517 lines
37 KiB
XML
517 lines
37 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="23400" name="Transformation Scroll: Saber Tooth Tiger" additionalName="" type="EtcItem">
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<!-- Transforms you into a Saber Tooth Tiger for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23401" name="Transformation Scroll: Oel Mahum" additionalName="" type="EtcItem">
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<!-- Transforms you into Oel Mahum for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23402" name="Transformation Scroll: Doll Blader" additionalName="" type="EtcItem">
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<!-- Transforms you into a Doll Blader for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23403" name="Transformation Scroll: Zaken" additionalName="" type="EtcItem">
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<!-- Transforms you into Zaken for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23404" name="Transformation Scroll: Anakim" additionalName="" type="EtcItem">
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<!-- Transforms you into Anakim for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23405" name="Transformation Scroll: Venom" additionalName="" type="EtcItem">
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<!-- Transforms you into Venom for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23406" name="Transformation Scroll: Gordon" additionalName="" type="EtcItem">
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<!-- Transforms you into Gordon for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23407" name="Transformation Scroll: Ranku" additionalName="" type="EtcItem">
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<!-- Transforms you into Ranku for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23408" name="Transformation Scroll: Kechi" additionalName="" type="EtcItem">
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<!-- Transforms you into Kechi for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23409" name="Transformation Scroll: Demon Prince" additionalName="" type="EtcItem">
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<!-- Transforms you into Demon Prince for 30 min. No effect if used while transformed. -->
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<set name="icon" val="icon.etc_trans_4f_s_b_01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23410" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
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<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23411" name="Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23412" name="Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23413" name="Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23414" name="Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23415" name="Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23416" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23417" name="Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23418" name="Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23419" name="Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23420" name="Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23421" name="Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23422" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23423" name="Blessed Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23424" name="Blessed Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23425" name="Blessed Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23426" name="Blessed Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23427" name="Blessed Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23428" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23429" name="Blessed Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23430" name="Blessed Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23431" name="Blessed Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23432" name="Blessed Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23433" name="Blessed Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
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<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
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<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23434" name="Agathion - Phoenix Pack (7-day)" additionalName="Nirvana Rebirth" type="EtcItem">
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<!-- Wrapped Pack containing Phoenix (7-day). -->
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<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23435" name="Agathion - Blue Opera Pack (7-day)" additionalName="Sword of Recovery" type="EtcItem">
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<!-- Wrapped Pack containing Blue Opera (7-day; Sword of Recovery). -->
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<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23436" name="Agathion - Button-eyed Bear Doll Pack (7-day)" additionalName="Vitality" type="EtcItem">
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<!-- Wrapped Pack containing Button-eyed Bear Doll (7-day). -->
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<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23437" name="Mysterious Friend Summon Bracelet Pack (30-day)" additionalName="" type="EtcItem">
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<!-- Wrapped Pack containing Mysterious Friend Summon Bracelet (30-day). -->
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<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23438" name="Party Cake Pack" additionalName="" type="EtcItem">
