l2j_mobius/trunk/dist/game/data/stats/skills/08400-08499.xml
2015-02-08 01:38:33 +00:00

1523 lines
59 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8400" levels="1" name="Vorpal Heavy Armor Set">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.armor_t94_u_i03" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param BLEED="50" />
<param HOLD="50" />
<param SLEEP="50" />
<mul stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% -->
<mul stat="pAtk" val="1.0557" /> <!-- Atk. Power +5.57% -->
<mul stat="magicSuccRes" val="1.02" /> <!-- Resistance to Damage Magic +2% -->
<add stat="maxHp" val="541" /> <!-- Max. HP +541 -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="accCombat" val="4" /> <!-- Increases Accuracy by 4 -->
<add stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8401" levels="1" name="Vorpal Leather Armor Set">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.armor_t95_u_i03" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="50" />
<mul stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% -->
<mul stat="pDef" val="1.0557" /> <!-- Def. Power + 5.57% -->
<mul stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
<mul stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="cAtkAdd" val="182" /> <!-- Increases Critical Damage by 182 -->
<add stat="maxMp" val="360" /> <!-- Increases Max MP by 360 -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8402" levels="1" name="Vorpal Robe Set">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.armor_t96_u_i03" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="50" />
<mul stat="mAtk" val="1.087" /> <!-- M. Power +8.7% -->
<mul stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
<add stat="maxMp" val="92" /> <!-- Increases Max MP by 92 -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8403" levels="1" name="Elegia Heavy Armor Set">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param BLEED="50" />
<param HOLD="50" />
<param SLEEP="50" />
<mul stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add stat="rCrit" val="127.4" /> <!-- Critical rate +127.4 -->
<mul stat="magicSuccRes" val="1.02" /> <!-- Resistance to damage magic +2% -->
<add stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8404" levels="1" name="Elegia Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param PARALYZE="50" />
<mul stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add stat="rCrit" val="170.5" /> <!-- Crt. Rate +170.5 -->
<mul stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8405" levels="1" name="Elegia Robe Set">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="50" />
<mul stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
<add stat="maxMp" val="92" /> <!-- Increases Max MP by 97 -->
<mul stat="MagicalMpConsumeRate" val="0.97" /> <!-- Decreases MP consumption for magic skills by 3% -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8406" levels="1" name="Moirai Heavy Armor Set - PvP">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.armor_t100_u_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="50" />
<mul stat="pAtk" val="1.0426" /> <!-- Atk Power +4.26% -->
<mul stat="pAtkSpd" val="1.04" /> <!-- Atk. Spd. +4% -->
<mul stat="magicSuccRes" val="1.02" /> <!-- Resistance to Damage Magic +2% -->
<add stat="fireRes" val="3" /> <!-- resistance to fire attributes +3 -->
<add stat="waterRes" val="3" /> <!-- resistance to water attributes +3 -->
<add stat="windRes" val="3" /> <!-- resistance to wind attributes +3 -->
<add stat="earthRes" val="3" /> <!-- resistance to earth attributes +3 -->
<mul stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8407" levels="1" name="Moirai Light Armor Set - PvP">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.armor_t101_u_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" /> <!-- PvP Armor - Mirage -->
<param targetType="ONE" />
</effect>
<effect name="DefenceTrait">
<param HOLD="50" />
<mul stat="pAtk" val="1.0426" /> <!-- P. Atk. +4.26% -->
<mul stat="pAtkSpd" val="1.04" /> <!-- Atk. Spd. +4% -->
<mul stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add stat="fireRes" val="3" /> <!-- resistance to fire attributes +3 -->
<add stat="waterRes" val="3" /> <!-- resistance to water attributes +3 -->
<add stat="windRes" val="3" /> <!-- resistance to wind attributes +3 -->
