l2j_mobius/trunk/dist/game/data/stats/skills/02400-02499.xml
2015-02-08 01:38:33 +00:00

2159 lines
72 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2400" levels="1" name="Coral Treasure Chest Key">
<!-- Confirmed CT2.5 -->
<!-- set name="giveContribution" val="10" / -->
<set name="castRange" val="40" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="400" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10017" /> <!-- Coral Treasure Chest Key -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="UNLOCKABLE" />
<cond msgId="113" addName="1">
<target npcId="18477" />
</cond>
<for>
<effect name="OpenChest" />
</for>
</skill>
<skill id="2401" levels="1" name="Mana Recovery Potion (Battleground)">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player level="52" />
</cond>
<for>
<effect name="ManaHeal">
<param power="360" />
</effect>
</for>
</skill>
<skill id="2402" levels="1" name="CP Recovery Potion (Battleground)">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player level="52" />
</cond>
<for>
<effect name="CpHeal">
<param power="1000" />
</effect>
</for>
</skill>
<skill id="2403" levels="1" name="Hot Springs CP Potion">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="CpHeal">
<param power="1000" />
</effect>
</for>
</skill>
<skill id="2404" levels="1" name="Might">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="20" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.12" />
</effect>
</for>
</skill>
<skill id="2405" levels="1" name="Shield">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="25" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.12" />
</effect>
</for>
</skill>
<skill id="2406" levels="1" name="Wind Walk">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="30" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="runSpd" val="33" />
</effect>
</for>
</skill>
<skill id="2407" levels="1" name="Focus">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="44" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.25" />
</effect>
</for>
</skill>
<skill id="2408" levels="1" name="Death Whisper">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="48" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="cAtk" val="1.3" />
</effect>
</for>
</skill>
<skill id="2409" levels="1" name="Guidance">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="48" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="3" />
</effect>
</for>
</skill>
<skill id="2410" levels="1" name="Blessed Shield">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="48" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rShld" val="1.1" />
</effect>
</for>
</skill>
<skill id="2411" levels="1" name="Blessed Body">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="52" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.2" />
</effect>
</for>
</skill>
<skill id="2412" levels="1" name="Haste">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="44" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.15" />
</effect>
</for>
</skill>
<skill id="2413" levels="1" name="Vampiric Rage">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="44" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="absorbDam" val="7" /> <!-- absorb 7% HP from damage inflicted on enemies -->
</effect>
</for>
</skill>
<skill id="2414" levels="1" name="Berserker Spirit">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="35" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.1" />
<mul stat="pAtk" val="1.05" />
<mul stat="mDef" val="0.9" />
<mul stat="pDef" val="0.95" />
<mul stat="mAtkSpd" val="1.05" />
<mul stat="pAtkSpd" val="1.05" />
<add stat="runSpd" val="5" />
<sub stat="rEvas" val="2" />
</effect>
</for>
</skill>
<skill id="2415" levels="1" name="Magic Barrier">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="44" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mDef" val="1.23" />
</effect>
</for>
</skill>
<skill id="2416" levels="1" name="Blessed Soul">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="52" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.2" />
</effect>
</for>
</skill>
<skill id="2417" levels="1" name="Empower">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="44" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.65" />
</effect>
</for>
</skill>
<skill id="2418" levels="1" name="Acumen">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="35" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="1.23" />
</effect>
</for>
</skill>
<skill id="2419" levels="1" name="Clarity">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="58" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="PhysicalMpConsumeRate" val="0.9" />
<mul stat="MagicalMpConsumeRate" val="0.96" />
<mul stat="DanceMpConsumeRate" val="0.9" />
</effect>
</for>
</skill>
<skill id="2420" levels="1" name="White Seed of Evil Lump">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="9597" itemCount="2" />
</effect>
</for>
</skill>
<skill id="2421" levels="1" name="Black Seed of Evil Lump">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="9598" itemCount="2" />
</effect>
</for>
</skill>
<skill id="2422" levels="1" name="1st Place Treasure Sack">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6373,1,1.19;6374,1,1.84;6375,1,4.47;6376,1,4.47;6377,1,4.25;6378,1,3.01;6379,1,0.19;6380,1,4.47;6381,1,4.47;6382,1,3.01;6383,1,0.19;6384,1,4.47;6385,1,4.47;6386,1,3.01;9570,1,3.16;9571,1,3.16;9572,1,3.16;5908,1,15.67;5911,1,15.67;5914,1,15.67
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2423" levels="1" name="2nd Place Treasure Sack">
<!-- Confirmed CT2.5 -->
<!-- This skill only has one level, 2. -->
<table name="#extractableItems">
9625,1,2.20;9626,1,1.42;9627,1,0.67;9546,1,15.30;9547,1,15.30;9548,1,15.30;9549,1,15.30;9550,1,15.30;9551,1,15.30;959,1,0.28;960,1,3.73
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2424" levels="1" name="3rd Place Treasure Sack">
<!-- Confirmed CT2.5 -->
<!-- This skill only has one level, 3. -->
<table name="#extractableItems">
729,1,0.51;730,1,3.86;947,1,1.85;948,1,11.57;8736,1,32.15;8738,1,23.15;8741,1,12.86;8742,1,11.57;3936,1,2.48
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2425" levels="1" name="4th Place Treasure Sack">
<!-- Confirmed CT2.5 -->
