1078 lines
40 KiB
XML
1078 lines
40 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="1901" levels="1" name="Aim">
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<!-- Elemental Resistance + 10. -->
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<set name="icon" val="icon.skill1901" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="10" />
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<add stat="fireRes" val="10" />
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<add stat="earthRes" val="10" />
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<add stat="waterRes" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="1902" levels="1" name="Mental Fortress">
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<!-- Debuff Resistance + 1%. -->
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<set name="icon" val="icon.skill1902" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<sub stat="debuffVuln" val="1" />
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</effect>
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</for>
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</skill>
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<skill id="1903" levels="1" name="Fitness">
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<!-- Increases HP Recovery bonus by 1 and MP Recovery bonus by 1. -->
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<set name="icon" val="icon.skill1903" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="regHp" val="1.01" />
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<mul stat="regMp" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1904" levels="2" name="Unbind">
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<!-- AUTO GENERATED SKILL -->
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<!-- Cancels all debuffs and renders immune for 10 seconds. -->
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<set name="icon" val="icon.skill1904" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1905" levels="1" name="Swiftness">
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<!-- Increases Atk. Spd. by 4, Casting Spd. by 3, and Speed when not in combat by 13. -->
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<set name="icon" val="icon.skill1905" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="pAtkSpd" val="4" />
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<add stat="mAtkSpd" val="3" />
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<add stat="runSpd" val="13">
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<player incombat="false" />
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</add>
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</effect>
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</for>
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</skill>
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<skill id="1906" levels="1" name="Blessing of Water">
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<!-- Increases Water resistance by 20. -->
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<set name="icon" val="icon.skill1906" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="waterRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1907" levels="2" name="Prevision">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 15 sec., P. Evasion/ M. Evasion + 90, and Speed + 50. -->
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<set name="icon" val="icon.skill1907" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1908" levels="1" name="Delicacy">
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<!-- P. Critical Rate + 10 and M. Critical Rate + 10. -->
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<set name="icon" val="icon.skill1908" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="rCrit" val="10" />
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<add stat="mCritRate" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="1909" levels="1" name="Sharpness">
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<!-- Increases P. Critical Damage and M. Critical Damage by 1%. -->
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<set name="icon" val="icon.skill1909" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="cAtk" val="1.01" />
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<mul stat="mCritPower" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1910" levels="1" name="Dark Presence">
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<!-- STR and INT + 1 at night. -->
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<set name="icon" val="icon.skill1910" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="1">
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<game night="true" />
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</add>
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<add stat="INT" val="1">
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<game night="true" />
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</add>
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</effect>
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</for>
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</skill>
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<skill id="1911" levels="1" name="Blessing of Wind">
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<!-- Increases Wind resistance by 20. -->
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<set name="icon" val="icon.skill1911" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1912" levels="2" name="Disparition">
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<!-- AUTO GENERATED SKILL -->
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<!-- Cancels all your debuffs. For 5 seconds, you cannot be targeted. -->