<add stat="earthRes" val="3" /> <!-- resistance to earth attributes +3 -->
<mul stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8408" levels="1" name="Moirai Robe Set - PvP">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.armor_t102_u_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" /> <!-- PvP Armor - Critical Down -->
<param targetType="SELF" />
</effect>
<effect name="DefenceTrait">
<param PARALYZE="50" />
<mul stat="mAtk" val="1.0811" /> <!-- M. Power +8.11% -->
<mul stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<add stat="fireRes" val="5" /> <!-- resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- resistance to earth attributes +5 -->
<mul stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8409" levels="1" name="Vorpal Heavy Armor Set - PvP">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.armor_t94_u_i03" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
<effect name="DefenceTrait">
<param BLEED="50" />
<param HOLD="50" />
<param SLEEP="50" />
<mul stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% -->
<mul stat="pAtk" val="1.0557" /> <!-- Atk. Power +5.57% -->
<mul stat="magicSuccRes" val="1.02" /> <!-- Resistance to Damage Magic +2% -->
<add stat="maxHp" val="541" /> <!-- Max. HP +541 -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="accCombat" val="4" /> <!-- Increases Accuracy by 4 -->
<add stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
<mul stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8410" levels="1" name="Vorpal Leather Armor Set - PvP">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.armor_t95_u_i03" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" /> <!-- PvP Armor - Mirage -->
<param targetType="ONE" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="50" />
<mul stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% -->
<mul stat="pDef" val="1.0557" /> <!-- Def. Power + 5.57% -->
<mul stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
<mul stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="cAtkAdd" val="182" /> <!-- Increases Critical Damage by 182 -->
<add stat="maxMp" val="360" /> <!-- Increases Max MP by 360 -->
<mul stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8411" levels="1" name="Vorpal Robe Set - PvP">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.armor_t96_u_i03" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" /> <!-- PvP Armor - Critical Down -->
<param targetType="SELF" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="50" />
<mul stat="mAtk" val="1.087" /> <!-- M. Power +8.7% -->
<mul stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
<add stat="maxMp" val="92" /> <!-- Increases Max MP by 92 -->
<mul stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8412" levels="1" name="Elegia Heavy Armor Set - PvP">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
<effect name="DefenceTrait">
<param BLEED="50" />
<param HOLD="50" />
<param SLEEP="50" />
<mul stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add stat="rCrit" val="127.4" /> <!-- Critical rate +127.4 -->
<mul stat="magicSuccRes" val="1.02" /> <!-- Resistance to damage magic +2% -->
<add stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<mul stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8413" levels="1" name="Elegia Leather Armor Set - PvP">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" /> <!-- PvP Armor - Mirage -->
<param targetType="ONE" />
</effect>
<effect name="DefenceTrait">
<param PARALYZE="50" />
<mul stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add stat="rCrit" val="170.5" /> <!-- Crt. Rate +170.5 -->
<mul stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<mul stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8414" levels="1" name="Elegia Robe Set - PvP">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" /> <!-- PvP Armor - Critical Down -->
<param targetType="SELF" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="50" />
<mul stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
<add stat="maxMp" val="92" /> <!-- Increases Max MP by 97 -->
<mul stat="MagicalMpConsumeRate" val="0.97" /> <!-- Decreases MP consumption for magic skills by 3% -->
<mul stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
