l2j_mobius/trunk/dist/game/data/stats/skills/14800-14899.xml
2015-02-08 01:38:33 +00:00

1010 lines
45 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="14800" levels="1" name="Master's Blessing - Elemental Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Fire/Water/Wind/Earth Resistance by 30. -->
<set name="icon" val="icon.skill11565" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="14801" levels="1" name="Master's Blessing - Holy Attack Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Holy/Dark Attack Resistance by 30, and Poison/Bleed Resistance by 50%. -->
<set name="icon" val="icon.skill11567" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="14802" levels="1" name="Master's Blessing - Mental Attack Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Hold/Sleep/Mental Attack Resistance by 50, Buff Cancellation Resistance by 30, and Debuff Resistance by 20. -->
<set name="icon" val="icon.skill11824" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="14803" levels="1" name="Garden Dark Magic">
<!-- AUTO GENERATED SKILL -->
<!-- Body is rigid and paralyzed. -->
<set name="icon" val="icon.skill0279" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14804" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 10. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14805" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 20. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14806" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 30. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14807" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 40. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14808" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 50. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14809" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 60. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14810" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 70. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14811" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 80. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14812" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 90. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14813" levels="1" name="Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance by 100. -->
<set name="icon" val="icon.skill0350" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14814" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Has slight resistance to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14815" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Has slight resistance to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14816" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Has slight resistance to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14817" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Has strong resistance to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14818" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Has strong resistance to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14819" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Has strong resistance to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14820" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Has very strong resistance to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14821" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Has very strong resistance to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14822" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Has very strong resistance to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14823" levels="1" name="Lethal Strike Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Immune to half-kill and lethal strike. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14824" levels="1" name="Event Neutralization Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14825" levels="9" name="Peace Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Uses the strength of peace to attack the target with 1007 power. -->
<set name="icon" val="icon.skill_transform_s_attack" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="14826" levels="9" name="Intensity Slash">
<!-- AUTO GENERATED SKILL -->
<!-- Uses aligned power to attack nearby targets with 831 power. -->
<set name="icon" val="icon.skill_transform_s_attack" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="14827" levels="9" name="Lovely Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Uses magic power filled with love to attack nearby targets with 62 power. -->
<set name="icon" val="icon.skill_transform_s_attack" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14828" levels="9" name="Innocence Blast">
<!-- AUTO GENERATED SKILL -->
<!-- Uses pure magic to attack enemies near the target with 50 power. -->
<set name="icon" val="icon.skill_transform_s_attack" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="7000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14829" levels="9" name="Grace Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the target with awe-inspiring blows with 1187 power. -->
<set name="icon" val="icon.skill_transform_s_attack" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="14830" levels="9" name="Gratitude Burst">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby targets with a reverent heart with 985 power. -->
<set name="icon" val="icon.skill_transform_s_attack" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="14831" levels="9" name="Mystery Bolt">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the target with mysterious magic with 69 power. -->
<set name="icon" val="icon.skill_transform_s_attack" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14832" levels="9" name="Platonic Storm">
<!-- AUTO GENERATED SKILL -->
<!-- Uses magic to attack enemies near the target using all focus with 55 power. -->
<set name="icon" val="icon.skill_transform_s_attack" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="7000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14833" levels="1" name="Tersi's Holy Water">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="3" />
</skill>
