503 lines
27 KiB
XML
503 lines
27 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="24900" name="Seductive Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24901" name="Seductive Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 7%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24902" name="Seductive Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
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<!-- When modified, Bow/Crossbow Resistance + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24903" name="Seductive Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
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<!-- When modified, P. Def. + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24904" name="Seductive Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
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<!-- When modified, M. Def. + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24905" name="Seductive Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
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<!-- When modified, Attribute Resistance + 7. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24906" name="Seductive Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
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<!-- When modified, Received Heal Amount + 7%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24907" name="Seductive Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
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<!-- When modified, Max. HP + 7%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24908" name="Seductive Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
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<!-- When modified, Max. MP + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24909" name="Seductive Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
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<!-- When modified, Max. CP + 7%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24910" name="Seductive Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
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<!-- When modified, Speed + 7. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24911" name="Seductive Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
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<!-- When modified, HP Recovery Bonus + 8. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24912" name="Seductive Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
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<!-- When modified, MP Recovery Bonus + 4. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24913" name="Seductive Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
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<!-- When modified, P./M. Evasion + 4. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24914" name="Seductive Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
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<!-- When modified, Mid-grade / Option + 15. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24915" name="Seductive Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
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<!-- When modified, Mid-grade / Option + 16. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24916" name="Seductive Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
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<!-- When modified, Mid-grade / Option + 17. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24917" name="Seductive Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
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<!-- When modified, Mid-grade / Option + 18. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24918" name="Seductive Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
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<!-- When modified, Mid-grade / Option + 19. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24919" name="Seductive Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
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<!-- When modified, Mid-grade / Option + 20. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24920" name="Seductive Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24921" name="Seductive Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 15%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24922" name="Seductive Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
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<!-- When modified, Bow/Crossbow Resistance + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24923" name="Seductive Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
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<!-- When modified, P. Def. + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24924" name="Seductive Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
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<!-- When modified, M. Def. + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24925" name="Seductive Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
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<!-- When modified, Attribute Resistance + 15. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24926" name="Seductive Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
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<!-- When modified, Received Heal Amount + 15%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24927" name="Seductive Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
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<!-- When modified, Max. HP + 15%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24928" name="Seductive Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
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<!-- When modified, Max. MP + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24929" name="Seductive Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
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<!-- When modified, Max. CP + 15%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24930" name="Seductive Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
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<!-- When modified, Speed + 15. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24931" name="Seductive Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
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<!-- When modified, HP Recovery Bonus + 16. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24932" name="Seductive Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
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<!-- When modified, MP Recovery Bonus + 8. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24933" name="Seductive Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
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<!-- When modified, P./M. Evasion + 8. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24934" name="Seductive Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
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<!-- When modified, Top-grade / Option + 15. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24935" name="Seductive Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
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<!-- When modified, Top-grade / Option + 16. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24936" name="Seductive Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
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<!-- When modified, Top-grade / Option + 17. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24937" name="Seductive Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
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<!-- When modified, Top-grade / Option + 18. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24938" name="Seductive Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
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<!-- When modified, Top-grade / Option + 19. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24939" name="Seductive Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
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<!-- When modified, Top-grade / Option + 20. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24940" name="Santa Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 3%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24941" name="Santa Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 5%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24942" name="Santa Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
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<!-- When modified, Bow/Crossbow Resistance + 3%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24943" name="Santa Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
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<!-- When modified, P. Def. + 3%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24944" name="Santa Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
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<!-- When modified, M. Def. + 3%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24945" name="Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
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<!-- When modified, Attribute Resistance + 5. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24946" name="Santa Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