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<set name="icon" val="icon.skill1912" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1913" levels="1" name="Life Siphon">
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<!-- Absorbs 1% of the damage inflicted as HP. -->
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<set name="icon" val="icon.skill1913" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="absorbDam" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1914" levels="2" name="Savage">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 sec., P. Atk. + 10%, M. Atk. + 20%, Atk. Spd., + 10%, and Casting Spd. + 10%. P. Def. / M. Def. - 10%. -->
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<set name="icon" val="icon.skill1914" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1915" levels="1" name="Blessing of Fire">
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<!-- Increases Fire resistance by 20. -->
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<set name="icon" val="icon.skill1915" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="fireRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1916" levels="1" name="Energetic">
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<!-- HP/MP/CP + 1%. -->
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<set name="icon" val="icon.skill1916" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="maxHp" val="1.01" />
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<mul stat="maxMp" val="1.01" />
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<mul stat="maxCp" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1917" levels="1" name="Undying Will">
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<!-- When receiving damage while HP is below 30%, becomes invincible for 5 seconds. 1 time every 5 minutes only. -->
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<set name="icon" val="icon.skill1917" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="1918" levels="2" name="Undying Will">
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<!-- AUTO GENERATED SKILL -->
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<!-- Becomes invincible. -->
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<set name="icon" val="icon.skill1917" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="300000" />
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</skill>
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<skill id="1919" levels="1" name="Dexterity">
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<!-- Skill Cooldown - 1%. -->
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<set name="icon" val="icon.skill1919" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pReuse" val="0.99" />
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<mul stat="mReuse" val="0.99" />
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</effect>
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</for>
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</skill>
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<skill id="1920" levels="2" name="Endurance">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 sec., reflects 50% of received damage to attacker and recovers 460 HP every second. -->
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<set name="icon" val="icon.skill1920" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1921" levels="1" name="Blessing of Earth">
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<!-- Increases Earth resistance by 20. -->
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<set name="icon" val="icon.skill1921" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="earthRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1922" levels="2" name="Earth Tremor">
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<!-- AUTO GENERATED SKILL -->
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<!-- Knocks Down nearby enemies for 3 sec., and decreases their P. Def./ M. Def. by 50%. -->
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<set name="icon" val="icon.skill1922" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="300000" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="1923" levels="1" name="Battle Instinct">
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<!-- Increases PvP damage by 1%. -->
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<set name="icon" val="icon.skill1923" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDmg" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1924" levels="1" name="Dark Silence">
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<!-- Increases Dark Attack Resistance by 20. -->
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<set name="icon" val="icon.skill1924" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="darkRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1925" levels="2" name="Soul Protection">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 seconds, blocks debuff attacks 2 times. -->
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<set name="icon" val="icon.skill1925" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1926" levels="1" name="Body Reinforcement">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, transforms into ultimate combat form. -->
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<set name="icon" val="icon.skill1926" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="2500" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3600000" />
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</skill>
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<skill id="1927" levels="1" name="Sigel Aura">
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<!-- AUTO GENERATED SKILL -->
