Files
l2j_mobius/trunk/dist/game/data/stats/items/34000-34099.xml
2015-01-13 09:50:20 +00:00

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44 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="34000" name="Lv. 5 Legendary MEN Dye" additionalName="MEN + 5 / INT + 1 / Holy Resistance + 25 (Event)" type="EtcItem">
<!-- Lv. 5 Legendary MEN Dye (Men + 5 Int + 1 Holy Resistance + 25). If you go to the village Symbol Maker, you can imprint on your body the symbol of magic that can change abilities. In order to imprint the symbol, 10 dyes are required. Can be used by all classes after completion of the fourth class transfer. -->
<set name="icon" val="icon.lv5_3_dye_men" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
</item>
<item id="34001" name="High-grade Life Stone (R-grade)" additionalName="Event" type="EtcItem">
<!-- A high-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting at level 85 or above. Cannot be exchanged or dropped. -->
<set name="icon" val="icon.r_mineral_rare_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="34002" name="Top-grade Life Stone (R-grade)" additionalName="Event" type="EtcItem">
<!-- A top-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon augmentation by characters above level 85. Cannot be exchanged or dropped. -->
<set name="icon" val="icon.r_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="34003" name="High-grade Life Stone (R95-grade)" additionalName="Event" type="EtcItem">
<!-- A high-grade mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 95 or above when augmenting items. Cannot be exchanged or dropped. -->
<set name="icon" val="icon.r95_mineral_rare_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="34004" name="Top-grade Life Stone (R95-grade)" additionalName="Event" type="EtcItem">
<!-- A top-grade mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 95 or above when augmenting items. -->
<set name="icon" val="icon.r95_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="34005" name="Seal Scroll" additionalName="Event" type="EtcItem">
<!-- Unusable item. Item cannot be exposed in the game. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34006" name="Lute Melody Scroll" additionalName="Event" type="EtcItem">
<!-- For 30 minutes, increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying a 9% Vampiric Rage Effect. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34007" name="Harp Melody Scroll" additionalName="Event" type="EtcItem">
<!-- For 30 minutes, increases P. Accuracy by 5, P. Evasion and M. Evasion by 5, and Speed by 34. Decreases received Critical Damage by 30%. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34008" name="Drum Melody Scroll" additionalName="Event" type="EtcItem">
<!-- For 30 minutes, increases Max MP by 20%, HP Recovery Bonus by 20%, M. Critical Rate by 2, Critical Damage during a standard attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Increases P. Def. when receiving a Critical Attack. Decreases Speed by 15%, and additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34009" name="Pipe Organ Melody Scroll" additionalName="Event" type="EtcItem">
<!-- For 30 minutes, increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP Recovery Bonus by 20%. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34010" name="Guitar Melody Scroll" additionalName="Event" type="EtcItem">
<!-- For 30 minutes, increases P. Critical Rate by 32%, P. Critical Damage by 35%, and M. Critical Rate by 2. Decreases MP consumption by 20% for physical skills and by 10% for magic skills. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34011" name="Horn Melody Scroll" additionalName="Event" type="EtcItem">
<!-- For 30 minutes, P. Atk. + 17%, P. Def. by 15%, M. Atk. by 79%, and M. Def. by 30%. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34012" name="Elixir of Life - Tersi event" additionalName="Event" type="EtcItem">
<!-- Recovers HP. Only characters level 85 or above can use on themselves. Cooldown 2 min. -->
<set name="icon" val="icon.etc_super_potion_i02" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="34013" name="Elixir of Mind - Tersi event" additionalName="Event" type="EtcItem">
<!-- Recovers MP. Only characters level 85 or above can use on themselves. Cooldown 2 min. -->
<set name="icon" val="icon.etc_super_potion_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="34014" name="Elixir of CP - Tersi event" additionalName="Event" type="EtcItem">
<!-- Recovers CP. Only characters level 85 or above can use on themselves. Cooldown 2 min. -->
<set name="icon" val="icon.etc_super_potion_i01" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="34015" name="Scroll: Seal Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_d" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34016" name="Scroll: Seal Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_c" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34017" name="Scroll: Seal Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_b" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34018" name="Scroll: Seal Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_a" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34019" name="Scroll: Seal Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_s" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34020" name="Scroll: Seal Weapon (S80-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_s" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34021" name="Scroll: Seal Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- Converts a Bound weapon (R-grade) to Unidentified state through the town blacksmith. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34022" name="Scroll: Seal Weapon (R95-grade)" additionalName="Event" type="EtcItem">