<mul stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="8415" levels="5" name="Ring Ability: Drop Rate Up">
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8416" levels="5" name="Earring Ability: Increase Drop Rate">
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8417" levels="5" name="Necklace Ability: Drop Rate Up">
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8418" levels="1" name="Moirai Helmet">
<!-- Increases P.Atk. by 1.25%, Atk. Spd. by 1%, resistance to shock by 5% and resistance to Fire Attibute by 3. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="5" />
<mul stat="pAtk" val="1.0125" />
<mul stat="pAtkSpd" val="1.01" />
<add stat="fireRes" val="3" />
</effect>
</for>
</skill>
<skill id="8419" levels="1" name="Moirai Breastplate">
<!-- Increases P.Atk. by 4.26%, Atk. Spd. by 4%, resistance to shock by 5% and resistance to Fire/Water/Wind/Earth attack by 1. -->
<set name="icon" val="icon.armor_t100_u_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="5" />
<mul stat="pAtk" val="1.0426" />
<mul stat="pAtkSpd" val="1.04" />
<add stat="waterRes" val="1" />
<add stat="fireRes" val="1" />
<add stat="windRes" val="1" />
<add stat="earthRes" val="1" />
</effect>
</for>
</skill>
<skill id="8420" levels="1" name="Moirai Gaiters">
<!-- Increases P.Atk. by 2.08%, Atk. Spd. by 1.67%, resistance to shock by 5% and resistance to Water Attibute by 3. -->
<set name="icon" val="icon.armor_t100_l_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="5" />
<mul stat="pAtk" val="1.0208" />
<mul stat="pAtkSpd" val="1.0167" />
<add stat="waterRes" val="3" />
</effect>
</for>
</skill>
<skill id="8421" levels="1" name="Moirai Gauntlets">
<!-- Increases P.Atk. by 0.83%, Atk. Spd. by 0.67%, resistance to shock by 5% and resistance to Wind Attibute by 3. -->
<set name="icon" val="icon.armor_t100_g_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="5" />
<mul stat="pAtk" val="1.0083" />
<mul stat="pAtkSpd" val="1.0067" />
<add stat="windRes" val="3" />
</effect>
</for>
</skill>
<skill id="8422" levels="1" name="Moirai Boots">
<!-- Increases P.Atk. by 0.83%, Atk. Spd. by 0.67%, resistance to shock by 5% and resistance to Earth Attibute by 3. -->
<set name="icon" val="icon.armor_t100_b_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="5" />
<mul stat="pAtk" val="1.0083" />
<mul stat="pAtkSpd" val="1.0067" />
<add stat="earthRes" val="3" />
</effect>
</for>
</skill>
<skill id="8423" levels="1" name="Moirai Shield">
<!-- Increases resistance to magic damage by 2%. -->
<set name="icon" val="icon.weapon_tysandy_shield_i01" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="magicSuccRes" val="1.02" /> <!-- resistance to damage magic by 2% -->
</effect>
</for>
</skill>
<skill id="8424" levels="1" name="Moirai Leather Helmet">
<!-- Increases P. Atk. by 1.25%, MP recovery rate by 1%, resistance to Hold by 5% and resistance to Fire by 3. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param HOLD="5" />
<mul stat="pAtk" val="1.0125" />
<mul stat="regMp" val="1.01" />
<add stat="fireRes" val="3" />
</effect>
</for>
</skill>
<skill id="8425" levels="1" name="Moirai Leather Breastplate">
<!-- Increases P. Atk. by 4.26%, MP recovery rate by 4%, resistance to Hold by 5% and resistance to Water by 3. -->
<set name="icon" val="icon.armor_t101_u_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param HOLD="5" />
<mul stat="pAtk" val="1.0426" />
<mul stat="regMp" val="1.04" />
<add stat="waterRes" val="3" />
</effect>
</for>
</skill>
<skill id="8426" levels="1" name="Moirai Leather Leggings">
<!-- Increases P. Atk. by 2.08%, MP recovery rate by 1.67%, resistance to Hold by 5% and resistance to Water by 3. -->
<set name="icon" val="icon.armor_t101_l_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param HOLD="5" />
<mul stat="pAtk" val="1.0208" />
<mul stat="regMp" val="1.0167" />
<add stat="waterRes" val="3" />
</effect>
</for>
</skill>
<skill id="8427" levels="1" name="Moirai Leather Gloves">
<!-- Increases P. Atk. by 0.83%, MP recovery rate by 0.67%, resistance to Hold by 5% and resistance to Wind by 3. -->
<set name="icon" val="icon.armor_t101_g_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param HOLD="5" />
<mul stat="pAtk" val="1.0083" />
<mul stat="regMp" val="1.0067" />
<add stat="windRes" val="3" />
</effect>
</for>
</skill>
