1006 lines
45 KiB
XML
1006 lines
45 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list>
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<file pattern="kor_lindvior" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="item" size="#data" hidden="false">
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<node name="tag" reader="UINT" />
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<node name="object_id" reader="UINT" />
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<node name="drop_type" reader="UINT" />
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<node name="drop_anim_type" reader="UINT" />
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<node name="drop_radius" reader="UINT" />
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<node name="drop_height" reader="UINT" />
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<node name="UNK_0" reader="UINT" />
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<wrapper name="drop_mesh">
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<node name="drop_mesh1" reader="UNICODE" />
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<node name="drop_mesh2" reader="UNICODE" />
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<node name="drop_mesh3" reader="UNICODE" />
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</wrapper>
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<wrapper name="drop_texture">
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<node name="drop_tex1" reader="UNICODE" />
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<node name="drop_tex2" reader="UNICODE" />
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<node name="drop_tex3" reader="UNICODE" />
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<node name="drop_tex4" reader="UNICODE" />
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<node name="drop_tex5" reader="UNICODE" />
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<node name="drop_tex6" reader="UNICODE" />
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<node name="drop_tex7" reader="UNICODE" />
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<node name="drop_tex8" reader="UNICODE" />
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<node name="drop_tex9" reader="UNICODE" />
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</wrapper>
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<node name="UNK_6" reader="UINT" />
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<node name="UNK_7" reader="UINT" />
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<node name="UNK_8" reader="UINT" />
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<wrapper name="icon">
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<node name="icon1" reader="UNICODE" />
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<node name="icon2" reader="UNICODE" />
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<node name="icon3" reader="UNICODE" />
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<node name="icon4" reader="UNICODE" />
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<node name="icon5" reader="UNICODE" />
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</wrapper>
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<node name="durability" reader="UINT" />
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<node name="weight" reader="UINT" />
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<node name="material_type" reader="UINT" />
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<node name="crystallizable" reader="UINT" />
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<node name="UNK_9" reader="UINT" />
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<node name="related_quest_id" reader="UINT" />
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<for name="related_quest_id" size="#related_quest_id">
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<node name="quest_id" reader="UINT" />
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</for>
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<node name="color" reader="UINT" />
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<node name="is_attribution" reader="UINT" />
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<node name="property_params" reader="UINT" />
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<node name="icon_panel" reader="UNICODE" />
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<node name="body_part" reader="UINT" />
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<node name="handness" reader="UINT" />
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<wrapper name="wp_mesh">
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<node name="mesh" reader="UINT" />
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<for name="mesh_0_" size="#mesh">
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<node name="mesh0" reader="UNICODE" />
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</for>
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<for name="mesh_1_" size="#mesh" skipWriteSize="true">
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<node name="mesh1" reader="UINT" />
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</for>
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</wrapper>
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<node name="texture" reader="UINT" />
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<for name="texture" size="#texture">
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<node name="texture0" reader="UNICODE" />
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</for>
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<node name="item_sound" reader="UINT" />
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<for name="item_sound" size="#item_sound">
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<node name="item_sound0" reader="UNICODE" />
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</for>
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<node name="drop_sound" reader="UNICODE" />
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<node name="equip_sound" reader="UNICODE" />
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<node name="effect" reader="UNICODE" />
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<node name="random_damage" reader="UINT" />
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<node name="crystal_type" reader="UINT" />
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<node name="mp_consume" reader="UINT" />
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<node name="soulshot_count" reader="UINT" />
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<node name="spiritshot_count" reader="UINT" />
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<node name="curvature" reader="UINT" />
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<node name="UNK_11" reader="UINT" />
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<node name="can_equip_hero" reader="UINT" />
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<node name="can_equip_agit" reader="UINT" />
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<node name="UNK_12" reader="UINT" />
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<node name="Enchanted" reader="UINT" />
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<for name="EnchantedEffect" size="#Enchanted">
