l2j_mobius/trunk/dist/game/data/stats/skills/01900-01999.xml
2015-02-08 01:38:33 +00:00

1078 lines
40 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1901" levels="1" name="Aim">
<!-- Elemental Resistance + 10. -->
<set name="icon" val="icon.skill1901" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="windRes" val="10" />
<add stat="fireRes" val="10" />
<add stat="earthRes" val="10" />
<add stat="waterRes" val="10" />
</effect>
</for>
</skill>
<skill id="1902" levels="1" name="Mental Fortress">
<!-- Debuff Resistance + 1%. -->
<set name="icon" val="icon.skill1902" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="debuffVuln" val="1" />
</effect>
</for>
</skill>
<skill id="1903" levels="1" name="Fitness">
<!-- Increases HP Recovery bonus by 1 and MP Recovery bonus by 1. -->
<set name="icon" val="icon.skill1903" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.01" />
<mul stat="regMp" val="1.01" />
</effect>
</for>
</skill>
<skill id="1904" levels="2" name="Unbind">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels all debuffs and renders immune for 10 seconds. -->
<set name="icon" val="icon.skill1904" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="1905" levels="1" name="Swiftness">
<!-- Increases Atk. Spd. by 4, Casting Spd. by 3, and Speed when not in combat by 13. -->
<set name="icon" val="icon.skill1905" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtkSpd" val="4" />
<add stat="mAtkSpd" val="3" />
<add stat="runSpd" val="13">
<player incombat="false" />
</add>
</effect>
</for>
</skill>
<skill id="1906" levels="1" name="Blessing of Water">
<!-- Increases Water resistance by 20. -->
<set name="icon" val="icon.skill1906" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="waterRes" val="20" />
</effect>
</for>
</skill>
<skill id="1907" levels="2" name="Prevision">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 sec., P. Evasion/ M. Evasion + 90, and Speed + 50. -->
<set name="icon" val="icon.skill1907" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="1908" levels="1" name="Delicacy">
<!-- P. Critical Rate + 10 and M. Critical Rate + 10. -->
<set name="icon" val="icon.skill1908" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="10" />
<add stat="mCritRate" val="10" />
</effect>
</for>
</skill>
<skill id="1909" levels="1" name="Sharpness">
<!-- Increases P. Critical Damage and M. Critical Damage by 1%. -->
<set name="icon" val="icon.skill1909" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="cAtk" val="1.01" />
<mul stat="mCritPower" val="1.01" />
</effect>
</for>
</skill>
<skill id="1910" levels="1" name="Dark Presence">
<!-- STR and INT + 1 at night. -->
<set name="icon" val="icon.skill1910" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="1">
<game night="true" />
</add>
<add stat="INT" val="1">
<game night="true" />
</add>
</effect>
</for>
</skill>
<skill id="1911" levels="1" name="Blessing of Wind">
<!-- Increases Wind resistance by 20. -->
<set name="icon" val="icon.skill1911" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="windRes" val="20" />
</effect>
</for>
</skill>
<skill id="1912" levels="2" name="Disparition">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels all your debuffs. For 5 seconds, you cannot be targeted. -->
<set name="icon" val="icon.skill1912" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="1913" levels="1" name="Life Siphon">
<!-- Absorbs 1% of the damage inflicted as HP. -->
<set name="icon" val="icon.skill1913" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="absorbDam" val="1.01" />
</effect>
</for>
</skill>
<skill id="1914" levels="2" name="Savage">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 sec., P. Atk. + 10%, M. Atk. + 20%, Atk. Spd., + 10%, and Casting Spd. + 10%. P. Def. / M. Def. - 10%. -->
<set name="icon" val="icon.skill1914" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="1915" levels="1" name="Blessing of Fire">
<!-- Increases Fire resistance by 20. -->
<set name="icon" val="icon.skill1915" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="fireRes" val="20" />
</effect>
</for>
</skill>
<skill id="1916" levels="1" name="Energetic">
<!-- HP/MP/CP + 1%. -->
<set name="icon" val="icon.skill1916" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.01" />
<mul stat="maxMp" val="1.01" />
<mul stat="maxCp" val="1.01" />
</effect>
</for>
</skill>
<skill id="1917" levels="1" name="Undying Will">
<!-- When receiving damage while HP is below 30%, becomes invincible for 5 seconds. 1 time every 5 minutes only. -->
<set name="icon" val="icon.skill1917" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1918" levels="2" name="Undying Will">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible. -->
<set name="icon" val="icon.skill1917" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="1919" levels="1" name="Dexterity">
<!-- Skill Cooldown - 1%. -->
<set name="icon" val="icon.skill1919" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pReuse" val="0.99" />
<mul stat="mReuse" val="0.99" />
</effect>
</for>
</skill>