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<!-- Wrapped Pack containing Party Cake. Cannot be exchanged or dropped once open. -->
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<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23439" name="Feather of Blessing Pack" additionalName="" type="EtcItem">
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<!-- Wrapped Pack containing Feather of Blessing. Cannot be exchanged or dropped once open. -->
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<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23440" name="Super Healthy Juice Pack (HP)" additionalName="" type="EtcItem">
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<!-- Wrapped Pack containing 3 Super Healthy Juices (HP). Cannot be exchanged or dropped once open. -->
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<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23441" name="Super Healthy Juice Pack (CP)" additionalName="" type="EtcItem">
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<!-- Wrapped Pack containing 5 Super Healthy Juices (CP). Cannot be exchanged or dropped once open. -->
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<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23442" name="Kokoshnik" additionalName="" type="Armor">
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<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a traditional Russian kokoshnik. Uses 2 hair accessory slots. Female only. -->
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<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="23443" name="Russian Navy Cap" additionalName="" type="Armor">
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<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a Russian navy cap. Uses 2 hair accessory slots. Male only. -->
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<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="23444" name="Russian Commemorative Cloak" additionalName="" type="Armor">
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<!-- Cloak commemorating Lineage II's 4th anniversary. Elaborately embroidered. -->
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<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary" />
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="220" />
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<for>
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<add stat="pDef" val="25.0" />
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</for>
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</item>
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<item id="23445" name="Kokoshnik" additionalName="" type="Armor">
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<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a traditional Russian kokoshnik. Uses 2 hair accessory slots. Female only. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23446" name="Russian Navy Cap" additionalName="" type="Armor">
|
|
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a Russian navy cap. Uses 2 hair accessory slots. Male only. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23447" name="Russian Commemorative Cloak" additionalName="" type="Armor">
|
|
<!-- Cloak commemorating Lineage II's 4th anniversary. Elaborately embroidered. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="weight" val="220" />
|
|
<for>
|
|
<add stat="pDef" val="25.0" />
|
|
</for>
|
|
</item>
|
|
<item id="23448" name="Metal Suit Top" additionalName="" type="Armor">
|
|
<!-- Metal Suit Top. Part of a costume. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_sf_u" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23449" name="Metal Suit Pants" additionalName="" type="Armor">
|
|
<!-- Metal Suit Pants. Part of a costume. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_sf_l" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23450" name="Metal Suit Gloves" additionalName="" type="Armor">
|
|
<!-- Metal Suit Gloves. Part of a costume. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_sf_g" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23451" name="Metal Suit Shoes" additionalName="" type="Armor">
|
|
<!-- Metal Suit Shoes. Part of a costume. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_sf_b" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23452" name="Metal Suit Hair Accessory" additionalName="" type="Armor">
|
|
<!-- Metal Suit Hair Accessory. Hat form. Part of a costume. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_sf_hair" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23453" name="Military Top" additionalName="" type="Armor">
|
|
<!-- Military Top. Part of a costume. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_military_u" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23454" name="Military Pants" additionalName="" type="Armor">
|
|
<!-- Military Pants. Part of a costume. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_military_l" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23455" name="Military Gloves" additionalName="" type="Armor">
|
|
<!-- Military Gloves. Part of a costume. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_military_g" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23456" name="Military Shoes" additionalName="" type="Armor">
|
|
<!-- Military Shoes. Part of a costume. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_military_b" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23457" name="Military Hair Accessory" additionalName="" type="Armor">
|
|