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<node name="effA" reader="UNICODE" />
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</for>
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<for name="EnchantedEffectOffset" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedEffectOffset1" reader="FLOAT" />
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<node name="param_EnchantedEffectOffset2" reader="FLOAT" />
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<node name="param_EnchantedEffectOffset3" reader="FLOAT" />
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</for>
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<for name="EnchantedEffectScale" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedEffectScale" reader="FLOAT" />
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</for>
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<for name="EnchantedEffectVelocity" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedEffectVelocity" reader="FLOAT" />
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</for>
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<for name="EnchantedMesh" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedMesh" reader="UNICODE" />
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</for>
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<for name="EnchantedMeshOffset" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedMeshOffset1" reader="FLOAT" />
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<node name="param_EnchantedMeshOffset2" reader="FLOAT" />
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<node name="param_EnchantedMeshOffset3" reader="FLOAT" />
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</for>
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<for name="EnchantedMeshScale" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedMeshScale1" reader="FLOAT" />
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<node name="param_EnchantedMeshScale2" reader="FLOAT" />
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<node name="param_EnchantedMeshScale3" reader="FLOAT" />
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</for>
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<for name="EnchantedParticleOffset" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedParticleOffset1" reader="FLOAT" />
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<node name="param_EnchantedParticleOffset2" reader="FLOAT" />
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<node name="param_EnchantedParticleOffset3" reader="FLOAT" />
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</for>
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<for name="EnchantedParticleScale" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedParticleScale" reader="FLOAT" />
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</for>
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<for name="EnchantedRingOffset" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedRingOffset1" reader="FLOAT" />
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<node name="param_EnchantedRingOffset2" reader="FLOAT" />
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<node name="param_EnchantedRingOffset3" reader="FLOAT" />
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</for>
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<for name="EnchantedRingScale" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedRingScale1" reader="FLOAT" />
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<node name="param_EnchantedRingScale2" reader="FLOAT" />
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<node name="param_EnchantedRingScale3" reader="FLOAT" />
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</for>
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<wrapper name="variation_effect_type">
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<node name="param_variation_effect_type1" reader="INT" />
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<node name="param_variation_effect_type2" reader="INT" />
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<node name="param_variation_effect_type3" reader="INT" />
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<node name="param_variation_effect_type4" reader="INT" />
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<node name="param_variation_effect_type5" reader="INT" />
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<node name="param_variation_effect_type6" reader="INT" />
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</wrapper>
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<wrapper name="variation_icon">
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<node name="param_variation_icon1" reader="UNICODE" />
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<node name="param_variation_icon2" reader="UNICODE" />
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<node name="param_variation_icon3" reader="UNICODE" />
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<node name="param_variation_icon4" reader="UNICODE" />
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</wrapper>
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</for>
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</file>
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<file pattern="kor_episodion" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="item" size="#data" hidden="false">
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<node name="tag" reader="UINT" />
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<node name="object_id" reader="UINT" />
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<node name="drop_type" reader="UINT" />
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<node name="drop_anim_type" reader="UINT" />
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<node name="drop_radius" reader="UINT" />
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<node name="drop_height" reader="UINT" />
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<node name="UNK_0" reader="UINT" />
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<wrapper name="drop_mesh">
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<node name="drop_mesh1" reader="UNICODE" />
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<node name="drop_mesh2" reader="UNICODE" />
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<node name="drop_mesh3" reader="UNICODE" />
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</wrapper>
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<wrapper name="drop_texture">
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<node name="drop_tex1" reader="UNICODE" />
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<node name="drop_tex2" reader="UNICODE" />
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<node name="drop_tex3" reader="UNICODE" />
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<node name="drop_tex4" reader="UNICODE" />
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<node name="drop_tex5" reader="UNICODE" />
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<node name="drop_tex6" reader="UNICODE" />
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<node name="drop_tex7" reader="UNICODE" />
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<node name="drop_tex8" reader="UNICODE" />