<skill id="1920" levels="2" name="Endurance">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., reflects 50% of received damage to attacker and recovers 460 HP every second. -->
<set name="icon" val="icon.skill1920" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="1921" levels="1" name="Blessing of Earth">
<!-- Increases Earth resistance by 20. -->
<set name="icon" val="icon.skill1921" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="earthRes" val="20" />
</effect>
</for>
</skill>
<skill id="1922" levels="2" name="Earth Tremor">
<!-- AUTO GENERATED SKILL -->
<!-- Knocks Down nearby enemies for 3 sec., and decreases their P. Def./ M. Def. by 50%. -->
<set name="icon" val="icon.skill1922" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1923" levels="1" name="Battle Instinct">
<!-- Increases PvP damage by 1%. -->
<set name="icon" val="icon.skill1923" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.01" />
</effect>
</for>
</skill>
<skill id="1924" levels="1" name="Dark Silence">
<!-- Increases Dark Attack Resistance by 20. -->
<set name="icon" val="icon.skill1924" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="1925" levels="2" name="Soul Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 seconds, blocks debuff attacks 2 times. -->
<set name="icon" val="icon.skill1925" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="1926" levels="1" name="Body Reinforcement">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, transforms into ultimate combat form. -->
<set name="icon" val="icon.skill1926" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="1927" levels="1" name="Sigel Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Sigel Force on entire party, which increases P Atk. by 1%. -->
<set name="icon" val="icon.icon_sigel" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1928" levels="1" name="Sigel Force">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%. -->
<set name="icon" val="icon.icon_sigel_01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1929" levels="1" name="Tyrr Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Tyrr Force on entire party, which increases P. Critical Rate by 1%. -->
<set name="icon" val="icon.icon_tir" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1930" levels="1" name="Tyrr Force">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 1%. -->
<set name="icon" val="icon.icon_tir_01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1931" levels="1" name="Othell Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Othell Force on entire party, which increases Atk. Spd. by 1%. -->
<set name="icon" val="icon.icon_othel" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1932" levels="1" name="Othell Force">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 1%. -->
<set name="icon" val="icon.icon_othel_01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1933" levels="1" name="Yul Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Yul Force on entire party, which increases MP Recovery Bonus by 50%. -->
<set name="icon" val="icon.icon_yr" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1934" levels="1" name="Yul Force">
<!-- AUTO GENERATED SKILL -->
<!-- MP Recovery Bonus + 50%. -->
<set name="icon" val="icon.icon_yr_01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1935" levels="1" name="Feoh Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Feoh Force on entire party, which increases Casting Spd. by 1%. -->
<set name="icon" val="icon.icon_feoh" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1936" levels="1" name="Feoh Force">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 1%. -->
<set name="icon" val="icon.icon_feoh_01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1937" levels="1" name="Wynn Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Wynn Force on entire party, which decreases P./M. Skill MP Consumption by 3%. -->
<set name="icon" val="icon.icon_wynn" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1938" levels="1" name="Wynn Force">
<!-- AUTO GENERATED SKILL -->
<!-- P./M. Skill MP Consumption - 3%. -->
<set name="icon" val="icon.icon_wynn_01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1939" levels="1" name="Aeore Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Aeore Force on entire party, which increases M. Atk. by 1%. -->
<set name="icon" val="icon.icon_eolh" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1940" levels="1" name="Aeore Force">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 1%. -->
<set name="icon" val="icon.icon_eolh_01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1941" levels="1" name="Physical Nail Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts consecutive attacks using a Demon's claws. -->
<set name="icon" val="icon.skill0539" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="720" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="1942" levels="1" name="Wing Storm">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with spread wings. -->