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<!-- When modified, Received Heal Amount + 3%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24947" name="Santa Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
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<!-- When modified, Max. HP + 3%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24948" name="Santa Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
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<!-- When modified, Max. MP + 3%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24949" name="Santa Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
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<!-- When modified, Max. CP + 3%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24950" name="Santa Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
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<!-- When modified, Speed + 3. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24951" name="Santa Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
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<!-- When modified, HP Recovery Bonus + 5. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24952" name="Santa Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
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<!-- When modified, MP Recovery Bonus + 3. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24953" name="Santa Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
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<!-- When modified, P./M. Evasion + 3. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24954" name="Santa Outfit" additionalName="Low-grade / Option 15" type="Armor">
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<!-- When modified, Low-grade / Option + 15. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24955" name="Santa Outfit" additionalName="Low-grade / Option 16" type="Armor">
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<!-- When modified, Low-grade / Option + 16. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24956" name="Santa Outfit" additionalName="Low-grade / Option 17" type="Armor">
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<!-- When modified, Low-grade / Option + 17. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24957" name="Santa Outfit" additionalName="Low-grade / Option 18" type="Armor">
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<!-- When modified, Low-grade / Option + 18. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24958" name="Santa Outfit" additionalName="Low-grade / Option 19" type="Armor">
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<!-- When modified, Low-grade / Option + 19. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24959" name="Santa Outfit" additionalName="Low-grade / Option 20" type="Armor">
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<!-- When modified, Low-grade / Option + 20. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24960" name="Santa Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 5%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24961" name="Santa Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 7%. -->
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<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
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|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24962" name="Santa Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
|
|
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24963" name="Santa Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
|
|
<!-- When modified, P. Def. + 5%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24964" name="Santa Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
|
|
<!-- When modified, M. Def. + 5%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24965" name="Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
|
|
<!-- When modified, Attribute Resistance + 7. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24966" name="Santa Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
|
|
<!-- When modified, Received Heal Amount + 7%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24967" name="Santa Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
|
|
<!-- When modified, Max. HP + 7%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24968" name="Santa Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
|
|
<!-- When modified, Max. MP + 5%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24969" name="Santa Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
|
|
<!-- When modified, Max. CP + 7%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24970" name="Santa Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
|
|
<!-- When modified, Speed + 7. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24971" name="Santa Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
|
|
<!-- When modified, HP Recovery Bonus + 8. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24972" name="Santa Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
|
|
<!-- When modified, MP Recovery Bonus + 4. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24973" name="Santa Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
|
|
<!-- When modified, P./M. Evasion + 4. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24974" name="Santa Outfit" additionalName="Mid-grade / Option 15" type="Armor">
|
|
<!-- When modified, Mid-grade / Option + 15. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24975" name="Santa Outfit" additionalName="Mid-grade / Option 16" type="Armor">
|
|
<!-- When modified, Mid-grade / Option + 16. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24976" name="Santa Outfit" additionalName="Mid-grade / Option 17" type="Armor">
|
|
<!-- When modified, Mid-grade / Option + 17. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24977" name="Santa Outfit" additionalName="Mid-grade / Option 18" type="Armor">
|
|
<!-- When modified, Mid-grade / Option + 18. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24978" name="Santa Outfit" additionalName="Mid-grade / Option 19" type="Armor">
|
|
<!-- When modified, Mid-grade / Option + 19. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24979" name="Santa Outfit" additionalName="Mid-grade / Option 20" type="Armor">
|
|
<!-- When modified, Mid-grade / Option + 20. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24980" name="Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
|
|
<!-- When modified, Debuff Reflect + 10%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24981" name="Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
|
|
<!-- When modified, Debuff Reflect Resistance + 15%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24982" name="Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
|
|
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24983" name="Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
|
|
<!-- When modified, P. Def. + 10%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24984" name="Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
|
|
<!-- When modified, M. Def. + 10%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24985" name="Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
|
|
<!-- When modified, Attribute Resistance + 15. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24986" name="Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
|
|
<!-- When modified, Received Heal Amount + 15%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24987" name="Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
|
|
<!-- When modified, Max. HP + 15%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24988" name="Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
|
|
<!-- When modified, Max. MP + 10%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24989" name="Santa Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
|
|
<!-- When modified, Max. CP + 15%. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24990" name="Santa Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
|
|
<!-- When modified, Speed + 15. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24991" name="Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
|
|
<!-- When modified, HP Recovery Bonus + 16. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24992" name="Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
|
|
<!-- When modified, MP Recovery Bonus + 8. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24993" name="Santa Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
|
|
<!-- When modified, P./M. Evasion + 8. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24994" name="Santa Outfit" additionalName="Top-grade / Option 15" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 15. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24995" name="Santa Outfit" additionalName="Top-grade / Option 16" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 16. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24996" name="Santa Outfit" additionalName="Top-grade / Option 17" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 17. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24997" name="Santa Outfit" additionalName="Top-grade / Option 18" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 18. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24998" name="Santa Outfit" additionalName="Top-grade / Option 19" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 19. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24999" name="Santa Outfit" additionalName="Top-grade / Option 20" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 20. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
</list> |