l2j_mobius/trunk/java/com/l2jserver/gameserver/datatables/SummonEffectsTable.java
2015-01-01 20:02:50 +00:00

95 lines
2.5 KiB
Java

/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.datatables;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* @author Nyaran
*/
public class SummonEffectsTable
{
/** Servitors **/
// Map tree
// -> key: charObjectId, value: classIndex Map
// --> key: classIndex, value: servitors Map
// ---> key: servitorSkillId, value: Effects list
private final Map<Integer, Map<Integer, Map<Integer, List<SummonEffect>>>> _servitorEffects = new HashMap<>();
public Map<Integer, Map<Integer, Map<Integer, List<SummonEffect>>>> getServitorEffectsOwner()
{
return _servitorEffects;
}
public Map<Integer, List<SummonEffect>> getServitorEffects(L2PcInstance owner)
{
final Map<Integer, Map<Integer, List<SummonEffect>>> servitorMap = _servitorEffects.get(owner.getObjectId());
if (servitorMap == null)
{
return null;
}
return servitorMap.get(owner.getClassIndex());
}
/** Pets **/
private final Map<Integer, List<SummonEffect>> _petEffects = new HashMap<>(); // key: petItemObjectId, value: Effects list
public Map<Integer, List<SummonEffect>> getPetEffects()
{
return _petEffects;
}
public class SummonEffect
{
Skill _skill;
int _effectCurTime;
public SummonEffect(Skill skill, int effectCurTime)
{
_skill = skill;
_effectCurTime = effectCurTime;
}
public Skill getSkill()
{
return _skill;
}
public int getEffectCurTime()
{
return _effectCurTime;
}
}
public static SummonEffectsTable getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final SummonEffectsTable _instance = new SummonEffectsTable();
}
}