<!-- Converts a Bound weapon (R95-grade) to Unidentified state through the town blacksmith. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34023" name="Scroll: Seal Weapon (R99-grade)" additionalName="Event" type="EtcItem">
<!-- Converts a Bound weapon (R99-grade) to Unidentified state through the town blacksmith. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34024" name="Scroll: Seal Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_d" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34025" name="Scroll: Seal Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_c" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34026" name="Scroll: Seal Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_b" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34027" name="Scroll: Seal Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_a" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34028" name="Scroll: Seal Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_s" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34029" name="Scroll: Seal Armor (S80-grade)" additionalName="Event" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_s" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34030" name="Scroll: Seal Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- Converts Bound armor (R-grade) to Unidentified state through the town blacksmith. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34031" name="Scroll: Seal Armor (R95-grade)" additionalName="Event" type="EtcItem">
<!-- Converts Bound armor (R95-grade) to Unidentified state through the town blacksmith. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34032" name="Scroll: Seal Armor (R99-grade)" additionalName="Event" type="EtcItem">
<!-- Converts Bound armor (R99-grade) to Unidentified state through the town blacksmith. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34033" name="Old Roll of Paper" additionalName="" type="EtcItem">
<!-- Old-looking roll of paper. Try Double-clicking. -->
<set name="icon" val="icon.etc_scroll_gray_i00" />
</item>
<item id="34034" name="Fortuna Map" additionalName="" type="EtcItem">
<!-- Map that reveals the resting place of the heroes who rebelled against the gods. Go and seek out Josephina's Companion Izael in the Ancient City Arcan. -->
<set name="icon" val="icon.fortuna_enter" />
</item>
<item id="34035" name="XP Rune I (Lv. 1-85) 100% (3-hour)" additionalName="" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP and SP by 100%. The effect only applies to characters below level 86. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="34036" name="XP Rune I (Lv. 1-85) 100% (5-hour)" additionalName="" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP and SP by 100%. The effect only applies to characters below level 86. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="34037" name="XP Rune I (Lv. 1-85) 100% (7-day)" additionalName="" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP and SP by 100%. The effect only applies to characters below level 86. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="34038" name="XP Rune I (Lv. 1-85) 200% (3-hour)" additionalName="" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP and SP by 200%. The effect only applies to characters below level 86. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="34039" name="XP Rune I (Lv. 1-85) 200% (5-hour)" additionalName="" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP and SP by 200%. The effect only applies to characters below level 86. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="34040" name="XP Rune I (Lv. 1-85) 200% (7-day)" additionalName="" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP and SP by 200%. The effect only applies to characters below level 86. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="34041" name="XP Rune I (Lv. 1-85) 100% Pack (3-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 100% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34042" name="XP Rune I (Lv. 1-85) 100% Pack (5-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 100% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34043" name="XP Rune I (Lv. 1-85) 100% Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 100% (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34044" name="XP Rune I (Lv. 1-85) 200% Pack (3-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 200% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34045" name="XP Rune I (Lv. 1-85) 200% Pack (5-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 200% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34046" name="XP Rune I (Lv. 1-85) 200% Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 200% (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34047" name="XP Rune I (Lv. 1-85) 100% Pack (3-hour)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 100% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34048" name="XP Rune I (Lv. 1-85) 100% Pack (5-hour)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 100% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34049" name="XP Rune I (Lv. 1-85) 100% Pack (7-day)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 100% (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34050" name="XP Rune I (Lv. 1-85) 200% Pack (3-hour)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 200% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34051" name="XP Rune I (Lv. 1-85) 200% Pack (5-hour)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 200% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34052" name="XP Rune I (Lv. 1-85) 200% Pack (7-day)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 200% (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34053" name="Blessed Specter Weapon Pack" additionalName="" type="EtcItem">