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<node name="drop_tex9" reader="UNICODE" />
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</wrapper>
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<node name="UNK_6" reader="UINT" />
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<node name="UNK_7" reader="UINT" />
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<node name="UNK_8" reader="UINT" />
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<!-- TODO -->
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<wrapper name="icon">
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<node name="icon1" reader="UNICODE" />
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<node name="icon2" reader="UNICODE" />
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<node name="icon3" reader="UNICODE" />
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<node name="icon4" reader="UNICODE" />
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<node name="icon5" reader="UNICODE" />
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</wrapper>
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<node name="durability" reader="UINT" />
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<node name="weight" reader="UINT" />
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<node name="material_type" reader="UINT" />
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<node name="crystallizable" reader="UINT" />
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<node name="UNK_9" reader="UINT" />
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<node name="related_quest_id" reader="UINT" />
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<for name="related_quest_id" size="#related_quest_id">
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<node name="quest_id" reader="UINT" />
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</for>
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<node name="color" reader="UINT" />
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<node name="is_attribution" reader="UINT" />
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<node name="property_params" reader="UINT" />
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<node name="icon_panel" reader="UNICODE" />
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<node name="complete_item_dropsound_type" reader="ASCF" />
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<node name="inventory_type" reader="UINT" />
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<node name="body_part" reader="UINT" />
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<node name="handness" reader="UINT" />
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<wrapper name="wp_mesh">
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<node name="mesh" reader="UINT" />
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<for name="mesh_0_" size="#mesh">
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<node name="mesh0" reader="UNICODE" />
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</for>
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<for name="mesh_1_" size="#mesh" skipWriteSize="true">
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<node name="mesh1" reader="UINT" />
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</for>
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</wrapper>
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<node name="texture" reader="UINT" />
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<for name="texture" size="#texture">
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<node name="texture0" reader="UNICODE" />
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</for>
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<node name="item_sound" reader="UINT" />
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<for name="item_sound" size="#item_sound">
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<node name="item_sound0" reader="UNICODE" />
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</for>
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<node name="drop_sound" reader="UNICODE" />
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<node name="equip_sound" reader="UNICODE" />
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<node name="effect" reader="UNICODE" />
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<!-- TODO -->
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<node name="random_damage" reader="UINT" />
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<node name="weapon_type" reader="UINT" />
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<node name="crystal_type" reader="UINT" />
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<node name="mp_consume" reader="UINT" />
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<node name="soulshot_count" reader="UINT" />
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<node name="spiritshot_count" reader="UINT" />
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<node name="curvature" reader="UINT" />
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<node name="UNK_11" reader="UINT" />
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<node name="can_equip_hero" reader="UINT" />
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<node name="can_equip_agit" reader="UINT" />
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<node name="Enchanted" reader="UINT" />
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<for name="EnchantedEffect" size="#Enchanted">
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<node name="effA" reader="UNICODE" />
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</for>
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<for name="EnchantedEffectOffset" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedEffectOffset1" reader="FLOAT" />
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<node name="param_EnchantedEffectOffset2" reader="FLOAT" />
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<node name="param_EnchantedEffectOffset3" reader="FLOAT" />
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</for>
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<for name="EnchantedEffectScale" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedEffectScale" reader="FLOAT" />
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</for>
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<for name="EnchantedEffectVelocity" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedEffectVelocity" reader="FLOAT" />
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</for>
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<for name="EnchantedMesh" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedMesh" reader="UNICODE" />
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</for>
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<for name="EnchantedMeshOffset" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedMeshOffset1" reader="FLOAT" />
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<node name="param_EnchantedMeshOffset2" reader="FLOAT" />
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<node name="param_EnchantedMeshOffset3" reader="FLOAT" />
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</for>
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<for name="EnchantedMeshScale" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedMeshScale1" reader="FLOAT" />