<!-- Military Hair Accessory. Hat form. Part of a costume. Sailor hat for women, and navy cap for men. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_military_hair_m" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23458" name="Maid Costume" additionalName="" type="Armor">
|
|
<!-- Maid costume. Female only. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23459" name="Maid Hair Accessory" additionalName="" type="Armor">
|
|
<!-- Maid hair accessory. Part of a costume. Female only. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid_hair" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23460" name="Ink Herb" additionalName="Event" type="EtcItem">
|
|
<set name="icon" val="BranchSys3.icon1.g_ev_invite_ink_02" />
|
|
</item>
|
|
<item id="23461" name="Greater Ink Herb" additionalName="Event" type="EtcItem">
|
|
<set name="icon" val="BranchSys3.icon1.g_ev_invite_ink_03" />
|
|
</item>
|
|
<item id="23462" name="Fantasy Isle Invitation" additionalName="Event" type="EtcItem">
|
|
<!-- Invitation for Aden's celebrities to attend the Fantasy Isle Festival, entrusted to you by Small Bard. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_ev_invite_invitation" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23463" name="Fantasy Isle VIP Invitation" additionalName="Event" type="EtcItem">
|
|
<!-- VIP Invitation for Aden's celebrities to attend the Fantasy Isle Festival, entrusted to you by Small Bard. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_ev_invite_vip_invitation" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23464" name="RSVP Notice" additionalName="Event" type="EtcItem">
|
|
<!-- Notices from celebrities of Aden, accepting the invitation to the Fantasy Isle Festival. Bring 10 to the Sponsorship Manager to receive a gift. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_ev_invite_attendance" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23465" name="Declining Letter" additionalName="Event" type="EtcItem">
|
|
<!-- Notices from celebrities of Aden, declining the invitation to the Fantasy Isle Festival. Bring this to the Sponsorship Manager to exchange for a matching number of rewards. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_ev_invite_nonparticipation" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23466" name="Fantasy Gift Box" additionalName="Event" type="EtcItem">
|
|
<!-- Gift from the Fantasy Isle Festival Manager. Has a chance of obtaining one of many items. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_ev_invite_fantasy_box" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23467" name="Fantasy Health Potion" additionalName="Event" type="EtcItem">
|
|
<!-- Restores 3000 HP, and the remaining power restores CP. Instant effect with no duration. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_ev_invite_red_potion" />
|
|
<set name="weight" val="10" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23468" name="Fantasy Mana Potion" additionalName="Event" type="EtcItem">
|
|
<!-- Restores 100 MP. Instant effect with no duration. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_ev_invite_blue_potion" />
|
|
<set name="weight" val="10" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23469" name="Fantasy Cookie" additionalName="Event" type="EtcItem">
|
|
<!-- Cookie made for the Fantasy Isle Festival. For 60 min., Speed + 33. -->
|
|
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie" />
|
|
<set name="weight" val="120" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23470" name="Fantasy Homemade Cookie" additionalName="Event" type="EtcItem">
|
|
<!-- Homemade cookie made for the Fantasy Isle Festival. For 60 min., with the help of a powerful spirit, Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Damage 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and P. Def. Increases when receiving a critical attack. Speed - 15%. Party members equipped with melee and ranged weapons have increased Critical Damage after receiving an amount of damage. -->
|
|
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie" />
|
|
<set name="weight" val="120" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23471" name="Fantasy Special Cookie" additionalName="Event" type="EtcItem">
|
|
<!-- Special cookie made for the Fantasy Isle Festival. For 60 min., SP/XP obtained through hunt + 100% for characters Lv.1-95. -->
|
|
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie" />
|
|
<set name="weight" val="120" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23472" name="Fantasy Cookie Set" additionalName="Event" type="EtcItem">
|
|
<!-- Cookie set made for the Fantasy Isle Festival. Contains 1 Fantasy Cookie, 1 Fantasy Homemade Cookie, and 1 Fantasy Special Cookie. -->
|
|
<set name="icon" val="icon.etc_pi_gift_box_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23473" name="Fantasy Isle Medal of Glory" additionalName="" type="EtcItem">
|
|
<!-- Medal obtained with Fantasy Isle Coins. Use to increase your individual fame by 200. Cannot be exchanged or dropped, -->
|
|
<set name="icon" val="icon.etc_badge_gold_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23474" name="Scroll: PK (Low-grade)" additionalName="" type="EtcItem">
|
|
<!-- Double-click to decrease the PK count by 1. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
|
|
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23475" name="Scroll: PK (Mid-grade)" additionalName="" type="EtcItem">
|
|
<!-- Double-click to decrease the PK count by 3. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
|
|
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23476" name="Scroll: PK (High-grade)" additionalName="" type="EtcItem">
|
|
<!-- Double-click to decrease the PK count by 5. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