<!-- This skill only has one level, 4. -->
<table name="#extractableItems">
951,1,3.01;952,1,21.30;955,1,6.41;956,1,52.72;1538,1,2.56;9909,1,7.00;10139,1,7.00
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2426" levels="1" name="5th Place Treasure sack">
<!-- Confirmed CT2.5 -->
<!-- This skill only has one level, 5. -->
<table name="#extractableItems">
10178,5,10179,5,100
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2427" levels="1" name="6th Place Treasure Sack">
<!-- Confirmed CT2.5 -->
<!-- This skill only has one level, 6. -->
<table name="#extractableItems">
10260,3,9.00;10261,3,9.00;10262,3,9.00;10263,3,9.00;10264,3,9.00;10265,3,9.00;10266,3,9.00;10267,3,9.00;10268,3,9.00;10269,3,9.00;10270,3,10.00
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2428" levels="1" name="Transformation Scroll: Rabbit">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skill0298" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10274" /> <!-- Transformation Scroll: Rabbit -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="105" />
</effect>
</for>
</skill>
<skill id="2429" levels="1" name="Haste Potion">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10260" /> <!-- Alacrity Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.33" />
</effect>
</for>
</skill>
<skill id="2430" levels="1" name="Accuracy Juice">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10261" /> <!-- Accuracy Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="4" />
</effect>
</for>
</skill>
<skill id="2431" levels="1" name="Critical Damage Juice">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i02" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10262" /> <!-- Critical Hit Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="cAtk" val="1.35" />
</effect>
</for>
</skill>
<skill id="2432" levels="1" name="Critical Rate Juice">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i03" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10263" /> <!-- Critical Rate Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.3" />
</effect>
</for>
</skill>
<skill id="2433" levels="1" name="Casting Spd. Juice">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i04" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10264" /> <!-- Casting Spd. Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="1.3" />
</effect>
</for>
</skill>
<skill id="2434" levels="1" name="Evasion Juice">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10265" /> <!-- Evasion Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rEvas" val="4" />
</effect>
</for>
</skill>
<skill id="2435" levels="1" name="M. Atk. Juice">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i06" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10266" /> <!-- M. Atk. Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.75" />
</effect>
</for>
</skill>
<skill id="2436" levels="1" name="P. Atk. Potion">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i07" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10267" /> <!-- Power Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.15" />
</effect>
</for>
</skill>
<skill id="2437" levels="1" name="Wind Walk Juice">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i08" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10268" /> <!-- Speed Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="runSpd" val="33" />
</effect>
</for>
</skill>
<skill id="2438" levels="1" name="P. Def. Juice">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i09" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10269" /> <!-- Defense Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.15" />
</effect>
</for>
</skill>
<skill id="2439" levels="1" name="MP Consumption Juice">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i10" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10270" /> <!-- MP Consumption Juice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="PhysicalMpConsumeRate" val="0.9" />
<mul stat="MagicalMpConsumeRate" val="0.96" />
<mul stat="DanceMpConsumeRate" val="0.9" />
</effect>
</for>
</skill>
<skill id="2440" levels="1" name="Ancient Tome of the Demon">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
9600,1,40;9601,2,50;9602,1,10
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2441" levels="1" name="Protection of Rune">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10549" /> <!-- Forgotten Scroll - Protection of Rune -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="755" />
</not>
<player class_id_restriction="88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 131, 132, 133, 134, 136 " />
<player level="82" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="755" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2442" levels="1" name="Protection of Elemental">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10550" /> <!-- Forgotten Scroll - Protection of Elemental -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="756" />
</not>
<player class_id_restriction="88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 131, 132, 133, 134, 136 " />
<player level="82" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="756" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2443" levels="1" name="Protection of Alignment">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10551" /> <!-- Forgotten Scroll - Protection of Alignment -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="757" />
</not>
<player class_id_restriction="88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 131, 132, 133, 134, 136 " />
<player level="82" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="757" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2444" levels="1" name="Fighter's Will">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10552" /> <!-- Forgotten Scroll - Fighter's Will -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="758" />
</not>
<player class_id_restriction="88, 89, 90, 91, 92, 93, 99, 100, 101, 102, 106, 107, 108, 109, 113, 114, 117, 118, 131, 132, 133, 134 " />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="758" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2445" levels="1" name="Archer's Will">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10553" /> <!-- Forgotten Scroll - Archer's Will -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="759" />