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<node name="param_EnchantedMeshScale2" reader="FLOAT" />
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<node name="param_EnchantedMeshScale3" reader="FLOAT" />
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</for>
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<for name="EnchantedParticleOffset" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedParticleOffset1" reader="FLOAT" />
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<node name="param_EnchantedParticleOffset2" reader="FLOAT" />
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<node name="param_EnchantedParticleOffset3" reader="FLOAT" />
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</for>
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<for name="EnchantedParticleScale" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedParticleScale" reader="FLOAT" />
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</for>
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<for name="EnchantedRingOffset" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedRingOffset1" reader="FLOAT" />
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<node name="param_EnchantedRingOffset2" reader="FLOAT" />
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<node name="param_EnchantedRingOffset3" reader="FLOAT" />
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</for>
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<for name="EnchantedRingScale" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedRingScale1" reader="FLOAT" />
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<node name="param_EnchantedRingScale2" reader="FLOAT" />
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<node name="param_EnchantedRingScale3" reader="FLOAT" />
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</for>
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<wrapper name="variation_effect_type">
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<node name="param_variation_effect_type1" reader="INT" />
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<node name="param_variation_effect_type2" reader="INT" />
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<node name="param_variation_effect_type3" reader="INT" />
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<node name="param_variation_effect_type4" reader="INT" />
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<node name="param_variation_effect_type5" reader="INT" />
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<node name="param_variation_effect_type6" reader="INT" />
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</wrapper>
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<wrapper name="variation_icon">
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<node name="param_variation_icon1" reader="UNICODE" />
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<node name="param_variation_icon2" reader="UNICODE" />
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<node name="param_variation_icon3" reader="UNICODE" />
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<node name="param_variation_icon4" reader="UNICODE" />
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</wrapper>
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</for>
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</file>
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<file pattern="ru_episodion" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="item" size="#data" hidden="false">
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<node name="tag" reader="UINT" />
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<node name="object_id" reader="UINT" />
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<node name="drop_type" reader="UINT" />
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<node name="drop_anim_type" reader="UINT" />
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<node name="drop_radius" reader="UINT" />
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<node name="drop_height" reader="UINT" />
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<node name="UNK_0" reader="UINT" />
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<wrapper name="drop_mesh">
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<node name="drop_mesh1" reader="UNICODE" />
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<node name="drop_mesh2" reader="UNICODE" />
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<node name="drop_mesh3" reader="UNICODE" />
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</wrapper>
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<wrapper name="drop_texture">
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<node name="drop_tex1" reader="UNICODE" />
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<node name="drop_tex2" reader="UNICODE" />
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<node name="drop_tex3" reader="UNICODE" />
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<node name="drop_tex4" reader="UNICODE" />
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<node name="drop_tex5" reader="UNICODE" />
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<node name="drop_tex6" reader="UNICODE" />
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<node name="drop_tex7" reader="UNICODE" />
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<node name="drop_tex8" reader="UNICODE" />
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<node name="drop_tex9" reader="UNICODE" />
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</wrapper>
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<node name="UNK_6" reader="UINT" />
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<node name="UNK_7" reader="UINT" />
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<node name="UNK_8" reader="UINT" />
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<wrapper name="icon">
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<node name="icon1" reader="UNICODE" />
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<node name="icon2" reader="UNICODE" />
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<node name="icon3" reader="UNICODE" />
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<node name="icon4" reader="UNICODE" />
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<node name="icon5" reader="UNICODE" />
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</wrapper>
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<node name="durability" reader="UINT" />
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<node name="weight" reader="UINT" />
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<node name="material_type" reader="UINT" />
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<node name="crystallizable" reader="UINT" />
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<node name="UNK_9" reader="UINT" />
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<node name="related_quest_id" reader="UINT" />
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<for name="related_quest_id" size="#related_quest_id">
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<node name="quest_id" reader="UINT" />
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</for>
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<node name="color" reader="UINT" />
