503 lines
27 KiB
XML
503 lines
27 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="24800" name="Beach Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24801" name="Beach Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 15%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24802" name="Beach Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
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<!-- When modified, Bow/Crossbow Resistance + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24803" name="Beach Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
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<!-- When modified, P. Def. + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24804" name="Beach Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
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<!-- When modified, M. Def. + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24805" name="Beach Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
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<!-- When modified, Attribute Resistance + 15. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24806" name="Beach Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
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<!-- When modified, Received Heal Amount + 15%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24807" name="Beach Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
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<!-- When modified, Max. HP + 15%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24808" name="Beach Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
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<!-- When modified, Max. MP + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24809" name="Beach Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
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<!-- When modified, Max. CP + 15%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24810" name="Beach Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
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<!-- When modified, Speed + 15. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24811" name="Beach Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
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<!-- When modified, HP Recovery Bonus + 16. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24812" name="Beach Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
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<!-- When modified, MP Recovery Bonus + 8. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24813" name="Beach Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
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<!-- When modified, P./M. Evasion + 8. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24814" name="Beach Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
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<!-- When modified, Top-grade / Option + 15. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24815" name="Beach Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
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<!-- When modified, Top-grade / Option + 16. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24816" name="Beach Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
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<!-- When modified, Top-grade / Option + 17. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24817" name="Beach Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
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<!-- When modified, Top-grade / Option + 18. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24818" name="Beach Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
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<!-- When modified, Top-grade / Option + 19. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24819" name="Beach Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
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<!-- When modified, Top-grade / Option + 20. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24820" name="Alluring Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 3%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24821" name="Alluring Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24822" name="Alluring Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
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<!-- When modified, Bow/Crossbow Resistance + 3%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24823" name="Alluring Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
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<!-- When modified, P. Def. + 3%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24824" name="Alluring Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
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<!-- When modified, M. Def. + 3%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24825" name="Alluring Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
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<!-- When modified, Attribute Resistance + 5. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24826" name="Alluring Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
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<!-- When modified, Received Heal Amount + 3%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24827" name="Alluring Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
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<!-- When modified, Max. HP + 3%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24828" name="Alluring Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
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<!-- When modified, Max. MP + 3%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24829" name="Alluring Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
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<!-- When modified, Max. CP + 3%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24830" name="Alluring Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
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<!-- When modified, Speed + 3. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24831" name="Alluring Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
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<!-- When modified, HP Recovery Bonus + 5. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24832" name="Alluring Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
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<!-- When modified, MP Recovery Bonus + 3. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24833" name="Alluring Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
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<!-- When modified, P./M. Evasion + 3. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24834" name="Alluring Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
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<!-- When modified, Low-grade / Option + 15. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24835" name="Alluring Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
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<!-- When modified, Low-grade / Option + 16. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24836" name="Alluring Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
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<!-- When modified, Low-grade / Option + 17. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24837" name="Alluring Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
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<!-- When modified, Low-grade / Option + 18. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24838" name="Alluring Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
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<!-- When modified, Low-grade / Option + 19. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24839" name="Alluring Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
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<!-- When modified, Low-grade / Option + 20. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24840" name="Alluring Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24841" name="Alluring Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 7%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24842" name="Alluring Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
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<!-- When modified, Bow/Crossbow Resistance + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24843" name="Alluring Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
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<!-- When modified, P. Def. + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24844" name="Alluring Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
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<!-- When modified, M. Def. + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24845" name="Alluring Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
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<!-- When modified, Attribute Resistance + 7. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24846" name="Alluring Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
