982 lines
42 KiB
XML
982 lines
42 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="16300" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Weiss into puppets called Vengeful Lerazia, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16301" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Krakia into puppets called Vengeful Oretross, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16302" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Bamonti into puppets called Vengeful Edaire, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16303" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Weiss into puppets called Vengeful Agonia, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16304" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- A wizard of Aden buried in the Cemetary, Afjak was forcefully awakened by Shilen's Disciple Lavidos as Dark Messenger Afjak. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16305" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- A knight of Aden buried in the Cemetary, Feilnor was forcefully awakened by Shilen's Disciple Lavidos as a Dusk Knight, and now brings around a follower of Shilen's army previously sealed away in the nearby Seal of Shilen area. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16306" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- A wizard of Aden buried in the Cemetary, Amormio was forcefully awakened by Shilen's Disciple Lavidos as a Chaos Wizard, and now brings around a follower of Shilen's army previously sealed away in the nearby Seal of Shilen area. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16307" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- A knight of Aden buried in the Cemetary, Lahav was forcefully awakened by Shilen's Disciple Lavidos as an Insolence Knight, and now brings around a follower of Shilen's army previously sealed away in the nearby Seal of Shilen area. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16308" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- A priest of Aden buried in the Cemetary, Borhunt was forcefully awakened by Shilen's Disciple Lavidos as a Death Priest, and now brings around a follower of Shilen's army previously sealed away in the nearby Seal of Shilen area. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16309" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- Once a famous knight of Aden, Zeruel was forcefully awakened from the Cemetary by Shilen's Disciple Lavidos as a Destruction Knight, and now brings around a follower of Shilen's army previously sealed away in the nearby Seal of Shilen area. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16310" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- Weary from the battle with the gods, Light Dragon Auracia continues to sleep - but the dragon's power was taken by Shilen's Disciples and forcefully infused into a small dinosaur in Primeval Isle, which grew tremendous in size and power, becoming the Megaloprepis of today. In order to complete the giant magic circle, Shilen's Disciples placed Megaloprepis at the Immortal Plateau as Auracia's Herald, along with the heralds of the other dragons. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16311" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- To aid the resurrection of its mother Shilen, Antharas accepted her Disciples' plea and sent its herald Komabor to the Immortal Plateau to complete the monster magic circle. Komabor commands a circle of Minos, otherwise known as Dragon Fragments, and possesses earth-attribute powers as great as those of Antharas. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16312" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- To aid the resurrection of its mother Shilen, Skellrus accepted her Disciples' plea and sent its herald Iskios to the Immortal Plateau to complete the monster magic circle. Iskios commands a circle of Minos, otherwise known as Dragon Fragments, and possesses dark-attribute powers as great as those of Skellrus. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16313" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- To aid the resurrection of its mother Shilen, Valakas accepted her Disciples' plea and sent its herald Potigia to the Immortal Plateau to complete the monster magic circle. Potigia commands a circle of Minos, otherwise known as Dragon Fragments, and possesses fire-attribute powers as great as those of Valakas. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16314" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- To aid the resurrection of its mother Shilen, Lindvior accepted her Disciples' plea and sent its herald Numa to the Immortal Plateau to complete the monster magic circle. Numa commands a circle of Minos, otherwise known as Dragon Fragments, and possesses wind-attribute powers as great as those of Lindvior. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16315" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- To aid the resurrection of its mother Shilen, Fafurion accepted her Disciples' plea and sent its herald Aquarion to the Immortal Plateau to complete the monster magic circle. Unlike other dragons' heralds, Aquarion is able to summon countless Nephos from the water, and possesses water-attribute powers as great as those of Fafurion. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16316" levels="1" name="98Lv. Raid Boss">
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<!-- AUTO GENERATED SKILL -->
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<!-- One of the 3 Hell Weapons created by the 5 Hell Lords of Avarice, Flaming Ladar is a voracious eater of souls, regardless of alliance. Though originally of no color or attribute, it absorbed a part of Valakas' soul and was reborn with the power of fire. Flaming Ladar can be summoned through Apparition Stones made of fake souls. -->
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<set name="icon" val="icon.skillraid" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16317" levels="10" name="Pull Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Resistance to Pull. -->
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<set name="icon" val="icon.skill10015" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16318" levels="2" name="Damage 1">
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<!-- AUTO GENERATED SKILL -->
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<!-- Maximum Damage is 1. -->
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<set name="icon" val="icon.skillboss" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16319" levels="1" name="Dance Time">
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<!-- AUTO GENERATED SKILL -->
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<!-- Presentation skill -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="5000" />
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</skill>