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<node name="is_attribution" reader="UINT" />
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<node name="property_params" reader="UINT" />
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<node name="icon_panel" reader="UNICODE" />
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<node name="complete_item_dropsound_type" reader="ASCF" />
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<node name="inventory_type" reader="UINT" />
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<node name="body_part" reader="UINT" />
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<node name="handness" reader="UINT" />
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<wrapper name="wp_mesh">
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<node name="mesh" reader="UINT" />
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<for name="mesh_0_" size="#mesh">
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<node name="mesh0" reader="UNICODE" />
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</for>
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<for name="mesh_1_" size="#mesh" skipWriteSize="true">
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<node name="mesh1" reader="UINT" />
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</for>
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</wrapper>
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<node name="texture" reader="UINT" />
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<for name="texture" size="#texture">
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<node name="texture0" reader="UNICODE" />
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</for>
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<node name="item_sound" reader="UINT" />
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<for name="item_sound" size="#item_sound">
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<node name="item_sound0" reader="UNICODE" />
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</for>
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<node name="drop_sound" reader="UNICODE" />
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<node name="equip_sound" reader="UNICODE" />
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<node name="effect" reader="UNICODE" />
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<node name="random_damage" reader="UINT" />
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<node name="weapon_type" reader="UINT" />
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<node name="crystal_type" reader="UINT" />
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<node name="mp_consume" reader="UINT" />
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<node name="soulshot_count" reader="UINT" />
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<node name="spiritshot_count" reader="UINT" />
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<node name="curvature" reader="UINT" />
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<node name="UNK_11" reader="UINT" />
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<node name="can_equip_hero" reader="UINT" />
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<node name="can_equip_agit" reader="UINT" />
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<node name="Enchanted" reader="UINT" />
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<for name="EnchantedEffect" size="#Enchanted">
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<node name="effA" reader="UNICODE" />
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</for>
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<for name="EnchantedEffectOffset" size="#Enchanted" skipWriteSize="true">
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<node name="param_EnchantedEffectOffset1" reader="FLOAT" />
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<node name="param_EnchantedEffectOffset2" reader="FLOAT" />
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<node name="param_EnchantedEffectOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedEffectScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedEffectScale" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedEffectVelocity" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedEffectVelocity" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedMesh" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedMesh" reader="UNICODE" />
|
|
</for>
|
|
<for name="EnchantedMeshOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedMeshOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedMeshScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedMeshScale1" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshScale2" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshScale3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedParticleOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedParticleOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedParticleScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedParticleScale" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedRingOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedRingOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedRingScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedRingScale1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale3" reader="FLOAT" />
|
|
</for>
|
|
<wrapper name="variation_effect_type">
|
|
<node name="param_variation_effect_type1" reader="INT" />
|
|
<node name="param_variation_effect_type2" reader="INT" />
|
|
<node name="param_variation_effect_type3" reader="INT" />
|
|
<node name="param_variation_effect_type4" reader="INT" />
|
|
<node name="param_variation_effect_type5" reader="INT" />
|
|
<node name="param_variation_effect_type6" reader="INT" />
|
|
</wrapper>
|
|
<wrapper name="variation_icon">
|
|
<node name="param_variation_icon1" reader="UNICODE" />
|
|
<node name="param_variation_icon2" reader="UNICODE" />
|
|
<node name="param_variation_icon3" reader="UNICODE" />
|
|
<node name="param_variation_icon4" reader="UNICODE" />
|
|
</wrapper>
|
|
</for>
|
|
</file>
|
|
<file pattern="kor_ertheia" isSafePackage="true">
|
|
<node name="data" reader="UINT" />
|
|
<for name="item" size="#data" hidden="false">
|
|
<node name="tag" reader="UINT" />
|
|
<node name="object_id" reader="UINT" />
|
|
<node name="drop_type" reader="UINT" />
|
|
<node name="drop_anim_type" reader="UINT" />
|
|
<node name="drop_radius" reader="UINT" />
|
|
<node name="drop_height" reader="UINT" />
|
|
<node name="UNK_0" reader="UINT" />
|
|
<wrapper name="drop_mesh">
|
|
<node name="drop_mesh1" reader="UNICODE" />
|
|
<node name="drop_mesh2" reader="UNICODE" />
|
|
<node name="drop_mesh3" reader="UNICODE" />
|
|
</wrapper>
|
|
<wrapper name="drop_texture">
|
|
<node name="drop_tex1" reader="UNICODE" />
|
|
<node name="drop_tex2" reader="UNICODE" />
|
|
<node name="drop_tex3" reader="UNICODE" />
|
|
<node name="drop_tex4" reader="UNICODE" />
|
|
<node name="drop_tex5" reader="UNICODE" />
|
|
<node name="drop_tex6" reader="UNICODE" />
|
|
<node name="drop_tex7" reader="UNICODE" />
|
|
<node name="drop_tex8" reader="UNICODE" />
|
|
<node name="drop_tex9" reader="UNICODE" />
|
|
</wrapper>
|
|
<node name="UNK_6" reader="UINT" />
|
|
<node name="UNK_7" reader="UINT" />
|
|
<node name="UNK_8" reader="UINT" />
|
|
