l2j_mobius/trunk/dist/game/data/scripts/handlers/admincommandhandlers/AdminDebug.java
2015-01-01 20:02:50 +00:00

88 lines
2.4 KiB
Java

/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.admincommandhandlers;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
public class AdminDebug implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
"admin_debug"
};
@Override
public final boolean useAdminCommand(String command, L2PcInstance activeChar)
{
String[] commandSplit = command.split(" ");
if (ADMIN_COMMANDS[0].equalsIgnoreCase(commandSplit[0]))
{
L2Object target;
if (commandSplit.length > 1)
{
target = L2World.getInstance().getPlayer(commandSplit[1].trim());
if (target == null)
{
activeChar.sendPacket(SystemMessageId.THAT_PLAYER_IS_NOT_ONLINE);
return true;
}
}
else
{
target = activeChar.getTarget();
}
if (target instanceof L2Character)
{
setDebug(activeChar, (L2Character) target);
}
else
{
setDebug(activeChar, activeChar);
}
}
return true;
}
@Override
public final String[] getAdminCommandList()
{
return ADMIN_COMMANDS;
}
private final void setDebug(L2PcInstance activeChar, L2Character target)
{
if (target.isDebug())
{
target.setDebug(null);
activeChar.sendMessage("Stop debugging " + target.getName());
}
else
{
target.setDebug(activeChar);
activeChar.sendMessage("Start debugging " + target.getName());
}
}
}