<skill id="8428" levels="1" name="Moirai Leather Boots">
<!-- Increases P. Atk. by 0.83%, MP recovery rate by 0.67%, resistance to Hold by 5% and resistance to Earth by 3. -->
<set name="icon" val="icon.armor_t101_b_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param HOLD="5" />
<mul stat="pAtk" val="1.0083" />
<mul stat="regMp" val="1.0067" />
<add stat="earthRes" val="3" />
</effect>
</for>
</skill>
<skill id="8429" levels="1" name="Moirai Circlet">
<!-- Increases M. Atk. by 0.62%, resistance to Paralysis by 5% and resistance to Fire by 5. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param PARALYZE="5" />
<mul stat="mAtk" val="1.0062" />
<add stat="fireRes" val="5" />
</effect>
</for>
</skill>
<skill id="8430" levels="1" name="Moirai Tunic">
<!-- Increases M. Atk. by 8.11%, Casting Spd. by 15%, resistance to Paralysis by 5% and resistance to Fire/Water/Wind/Earth by 1. -->
<set name="icon" val="icon.armor_t102_u_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param PARALYZE="5" />
<mul stat="mAtk" val="1.0811" /> <!-- M. Atk. +8.11% -->
<mul stat="mAtkSpd" val="1.15" /> <!-- Cast. Spd. +15% -->
<add stat="waterRes" val="1" />
<add stat="fireRes" val="1" />
<add stat="windRes" val="1" />
<add stat="earthRes" val="1" />
</effect>
</for>
</skill>
<skill id="8431" levels="1" name="Moirai Stockings">
<!-- Increases M. Atk. by 1.03%, resistance to Paralysis by 5% and resistance to Water by 5. -->
<set name="icon" val="icon.armor_t102_l_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param PARALYZE="5" />
<mul stat="mAtk" val="1.0103" />
<add stat="waterRes" val="5" />
</effect>
</for>
</skill>
<skill id="8432" levels="1" name="Moirai Gloves">
<!-- Increases M. Atk. by 0.41%, resistance to Paralysis by 5% and resistance to Wind by 5. -->
<set name="icon" val="icon.armor_t102_g_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param PARALYZE="5" />
<mul stat="mAtk" val="1.0041" />
<add stat="windRes" val="5" />
</effect>
</for>
</skill>
<skill id="8433" levels="1" name="Moirai Shoes">
<!-- Increases M. Atk. by 0.41%, resistance to Paralysis by 5% and resistance to Earth by 5. -->
<set name="icon" val="icon.armor_t102_b_i00" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param PARALYZE="5" />
<mul stat="mAtk" val="1.0041" />
<add stat="earthRes" val="5" />
</effect>
</for>
</skill>
<skill id="8434" levels="1" name="Moirai Sigil">
<!-- Increases resistance to magic damage by 2%. -->
<set name="icon" val="icon.weapon_tysandy_sigil_i01" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="magicSuccRes" val="1.02" /> <!-- resistance to damage magic by 2% -->
</effect>
</for>
</skill>
<skill id="8435" levels="1" name="Vesper Helmet">
<!-- Increases P. Atk./P. Def. by 0.62%, Max HP by 133 and resistance to Sleep/Hold Atk. by 10.5%. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="10.5" />
<param HOLD="10.5" />
<mul stat="pAtk" val="1.0062" />
<mul stat="pDef" val="1.0062" />
<add stat="maxHp" val="133" />
</effect>
</for>
</skill>
<skill id="8436" levels="1" name="Vesper Breastplate">
<!-- Increases P. Atk./P. Def. by 5.57%, Max HP by 531 and resistance to Sleep/Hold Atk. by 28%. -->
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="28" />
<param HOLD="28" />
<mul stat="pAtk" val="1.0557" />
<mul stat="pDef" val="1.0557" />
<add stat="maxHp" val="531" />
</effect>
</for>
</skill>
<skill id="8437" levels="1" name="Vesper Gaiters">
<!-- Increases P. Atk./P. Def. by 1/03%, Max HP by 55 and resistance to Sleep/Hold Atk. by 18%. -->
<set name="icon" val="icon.armor_t94_l_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="18" />
<param HOLD="18" />
<mul stat="pAtk" val="1.0103" />
<mul stat="pDef" val="1.0103" />
<add stat="maxHp" val="55" />
</effect>
</for>
</skill>
<skill id="8438" levels="1" name="Vesper Gauntlets">
<!-- Increases P. Atk./P. Def. by 0.41%, Max HP by 22 and resistance to Sleep/Hold Atk. by 7%. -->
<set name="icon" val="icon.armor_t94_g_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="7" />
<param HOLD="7" />
<mul stat="pAtk" val="1.0041" />
<mul stat="pDef" val="1.0041" />
<add stat="maxHp" val="22" />
</effect>
</for>
</skill>
<skill id="8439" levels="1" name="Vesper Boots">
<!-- Increases P. Atk./P. Def. by 0.41%, Max HP by 22 and resistance to Sleep/Hold Atk. by 7%. -->