|
|
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23477" name="Scroll: PK (Top-grade)" additionalName="" type="EtcItem">
|
|
<!-- Double-click to decrease the PK count by 10. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
|
|
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23478" name="Scroll: Reputation (Low-grade)" additionalName="" type="EtcItem">
|
|
<!-- Double-click to increase reputation points by 1000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
|
|
<set name="icon" val="icon.etc_ev_draco_karma_down" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23479" name="Scroll: Reputation (Mid-grade)" additionalName="" type="EtcItem">
|
|
<!-- Double-click to increase reputation points by 5000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
|
|
<set name="icon" val="icon.etc_ev_draco_karma_down" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23480" name="Scroll: Reputation (High-grade)" additionalName="" type="EtcItem">
|
|
<!-- Double-click to increase reputation points by 30000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
|
|
<set name="icon" val="icon.etc_ev_draco_karma_down" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23481" name="Scroll: Reputation (Top-grade)" additionalName="" type="EtcItem">
|
|
<!-- Double-click to change reputation points to 0. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
|
|
<set name="icon" val="icon.etc_ev_draco_karma_down" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23482" name="Top Hat" additionalName="" type="Armor">
|
|
<!-- Hat with the secretive air of magicians. Uses 2 hair accessory slots. -->
|
|
<set name="icon" val="icon.accessory_magicial_cap_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23483" name="Butterfly Hairpin" additionalName="" type="Armor">
|
|
<!-- Hairpin in the shape of a butterfly. Female only. -->
|
|
<set name="icon" val="icon.Accessary_butterfly_hearpin_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23484" name="Wizard Hat" additionalName="" type="Armor">
|
|
<!-- Wizard's hat with a wide rim and slumped, pointy top. Uses 2 hair accessory slots. -->
|
|
<set name="icon" val="icon.accessory_magic_cap_i00" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23485" name="Santa Outfit" additionalName="" type="Armor">
|
|
<!-- Santa outfit to celebrate the holiday season. -->
|
|
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
|
|
<set name="default_action" val="EQUIP" />
|
|
</item>
|
|
<item id="23486" name="Santa Outfit Appearance Stone" additionalName="14-day" type="EtcItem">
|
|
<!-- Appearance stone that modifies into a Santa outfit. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Santa outfit. Appearance is restored through the use of a Restoration Stone. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="time" val="1209600" />
|
|
</item>
|
|
<item id="23487" name="Santa Outfit Appearance Stone" additionalName="" type="EtcItem">
|
|
<!-- Appearance stone that modifies into a Santa outfit. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Santa outfit. Appearance is restored through the use of a Restoration Stone. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23488" name="Santa Outfit Appearance Stone Pack (14-day)" additionalName="" type="EtcItem">
|
|
<!-- Wrapped Pack containing Santa Outfit Appearance Stone (14-day). -->
|
|
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23489" name="Santa Outfit Appearance Stone Pack" additionalName="" type="EtcItem">
|
|
<!-- Wrapped Pack containing Santa Outfit Appearance Stone. -->
|
|
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23490" name="PC Vitality (1-hour)" additionalName="Event" type="EtcItem">
|
|
<!-- For 1 hr., restores vitality with XP acquired through hunting. Cooldown is 60 min. Vitality item with limited usage. -->
|
|
<set name="icon" val="icon.etc_pccafe_point_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23491" name="Vitality Maintaining Potion (10-minute) (Event)" additionalName="" type="EtcItem">
|
|
<!-- Maintains vitality for 10 min. Cooldown is 30 min. Vitality item with limited usage. -->
|
|
<set name="icon" val="icon.etc_lesser_potion_blue_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23492" name="Vitality Maintaining Potion (30-minute)" additionalName="" type="EtcItem">
|
|
<!-- Maintains vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
|
|
<set name="icon" val="icon.etc_lesser_potion_scarlet_i00" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23493" name="Metal Suit Top Appearance Stone" additionalName="" type="EtcItem">
|
|
<!-- Changes the appearance of a top into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23494" name="Metal Suit Pants Appearance Stone" additionalName="" type="EtcItem">
|
|
<!-- Changes the appearance of pants into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23495" name="Metal Suit Gloves Appearance Stone" additionalName="" type="EtcItem">
|
|
<!-- Changes the appearance of gloves into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23496" name="Metal Suit Shoes Appearance Stone" additionalName="" type="EtcItem">
|
|
<!-- Changes the appearance of shoes into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
|
|
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
<item id="23497" name="Metal Suit Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
|
|
<!-- Changes the appearance of a hair accessory into that of a Metal Suit. Can be used only on hair accessories that take up 2 slots. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
|
|
<set name="immediate_effect" val="true" />
|
|
<set name="handler" val="Appearance" />
|
|
<set name="is_stackable" val="true" />
|
|
</item>
|
|
</list> |