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<skill id="16320" levels="1" name="Dance Time">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 10 sec., dance against your will to Frintezza's music. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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</skill>
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<skill id="16321" levels="1" name="Orc Cyclone">
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<!-- AUTO GENERATED SKILL -->
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<!-- Blown away. -->
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<set name="icon" val="icon.skill4107" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="10000" />
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<set name="coolTime" val="500" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="16322" levels="1" name="Orc Cyclone">
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<!-- AUTO GENERATED SKILL -->
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<!-- Blown away. -->
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<set name="icon" val="icon.skill4107" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="coolTime" val="500" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="16323" levels="1" name="Orc Typhoon">
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<!-- AUTO GENERATED SKILL -->
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<!-- Blown away. -->
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<set name="icon" val="icon.skill3080" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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|
<set name="targetType" val="SELF" />
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|
<set name="hitTime" val="10000" />
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<set name="coolTime" val="500" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="16324" levels="1" name="Orc Typhoon">
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<!-- AUTO GENERATED SKILL -->
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<!-- Blown away. -->
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<set name="icon" val="icon.skill3080" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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|
<set name="targetType" val="SELF" />
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|
<set name="coolTime" val="500" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="16325" levels="1" name="Aerial Yoke">
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<!-- AUTO GENERATED SKILL -->
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<!-- Thrown to the air and rendered immobile due to magic. -->
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<set name="icon" val="icon.skill1072" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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|
<set name="targetType" val="SELF" />
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|
<set name="castRange" val="500" />
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|
<set name="hitTime" val="2000" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="16326" levels="1" name="Phoenix Rush">
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<!-- AUTO GENERATED SKILL -->
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<!-- Rush toward enemy and inflict damage. -->
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<set name="icon" val="icon.skill6041" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="500" />
|
|
<set name="hitTime" val="800" />
|
|
<set name="coolTime" val="200" />
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<set name="reuseDelay" val="5000" />
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</skill>
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<skill id="16327" levels="1" name="Evil Fragment's Power">
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<!-- AUTO GENERATED SKILL -->
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<!-- Event presentation skill. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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|
<set name="targetType" val="SELF" />
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|
<set name="castRange" val="500" />
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<set name="hitTime" val="500" />
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</skill>
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<skill id="16328" levels="1" name="Explosive Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- Event presentation skill. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="16329" levels="1" name="Spirit Sendoff">
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<!-- AUTO GENERATED SKILL -->
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|
<!-- Event presentation skill. -->
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<set name="icon" val="icon.skill0922" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
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</skill>
|
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<skill id="16330" levels="1" name="Wind Loyalty">
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<!-- AUTO GENERATED SKILL -->
|
|
<!-- Event presentation skill. -->
|
|
<set name="icon" val="icon.skill0000" />
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|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="500" />
|
|
<set name="hitTime" val="500" />
|
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</skill>
|
|
<skill id="16331" levels="1" name="Power Strike">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="25" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="800" />
|
|
<set name="reuseDelay" val="5000" />
|
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</skill>
|
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<skill id="16332" levels="1" name="Double Strike">
|
|
<!-- AUTO GENERATED SKILL -->
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|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="25" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="800" />
|
|
<set name="reuseDelay" val="5000" />
|
|
</skill>
|
|
<skill id="16333" levels="1" name="Long Attack">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="25" />
|
|
<set name="castRange" val="700" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="800" />
|
|
<set name="reuseDelay" val="10000" />
|
|
</skill>
|
|
<skill id="16334" levels="3" name="Disarm">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Disarmed. -->
|
|
<set name="icon" val="icon.skill0485" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="13" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="800" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16335" levels="1" name="Fear">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Moving against your will due to Fear. -->
|
|