<skill id="14834" levels="1" name="Larva Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Stunned and unable to move momentarily. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14835" levels="1" name="Dwarf Explosion">
<!-- AUTO GENERATED SKILL -->
<!-- Stunned and unable to move momentarily. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14836" levels="1" name="Nonsense">
<!-- AUTO GENERATED SKILL -->
<!-- Stunned and unable to move momentarily. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14837" levels="1" name="Poor and Pitiful Creature">
<!-- AUTO GENERATED SKILL -->
<!-- Lifted to the air and momentarily immobilized. -->
<set name="icon" val="icon.skill11052" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14838" levels="1" name="Hide">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes transparent. -->
<set name="icon" val="icon.skill11541" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14839" levels="1" name="Cancel Hide">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels hide. -->
<set name="icon" val="icon.skill01703" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="14840" levels="1" name="Adolph's Superior Aggression Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes nearby enemies and forcefully changes their target to make them attack you. -->
<set name="icon" val="icon.skill10027" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14841" levels="1" name="Adolph's Superior Aggression Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes nearby enemies and forcefully changes their target to make them attack you. -->
<set name="icon" val="icon.skill10027" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14842" levels="1" name="Adolph's Superior Aggression Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes nearby enemies and forcefully changes their target to make them attack you. -->
<set name="icon" val="icon.skill10027" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14843" levels="1" name="Adolph's Chain Hydra">
<!-- AUTO GENERATED SKILL -->
<!-- Drags the selected target and enemies near the target to the user's location. -->
<set name="icon" val="icon.skill10016" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14844" levels="1" name="Adolph's Chain Hydra">
<!-- AUTO GENERATED SKILL -->
<!-- Drags the selected target and enemies near the target to the user's location. -->
<set name="icon" val="icon.skill10016" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14845" levels="1" name="Adolph's Chain Hydra">
<!-- AUTO GENERATED SKILL -->
<!-- Drags the selected target and enemies near the target to the user's location. -->
<set name="icon" val="icon.skill10016" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14846" levels="1" name="Adolph's Justice Punishment">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the selected target with 13673 power added to P. Atk and decreases P. Atk./M. Atk. by 20%. -->
<set name="icon" val="icon.skill10010" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14847" levels="1" name="Adolph's Justice Punishment">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the selected target with 16034 power added to P. Atk and decreases P. Atk./M. Atk. by 20%. -->
<set name="icon" val="icon.skill10010" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14848" levels="1" name="Adolph's Justice Punishment">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the selected target with 18395 power added to P. Atk and decreases P. Atk./M. Atk. by 20%. -->
<set name="icon" val="icon.skill10010" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14849" levels="1" name="Adolph's Shield Wave">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the targets at the front with 9516 power added to P. Atk. and Stuns for 9 seconds. -->
<set name="icon" val="icon.skill10012" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14850" levels="1" name="Adolph's Shield Wave">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the targets at the front with 11162 power added to P. Atk. and Stuns for 9 seconds. -->
<set name="icon" val="icon.skill10012" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14851" levels="1" name="Adolph's Shield Wave">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the targets at the front with 12809 power added to P. Atk. and Stuns for 9 seconds. -->
<set name="icon" val="icon.skill10012" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14852" levels="1" name="Adolph's Final Ultimate Defense">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 seconds, P. Def. + 4000 and M. Def. + 4000. Damage received is capped at 300 and 40% of it is reflected back to the attacker. Additionally, + 80% Buff-canceling Attack Resistance. -->
<set name="icon" val="icon.skill10017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="900000" />
</skill>
<skill id="14853" levels="1" name="Adolph's Final Ultimate Defense">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 seconds, P. Def. + 4000 and M. Def. + 4000. Damage received is capped at 300 and 40% of it is reflected back to the attacker. Additionally, + 80% Buff-canceling Attack Resistance. -->
<set name="icon" val="icon.skill10017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="900000" />
</skill>
<skill id="14854" levels="1" name="Adolph's Final Ultimate Defense">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 seconds, P. Def. + 4000 and M. Def. + 4000. Damage received is capped at 300 and 40% of it is reflected back to the attacker. Additionally, + 80% Buff-canceling Attack Resistance. -->
<set name="icon" val="icon.skill10017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="900000" />
</skill>
<skill id="14855" levels="1" name="Barton's Hurricane Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rushes in with the shoulder to attack the enemy and Stuns for 3 seconds. -->
<set name="icon" val="icon.skill10267" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14856" levels="1" name="Barton's Hurricane Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rushes in with the shoulder to attack the enemy and Stuns for 3 seconds. -->
<set name="icon" val="icon.skill10267" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14857" levels="1" name="Barton's Hurricane Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rushes in with the shoulder to attack the enemy and Stuns for 3 seconds. -->