<set name="icon" val="icon.armor_t94_b_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="7" />
<param HOLD="7" />
<mul stat="pAtk" val="1.0041" />
<mul stat="pDef" val="1.0041" />
<add stat="maxHp" val="22" />
</effect>
</for>
</skill>
<skill id="8440" levels="1" name="Vesper Shield">
<!-- Increases resistance to magic damage by 2%. -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="magicSuccRes" val="1.02" /> <!-- resistance to damage magic by 2% -->
</effect>
</for>
</skill>
<skill id="8441" levels="1" name="Vesper Leather Helmet">
<!-- Increases P. Atk. by 0.41%, Atk. Spd./MP Recovery Bonus by 0.41% and Max MP by 87. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.0041" />
<mul stat="pAtkSpd" val="1.0041" />
<mul stat="regMp" val="1.0041" />
<add stat="maxMp" val="87" />
</effect>
</for>
</skill>
<skill id="8442" levels="1" name="Vesper Leather Breastplate">
<!-- Increases P. Atk. by 5.57%, Atk. Spd./MP Recovery Bonus by 5% and Max MP by 347. -->
<set name="icon" val="icon.armor_t95_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.0557" />
<mul stat="pAtkSpd" val="1.05" />
<mul stat="regMp" val="1.05" />
<add stat="maxMp" val="347" />
</effect>
</for>
</skill>
<skill id="8443" levels="1" name="Vesper Leather Leggings">
<!-- Increases P. Atk. by 0.68%, Atk. Spd./MP Recovery Bonus by 0.68% and Max MP by 145. -->
<set name="icon" val="icon.armor_t95_l_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.0068" />
<mul stat="pAtkSpd" val="1.0068" />
<mul stat="regMp" val="1.0068" />
<add stat="maxMp" val="145" />
</effect>
</for>
</skill>
<skill id="8444" levels="1" name="Vesper Leather Gloves">
<!-- Increases P. Atk. by 0.27%, Atk. Spd./MP Recovery Bonus by 0.27% and Max MP by 58. -->
<set name="icon" val="icon.armor_t95_g_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.0027" />
<mul stat="pAtkSpd" val="1.0027" />
<mul stat="regMp" val="1.0027" />
<add stat="maxMp" val="58" />
</effect>
</for>
</skill>
<skill id="8445" levels="1" name="Vesper Leather Boots">
<!-- Increases P. Atk. by 0.27%, Atk. Spd./MP Recovery Bonus by 0.27% and Max MP by 58. -->
<set name="icon" val="icon.armor_t95_b_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.0027" />
<mul stat="pAtkSpd" val="1.0027" />
<mul stat="regMp" val="1.0027" />
<add stat="maxMp" val="58" />
</effect>
</for>
</skill>
<skill id="8446" levels="1" name="Vesper Circlet">
<!-- Increases M. Atk. by 0.41%, MP recovery rate by 0.41%, resistance to Stun by 7.5% and decreases magic cancel rate by 4.5. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="7.5" />
<mul stat="mAtk" val="1.0041" />
<mul stat="regMp" val="1.0041" />
<sub stat="cancel" val="4.5" />
</effect>
</for>
</skill>
<skill id="8447" levels="1" name="Vesper Tunic">
<!-- Increases M. Atk. by 8.47%, Casting Spd. By 15%, MP recovery rate by 5%, resistance to Stun by 20% and decreases magic cancel rate by 12. -->
<set name="icon" val="icon.armor_t96_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="20" />
<mul stat="mAtk" val="1.0847" />
<mul stat="mAtkSpd" val="1.15" />
<mul stat="regMp" val="1.05" />
<sub stat="cancel" val="12" />
</effect>
</for>
</skill>
<skill id="8448" levels="1" name="Vesper Stockings">
<!-- Increases M. Atk. by 0.68%, MP recovery rate by 0.68%, resistance to Stun by 5% and decreases magic cancel rate by 7.5. -->
<set name="icon" val="icon.armor_t96_l_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="12.5" />
<mul stat="mAtk" val="1.0068" />
<mul stat="regMp" val="1.0068" />
<sub stat="cancel" val="7.5" />
</effect>
</for>
</skill>
<skill id="8449" levels="1" name="Vesper Gloves">
<!-- Increases M. Atk. by 0.27%, MP recovery rate by 0.27%, resistance to Stun by 5% and decreases magic cancel rate by 3. -->
<set name="icon" val="icon.armor_t96_g_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="5" />
<mul stat="mAtk" val="1.0027" />
<mul stat="regMp" val="1.0027" />
<sub stat="cancel" val="3" />
</effect>
</for>
</skill>
<skill id="8450" levels="1" name="Vesper Shoes">
<!-- Increases M. Atk. by 0.27%, MP recovery rate by 0.27%, resistance to Stun by 5% and decreases magic cancel rate by 3. -->
<set name="icon" val="icon.armor_t96_b_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="5" />
<mul stat="mAtk" val="1.0027" />
<mul stat="regMp" val="1.0027" />