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<!-- When modified, Received Heal Amount + 7%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24847" name="Alluring Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
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<!-- When modified, Max. HP + 7%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24848" name="Alluring Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
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<!-- When modified, Max. MP + 5%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24849" name="Alluring Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
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<!-- When modified, Max. CP + 7%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24850" name="Alluring Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
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<!-- When modified, Speed + 7. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24851" name="Alluring Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
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<!-- When modified, HP Recovery Bonus + 8. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24852" name="Alluring Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
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<!-- When modified, MP Recovery Bonus + 4. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24853" name="Alluring Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
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<!-- When modified, P./M. Evasion + 4. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24854" name="Alluring Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
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<!-- When modified, Mid-grade / Option + 15. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24855" name="Alluring Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
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<!-- When modified, Mid-grade / Option + 16. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24856" name="Alluring Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
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<!-- When modified, Mid-grade / Option + 17. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24857" name="Alluring Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
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<!-- When modified, Mid-grade / Option + 18. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24858" name="Alluring Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
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<!-- When modified, Mid-grade / Option + 19. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24859" name="Alluring Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
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<!-- When modified, Mid-grade / Option + 20. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24860" name="Alluring Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 10%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24861" name="Alluring Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 15%. -->
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<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24862" name="Alluring Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
|
|
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24863" name="Alluring Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
|
|
<!-- When modified, P. Def. + 10%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24864" name="Alluring Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
|
|
<!-- When modified, M. Def. + 10%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24865" name="Alluring Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
|
|
<!-- When modified, Attribute Resistance + 15. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24866" name="Alluring Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
|
|
<!-- When modified, Received Heal Amount + 15%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24867" name="Alluring Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
|
|
<!-- When modified, Max. HP + 15%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24868" name="Alluring Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
|
|
<!-- When modified, Max. MP + 10%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24869" name="Alluring Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
|
|
<!-- When modified, Max. CP + 15%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24870" name="Alluring Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
|
|
<!-- When modified, Speed + 15. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24871" name="Alluring Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
|
|
<!-- When modified, HP Recovery Bonus + 16. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24872" name="Alluring Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
|
|
<!-- When modified, MP Recovery Bonus + 8. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24873" name="Alluring Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
|
|
<!-- When modified, P./M. Evasion + 8. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24874" name="Alluring Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 15. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24875" name="Alluring Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 16. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24876" name="Alluring Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 17. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24877" name="Alluring Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 18. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24878" name="Alluring Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 19. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24879" name="Alluring Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
|
|
<!-- When modified, Top-grade / Option + 20. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24880" name="Seductive Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
|
|
<!-- When modified, Debuff Reflect + 3%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24881" name="Seductive Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
|
|
<!-- When modified, Debuff Reflect Resistance + 5%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24882" name="Seductive Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
|
|
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24883" name="Seductive Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
|
|
<!-- When modified, P. Def. + 3%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24884" name="Seductive Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
|
|
<!-- When modified, M. Def. + 3%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24885" name="Seductive Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
|
|
<!-- When modified, Attribute Resistance + 5. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24886" name="Seductive Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
|
|
<!-- When modified, Received Heal Amount + 3%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24887" name="Seductive Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
|
|
<!-- When modified, Max. HP + 3%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24888" name="Seductive Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
|
|
<!-- When modified, Max. MP + 3%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24889" name="Seductive Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
|
|
<!-- When modified, Max. CP + 3%. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24890" name="Seductive Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
|
|
<!-- When modified, Speed + 3. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24891" name="Seductive Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
|
|
<!-- When modified, HP Recovery Bonus + 5. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24892" name="Seductive Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
|
|
<!-- When modified, MP Recovery Bonus + 3. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24893" name="Seductive Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
|
|
<!-- When modified, P./M. Evasion + 3. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24894" name="Seductive Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
|
|
<!-- When modified, Low-grade / Option + 15. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24895" name="Seductive Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
|
|
<!-- When modified, Low-grade / Option + 16. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24896" name="Seductive Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
|
|
<!-- When modified, Low-grade / Option + 17. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24897" name="Seductive Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
|
|
<!-- When modified, Low-grade / Option + 18. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24898" name="Seductive Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
|
|
<!-- When modified, Low-grade / Option + 19. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="24899" name="Seductive Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
|
|
<!-- When modified, Low-grade / Option + 20. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
</list> |