<wrapper name="icon">
|
|
<node name="icon1" reader="UNICODE" />
|
|
<node name="icon2" reader="UNICODE" />
|
|
<node name="icon3" reader="UNICODE" />
|
|
<node name="icon4" reader="UNICODE" />
|
|
<node name="icon5" reader="UNICODE" />
|
|
</wrapper>
|
|
<node name="durability" reader="UINT" />
|
|
<node name="weight" reader="UINT" />
|
|
<node name="material_type" reader="UINT" />
|
|
<node name="crystallizable" reader="UINT" />
|
|
<node name="UNK_9" reader="UINT" />
|
|
<node name="related_quest_id" reader="UINT" />
|
|
<for name="related_quest_id" size="#related_quest_id">
|
|
<node name="quest_id" reader="UINT" />
|
|
</for>
|
|
<node name="color" reader="UINT" />
|
|
<node name="is_attribution" reader="UINT" />
|
|
<node name="property_params" reader="UINT" />
|
|
<node name="icon_panel" reader="UNICODE" />
|
|
<node name="complete_item_dropsound_type" reader="ASCF" />
|
|
<node name="inventory_type" reader="UINT" />
|
|
<node name="body_part" reader="UINT" />
|
|
<node name="handness" reader="UINT" />
|
|
<wrapper name="wp_mesh">
|
|
<node name="mesh" reader="UINT" />
|
|
<for name="mesh_0_" size="#mesh">
|
|
<node name="mesh0" reader="UNICODE" />
|
|
</for>
|
|
<for name="mesh_1_" size="#mesh" skipWriteSize="true">
|
|
<node name="mesh1" reader="UINT" />
|
|
</for>
|
|
</wrapper>
|
|
<node name="texture" reader="UINT" />
|
|
<for name="texture" size="#texture">
|
|
<node name="texture0" reader="UNICODE" />
|
|
</for>
|
|
<node name="item_sound" reader="UINT" />
|
|
<for name="item_sound" size="#item_sound">
|
|
<node name="item_sound0" reader="UNICODE" />
|
|
</for>
|
|
<node name="drop_sound" reader="UNICODE" />
|
|
<node name="equip_sound" reader="UNICODE" />
|
|
<node name="effect" reader="UNICODE" />
|
|
<node name="random_damage" reader="UINT" />
|
|
<node name="weapon_type" reader="UINT" />
|
|
<node name="crystal_type" reader="UINT" />
|
|
<node name="mp_consume" reader="UINT" />
|
|
<node name="soulshot_count" reader="UINT" />
|
|
<node name="spiritshot_count" reader="UINT" />
|
|
<node name="curvature" reader="UINT" />
|
|
<node name="UNK_11" reader="UINT" />
|
|
<node name="can_equip_hero" reader="UINT" />
|
|
<node name="can_equip_agit" reader="UINT" />
|
|
<node name="can_equip_castle" reader="UINT" />
|
|
<node name="ertheia_fist_scale" reader="FLOAT" />
|
|
<node name="junk01" reader="UINT" />
|
|
<node name="Enchanted" reader="UINT" />
|
|
<for name="EnchantedEffectOffset" size="#Enchanted">
|
|
<node name="param_EnchantedEffectOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedEffectOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedEffectOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedEffectScale" size="#Enchanted">
|
|
<node name="param_EnchantedEffectScale" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedEffectVelocity" size="#Enchanted">
|
|
<node name="param_EnchantedEffectVelocity" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedMesh" size="#Enchanted">
|
|
<node name="param_EnchantedMesh" reader="UNICODE" />
|
|
</for>
|
|
<for name="EnchantedMeshOffset" size="#Enchanted">
|
|
<node name="param_EnchantedMeshOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedMeshScale" size="#Enchanted">
|
|
<node name="param_EnchantedMeshScale1" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshScale2" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshScale3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedParticleOffset" size="#Enchanted">
|
|
<node name="param_EnchantedParticleOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedParticleScale" size="#Enchanted">
|
|
<node name="param_EnchantedParticleScale" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedRingOffset" size="#Enchanted">
|
|
<node name="param_EnchantedRingOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedRingScale" size="#Enchanted">
|
|
<node name="param_EnchantedRingScale1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale3" reader="FLOAT" />
|
|
</for>
|
|
<wrapper name="variation_effect_type">
|
|
<node name="param_variation_effect_type1" reader="INT" />
|
|
<node name="param_variation_effect_type2" reader="INT" />
|
|
<node name="param_variation_effect_type3" reader="INT" />
|
|
<node name="param_variation_effect_type4" reader="INT" />
|
|
<node name="param_variation_effect_type5" reader="INT" />
|
|
<node name="param_variation_effect_type6" reader="INT" />
|
|
</wrapper>
|
|
<wrapper name="variation_icon">
|
|
<node name="param_variation_icon1" reader="UNICODE" />
|
|
<node name="param_variation_icon2" reader="UNICODE" />
|
|
<node name="param_variation_icon3" reader="UNICODE" />
|
|
<node name="param_variation_icon4" reader="UNICODE" />
|
|
</wrapper>
|
|
</for>
|
|
</file>
|
|
<file pattern="kor_infinite_odyssey_hymn_of_doul" isSafePackage="true">
|
|
<node name="data" reader="UINT" />
|
|
<for name="item" size="#data" hidden="false">
|
|
<node name="tag" reader="UINT" />
|
|
<node name="object_id" reader="UINT" />
|
|
<node name="drop_type" reader="UINT" />
|
|
<node name="drop_anim_type" reader="UINT" />
|
|
<node name="drop_radius" reader="UINT" />
|
|
<node name="drop_height" reader="UINT" />
|
|
<node name="UNK_0" reader="UINT" />
|
|
<wrapper name="drop_mesh">
|
|
<node name="drop_mesh1" reader="UNICODE" />
|
|
<node name="drop_mesh2" reader="UNICODE" />
|
|
<node name="drop_mesh3" reader="UNICODE" />
|
|
</wrapper>
|
|
<wrapper name="drop_texture">
|
|
<node name="drop_tex1" reader="UNICODE" />
|
|
<node name="drop_tex2" reader="UNICODE" />
|
|
<node name="drop_tex3" reader="UNICODE" />
|
|
<node name="drop_tex4" reader="UNICODE" />
|
|
<node name="drop_tex5" reader="UNICODE" />
|
|
<node name="drop_tex6" reader="UNICODE" />
|
|
<node name="drop_tex7" reader="UNICODE" />
|
|
<node name="drop_tex8" reader="UNICODE" />
|
|
<node name="drop_tex9" reader="UNICODE" />
|
|
</wrapper>
|
|
<node name="UNK_6" reader="UINT" />
|
|
<node name="UNK_7" reader="UINT" />
|
|
<node name="UNK_8" reader="UINT" />
|
|
<wrapper name="icon">
|
|
<node name="icon1" reader="UNICODE" />
|
|
<node name="icon2" reader="UNICODE" />
|
|
<node name="icon3" reader="UNICODE" />
|
|
<node name="icon4" reader="UNICODE" />
|
|
<node name="icon5" reader="UNICODE" />
|
|
</wrapper>
|
|
<node name="durability" reader="UINT" />
|
|
<node name="weight" reader="UINT" />
|
|
<node name="material_type" reader="UINT" />
|
|
<node name="crystallizable" reader="UINT" />
|
|
<node name="UNK_9" reader="UINT" />
|
|
<node name="related_quest_id" reader="UINT" />
|
|
<for name="related_quest_id" size="#related_quest_id">
|
|
<node name="quest_id" reader="UINT" />
|
|
</for>
|
|
<node name="color" reader="UINT" />
|
|
<node name="is_attribution" reader="UINT" />
|
|
<node name="property_params" reader="UINT" />
|
|
<node name="icon_panel" reader="UNICODE" />
|
|
<node name="complete_item_dropsound_type" reader="ASCF" />
|
|
<node name="inventory_type" reader="UINT" />
|
|
<node name="body_part" reader="UINT" />
|
|
<node name="handness" reader="UINT" />
|
|
<wrapper name="wp_mesh">
|
|
<node name="mesh" reader="UINT" />
|
|
<for name="mesh_0_" size="#mesh">
|
|
<node name="mesh0" reader="UNICODE" />
|
|
</for>
|
|
<for name="mesh_1_" size="#mesh" skipWriteSize="true">
|
|
<node name="mesh1" reader="UINT" />
|
|
</for>
|
|
</wrapper>
|
|
<node name="texture" reader="UINT" />
|
|
<for name="texture" size="#texture">
|
|
<node name="texture0" reader="UNICODE" />
|
|
</for>
|
|
<node name="item_sound" reader="UINT" />
|
|