<set name="icon" val="icon.skill10267" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14858" levels="1" name="Barton's Infinity Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack on the target with 15303 power added to P. Atk. -->
<set name="icon" val="icon.skill10275" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14859" levels="1" name="Barton's Infinity Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack on the target with 17947 power added to P. Atk. -->
<set name="icon" val="icon.skill10275" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14860" levels="1" name="Barton's Infinity Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack on the target with 20592 power added to P. Atk. -->
<set name="icon" val="icon.skill10275" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14861" levels="1" name="Barton's Sonic Star">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies at the speed of light with 11557 power added to P. Atk. -->
<set name="icon" val="icon.skill10281" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="14862" levels="1" name="Barton's Sonic Star">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies at the speed of light with 13553 power added to P. Atk. -->
<set name="icon" val="icon.skill10281" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="14863" levels="1" name="Barton's Sonic Star">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies at the speed of light with 15549 power added to P. Atk. -->
<set name="icon" val="icon.skill10281" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="14864" levels="1" name="Barton's Power Bomber">
<!-- AUTO GENERATED SKILL -->
<!-- Powerfully strikes the target with 11159 Power added to P. Atk. to knock down for 2 seconds. -->
<set name="icon" val="icon.skill10262" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14865" levels="1" name="Barton's Power Bomber">
<!-- AUTO GENERATED SKILL -->
<!-- Powerfully strikes the target with 13102 Power added to P. Atk. to knock down for 2 seconds. -->
<set name="icon" val="icon.skill10262" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14866" levels="1" name="Barton's Power Bomber">
<!-- AUTO GENERATED SKILL -->
<!-- Powerfully strikes the target with 15046 Power added to P. Atk. to knock down for 2 seconds. -->
<set name="icon" val="icon.skill10262" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14867" levels="1" name="Barton's Berserker Rage">
<!-- AUTO GENERATED SKILL -->
<!-- You have reached your physical limit. Increases debuff resistance, Speed, P. Atk., Accuracy, P. Def., Atk. Spd., and Critical Damage. When the target is killed, recovers HP by 20%. When HP falls below 60%, increases P. Atk. by 10% and Critical Rate by 100. When HP falls below 30%, increases P. Atk. by 30% and Critical Rate by an additional 300. -->
<set name="icon" val="icon.skill10274" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="14868" levels="1" name="Barton's Berserker Rage">
<!-- AUTO GENERATED SKILL -->
<!-- You have reached your physical limit. Increases debuff resistance, Speed, P. Atk., Accuracy, P. Def., Atk. Spd., and Critical Damage. When the target is killed, recovers HP by 20%. When HP falls below 60%, increases P. Atk. by 10% and Critical Rate by 100. When HP falls below 30%, increases P. Atk. by 30% and Critical Rate by an additional 300. -->
<set name="icon" val="icon.skill10274" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="14869" levels="1" name="Barton's Berserker Rage">
<!-- AUTO GENERATED SKILL -->
<!-- You have reached your physical limit. Increases debuff resistance, Speed, P. Atk., Accuracy, P. Def., Atk. Spd., and Critical Damage. When the target is killed, recovers HP by 20%. When HP falls below 60%, increases P. Atk. by 10% and Critical Rate by 100. When HP falls below 30%, increases P. Atk. by 30% and Critical Rate by an additional 300. -->
<set name="icon" val="icon.skill10274" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="14870" levels="1" name="Hayuk's Multiple Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks enemies at the front with a ranged attack. Attacks the target with 23391 power added to P. Atk. -->
<set name="icon" val="icon.skill10771" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="7000" />
</skill>
<skill id="14871" levels="1" name="Hayuk's Multiple Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks enemies at the front with a ranged attack. Attacks the target with 27459 power added to P. Atk. -->
<set name="icon" val="icon.skill10771" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="7000" />
</skill>
<skill id="14872" levels="1" name="Hayuk's Multiple Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks enemies at the front with a ranged attack. Attacks the target with 31527 power added to P. Atk. -->
<set name="icon" val="icon.skill10771" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="7000" />
</skill>
<skill id="14873" levels="1" name="Hayuk's Heavy Arrow Rain">
<!-- AUTO GENERATED SKILL -->
<!-- Showers the enemy and nearby enemies with a rain of arrows with 22526 power added to P. Atk. -->
<set name="icon" val="icon.skill10772" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="14874" levels="1" name="Hayuk's Heavy Arrow Rain">
<!-- AUTO GENERATED SKILL -->
<!-- Showers the enemy and nearby enemies with a rain of arrows with 26448 power added to P. Atk. -->
<set name="icon" val="icon.skill10772" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="14875" levels="1" name="Hayuk's Heavy Arrow Rain">
<!-- AUTO GENERATED SKILL -->
<!-- Showers the enemy and nearby enemies with a rain of arrows with 30371 power added to P. Atk. -->
<set name="icon" val="icon.skill10772" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="14876" levels="1" name="Hayuk's Recoil Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Shoots an arrow with 24888 power added to P. Atk. to the target to push out the enemy. -->
<set name="icon" val="icon.skill10770" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="450" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14877" levels="1" name="Hayuk's Recoil Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Shoots an arrow with 26565 power added to P. Atk. to the target to push out the enemy. -->