<set name="icon" val="icon.skill0492" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="40" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="720" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1943" levels="1" name="Wing Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks with spread wings. Strikes all in target rush area. -->
<set name="icon" val="icon.skill0540" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="600" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="1944" levels="1" name="Death Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Shoots a death arrow at the enemy. -->
<set name="icon" val="icon.skill1431" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1945" levels="1" name="Power Death Beam">
<!-- AUTO GENERATED SKILL -->
<!-- Attack enemies at the front. -->
<set name="icon" val="icon.skill1471" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1946" levels="1" name="Block Sigel Force">
<!-- AUTO GENERATED SKILL -->
<!-- Sigel Momentum is not applied. -->
<set name="icon" val="icon.icon_sigel" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1947" levels="1" name="Block Tyrr Force">
<!-- AUTO GENERATED SKILL -->
<!-- Tyrr Momentum is not applied. -->
<set name="icon" val="icon.icon_tir" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1948" levels="1" name="Block Othell Force">
<!-- AUTO GENERATED SKILL -->
<!-- Othell Momentum is not applied. -->
<set name="icon" val="icon.icon_othel" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1949" levels="1" name="Block Yul Force">
<!-- AUTO GENERATED SKILL -->
<!-- Yul Momentum is not applied. -->
<set name="icon" val="icon.icon_yr" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1950" levels="1" name="Block Feoh Force">
<!-- AUTO GENERATED SKILL -->
<!-- Feoh Momentum is not applied. -->
<set name="icon" val="icon.icon_feoh" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1951" levels="1" name="Block Iss Force">
<!-- AUTO GENERATED SKILL -->
<!-- Iss Momentum is not applied. -->
<set name="icon" val="icon.icon_is" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1952" levels="1" name="Block Wynn Force">
<!-- AUTO GENERATED SKILL -->
<!-- Wynn Momentum is not applied. -->
<set name="icon" val="icon.icon_wynn" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1953" levels="1" name="Block Aeore Force">
<!-- AUTO GENERATED SKILL -->
<!-- Aeore Momentum is not applied. -->
<set name="icon" val="icon.icon_eolh" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1954" levels="1" name="Flying Body Reinforcement">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into final flying combat form. -->
<set name="icon" val="icon.skill0840" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="1955" levels="3" name="Party Solidarity">
<!-- AUTO GENERATED SKILL -->
<!-- Increases party members' P. Atk. by 1%, M. Atk. by 1%, P. Critical Rate by 1%, Atk. Spd. by 1%, and Casting Spd. by 1%. Decreases physical and magic skill Cooldown by 1%. Always includes Sigel and Aeore Force. When 4 or more forces are applied, the Party Solidarity effect is activated. When the number of forces applied increases, the Party Solidarity effect is raised. -->
<set name="icon" val="icon.skill1955" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
</skill>
<skill id="1956" levels="4" name="Sub - P. Atk./M. Atk. Increase">
<!-- P. Atk. + 1%, M. Atk. + 1%. -->
<table name="#pAtk"> 1.01 1.02 1.03 1.04 </table>
<table name="#mAtk"> 1.01 1.03 1.04 1.06 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0816" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
<mul stat="mAtk" val="#mAtk" />
</effect>
</for>
</skill>
<skill id="1957" levels="4" name="Sub - P. Def./M. Def. Increase">
<!-- P. Def. + 1%, M. Def. + 1%. -->
<table name="#def"> 1.01 1.02 1.03 1.04 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0439" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="pDef" val="#def" />
<mul stat="mDef" val="#def" />
</effect>
</for>
</skill>
<skill id="1958" levels="4" name="Sub - Atk. Spd./Casting Spd. Increase">
<!-- Atk. Spd. + 1%, Casting Spd. + 1%. -->
<table name="#atkSpd"> 1.01 1.02 1.03 1.04 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0817" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpd" />
<mul stat="mAtkSpd" val="#atkSpd" />
</effect>
</for>
</skill>
<skill id="1959" levels="4" name="Sub - Critical Rate Increase">
<!-- P. Critical Rate/ M. Critical Rate + 10. -->
<table name="#critRate"> 10 20 30 40 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0814" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#critRate" />
<add stat="mCritRate" val="#critRate" />
</effect>
</for>
</skill>
<skill id="1960" levels="4" name="Sub - P. Accuracy/ M. Accuracy Increase">
<!-- P. Accuracy + 2, M. Accuracy + 2. -->
<table name="#acc"> 2 4 6 8 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<add stat="accCombat" val="#acc" />
<add stat="accMagic" val="#acc" />
</effect>
</for>
</skill>
<skill id="1961" levels="4" name="Sub - P. Evasion/ M. Evasion Increase">
<!-- P. Evasion + 2, M. Evasion + 2. -->