<set name="icon" val="icon.skill1092" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16336" levels="1" name="Physical Decrease">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Cursed to momentarily decrease P./M. Atk. -->
|
|
<set name="icon" val="icon.skill1333" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="400" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16337" levels="3" name="Magic Blast">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="25" />
|
|
<set name="castRange" val="500" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16338" levels="2" name="Stiff Charge">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Petrified. -->
|
|
<set name="icon" val="icon.skill4111" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="15" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16339" levels="1" name="Vortex Chaos">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Knocked down. -->
|
|
<set name="icon" val="icon.skill11510" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16340" levels="1" name="Reaper's Seal">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Branded with a seal and targeted by the Undead of Dragon Valley. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="42" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16341" levels="1" name="Spell of Light">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Cursed to momentarily decrease M. Def. -->
|
|
<set name="icon" val="icon.skill1333" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="16342" levels="1" name="Lift Target">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Inflicts damage while removing target. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="25" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="reuseDelay" val="5000" />
|
|
</skill>
|
|
<skill id="16343" levels="1" name="Fire Breath">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="25" />
|
|
<set name="castRange" val="40" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="16344" levels="1" name="Death's Bolt">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="25" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16345" levels="2" name="Fire Spike">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Bleeding with HP momentarily decreased. -->
|
|
<set name="icon" val="icon.skill0096" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="25" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16346" levels="1" name="Deadly Fear">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="5" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="800" />
|
|
<set name="reuseDelay" val="5000" />
|
|
</skill>
|
|
<skill id="16347" levels="3" name="Breeze Shell">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Momentarily decreases Atk. Spd., Casting Spd., and Speed. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="5" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16348" levels="3" name="Breeze Point">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="5" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16349" levels="1" name="Blot Pierce">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="5" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="800" />
|
|
<set name="reuseDelay" val="5000" />
|
|
</skill>
|
|
<skill id="16350" levels="3" name="Blot Hail">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="10" />
|
|
<set name="castRange" val="500" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16351" levels="1" name="Kain's Sonic Star">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill10281" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="50" />
|
|
<set name="hitTime" val="5000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16352" levels="1" name="Kain's Sonic Storm">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0007" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="50" />
|
|
<set name="castRange" val="500" />
|
|
<set name="hitTime" val="1790" />
|
|
<set name="coolTime" val="300" />
|
|
<set name="reuseDelay" val="10000" />
|
|
</skill>
|
|
<skill id="16353" levels="1" name="Kain's Triple Sonic Slash">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0261" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="25" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1667" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="10000" />
|
|
</skill>
|
|
<skill id="16354" levels="1" name="Sacred Assault">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="5" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="800" />
|
|
<set name="reuseDelay" val="5000" />
|
|
</skill>
|
|
<skill id="16355" levels="1" name="Sacred Blow Down">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill10281" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="50" />
|
|
<set name="hitTime" val="5000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16356" levels="1" name="Sacred Sphere">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="30" />
|
|
<set name="castRange" val="900" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16357" levels="2" name="Dimensional Barrier">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
|
|
<set name="icon" val="icon.skill0335" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="16358" levels="3" name="Dimensional Armor">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. -->
|
|
<set name="icon" val="icon.skill0329" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="16359" levels="1" name="Dimensional Warp Hold">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Resistance to Hold. -->
|
|
<set name="icon" val="icon.skill0387" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="16360" levels="1" name="Dimensional Warp Paralysis">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Resistance to Paralysis. -->
|
|
<set name="icon" val="icon.skill19005" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="16361" levels="1" name="Dimensional Warp Stun">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Resistance to Stun. -->
|
|
<set name="icon" val="icon.skill19004" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="16362" levels="1" name="Dimensional Warp Knock Back / Knock Down">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Resistance to Knock Back / Knock Down. -->
|
|
<set name="icon" val="icon.skill_tough_spirit" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="16363" levels="1" name="Dimensioal Warp Aerial Yoke">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Resistance to Aerial Yoke. -->
|
|
<set name="icon" val="icon.skill_heavy_heart" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="16364" levels="1" name="Dimensional Warp Pull">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Resistance to Pull. -->
|
|
<set name="icon" val="icon.skill0388" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="16365" levels="1" name="Dimensional Defense Decrease">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- P. Def. - 30%. -->
|
|
<set name="icon" val="icon.skill0122" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16366" levels="1" name="Dimensional Resistance Decrease">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- M. Def. - 30%. -->
