Files
l2j_mobius/trunk/dist/game/data/stats/items/25000-25099.xml
2015-01-13 09:50:20 +00:00

543 lines
37 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25000" name="Maid Costume" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25001" name="Maid Costume" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25002" name="Maid Costume" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25003" name="Maid Costume" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25004" name="Maid Costume" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25005" name="Maid Costume" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25006" name="Maid Costume" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25007" name="Maid Costume" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25008" name="Maid Costume" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25009" name="Maid Costume" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25010" name="Maid Costume" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25011" name="Maid Costume" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25012" name="Maid Costume" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25013" name="Maid Costume" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25014" name="Maid Costume" additionalName="Low-grade / Option 15" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25015" name="Maid Costume" additionalName="Low-grade / Option 16" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25016" name="Maid Costume" additionalName="Low-grade / Option 17" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25017" name="Maid Costume" additionalName="Low-grade / Option 18" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25018" name="Maid Costume" additionalName="Low-grade / Option 19" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25019" name="Maid Costume" additionalName="Low-grade / Option 20" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25020" name="Maid Costume" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25021" name="Maid Costume" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25022" name="Maid Costume" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25023" name="Maid Costume" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25024" name="Maid Costume" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25025" name="Maid Costume" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25026" name="Maid Costume" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25027" name="Maid Costume" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25028" name="Maid Costume" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25029" name="Maid Costume" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25030" name="Maid Costume" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25031" name="Maid Costume" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25032" name="Maid Costume" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25033" name="Maid Costume" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25034" name="Maid Costume" additionalName="Mid-grade / Option 15" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25035" name="Maid Costume" additionalName="Mid-grade / Option 16" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25036" name="Maid Costume" additionalName="Mid-grade / Option 17" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25037" name="Maid Costume" additionalName="Mid-grade / Option 18" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25038" name="Maid Costume" additionalName="Mid-grade / Option 19" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25039" name="Maid Costume" additionalName="Mid-grade / Option 20" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25040" name="Maid Costume" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25041" name="Maid Costume" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25042" name="Maid Costume" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25043" name="Maid Costume" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25044" name="Maid Costume" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25045" name="Maid Costume" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25046" name="Maid Costume" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25047" name="Maid Costume" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25048" name="Maid Costume" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25049" name="Maid Costume" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25050" name="Maid Costume" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25051" name="Maid Costume" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25052" name="Maid Costume" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25053" name="Maid Costume" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25054" name="Maid Costume" additionalName="Top-grade / Option 15" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25055" name="Maid Costume" additionalName="Top-grade / Option 16" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25056" name="Maid Costume" additionalName="Top-grade / Option 17" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25057" name="Maid Costume" additionalName="Top-grade / Option 18" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25058" name="Maid Costume" additionalName="Top-grade / Option 19" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25059" name="Maid Costume" additionalName="Top-grade / Option 20" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25060" name="Formal Wear Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25061" name="Formal Wear Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25062" name="Formal Wear Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25063" name="Formal Wear Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25064" name="Formal Wear Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25065" name="Formal Wear Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25066" name="Formal Wear Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25067" name="Formal Wear Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25068" name="Formal Wear Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25069" name="Formal Wear Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25070" name="Formal Wear Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25071" name="Formal Wear Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25072" name="Formal Wear Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25073" name="Formal Wear Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25074" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25075" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25076" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25077" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25078" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25079" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25080" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25081" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25082" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25083" name="Formal Wear Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25084" name="Formal Wear Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25085" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25086" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25087" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25088" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25089" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25090" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25091" name="Formal Wear Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25092" name="Formal Wear Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25093" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25094" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25095" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25096" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25097" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25098" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25099" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
</list>