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| 		}
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| 		
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| 		if (onlyFirst)
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| 		{
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| 			return new L2Character[]
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| 			{
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| 				target
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| 			};
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| 		}
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| 		
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| 		if (player.getActingPlayer().isInOlympiadMode())
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| 		{
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| 			return new L2Character[]
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| 			{
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| 				player
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| 			};
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| 		}
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| 		targetList.add(target); // Add target to target list
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| 		
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| 		if (target != null)
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| 		{
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| 			int maxTargets = skill.getAffectLimit();
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| 			final Collection<L2Character> objs = target.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
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| 			
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| 			// TODO: Chain Heal - The recovery amount decreases starting from the most injured person.
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| 			Collections.sort(targetList, new CharComparator());
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| 			
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| 			for (L2Character obj : objs)
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| 			{
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| 				if (!checkTarget(player, obj) || (obj == activeChar))
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| 				{
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| 					continue;
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| 				}
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| 				
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| 				if ((maxTargets > 0) && (targetList.size() >= maxTargets))
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| 				{
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| 					break;
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| 				}
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| 				
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| 				targetList.add(obj);
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| 			}
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| 		}
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| 		
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| 		if (targetList.isEmpty())
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| 		{
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| 			return EMPTY_TARGET_LIST;
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| 		}
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| 		return targetList.toArray(new L2Character[targetList.size()]);
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| 	}
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| 	
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| 	private boolean checkTarget(L2PcInstance activeChar, L2Character target)
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| 	{
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| 		if (!GeoData.getInstance().canSeeTarget(activeChar, target))
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		if ((target == null) || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		if (target.isPlayable())
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| 		{
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| 			L2PcInstance targetPlayer = target.getActingPlayer();
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| 			
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| 			if (activeChar == targetPlayer)
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| 			{
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| 				return true;
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| 			}
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| 			
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| 			if (targetPlayer.inObserverMode() || targetPlayer.isInOlympiadMode())
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| 			{
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| 				return false;
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| 			}
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| 			
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| 			if (activeChar.isInDuelWith(target))
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| 			{
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| 				return false;
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| 			}
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| 			
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| 			if (activeChar.isInPartyWith(target))
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| 			{
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| 				return true;
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| 			}
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| 			
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| 			if (target.isInsideZone(ZoneId.PVP))
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| 			{
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| 				return false;
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| 			}
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| 			
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| 			if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target))
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| 			{
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| 				return true;
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| 			}
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| 			
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| 			if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getReputation() < 0))
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| 			{
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| 				return false;
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| 			}
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| 		}
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| 		return true;
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| 	}
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| 	
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| 	public class CharComparator implements Comparator<L2Character>
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| 	{
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| 		@Override
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| 		public int compare(L2Character char1, L2Character char2)
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| 		{
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| 			return Double.compare((char1.getCurrentHp() / char1.getMaxHp()), (char2.getCurrentHp() / char2.getMaxHp()));
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| 		}
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| 	}
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| 	
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| 	@Override
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| 	public Enum<L2TargetType> getTargetType()
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| 	{
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| 		return L2TargetType.AREA_FRIENDLY;
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| 	}
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| } | 