</not>
<player class_id_restriction="88, 89, 90, 91, 92, 93, 99, 100, 101, 102, 106, 107, 108, 109, 113, 114, 117, 118, 131, 132, 133, 134 " />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="759" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2446" levels="1" name="Anti Magic Armor">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10554" /> <!-- Forgotten Scroll - Anti-Magic Armor -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="760" />
</not>
<player class_id_restriction="90, 91, 99, 106" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="760" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2447" levels="1" name="Seed of Revenge">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10555" /> <!-- Forgotten Scroll - Seed of Revenge -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="761" />
</not>
<player class_id_restriction="91" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="761" skillLvl="1" />
</effect>
<effect name="SetSkill">
<param skillId="762" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2448" levels="1" name="Hell Scream">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10556" /> <!-- Forgotten Scroll - Hell Scream -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="763" />
</not>
<player class_id_restriction="91" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="763" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2449" levels="1" name="Song of Windstorm">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10557" /> <!-- Forgotten Scroll - Song of Windstorm -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="764" />
</not>
<player class_id_restriction="100" />
<player level="76" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="764" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2450" levels="1" name="Blade Storm">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10558" /> <!-- Forgotten Scroll - Dance of Blade Storm -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="765" />
</not>
<player class_id_restriction="107" />
<player level="76" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="765" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2451" levels="1" name="Sixth Sense">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10559" /> <!-- Forgotten Scroll - Sixth Sense -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="766" />
</not>
<player class_id_restriction="90, 91, 93, 99, 100, 101, 106, 107, 108, 132, 133, 134" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="766" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2452" levels="1" name="Expose Vulnerability">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10560" /> <!-- Forgotten Scroll - Expose Weak Point -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="767" />
</not>
<player class_id_restriction="88, 89, 93, 101, 108, 113, 114, 117, 118, 131, 132, 133" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="767" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2453" levels="1" name="Exciting Adventure">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10561" /> <!-- Forgotten Scroll - Exciting Adventure -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="768" />
</not>
<player class_id_restriction="93" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="768" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2454" levels="1" name="Wind Riding">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10562" /> <!-- Forgotten Scroll - Wind Riding -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="769" />
</not>
<player class_id_restriction="101" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="769" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2455" levels="1" name="Ghost Walking">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10563" /> <!-- Forgotten Scroll - Ghost Walking -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="770" />
</not>
<player class_id_restriction="108" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="770" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2456" levels="1" name="Flame Hawk">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10564" /> <!-- Forgotten Scroll - Flame Hawk -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="771" />
</not>
<player class_id_restriction="92" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="771" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2457" levels="1" name="Arrow Rain">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10565" /> <!-- Forgotten Scroll - Arrow Rain -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="772" />
</not>
<player class_id_restriction="102" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="772" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2458" levels="1" name="Ghost Piercing">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10566" /> <!-- Forgotten Scroll - Ghost Piercing -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="773" />
</not>
<player class_id_restriction="109" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="773" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2459" levels="1" name="Dread Pool">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10567" /> <!-- Forgotten Scroll - Dread Pool -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="774" />
</not>
<player class_id_restriction="89" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="774" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2460" levels="1" name="Weapon Blockade">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10568" /> <!-- Forgotten Scroll - Weapon Blockade -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="775" />
</not>
<player class_id_restriction="88" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="775" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2461" levels="1" name="Force of Destruction">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10569" /> <!-- Forgotten Scroll - Force of Destruction -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="776" />
</not>
