321 lines
9.9 KiB
Java
321 lines
9.9 KiB
Java
/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.bypasshandlers;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.logging.Level;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.instancemanager.QuestManager;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jserver.gameserver.model.events.EventType;
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import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.util.StringUtil;
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public class QuestLink implements IBypassHandler
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{
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private static final String[] COMMANDS =
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{
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"Quest"
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};
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@Override
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public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
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{
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String quest = "";
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try
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{
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quest = command.substring(5).trim();
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}
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catch (IndexOutOfBoundsException ioobe)
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{
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}
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if (quest.length() == 0)
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{
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showQuestWindow(activeChar, (L2Npc) target);
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}
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else
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{
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int questNameEnd = quest.indexOf(" ");
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if (questNameEnd == -1)
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{
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showQuestWindow(activeChar, (L2Npc) target, quest);
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}
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else
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{
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activeChar.processQuestEvent(quest.substring(0, questNameEnd), quest.substring(questNameEnd).trim());
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}
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}
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return true;
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}
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/**
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* Open a choose quest window on client with all quests available of the L2NpcInstance.<br>
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* <b><u>Actions</u>:</b><br>
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* <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
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* @param player The L2PcInstance that talk with the L2NpcInstance
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* @param npc The table containing quests of the L2NpcInstance
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* @param quests
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*/
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public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests)
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{
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final StringBuilder sb = StringUtil.startAppend(150, "<html><body>");
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String state = "";
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String color = "";
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int questId = -1;
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for (Quest quest : quests)
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{
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if (quest == null)
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{
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continue;
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}
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final QuestState qs = player.getQuestState(quest.getScriptName());
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if ((qs == null) || qs.isCreated())
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{
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state = quest.isCustomQuest() ? "" : "01";
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if (quest.canStartQuest(player))
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{
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color = "bbaa88";
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}
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else
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{
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color = "a62f31";
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}
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}
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else if (qs.isStarted())
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{
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state = quest.isCustomQuest() ? " (In Progress)" : "02";
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color = "ffdd66";
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}
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else if (qs.isCompleted())
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{
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state = quest.isCustomQuest() ? " (Done)" : "03";
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color = "787878";
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}
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StringUtil.append(sb, "<a action=\"bypass -h npc_", String.valueOf(npc.getObjectId()), "_Quest ", quest.getName(), "\">");
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StringUtil.append(sb, "<font color=\"" + color + "\">[");
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if (quest.isCustomQuest())
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{
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StringUtil.append(sb, quest.getDescr(), state);
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}
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else
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{
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questId = quest.getId();
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if (quest.getId() > 10000)
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{
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questId -= 5000;
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}
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else if (questId == 146)
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{
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questId = 640;
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}
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StringUtil.append(sb, "<fstring>", String.valueOf(questId), state, "</fstring>");
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}
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sb.append("]</font></a><br>");
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}
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sb.append("</body></html>");
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// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
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npc.insertObjectIdAndShowChatWindow(player, sb.toString());
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}
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/**
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* Open a quest window on client with the text of the L2NpcInstance.<br>
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* <b><u>Actions</u>:</b><br>
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* <ul>
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* <li>Get the text of the quest state in the folder data/scripts/quests/questId/stateId.htm</li>
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* <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
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* <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet</li>
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* </ul>
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* @param player the L2PcInstance that talk with the {@code npc}
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* @param npc the L2NpcInstance that chats with the {@code player}
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* @param questId the Id of the quest to display the message
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*/
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public static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
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{
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String content = null;
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final Quest q = QuestManager.getInstance().getQuest(questId);
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// Get the state of the selected quest
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final QuestState qs = player.getQuestState(questId);
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if (q != null)
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{
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if (((q.getId() >= 1) && (q.getId() < 20000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder90(true)))
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{
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player.sendPacket(SystemMessageId.UNABLE_TO_PROCESS_THIS_REQUEST_UNTIL_YOUR_INVENTORY_S_WEIGHT_AND_SLOT_COUNT_ARE_LESS_THAN_80_PERCENT_OF_CAPACITY);
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return;
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}
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if (qs == null)
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{
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if ((q.getId() >= 1) && (q.getId() < 20000))
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{
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// Too many ongoing quests.
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if (player.getAllActiveQuests().length > 40)
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{
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final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
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html.setFile(player.getHtmlPrefix(), "data/html/fullquest.html");
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player.sendPacket(html);
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return;
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}
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}
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}
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q.notifyTalk(npc, player);
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}
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else
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{
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content = Quest.getNoQuestMsg(player); // no quests found
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}
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// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
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if (content != null)
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{
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npc.insertObjectIdAndShowChatWindow(player, content);
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}
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// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
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player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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/**
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* @param player
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* @param npcId The Identifier of the NPC
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* @return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC.
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*/
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private static List<QuestState> getQuestsForTalk(final L2PcInstance player, int npcId)
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{
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// Create a QuestState table that will contain all QuestState to modify
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final List<QuestState> states = new ArrayList<>();
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final L2NpcTemplate template = NpcData.getInstance().getTemplate(npcId);
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if (template == null)
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{
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_log.log(Level.WARNING, QuestLink.class.getSimpleName() + ": " + player.getName() + " requested quests for talk on non existing npc " + npcId);
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return states;
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}
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// Go through the QuestState of the L2PcInstance quests
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for (AbstractEventListener listener : template.getListeners(EventType.ON_NPC_TALK))
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{
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if (listener.getOwner() instanceof Quest)
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{
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final Quest quest = (Quest) listener.getOwner();
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// Copy the current L2PcInstance QuestState in the QuestState table
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final QuestState st = player.getQuestState(quest.getName());
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if (st != null)
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{
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states.add(st);
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}
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}
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}
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// Return a table containing all QuestState to modify
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return states;
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}
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/**
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* Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
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* @param player the L2PcInstance that talk with the {@code npc}.
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* @param npc the L2NpcInstance that chats with the {@code player}.
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*/
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public static void showQuestWindow(L2PcInstance player, L2Npc npc)
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{
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boolean conditionMeet = false;
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// collect awaiting quests and start points
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final Set<Quest> options = new HashSet<>();
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// Quests are limited between 1 and 999 because those are the quests that are supported by the client.
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// By limiting them there, we are allowed to create custom quests at higher IDs without interfering
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for (QuestState state : getQuestsForTalk(player, npc.getId()))
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{
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final Quest quest = state.getQuest();
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if (quest == null)
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{
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_log.log(Level.WARNING, player + " Requested incorrect quest state for non existing quest: " + state.getQuestName());
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continue;
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}
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if ((quest.getId() > 0) && (quest.getId() < 20000))
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{
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options.add(quest);
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if (quest.canStartQuest(player))
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{
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conditionMeet = true;
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}
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}
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}
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for (AbstractEventListener listener : npc.getListeners(EventType.ON_NPC_QUEST_START))
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{
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if (listener.getOwner() instanceof Quest)
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{
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final Quest quest = (Quest) listener.getOwner();
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if ((quest.getId() > 0) && (quest.getId() < 20000))
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{
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options.add(quest);
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if (quest.canStartQuest(player))
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{
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conditionMeet = true;
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}
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}
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}
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}
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if (!conditionMeet)
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{
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showQuestWindow(player, npc, "");
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}
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else if (options.size() > 1)
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{
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showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
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}
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else if (options.size() == 1)
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{
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showQuestWindow(player, npc, options.stream().findFirst().get().getName());
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}
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else
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{
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showQuestWindow(player, npc, "");
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}
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}
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@Override
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public String[] getBypassList()
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{
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return COMMANDS;
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}
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}
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