<table name="#evas"> 2 4 6 8 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<add stat="rEvas" val="#evas" />
<add stat="mEvas" val="#evas" />
</effect>
</for>
</skill>
<skill id="1962" levels="4" name="Dual - P. Atk./M. Atk. Increase">
<!-- P. Atk. + 3%, M. Atk. + 4%. -->
<table name="#pAtk"> 1.03 1.06 1.09 1.12 </table>
<table name="#mAtk"> 1.04 1.09 1.13 1.18 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0816" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
<mul stat="mAtk" val="#mAtk" />
</effect>
</for>
</skill>
<skill id="1963" levels="4" name="Dual - P. Def./M. Def. Increase">
<!-- P. Def. + 3%, M. Def. + 3%. -->
<table name="#def"> 1.03 1.06 1.09 1.12 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0439" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="pDef" val="#def" />
<mul stat="mDef" val="#def" />
</effect>
</for>
</skill>
<skill id="1964" levels="4" name="Dual - Atk. Spd./Casting Spd. Increase">
<!-- Atk. Spd. + 3%, Casting Spd. + 3%. -->
<table name="#atkSpd"> 1.03 1.06 1.09 1.12 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0817" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#atkSpd" />
<mul stat="mAtkSpd" val="#atkSpd" />
</effect>
</for>
</skill>
<skill id="1965" levels="4" name="Dual - Max HP Increase">
<!-- Max HP + 6%. -->
<table name="#maxHp"> 1.06 1.12 1.18 1.24 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="#maxHp" />
</effect>
</for>
</skill>
<skill id="1966" levels="4" name="Dual - Max MP Increase">
<!-- Max MP + 6%. -->
<table name="#maxMp"> 1.06 1.12 1.18 1.24 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill0213" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="#maxMp" />
</effect>
</for>
</skill>
<skill id="1967" levels="4" name="Dual - Max CP Increase">
<!-- Max CP + 6%. -->
<table name="#maxCp"> 1.06 1.12 1.18 1.24 </table>
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill1397" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="maxCp" val="#maxCp" />
</effect>
</for>
</skill>
<skill id="1968" levels="1" name="Dual - HP Drain">
<!-- Has a chance of absorbing 5% of damage inflicted upon the enemy as HP when attacking. -->
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.dual_hpsteal" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<add stat="absorbDam" val="5" />
</effect>
</for>
</skill>
<skill id="1969" levels="1" name="Dual - MP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of recovering your own MP when attacking or using a skill. -->
<set name="icon" val="icon.dual_mpsteal" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1970" levels="1" name="Dual - Specialized for P. Atk.">
<!-- P. Atk. + 9%, P. Def./ M. Def. - 9%. -->
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.dual_atkup" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.09" />
<mul stat="pDef" val="0.91" />
<mul stat="mDef" val="0.91" />
</effect>
</for>
</skill>
<skill id="1971" levels="1" name="Dual - Specialized for M. Atk.">
<!-- M. Atk. + 13%, P. Def./ M. Def. - 9%. -->
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.dual_defup" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.13" />
<mul stat="pDef" val="0.91" />
<mul stat="mDef" val="0.91" />
</effect>
</for>
</skill>
<skill id="1972" levels="1" name="Dual - Physical Trait Increase">
<!-- Increases success rate for physical attacks and physical defense by 20%. TODO: Verify -->
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill4084" />
<set name="magicLvl" val="85" />
<for>
<effect name="Buff">
<mul stat="accCombat" val="1.20" />
<mul stat="pDef" val="1.20" />
</effect>
</for>
</skill>
<skill id="1973" levels="1" name="Dual - Mental Trait Increase">
<!-- Increases success rate for mental attacks and mental defense by 20%. -->
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="icon" val="icon.skill4116" />
<set name="magicLvl" val="85" />
<for>
<effect name="AttackTrait">
<param DERANGEMENT="1.20" />
</effect>
<effect name="DefenceTrait">
<param DERANGEMENT="1.20" />
</effect>
</for>
</skill>
<skill id="1974" levels="1" name="Dual - Berserker's Rage">
<!-- Has a chance of P. Atk. + 27% when attacking. -->
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.dual_t_atkup" />
<set name="excludedFromCheck" val="true" />
<for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="true" />
<param minDamage="1" chance="7" />
<param skillId="1975" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
</effect>
</for>
</skill>
<skill id="1975" levels="1" name="Dual - Berserker's Rage">
<!-- P. Atk. + 27% for 15 sec. -->
<set name="abnormalTime" val="15" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="20000" />
<set name="icon" val="icon.dual_t_atkup" />
<set name="isMagic" val="4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.27" />
</effect>
</for>
</skill>
<skill id="1976" levels="1" name="Dual - Master's Rage">
<!-- Has a chance of Skill Power + 27% during skill use. -->
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.dual_t_skup" />
<set name="excludedFromCheck" val="true" />
<for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="true" />