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<!-- Casts Sigel Force on entire party, which increases P Atk. by 1%. -->
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<set name="icon" val="icon.icon_sigel" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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</skill>
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<skill id="1928" levels="1" name="Sigel Force">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 1%. -->
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<set name="icon" val="icon.icon_sigel_01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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|
<set name="targetType" val="SELF" />
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|
<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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</skill>
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<skill id="1929" levels="1" name="Tyrr Aura">
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<!-- AUTO GENERATED SKILL -->
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<!-- Casts Tyrr Force on entire party, which increases P. Critical Rate by 1%. -->
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<set name="icon" val="icon.icon_tir" />
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<set name="operateType" val="TOGGLE" />
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|
<set name="targetType" val="SELF" />
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|
<set name="reuseDelay" val="5000" />
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|
<set name="isMagic" val="3" />
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</skill>
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<skill id="1930" levels="1" name="Tyrr Force">
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<!-- AUTO GENERATED SKILL -->
|
|
<!-- P. Critical Rate + 1%. -->
|
|
<set name="icon" val="icon.icon_tir_01" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
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</skill>
|
|
<skill id="1931" levels="1" name="Othell Aura">
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<!-- AUTO GENERATED SKILL -->
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<!-- Casts Othell Force on entire party, which increases Atk. Spd. by 1%. -->
|
|
<set name="icon" val="icon.icon_othel" />
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|
<set name="operateType" val="TOGGLE" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1932" levels="1" name="Othell Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Atk. Spd. + 1%. -->
|
|
<set name="icon" val="icon.icon_othel_01" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1933" levels="1" name="Yul Aura">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Casts Yul Force on entire party, which increases MP Recovery Bonus by 50%. -->
|
|
<set name="icon" val="icon.icon_yr" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1934" levels="1" name="Yul Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- MP Recovery Bonus + 50%. -->
|
|
<set name="icon" val="icon.icon_yr_01" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1935" levels="1" name="Feoh Aura">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Casts Feoh Force on entire party, which increases Casting Spd. by 1%. -->
|
|
<set name="icon" val="icon.icon_feoh" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1936" levels="1" name="Feoh Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Casting Spd. + 1%. -->
|
|
<set name="icon" val="icon.icon_feoh_01" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1937" levels="1" name="Wynn Aura">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Casts Wynn Force on entire party, which decreases P./M. Skill MP Consumption by 3%. -->
|
|
<set name="icon" val="icon.icon_wynn" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1938" levels="1" name="Wynn Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- P./M. Skill MP Consumption - 3%. -->
|
|
<set name="icon" val="icon.icon_wynn_01" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1939" levels="1" name="Aeore Aura">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Casts Aeore Force on entire party, which increases M. Atk. by 1%. -->
|
|
<set name="icon" val="icon.icon_eolh" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1940" levels="1" name="Aeore Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- M. Atk. + 1%. -->
|
|
<set name="icon" val="icon.icon_eolh_01" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1941" levels="1" name="Physical Nail Attack">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Inflicts consecutive attacks using a Demon's claws. -->
|
|
<set name="icon" val="icon.skill0539" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="1" />
|
|
<set name="hitTime" val="1080" />
|
|
<set name="coolTime" val="720" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="1942" levels="1" name="Wing Storm">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks nearby enemies with spread wings. -->
|
|
<set name="icon" val="icon.skill0492" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="1" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1080" />
|
|
<set name="coolTime" val="720" />
|
|
<set name="reuseDelay" val="4000" />
|
|
</skill>
|
|
<skill id="1943" levels="1" name="Wing Rush">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks with spread wings. Strikes all in target rush area. -->
|
|
<set name="icon" val="icon.skill0540" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="1" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="800" />
|
|
<set name="coolTime" val="200" />
|
|
<set name="reuseDelay" val="5000" />
|
|
</skill>