<player class_id_restriction="114" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="776" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2462" levels="1" name="Demolition Impact">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10570" /> <!-- Forgotten Scroll - Demolition Impact -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="777" />
</not>
<player class_id_restriction="113" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="777" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2463" levels="1" name="Golem Armor">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10571" /> <!-- Forgotten Scroll - Golem Armor -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="778" />
</not>
<player class_id_restriction="118" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="778" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2464" levels="1" name="Flame Armor">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10572" /> <!-- Forgotten Scroll - Flame Armor -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1492" />
</not>
<player class_id_restriction="94" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1492" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2465" levels="1" name="Frost Armor">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10573" /> <!-- Forgotten Scroll - Frost Armor -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1493" />
</not>
<player class_id_restriction="103" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1493" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2466" levels="1" name="Hurricane Armor">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10574" /> <!-- Forgotten Scroll - Hurricane Armor -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1494" />
</not>
<player class_id_restriction="110" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1494" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2467" levels="1" name="Vampiric Mist">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10575" /> <!-- Forgotten Scroll - Vampiric Mist -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1495" />
</not>
<player class_id_restriction="95" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1495" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2468" levels="1" name="Servitor Barrier">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10576" /> <!-- Forgotten Scroll - Servitor Barrier -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1496" />
</not>
<player class_id_restriction="96, 104, 111" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1496" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2469" levels="1" name="Excessive Loyalty">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10577" /> <!-- Forgotten Scroll - Excessive Loyalty -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1497" />
</not>
<player class_id_restriction="96, 104, 111" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1497" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2470" levels="1" name="Mutual Response">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10578" /> <!-- Forgotten Scroll - Mutual Response -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1498" />
</not>
<player class_id_restriction="96, 104, 111" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1498" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2471" levels="1" name="Improve Combat">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10579" /> <!-- Forgotten Scroll - Improve Combat -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1499" />
</not>
<player class_id_restriction="17, 98" />
<player level="70" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1499" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2472" levels="1" name="Improve Magic">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10580" /> <!-- Forgotten Scroll - Improve Magic -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1500" />
</not>
<player class_id_restriction="43, 112" />
<player level="70" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1500" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2473" levels="1" name="Improve Condition">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10581" /> <!-- Forgotten Scroll - Improve Condition -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1501" />
</not>
<player class_id_restriction="17, 98" />
<player level="70" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1501" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2474" levels="1" name="Improve Critical Attack">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10582" /> <!-- Forgotten Scroll - Improve Critical Attack -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1502" />
</not>
<player class_id_restriction="43, 112" />
<player level="70" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1502" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2475" levels="1" name="Improve Shield Defense">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10583" /> <!-- Forgotten Scroll - Improve Shield Defense -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1503" />
</not>
<player class_id_restriction="30, 105" />
<player level="70" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1503" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2476" levels="1" name="Improve Movement">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10584" /> <!-- Forgotten Scroll - Improve Movement -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1504" />
</not>
<player class_id_restriction="30, 105" />
<player level="70" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1504" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2477" levels="1" name="Sublime Self-sacrifice">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10585" /> <!-- Forgotten Scroll - Sublime Self Sacrifice -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1505" />
</not>
<player class_id_restriction="97" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1505" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2478" levels="1" name="Blessing of Eva">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10586" /> <!-- Forgotten Scroll - Blessing of Eva -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1506" />