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="34054" name="Blessed Seraph Heavy Armor Pack" additionalName="" type="EtcItem">
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="34055" name="Blessed Seraph Light Armor Pack" additionalName="" type="EtcItem">
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="34056" name="Blessed Seraph Robe Armor Pack" additionalName="" type="EtcItem">
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="34057" name="Blessed Seraph Accessory Pack" additionalName="" type="EtcItem">
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="34058" name="Rare Accessory Pack" additionalName="" type="EtcItem">
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="34059" name="Putrefied Extract" additionalName="" type="EtcItem">
<!-- Putrefied Extract that Trade Vollodos in the Bloody Swampland asks you to collect. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="34060" name="Rotten Blood" additionalName="" type="EtcItem">
<!-- Rotten Blood that Trade Vollodos in the Bloody Swampland asks you to collect. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i10" />
<set name="is_stackable" val="true" />
</item>
<item id="34061" name="Mentor's Qualification" additionalName="" type="EtcItem">
<!-- Certificate that prove mentorship. -->
<set name="icon" val="icon.etc_badge_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34062" name="Giant's Box" additionalName="Event" type="EtcItem">
<!-- Double-click for a chance to acquire a Giant's Enchant Scroll, Scroll: Enchant Hair Accessory, and Life Stone - Hair Accessory. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34063" name="Bound Box" additionalName="Event" type="EtcItem">
<!-- Double-click for a chance to acquire a Bind Removing Scroll, Enchant Stone, and Superior Giant's Codex. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34064" name="Box of Destruction" additionalName="Event" type="EtcItem">
<!-- Double-click for a chance to acquire Destruction or Regular Enchant scrolls, Soul Crystal Change Stone, or Attribute Change Crystal. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34065" name="Echo Crystal - To the Brilliant You" additionalName="" type="EtcItem">
<!-- Echo Crystal that plays Gi-sung Bae's 'To the Brilliant You.' Disappears after 1 use. -->
<set name="icon" val="icon.etc_echo_crystal_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34066" name="Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 4 for one-handed swords/ blunts, daggers, spears, etc. (A-grade). P. Atk. + 5 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bows. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34067" name="Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (A-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34068" name="Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 3 for one-handed swords/ blunts, daggers, spears, etc. (B-grade). P. Atk. + 4 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bows. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34069" name="Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (B-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34070" name="Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 3 for one-handed swords/ blunts, daggers, spears, etc. (C-grade). P. Atk. + 4 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bows. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34071" name="Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (C-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34072" name="Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 2 for all weapons (D-grade) except bows, and P. Atk. + 4 for bows. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34073" name="Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (D-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34074" name="Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 5 for one-handed swords/ blunts, daggers, spears, etc. (S-grade). P. Atk. + 6 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bows. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34075" name="Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (S-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34076" name="Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at +4. All stats will increase more for blessed weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34077" name="Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at +4. Can be safely enchanted to +3. When enchanted to +4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34078" name="Improved Giant's Box" additionalName="Event" type="EtcItem">
<!-- Double-click for a chance to acquire an R-grade Scroll: Enchant Weapon or Armor, Scroll: Enchant Hair Accessory, and Life Stone - Hair Accessory. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34079" name="Improved Bound Box" additionalName="Event" type="EtcItem">