<for name="item_sound" size="#item_sound">
|
|
<node name="item_sound0" reader="UNICODE" />
|
|
</for>
|
|
<node name="drop_sound" reader="UNICODE" />
|
|
<node name="equip_sound" reader="UNICODE" />
|
|
<node name="effect" reader="UNICODE" />
|
|
<node name="random_damage" reader="UINT" />
|
|
<node name="weapon_type" reader="UINT" />
|
|
<node name="crystal_type" reader="UINT" />
|
|
<node name="mp_consume" reader="UINT" />
|
|
<node name="soulshot_count" reader="UINT" />
|
|
<node name="spiritshot_count" reader="UINT" />
|
|
<node name="curvature" reader="UINT" />
|
|
<node name="UNK_10" reader="UINT" />
|
|
<node name="can_equip_hero" reader="UINT" />
|
|
<node name="is_magic_weapon" reader="UINT" />
|
|
<node name="can_equip_castle" reader="UINT" />
|
|
<node name="ertheia_fist_scale" reader="FLOAT" />
|
|
<node name="junk01" reader="UINT" />
|
|
<node name="Enchanted" reader="UINT" />
|
|
<for name="EnchantedEffectOffset" size="#Enchanted">
|
|
<node name="param_EnchantedEffectOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedEffectOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedEffectOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedEffectScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedEffectScale" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedEffectVelocity" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedEffectVelocity" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedMesh" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedMesh" reader="UNICODE" />
|
|
</for>
|
|
<for name="EnchantedMeshOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedMeshOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedMeshScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedMeshScale1" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshScale2" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshScale3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedParticleOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedParticleOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedParticleScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedParticleScale" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedRingOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedRingOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedRingScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedRingScale1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale3" reader="FLOAT" />
|
|
</for>
|
|
<wrapper name="variation_effect_type">
|
|
<node name="param_variation_effect_type1" reader="INT" />
|
|
<node name="param_variation_effect_type2" reader="INT" />
|
|
<node name="param_variation_effect_type3" reader="INT" />
|
|
<node name="param_variation_effect_type4" reader="INT" />
|
|
<node name="param_variation_effect_type5" reader="INT" />
|
|
<node name="param_variation_effect_type6" reader="INT" />
|
|
</wrapper>
|
|
<wrapper name="variation_icon">
|
|
<node name="param_variation_icon1" reader="UNICODE" />
|
|
<node name="param_variation_icon2" reader="UNICODE" />
|
|
<node name="param_variation_icon3" reader="UNICODE" />
|
|
<node name="param_variation_icon4" reader="UNICODE" />
|
|
</wrapper>
|
|
<node name="ensoul_slot_count" reader="UINT" />
|
|
<node name="is_ensoul" reader="UINT" />
|
|
</for>
|
|
</file>
|
|
<file pattern="kor_helios_p2" isSafePackage="true">
|
|
<node name="data" reader="UINT" />
|
|
<for name="item" size="#data" hidden="false">
|
|
<node name="tag" reader="UINT" />
|
|
<node name="object_id" reader="UINT" />
|
|
<node name="drop_type" reader="UINT" />
|
|
<node name="drop_anim_type" reader="UINT" />
|
|
<node name="drop_radius" reader="UINT" />
|
|
<node name="drop_height" reader="UINT" />
|
|
<node name="UNK_0" reader="UINT" />
|
|
<wrapper name="drop_mesh">
|
|
<node name="drop_mesh1" reader="UNICODE" />
|
|
<node name="drop_mesh2" reader="UNICODE" />
|
|
<node name="drop_mesh3" reader="UNICODE" />
|
|
</wrapper>
|
|
<wrapper name="drop_texture">
|
|
<node name="drop_tex1" reader="UNICODE" />
|
|
<node name="drop_tex2" reader="UNICODE" />
|
|
<node name="drop_tex3" reader="UNICODE" />
|
|
<node name="drop_tex4" reader="UNICODE" />
|
|
<node name="drop_tex5" reader="UNICODE" />
|
|
<node name="drop_tex6" reader="UNICODE" />
|
|
<node name="drop_tex7" reader="UNICODE" />
|
|
<node name="drop_tex8" reader="UNICODE" />
|
|
<node name="drop_tex9" reader="UNICODE" />
|
|
</wrapper>
|
|
<node name="UNK_6" reader="UINT" />
|
|
<node name="UNK_7" reader="UINT" />
|
|
<node name="UNK_8" reader="UINT" />
|
|
<wrapper name="icon">
|
|
<node name="icon1" reader="MAP_INT" />
|
|
<node name="icon2" reader="MAP_INT" />
|
|
<node name="icon3" reader="MAP_INT" />
|
|
<node name="icon4" reader="MAP_INT" />
|
|
<node name="icon5" reader="MAP_INT" />
|
|
</wrapper>
|
|
<node name="durability" reader="UINT" />
|
|
<node name="weight" reader="UINT" />
|
|
<node name="material_type" reader="UINT" />
|
|
<node name="crystallizable" reader="UINT" />
|
|
<node name="UNK_9" reader="UINT" />
|
|
<node name="related_quest_id" reader="UINT" />
|
|
<for name="related_quest_id" size="#related_quest_id">
|
|
<node name="quest_id" reader="UINT" />
|
|
</for>
|
|
<node name="color" reader="UINT" />
|
|
<node name="is_attribution" reader="UINT" />
|
|
<node name="property_params" reader="UINT" />
|
|
<node name="icon_panel" reader="MAP_INT" />
|
|
<node name="complete_item_dropsound_type" reader="ASCF" />
|
|
<node name="inventory_type" reader="UINT" />
|
|
<node name="body_part" reader="UINT" />
|
|
<node name="handness" reader="UINT" />
|
|
<wrapper name="wp_mesh">
|
|
<node name="mesh" reader="UINT" />
|
|
<for name="mesh_0_" size="#mesh">
|
|
<node name="mesh0" reader="MAP_INT" />
|
|
</for>
|
|
<for name="mesh_1_" size="#mesh" skipWriteSize="true">
|
|
<node name="mesh1" reader="UINT" />
|
|
</for>
|
|
</wrapper>
|
|
<node name="texture" reader="UINT" />
|
|
<for name="texture" size="#texture">
|
|
<node name="texture0" reader="MAP_INT" />
|
|
</for>
|
|
<node name="item_sound" reader="UINT" />
|
|
<for name="item_sound" size="#item_sound">
|
|
<node name="item_sound0" reader="MAP_INT" />
|
|
</for>
|
|
<node name="drop_sound" reader="MAP_INT" />
|
|
<node name="equip_sound" reader="MAP_INT" />
|
|
<node name="effect" reader="MAP_INT" />
|
|
<node name="random_damage" reader="UINT" />
|
|
<node name="weapon_type" reader="UINT" />
|
|
<node name="crystal_type" reader="UINT" />
|
|
<node name="mp_consume" reader="UINT" />
|
|
<node name="soulshot_count" reader="UINT" />
|
|
<node name="spiritshot_count" reader="UINT" />
|
|
<node name="curvature" reader="UINT" />
|
|
<node name="UNK_11" reader="UINT" />
|
|
<node name="can_equip_hero" reader="UINT" />
|
|
<node name="can_equip_agit" reader="UINT" />
|
|
<node name="can_equip_castle" reader="UINT" />
|
|
<node name="ertheia_fist_scale" reader="FLOAT" />
|
|
<node name="junk01" reader="UINT" />
|
|
<node name="Enchanted" reader="UINT" />
|
|
<for name="EnchantedEffect" size="#Enchanted">
|
|
<node name="effA" reader="UNICODE" />
|
|
</for>
|
|
<for name="EnchantedEffectOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedEffectOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedEffectOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedEffectOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedEffectScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedEffectScale" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedEffectVelocity" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedEffectVelocity" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedMesh" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedMesh" reader="UNICODE" />