<sub stat="cancel" val="3" />
</effect>
</for>
</skill>
<skill id="8451" levels="1" name="Vesper Sigil">
<!-- Increases resistance to magic damage by 2%. -->
<set name="icon" val="icon.verper_sigil_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="magicSuccRes" val="1.02" /> <!-- resistance to damage magic by 2% -->
</effect>
</for>
</skill>
<skill id="8452" levels="1" name="Moirai Earring">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.accessary_bluelycan_earring_i00" />
<set name="magicLvl" val="75" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param BLEED="7.62" />
</effect>
</for>
</skill>
<skill id="8453" levels="1" name="Moirai Necklace">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.accessary_bluelycan_necklace_i00" />
<set name="magicLvl" val="75" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param POISON="6" />
</effect>
</for>
</skill>
<skill id="8454" levels="1" name="Moirai Ring">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.accessary_bluelycan_ring_i00" />
<set name="magicLvl" val="75" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxMp" val="16" />
</effect>
</for>
</skill>
<skill id="8455" levels="1" name="Vesper Earring">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.vesper_earring_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="5" />
<param HOLD="5" />
</effect>
</for>
</skill>
<skill id="8456" levels="1" name="Vesper Necklace">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxMp" val="33" />
</effect>
</for>
</skill>
<skill id="8457" levels="1" name="Vesper Ring">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.vesper_ring_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="4.76" />
</effect>
</for>
</skill>
<skill id="8458" levels="1" name="Bracelet Weight Gauge Add">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill0150" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="weightPenalty" val="3000" />
</effect>
</for>
</skill>
<skill id="8459" levels="1" name="Freya's Necklace">
<!-- Confirmed CT2.5 -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.accessary_queen_of_ice_necklace_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param BLEED="20" />
<param PARALYZE="15" />
<param SHOCK="15" />
<param SLEEP="15" />
<param DERANGEMENT="10" />
<add stat="maxMp" val="50" />
<add stat="regMp" val="0.23" />
<add stat="waterRes" val="10" />
<mul stat="mReuse" val="0.95" />
<add stat="reflectDam" val="4" />
</effect>
</for>
</skill>
<skill id="8460" levels="1" name="Blessed Freya's Necklace">
<!-- Confirmed CT2.5 -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.accessary_queen_of_ice_necklace_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param BLEED="25" />
<param PARALYZE="20" />
<param SHOCK="20" />
<param SLEEP="20" />
<param DERANGEMENT="10" />
<add stat="maxMp" val="50" />
<add stat="regMp" val="0.46" />
<add stat="waterRes" val="15" />
<mul stat="mReuse" val="0.95" />
<add stat="reflectDam" val="4" />
<mul stat="MagicalMpConsumeRate" val="0.95" />
<add stat="healEffect" val="15" />
<add stat="MEN" val="2" />
<add stat="CON" val="1" />
<sub stat="STR" val="1" />
</effect>
</for>
</skill>
<skill id="8461" levels="3" name="Enchant Heavy Armor (S-grade)">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#pDef"> 70 80 90 </table> <!-- Guessed -->
<table name="#regMp"> 32 35 37 </table> <!-- Guessed -->
<set name="icon" val="icon.skill0231" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="#pDef">
<using kind="HEAVY" />
</add>
<add stat="regMp" val="#regMp">
<and>
<player resting="true" />
<or>
<player standing="true" />
</or>
</and>
</add>
</effect>
</for>
</skill>
<skill id="8462" levels="3" name="Enchant Light Armor (S-grade)">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#mDef"> 39 49 59 </table> <!-- Guessed -->
<table name="#rEvas"> 2 4 6 </table> <!-- Guessed -->
<set name="icon" val="icon.skill0233" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rEvas" val="#rEvas">
<using kind="LIGHT" />
</add>
<add stat="mDef" val="#mDef">
<using kind="LIGHT" />
</add>
</effect>
</for>
</skill>
<skill id="8463" levels="3" name="Enchant Robe (S-grade)">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#weightLimit"> 1.10 1.20 1.30 </table> <!-- Guessed -->
<set name="icon" val="icon.skill0234" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="45">