<!-- Double-click for a chance to acquire an R-grade Unbind Scroll, R-grade Lucky Enchant Stone (Weapon or Armor), Superior Giant's Codex, and R-grade Scroll: Enchant Weapon or Armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34080" name="Improved Box of Destruction" additionalName="Event" type="EtcItem">
<!-- Has a chance of obtaining Scroll: Enchant Destruction (R-grade), Soul Crystal Change Stone (R-grade), Attribute Change Crystal (R-grade), and Scroll: Enchant Weapon/Armor (R-grade). Double-click to use. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34081" name="Mentor's Surprise Box" additionalName="Event" type="EtcItem">
<!-- Double-click for a chance to acquire an Improved Giant's Box, Improved Bound Box, and Improved Box of Destruction. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34082" name="Heavenly Cocktail" additionalName="" type="EtcItem">
<!-- For 60 minutes, receives the following Lv. 2 effects: Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, and Drum Melody. Cooldown is 60 min. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="34083" name="Player Commendation - Grand Épée (Earth)" additionalName="PC-exclusive" type="Weapon">
<!-- Grand ￉p←e (Earth) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="D" />
<set name="weight" val="144" />
<for>
<add stat="pAtk" val="83.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="34084" name="Player Commendation - Grand Épée (Water)" additionalName="PC-exclusive" type="Weapon">
<!-- Grand ￉p←e (Water) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="D" />
<set name="weight" val="144" />
<for>
<add stat="pAtk" val="83.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="34085" name="Player Commendation - Grand Épée (Wind)" additionalName="PC-exclusive" type="Weapon">
<!-- Grand ￉p←e (Wind) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="D" />
<set name="weight" val="144" />
<for>
<add stat="pAtk" val="83.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="34086" name="Player Commendation - Grand Épée (Fire)" additionalName="PC-exclusive" type="Weapon">
<!-- Grand ￉p←e (Fire) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="D" />
<set name="weight" val="144" />
<for>
<add stat="pAtk" val="83.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="34087" name="Player Commendation - Grand Épée (Holy)" additionalName="PC-exclusive" type="Weapon">
<!-- Grand ￉p←e (Holy) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="D" />
<set name="weight" val="144" />
<for>
<add stat="pAtk" val="83.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="34088" name="Player Commendation - Grand Épée (Dark)" additionalName="PC-exclusive" type="Weapon">
<!-- Grand ￉p←e (Dark) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and received healing amount, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="D" />
<set name="weight" val="144" />
<for>
<add stat="pAtk" val="83.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="34089" name="Player Commendation - Glaive (Earth)" additionalName="PC-exclusive" type="Weapon">
<!-- Glaive (Earth) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="34090" name="Player Commendation - Glaive (Water)" additionalName="PC-exclusive" type="Weapon">
<!-- Glaive (Water) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="34091" name="Player Commendation - Glaive (Wind)" additionalName="PC-exclusive" type="Weapon">
<!-- Glaive (Wind) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="34092" name="Player Commendation - Glaive (Fire)" additionalName="PC-exclusive" type="Weapon">
<!-- Glaive (Fire) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="34093" name="Player Commendation - Glaive (Holy)" additionalName="PC-exclusive" type="Weapon">
<!-- Glaive (Holy) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="34094" name="Player Commendation - Glaive (Dark)" additionalName="PC-exclusive" type="Weapon">
<!-- Glaive (Dark) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="34095" name="Player Commendation - Mithril Dagger (Earth)" additionalName="PC-exclusive" type="Weapon">
<!-- Mithril Dagger (Earth) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="D" />
<set name="weight" val="106" />
<for>
<add stat="pAtk" val="80.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="34096" name="Player Commendation - Mithril Dagger (Water)" additionalName="PC-exclusive" type="Weapon">
<!-- Mithril Dagger (Water) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="D" />
<set name="weight" val="106" />
<for>
<add stat="pAtk" val="80.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="34097" name="Player Commendation - Mithril Dagger (Wind)" additionalName="PC-exclusive" type="Weapon">
<!-- Mithril Dagger (Wind) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="D" />
<set name="weight" val="106" />
<for>
<add stat="pAtk" val="80.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="34098" name="Player Commendation - Mithril Dagger (Fire)" additionalName="PC-exclusive" type="Weapon">
<!-- Mithril Dagger (Fire) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="D" />
<set name="weight" val="106" />
<for>
<add stat="pAtk" val="80.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="34099" name="Player Commendation - Mithril Dagger (Holy)" additionalName="PC-exclusive" type="Weapon">
<!-- Mithril Dagger (Holy) with limited ability enhancement. Expiratory. Cannot be crystallized or granted functions besides enchantment. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="D" />
<set name="weight" val="106" />
<for>
<add stat="pAtk" val="80.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
</list>