<param minDamage="1" chance="7" />
<param skillId="1977" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
</effect>
</for>
</skill>
<skill id="1977" levels="1" name="Dual - Master's Rage">
<!-- Skill Power + 27% for 15 sec. -->
<set name="abnormalTime" val="15" />
<set name="targetType" val="SELF" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="icon" val="icon.dual_t_skup" />
<set name="isMagic" val="4" />
<set name="reuseDelay" val="20000" />
<for>
<effect name="Buff">
<mul stat="physicalSkillPower" val="1.27" />
</effect>
</for>
</skill>
<skill id="1978" levels="1" name="Dual - Light of Protection">
<!-- Has a chance of P. Def./ M. Def. + 27% when attacked. -->
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.dual_t_dmgdef" />
<set name="excludedFromCheck" val="true" />
<for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="true" />
<param minDamage="1" chance="3" />
<param skillId="1979" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
</effect>
</for>
</skill>
<skill id="1979" levels="1" name="Dual - Light of Protection">
<!-- P. Def./ M. Def. + 27% for 15 sec. -->
<set name="abnormalTime" val="15" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="reuseDelay" val="20000" />
<set name="icon" val="icon.dual_t_dmgdef" />
<set name="isMagic" val="4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.27" />
<mul stat="mDef" val="1.27" />
</effect>
</for>
</skill>
<skill id="1980" levels="1" name="Dual - Light of Blessing">
<!-- Has a chance of restoring HP when attacked. -->
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.dual_t_dmgheal" />
<set name="excludedFromCheck" val="true" />
<for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="true" />
<param minDamage="1" chance="4" />
<param skillId="1981" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
</effect>
</for>
</skill>
<skill id="1981" levels="1" name="Dual - Light of Blessing">
<!-- Restores HP. -->
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="reuseDelay" val="30000" />
<set name="icon" val="icon.dual_t_dmgheal" />
<set name="isMagic" val="4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<for>
<effect name="HealPercent">
<param power="25" />
</effect>
</for>
</skill>
<skill id="1982" levels="1" name="Dual - Shackles of the Giants">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks target's Physical Skills for 5 sec. Can only use on PCs. -->
<set name="icon" val="icon.dual_a_pblock" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1983" levels="1" name="Dual - Silence of the Giants">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks target's Magical Skills for 5 sec. Can only use on PCs. -->
<set name="icon" val="icon.dual_a_mblock" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1984" levels="1" name="Dual - Yoke of the Giants">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases target and nearby enemies' Spd. by 90% for 5 sec. Can only use on PCs. -->
<set name="icon" val="icon.dual_a_spdown" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1985" levels="1" name="Dual - Shield of the Giants">
<!-- AUTO GENERATED SKILL -->
<!-- Damage Reflect Resistance becomes 100% for 30 sec. -->
<set name="icon" val="icon.dual_a_refdmg" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="1986" levels="4" name="Dual Maximum HP">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 463. Can be used when the main/ dual class is Level 85 or above. -->
<set name="icon" val="icon.skill0917" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1987" levels="1" name="Sigel Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Light Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1988" levels="1" name="Tyrr Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1989" levels="1" name="Yul Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1990" levels="1" name="Othell Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1991" levels="1" name="Feoh Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Light Armor/ Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1992" levels="1" name="Wynn Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1993" levels="1" name="Iss Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- No Penalty. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1994" levels="1" name="Aeore Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1995" levels="1" name="Dual - MP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Restores MP. -->
<set name="icon" val="icon.dual_mpsteal" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="1996" levels="2" name="Hurricane Shackle">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 sec., blocks target from using escape items and skills. -->
<set name="icon" val="icon.skill1996" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1997" levels="2" name="Gravity Exile">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., blocks target from being resurrected by another character. -->
<set name="icon" val="icon.skill1997" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
</list>