</not>
<player class_id_restriction="105" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1506" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2479" levels="1" name="Lord of Vampires">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10587" /> <!-- Forgotten Scroll - Lord of Vampire -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1507" />
</not>
<player class_id_restriction="112" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1507" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2480" levels="1" name="Thorn Root">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10588" /> <!-- Forgotten Scroll - Thorn Root -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1508" />
</not>
<player class_id_restriction="112" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1508" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2481" levels="1" name="Seal of Limit">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10589" /> <!-- Forgotten Scroll - Seal of Limit -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="1509" />
</not>
<player class_id_restriction="115" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="1509" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2482" levels="1" name="Spirit of the Phoenix">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10591" /> <!-- Forgotten Scroll - Spirit of Phoenix/Flame Icon -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="784" />
</not>
<player class_id_restriction="90" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="784" skillLvl="1" />
</effect>
<effect name="SetSkill">
<param skillId="785" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2483" levels="1" name="Eva's Will">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10592" /> <!-- Forgotten Scroll - Eva's Will -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="786" />
</not>
<player class_id_restriction="99" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="786" skillLvl="1" />
</effect>
<effect name="SetSkill">
<param skillId="787" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2484" levels="1" name="Pain of Shilen">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10593" /> <!-- Forgotten Scroll - Pain of Shilen / Spirit of Shilen -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="788" />
</not>
<player class_id_restriction="106" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="788" skillLvl="1" />
</effect>
<effect name="SetSkill">
<param skillId="789" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2485" levels="1" name="Herb of Life">
<set name="effectPoint" val="100" />
<set name="hitTime" val="100" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="40" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="isRecoveryHerb" val="true" />
<cond msgId="113" addName="1">
<player flyMounted="false" />
</cond>
<for>
<effect name="HealPercent">
<param power="15" />
</effect>
</for>
</skill>
<skill id="2486" levels="1" name="Herb of Mana">
<set name="effectPoint" val="100" />
<set name="hitTime" val="100" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="40" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="isRecoveryHerb" val="true" />
<cond msgId="113" addName="1">
<player flyMounted="false" />
</cond>
<for>
<effect name="ManaHealPercent">
<param power="12" />
</effect>
</for>
</skill>
<skill id="2487" levels="1" name="Item - Special Sound Crystal">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2488" levels="1" name="Wild Shot">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10594" /> <!-- Forgotten Scroll - Wild Shot -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="790" />
</not>
<player class_id_restriction="134" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="790" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2489" levels="1" name="Lightning Shock">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10595" /> <!-- Forgotten Scroll - Lightning Shock -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id="791" />
</not>
<player class_id_restriction="132, 133" />
<player level="81" />
</and>
</cond>
<for>
<effect name="SetSkill">
<param skillId="791" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2490" levels="1" name="M. Def. Toolkit (Novice)">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
10470,2,10471,2,10472,1,100
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2491" levels="1" name="Transform Zaken">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SetSkill">
<param skillId="663" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2492" levels="1" name="Transform Anakim">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SetSkill">
<param skillId="664" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2493" levels="1" name="Transform Venom">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SetSkill">
<param skillId="665" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2494" levels="1" name="Transform Gordon">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SetSkill">
<param skillId="666" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2495" levels="1" name="Transform Ranku">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SetSkill">
<param skillId="667" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2496" levels="1" name="Transform Kechi">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SetSkill">
<param skillId="668" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2497" levels="1" name="Transform Demon Prince">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SetSkill">
<param skillId="669" skillLvl="1" />
</effect>
</for>
</skill>
<skill id="2498" levels="1" name="Bottle of Empty Soul">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="10409" /> <!-- A Bottle of Souls -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="soulMaxConsumeCount" val="5" />
<set name="targetType" val="SELF" />
<cond msgId="2195">
<player souls="5" />
</cond>
<for>
<effect name="Restoration">
<param itemId="10410" itemCount="1" />
</effect>
</for>
</skill>
<skill id="2499" levels="1" name="Full Bottle of Souls">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="FocusSouls">
<param charge="5" />
</effect>
</for>
</skill>
</list>