<set name="icon" val="icon.skill10770" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="450" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14878" levels="1" name="Hayuk's Recoil Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Shoots an arrow with 28242 power added to P. Atk. to the target to push out the enemy. -->
<set name="icon" val="icon.skill10770" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="450" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14879" levels="1" name="Hayuk's Pinpoint Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Ranged attack at the target's weak points with 22198 power added to P. Atk, ignoring 30% of their P. Def. -->
<set name="icon" val="icon.skill10763" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="850" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="14880" levels="1" name="Hayuk's Pinpoint Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Ranged attack at the target's weak points with 26075 power added to P. Atk, ignoring 30% of their P. Def. -->
<set name="icon" val="icon.skill10763" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="850" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="14881" levels="1" name="Hayuk's Pinpoint Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Ranged attack at the target's weak points with 29176 power added to P. Atk, ignoring 30% of their P. Def. -->
<set name="icon" val="icon.skill10763" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="850" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="14882" levels="1" name="Hayuk's Quick Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Quickly moves 300 units of distance back. -->
<set name="icon" val="icon.skill10774" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="700" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14883" levels="1" name="Eliyah's Mass Exile">
<!-- AUTO GENERATED SKILL -->
<!-- Banishes the target and nearby enemies to another dimension. The exiled targets become incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 282 per second. -->
<set name="icon" val="icon.skill11296" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14884" levels="1" name="Eliyah's Mass Exile">
<!-- AUTO GENERATED SKILL -->
<!-- Banishes the target and nearby enemies to another dimension. The exiled targets become incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 296 per second. -->
<set name="icon" val="icon.skill11296" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14885" levels="1" name="Eliyah's Mass Exile">
<!-- AUTO GENERATED SKILL -->
<!-- Banishes the target and nearby enemies to another dimension. The exiled targets become incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 313 per second. -->
<set name="icon" val="icon.skill11296" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14886" levels="1" name="Eliyah's Summon Death Gate">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Death Gate. The summoned Death Gate continuously inflicts damage and Hold on nearby enemies. -->
<set name="icon" val="icon.skill11266" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="14887" levels="1" name="Eliyah's Summon Death Gate">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Death Gate. The summoned Death Gate continuously inflicts damage and Hold on nearby enemies. -->
<set name="icon" val="icon.skill11266" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="14888" levels="1" name="Eliyah's Summon Death Gate">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Death Gate. The summoned Death Gate continuously inflicts damage and Hold on nearby enemies. -->
<set name="icon" val="icon.skill11266" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="14889" levels="1" name="Adolph's Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes the target to attack with 12439 Power. -->
<set name="icon" val="icon.skill10026" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="700" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14890" levels="1" name="Adolph's Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes the target to attack with 12660 Power. -->
<set name="icon" val="icon.skill10026" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="700" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14891" levels="1" name="Adolph's Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes the target to attack with 12772 Power. -->
<set name="icon" val="icon.skill10026" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="700" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="14892" levels="1" name="Guardian Spirit's Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a Guardian Spirit's blow. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14893" levels="1" name="Guardian Spirit's Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a Guardian Spirit's blow. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14894" levels="1" name="Guardian Spirit's Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a Guardian Spirit's blow. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="14895" levels="1" name="Guardian Spirit's Wrath">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with a Guardian Spirit's wrath. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="20000" />
</skill>
<skill id="14896" levels="1" name="Guardian Spirit's Wrath">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with a Guardian Spirit's wrath. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="20000" />
</skill>
<skill id="14897" levels="1" name="Guardian Spirit's Wrath">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with a Guardian Spirit's wrath. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="20000" />
</skill>
<skill id="14898" levels="1" name="Elise' Progressive Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<set name="icon" val="icon.skill11828" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="14899" levels="1" name="Elise' Radiant Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Heals the target with 1488 power. If HP is full, CP is restored with the remaining power. -->
<set name="icon" val="icon.skill11755" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
</list>