|
|
<skill id="1944" levels="1" name="Death Arrow">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Shoots a death arrow at the enemy. -->
|
|
<set name="icon" val="icon.skill1431" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="1" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="1945" levels="1" name="Power Death Beam">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attack enemies at the front. -->
|
|
<set name="icon" val="icon.skill1471" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="1" />
|
|
<set name="castRange" val="40" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="reuseDelay" val="4000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="1946" levels="1" name="Block Sigel Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Sigel Momentum is not applied. -->
|
|
<set name="icon" val="icon.icon_sigel" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1947" levels="1" name="Block Tyrr Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Tyrr Momentum is not applied. -->
|
|
<set name="icon" val="icon.icon_tir" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1948" levels="1" name="Block Othell Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Othell Momentum is not applied. -->
|
|
<set name="icon" val="icon.icon_othel" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1949" levels="1" name="Block Yul Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Yul Momentum is not applied. -->
|
|
<set name="icon" val="icon.icon_yr" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1950" levels="1" name="Block Feoh Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Feoh Momentum is not applied. -->
|
|
<set name="icon" val="icon.icon_feoh" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1951" levels="1" name="Block Iss Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Iss Momentum is not applied. -->
|
|
<set name="icon" val="icon.icon_is" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1952" levels="1" name="Block Wynn Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Wynn Momentum is not applied. -->
|
|
<set name="icon" val="icon.icon_wynn" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1953" levels="1" name="Block Aeore Force">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Aeore Momentum is not applied. -->
|
|
<set name="icon" val="icon.icon_eolh" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1954" levels="1" name="Flying Body Reinforcement">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Transforms into final flying combat form. -->
|
|
<set name="icon" val="icon.skill0840" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="coolTime" val="200" />
|
|
<set name="reuseDelay" val="10000" />
|
|
</skill>
|
|
<skill id="1955" levels="3" name="Party Solidarity">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Increases party members' P. Atk. by 1%, M. Atk. by 1%, P. Critical Rate by 1%, Atk. Spd. by 1%, and Casting Spd. by 1%. Decreases physical and magic skill Cooldown by 1%. Always includes Sigel and Aeore Force. When 4 or more forces are applied, the Party Solidarity effect is activated. When the number of forces applied increases, the Party Solidarity effect is raised. -->
|
|
<set name="icon" val="icon.skill1955" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="3" />
|
|
</skill>
|
|
<skill id="1956" levels="4" name="Sub - P. Atk./M. Atk. Increase">
|
|
<!-- P. Atk. + 1%, M. Atk. + 1%. -->
|
|
<table name="#pAtk"> 1.01 1.02 1.03 1.04 </table>
|
|
<table name="#mAtk"> 1.01 1.03 1.04 1.06 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0816" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="#pAtk" />
|
|
<mul stat="mAtk" val="#mAtk" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1957" levels="4" name="Sub - P. Def./M. Def. Increase">
|
|
<!-- P. Def. + 1%, M. Def. + 1%. -->
|
|
<table name="#def"> 1.01 1.02 1.03 1.04 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0439" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pDef" val="#def" />
|
|
<mul stat="mDef" val="#def" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1958" levels="4" name="Sub - Atk. Spd./Casting Spd. Increase">
|
|
<!-- Atk. Spd. + 1%, Casting Spd. + 1%. -->
|
|
<table name="#atkSpd"> 1.01 1.02 1.03 1.04 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0817" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtkSpd" val="#atkSpd" />
|
|
<mul stat="mAtkSpd" val="#atkSpd" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1959" levels="4" name="Sub - Critical Rate Increase">
|
|
<!-- P. Critical Rate/ M. Critical Rate + 10. -->
|
|
<table name="#critRate"> 10 20 30 40 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0814" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="rCrit" val="#critRate" />
|
|
<add stat="mCritRate" val="#critRate" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1960" levels="4" name="Sub - P. Accuracy/ M. Accuracy Increase">
|
|
<!-- P. Accuracy + 2, M. Accuracy + 2. -->
|
|
<table name="#acc"> 2 4 6 8 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill1240" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="accCombat" val="#acc" />
|
|
<add stat="accMagic" val="#acc" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1961" levels="4" name="Sub - P. Evasion/ M. Evasion Increase">
|
|
<!-- P. Evasion + 2, M. Evasion + 2. -->
|
|
<table name="#evas"> 2 4 6 8 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0198" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="rEvas" val="#evas" />
|
|
<add stat="mEvas" val="#evas" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1962" levels="4" name="Dual - P. Atk./M. Atk. Increase">
|
|
<!-- P. Atk. + 3%, M. Atk. + 4%. -->
|
|
<table name="#pAtk"> 1.03 1.06 1.09 1.12 </table>
|
|