<using kind="MAGIC" />
</add>
<mul stat="weightLimit" val="#weightLimit" />
</effect>
</for>
</skill>
<skill id="8464" levels="1" name="Release Agathion's Seal - Kid Rudolph">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonAgathion">
<param npcId="16073" />
</effect>
</for>
</skill>
<skill id="8465" levels="1" name="Notifier">
<!-- It's time to return Santa Claus's gift that the Agathions gave you. -->
<set name="icon" val="icon.skill5239" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8466" levels="2" name="Sword of Vampiric Rage">
<set name="icon" val="icon.skill1268" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8467" levels="2" name="Two-handed Sword of Regeneration">
<set name="icon" val="icon.skill1044" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8468" levels="2" name="Sword of Mana Regeneration">
<set name="icon" val="icon.skill1047" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8469" levels="2" name="Dagger of Evasion">
<set name="icon" val="icon.skill1087" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8470" levels="2" name="Fist Weapon of Haste">
<set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8471" levels="2" name="Polearm of Focus">
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8472" levels="2" name="Blunt Weapon of Focus">
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8473" levels="2" name="Two-handed Blunt Weapon of Death Whisper">
<set name="icon" val="icon.skill1242" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8474" levels="2" name="Blunt Weapon of Empower">
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8475" levels="2" name="Staff of Arcane Acumen">
<set name="icon" val="icon.skill1085" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8476" levels="2" name="Bow of Boost HP">
<set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8477" levels="2" name="Rapier of Vampiric Rage">
<set name="icon" val="icon.skill1268" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8478" levels="2" name="Crossbow of Boost HP">
<set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8479" levels="2" name="Ancient Sword of Regeneration">
<set name="icon" val="icon.skill1044" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8480" levels="2" name="Dual-blade Weapon of Guidance">
<set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8481" levels="1" name="Vesper Noble Helmet">
<!-- Increases P. Atk./P. Def. by 0.62%, Max HP by 133 and resistance to Sleep/Hold by 10.5%. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="10.5" />
<param HOLD="10.5" />
<mul stat="pAtk" val="1.0062" />
<mul stat="pDef" val="1.0062" />
<add stat="maxHp" val="133" />
</effect>
</for>
</skill>
<skill id="8482" levels="1" name="Vesper Noble Gaiters">
<!-- Increases P. Atk./P. Def. by 1.03%, Max HP by 55 and resistance to Sleep/Hold by 185%. -->
<set name="icon" val="icon.armor_t94_l_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="18" />
<param HOLD="18" />
<mul stat="pAtk" val="1.0103" />
<mul stat="pDef" val="1.0103" />
<add stat="maxHp" val="55" />
</effect>
</for>
</skill>
<skill id="8483" levels="1" name="Vesper Noble Gauntlets">
<!-- Increases P. Atk./P. Def. by 0.41%, Max HP by 22 and resistance to Sleep/Hold by 7%. -->
<set name="icon" val="icon.armor_t94_g_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="7" />
<param HOLD="7" />
<mul stat="pAtk" val="1.0041" />
<mul stat="pDef" val="1.0041" />
<add stat="maxHp" val="22" />
</effect>
</for>
</skill>
<skill id="8484" levels="1" name="Vesper Noble Boots">
<!-- Increases P. Atk./P. Def. by 0.41%, Max HP by 22 and resistance to Sleep/Hold by 7%. -->
<set name="icon" val="icon.armor_t94_b_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SLEEP="7" />
<param HOLD="7" />
<mul stat="pAtk" val="1.0041" />
<mul stat="pDef" val="1.0041" />
<add stat="maxHp" val="22" />
</effect>
</for>
</skill>
<skill id="8485" levels="1" name="Vesper Noble Leather Helmet">
<!-- Increases P.Atk. By 0.41%, Atk. Spd./MP Recovery Bonus by 0.41% and Max MP by 87. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.0041" />
<mul stat="pAtkSpd" val="1.0041" />
<mul stat="regMp" val="1.0041" />
<add stat="maxMp" val="87" />
</effect>
</for>
</skill>
<skill id="8486" levels="1" name="Vesper Noble Leather Leggings">