|
|
<set name="icon" val="icon.skill1263" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16367" levels="1" name="Dimensional Speed Decrease">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Speed - 50. -->
|
|
<set name="icon" val="icon.skill1160" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16368" levels="1" name="Dimensional Strike">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 150% of P. Atk. power. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="16369" levels="1" name="Dimensional Crush">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 200% of P. Atk. power. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="16370" levels="1" name="Dimensional Slasher">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 250% of P. Atk. power. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="16371" levels="1" name="Dimensional Storm">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks nearby enemies with 200% of P. Atk. power. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="16372" levels="1" name="Dimensional Spike">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 200 Power added to M. Atk. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16373" levels="1" name="Dimensional Crash">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 250 Power added to M. Atk. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16374" levels="1" name="Dimensional Destruction">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 300 Power added to M. Atk. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16375" levels="1" name="Dimensional Hammer">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Down. -->
|
|
<set name="icon" val="icon.skill0260" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16376" levels="1" name="Dimensional Bind">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 100% of P. Atk. power and inflicts Hold for 5 sec. -->
|
|
<set name="icon" val="icon.skill4047" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16377" levels="1" name="Dimensional Chain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 100% of P. Atk. power and pulls target toward self. -->
|
|
<set name="icon" val="icon.skill0403" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16378" levels="1" name="Dimensional Eruption">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks nearby enemies with 100% of P. Atk. power and inflicts Stun for 5 sec. -->
|
|
<set name="icon" val="icon.skill10265" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16379" levels="1" name="Dimensional Remedy">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Recover 40% of Max HP. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="16380" levels="1" name="Dimensional Recoil Shot">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Back. -->
|
|
<set name="icon" val="icon.skill10770" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16381" levels="1" name="Dimensional Shield">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Allied monsters nearby have P./M. Def. + 100%. -->
|
|
<set name="icon" val="icon.skill1503" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="16382" levels="1" name="Dimensional Death Ring">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16383" levels="1" name="Dimensional Silence">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. and block their P./M. Skills for 5 sec. -->
|
|
<set name="icon" val="icon.skill1064" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16384" levels="1" name="Dimensional Bleed">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Inflict Bleed on target's nearby enemies and cause them to lose 1,000 HP/second. -->
|
|
<set name="icon" val="icon.skill0223" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16385" levels="1" name="Dimesional Devil">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="16386" levels="1" name="Dimensional Stun">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks enemies to the front with 200% of P. Atk. power and inflicts Knock Down. -->
|
|
<set name="icon" val="icon.skill0777" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16387" levels="1" name="Chain Smash">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Pulls target toward you. -->
|
|
<set name="icon" val="icon.skill10015" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="10" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16388" levels="1" name="Kain's Wrath">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Consumed by vengeful fury toward all who harm Giselle. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="10" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16389" levels="1" name="Absorb Wind">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- PC's CP/HP/MP all drop to 1. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16390" levels="1" name="Wynn Summoner's Power">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Wynn Summoner's power is infused into Atelia. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16391" levels="1" name="Feoh Wizard's Power">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Feoh Wizard's power is infused into Atelia. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16392" levels="1" name="Tyrr Warrior's Power">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Tyrr Warrior's power is infused into Atelia. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16393" levels="1" name="Othell Rogue's Power">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Othell Rogue's power is infused into Atelia. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16394" levels="1" name="Iss Enchanter's Power">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Iss Enchanter's power is infused into Atelia. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16395" levels="1" name="Yul Archer's Power">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Yul Archer's power is infused into Atelia. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16396" levels="1" name="Sigel Knight's Power">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Sigel Knight's power is infused into Atelia. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16397" levels="1" name="Aeore Healer's Power">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Aeore Healer's power is infused into Atelia. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="16398" levels="1" name="Atelia Energy">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Counterfeit Atelia fragment is lodged in the body. -->
|
|
<set name="icon" val="icon.skill4035" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="16399" levels="1" name="Ferin's Cure">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Heals the target with 1488 power. If HP is full, CP is restored with the remaining power. -->
|
|
<set name="icon" val="icon.skill11756" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
</list> |