<table name="#mAtk"> 1.04 1.09 1.13 1.18 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0816" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="#pAtk" />
|
|
<mul stat="mAtk" val="#mAtk" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1963" levels="4" name="Dual - P. Def./M. Def. Increase">
|
|
<!-- P. Def. + 3%, M. Def. + 3%. -->
|
|
<table name="#def"> 1.03 1.06 1.09 1.12 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0439" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pDef" val="#def" />
|
|
<mul stat="mDef" val="#def" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1964" levels="4" name="Dual - Atk. Spd./Casting Spd. Increase">
|
|
<!-- Atk. Spd. + 3%, Casting Spd. + 3%. -->
|
|
<table name="#atkSpd"> 1.03 1.06 1.09 1.12 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0817" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtkSpd" val="#atkSpd" />
|
|
<mul stat="mAtkSpd" val="#atkSpd" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1965" levels="4" name="Dual - Max HP Increase">
|
|
<!-- Max HP + 6%. -->
|
|
<table name="#maxHp"> 1.06 1.12 1.18 1.24 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0211" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="maxHp" val="#maxHp" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1966" levels="4" name="Dual - Max MP Increase">
|
|
<!-- Max MP + 6%. -->
|
|
<table name="#maxMp"> 1.06 1.12 1.18 1.24 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill0213" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="maxMp" val="#maxMp" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1967" levels="4" name="Dual - Max CP Increase">
|
|
<!-- Max CP + 6%. -->
|
|
<table name="#maxCp"> 1.06 1.12 1.18 1.24 </table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill1397" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="maxCp" val="#maxCp" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1968" levels="1" name="Dual - HP Drain">
|
|
<!-- Has a chance of absorbing 5% of damage inflicted upon the enemy as HP when attacking. -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.dual_hpsteal" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="absorbDam" val="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1969" levels="1" name="Dual - MP Drain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Has a chance of recovering your own MP when attacking or using a skill. -->
|
|
<set name="icon" val="icon.dual_mpsteal" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1970" levels="1" name="Dual - Specialized for P. Atk.">
|
|
<!-- P. Atk. + 9%, P. Def./ M. Def. - 9%. -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.dual_atkup" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="1.09" />
|
|
<mul stat="pDef" val="0.91" />
|
|
<mul stat="mDef" val="0.91" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1971" levels="1" name="Dual - Specialized for M. Atk.">
|
|
<!-- M. Atk. + 13%, P. Def./ M. Def. - 9%. -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.dual_defup" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="mAtk" val="1.13" />
|
|
<mul stat="pDef" val="0.91" />
|
|
<mul stat="mDef" val="0.91" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1972" levels="1" name="Dual - Physical Trait Increase">
|
|
<!-- Increases success rate for physical attacks and physical defense by 20%. TODO: Verify -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill4084" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="accCombat" val="1.20" />
|
|
<mul stat="pDef" val="1.20" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1973" levels="1" name="Dual - Mental Trait Increase">
|
|
<!-- Increases success rate for mental attacks and mental defense by 20%. -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="icon" val="icon.skill4116" />
|
|
<set name="magicLvl" val="85" />
|
|
<for>
|
|
<effect name="AttackTrait">
|
|
<param DERANGEMENT="1.20" />
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<param DERANGEMENT="1.20" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1974" levels="1" name="Dual - Berserker's Rage">
|
|
<!-- Has a chance of P. Atk. + 27% when attacking. -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="icon" val="icon.dual_t_atkup" />
|
|
<set name="excludedFromCheck" val="true" />
|
|
<for>
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
|
|
<param isCritical="true" />
|
|
<param minDamage="1" chance="7" />
|
|
<param skillId="1975" skillLevel="1" />
|
|
<param targetType="SELF" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1975" levels="1" name="Dual - Berserker's Rage">
|
|
<!-- P. Atk. + 27% for 15 sec. -->
|
|
<set name="abnormalTime" val="15" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="20000" />
|
|
<set name="icon" val="icon.dual_t_atkup" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="1.27" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1976" levels="1" name="Dual - Master's Rage">
|
|
<!-- Has a chance of Skill Power + 27% during skill use. -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="icon" val="icon.dual_t_skup" />
|
|
<set name="excludedFromCheck" val="true" />
|
|
<for>
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
|
|
<param isCritical="true" />
|
|
<param minDamage="1" chance="7" />
|
|
<param skillId="1977" skillLevel="1" />
|
|
<param targetType="SELF" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1977" levels="1" name="Dual - Master's Rage">
|
|
<!-- Skill Power + 27% for 15 sec. -->
|
|
<set name="abnormalTime" val="15" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="icon" val="icon.dual_t_skup" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="reuseDelay" val="20000" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="physicalSkillPower" val="1.27" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1978" levels="1" name="Dual - Light of Protection">
