Files
l2j_mobius/trunk/dist/game/data/stats/items/25100-25199.xml
2015-01-13 09:50:20 +00:00

603 lines
50 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25100" name="Formal Wear Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25101" name="Formal Wear Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25102" name="Formal Wear Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25103" name="Formal Wear Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25104" name="Formal Wear Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25105" name="Formal Wear Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25106" name="Formal Wear Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25107" name="Formal Wear Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25108" name="Formal Wear Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25109" name="Formal Wear Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25110" name="Formal Wear Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25111" name="Formal Wear Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25112" name="Formal Wear Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25113" name="Formal Wear Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25114" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25115" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25116" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25117" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25118" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25119" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25120" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25121" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25122" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25123" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25124" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25125" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25126" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25127" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25128" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25129" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25130" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25131" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25132" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25133" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25134" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25135" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25136" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25137" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25138" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25139" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25140" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25141" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25142" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25143" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25144" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25145" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25146" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25147" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25148" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25149" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25150" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25151" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25152" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25153" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25154" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25155" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25156" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25157" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25158" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25159" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25160" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25161" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25162" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25163" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25164" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25165" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25166" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25167" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25168" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25169" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25170" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25171" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25172" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25173" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25174" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25175" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25176" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25177" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25178" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25179" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25180" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25181" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25182" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25183" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25184" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25185" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25186" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25187" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25188" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25189" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25190" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25191" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25192" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25193" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25194" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25195" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25196" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25197" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25198" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25199" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
</list>