l2j_mobius/trunk/dist/game/data/scripts/handlers/itemhandlers/ItemSkills.java
2015-01-01 20:02:50 +00:00

43 lines
1.5 KiB
Java

/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* Item skills not allowed on Olympiad.
*/
public class ItemSkills extends ItemSkillsTemplate
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
final L2PcInstance activeChar = playable.getActingPlayer();
if ((activeChar != null) && activeChar.isInOlympiadMode())
{
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THAT_ITEM_IN_A_OLYMPIAD_MATCH);
return false;
}
return super.useItem(playable, item, forceUse);
}
}