|
|
</for>
|
|
<for name="EnchantedMeshOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedMeshOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedMeshScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedMeshScale1" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshScale2" reader="FLOAT" />
|
|
<node name="param_EnchantedMeshScale3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedParticleOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedParticleOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedParticleScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedParticleScale" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedRingOffset" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedRingOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset3" reader="FLOAT" />
|
|
</for>
|
|
<for name="EnchantedRingScale" size="#Enchanted" skipWriteSize="true">
|
|
<node name="param_EnchantedRingScale1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale3" reader="FLOAT" />
|
|
</for>
|
|
<wrapper name="variation_effect_type">
|
|
<node name="param_variation_effect_type1" reader="INT" />
|
|
<node name="param_variation_effect_type2" reader="INT" />
|
|
<node name="param_variation_effect_type3" reader="INT" />
|
|
<node name="param_variation_effect_type4" reader="INT" />
|
|
<node name="param_variation_effect_type5" reader="INT" />
|
|
<node name="param_variation_effect_type6" reader="INT" />
|
|
</wrapper>
|
|
<wrapper name="variation_icon">
|
|
<node name="param_variation_icon1" reader="MAP_INT" />
|
|
<node name="param_variation_icon2" reader="MAP_INT" />
|
|
<node name="param_variation_icon3" reader="MAP_INT" />
|
|
<node name="param_variation_icon4" reader="MAP_INT" />
|
|
</wrapper>
|
|
<node name="ensoul_slot_count" reader="UINT" />
|
|
<node name="is_ensoul" reader="UINT" />
|
|
</for>
|
|
</file>
|
|
<file pattern="kor_helios_p3" isSafePackage="true">
|
|
<node name="data" reader="UINT" />
|
|
<for name="item" size="#data" hidden="false">
|
|
<node name="tag" reader="UCHAR" />
|
|
<node name="object_id" reader="UINT" />
|
|
<node name="drop_type" reader="UCHAR" />
|
|
<node name="drop_anim_type" reader="UCHAR" />
|
|
<node name="drop_radius" reader="UCHAR" />
|
|
<node name="drop_height" reader="UCHAR" />
|
|
<node name="drop_texture" reader="UCHAR" />
|
|
<for name="drop_texture" size="#drop_texture">
|
|
<node name="drop_mesh" reader="MAP_INT" />
|
|
<node name="drop_texture2" reader="UCHAR" />
|
|
<for name="drop_texture2" size="#drop_texture2">
|
|
<node name="drop_tex1" reader="MAP_INT" />
|
|
</for>
|
|
</for>
|
|
<wrapper name="icon">
|
|
<node name="icon1" reader="MAP_INT" />
|
|
<node name="icon2" reader="MAP_INT" />
|
|
<node name="icon3" reader="MAP_INT" />
|
|
<node name="icon4" reader="MAP_INT" />
|
|
<node name="icon5" reader="MAP_INT" />
|
|
</wrapper>
|
|
<node name="durability" reader="SHORT" />
|
|
<node name="weight" reader="SHORT" />
|
|
<node name="material_type" reader="UCHAR" />
|
|
<node name="crystallizable" reader="UCHAR" />
|
|
<node name="related_quest_id" reader="UCHAR" />
|
|
<for name="related_quest_id" size="#related_quest_id">
|
|
<node name="quest_id" reader="SHORT" />
|
|
</for>
|
|
<node name="color" reader="UCHAR" />
|
|
<node name="is_attribution" reader="UCHAR" />
|
|
<node name="property_params" reader="SHORT" />
|
|
<node name="icon_panel" reader="MAP_INT" />
|
|
<node name="complete_item_dropsound_type" reader="MAP_INT" />
|
|
<node name="inventory_type" reader="UCHAR" />
|
|
<node name="body_part" reader="UCHAR" />
|
|
<node name="handness" reader="UCHAR" />
|
|
<wrapper name="wp_mesh">
|
|
<node name="mesh" reader="UCHAR" />
|
|
<for name="mesh_0_" size="#mesh">
|
|
<node name="mesh0" reader="MAP_INT" />
|
|
</for>
|
|
<for name="mesh_1_" size="#mesh" skipWriteSize="true">
|
|
<node name="mesh1" reader="UCHAR" />
|
|
</for>
|
|
</wrapper>
|
|
<node name="texture" reader="UCHAR" />
|
|
<for name="texture" size="#texture">
|
|
<node name="texture0" reader="MAP_INT" />
|
|
</for>
|
|
<node name="item_sound" reader="UCHAR" />
|
|
<for name="item_sound" size="#item_sound">
|
|
<node name="item_sound0" reader="MAP_INT" />
|
|
</for>
|
|
<node name="drop_sound" reader="MAP_INT" />
|
|
<node name="equip_sound" reader="MAP_INT" />
|
|
<node name="effect" reader="MAP_INT" />
|
|
<node name="random_damage" reader="UCHAR" />
|
|
<node name="weapon_type" reader="UCHAR" />
|
|
<node name="crystal_type" reader="UCHAR" />
|
|
<node name="mp_consume" reader="UCHAR" />
|
|
<node name="soulshot_count" reader="UCHAR" />
|
|
<node name="spiritshot_count" reader="UCHAR" />
|
|
<node name="curvature" reader="SHORT" />
|
|
<node name="UNK_10" reader="UCHAR" />
|
|
<node name="can_equip_hero" reader="UCHAR" />
|
|
<node name="is_magic_weapon" reader="UCHAR" />
|
|
<node name="ertheia_fist_scale" reader="FLOAT" />
|
|
<node name="junk" reader="SHORT" />
|
|
<node name="Enchanted" reader="UCHAR" />
|
|
<for name="Enchanted" size="#Enchanted">
|
|
<node name="EnchantedEffect" reader="MAP_INT" />
|
|
<wrapper name="EnchantedEffectOffset">
|
|
<node name="EnchantedEffectOffset1" reader="FLOAT" />
|
|
<node name="EnchantedEffectOffset2" reader="FLOAT" />
|
|
<node name="EnchantedEffectOffset3" reader="FLOAT" />
|
|
</wrapper>
|
|
<wrapper name="EnchantedMeshOffset">
|
|
<node name="EnchantedMeshOffset1" reader="FLOAT" />
|
|
<node name="EnchantedMeshOffset2" reader="FLOAT" />
|
|
<node name="EnchantedMeshOffset3" reader="FLOAT" />
|
|
</wrapper>
|
|
<wrapper name="EnchantedMeshScale">
|
|
<node name="EnchantedMeshScale1" reader="FLOAT" />
|
|
<node name="EnchantedMeshScale2" reader="FLOAT" />
|
|
<node name="EnchantedMeshScale3" reader="FLOAT" />
|
|
</wrapper>
|
|
<node name="EnchantedEffectVelocity" reader="FLOAT" />
|
|
<node name="EnchantedParticleScale" reader="FLOAT" />
|
|
<node name="EnchantedEffectScale" reader="FLOAT" />
|
|
<wrapper name="EnchantedParticleOffset">
|
|
<node name="param_EnchantedParticleOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedParticleOffset3" reader="FLOAT" />
|
|
</wrapper>
|
|
<wrapper name="EnchantedRingOffset">
|
|
<node name="param_EnchantedRingOffset1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingOffset3" reader="FLOAT" />
|
|
</wrapper>
|
|
<wrapper name="EnchantedRingScale">
|
|
<node name="param_EnchantedRingScale1" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale2" reader="FLOAT" />
|
|
<node name="param_EnchantedRingScale3" reader="FLOAT" />
|
|
</wrapper>
|
|
</for>
|
|
<wrapper name="variation_effect_type">
|
|
<node name="param_variation_effect_type1" reader="UCHAR" />
|
|
<node name="param_variation_effect_type2" reader="UCHAR" />
|
|
<node name="param_variation_effect_type3" reader="UCHAR" />
|
|
<node name="param_variation_effect_type4" reader="UCHAR" />
|
|
<node name="param_variation_effect_type5" reader="UCHAR" />
|
|
<node name="param_variation_effect_type6" reader="UCHAR" />
|
|
</wrapper>
|
|
<node name="variation_icon" reader="UCHAR" />
|
|
<for name="variation_icon" size="#variation_icon">
|
|
<node name="param_variation_icon" reader="MAP_INT" />
|
|
</for>
|
|
<node name="ensoul_slot_count" reader="UCHAR" />
|
|
<node name="is_ensoul" reader="UCHAR" />
|
|
</for>
|
|
</file>
|
|
</list>
|