|
|
<!-- Has a chance of P. Def./ M. Def. + 27% when attacked. -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="icon" val="icon.dual_t_dmgdef" />
|
|
<set name="excludedFromCheck" val="true" />
|
|
<for>
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
|
|
<param isCritical="true" />
|
|
<param minDamage="1" chance="3" />
|
|
<param skillId="1979" skillLevel="1" />
|
|
<param targetType="SELF" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1979" levels="1" name="Dual - Light of Protection">
|
|
<!-- P. Def./ M. Def. + 27% for 15 sec. -->
|
|
<set name="abnormalTime" val="15" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="reuseDelay" val="20000" />
|
|
<set name="icon" val="icon.dual_t_dmgdef" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pDef" val="1.27" />
|
|
<mul stat="mDef" val="1.27" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1980" levels="1" name="Dual - Light of Blessing">
|
|
<!-- Has a chance of restoring HP when attacked. -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="icon" val="icon.dual_t_dmgheal" />
|
|
<set name="excludedFromCheck" val="true" />
|
|
<for>
|
|
<effect name="TriggerSkillByAttack">
|
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
|
|
<param isCritical="true" />
|
|
<param minDamage="1" chance="4" />
|
|
<param skillId="1981" skillLevel="1" />
|
|
<param targetType="SELF" />
|
|
<param allowWeapons="ALL" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1981" levels="1" name="Dual - Light of Blessing">
|
|
<!-- Restores HP. -->
|
|
<set name="targetType" val="SELF" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="icon" val="icon.dual_t_dmgheal" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<for>
|
|
<effect name="HealPercent">
|
|
<param power="25" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="1982" levels="1" name="Dual - Shackles of the Giants">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Blocks target's Physical Skills for 5 sec. Can only use on PCs. -->
|
|
<set name="icon" val="icon.dual_a_pblock" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="900" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="1983" levels="1" name="Dual - Silence of the Giants">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Blocks target's Magical Skills for 5 sec. Can only use on PCs. -->
|
|
<set name="icon" val="icon.dual_a_mblock" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="900" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="1984" levels="1" name="Dual - Yoke of the Giants">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Decreases target and nearby enemies' Spd. by 90% for 5 sec. Can only use on PCs. -->
|
|
<set name="icon" val="icon.dual_a_spdown" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="900" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="1985" levels="1" name="Dual - Shield of the Giants">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Damage Reflect Resistance becomes 100% for 30 sec. -->
|
|
<set name="icon" val="icon.dual_a_refdmg" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
</skill>
|
|
<skill id="1986" levels="4" name="Dual Maximum HP">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Max HP + 463. Can be used when the main/ dual class is Level 85 or above. -->
|
|
<set name="icon" val="icon.skill0917" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1987" levels="1" name="Sigel Armor Limit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Light Armor. -->
|
|
<set name="icon" val="icon.skill6213_4" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1988" levels="1" name="Tyrr Armor Limit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe. -->
|
|
<set name="icon" val="icon.skill6213_4" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1989" levels="1" name="Yul Armor Limit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Heavy Armor. -->
|
|
<set name="icon" val="icon.skill6213_4" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1990" levels="1" name="Othell Armor Limit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Heavy Armor. -->
|
|
<set name="icon" val="icon.skill6213_4" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1991" levels="1" name="Feoh Armor Limit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Light Armor/ Heavy Armor. -->
|
|
<set name="icon" val="icon.skill6213_4" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1992" levels="1" name="Wynn Armor Limit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Heavy Armor. -->
|
|
<set name="icon" val="icon.skill6213_4" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1993" levels="1" name="Iss Armor Limit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- No Penalty. -->
|
|
<set name="icon" val="icon.skill6213_4" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1994" levels="1" name="Aeore Armor Limit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Heavy Armor. -->
|
|
<set name="icon" val="icon.skill6213_4" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="1995" levels="1" name="Dual - MP Drain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Restores MP. -->
|
|
<set name="icon" val="icon.dual_mpsteal" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="6000" />
|
|
</skill>
|
|
<skill id="1996" levels="2" name="Hurricane Shackle">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 sec., blocks target from using escape items and skills. -->
|
|
<set name="icon" val="icon.skill1996" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="1997" levels="2" name="Gravity Exile">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 30 sec., blocks target from being resurrected by another character. -->
|
|
<set name="icon" val="icon.skill1997" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
</list> |