<!-- Increases P.Atk. By 0.68%, Atk. Spd./MP Recovery Bonus by 0.68% and Max MP by 145. -->
<set name="icon" val="icon.armor_t95_l_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.0068" />
<mul stat="pAtkSpd" val="1.0068" />
<mul stat="regMp" val="1.0068" />
<add stat="maxMp" val="145" />
</effect>
</for>
</skill>
<skill id="8487" levels="1" name="Vesper Noble Leather Gloves">
<!-- Increases P.Atk. By 0.27%, Atk. Spd./MP Recovery Bonus by 0.27% and Max MP by 58. -->
<set name="icon" val="icon.armor_t95_g_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.0027" />
<mul stat="pAtkSpd" val="1.0027" />
<mul stat="regMp" val="1.0027" />
<add stat="maxMp" val="58" />
</effect>
</for>
</skill>
<skill id="8488" levels="1" name="Vesper Noble Leather Boots">
<!-- Increases P.Atk. By 0.27%, Atk. Spd./MP Recovery Bonus by 0.27% and Max MP by 58. -->
<set name="icon" val="icon.armor_t95_b_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.0027" />
<mul stat="pAtkSpd" val="1.0027" />
<mul stat="regMp" val="1.0027" />
<add stat="maxMp" val="58" />
</effect>
</for>
</skill>
<skill id="8489" levels="1" name="Vesper Noble Circlet">
<!-- Increases M. Atk. by 0.41%, MP recovery rate by 0.41%, resistance to Stun Atk. by 7.5% and decreases magic cancel rate by 4.5. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="7.5" />
<mul stat="mAtk" val="1.0041" />
<mul stat="regMp" val="1.0041" />
<sub stat="cancel" val="4.5" />
</effect>
</for>
</skill>
<skill id="8490" levels="1" name="Vesper Noble Stockings">
<!-- Increases M. Atk. by 0.68%, MP recovery rate by 0.68%, resistance to Stun Atk. by 12.5% and decreases magic cancel rate by 7.5. -->
<set name="icon" val="icon.armor_t96_l_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="12.5" />
<mul stat="mAtk" val="1.0068" />
<mul stat="regMp" val="1.0068" />
<sub stat="cancel" val="7.5" />
</effect>
</for>
</skill>
<skill id="8491" levels="1" name="Vesper Noble Gloves">
<!-- Increases M. Atk. by 0.27%, MP recovery rate by 0.27%, resistance to Stun by 5% and decreases magic cancel rate by 3. -->
<set name="icon" val="icon.armor_t96_g_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="5" />
<mul stat="mAtk" val="1.0027" />
<mul stat="regMp" val="1.0027" />
<sub stat="cancel" val="3" />
</effect>
</for>
</skill>
<skill id="8492" levels="1" name="Vesper Noble Shoes">
<!-- Increases M. Atk. by 0.27%, MP recovery rate by 0.27%, resistance to Stun by 5% and decreases magic cancel rate by 3. -->
<set name="icon" val="icon.armor_t96_b_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="DefenceTrait">
<param SHOCK="5" />
<mul stat="mAtk" val="1.0027" />
<mul stat="regMp" val="1.0027" />
<sub stat="cancel" val="3" />
</effect>
</for>
</skill>
<skill id="8493" levels="1" name="Equip Shield">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.weapon_tysandy_shield_i01" />
<set name="magicLvl" val="82" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rShld" val="1.05" />
</effect>
</for>
</skill>
<skill id="8494" levels="1" name="Equip Shield">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="magicLvl" val="84" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rShld" val="1.05" />
</effect>
</for>
</skill>
<skill id="8495" levels="1" name="Equip Shield">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.Evilgate_Shield_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rShld" val="1.05" />
</effect>
</for>
</skill>
<skill id="8496" levels="1" name="Equip Shield">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.heavengate_shield_i00" />
<set name="magicLvl" val="86" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rShld" val="1.05" />
</effect>
</for>
</skill>
<skill id="8497" levels="1" name="Circlet of Ice">
<!-- Increases resistance to water-type attacks by 30. -->
<set name="icon" val="icon.accessory_ice_circlet_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="8498" levels="1" name="Pink Talisman - STR">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_event_i00" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
</effect>
</for>
</skill>
<skill id="8499" levels="1" name="Pink Talisman - DEX">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_event_i00" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="2" />
</effect>
</for>
</skill>
</list>