43 lines
1.5 KiB
Java
43 lines
1.5 KiB
Java
/*
|
|
* Copyright (C) 2004-2014 L2J DataPack
|
|
*
|
|
* This file is part of L2J DataPack.
|
|
*
|
|
* L2J DataPack is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J DataPack is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package handlers.itemhandlers;
|
|
|
|
import com.l2jserver.gameserver.model.actor.L2Playable;
|
|
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
|
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
|
import com.l2jserver.gameserver.network.SystemMessageId;
|
|
|
|
/**
|
|
* Item skills not allowed on Olympiad.
|
|
*/
|
|
public class ItemSkills extends ItemSkillsTemplate
|
|
{
|
|
@Override
|
|
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
|
|
{
|
|
final L2PcInstance activeChar = playable.getActingPlayer();
|
|
if ((activeChar != null) && activeChar.isInOlympiadMode())
|
|
{
|
|
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THAT_ITEM_IN_A_OLYMPIAD_MATCH);
|
|
return false;
|
|
}
|
|
return super.useItem(playable, item, forceUse);
|
|
}
|
|
}
|